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Load-time relocation of shared libraries - Eli Bendersky's website (thegreenplace.net)
Position Independent Code (PIC) in shared libraries - Eli Bendersky's website (thegreenplace.net)
Position Independent Code (PIC) in shared libraries
November 03, 2011 at 06:14 Tags Articles , Assembly , C & C++ , Linkers and loaders , LinuxI've described the need for special handling of shared libraries while loading them into the process's address space in a previous article. Briefly, when the linker creates a shared library, it doesn't know in advance where it might be loaded. This creates a problem for the data and code references within the library, which should be somehow made to point to the correct memory locations.
There are two main approaches to solve this problem in Linux ELF shared libraries:
- Load-time relocation
- Position independent code (PIC)
Load-time relocation was already covered. Here, I want to explain the second approach - PIC.
I originally planned to focus on both x86 and x64 (a.k.a. x86-64) in this article, but as it grew longer and longer I decided it won't be practical. So, it will explain only how PIC works on x86, picking this older architecture specifically because (unlike x64) it wasn't designed with PIC in mind, so implementing PIC on it is a bit trickier. A future (hopefully much shorter) article will build upon the foundation of this one to explain how PIC is implemented on x64.
The code for this post is available online.
Some problems of load-time relocation
As we've seen in the previous article, load-time relocation is a fairly straightforward method, and it works. PIC, however, is much more popular nowadays, and is usually the recommended method of building shared libraries. Why is this so?
Load-time relocation has a couple of problems: it takes time to perform, and it makes the text section of the library non-shareable.
First, the performance problem. If a shared library was linked with load-time relocation entries, it will take some time to actually perform these relocations when the application is loaded. You may think that the cost shouldn't be too large - after all, the loader doesn't have to scan through the whole text section - it should only look at the relocation entries. But if a complex piece of software loads multiple large shared libraries at start-up, and each shared library must first have its load-time relocations applied, these costs can build up and result in a noticeable delay in the start-up time of the application.
Second, the non-shareable text section problem, which is somewhat more serious. One of the main points of having shared libraries in the first place, is saving RAM. Some common shared libraries are used by multiple applications. If the text section (where the code is) of the shared library can only be loaded into memory once (and then mapped into the virtual memories of many processes), considerable amounts of RAM can be saved. But this is not possible with load-time relocation, since when using this technique the text section has to be modified at load-time to apply the relocations. Therefore, for each application that loaded this shared library, it will have to be wholly placed in RAM again [1]. Different applications won't be able to really share it.
Moreover, having a writable text section (it must be kept writable, to allow the dynamic loader to perform the relocations) poses a security risk, making it easier to exploit the application.
As we'll see in this article, PIC mostly mitigates these problems.
PIC - introduction
The idea behind PIC is simple - add an additional level of indirection to all global data and function references in the code. By cleverly utilizing some artifacts of the linking and loading processes, it's possible to make the text section of the shared library truly position independent, in the sense that it can be easily mapped into different memory addresses without needing to change one bit. In the next few sections I will explain in detail how this feat is achieved.
Key insight #1 - offset between text and data sections
One of the key insights on which PIC relies is the offset between the text and data sections, known to the linker at link-time. When the linker combines several object files together, it collects their sections (for example, all text sections get unified into a single large text section). Therefore, the linker knows both about the sizes of the sections and about their relative locations.
For example, the text section may be immediately followed by the data section, so the offset from any given instruction in the text section to the beginning of the data section is just the size of the text section minus the offset of the instruction from the beginning of the text section - and both these quantities are known to the linker.
![](https://eli.thegreenplace.net/images/2011/code_data_offset_1.png)
In the diagram above, the code section was loaded into some address (unknown at link-time) 0xXXXX0000 (the X-es literally mean "don't care"), and the data section right after it at offset 0xXXXXF000. Then, if some instruction at offset 0x80 in the code section wants to reference stuff in the data section, the linker knows the relative offset (0xEF80 in this case) and can encode it in the instruction.
Note that it wouldn't matter if another section was placed between the code and data sections, or if the data section preceded the code section. Since the linker knows the sizes of all sections and decides where to place them, the insight holds.
Key insight #2 - making an IP-relative offset work on x86
The above is only useful if we can actually put the relative offset to work. But data references (i.e. in the mov instruction) on x86 require absolute addresses. So, what can we do?
If we have a relative address and need an absolute address, what's missing is the value of the instruction pointer (since, by definition, the relative address is relative to the instruction's location). There's no instruction to obtain the value of the instruction pointer on x86, but we can use a simple trick to get it. Here's some assembly pseudo-code that demonstrates it:
call TMPLABEL TMPLABEL: pop ebx
What happens here is:
- The CPU executes call TMPLABEL, which causes it to save the address of the next instruction (the pop ebx) on stack and jump to the label.
- Since the instruction at the label is pop ebx, it gets executed next. It pops a value from the stack into ebx. But this value is the address of the instruction itself, so ebx now effectively contains the value of the instruction pointer.
The Global Offset Table (GOT)
With this at hand, we can finally get to the implementation of position-independent data addressing on x86. It is accomplished by means of a "global offset table", or in short GOT.
A GOT is simply a table of addresses, residing in the data section. Suppose some instruction in the code section wants to refer to a variable. Instead of referring to it directly by absolute address (which would require a relocation), it refers to an entry in the GOT. Since the GOT is in a known place in the data section, this reference is relative and known to the linker. The GOT entry, in turn, will contain the absolute address of the variable:
![](https://eli.thegreenplace.net/images/2011/code_data_got_1.png)
In pseudo-assembly, we replace an absolute addressing instruction:
; Place the value of the variable in edx mov edx, [ADDR_OF_VAR]
With displacement addressing from a register, along with an extra indirection:
; 1. Somehow get the address of the GOT into ebx lea ebx, ADDR_OF_GOT ; 2. Suppose ADDR_OF_VAR is stored at offset 0x10 ; in the GOT. Then this will place ADDR_OF_VAR ; into edx. mov edx, DWORD PTR [ebx + 0x10] ; 3. Finally, access the variable and place its ; value into edx. mov edx, DWORD PTR [edx]
So, we've gotten rid of a relocation in the code section by redirecting variable references through the GOT. But we've also created a relocation in the data section. Why? Because the GOT still has to contain the absolute address of the variable for the scheme described above to work. So what have we gained?
A lot, it turns out. A relocation in the data section is much less problematic than one in the code section, for two reasons (which directly address the two main problems of load-time relocation of code described in the beginning of the article):
- Relocations in the code section are required per variable reference, while in the GOT we only need to relocate once per variable. There are likely much more references to variables than variables, so this is more efficient.
- The data section is writable and not shared between processes anyway, so adding relocations to it does no harm. Moving relocations from the code section, however, allows to make it read-only and share it between processes.
PIC with data references through GOT - an example
I will now show a complete example that demonstrates the mechanics of PIC:
int myglob = 42; int ml_func(int a, int b) { return myglob + a + b; }
This chunk of code will be compiled into a shared library (using the -fpic and -shared flags as appropriate) named libmlpic_dataonly.so.
Let's take a look at its disassembly, focusing on the ml_func function:
0000043c <ml_func>: 43c: 55 push ebp 43d: 89 e5 mov ebp,esp 43f: e8 16 00 00 00 call 45a <__i686.get_pc_thunk.cx> 444: 81 c1 b0 1b 00 00 add ecx,0x1bb0 44a: 8b 81 f0 ff ff ff mov eax,DWORD PTR [ecx-0x10] 450: 8b 00 mov eax,DWORD PTR [eax] 452: 03 45 08 add eax,DWORD PTR [ebp+0x8] 455: 03 45 0c add eax,DWORD PTR [ebp+0xc] 458: 5d pop ebp 459: c3 ret 0000045a <__i686.get_pc_thunk.cx>: 45a: 8b 0c 24 mov ecx,DWORD PTR [esp] 45d: c3 ret
I'm going to refer to instructions by their addresses (the left-most number in the disassembly). This address is the offset from the load address of the shared library.
- At 43f, the address of the next instruction is placed into ecx, by means of the technique described in the "key insight #2" section above.
- At 444, a known constant offset from the instruction to the place where the GOT is located is added to ecx. So ecx now serves as a base pointer to GOT.
- At 44a, a value is taken from [ecx - 0x10], which is a GOT entry, and placed into eax. This is the address of myglob.
- At 450 the indirection is done, and the value of myglob is placed into eax.
- Later the parameters a and b are added to myglob and the value is returned (by keeping it in eax).
We can also query the shared library with readelf -S to see where the GOT section was placed:
Section Headers: [Nr] Name Type Addr Off Size ES Flg Lk Inf Al <snip> [19] .got PROGBITS 00001fe4 000fe4 000010 04 WA 0 0 4 [20] .got.plt PROGBITS 00001ff4 000ff4 000014 04 WA 0 0 4 <snip>
Let's do some math to check the computation done by the compiler to find myglob. As I mentioned above, the call to __i686.get_pc_thunk.cx places the address of the next instruction into ecx. That address is 0x444 [2]. The next instruction then adds 0x1bb0 to it, and the result in ecx is going to be 0x1ff4. Finally, to actually obtain the GOT entry holding the address of myglob, displacement addressing is used - [ecx - 0x10], so the entry is at 0x1fe4, which is the first entry in the GOT according to the section header.
Why there's another section whose name starts with .got will be explained later in the article [3]. Note that the compiler chooses to point ecx to after the GOT and then use negative offsets to obtain entries. This is fine, as long as the math works out. And so far it does.
There's something we're still missing, however. How does the address of myglob actually get into the GOT slot at 0x1fe4? Recall that I mentioned a relocation, so let's find it:
> readelf -r libmlpic_dataonly.so Relocation section '.rel.dyn' at offset 0x2dc contains 5 entries: Offset Info Type Sym.Value Sym. Name 00002008 00000008 R_386_RELATIVE 00001fe4 00000406 R_386_GLOB_DAT 0000200c myglob <snip>
Note the relocation section for myglob, pointing to address 0x1fe4, as expected. The relocation is of type R_386_GLOB_DAT, which simply tells the dynamic loader - "put the actual value of the symbol (i.e. its address) into that offset". So everything works out nicely. All that's left is to check how it actually looks when the library is loaded. We can do this by writing a simple "driver" executable that links to libmlpic_dataonly.so and calls ml_func, and then running it through GDB.
> gdb driver [...] skipping output (gdb) set environment LD_LIBRARY_PATH=. (gdb) break ml_func [...] (gdb) run Starting program: [...]pic_tests/driver Breakpoint 1, ml_func (a=1, b=1) at ml_reloc_dataonly.c:5 5 return myglob + a + b; (gdb) set disassembly-flavor intel (gdb) disas ml_func Dump of assembler code for function ml_func: 0x0013143c <+0>: push ebp 0x0013143d <+1>: mov ebp,esp 0x0013143f <+3>: call 0x13145a <__i686.get_pc_thunk.cx> 0x00131444 <+8>: add ecx,0x1bb0 => 0x0013144a <+14>: mov eax,DWORD PTR [ecx-0x10] 0x00131450 <+20>: mov eax,DWORD PTR [eax] 0x00131452 <+22>: add eax,DWORD PTR [ebp+0x8] 0x00131455 <+25>: add eax,DWORD PTR [ebp+0xc] 0x00131458 <+28>: pop ebp 0x00131459 <+29>: ret End of assembler dump. (gdb) i registers eax 0x1 1 ecx 0x132ff4 1257460 [...] skipping output
The debugger has entered ml_func, and stopped at IP 0x0013144a [4]. We see that ecx holds the value 0x132ff4 (which is the address of the instruction plus 0x1bb0, as explained before). Note that at this point, at runtime, these are absolute addresses - the shared library has already been loaded into the address space of the process.
So, the GOT entry for myglob is at [ecx - 0x10]. Let's check what's there:
(gdb) x 0x132fe4 0x132fe4: 0x0013300c
So, we'd expect 0x0013300c to be the address of myglob. Let's verify:
(gdb) p &myglob $1 = (int *) 0x13300c
Indeed, it is!
Function calls in PIC
Alright, so this is how data addressing works in position independent code. But what about function calls? Theoretically, the exact same approach could work for function calls as well. Instead of call actually containing the address of the function to call, let it contain the address of a known GOT entry, and fill in that entry during loading.
But this is not how function calls work in PIC. What actually happens is a bit more complicated. Before I explain how it's done, a few words about the motivation for such a mechanism.
The lazy binding optimization
When a shared library refers to some function, the real address of that function is not known until load time. Resolving this address is called binding, and it's something the dynamic loader does when it loads the shared library into the process's memory space. This binding process is non-trivial, since the loader has to actually look up the function symbol in special tables [5].
So, resolving each function takes time. Not a lot of time, but it adds up since the amount of functions in libraries is typically much larger than the amount of global variables. Moreover, most of these resolutions are done in vain, because in a typical run of a program only a fraction of functions actually get called (think about various functions handling error and special conditions, which typically don't get called at all).
So, to speed up this process, a clever lazy binding scheme was devised. "Lazy" is a generic name for a family of optimizations in computer programming, where work is delayed until the last moment when it's actually needed, with the intention of avoiding doing this work if its results are never required during a specific run of a program. Good examples of laziness are copy-on-write and lazy evaluation.
This lazy binding scheme is attained by adding yet another level of indirection - the PLT.
The Procedure Linkage Table (PLT)
The PLT is part of the executable text section, consisting of a set of entries (one for each external function the shared library calls). Each PLT entry is a short chunk of executable code. Instead of calling the function directly, the code calls an entry in the PLT, which then takes care to call the actual function. This arrangement is sometimes called a "trampoline". Each PLT entry also has a corresponding entry in the GOT which contains the actual offset to the function, but only when the dynamic loader resolves it. I know this is confusing, but hopefully it will be come clearer once I explain the details in the next few paragraphs and diagrams.
As the previous section mentioned, PLTs allow lazy resolution of functions. When the shared library is first loaded, the function calls have not been resolved yet:
![](https://eli.thegreenplace.net/images/2011/plt_before.png)
Explanation:
- In the code, a function func is called. The compiler translates it to a call to func@plt, which is some N-th entry in the PLT.
- The PLT consists of a special first entry, followed by a bunch of identically structured entries, one for each function needing resolution.
- Each PLT entry but the first consists of these parts:
- A jump to a location which is specified in a corresponding GOT entry
- Preparation of arguments for a "resolver" routine
- Call to the resolver routine, which resides in the first entry of the PLT
- The first PLT entry is a call to a resolver routine, which is located in the dynamic loader itself [6]. This routine resolves the actual address of the function. More on its action a bit later.
- Before the function's actual address has been resolved, the Nth GOT entry just points to after the jump. This is why this arrow in the diagram is colored differently - it's not an actual jump, just a pointer.
What happens when func is called for the first time is this:
- PLT[n] is called and jumps to the address pointed to in GOT[n].
- This address points into PLT[n] itself, to the preparation of arguments for the resolver.
- The resolver is then called.
- The resolver performs resolution of the actual address of func, places its actual address into GOT[n] and calls func.
After the first call, the diagram looks a bit differently:
![](https://eli.thegreenplace.net/images/2011/plt_after.png)
Note that GOT[n] now points to the actual func [7] instead of back into the PLT. So, when func is called again:
- PLT[n] is called and jumps to the address pointed to in GOT[n].
- GOT[n] points to func, so this just transfers control to func.
In other words, now func is being actually called, without going through the resolver, at the cost of one additional jump. That's all there is to it, really. This mechanism allows lazy resolution of functions, and no resolution at all for functions that aren't actually called.
It also leaves the code/text section of the library completely position independent, since the only place where an absolute address is used is the GOT, which resides in the data section and will be relocated by the dynamic loader. Even the PLT itself is PIC, so it can live in the read-only text section.
I didn't get into much details regarding the resolver, but it's really not important for our purpose here. The resolver is simply a chunk of low-level code in the loader that does symbol resolution. The arguments prepared for it in each PLT entry, along with a suitable relocation entry, help it know about the symbol that needs resolution and about the GOT entry to update.
PIC with function calls through PLT and GOT - an example
Once again, to fortify the hard-learned theory with a practical demonstration, here's a complete example showing function call resolution using the mechanism described above. I'll be moving forward a bit faster this time.
Here's the code for the shared library:
int myglob = 42; int ml_util_func(int a) { return a + 1; } int ml_func(int a, int b) { int c = b + ml_util_func(a); myglob += c; return b + myglob; }
This code will be compiled into libmlpic.so, and the focus is going to be on the call to ml_util_func from ml_func. Let's first disassemble ml_func:
00000477 <ml_func>: 477: 55 push ebp 478: 89 e5 mov ebp,esp 47a: 53 push ebx 47b: 83 ec 24 sub esp,0x24 47e: e8 e4 ff ff ff call 467 <__i686.get_pc_thunk.bx> 483: 81 c3 71 1b 00 00 add ebx,0x1b71 489: 8b 45 08 mov eax,DWORD PTR [ebp+0x8] 48c: 89 04 24 mov DWORD PTR [esp],eax 48f: e8 0c ff ff ff call 3a0 <ml_util_func@plt> <... snip more code>
The interesting part is the call to ml_util_func@plt. Note also that the address of GOT is in ebx. Here's what ml_util_func@plt looks like (it's in an executable section called .plt):
000003a0 <ml_util_func@plt>: 3a0: ff a3 14 00 00 00 jmp DWORD PTR [ebx+0x14] 3a6: 68 10 00 00 00 push 0x10 3ab: e9 c0 ff ff ff jmp 370 <_init+0x30>
Recall that each PLT entry consists of three parts:
- A jump to an address specified in GOT (this is the jump to [ebx+0x14])
- Preparation of arguments for the resolver
- Call to the resolver
The resolver (PLT entry 0) resides at address 0x370, but it's of no interest to us here. What's more interesting is to see what the GOT contains. For that, we first have to do some math.
The "get IP" trick in ml_func was done on address 0x483, to which 0x1b71 is added. So the base of the GOT is at 0x1ff4. We can take a peek at the GOT contents with readelf [8]:
> readelf -x .got.plt libmlpic.so Hex dump of section '.got.plt': 0x00001ff4 241f0000 00000000 00000000 86030000 $............... 0x00002004 96030000 a6030000 ........
The GOT entry ml_util_func@plt looks at is at offset +0x14, or 0x2008. From above, the word at that location is 0x3a6, which is the address of the push instruction in ml_util_func@plt.
To help the dynamic loader do its job, a relocation entry is also added and specifies which place in the GOT to relocate for ml_util_func:
> readelf -r libmlpic.so [...] snip output Relocation section '.rel.plt' at offset 0x328 contains 3 entries: Offset Info Type Sym.Value Sym. Name 00002000 00000107 R_386_JUMP_SLOT 00000000 __cxa_finalize 00002004 00000207 R_386_JUMP_SLOT 00000000 __gmon_start__ 00002008 00000707 R_386_JUMP_SLOT 0000046c ml_util_func
The last line means that the dynamic loader should place the value (address) of symbol ml_util_func into 0x2008 (which, recall, is the GOT entry for this function).
It would be interesting to see this GOT entry modification actually happen after the first call. Let's once again use GDB for the inspection.
> gdb driver [...] skipping output (gdb) set environment LD_LIBRARY_PATH=. (gdb) break ml_func Breakpoint 1 at 0x80483c0 (gdb) run Starting program: /pic_tests/driver Breakpoint 1, ml_func (a=1, b=1) at ml_main.c:10 10 int c = b + ml_util_func(a); (gdb)
We're now before the first call to ml_util_func. Recall that GOT is pointed to by ebx in this code. Let's see what's in it:
(gdb) i registers ebx ebx 0x132ff4
And the offset to the entry we need is at [ebx+0x14]:
(gdb) x/w 0x133008 0x133008: 0x001313a6
Yep, the 0x3a6 ending, looks right. Now, let's step until after the call to ml_util_func and check again:
(gdb) step ml_util_func (a=1) at ml_main.c:5 5 return a + 1; (gdb) x/w 0x133008 0x133008: 0x0013146c
The value at 0x133008 was changed. Hence, 0x0013146c should be the real address of ml_util_func, placed in there by the dynamic loader:
(gdb) p &ml_util_func $1 = (int (*)(int)) 0x13146c <ml_util_func>
Just as expected.
Controlling if and when the resolution is done by the loader
This would be a good place to mention that the process of lazy symbol resolution performed by the dynamic loader can be configured with some environment variables (and corresponding flags to ld when linking the shared library). This is sometimes useful for special performance requirements or debugging.
The LD_BIND_NOW env var, when defined, tells the dynamic loader to always perform the resolution for all symbols at start-up time, and not lazily. You can easily verify this in action by setting this env var and re-running the previous sample with GDB. You'll see that the GOT entry for ml_util_func contains its real address even before the first call to the function.
Conversely, the LD_BIND_NOT env var tells the dynamic loader not to update the GOT entry at all. Each call to an external function will then go through the dynamic loader and be resolved anew.
The dynamic loader is configurable by other flags as well. I encourage you to go over man ld.so - it contains some interesting information.
The costs of PIC
This article started by stating the problems of load-time relocation and how the PIC approach fixes them. But PIC is also not without problems. One immediately apparent cost is the extra indirection required for all external references to data and code in PIC. That's an extra memory load for each reference to a global variable, and for each call to a function. How problematic this is in practice depends on the compiler, the CPU architecture and the particular application.
Another, less apparent cost, is the increased register usage required to implement PIC. In order to avoid locating the GOT too frequently, it makes sense for the compiler to generate code that keeps its address in a register (usually ebx). But that ties down a whole register just for the sake of GOT. While not a big problem for RISC architectures that tend to have a lot of general purposes registers, it presents a performance problem for architectures like x86, which has a small amount of registers. PIC means having one general purpose register less, which adds up indirect costs since now more memory references have to be made.
Conclusion
This article explained what position independent code is, and how it helps create shared libraries with shareable read-only text sections. There are some tradeoffs when choosing between PIC and its alternative (load-time relocation), and the eventual outcome really depends on a lot of factors, like the CPU architecture on which the program is going to run.
That said, PIC is becoming more and more popular. Some non-Intel architectures like SPARC64 force PIC-only code for shared libraries, and many others (for example, ARM) include IP-relative addressing modes to make PIC more efficient. Both are true for the successor of x86, the x64 architecture. I will discuss PIC on x64 in a future article.
The focus of this article, however, has not been on performance considerations or architectural decisions. My aim was to explain, given that PIC is used, how it works. If the explanation wasn't clear enough - please let me know in the comments and I will try to provide more information.
![](https://eli.thegreenplace.net/images/hline.jpg)
[1] | Unless all applications load this library into the exact same virtual memory address. But this usually isn't done on Linux. |
[2] | 0x444 (and all other addresses mentioned in this computation) is relative to the load address of the shared library, which is unknown until an executable actually loads it at runtime. Note how it doesn't matter in the code since it only juggles relative addresses. |
[3] | The astute reader may wonder why .got is a separate section at all. Didn't I just show in the diagrams that it's located in the data section? In practice, it is. I don't want to get into the distinction between ELF sections and segments here, since that would take use too far away from the point. But briefly, any number of "data" sections can be defined for a library and mapped into a read-write segment. This doesn't really matter, as long as the ELF file is organized correctly. Separating the data segment into different logical sections provides modularity and makes the linker's job easier. |
[4] | Note that gdb skipped the part where ecx is assigned. That's because it's kind-of considered to be part of the function's prolog (the real reason is in the way gcc structures its debug info, of course). Several references to global data and functions are made inside a function, and a register pointing to GOT can serve all of them. |
[5] | Shared library ELF objects actually come with special hash table sections for this purpose. |
[6] | The dynamic loader on Linux is just another shared library which gets loaded into the address space of all running processes. |
[7] | I placed func in a separate code section, although in theory this could be the same one where the call to func is made (i.e. in the same shared library). The "extra credit" section of this article has information about why a call to an external function in the same shared library needs PIC (or relocation) as well. |
[8] | Recall that in the data reference example I promised to explain why there are apparently two GOT sections in the object: .got and .got.plt. Now it should become obvious that this is just to conveniently split the GOT entries required for global data from GOT entries required for the PLT. This is also why when the GOT offset is computed in functions, it points to .got.plt, which comes right after .got. This way, negative offsets lead us to .got, while positive offsets lead us to .got.plt. While convenient, such an arrangement is by no means compulsory. Both parts could be placed into a single .got section. |
Position Independent Code (PIC) in shared libraries on x64
November 11, 2011 at 15:10 Tags Articles , Assembly , C & C++ , Linkers and loaders , LinuxThe previous article explained how position independent code (PIC) works, with code compiled for the x86 architecture as an example. I promised to cover PIC on x64 [1] in a separate article, so here we are. This article will go into much less detail, since it assumes an understanding of how PIC works in theory. In general, the idea is similar for both platforms, but some details differ because of unique features of each architecture.
RIP-relative addressing
On x86, while function references (with the call instruction) use relative offsets from the instruction pointer, data references (with the mov instruction) only support absolute addresses. As we've seen in the previous article, this makes PIC code somewhat less efficient, since PIC by its nature requires making all offsets IP-relative; absolute addresses and position independence don't go well together.
x64 fixes that, with a new "RIP-relative addressing mode", which is the default for all 64-bit mov instructions that reference memory (it's used for other instructions as well, such as lea). A quote from the "Intel Architecture Manual vol 2a":
A new addressing form, RIP-relative (relative instruction-pointer) addressing, is implemented in 64-bit mode. An effective address is formed by adding displacement to the 64-bit RIP of the next instruction.
The displacement used in RIP-relative mode is 32 bits in size. Since it should be useful for both positive and negative offsets, roughly +/- 2GB is the maximal offset from RIP supported by this addressing mode.
x64 PIC with data references - an example
For easier comparison, I will use the same C source as in the data reference example of the previous article:
int myglob = 42; int ml_func(int a, int b) { return myglob + a + b; }
Let's look at the disassembly of ml_func:
00000000000005ec <ml_func>: 5ec: 55 push rbp 5ed: 48 89 e5 mov rbp,rsp 5f0: 89 7d fc mov DWORD PTR [rbp-0x4],edi 5f3: 89 75 f8 mov DWORD PTR [rbp-0x8],esi 5f6: 48 8b 05 db 09 20 00 mov rax,QWORD PTR [rip+0x2009db] 5fd: 8b 00 mov eax,DWORD PTR [rax] 5ff: 03 45 fc add eax,DWORD PTR [rbp-0x4] 602: 03 45 f8 add eax,DWORD PTR [rbp-0x8] 605: c9 leave 606: c3 ret
The most interesting instruction here is at 0x5f6: it places the address of myglobal into rax, by referencing an entry in the GOT. As we can see, it uses RIP relative addressing. Since it's relative to the address of the next instruction, what we actually get is 0x5fd + 0x2009db = 0x200fd8. So the GOT entry holding the address of myglob is at 0x200fd8. Let's check if it makes sense:
$ readelf -S libmlpic_dataonly.so There are 35 section headers, starting at offset 0x13a8: Section Headers: [Nr] Name Type Address Offset Size EntSize Flags Link Info Align [...] [20] .got PROGBITS 0000000000200fc8 00000fc8 0000000000000020 0000000000000008 WA 0 0 8 [...]
GOT starts at 0x200fc8, so myglob is in its third entry. We can also see the relocation inserted for the GOT reference to myglob:
$ readelf -r libmlpic_dataonly.so Relocation section '.rela.dyn' at offset 0x450 contains 5 entries: Offset Info Type Sym. Value Sym. Name + Addend [...] 000000200fd8 000500000006 R_X86_64_GLOB_DAT 0000000000201010 myglob + 0 [...]
Indeed, a relocation entry for 0x200fd8 telling the dynamic linker to place the address of myglob into it once the final address of this symbol is known.
So it should be quite clear how the address of myglob is obtained in the code. The next instruction in the disassembly (at 0x5fd) then dereferences the address to get the value of myglob into eax [2].
x64 PIC with function calls - an example
Now let's see how function calls work with PIC code on x64. Once again, we'll use the same example from the previous article:
int myglob = 42; int ml_util_func(int a) { return a + 1; } int ml_func(int a, int b) { int c = b + ml_util_func(a); myglob += c; return b + myglob; }
Disassembling ml_func, we get:
000000000000064b <ml_func>: 64b: 55 push rbp 64c: 48 89 e5 mov rbp,rsp 64f: 48 83 ec 20 sub rsp,0x20 653: 89 7d ec mov DWORD PTR [rbp-0x14],edi 656: 89 75 e8 mov DWORD PTR [rbp-0x18],esi 659: 8b 45 ec mov eax,DWORD PTR [rbp-0x14] 65c: 89 c7 mov edi,eax 65e: e8 fd fe ff ff call 560 <ml_util_func@plt> [... snip more code ...]
The call is, as before, to ml_util_func@plt. Let's see what's there:
0000000000000560 <ml_util_func@plt>: 560: ff 25 a2 0a 20 00 jmp QWORD PTR [rip+0x200aa2] 566: 68 01 00 00 00 push 0x1 56b: e9 d0 ff ff ff jmp 540 <_init+0x18>
So, the GOT entry holding the actual address of ml_util_func is at 0x200aa2 + 0x566 = 0x201008.
And there's a relocation for it, as expected:
$ readelf -r libmlpic.so Relocation section '.rela.dyn' at offset 0x480 contains 5 entries: [...] Relocation section '.rela.plt' at offset 0x4f8 contains 2 entries: Offset Info Type Sym. Value Sym. Name + Addend [...] 000000201008 000600000007 R_X86_64_JUMP_SLO 000000000000063c ml_util_func + 0
Performance implications
In both examples, it can be seen that PIC on x64 requires less instructions than on x86. On x86, the GOT address is loaded into some base register (ebx by convention) in two steps - first the address of the instruction is obtained with a special function call, and then the offset to GOT is added. Both steps aren't required on x64, since the relative offset to GOT is known to the linker and can simply be encoded in the instruction itself with RIP relative addressing.
When calling a function, there's also no need to prepare the GOT address in ebx for the trampoline, as the x86 code does, since the trampoline just accesses its GOT entry directly through RIP-relative addressing.
So PIC on x64 still requires extra instructions when compared to non-PIC code, but the additional cost is smaller. The indirect cost of tying down a register to use as the GOT pointer (which is painful on x86) is also gone, since no such register is needed with RIP-relative addressing [3]. All in all, x64 PIC results in a much smaller performance hit than on x86, making it much more attractive. So attractive, in fact, that it's the default method for writing shared libraries for this architecture.
Extra credit: Non-PIC code on x64
Not only does gcc encourage you to use PIC for shared libraries on x64, it requires it by default. For instance, if we compile the first example without -fpic [4] and then try to link it into a shared library (with -shared), we'll get an error from the linker, something like this:
/usr/bin/ld: ml_nopic_dataonly.o: relocation R_X86_64_PC32 against symbol `myglob' can not be used when making a shared object; recompile with -fPIC /usr/bin/ld: final link failed: Bad value collect2: ld returned 1 exit status
What's going on? Let's look at the disassembly of ml_nopic_dataonly.o [5]:
0000000000000000 <ml_func>: 0: 55 push rbp 1: 48 89 e5 mov rbp,rsp 4: 89 7d fc mov DWORD PTR [rbp-0x4],edi 7: 89 75 f8 mov DWORD PTR [rbp-0x8],esi a: 8b 05 00 00 00 00 mov eax,DWORD PTR [rip+0x0] 10: 03 45 fc add eax,DWORD PTR [rbp-0x4] 13: 03 45 f8 add eax,DWORD PTR [rbp-0x8] 16: c9 leave 17: c3 ret
Note how myglob is accessed here, in instruction at address 0xa. It expects the linker to patch in a relocation to the actual location of myglob into the operand of the instruction (so no GOT redirection is required):
$ readelf -r ml_nopic_dataonly.o Relocation section '.rela.text' at offset 0xb38 contains 1 entries: Offset Info Type Sym. Value Sym. Name + Addend 00000000000c 000f00000002 R_X86_64_PC32 0000000000000000 myglob - 4 [...]
Here is the R_X86_64_PC32 relocation the linker was complaining about. It just can't link an object with such relocation into a shared library. Why? Because the displacement of the mov (the part that's added to rip) must fit in 32 bits, and when a code gets into a shared library, we just can't know in advance that 32 bits will be enough. After all, this is a full 64-bit architecture, with a vast address space. The symbol may eventually be found in some shared library that's farther away from the reference than 32 bits will allow to reference. This makes R_X86_64_PC32 an invalid relocation for shared libraries on x64.
But can we still somehow create non-PIC code on x64? Yes! We should be instructing the compiler to use the "large code model", by adding the -mcmodel=large flag. The topic of code models is interesting, but explaining it would just take us too far from the real goal of this article [6]. So I'll just say briefly that a code model is a kind of agreement between the programmer and the compiler, where the programmer makes a certain promise to the compiler about the size of offsets the program will be using. In exchange, the compiler can generate better code.
It turns out that to make the compiler generate non-PIC code on x64 that actually pleases the linker, only the large code model is suitable, because it's the least restrictive. Remember how I explained why the simple relocation isn't good enough on x64, for fear of an offset which will get farther than 32 bits away during linking? Well, the large code model basically gives up on all offset assumptions and uses the largest 64-bit offsets for all its data references. This makes load-time relocations always safe, and enables non-PIC code generation on x64. Let's see the disassembly of the first example compiled without -fpic and with -mcmodel=large:
0000000000000000 <ml_func>: 0: 55 push rbp 1: 48 89 e5 mov rbp,rsp 4: 89 7d fc mov DWORD PTR [rbp-0x4],edi 7: 89 75 f8 mov DWORD PTR [rbp-0x8],esi a: 48 b8 00 00 00 00 00 mov rax,0x0 11: 00 00 00 14: 8b 00 mov eax,DWORD PTR [rax] 16: 03 45 fc add eax,DWORD PTR [rbp-0x4] 19: 03 45 f8 add eax,DWORD PTR [rbp-0x8] 1c: c9 leave 1d: c3 ret
The instruction at address 0xa places the address of myglob into rax. Note that its argument is currently 0, which tells us to expect a relocation. Note also that it has a full 64-bit address argument. Moreover, the argument is absolute and not RIP-relative [7]. Note also that two instructions are actually required here to get the value of myglob into eax. This is one reason why the large code model is less efficient than the alternatives.
Now let's see the relocations:
$ readelf -r ml_nopic_dataonly.o Relocation section '.rela.text' at offset 0xb40 contains 1 entries: Offset Info Type Sym. Value Sym. Name + Addend 00000000000c 000f00000001 R_X86_64_64 0000000000000000 myglob + 0 [...]
Note the relocation type has changed to R_X86_64_64, which is an absolute relocation that can have a 64-bit value. It's acceptable by the linker, which will now gladly agree to link this object file into a shared library.
Some judgmental thinking may bring you to ponder why the compiler generated code that isn't suitable for load-time relocation by default. The answer to this is simple. Don't forget that code also tends to get directly linked into executables, which don't require load-time relocations at all. Therefore, by default the compiler assumes the small code model to generate the most efficient code. If you know your code is going to get into a shared library, and you don't want PIC, then just tell it to use the large code model explicitly. I think gcc's behavior makes sense here.
Another thing to think about is why there are no problems with PIC code using the small code model. The reason is that the GOT is always located in the same shared library as the code that references it, and unless a single shared library is big enough for a 32-bit address space, there should be no problems addressing the PIC with 32-bit RIP-relative offsets. Such huge shared libraries are unlikely, but in case you're working on one, the AMD64 ABI has a "large PIC code model" for this purpose.
Conclusion
This article complements its predecessor by showing how PIC works on the x64 architecture. This architecture has a new addressing mode that helps PIC code be faster, and thus makes it more desirable for shared libraries than on x86, where the cost is higher. Since x64 is currently the most popular architecture used in servers, desktops and laptops, this is important to know. Therefore, I tried to focus on additional aspects of compiling code into shared libraries, such as non-PIC code. If you have any questions and/or suggestions on future directions to explore, please let me know in the comments or by email.
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[1] | As always, I'm using x64 as a convenient short name for the architecture known as x86-64, AMD64 or Intel 64. |
[2] | Into eax and not rax because the type of myglob is int, which is still 32-bit on x64. |
[3] | By the way, it would be much less "painful" to tie down a register on x64, since it has twice as many GPRs as x86. |
[4] | It also happens if we explicitly specify we don't want PIC by passing -fno-pic to gcc. |
[5] | Note that unlike other disassembly listings we've been looking at in this and the previous article, this is an object file, not a shared library or executable. Therefore it will contain some relocations for the linker. |
[6] | For some good information on this subject, take a look at the AMD64 ABI, and man gcc. |
[7] |
Some assemblers call this instruction movabs to distinguish it from the other mov instructions that accept a relative argument. The Intel architecture manual, however, keeps naming it just mov. Its opcode format is REX.W + B8 + rd. |
标签:Independent,code,shared,section,PIC,Code,address,GOT From: https://www.cnblogs.com/sinferwu/p/17174852.html