我决定不从claygl基础来讲了 直接整合arcgis与claygl可视化来讲
关于整合clagyl 有兴趣看我这篇文章 arcgis 与 claygl 引擎结合做地图可视化
我整合一个类库 后续不断更新中
- npm i @haibalai/gismap4-claygl
初始化gismap4-claygl 类库, view是arcgis的sceneView对象
- import { ClayglMapManager} from "@haibalai/gismap4-claygl";
- ClayglMapManager.init(view);
添加特效
- import { ClayglMapManager} from "@haibalai/gismap4-claygl";
- import * as clay from "claygl";
- const fragmentShader =`
- precision highp float;
- precision mediump float;
- uniform float battery;
- uniform float time;
- vec2 resolution = vec2(1.0,1.0);
- varying vec2 vUv;
- voidmain(void){
- vec2 uv = (vUv -0.5) * 2.0 ;
- vec2 cen = vec2(0.5,0.2);
- float circle = distance(uv,cen);
- float outCir = step(circle,0.25);
- float inCir = step(circle,.18);
- float t1 = time * 3.0;
- vec2 v0 = vec2(cos(t1),sin(t1));
- vec2 v00 = vec2(cos(t1 - 1.57), sin(t1 - 1.57));
- vec2 v1 = normalize(uv - cen);
- float line = ceil(dot(v00,v1));
- float fade = (dot(v0,v1) + 1.0) / 2.0;
- float color = fade * line * (outCir - inCir);
- gl_FragColor = vec4(color);
- }
- `
- const vertexShader = `
- attribute vec3 position: POSITION;
Arcgis 与 Claygl 可视化 glsl 特效篇(三十九) - 小专栏
标签:glsl,claygl,float,t1,Claygl,Arcgis,gismap4,vec2,可视化 From: https://www.cnblogs.com/haibalai/p/17349668.html