实验一:类和对象
Task 2
#include<iostream> using std::cout; using std::endl; class Point{ public: Point(int x0=0,int y0=0); Point(const Point&p); ~Point()=default; int get_x() const {return x;} int get_y() const {return y;} void show() const; private: int x,y; }; Point::Point(int x0,int y0):x{x0},y{y0}{ cout<<"constrctor called."<<endl; } Point::Point(const Point& p):x{p.x},y{p.y}{ cout<<"copy constructor called."<<endl; } void Point::show() const { cout<<"("<<x<<","<<y<<")"<<endl; } int main() { Point p1(4,5); p1.show(); Point p2=p1; p2.show(); Point p3{p2}; p3.show(); cout<<p3.get_x()<<endl; }
测试结果:
修改数据后:
Task 3
#include<iostream> #include<iomanip> using std::cout; using std::endl; class Clock{ public: Clock(int h = 0, int m = 0, int s = 0); Clock(const Clock & t); ~Clock() = default; void set_time(int h, int m = 0, int s = 0); void show_time() const; private: int hour, minute, second; }; Clock::Clock(int h, int m, int s): hour(h), minute{m}, second{s}{ cout << "constructor called" << endl; } Clock::Clock(const Clock & t): hour(t.hour), minute{t.minute}, second{t.second}{ cout << "copy constructor called" << endl; } void Clock::set_time(int h, int m, int s){ hour = h; minute = m; second = s; } void Clock::show_time() const { using std::setw; using std::setfill; cout << setfill('0') << setw(2) << hour << ":" << setw(2) << minute << ":" << setw(2) << second << endl; } Clock reset(){ return Clock(0, 0, 0); } int main(){ Clock c1(12, 0, 5); c1.show_time(); c1 = reset(); c1.show_time(); Clock c2(c1); c2.set_time(6); c2.show_time(); return 0; }
测试结果:
修改数据后:
Task 4
#include<iostream> class X{ public: X(); ~X(); X(int m); X(const X & obj); X(X && obj) noexcept; void show() const; private: int data; }; X::X(): data{42}{ std::cout << "default constructor called.\n"; } X::~X(){ std::cout << "destructor called.\n"; } X::X(int m): data{m}{ std::cout << "constructor called.\n"; } X::X(const X & obj) : data{obj.data}{ std::cout << "copy constructor called.\n"; } X::X(X && obj) noexcept: data{obj.data}{ std::cout <<"move constructor called.\n"; } void X::show() const { std::cout << data << std::endl; } int main(){ X x1; x1.show(); X x2{2049}; x2.show(); X x3{x1}; x3.show(); X x4{std::move(x2)}; x4.show(); return 0; }
测试结果:
构造函数:
(1)X x1:默认构造函数X()被调用
(2)X x2{2022}:构造函数X(int m)被调用,将2022赋值给x2.data
(3)X x3{x1}:复制构造函数被调用,将x1.data赋值给x3.data
(4)X x4{std::move(x2)}:移动构造函数被调用,将x2.data赋值给x4.data
析构函数:
析构函数被调用的顺序与构造函数相反,x4首先调用析构函数,其次x3,然后x2,最后x1
即在程序结束前,析构函数被调用,并依次对x4,x3,x2,x1进行销毁
Task 5
#include<iostream> #include<iomanip> class Rectangle{ public: Rectangle(double l=2.0,double w=1.0):length{l},width{w}{}; Rectangle(const Rectangle& obj):length{obj.length},width{obj.width}{}; ~Rectangle()=default; double len() const{return length;} double wide() const{return width;} double area() const{return length*width;} double circumference() const{return (length+width)*2;} void resize(int times); void resize(int l_times,int w_times); private: double length,width; }; void Rectangle::resize(int times){ length*=times; width*=times; } void Rectangle::resize(int l_times,int w_times){ length*=l_times; width*=w_times; } void output(const Rectangle &rect){ using namespace std; cout<<"矩形信息:\n"; cout<<fixed<<setprecision(2); cout<<std::left<<setw(8)<<"长:"<<rect.len()<<endl; cout<<std::left<<setw(8)<<"宽: "<<rect.wide()<<endl; cout<<std::left<<setw(8)<<"面积:"<<rect.area()<<endl; cout<<std::left<<setw(8)<<"周长:"<<rect.circumference()<<endl; cout<<endl; } int main(){ Rectangle rect1; output(rect1); Rectangle rect2(10,5); output(rect2); Rectangle rect3(rect1); rect3.resize(2); output(rect3); rect3.resize(5,2); output(rect3); }
测试结果:
标签:const,int,void,第一次,times,width,length,实验 From: https://www.cnblogs.com/xiaoshuai66/p/16739951.html