1.问题描述
Qt界面程序开发中,会遇到执行耗时操作时,导致界面卡顿。原因是界面主线程是单线程,如果在UI主线程中执行耗时操作,例如点击按钮,响应函数去数据库查询数据,数据量比较大时,查询需要几秒钟甚至几十秒的时间,如果UI主线程一直等待响应函数返回,阻塞在响应函数内部,就无法响应界面的其他消息或者事件,界面就会卡死,无响应;
2.解决方法
2.1用Qt::QueuedConnection去连接信号槽
Qt::QueuedConnection是用队列的形式执行操作,点击pushButtonStart按钮之后,会立刻返回,不用等到startSmartApart();执行完成再返回;startSmartApart();5秒内执行完,可以考虑这种方法,超过5秒,界面也会卡顿;
connect(ui.pushButtonStart, &QPushButton::clicked, this, [=]() { //QtConcurrent::run(this, &test::startSmartApart); startSmartApart(); },Qt::QueuedConnection);
2.2用QtConcurrent::run将类函数放入线程中执行;
(1)QtConcurrent::run会创建一个新的线程,将类函数放入新的线程中执行;也可以返回返回值;
connect(ui.pushButtonStart, &QPushButton::clicked, this, [=]() { QtConcurrent::run(this, &test::startSmartApart); //startSmartApart(); },Qt::QueuedConnection);
(2)可以给执行的类函数startSmartApartCount(int count)传入多个参数,最多5个参数;
connect(ui.pushButtonStart, &QPushButton::clicked, this, [=]() { //QtConcurrent::run(this, &test::startSmartApart); int retval = -1; QtConcurrent::run(this, &test::startSmartApartCount,100); //startSmartApart(); },Qt::QueuedConnection);
(3)同步方法获取函数的返回值,但是 future.waitForFinished();会阻塞主线程等待结果返回,导致界面卡死;
connect(ui.pushButtonStart, &QPushButton::clicked, this, [=]() { int retval = -1; QFuture<int> future = QtConcurrent::run(this, &test::startSmartApartCount, 10); future.waitForFinished();//阻塞等待结果返回 qDebug() << future.result(); },Qt::QueuedConnection);
(4)异步方法获取函数返回值,使用QFutureWatcher信号槽监视返回结果,不阻塞主线程,界面很流畅
//类的成员变量
QFuture<int> future;
QFutureWatcher<int>* watcher;
watcher = new QFutureWatcher<int>(); connect(ui.pushButtonStart, &QPushButton::clicked, this, [=]() { future = QtConcurrent::run(this, &test::startSmartApartCount, 2); QObject::connect(watcher, &QFutureWatcher<int>::finished,this, [&]() { qDebug() << future.result(); }); watcher->setFuture(future); },Qt::QueuedConnection);
2.3用QThread执行耗时操作
(1)创建线程类
头文件
#ifndef SmartApartPlayThread_H #define SmartApartPlayThread_H #include <QThread> class SmartApartPlayThread : public QThread { Q_OBJECT public: SmartApartPlayThread(); ~SmartApartPlayThread(); int StartSmartApartPlay(void* pmulti,int index); void run(); signals: void signalStartApartPlay(int index); private: void* m_pmulti=nullptr; int m_index=0; }; #endif // COPYFILETHREAD_H
源文件
#include "SmartApartPlayThread.h" #include <windows.h> SmartApartPlayThread::SmartApartPlayThread() { } SmartApartPlayThread::~SmartApartPlayThread() { } int SmartApartPlayThread::StartSmartApartPlay(void* pmulti, int index) { m_pmulti = pmulti; m_index = index; if (m_pmulti!=nullptr) { start(); } return 0; } void SmartApartPlayThread::run() { while (1) { Sleep(10000); } }
(2)按钮响应函数中启动线程执行耗时操作
connect(ui.pushButtonStart, &QPushButton::clicked, this, [=]() { m_SmartApartPlayThread.StartSmartApartPlay(this,10); },Qt::QueuedConnection);
3.总结
要实现好的用户体验,实现流程的界面操作程序,就不能老是卡,比较好的方式就是采用异步操作、多线程等方法来实现异步,并发;这样才会有好的交互体验;QtConcurrent::run和线程其实原理上都是多线程并发方式,只是QtConcurrent::run封装了线程的操作;可以执行类函数,更方便一些;
标签:run,Qt,int,QtConcurrent,耗时,界面,SmartApartPlayThread,卡顿 From: https://www.cnblogs.com/bclshuai/p/16359896.html