我决定不从Babylonjs 基础来讲了 直接整合mapbox与babylonjs可视化来讲
我整合一个类库 后续不断更新中
- npm i @haibalai/mapbox-babylonjs
初始化mapbox-babylonjs 类库, map 是mapbox.gl 的map 对象
- import { BabylonMapManager } from "@haibalai/mapbox-babylonjs";
- BabylonMapManager.init(map);
添加正方体
- import { BabylonMapManager } from "@haibalai/mapbox-babylonjs";
- const largeGroundMat = new BABYLON.StandardMaterial("largeGroundMat");
- largeGroundMat.diffuseTexture = new BABYLON.Texture("https://assets.babylonjs.com/environments/valleygrass.png");
- largeGroundMat.backFaceCulling = false;
- const largeGround = BABYLON.MeshBuilder.CreateGroundFromHeightMap("largeGround", "https://assets.babylonjs.com/environments/villageheightmap.png", {width:1000, height:1000, subdivisions: 500, minHeight:0, maxHeight: 10});
- BabylonMapManager.addToMap(largeGround,[113.87629508972168, 22.544824222364753,0]);
- largeGround.material = largeGroundMat;
- let map = MapManager.getMap(this.mapId);
- let scene = BabylonMapManager.getScene(map);
- //texture
- const roofMat = new BABYLON.StandardMaterial("roofMat", scene);
- roofMat.diffuseTexture = new BABYLON.Texture("https://assets.babylonjs.com/environments/roof.jpg");
- const boxMat = new BABYLON.StandardMaterial("boxMat");
- boxMat.diffuseTexture = new BABYLON.Texture("https://assets.babylonjs.com/environments/cubehouse.png")
- const faceUV = [];
Mapbox 与 Babylon.js 可视化 把房子加到地形场景里面 - 小专栏
标签:const,Babylon,babylonjs,BabylonMapManager,js,mapbox,Mapbox,new,BABYLON From: https://www.cnblogs.com/haibalai/p/16918892.html