我决定不从Babylonjs 基础来讲了 直接整合mapbox与babylonjs可视化来讲
我整合一个类库 后续不断更新中
- npm i @haibalai/mapbox-babylonjs
初始化mapbox-babylonjs 类库, map 是mapbox.gl 的map 对象
- import { BabylonMapManager } from "@haibalai/mapbox-babylonjs";
- BabylonMapManager.init(map);
添加正方体
- import { BabylonMapManager } from "@haibalai/mapbox-babylonjs";
- let map = MapManager.getMap(this.mapId);
- let scene = BabylonMapManager.getScene(map);
- const outline = [
- new BABYLON.Vector3(-0.3, 0, -0.1),
- new BABYLON.Vector3(0.2, 0, -0.1),
- ]
- //curved front
- for (let i = 0; i < 20; i++) {
- outline.push(new BABYLON.Vector3(0.2 * Math.cos(i * Math.PI / 40), 0, 0.2 * Math.sin(i * Math.PI / 40) - 0.1));
- }
- //top
- outline.push(new BABYLON.Vector3(0, 0, 0.1));
- outline.push(new BABYLON.Vector3(-0.3, 0, 0.1));
- //back formed automatically
- const car = BABYLON.MeshBuilder.ExtrudePolygon("car", {sideOrientation: 1, shape: outline, depth: 0.2}, scene);
- BabylonMapManager.addToMap(car,[113.87629508972168, 22.544824222364753, 10]);
- car.scaling.x = 200;
- car.scaling.y = 200;
- car.scaling.z = 200;
- car.rotation = new BABYLON.Vector3(-Math.PI/2,0,0);
- const carMat = new BABYLON.StandardMaterial("carMat");
- carMat.diffuseTexture = new BABYLON.Texture("https://assets.babylonjs.com/environments/car.png");
- car.material = carMat;
- const wheelMat = new BABYLON.StandardMaterial("wheelMat");
Mapbox 与 Babylon.js 可视化 使车动起来 - 小专栏
标签:babylonjs,car,Vector3,js,mapbox,Mapbox,new,使车动,BABYLON From: https://www.cnblogs.com/haibalai/p/16918885.html