using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
public class SaveTransInfo : EditorWindow
{
[MenuItem("SaveTransInfo/SaveOriInfoTo #`")]
static void SaveOriInfoTo()
{
GameObject obj = Selection.activeGameObject;
Transform trans = obj.transform;
string angles = trans.localEulerAngles.x + "," + trans.localEulerAngles.y + "," + trans.localEulerAngles.z;
string str = trans.localPosition.x + "," + trans.localPosition.y + "," + trans.localPosition.z + ";" + angles;
TextEditor te = new TextEditor();
te.content = new GUIContent(str);
te.SelectAll();
te.Copy();
}
}
配合策划改表