实现一个完整而复杂的掼蛋游戏涉及到许多方面,包括玩家互动、游戏状态管理、游戏规则和逻辑等等。下面是一个较为简化的掼蛋游戏的代码示例:
// 定义一副扑克牌
const SUITS = ['♠', '♥', '♦', '♣'];
const RANKS = ['2', '3', '4', '5', '6', '7', '8', '9', '10', 'J', 'Q', 'K', 'A'];
const CARDS = [];
// 初始化牌组
for (let suit of SUITS) {
for (let rank of RANKS) {
CARDS.push(rank + suit);
}
}
// 洗牌函数
function shuffle(deck) {
for (let i = deck.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[deck[i], deck[j]] = [deck[j], deck[i]];
}
return deck;
}
// 游戏状态枚举
const GameState = {
NOT_STARTED: 'NOT_STARTED',
DEALING: 'DEALING',
PLAYING: 'PLAYING',
END: 'END'
};
class Player {
constructor(name) {
this.name = name;
this.hand = [];
this.score = 0;
}
}
class Game {
constructor(numPlayers, numCards) {
this.numPlayers = numPlayers;
this.numCards = numCards;
this.players = [];
this.deck = shuffle([...CARDS]);
this.state = GameState.NOT_STARTED;
this.currentPlayerIndex = 0;
}
// 开始游戏
start() {
if (this.state !== GameState.NOT_STARTED) {
console.log('游戏已经开始!');
return;
}
this.dealCards();
this.state = GameState.DEALING;
console.log('游戏开始!');
console.log('正在发牌...');
}
// 发牌
dealCards() {
for (let i = 0; i < this.numPlayers; i++) {
const player = new Player(`Player ${i + 1}`);
for (let j = 0; j < this.numCards; j++) {
player.hand.push(this.deck.pop());
}
this.players.push(player);
}
}
// 当前玩家出牌
playCard(card) {
if (this.state !== GameState.PLAYING) {
console.log('请等待...');
return;
}
const currentPlayer = this.players[this.currentPlayerIndex];
const cardIndex = currentPlayer.hand.indexOf(card);
if (cardIndex === -1) {
console.log('你没有这张牌!');
return;
}
const playedCard = currentPlayer.hand.splice(cardIndex, 1)[0];
console.log(`${currentPlayer.name} 出牌:${playedCard}`);
this.currentPlayerIndex = (this.currentPlayerIndex + 1) % this.numPlayers;
// 检查是否结束游戏
if (currentPlayer.hand.length === 0) {
this.state = GameState.END;
console.log(`${currentPlayer.name} 获胜!`);
this.calculateScores();
} else {
console.log('请等待下一位玩家出牌...');
}
}
// 计算分数
calculateScores() {
let highestScore = -Infinity;
let winner = null;
for (let player of this.players) {
player.score = player.hand.reduce((score, card) => score + getCardValue(card), 0);
console.log(`${player.name} 的分数:${player.score}`);
if (player.score > highestScore) {
highestScore = player.score;
winner = player.name;
}
}
console.log(`最终胜利者是 ${winner}!`);
}
}
// 点数转换函数
function getCardValue(card) {
const rank = card.slice(0, -1);
switch (rank) {
case 'A':
return 14;
case 'K':
return 13;
case 'Q':
return 12;
case 'J':
return 11;
default:
return parseInt(rank);
}
}
// 运行游戏
const game = new Game(4, 13);
game.start();
game.playCard('2♥');
game.playCard('3♥');
game.playCard('4♥');
game.playCard('5♥');
这个代码示例中使用了面向对象的方式来实现掼蛋游戏。游戏通过Game
类来管理游戏状态、玩家信息、牌组等,并提供开始游戏、发牌、玩家出牌等功能。每个玩家通过Player
类来表示,包含姓名、手牌和分数属性。游戏过程中,可以调用start
方法开始游戏,然后逐个玩家出牌,直到某个玩家手牌为空,游戏结束。最后会计算各玩家的分数,并输出最终胜利者。你可以根据游戏规则和需求来修改和扩展代码,以实现更复杂的掼蛋游戏。