首页 > 其他分享 >Qt实现俄罗斯方块

Qt实现俄罗斯方块

时间:2022-12-30 11:01:29浏览次数:45  
标签:return Qt int void ++ TetrixBoard curPiece 俄罗斯 方块


#include <QtCore>

#include <stdlib.h>

#include "tetrixpiece.h"


void TetrixPiece::setRandomShape()
{
setShape(TetrixShape(QRandomGenerator::global()->bounded(7) + 1));
}

void TetrixPiece::setShape(TetrixShape shape)
{
static const int coordsTable[8][4][2] = {
{ { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 } },
{ { 0, -1 }, { 0, 0 }, { -1, 0 }, { -1, 1 } },
{ { 0, -1 }, { 0, 0 }, { 1, 0 }, { 1, 1 } },
{ { 0, -1 }, { 0, 0 }, { 0, 1 }, { 0, 2 } },
{ { -1, 0 }, { 0, 0 }, { 1, 0 }, { 0, 1 } },
{ { 0, 0 }, { 1, 0 }, { 0, 1 }, { 1, 1 } },
{ { -1, -1 }, { 0, -1 }, { 0, 0 }, { 0, 1 } },
{ { 1, -1 }, { 0, -1 }, { 0, 0 }, { 0, 1 } }
};

for (int i = 0; i < 4 ; i++) {
for (int j = 0; j < 2; ++j)
coords[i][j] = coordsTable[shape][i][j];
}
pieceShape = shape;
}

int TetrixPiece::minX() const
{
int min = coords[0][0];
for (int i = 1; i < 4; ++i)
min = qMin(min, coords[i][0]);
return min;
}

int TetrixPiece::maxX() const

{
int max = coords[0][0];
for (int i = 1; i < 4; ++i)
max = qMax(max, coords[i][0]);
return max;
}

int TetrixPiece::minY() const
{
int min = coords[0][1];
for (int i = 1; i < 4; ++i)
min = qMin(min, coords[i][1]);
return min;
}

int TetrixPiece::maxY() const

{
int max = coords[0][1];
for (int i = 1; i < 4; ++i)
max = qMax(max, coords[i][1]);
return max;
}

TetrixPiece TetrixPiece::rotatedLeft() const
{
if (pieceShape == SquareShape)
return *this;

TetrixPiece result;
result.pieceShape = pieceShape;
for (int i = 0; i < 4; ++i) {
result.setX(i, y(i));
result.setY(i, -x(i));
}

return result;
}


TetrixPiece TetrixPiece::rotatedRight() const
{
if (pieceShape == SquareShape)
return *this;

TetrixPiece result;
result.pieceShape = pieceShape;
for (int i = 0; i < 4; ++i) {
result.setX(i, -y(i));
result.setY(i, x(i));
}

return result;
}

#include <QtWidgets>

#include "tetrixboard.h"

//! [0]
TetrixBoard::TetrixBoard(QWidget *parent)
: QFrame(parent)
{
setFrameStyle(QFrame::Panel | QFrame::Sunken);
setFocusPolicy(Qt::StrongFocus);
isStarted = false;
isPaused = false;
clearBoard();

nextPiece.setRandomShape();
}

void TetrixBoard::setNextPieceLabel(QLabel *label)
{
nextPieceLabel = label;
}

QSize TetrixBoard::sizeHint() const
{
return QSize(BoardWidth * 15 + frameWidth() * 2,
BoardHeight * 15 + frameWidth() * 2);
}

QSize TetrixBoard::minimumSizeHint() const

{
return QSize(BoardWidth * 5 + frameWidth() * 2,
BoardHeight * 5 + frameWidth() * 2);
}

void TetrixBoard::start()
{
if (isPaused)
return;

isStarted = true;
isWaitingAfterLine = false;
numLinesRemoved = 0;
numPiecesDropped = 0;
score = 0;
level = 1;
clearBoard();

emit linesRemovedChanged(numLinesRemoved);
emit scoreChanged(score);
emit levelChanged(level);

newPiece();
timer.start(timeoutTime(), this);
}

void TetrixBoard::pause()
{
if (!isStarted)
return;

isPaused = !isPaused;
if (isPaused) {
timer.stop();
} else {
timer.start(timeoutTime(), this);
}
update();

}

void TetrixBoard::paintEvent(QPaintEvent *event)
{
QFrame::paintEvent(event);

QPainter painter(this);
QRect rect = contentsRect();


if (isPaused) {
painter.drawText(rect, Qt::AlignCenter, tr("Pause"));
return;
}


int boardTop = rect.bottom() - BoardHeight*squareHeight();

for (int i = 0; i < BoardHeight; ++i) {
for (int j = 0; j < BoardWidth; ++j) {
TetrixShape shape = shapeAt(j, BoardHeight - i - 1);
if (shape != NoShape)
drawSquare(painter, rect.left() + j * squareWidth(),
boardTop + i * squareHeight(), shape);
}

}

if (curPiece.shape() != NoShape) {
for (int i = 0; i < 4; ++i) {
int x = curX + curPiece.x(i);
int y = curY - curPiece.y(i);
drawSquare(painter, rect.left() + x * squareWidth(),
boardTop + (BoardHeight - y - 1) * squareHeight(),
curPiece.shape());
}

}

}

void TetrixBoard::keyPressEvent(QKeyEvent *event)
{
if (!isStarted || isPaused || curPiece.shape() == NoShape) {
QFrame::keyPressEvent(event);
return;
}

switch (event->key()) {
case Qt::Key_Left:
tryMove(curPiece, curX - 1, curY);
break;
case Qt::Key_Right:
tryMove(curPiece, curX + 1, curY);
break;
case Qt::Key_Down:
tryMove(curPiece.rotatedRight(), curX, curY);
break;
case Qt::Key_Up:
tryMove(curPiece.rotatedLeft(), curX, curY);
break;
case Qt::Key_Space:
dropDown();
break;
case Qt::Key_D:
oneLineDown();
break;
default:
QFrame::keyPressEvent(event);
}

}


void TetrixBoard::timerEvent(QTimerEvent *event)
{
if (event->timerId() == timer.timerId()) {
if (isWaitingAfterLine) {
isWaitingAfterLine = false;
newPiece();
timer.start(timeoutTime(), this);
} else {
oneLineDown();
}
} else {
QFrame::timerEvent(event);

}

}

void TetrixBoard::clearBoard()
{
for (int i = 0; i < BoardHeight * BoardWidth; ++i)
board[i] = NoShape;
}

void TetrixBoard::dropDown()
{
int dropHeight = 0;
int newY = curY;
while (newY > 0) {
if (!tryMove(curPiece, curX, newY - 1))
break;
--newY;
++dropHeight;
}
pieceDropped(dropHeight);

}

void TetrixBoard::oneLineDown()
{
if (!tryMove(curPiece, curX, curY - 1))
pieceDropped(0);
}

void TetrixBoard::pieceDropped(int dropHeight)
{
for (int i = 0; i < 4; ++i) {
int x = curX + curPiece.x(i);
int y = curY - curPiece.y(i);
shapeAt(x, y) = curPiece.shape();
}

++numPiecesDropped;
if (numPiecesDropped % 25 == 0) {
++level;
timer.start(timeoutTime(), this);
emit levelChanged(level);
}

score += dropHeight + 7;
emit scoreChanged(score);
removeFullLines();

if (!isWaitingAfterLine)
newPiece();

}

void TetrixBoard::removeFullLines()
{
int numFullLines = 0;

for (int i = BoardHeight - 1; i >= 0; --i) {
bool lineIsFull = true;

for (int j = 0; j < BoardWidth; ++j) {
if (shapeAt(j, i) == NoShape) {
lineIsFull = false;
break;
}
}

if (lineIsFull) {

++numFullLines;
for (int k = i; k < BoardHeight - 1; ++k) {
for (int j = 0; j < BoardWidth; ++j)
shapeAt(j, k) = shapeAt(j, k + 1);
}

for (int j = 0; j < BoardWidth; ++j)
shapeAt(j, BoardHeight - 1) = NoShape;
}

}

if (numFullLines > 0) {
numLinesRemoved += numFullLines;
score += 10 * numFullLines;
emit linesRemovedChanged(numLinesRemoved);
emit scoreChanged(score);

timer.start(500, this);
isWaitingAfterLine = true;
curPiece.setShape(NoShape);
update();
}
}

void TetrixBoard::newPiece()
{
curPiece = nextPiece;
nextPiece.setRandomShape();
showNextPiece();
curX = BoardWidth / 2 + 1;
curY = BoardHeight - 1 + curPiece.minY();

if (!tryMove(curPiece, curX, curY)) {
curPiece.setShape(NoShape);
timer.stop();
isStarted = false;
}

}

void TetrixBoard::showNextPiece()
{
if (!nextPieceLabel)
return;

int dx = nextPiece.maxX() - nextPiece.minX() + 1;
int dy = nextPiece.maxY() - nextPiece.minY() + 1;

QPixmap pixmap(dx * squareWidth(), dy * squareHeight());
QPainter painter(&pixmap);
painter.fillRect(pixmap.rect(), nextPieceLabel->palette().background());

for (int i = 0; i < 4; ++i) {
int x = nextPiece.x(i) - nextPiece.minX();
int y = nextPiece.y(i) - nextPiece.minY();
drawSquare(painter, x * squareWidth(), y * squareHeight(),
nextPiece.shape());
}
nextPieceLabel->setPixmap(pixmap);
}

bool TetrixBoard::tryMove(const TetrixPiece &newPiece, int newX, int newY)
{
for (int i = 0; i < 4; ++i) {
int x = newX + newPiece.x(i);
int y = newY - newPiece.y(i);
if (x < 0 || x >= BoardWidth || y < 0 || y >= BoardHeight)
return false;
if (shapeAt(x, y) != NoShape)
return false;
}

curPiece = newPiece;
curX = newX;
curY = newY;
update();
return true;
}

void TetrixBoard::drawSquare(QPainter &painter, int x, int y, TetrixShape shape)
{
static const QRgb colorTable[8] = {
0x000000, 0xCC6666, 0x66CC66, 0x6666CC,
0xCCCC66, 0xCC66CC, 0x66CCCC, 0xDAAA00
};

QColor color = colorTable[int(shape)];
painter.fillRect(x + 1, y + 1, squareWidth() - 2, squareHeight() - 2,
color);

painter.setPen(color.light());
painter.drawLine(x, y + squareHeight() - 1, x, y);
painter.drawLine(x, y, x + squareWidth() - 1, y);

painter.setPen(color.dark());
painter.drawLine(x + 1, y + squareHeight() - 1,
x + squareWidth() - 1, y + squareHeight() - 1);
painter.drawLine(x + squareWidth() - 1, y + squareHeight() - 1,
x + squareWidth() - 1, y + 1);
}

Qt实现俄罗斯方块_tetrixpiece

标签:return,Qt,int,void,++,TetrixBoard,curPiece,俄罗斯,方块
From: https://blog.51cto.com/u_15515702/5979262

相关文章

  • Qt之QTableView
    前言在目前PC端的桌面程序中,界面框架主要流行的基本上还是那几个,就本人而言,平时用的还是Qt框架多一些。这里我使用Qt的表格部件作为样本记录学习笔记。语言或者框架永远......
  • Qt学习笔记(一) 关于QWidget类的paintEvent方法
      今天要讨论的也算是QT的核心之一了,那就是如何对widget进行重绘,这里就是可以看到,继承了QWidget的子类,自己重新写一个paintEvent函数就可以了。这个paintEvent就相当......
  • vlc qt player 播放器开发实例
    (一)VLC-Qt下载官网地址:https://vlc-qt.tano.si/Github地址:https://github.com/vlc-qt示例地址:https://github.com/vlc-qt/examples我的QT开发环境是MinGW,所以下载......
  • 基于Qt的桌面客户端组件化框架DT 开源啦
    这个是本人在工作中基于QT开发的组件化桌面开发框架,目前打算开源出来提供给大家,节省大家的开发时间和效率,希望对大家的开发有所帮助,也欢迎提出意见和改进建议1.为什么开源D......
  • qt读取txt文件内容
    QFilef("D:\\测试数据\\单波束数据\\灯浮.TGT"); if(!f.open(QIODevice::ReadOnly|QIODevice::Text))//打开指定文件 { QMessageBox::about(NULL,"文件","文件打......
  • Alan Ezust-C++设计模式(基于Qt)-UMLChina讲座-音频和幻灯
    时间2008年7月15日(周二)上午10:00-12:00演讲人AlanEzust。《C++设计模式--基于Qt4开源跨平台开发框架》作者,曾在McGill大学、Suffolk大学以及Leamix、Nertel、Objectivity、......
  • Qt大型工程开发技术选型PartFinal:CLR调用COM组件
    Qt大型工程开发技术选型PartFinal:CLR调用COM组件这里其实没什么内容了,直接上代码吧,如下文所示:#pragmaonce#using<mscorlib.dll>usingnamespaceMain_Activerserver......
  • QT画机器人
    #include<QtWidgets>#include"robot.h"RobotPart::RobotPart(QGraphicsItem*parent):QGraphicsObject(parent),color(Qt::lightGray),dragOver(false){setAcc......
  • QT 结构体字节对界问题
    QT默认是4字节对界,所以程序中使用sizeof()时会出现问题,看采用如下方法:/字节对齐,否则共用体那里指针处理时有问题#pragmapack(push)//保存对齐#pragmapack(1)//设定......
  • QT编译报错,LNK2001:无法解析的外部符号
    今天按照以前写过的文件依葫芦画瓢新建了一个类,结果报了3行LNK2001的错误,如下图:QT比较恶心的一个地方就是这种错误不能直接看出来是哪出的问题,而且双击也跳......