using System.IO;
public void GetFiles()
{
string path = string.Format("{0}", Application.streamingAssetsPath);
//string path = string.Format("{0}", @"C:\Users\USER\Desktop\JXBWG\Assets\StreamingAssets");
//获取指定路径下面的所有资源文件
if (Directory.Exists(path))
{
DirectoryInfo direction = new DirectoryInfo(path);
FileInfo[] files = direction.GetFiles("*");
for (int i = 0; i < files.Length; i++)
{
//忽略关联文件
if (files[i].Name.EndsWith(".meta"))
{
continue;
}
Debug.Log("文件名:" + files[i].Name);
Debug.Log("文件绝对路径:" + files[i].FullName);
Debug.Log("文件所在目录:" + files[i].DirectoryName);
}
}
}
标签:files,文件,string,获取,Unity,文件夹,Debug,path,Log From: https://www.cnblogs.com/guangzhiruijie/p/18146190