game.h
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 10
#include <stdio.h>
#include <time.h>
void initBoard(char board[ROWS][COLS],int rows, int cols, char set);
void DispalyBoard(char board[ROWS][COLS], int row, int col);
void SetMine(char board[ROWS][COLS], int row, int col);
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void initBoard(char board[ROWS][COLS], int rows, int cols , char set) {
int i = 0;
int j = 0;
for ( i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++) {
board[i][j] = set;
}
}
}
void DispalyBoard(char board[ROWS][COLS], int row, int col) {
int i = 0;
int j = 0;
//打印列号
for ( i = 0; i <= col; i++)
{
printf("%d " , i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
for (j = 1; j <= col; j++) {
printf("%c ", board[i][j]);
}
printf("\n");
}
}
void SetMine(char board[ROWS][COLS], int row, int col) {
int count = EASY_COUNT;
while (count) {
int x = rand() % row +1;//1~9
int y = rand() % col +1;//1~9
if (board[x][y] == '0') {
board[x][y] = '1';
count--;
}
}
}
int get_mine_count(char mine[ROWS][COLS], int x, int y) {
return mine[x - 1][y] +
mine[x - 1][y - 1] +
mine[x][y - 1] +
mine[x + 1][y - 1] +
mine[x + 1][y] +
mine[x + 1][y + 1] +
mine[x][y + 1] +
mine[x - 1][y + 1] - 8 * '0';
}
//坐标不是雷
//该坐标周围也没有雷
void Extent_show(char mine[ROWS][COLS], char show[ROWS][COLS],
char arr[ROWS][COLS], int x, int y) {
if (x >= 1 && x <= ROW && y >= 1 && y <= COL) {
int i = 0;
for (i = -1; i <= 1; i++)
{
int j = 0;
for (j = -1; j <= 1; j++)
{
int count = get_mine_count(mine, x, y);
show[x][y] = count + '0';
if (mine[x + 1][y + j] != '1' && arr[x + i][y + j] != mine[x + i][y + j]) {
arr[x + i][y + j] = mine[x + i][y + j];
int sur = get_mine_count(mine, x + i, y + j);
show[x + i][y + j] = sur + '0';
if (sur = 0) {
Extent_show(mine, show, arr, x + i, y + j);
}
}
}
}
}
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col) {
int x = 0;
int y = 0;
int win = 0;
while (win < (row*col - EASY_COUNT))
{
printf("请输入排查雷的坐标:>");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col) {
//坐标合法
//1.踩雷
if (mine[x][y] == '1')
{
printf("很遗憾,你被炸死了\n");
DispalyBoard(mine, row, col);
break;
}
else { //不是雷
//计算 x y周围 有几个雷
char arr[ROWS][COLS];
/*int count = get_mine_count(mine, x, y);
show[x][y] = count + '0';*/
initBoard(arr,ROWS,COLS,'?');
Extent_show(mine, show, arr, x, y);
DispalyBoard(show, row, col);
win++;
}
}
else {
printf("输入坐标非法,请重新输入!\n");
}
}
if (win == row * col - EASY_COUNT) {
printf("恭喜你,排雷成功\n");
DispalyBoard(mine, ROW, COL);
}
}
test.c
#define _CRT_SECURE_NO_WARNINGS 1标签:ROWS,记录,int,show,COLS,mine,char,扫雷 From: https://blog.51cto.com/u_11158451/5936309
#include "game.h"
void menu() {
printf("******************************\n");
printf("***** 1.Play 0.Exit *******\n");
printf("******************************\n");
}
void game() {
//布置好的雷的信息
char mine[ROWS][COLS] = { 0 };
//存储好的雷的信息
char show[ROWS][COLS] = { 0 };
//初始化
initBoard(mine, ROWS, COLS , '0');
initBoard(show, ROWS, COLS , '*');
//打印棋盘
DispalyBoard(mine , ROW, COL);
DispalyBoard(show , ROW, COL);
//布置雷
SetMine(mine, ROW, COL );
//DispalyBoard(mine, ROW, COL);
//扫雷
FindMine(mine , show , ROW , COL);
}
void test() {
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d",&input);
switch (input)
{
case 0:
printf("退出游戏\n");
break;
case 1:
game();
break;
default:
printf("选择错误,重新选择!\n");
break;
}
} while (input);
}
int main() {
test();
return 0;
}