deviceManager的get
UDeviceProfileManager& UDeviceProfileManager::Get(bool bFromPostCDOContruct) { if (DeviceProfileManagerSingleton == nullptr) { static bool bEntered = false; if (bEntered && bFromPostCDOContruct) { return *(UDeviceProfileManager*)0x3; // we know that the return value is never used, linux hates null here, which would be less weird. } bEntered = true; DeviceProfileManagerSingleton = NewObject<UDeviceProfileManager>(); DeviceProfileManagerSingleton->AddToRoot(); if (!FPlatformProperties::RequiresCookedData()) { DeviceProfileManagerSingleton->LoadProfiles(); } // always start with an active profile, even if we create it on the spot UDeviceProfile* ActiveProfile = DeviceProfileManagerSingleton->FindProfile(GetPlatformDeviceProfileName()); DeviceProfileManagerSingleton->SetActiveDeviceProfile(ActiveProfile); // now we allow the cvar changes to be acknowledged CVarDeviceProfileOverride.AsVariable()->SetOnChangedCallback(FConsoleVariableDelegate::CreateLambda([](IConsoleVariable* Variable) { UDeviceProfileManager::Get().HandleDeviceProfileOverrideChange(); })); IConsoleManager::Get().RegisterConsoleCommand( TEXT("dp.Override.Restore"), TEXT("Restores any cvars set by dp.Override to their previous value"), FConsoleCommandDelegate::CreateLambda([]() { UDeviceProfileManager::Get().HandleDeviceProfileOverridePop(); }), ECVF_Default ); InitializeSharedSamplerStates(); } return *DeviceProfileManagerSingleton; }
const FString UDeviceProfileManager::GetPlatformDeviceProfileName()
const FString UDeviceProfileManager::GetPlatformDeviceProfileName() { FString ActiveProfileName = FPlatformProperties::PlatformName(); // look for a commandline override (never even calls into the selector plugin) FString OverrideProfileName; if (FParse::Value(FCommandLine::Get(), TEXT("DeviceProfile="), OverrideProfileName) || FParse::Value(FCommandLine::Get(), TEXT("DP="), OverrideProfileName)) { return OverrideProfileName; } // look for cvar override OverrideProfileName = CVarDeviceProfileOverride.GetValueOnGameThread(); if (OverrideProfileName.Len() > 0) { return OverrideProfileName; } FString DeviceProfileSelectionModule; if (GConfig->GetString(TEXT("DeviceProfileManager"), TEXT("DeviceProfileSelectionModule"), DeviceProfileSelectionModule, GEngineIni)) { if (IDeviceProfileSelectorModule* DPSelectorModule = FModuleManager::LoadModulePtr<IDeviceProfileSelectorModule>(*DeviceProfileSelectionModule)) { ActiveProfileName = DPSelectorModule->GetRuntimeDeviceProfileName(); } } #if WITH_EDITOR if (FPIEPreviewDeviceModule::IsRequestingPreviewDevice()) { IDeviceProfileSelectorModule* PIEPreviewDeviceProfileSelectorModule = FModuleManager::LoadModulePtr<IDeviceProfileSelectorModule>("PIEPreviewDeviceProfileSelector"); if (PIEPreviewDeviceProfileSelectorModule) { FString PIEProfileName = PIEPreviewDeviceProfileSelectorModule->GetRuntimeDeviceProfileName(); if (!PIEProfileName.IsEmpty()) { ActiveProfileName = PIEProfileName; } } } #endif return ActiveProfileName; }
在UDeviceProfileManager::GetActiveDeviceProfileName()里也会调用到const FString UDeviceProfileManager::GetPlatformDeviceProfileName()函数。
调用到子类:FString const FAndroidDeviceProfileSelectorRuntimeModule::GetRuntimeDeviceProfileName() { static FString ProfileName; #if PLATFORM_LUMIN if (ProfileName.IsEmpty()) { // Fallback profiles in case we do not match any rules ProfileName = FPlatformMisc::GetDefaultDeviceProfileName(); if (ProfileName.IsEmpty()) { ProfileName = FPlatformProperties::PlatformName(); } } // @todo Lumin: when removing this, also remove Lumin from the .uplugin UE_LOG(LogAndroid, Log, TEXT("Selected Device Profile: [%s]"), *ProfileName); return ProfileName; #endif if (ProfileName.IsEmpty()) { // Fallback profiles in case we do not match any rules ProfileName = FPlatformMisc::GetDefaultDeviceProfileName(); if (ProfileName.IsEmpty()) { ProfileName = FPlatformProperties::PlatformName(); } FString GPUFamily = FAndroidMisc::GetGPUFamily(); FString GLVersion = FAndroidMisc::GetGLVersion(); FString VulkanVersion = FAndroidMisc::GetVulkanVersion(); FString VulkanAvailable = FAndroidMisc::IsVulkanAvailable() ? TEXT("true") : TEXT("false"); FString AndroidVersion = FAndroidMisc::GetAndroidVersion(); FString DeviceMake = FAndroidMisc::GetDeviceMake(); FString DeviceModel = FAndroidMisc::GetDeviceModel(); FString DeviceBuildNumber = FAndroidMisc::GetDeviceBuildNumber(); FString Hardware = FString(TEXT("unknown")); FString Chipset = FString(TEXT("unknown")); FString *HardwareLookup = FAndroidMisc::GetConfigRulesVariable(TEXT("hardware")); if (HardwareLookup != nullptr) { Hardware = *HardwareLookup; } FString *ChipsetLookup = FAndroidMisc::GetConfigRulesVariable(TEXT("chipset")); if (ChipsetLookup != nullptr) { Chipset = *ChipsetLookup; } #if !(PLATFORM_ANDROID_X86 || PLATFORM_ANDROID_X64) // Not running an Intel libUE4.so with Houdini library present means we're emulated bool bUsingHoudini = (access("/system/lib/libhoudini.so", F_OK) != -1); #else bool bUsingHoudini = false; #endif FString UsingHoudini = bUsingHoudini ? TEXT("true") : TEXT("false"); UE_LOG(LogAndroid, Log, TEXT("Checking %d rules from DeviceProfile ini file."), FAndroidDeviceProfileSelector::GetNumProfiles() ); UE_LOG(LogAndroid, Log, TEXT(" Default profile: %s"), * ProfileName); UE_LOG(LogAndroid, Log, TEXT(" GpuFamily: %s"), *GPUFamily); UE_LOG(LogAndroid, Log, TEXT(" GlVersion: %s"), *GLVersion); UE_LOG(LogAndroid, Log, TEXT(" VulkanAvailable: %s"), *VulkanAvailable); UE_LOG(LogAndroid, Log, TEXT(" VulkanVersion: %s"), *VulkanVersion); UE_LOG(LogAndroid, Log, TEXT(" AndroidVersion: %s"), *AndroidVersion); UE_LOG(LogAndroid, Log, TEXT(" DeviceMake: %s"), *DeviceMake); UE_LOG(LogAndroid, Log, TEXT(" DeviceModel: %s"), *DeviceModel); UE_LOG(LogAndroid, Log, TEXT(" DeviceBuildNumber: %s"), *DeviceBuildNumber); UE_LOG(LogAndroid, Log, TEXT(" UsingHoudini: %s"), *UsingHoudini); UE_LOG(LogAndroid, Log, TEXT(" Hardware: %s"), *Hardware); UE_LOG(LogAndroid, Log, TEXT(" Chipset: %s"), *Chipset); CheckForJavaSurfaceViewWorkaround(DeviceMake, DeviceModel); // Use override from ConfigRules if set FString* ConfigProfile = FAndroidMisc::GetConfigRulesVariable(TEXT("Profile")); if (ConfigProfile != nullptr) { ProfileName = *ConfigProfile; UE_LOG(LogAndroid, Log, TEXT("Using ConfigRules Profile: [%s]"), *ProfileName); } else { // Find a match with the DeviceProfiles matching rules ProfileName = FAndroidDeviceProfileSelector::FindMatchingProfile(GPUFamily, GLVersion, AndroidVersion, DeviceMake, DeviceModel, DeviceBuildNumber, VulkanAvailable, VulkanVersion, UsingHoudini, Hardware, Chipset, ProfileName); UE_LOG(LogAndroid, Log, TEXT("Selected Device Profile: [%s]"), *ProfileName); } } return ProfileName; }
getDeviceProfileName()函数:CheckAndroidDeviceProfileCommandlet.cpp里,测试这个。
在baseDeviceProfiles.ini文件里,有所有的profile名和其对应的类型:
[DeviceProfiles] +DeviceProfileNameAndTypes=Windows,Windows +DeviceProfileNameAndTypes=WindowsNoEditor,Windows +DeviceProfileNameAndTypes=WindowsServer,Windows +DeviceProfileNameAndTypes=WindowsClient,Windows +DeviceProfileNameAndTypes=IOS,IOS +DeviceProfileNameAndTypes=iPadAir,IOS
标签:deviceProfile,Log,TEXT,ProfileName,LogAndroid,相关,FString,LOG From: https://www.cnblogs.com/Shaojunping/p/17463802.html