package edu.wtbu;标签:赛跑,龟兔,return,currentThread,Thread,getName,winner,new,模拟 From: https://www.cnblogs.com/123456dh/p/17223817.html
//模拟龟兔赛跑
public class Demo01 implements Runnable{
//胜利者
private static String winner;
@Override
public void run() {
for (int i = 0; i <=100 ; i++) {
//模拟兔子睡觉
if(Thread.currentThread().getName().equals("兔子")&&i%10==0){
try {
Thread.sleep(10);
} catch (InterruptedException e) {
throw new RuntimeException(e);
}
}
//判断比赛是否结束
boolean flag=gameOver(i);
if (flag){
break;
}
System.out.println(Thread.currentThread().getName()+"-->跑了"+i+"步");
}
}
//判断是否完成比赛
private boolean gameOver(int steps){
if(winner!=null){
return true;
}
if(steps>=100){
winner=Thread.currentThread().getName();
System.out.println("winner is"+winner);
return true;
}
return false;
}
public static void main(String[] args) {
Demo01 demo01 = new Demo01();
new Thread(demo01,"兔子").start();
new Thread(demo01,"乌龟").start();
}
}