设计模式回顾系列文章:主要针对工作中常用常见的设计模式进行整理、总结,同时分享以供大家拍砖。
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工厂方法模式(FactoryMethod)
定义一个用于创建对象的接口,让子类决定实例化哪一个类。Factory Method使一个类的实例化延迟到其子类。
适用于:
当一个类不知道它所必须创建的对象的类的时候,当一个类希望由它的子类来指定它所创建的对象的时候。
程序实现:
接口:
public interface Fruit{
public void grow();
public void harvest();
public void plant();
}
实现:
public class BigApple implements Fruit{
private int treeAge;
public void grow(){
System.out.println("BigApple is growing!");
}
public void harvest(){
System.out.println("BigApple has been harvested!");
}
public void plant(){
System.out.println("BigApple has been planted!");
}
public int getTreeAge() {
return treeAge;
}
public void setTreeAge(int treeAge) {
this.treeAge = treeAge;
}
}
public class BigOrange implements Fruit {
private int number;
public void grow() {
System.out.println("BigOrange is growing!");
}
public void harvest() {
System.out.println("BigOrange has been harvest!");
}
public void plant() {
System.out.println("BigOrange has been harvest!");
}
public int getNumber() {
return number;
}
public void setNumber(int number) {
this.number = number;
}
}
public class SmallApple implements Fruit{
private int treeAge;
public void grow(){
System.out.println("SmallApple is growing!");
}
public void harvest(){
System.out.println("SmallApple has been harvested!");
}
public void plant(){
System.out.println("SmallApple has been planted!");
}
public int getTreeAge() {
return treeAge;
}
public void setTreeAge(int treeAge) {
this.treeAge = treeAge;
}
}
public class SmallOrange implements Fruit {
private int number;
public void grow() {
System.out.println("SmallOrange is growing!");
}
public void harvest() {
System.out.println("SmallOrange has been harvest!");
}
public void plant() {
System.out.println("SmallOrange has been harvest!");
}
public int getNumber() {
return number;
}
public void setNumber(int number) {
this.number = number;
}
}
一共四种水果:大苹果、大橙子、小苹果、小橙子,下面是抽象水果工厂:
public abstract class FruitFactory {
public abstract Fruit factory(String factory);
public Fruit order(String type){
Fruit fruit=factory(type);
fruit.plant();
fruit.grow();
fruit.harvest();
return fruit;
}
}
具体水果工厂:
public class AppleFactory extends FruitFactory{
public Fruit factory(String color){
if("big".equals(color)){
return new BigApple();
}else if("small".equals(color)){
return new SmallApple();
}else{
return null;
}
}
}
public class OrangeFactory extends FruitFactory{
public Fruit factory(String type){
if("big".equals(type)){
return new BigOrange();
}else if("small".equals(type)){
return new SmallOrange();
}else{
return null;
}
}
}
最后是客户端调用代码:
public static void main(String[] args){
FruitFactory appleFactory=new AppleFactory();
FruitFactory orangeFactory=new OrangeFactory();
Fruit fruit=appleFactory.order("big");
System.out.println(fruit.getClass().getName()+"\n");
fruit=appleFactory.order("small");
System.out.println(fruit.getClass().getName()+"\n");
fruit=orangeFactory.order("big");
System.out.println(fruit.getClass().getName()+"\n");
fruit=orangeFactory.order("small");
System.out.println(fruit.getClass().getName()+"\n");
}
其实像IoC容器里面就大量使用了工厂模式。另外,由于现在依赖注入概念和容器的普及,需要工厂模式实现的工作其实都可以交给容器去处理了。
标签:之十,void,FactoryMethod,System,fruit,println,设计模式,public,out From: https://blog.51cto.com/u_6978506/7468948