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CSharp: State Pattern in donet core 3

时间:2022-10-10 23:25:35浏览次数:39  
标签:core Off TV Pattern Chest State WriteLine Console public

 

  /// <summary>
    /// 状态模式 State Pattern
    /// geovindu, Geovin Du edit
    /// </summary>
    interface IPossibleStates
    {
        //Users can press any of these buttons-On, Off or Mute
        /// <summary>
        /// 
        /// </summary>
        /// <param name="context"></param>
        void PressOnButton(TV context);
        /// <summary>
        /// 
        /// </summary>
        /// <param name="context"></param>
        void PressOffButton(TV context);
        /// <summary>
        /// 
        /// </summary>
        /// <param name="context"></param>
        void PressMuteButton(TV context);
    }
    //Subclasses does not contain any local state.
    //Only one unique instance of IPossibleStates is required.
    /// <summary>
    /// Off state behavior
    /// 关状态行为
    /// </summary>
    class Off : IPossibleStates
    {
        /// <summary>
        /// 关
        /// </summary>
        public Off()
        {
            Console.WriteLine("---电视现在是关的 TV is Off now.---\n");
        }

        /// <summary>
        /// TV is Off now, user is pressing On button
        /// 现在电视是关闭的,用户正在按开按钮
        /// 下一个开按钮
        /// </summary>
        /// <param name="context"></param>
        public void PressOnButton(TV context)
        {
            Console.WriteLine("TV was Off电视是关的.Going from Off to On state.是从关状态至开的状诚");
            context.CurrentState = new On();
        }
        /// <summary>
        /// TV is Off already, user is pressing Off button again
        /// 现在电视是关闭的,用户正在按打开按钮电视是关闭的,用户正在按关闭按钮再次
        /// </summary>
        /// <param name="context"></param>
        public void PressOffButton(TV context)
        {
            Console.WriteLine("TV was already in Off state现在电视是关闭状态.So, ignoring this opeation.所以,忽略这个操作");
        }
        /// <summary>
        /// TV is Off now, user is pressing Mute button
        /// 电视关闭,用户按静音键
        /// </summary>
        /// <param name="context"></param>
        public void PressMuteButton(TV context)
        {
            Console.WriteLine("TV was already off.电视已经关闭 So, ignoring this operation.所以,可以忽略这个操作");
        }
    }
    /// <summary>
    /// On state behavior
    /// 开状态行为
    /// </summary>
    class On : IPossibleStates
    {
        /// <summary>
        /// 
        /// </summary>
        public On()
        {
            Console.WriteLine("---电视现在是开的。TV is On now.---\n");
        }
        //Users can press any of these buttons at this state-On, Off or Mute
        //TV is On already, user is pressing On button again
        public void PressOnButton(TV context)
        {
            Console.WriteLine("TV is already in On state.电视已经是开的状诚。Ignoring repeated on button press operation.忽略重复按下按钮操作");
        }
        //TV is On now, user is pressing Off button
        public void PressOffButton(TV context)
        {
            Console.WriteLine("TV was on.现在电视是开的,So,switching off the TV.所以,可以正当关掉电视");
            context.CurrentState = new Off();
        }
        //TV is On now, user is pressing Mute button
        public void PressMuteButton(TV context)
        {
            Console.WriteLine("TV was on.现在电视是开状态。So,moving to silent mode.所以,切换到静音模式");
            context.CurrentState = new Mute();
        }
    }
    /// <summary>
    /// Mute state behavior
    /// 静音状态行为
    /// </summary>
    class Mute : IPossibleStates
    {

        public Mute()
        {
            Console.WriteLine("---电视现在是静音模式 TV is in Mute mode now.---\n");
        }
        //Users can press any of these buttons at this state-On, Off or Mute
        //TV is in mute, user is pressing On button
        public void PressOnButton(TV context)
        {
            Console.WriteLine("TV was in mute mode.现在是静音模式,So, moving to normal state.那么,可以转换为正常状态");
            context.CurrentState = new On();
        }
        //TV is in mute, user is pressing Off button
        public void PressOffButton(TV context)
        {
            Console.WriteLine("TV was in mute mode.现在是静音模式 So, switching off the TV.那么,现在可以关闭电视。");
            context.CurrentState = new Off();
        }
        //TV is in mute already, user is pressing mute button again
        public void PressMuteButton(TV context)
        {
            Console.WriteLine(" TV is already in Mute mode,电视已经处于静音状态 so, ignoring this operation.那么,可以忽略这个操作");
        }
    }
    /// <summary>
    /// TV is the context class
    /// 电视对象
    /// </summary>
    class TV
    {
        /// <summary>
        /// 
        /// </summary>
        private IPossibleStates currentState;
        /// <summary>
        /// 
        /// </summary>
        public IPossibleStates CurrentState
        {
            get
            {
                return currentState;
            }
            /*
             * Usually this value will be set by the class that
              implements the interface "IPossibleStates"
              */
            set
            {
                currentState = value;
            }
        }
        /// <summary>
        /// 
        /// </summary>
        public TV()
        {
            //Starting with Off state
            this.currentState = new Off();
        }
        /// <summary>
        /// 
        /// </summary>
        public void ExecuteOffButton()
        {
            Console.WriteLine("你按下“关闭”按钮.");
            //Delegating the state behavior
            currentState.PressOffButton(this);
        }
        /// <summary>
        /// 
        /// </summary>
        public void ExecuteOnButton()
        {
            Console.WriteLine("你按下“打开”按钮.");
            //Delegating the state behavior
            currentState.PressOnButton(this);
        }
        /// <summary>
        /// 
        /// </summary>
        public void ExecuteMuteButton()
        {
            Console.WriteLine("您按了静音键.");
            //Delegating the state behavior
            currentState.PressMuteButton(this);
        }
    }

  

  /// <summary>
    /// 状态模式 State Pattern
    /// geovindu, Geovin Du edit
    /// </summary>
    public class DuProgram
    {
        public enum Trigger
        {
            On, Off
        }
    }
    /// <summary>
    /// 
    /// </summary>
    public enum State
    {
        OffHook,
        CallDialed,
        Ringing,
        OnHold,
        OnHook
    }

  

   /// <summary>
    /// 状态模式 State Pattern
    /// geovindu, Geovin Du edit
    /// </summary>
    public enum Chest
    {
        Open, Closed, Locked
    }

    /// <summary>
    /// 
    /// </summary>
    public enum Action
    {
        Open, Close
    }
    /// <summary>
    /// 
    /// </summary>
    public class SwitchExpressions
    {

        /// <summary>
        /// 
        /// </summary>
        /// <param name="chest"></param>
        /// <param name="action"></param>
        /// <param name="haveKey"></param>
        /// <returns></returns>
       public static Chest Manipulate(Chest chest,
          Action action, bool haveKey) =>
          (chest, action, haveKey) switch
          {
              (Chest.Closed, Action.Open, _) => Chest.Open,
              (Chest.Locked, Action.Open, true) => Chest.Open,
              (Chest.Open, Action.Close, true) => Chest.Locked,
              (Chest.Open, Action.Close, false) => Chest.Closed,

              _ => chest
          };
        /// <summary>
        /// 
        /// </summary>
        /// <param name="chest"></param>
        /// <param name="action"></param>
        /// <param name="haveKey"></param>
        /// <returns></returns>
        public static Chest Manipulate2(Chest chest,
          Action action, bool haveKey)
        {
            
            switch (chest, action, haveKey)
            {
                case (Chest.Closed, Action.Open, _):
                    return Chest.Open;
                case (Chest.Locked, Action.Open, true):
                    return Chest.Open;
                case (Chest.Open, Action.Close, true):
                    return Chest.Locked;
                case (Chest.Open, Action.Close, false):
                    return Chest.Closed;
                default:
                    Console.WriteLine("Chest unchanged");
                    return chest;
            }
        }
    }

  

调用:

     //状态模式
            Console.WriteLine("***状态模式 State Pattern Demo***\n");
            //TV is initialized with Off state.
            TV tv = new TV();
            Console.WriteLine("用户按以下顺序按按钮:");
            Console.WriteLine("Off->Mute->On->On->Mute->Mute->Off\n");
            //TV is already in Off state
            tv.ExecuteOffButton();
            //TV is already in Off state, still pressing the Mute button
            tv.ExecuteMuteButton();
            //Making the TV on
            tv.ExecuteOnButton();
            //TV is already in On state, pressing On button again
            tv.ExecuteOnButton();
            //Putting the TV in Mute mode
            tv.ExecuteMuteButton();
            //TV is already in Mute, pressing Mute button again
            tv.ExecuteMuteButton();
            //Making the TV off
            tv.ExecuteOffButton();

            Console.WriteLine();

            // false = off, true = on

            var light = new StateMachine<bool, DuProgram.Trigger>(false);////引用了 https://github.com/dotnet-state-machine/stateless

            light.Configure(false) // if the light is off...
              .Permit(DuProgram.Trigger.On, true)  // we can turn it on
              .OnEntry(transition =>
              {
                  if (transition.IsReentry)
                      Console.WriteLine("Light is already off!");
                  else
                      Console.WriteLine("Switching light off");
              })
              .PermitReentry(DuProgram.Trigger.Off);
            // .Ignore(Trigger.Off) // but if it's already off we do nothing

            // same for when the light is on
            light.Configure(true)
              .Permit(DuProgram.Trigger.Off, false)
              .OnEntry(() => Console.WriteLine("Turning light on"))
              .Ignore(DuProgram.Trigger.On);

            light.Fire(DuProgram.Trigger.On);  // Turning light on
            light.Fire(DuProgram.Trigger.Off); // Turning light off
            light.Fire(DuProgram.Trigger.Off); // Light is already off!
            Console.WriteLine();

            //
            Chest chest = Chest.Locked;
            Console.WriteLine($"Chest is {chest}");

            // unlock with key
            chest = SwitchExpressions.Manipulate(chest, Action.Open, true);
            Console.WriteLine($"Chest is now {chest}");

            // close it!
            chest = SwitchExpressions.Manipulate(chest, Action.Close, false);
            Console.WriteLine($"Chest is now {chest}");

            // close it again!
            chest = SwitchExpressions.Manipulate(chest, Action.Close, false);
            Console.WriteLine($"Chest is now {chest}");

  

输出:

***状态模式 State Pattern Demo***

---电视现在是关的 TV is Off now.---

用户按以下顺序按按钮:
Off->Mute->On->On->Mute->Mute->Off

你按下“关闭”按钮.
TV was already in Off state现在电视是关闭状态.So, ignoring this opeation.所以,忽略这个操作
您按了静音键.
TV was already off.电视已经关闭 So, ignoring this operation.所以,可以忽略这个操作
你按下“打开”按钮.
TV was Off电视是关的.Going from Off to On state.是从关状态至开的状诚
---电视现在是开的。TV is On now.---

你按下“打开”按钮.
TV is already in On state.电视已经是开的状诚。Ignoring repeated on button press operation.忽略重复按下按钮操作
您按了静音键.
TV was on.现在电视是开状态。So,moving to silent mode.所以,切换到静音模式
---电视现在是静音模式 TV is in Mute mode now.---

您按了静音键.
 TV is already in Mute mode,电视已经处于静音状态 so, ignoring this operation.那么,可以忽略这个操作
你按下“关闭”按钮.
TV was in mute mode.现在是静音模式 So, switching off the TV.那么,现在可以关闭电视。
---电视现在是关的 TV is Off now.---


Turning light on
Switching light off
Light is already off!

Chest is Locked
Chest is now Open
Chest is now Closed
Chest is now Closed

  

标签:core,Off,TV,Pattern,Chest,State,WriteLine,Console,public
From: https://www.cnblogs.com/geovindu/p/16777789.html

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