#include<iostream> using std::cout; using std::endl; using namespace std; class Point { public: Point(int x0 = 0, int y0 = 0); Point(const Point&p ); ~Point() = default; int get_x() const { return x; } int get_y() const { return y; } void show() const; private: int x,y; }; Point::Point(int x0,int y0):x{x0},y{y0}{ cout<<"constructor called."<<endl; } Point::Point(const Point& p): x{p.x}, y{p.y} { cout << "copy constructor called." << endl; } void Point::show() const { cout << "(" << x << ", " << y << ")" << endl; } int main() { Point p1(4, 5); p1.show(); Point p2 = p1; p2.show(); Point p3 = p2; p3.show(); cout << p3.get_x() << endl; }
#include <iostream> #include <iomanip> using std::cout; using std::endl; class Clock { public: Clock(int h = 0, int m = 0, int s = 0); Clock(const Clock& t); ~Clock() = default; void set_time(int h, int m = 0, int s = 0); void show_time() const; private: int hour, minute, second; }; Clock::Clock(int h, int m, int s): hour{h}, minute{m}, second{s} { cout << "constructor called" << endl; } Clock::Clock(const Clock& t): hour{t.hour}, minute{t.minute}, second{t.second} { cout << "copy constructor called" << endl; } void Clock::set_time(int h, int m, int s) { hour = h; minute = m; second = s; } void Clock::show_time() const { using std::setw; using std::setfill; cout << setfill('0') << setw(2) << hour << ":"<< setw(2) << minute << ":"<< setw(2) << second << endl; } Clock reset() { return Clock(0, 0, 0); } int main() { Clock c1(13, 1, 6); c1.show_time(); c1 = reset(); c1.show_time(); Clock c2(c1); c2.set_time(6); c2.show_time(); }
#include <iostream> class X{ public: X(); ~X(); X(int m); X(const X& obj); X(X&& obj) noexcept; void show() const; private: int data; }; X::X(): data{42} { std::cout << "default constructor called.\n"; } X::~X() { std::cout << "destructor called.\n"; } X::X(int m): data{m} { std::cout << "constructor called.\n"; } X::X(const X& obj): data{obj.data} { std::cout << "copy constructor called.\n"; } X::X(X&& obj) noexcept: data{obj.data} { std::cout << "move constructor called.\n"; } void X::show() const { std::cout << data << std::endl; } int main() { X x1; x1.show(); X x2{2049}; x2.show(); X x3{x1}; x3.show(); X x4{ std::move(x2) }; x4.show(); }
X x1;
//默认构造函数被调用
X x2{2049};
//定义的构造函数被调用
X x3{x1};
//复制构造函数被调用
X x4{std::move(x2)};
//移动构造函数被调用
析构函数在对象作用域的末尾被调用。
应当在return 0 后x4,x3 , x2 , x1依次被销毁,析构函数依次被调用。
#include <iostream>
#include <iomanip>
class Rectangle{
public:
Rectangle();
Rectangle(double length,double width);
Rectangle(const Rectangle& x);
~Rectangle();
double len() const;
double wide() const;
double area() const;
double circumference() const;
void resize(int times);
void resize(int l_times, int w_times);
private:
double length;
double width;
};
Rectangle::Rectangle():length{2.00},width{1.00}{ };
Rectangle::~Rectangle(){ };
Rectangle::Rectangle(double length,double width):length{length},width{width}{ };
Rectangle::Rectangle(const Rectangle& x):length{x.length},width{x.width}{ };
double Rectangle::len()const{ return length; };
double Rectangle::wide()const{ return width;};
double Rectangle::area() const{ return length*width; };
double Rectangle::circumference() const{ return 2*length+2*width; };
void Rectangle::resize(int times){ length = length*times; width = width*times;};
void Rectangle::resize(int l_times, int w_times){ length = length*l_times; width = width*w_times;};
void output(const Rectangle &rect){
using namespace std;
cout<<" 矩形信息\n";
cout<<fixed<<setprecision(2);
cout<<setw(3)<<setfill(' ')<<"长:"<<rect.len()<<endl;
cout<<setw(3)<<setfill(' ')<<"宽:"<<rect.wide()<<endl;
cout<<setw(5)<<setfill(' ')<<"面积:" <<rect.area()<<endl;
cout<<setw(5)<<setfill(' ')<<"周长:"<<rect.circumference()<<endl;
}
int main(){
Rectangle rect1;
output(rect1);
Rectangle rect2(10.0,5.0);
output(rect2);
Rectangle rect3(rect1);
rect3.resize(2);
output(rect3);
rect3.resize(5,2);
output(rect3);
}
标签:const,int,double,width,length,实验,Rectangle From: https://www.cnblogs.com/nitendoblog/p/16738812.html