Json数据如下:
{ "data": [{ "id": 141, "layoutLabel": "Sameer", "hasCustomProb": 1 }, { "id": 214, "layoutLabel": "abc", "hasCustomProb": 0 } ], "status": 200 }
对应的C#解析代码如下:
[System.Serializable] public class PlayerInfo { public List<ActData> data; public int status; } [System.Serializable] public class ActData { public int id; public string layoutLabel; public int hasCustomProb; } PlayerInfo P = UnityEngine.JsonUtility.FromJson<PlayerInfo>(json); Debug.Log(P.status) //returns 200
此处有几点值得注意:
1) [System.Serializable] 是必须要添加的;
2) 成员变量的访问属性应该为 public ;
Ref: https://qa.1r1g.com/sf/ask/2838172081/
标签:status,Unity,int,System,id,JSON,序列化,public From: https://www.cnblogs.com/open-coder/p/17003839.html