一、游戏逻辑
通过页面下方按钮与游戏中的人物pk,赢了加一分,输了减一分,平局不加分也不减分。
二、游戏效果
如图所示,选择石头后游戏中人物出布,因此我的得分为-1。
三、主要代码
3.1 代码目录
3.1 页面布局
<?xml version="1.0" encoding="utf-8"?>
<DirectionalLayout
xmlns:ohos="http://schemas.huawei.com/res/ohos"
ohos:height="match_parent"
ohos:width="match_parent"
ohos:orientation="vertical">
<Image
ohos:height="200vp"
ohos:width="200vp"
ohos:scale_mode="zoom_center"
ohos:layout_alignment="center"
ohos:image_src="$media:enemy"
></Image>
<Image
ohos:top_margin="30vp"
ohos:height="200vp"
ohos:id="$+id:enemy"
ohos:width="200vp"
ohos:scale_mode="zoom_center"
ohos:layout_alignment="center"
ohos:image_src="$media:paper"
></Image>
<DependentLayout
ohos:height="match_content"
ohos:width="match_content"
ohos:margin="20vp"
ohos:layout_alignment="center"
>
<Button
ohos:id="$+id:paper"
ohos:height="40vp"
ohos:width="80vp"
ohos:text="布"
ohos:margin="10vp"
ohos:text_size="27fp"
ohos:background_element="$graphic:capsule_button_element"
></Button>
<Button
ohos:id="$+id:scissors"
ohos:right_of="$id:paper"
ohos:height="40vp"
ohos:width="80vp"
ohos:background_element="$graphic:capsule_button_element"
ohos:text="剪刀"
ohos:text_size="27fp"
ohos:margin="10vp"
></Button>
<Button
ohos:id="$+id:rock"
ohos:right_of="$id:scissors"
ohos:margin="10vp"
ohos:height="40vp"
ohos:width="80vp"
ohos:text="石头"
ohos:text_size="27fp"
ohos:background_element="$graphic:capsule_button_element"
></Button>
</DependentLayout>
<DependentLayout
ohos:height="match_content"
ohos:width="match_content"
ohos:left_margin="145vp">
<Text
ohos:id="$+id:pp"
ohos:height="match_content"
ohos:width="match_content"
ohos:text_size="27fp"
ohos:text="得分:"></Text>
<Text
ohos:id="$+id:defen"
ohos:right_of="$id:pp"
ohos:height="match_content"
ohos:width="match_parent"
ohos:text_size="27fp"
ohos:text="0"></Text>
</DependentLayout>
</DirectionalLayout>
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:ohos="http://schemas.huawei.com/res/ohos"
ohos:shape="rectangle">
<corners
ohos:radius="100"/>
<solid
ohos:color="#007CFD"/>
</shape>
3.2 通过MainAbility配置此应用唯一一个slice并编写slice
package com.example.caiquan.slice;
import com.example.caiquan.ResourceTable;
import ohos.aafwk.ability.AbilitySlice;
import ohos.aafwk.content.Intent;
import ohos.agp.components.Button;
import ohos.agp.components.Component;
import ohos.agp.components.Image;
import ohos.agp.components.Text;
import java.util.Random;
public class MainAbilitySlice extends AbilitySlice {
static Button paper;
static Button rock;
static Button scissors;
static Text defen;
static Image enemy;
static Integer core=0;
Random random=new Random();
@Override
public void onStart(Intent intent) {
super.onStart(intent);
//给slice 配置xml布局
super.setUIContent(ResourceTable.Layout_mainslice);
initView();
}
public void initView() {
//通过id搞到相关应用
paper= (Button) findComponentById(ResourceTable.Id_paper);
rock= (Button) findComponentById(ResourceTable.Id_rock);
scissors= (Button) findComponentById(ResourceTable.Id_scissors);
defen= (Text) findComponentById(ResourceTable.Id_defen);
enemy= (Image) findComponentById(ResourceTable.Id_enemy);
//给石头剪刀布三个按钮绑定单击事件
paper.setClickedListener(this::chuli);
rock.setClickedListener(this::chuli);
scissors.setClickedListener(this::chuli);
}
//根据component的不同做出不同处理
private void chuli(Component component) {
int way;
String name=component.getName();
if(name.equals("Id_rock"))
way=0;
else if(name.equals("Id_scissors"))
way=1;
else
way=2;
System.out.println(name+":"+way);
int enemyway=random.nextInt(3);
//0石头 1 剪刀 2 布
System.out.println(enemyway);
if(enemyway==0)
enemy.setPixelMap(ResourceTable.Media_rock);
else if(enemyway==1)
enemy.setPixelMap(ResourceTable.Media_scissors);
else
enemy.setPixelMap(ResourceTable.Media_paper);
if(way==0)
{
if(enemyway==1)
core++;
else if(enemyway==2)
core--;
}
else if(way==1)
{
if(enemyway==2)
core++;
else if(enemyway==0)
core--;
}
else
{
if(enemyway==0)
core++;
else if(enemyway==1)
core--;
}
defen.setText(core.toString());
}
@Override
public void onActive() {
super.onActive();
}
@Override
public void onForeground(Intent intent) {
super.onForeground(intent);
}
}
四、总结
在此次鸿蒙应用开发学习中我明白自身还有许多不足,该项目也存在一些问题,欢迎大家帮忙指正。
标签:牛角,鸿蒙,text,height,小游戏,ResourceTable,ohos,id,match From: https://blog.51cto.com/u_15916478/5950880