using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; /// <summary> /// 摇杆 /// </summary> public class Rocker : MonoBehaviour,IDragHandler,IEndDragHandler { public static Vector2 offset;//保存移动距离和方向 public RectTransform bar;//小圆 public RectTransform rocker;//大圆 public float r;//大圆半径 public float r1;//小圆半径 public void OnDrag(PointerEventData eventData) { Vector2 pos = eventData.position - rocker.anchoredPosition; bar.anchoredPosition = Vector2.ClampMagnitude(pos,r-r1); offset = bar.anchoredPosition / r; } public void OnEndDrag(PointerEventData eventData) { bar.anchoredPosition = Vector2.zero; offset = Vector2.zero; } // Start is called before the first frame update void Start() { r = rocker.rect.width < rocker.rect.height ? rocker.rect.width / 2 : rocker.rect.height / 2; r1 = bar.rect.width < bar.rect.height ? bar.rect.width/2 : bar.rect.height/2; } }
标签:rocker,bar,Vector2,height,摇杆,public,rect From: https://www.cnblogs.com/z816/p/17212554.html