import * as THREE from "three";
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls";
export function initThree() {
THREE.Object3D.DefaultUp.set(0, 0, 1);
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(
60,
window.innerWidth / window.innerHeight,
1,
1000000
);
camera.position.set(0, 0, 10);
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x999999);
document.body.appendChild(renderer.domElement);
var controls = new OrbitControls(camera, renderer.domElement);
controls.mouseButtons = {
LEFT: null as unknown as THREE.MOUSE,
// LEFT: MOUSE.ROTATE,
RIGHT: THREE.MOUSE.RIGHT,
MIDDLE: THREE.MOUSE.MIDDLE,
};
var grid = new THREE.GridHelper(20, 40);
grid.geometry.rotateX(Math.PI / 2);
grid.position.set(0, 0.05, 0);
scene.add(grid);
var mouse = new THREE.Vector3();
var started = false;
var MAX_POINTS = 5;
// geometry
var geometry = new THREE.BufferGeometry();
// attributes
var positions = new Float32Array(MAX_POINTS * 3); // 3 vertices per point
geometry.setAttribute("position", new THREE.BufferAttribute(positions, 3));
// geometry.setIndex()
// draw range
var drawCount = 3; // draw the first 2 points, only
geometry.setDrawRange(0, drawCount);
// material
var material = new THREE.LineBasicMaterial({ color: 0xff0000 });
// line
var line = new THREE.Line(geometry, material);
scene.add(line);
var corePositions = line.geometry.attributes.position.array as any;
var started = false;
drawRect();
function drawRect() {
// geometry
geometry = new THREE.BufferGeometry();
// attributes
positions = new Float32Array(MAX_POINTS * 3); // 3 vertices per point
geometry.setAttribute("position", new THREE.BufferAttribute(positions, 3));
// draw range
drawCount = 3; // draw the first 2 points, only
geometry.setDrawRange(0, drawCount);
// material
material = new THREE.LineBasicMaterial({ color: 0xff0000 });
// line
line = new THREE.Line(geometry, material);
scene.add(line);
corePositions = line.geometry.attributes.position.array;
// console.log(corePositions);
window.addEventListener("mousedown", onm ouseDown, false);
window.addEventListener("mousemove", onm ouseMove, false);
window.addEventListener("mouseup", onm ouseUp, false);
}
render();
//Functions
function onm ouseDown(event: any) {
if (!started) {
mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
mouse.z = 0;
const raycaster = new THREE.Raycaster();
var plane = new THREE.Plane(new THREE.Vector3(0, 0, 1), 0);
raycaster.setFromCamera(mouse, camera);
var intersects = new THREE.Vector3();
let planeIntersect = raycaster.ray.intersectPlane(plane, intersects)!;
console.log(planeIntersect);
//Pt1
corePositions[0] = planeIntersect.x;
corePositions[1] = planeIntersect.y;
corePositions[2] = 0;
// console.log(corePositions)
line.geometry.setDrawRange(1, drawCount++);
line.geometry.attributes.position.needsUpdate = true;
started = true;
}
}
function onm ouseMove(event: any) {
if (started) {
mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
mouse.z = 0;
const raycaster = new THREE.Raycaster();
var plane = new THREE.Plane(new THREE.Vector3(0, 0, 1), 0);
raycaster.setFromCamera(mouse, camera);
var intersects = new THREE.Vector3();
let planeIntersect = raycaster.ray.intersectPlane(plane, intersects)!;
// console.log(planeIntersect)
// console.log(corePositions);
//Pt2
corePositions[3] = planeIntersect.x;
corePositions[4] = corePositions[1];
corePositions[5] = 0;
//Pt3
corePositions[6] = planeIntersect.x;
corePositions[7] = planeIntersect.y;
corePositions[8] = 0;
//Pt4
corePositions[9] = corePositions[0];
corePositions[10] = planeIntersect.y;
corePositions[11] = 0;
//Pt5
corePositions[12] = corePositions[0];
corePositions[13] = corePositions[1];
corePositions[14] = 0;
line.geometry.setDrawRange(0, 5);
line.geometry.attributes.position.needsUpdate = true;
}
}
function onm ouseUp(event: any) {
if (started) {
mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
mouse.z = 0;
const raycaster = new THREE.Raycaster();
var plane = new THREE.Plane(new THREE.Vector3(0, 0, 1), 0);
raycaster.setFromCamera(mouse, camera);
var intersects = new THREE.Vector3();
let planeIntersect = raycaster.ray.intersectPlane(plane, intersects)!;
console.log(corePositions);
console.log(planeIntersect);
// --------------------
geometry = new THREE.BufferGeometry();
geometry.attributes.position = new THREE.BufferAttribute(
corePositions,
3
);
geometry.setIndex([0, 1, 2, 2, 3, 0]);
let mesh = new THREE.Mesh(
geometry,
new THREE.MeshBasicMaterial({
color: 0xfefefe,
side: THREE.DoubleSide,
transparent: true,
opacity: 0.1,
})
);
scene.add(mesh);
window.removeEventListener("mousemove", onm ouseMove);
window.removeEventListener("mousedown", onm ouseDown);
window.removeEventListener("mouseup", onm ouseUp);
started = false;
}
}
function render() {
requestAnimationFrame(render);
renderer.render(scene, camera);
}
}
标签:threejs,geometry,corePositions,THREE,window,var,new,矩形,拖拽
From: https://www.cnblogs.com/zhuoss/p/17284218.html