Class的使用要继承于Interface或者Mixin class.Mixinclass实际上就是类似于抽象类 ,它已经实现的,在子类里面不能实现,类似如下代码:
interface AInterface { void DoSomething1(); void DoSomething2(); } //如果不用mixin 那么必须实现该接口的所有函数 mixin class ABase : AInterface { void DoSomething1(){ print("DoSomething1 from ABase\r\n");} int data= 1; } class AChild : ABase { //下面这一行如果实现会覆盖mixin类的函数 //void DoSomething1(){ print("DoSomething1 from AChild\r\n");} void DoSomething2(){ print("DoSomething2 from AChild\r\n");} } class AChildC : AChild { //该函数会覆盖父类的DoSomething void DoSomething2(){ //this.data = 23; //super::data = 33; //ABase::DoSomething1(); //报错无法访问 AChild::DoSomething2(); super.DoSomething2(); print("DoSomething2 from AChildC\r\n"); } } void main() { print("hello"); AChildC a; a.DoSomething1(); a.DoSomething2(); }
对于常用方式以上就够用。
还有几个要说明的:
object@ obj_h;//声明了一个指针为空, object obj;//这样就可以你直接初始化,类似于c++
调用的时候不支持->而是通过"obj_h."的方式运行
函数对象:
funcdef bool CALLBACK(int, int);
A a; // Create the delegate for the A::Cmp class method CALLBACK @func = CALLBACK(a.Cmp);字符串处理
func(1,2);//这里直接调用
void PrintFromCommon() { print("Common\r\n"); int b; b = 2; int c = 4; string str = b+c; string ss; ss += b; ss+= c; print(ss); }
如果要引用其他地方的as那么 #include"common.as",即可
反射和序列化,
lambda:
bool result1 = func(valueA, valueB, function(a,b){ return a == b; }); funcdef void A(int); funcdef void B(float); void func(A@) {} void func(B@) {} void main() { // Explicitly specify the type to tell the compiler that A is wanted func(function(int a) {}); }
标签:AngleScript,int,void,语法,func,print,DoSomething2,DoSomething1 From: https://www.cnblogs.com/yang131/p/18186883