#include <cstdio>
#include <iostream>
#include <cmath>
#include <algorithm>
#include <string>
#include <cstring>
using namespace std;
int health1 = 5, health2 = 5;
int power1 = 0, power2 = 0;
int cnt = 0;
//片段1 游戏介绍
void intro()
{
srand(time(NULL));
cout << endl << endl;
cout << "两人回合制游戏,每回合双方同时在“攻击、防御、集气、必杀”四种行动中选一种。" << endl << endl;
cout << "1. “生命”:每人 5 点生命,生命归 0 立即死亡;" << endl << endl;
cout << "2. “伤害”:攻击造成 1 伤害,防御免除攻击伤害,互相攻击双方都不受伤害,必杀造成 3 伤害;" << endl << endl;
cout << "3. “必杀”:必杀需消耗 2 “气”,双方同时必杀则相安无事,否则放必杀者给对手造成伤害,对手的行动无任何效果;" << endl << endl;
cout << "4. “气”:防御对方攻击增加 1 气,集气且不受到伤害增加 1 气。" << endl << endl;
cout << "----------单挑开始,你是武将1,电脑指挥武将2----------" << endl << endl;
}
// 片段3 确定人类策略
namespace human
{
int strategy()
{
// 输出出卡提示
cout << "用数字代表本回合武将1的行动:1攻击,2防御,3集气,4必杀" << endl;
// 读入
int x = 0;
if (!(cin >> x))
{
x = 0;
getchar();
cin.clear();
}
return x;
}
}
// 片段4 确定电脑策略
namespace ai
{
int strategy()
{
if (power2 >= 2) return 4;
return rand() % 3 + 1;
}
}
//片段5 根据双方行动, 执行一回合的对战
bool fight(int d1, int d2)
{
if (d1 < 1 || d1 > 4)
{
cout << "【【【武将1没有这种策略啦~重新开始回合" << cnt << "!】】】" << endl;
return true;
}
if ((d1 == 4 && power1 < 2))
{
cout << "【【【武将1不够气来放必杀!重新开始回合" << cnt << "!】】】" << endl;
return true;
}
cout << "【【【" ;
if (d1 == 1 && d2 == 1)
{
cout << "两人同时攻击,相安无事";
}
if (d1 == 1 && d2 == 2)
{
power2++;
cout << "武将2防御了武将1的攻击,得1气";
}
if (d1 == 2 && d2 == 1)
{
power1++;
cout << "武将1防御了武将2的攻击,得1气";
}
if (d1 == 2 && d2 == 2)
{
cout << "两人同时防御,相安无事";
}
if (d1 == 1 && d2 == 3)
{
health2--;
cout << "武将2集气时受到武将1的攻击,损失1生命";
}
if (d1 == 3 && d2 == 1)
{
health1--;
cout << "武将1集气时受到武将2的攻击,损失1生命";
}
if (d1 == 2 && d2 == 3)
{
power2++;
cout << "武将2趁武将1防御时集气,得1气";
}
if (d1 == 3 && d2 == 2)
{
power1++;
cout << "武将1趁武将2防御时集气,得1气";
}
if (d1 == 3 && d2 == 3)
{
power1++;
power2++;
cout << "双方同时集气,各得1气";
}
if (d1 == 4 && d2 != 4)
{
power1 -= 2;
health2 -= 3;
cout << "武将1使出必杀,对对手造成3伤害";
}
if (d1 != 4 && d2 == 4)
{
power2 -= 2;
health1 -= 3;
cout << "武将2使出必杀,对对手造成3伤害";
}
if (d1 == 4 && d2 == 4)
{
power1 -= 2;
power2 -= 2;
cout << "双方同时必杀,相安无事";
}
cout << "】】】" << endl;
return false;
}
//片段6 本回合战后统计
void result()
{
cout << "【双方状态】" << endl;
cout << "*武将1: 生命" << health1 << " 气" << power1 << endl;
cout << "*武将2: 生命" << health2 << " 气" << power2 << endl << endl;
}
//片段7 公布对战结果, winner == 1 代表武将1胜, winner == 2 代表武将2胜
void showWinner(int winner)
{
cout << endl << "【单挑结束!!!!!】" << endl;
if (winner == 1) cout << "武将1击败对手获胜!!!!" << endl;
else cout << "武将2击败对手获胜!!!!" << endl;
cout << endl << endl;
}
//片段2 进行游戏
int pk()
{
for(;;)
{
// 一方倒下游戏结束
if (health1 <= 0) return 2;
if (health2 <= 0) return 1;
cout << "【开始回合" << ++cnt << "】" << endl;
// 片段3 确定人类策略,
int human = human::strategy();
// 片段4 确定电脑策略
int ai = ai::strategy();
//片段5 对战
bool err = fight(human, ai);
//片段6 本回合战后统计
if (!err) result();
else cnt--;
}
}
int main()
{
//片段1 游戏介绍
intro();
//片段2 进行游戏
int winner = pk();
//片段7 公布对战结果
showWinner(winner);
return 0;
}