本篇文章我们用Go封装一个利用gopark和goready实现协程睡眠唤醒的库。文章参考自:https://github.com/brewlin/net-protocol
1.gopark和goready的声明
//go:linkname gopark runtime.gopark
func gopark(unlockf func(uintptr, *uintptr) bool, wg *uintptr, reason string, traceEv byte, traceskip int)
//go:linkname goready runtime.goready
func goready(g uintptr, traceskip int)
2.sleeper的封装
type Sleeper struct {
sharedList unsafe.Pointer // wakers共享的唤醒队列
localList *Waker // 只供sleeper访问的唤醒队列
allWakers *Waker // 所有wakers
waitingG uintptr // 用于持有正在睡眠的G
}
3.waker的封装
type Waker struct {
// s 是waker能唤醒的sleeper,有三种取值:
// nil -- waker未和sleeper绑定
// &assertedSleeper -- waker处于唤醒状态
// otherwise -- 和sleeper绑定,但未被唤醒
s unsafe.Pointer
next *Waker // 用于链接sharedList的wakers
allWakersNext *Waker // 用于链接所有wakers
id int // waker唤醒sleeper后返回给sleeper的标识
}
4.辅助变量和函数
const (
preparingG = 1 // 用于表明sleeper准备睡眠
)
var (
assertedSleeper Sleeper // 哨兵sleeper,其指针被存储在asserted waker中,即w.s
)
func usleeper(s *Sleeper) unsafe.Pointer {
return unsafe.Pointer(s)
}
func uwaker(w *Waker) unsafe.Pointer {
return unsafe.Pointer(w)
}
5.sleeper添加waker
func (s *Sleeper) AddWaker(w *Waker, id int) {
// 添加waker到allwakers队列
w.allWakersNext = s.allWakers
s.allWakers = w
w.id = id
for {
p := (*Sleeper)(atomic.LoadPointer(&w.s))
// 如果waker处于唤醒状态, 则准备唤醒sleeper
if p == &assertedSleeper {
s.enqueueAssertedWaker(w)
return
}
// 关联waker到sleeper
if atomic.CompareAndSwapPointer(&w.s, usleeper(p), usleeper(s)) {
return
}
}
}
6.sleeper获取唤醒状态的waker
// Fetch 取下一个唤醒状态的waker, 返回其关联的id
func (s *Sleeper) Fetch(block bool) (id int, ok bool) {
for {
w := s.nextWaker(block)
if w == nil {
return -1, false
}
// 判断waker是否处于唤醒状态(可能被Clear清除唤醒状态)
old := (*Sleeper)(atomic.SwapPointer(&w.s, usleeper(s)))
if old == &assertedSleeper {
return w.id, true
}
}
}
// nextWaker 返回唤醒队列的下一个waker,block决定是否阻塞
func (s *Sleeper) nextWaker(block bool) *Waker {
// 如果locallist为空,尝试填充
if s.localList == nil {
// 如果sharedList为空
for atomic.LoadPointer(&s.sharedList) == nil {
// 非阻塞直接返回
if !block {
return nil
}
// 告知wakers准备睡眠
atomic.StoreUintptr(&s.waitingG, preparingG)
// 睡眠前检查是否有新的waker
if atomic.LoadPointer(&s.sharedList) != nil {
atomic.StoreUintptr(&s.waitingG, 0)
break
}
// Try to commit the sleep and report it to the
// tracer as a select.
//
// gopark puts the caller to sleep and calls
// commitSleep to decide whether to immediately
// wake the caller up or to leave it sleeping.
const traceEvGoBlockSelect = 24
gopark(commitSleep, &s.waitingG, "sleeper", traceEvGoBlockSelect, 0)
}
// 将shared list转移到local list. (注意两次都是头插法,所以最早的waker在队列最前)
v := (*Waker)(atomic.SwapPointer(&s.sharedList, nil))
for v != nil {
cur := v
v = v.next
cur.next = s.localList
s.localList = cur
}
}
// 移除localList队首的waker并返回
w := s.localList
s.localList = w.next
return w
}
7.waker唤醒
func (w *Waker) Assert() {
if atomic.LoadPointer(&w.s) == usleeper(&assertedSleeper) {
return
}
// 标记waker为唤醒状态
switch s := (*Sleeper)(atomic.SwapPointer(&w.s, usleeper(&assertedSleeper))); s {
case nil:
case &assertedSleeper:
default:
s.enqueueAssertedWaker(w)
}
}
func (s *Sleeper) enqueueAssertedWaker(w *Waker) {
// 将一个唤醒的waker添加到sharedList
for {
v := (*Waker)(atomic.LoadPointer(&s.sharedList))
w.next = v
if atomic.CompareAndSwapPointer(&s.sharedList, uwaker(v), uwaker(w)) {
break
}
}
for {
// 如果G不在等待状态,不用唤醒
g := atomic.LoadUintptr(&s.waitingG)
if g == 0 {
return
}
// 唤醒处于等待状态(非准备睡眠状态)的G
if atomic.CompareAndSwapUintptr(&s.waitingG, g, 0) {
if g != preparingG {
goready(g, 0)
}
}
}
}
8.其他功能方法
// Done 停用sleeper,并释放其wakers以遍其他sleeper复用
func (s *Sleeper) Done() {
// 移除所有w.s指向sleeper的waker, 其他的移入pending队列
var pending *Waker
w := s.allWakers
for w != nil {
next := w.allWakersNext
for {
t := atomic.LoadPointer(&w.s)
if t != usleeper(s) {
w.allWakersNext = pending
pending = w
break
}
if atomic.CompareAndSwapPointer(&w.s, t, nil) {
break
}
}
w = next
}
// 等待其他的waker唤醒sleeper
for pending != nil {
pulled := s.nextWaker(true)
prev := &pending
for w := *prev; w != nil; w = *prev {
if pulled == w {
*prev = w.allWakersNext
break
}
prev = &w.allWakersNext
}
}
s.allWakers = nil
}
// Clear 清除waker的唤醒状态
func (w *Waker) Clear() bool {
if atomic.LoadPointer(&w.s) != usleeper(&assertedSleeper) {
return false
}
return atomic.CompareAndSwapPointer(&w.s, usleeper(&assertedSleeper), nil)
}
// IsAsserted 返回waker是否处于唤醒状态
func (w *Waker) IsAsserted() bool {
return (*Sleeper)(atomic.LoadPointer(&w.s)) == &assertedSleeper
}
9.commitSleep的定义
commit_asm.go
// +build amd64
package sleep
// See commit_noasm.go for a description of commitSleep.
func commitSleep(g uintptr, waitingG *uintptr) bool
10.commitSleep的实现
commit_amd64.s
#include "textflag.h"
#define preparingG 1
// See commit_noasm.go for a description of commitSleep.
//
// func commitSleep(g uintptr, waitingG *uintptr) bool
TEXT ·commitSleep(SB),NOSPLIT,$0-24
MOVQ waitingG+8(FP), CX
MOVQ g+0(FP), DX
// Store the G in waitingG if it's still preparingG. If it's anything
// else it means a waker has aborted the sleep.
MOVQ $preparingG, AX
LOCK
CMPXCHGQ DX, 0(CX)
SETEQ AX
MOVB AX, ret+16(FP)
RET
11.使用示例
const (
wakerForA = iota
wakerForB
)
func main() {
s := sleep.Sleeper{}
wakerA := &sleep.Waker{}
wakerB := &sleep.Waker{}
s.AddWaker(wakerA, wakerForA)
s.AddWaker(wakerB, wakerForB)
defer s.Done()
go func() {
for {
wakerA.Assert()
time.Sleep(time.Second)
}
}()
go func() {
for {
wakerB.Assert()
time.Sleep(time.Second * 2)
}
}()
for {
index, _ := s.Fetch(true)
switch index {
case wakerForA:
fmt.Println("wakeA")
case wakerForB:
fmt.Println("wakeB")
}
}
}
标签:之协程,waker,Waker,组件,atomic,func,sleeper,Go,唤醒
From: https://www.cnblogs.com/qxcheng/p/17176181.html