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Mapbox 与 Babylon.js 可视化 使车动起来

时间:2022-11-23 16:58:57浏览次数:64  
标签:babylonjs car Vector3 js mapbox Mapbox new 使车动 BABYLON

我决定不从Babylonjs 基础来讲了 直接整合mapbox与babylonjs可视化来讲

我整合一个类库 后续不断更新中

  • npm i @haibalai/mapbox-babylonjs

 

初始化mapbox-babylonjs 类库, map 是mapbox.gl 的map 对象

  • import { BabylonMapManager } from "@haibalai/mapbox-babylonjs";
  • BabylonMapManager.init(map);

 

添加正方体

  • import { BabylonMapManager } from "@haibalai/mapbox-babylonjs";
  • let map = MapManager.getMap(this.mapId);
  • let scene = BabylonMapManager.getScene(map);
  • const outline = [
  • new BABYLON.Vector3(-0.3, 0, -0.1),
  • new BABYLON.Vector3(0.2, 0, -0.1),
  • ]
  • //curved front
  • for (let i = 0; i < 20; i++) {
  • outline.push(new BABYLON.Vector3(0.2 * Math.cos(i * Math.PI / 40), 0, 0.2 * Math.sin(i * Math.PI / 40) - 0.1));
  • }
  • //top
  • outline.push(new BABYLON.Vector3(0, 0, 0.1));
  • outline.push(new BABYLON.Vector3(-0.3, 0, 0.1));
  • //back formed automatically
  • const car = BABYLON.MeshBuilder.ExtrudePolygon("car", {sideOrientation: 1, shape: outline, depth: 0.2}, scene);
  • BabylonMapManager.addToMap(car,[113.87629508972168, 22.544824222364753, 10]);
  • car.scaling.x = 200;
  • car.scaling.y = 200;
  • car.scaling.z = 200;
  • car.rotation = new BABYLON.Vector3(-Math.PI/2,0,0);
  • const carMat = new BABYLON.StandardMaterial("carMat");
  • carMat.diffuseTexture = new BABYLON.Texture("https://assets.babylonjs.com/environments/car.png");
  • car.material = carMat;
  • const wheelMat = new BABYLON.StandardMaterial("wheelMat");

Mapbox 与 Babylon.js 可视化 使车动起来 - 小专栏

标签:babylonjs,car,Vector3,js,mapbox,Mapbox,new,使车动,BABYLON
From: https://www.cnblogs.com/haibalai/p/16918885.html

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