10161 - Ant on a Chessboard
Time limit: 3.000 seconds
Background
One day, an ant called Alice came to an M*M chessboard. She wanted to go around all the grids. So she began to walk along the chessboard according to this way: (you can assume that her speed is one grid per second)
At the first second, Alice was standing at (1,1). Firstly she went up for a grid, then a grid to the right, a grid downward. After that, she went a grid to the right, then two grids upward, and then two grids to the left…in a word, the path was like a snake.
For example, her first 25 seconds went like this:
( the numbers in the grids stands for the time when she went into the grids)
25 | 24 | 23 | 22 | 21 |
10 | 11 | 12 | 13 | 20 |
9 | 8 | 7 | 14 | 19 |
2 | 3 | 6 | 15 | 18 |
1 | 4 | 5 | 16 | 17 |
5
4
3
2
1
1 2 3 4 5
At the 8th second , she was at (2,3), and at 20th second, she was at (5,4).
Your task is to decide where she was at a given time.
(you can assume that M is large enough)
Input
Input file will contain several lines, and each line contains a number N(1<=N<=2*10^9), which stands for the time. The file will be ended with a line that contains a number 0.
Output
For each input situation you should print a line with two numbers (x, y), the column and the row number, there must be only a space between them.
Sample Input
8
20
25
0
Sample Output
2 3
5 4
1 5
题意:找到数字对应的行和列。
思路:找规律,奇数行,起始为行数的平方。偶数列,起始为列数的平方。行和列有与数字匹配的规律。依次确定所在的行和列。
完整代码:
/*0.012s*/
#include<cstdio>
#include<cmath>
int main(void)
{
int sqr, n, x, y, corner;
while (scanf("%d", &n), n)
{
sqr = (int)sqrt(n - 1) + 1;
corner = sqr * sqr - sqr + 1;
if ((sqr & 1) == 0)
{
if (n >= corner)
{
x = sqr;
y = sqr - (n - corner);
}
else
{
x = sqr - (corner - n);
y = sqr;
}
}
else
{
if (n >= corner)
{
x = sqr - (n - corner);
y = sqr;
}
else
{
x = sqr;
y = sqr - (corner - n);
}
}
printf("%d %d\n", x, y);
}
return 0;
}