原理:
原图和倒影图分解成两个Bitmap, 倒影的Bitmap设计为原图的高度一半,宽度一致。然后创建一个可变空的Bitmap, 宽度跟原图保持一致,宽度为原图的1.5倍(宽度包括原图和倒影图的宽度之和),然后用Canvas关联这个可变空的Bitmap,在Canvas上将原图和倒影图依次绘制上去就行,为了更接近倒影的效果,需要设计渐变等效果。
主要逻辑如下:
package com.jackie.revertbitmap;
import android.app.Activity;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.LinearGradient;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.PorterDuff;
import android.graphics.PorterDuffXfermode;
import android.graphics.Shader;
import android.graphics.drawable.BitmapDrawable;
import android.os.Bundle;
import android.widget.ImageView;
public class MainActivity extends Activity {
private ImageView mRevertImageView;
private Bitmap mSourceBitmap; //原图
private Bitmap mRevertBitmap; //倒立图
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mRevertImageView = (ImageView)findViewById(R.id.im_revert);
mSourceBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.source);
mRevertImageView.setBackground(new BitmapDrawable(getResources(), revertBitmap()));
}
private Bitmap revertBitmap() {
//1.倒立图
Matrix matrix = new Matrix();
matrix.preScale(1, -1); //以X轴向下翻转
int width = mSourceBitmap.getWidth();
int height = mSourceBitmap.getHeight();
//生成倒立图,宽度和原图一致,高度为原图的一半
mRevertBitmap = Bitmap.createBitmap(mSourceBitmap, 0, height / 2, width, height / 2, matrix, false);
//2.要生成原图加上倒立图,先生成一个可变空的Bitmap, 高度为原图高度的1.5倍(包括原图和倒立图的高度)
int gap = 10; //间隙空白
Bitmap bitmap = Bitmap.createBitmap(width, height + height / 2, Bitmap.Config.ARGB_8888);
Paint paint = new Paint();
Canvas canvas = new Canvas(bitmap);
canvas.drawBitmap(mSourceBitmap, 0, 0, paint); //绘制原图
canvas.drawBitmap(mRevertBitmap, 0, height + gap, paint); //绘制倒立图
//3.画笔使用LinearGradient 线性渐变渲染
LinearGradient lg = new LinearGradient(0, height + gap, width, bitmap.getHeight(), 0xabff0000, 0x00ffff00, Shader.TileMode.MIRROR);
paint.setShader(lg);
//4.指定画笔的Xfermode 即绘制的模式(不同的模式,绘制的区域不同)
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_ATOP));
//5.在倒立图区,绘制矩形渲染图层
canvas.drawRect(0, height + gap, width, bitmap.getHeight(), paint);
paint.setXfermode(null);
return bitmap;
}
//缩放图片
private Bitmap resizeImage(Bitmap bitmap, int width, int height) {
int originWidth = bitmap.getWidth();
int originHeight = bitmap.getHeight();
float scaleWidth = width / originWidth;
float scaleHeight = height / originHeight;
Matrix matrix = new Matrix();
matrix.postScale(scaleWidth, scaleHeight);
Bitmap resizeBitmap = Bitmap.createBitmap(bitmap, 0, 0, originWidth, originHeight, matrix, true);
return resizeBitmap;
}
}
PorterDuffXfermode 定义的模式如下:
private static final Xfermode[] sModes = {
new PorterDuffXfermode(PorterDuff.Mode.CLEAR), //所绘制不会提交到画布上
new PorterDuffXfermode(PorterDuff.Mode.SRC), //显示上层绘制图片
new PorterDuffXfermode(PorterDuff.Mode.DST), //显示下层绘制图片
new PorterDuffXfermode(PorterDuff.Mode.SRC_OVER), //正常绘制显示,上下层绘制叠盖
new PorterDuffXfermode(PorterDuff.Mode.DST_OVER), //上下层都显示。下层居上显示
new PorterDuffXfermode(PorterDuff.Mode.SRC_IN), //取两层绘制交集。显示上层
new PorterDuffXfermode(PorterDuff.Mode.DST_IN), //取两层绘制交集。显示下层
new PorterDuffXfermode(PorterDuff.Mode.SRC_OUT), //取上层绘制非交集部分
new PorterDuffXfermode(PorterDuff.Mode.DST_OUT), //取下层绘制非交集部分
new PorterDuffXfermode(PorterDuff.Mode.SRC_ATOP), //取下层非交集部分与上层交集部分
new PorterDuffXfermode(PorterDuff.Mode.DST_ATOP), //取上层非交集部分与下层交集部分
new PorterDuffXfermode(PorterDuff.Mode.XOR), //滤色效果
new PorterDuffXfermode(PorterDuff.Mode.DARKEN), //滤色效果
new PorterDuffXfermode(PorterDuff.Mode.LIGHTEN), //滤色效果
new PorterDuffXfermode(PorterDuff.Mode.MULTIPLY), //滤色效果
new PorterDuffXfermode(PorterDuff.Mode.SCREEN) //滤色效果
};
效果图如下: