这是一个前端项目常见的一个问题dc优化。比如一个复杂的背包容器500个元素,如果使用粗暴的实例化500个元素进去,最终的dc无疑会是灾难的。在内存管理和性能角度上讲也是铺张浪费的。
看见效果如下 dc 1091
但实际上500个元素itemCell,在一个屏幕视界内能看到和交互的也就6~8个。从效能上考虑,只要能无缝衔接和复用少量的元素就能满足用户需求,根本不需要填鸭式的创建并使用500个itemCell。
基于这个优化方向,做一下简单的规则设计。
把屏幕分成3个区块 上下红色是过渡区,用来缓冲蓝色方块的itemCell, 中间绿色是可见有效区,实时一致的显示给到用户的itemcell
我们需要做的几件事是:
1.创建少量的itemCell置于content节点下,暂定18个
2.计算并控制好滑动区域(绿色区域)itemCell的间距大小,按照滑动行程,每2行(4个itemCell)的高度进行一次更新
3.更新的操作是重绘当前的容器子节点,并同时执行ScrollView.scrollToOffset,对齐子节点位置,让用户无感的衔接到重绘后的容器布局和位置,保证观感一致
4.校验并处理滑动上下边界问题。
以下是演示效果 dc优化到96 (实际占用只有40左右 ,每个itemCell 占用2)
废话不多说,上代码
import { _decorator, instantiate, Label, Node, ScrollView,UITransform, Vec2 } from 'cc'; import { UIbase } from '../UIbase'; import { itemCell } from '../../../module_recovery/itemCell'; const { ccclass, property } = _decorator; @ccclass('UINotice7') export class UINotice7 extends UIbase { @property({ type: Node, displayName: "滑动器" }) private scrollNode: Node = null; @property({ type: Label, displayName: "滚动条真实y值" }) private offsetLabel: Label = null; @property({ displayName: "元素数量" }) private cellNum: number = 50; @property({ displayName: "无限滚动备选item数量" }) private itemActualCount: number = 18; @property({ displayName: "每一页item数量" }) private itemPageCount: number = 4; private scroll; //拖动窗口高度 private viewHeigh = 0; private celllHeigh = 0; public static Instance: UINotice7 = null; //元素池 // private cellPool: any = []; //元素下标 private cellIndex = 0; //滚动条换算起点y // private transOffsetY = 0; //数据池 private dataPool: any = []; //容器触底 private isBottom = false; _onLoad(): void { UINotice7.Instance = this; this.node.active = false; // CMF.Instance.zIndex(this.node, UIZindex.UINotice2); this.scroll = this.scrollNode.getComponent(ScrollView) const cellNode = this.scroll.node.children[0].children[0].children[0]; this.celllHeigh = cellNode.getComponent(UITransform).height; //生成数据池 for (let index = 0; index < this.cellNum; index++) { this.dataPool.push(index) } console.log("初始化 this.dataPool " + this.dataPool.length) // //动态创建阵列节点 全部 // for (let index = 0; index < this.cellNum - 1; index++) { // let insNode = instantiate(cellNode); // insNode.setParent(this.scroll.node.children[0].children[0]); // } //动态创建 有限的阵列节点 ,n = itemActualCount for (let index = 0; index < this.itemActualCount - 1; index++) { let insNode = instantiate(cellNode); insNode.setParent(this.scroll.node.children[0].children[0]); } this.initItemCellData() this.scroll.node.on("scrolling", this.scrolling, this); this.scroll.node.on("scroll-began", this.scrollBegan, this); // this.scroll.node.on("scroll-to-top", () => { console.log("scroll-to-top") }, this); // this.scroll.node.on("scroll-to-bottom", () => { console.log("scroll-to-bottom") }, this); this.scroll.node.on("scroll-ended", this.scrollEnd, this); this.viewHeigh = this.scroll.node.children[0].getComponent(UITransform).height; console.log("窗口可以显示 n行元素: " + this.viewHeigh / this.celllHeigh) } //初始化item数据 initItemCellData() { let contentNode = this.scrollNode.getChildByPath("view/content"); console.log("更新cell 数据下标 " + this.cellIndex) for (let index = 0; index < contentNode.children.length; index++) { let element = contentNode.children[index]; if (this.dataPool.length > this.cellIndex + index) { let dataId = this.dataPool[this.cellIndex + index] let itemC = element.getComponent(itemCell); itemC.init(dataId); element.active = true; } else { element.active = false; this.isBottom = true; } } } _onDestroy(): void { UINotice7.Instance = null; } scrolling(scrollview: ScrollView, eventType, customEventData) { // let tmpPercent = 0.5 //翻页触发百分比 let offsetY = this.scrollNode.getComponent(ScrollView).getScrollOffset().y; let changeHeigh = this.celllHeigh * 2 let Redundant = this.viewHeigh / 2//冗余的Y空间 // console.log("scrolling " + "," + offsetY_percent.toFixed(2)); if (!this.isBottom && offsetY >= changeHeigh + Redundant) { //刷新,数据下标 向下翻动一页 this.cellIndex += this.itemPageCount; console.log("cellIndex + ", this.itemPageCount, this.cellIndex) this.refreshContent(- changeHeigh); } else if (this.cellIndex >= this.itemPageCount && offsetY <= (Redundant - changeHeigh)) { //刷新,数据下标 向下翻动一页 this.cellIndex -= this.itemPageCount; this.refreshContent(changeHeigh); this.isBottom = false; } } scrollBegan(scrollview: ScrollView, eventType, customEventData) { // this.lastoffsetY = this.scrollNode.getComponent(ScrollView).getScrollOffset().y; // console.log("scrollBegan " + "," + this.lastoffsetY); } scrollEnd(scrollview: ScrollView, eventType, customEventData) { let offsetY = this.scrollNode.getComponent(ScrollView).getScrollOffset().y; console.log("scrollEnd " + "," + offsetY); } protected update(dt: number): void { this.offsetLabel.string = "Y坐标 " + this.scrollNode.getComponent(ScrollView).getScrollOffset().y.toFixed(2); } //动态刷新容器阵列 private refreshContent(toOffsetY) { toOffsetY = toOffsetY - 20 if (this.cellIndex > this.dataPool.length - this.itemPageCount) { this.cellIndex = this.dataPool.length - this.itemPageCount; } if (this.cellIndex < 0) this.cellIndex = 0; console.log("动态更新阵列 元素下标" + this.cellIndex, "翻页重定位 deltaY " + toOffsetY) //动态刷新容器阵列 this.initItemCellData() //更新滚动条y let offsetY = this.scrollNode.getComponent(ScrollView).getScrollOffset().y; this.scrollNode.getComponent(ScrollView).scrollToOffset(new Vec2(0, offsetY + toOffsetY)) } }
标签:node,容器,滚动,index,drawcall,private,cellIndex,let,scroll From: https://www.cnblogs.com/xiloweiEVE/p/18191329