主要实现服务器-服务器传输消息
Server.cpp
#include <stdio.h> #include <stdlib.h> #include <WinSock2.h> #include <iostream> #pragma comment(lib,"ws2_32.lib") using namespace std; #define PORT 5000 #define SendBUFSIZE 512 #define RevBUFSIZE 512 void ErrorHanding(const char* message); int main(int argc, char* argv[]) { //Init wasData WSADATA wsaData; if (WSAStartup(MAKEWORD(2, 2), &wsaData) != 0) { ErrorHanding("WSAStartup() error"); return 0; } //Send buff RevBuff //接受缓冲区 发送缓冲区 char SendMes[SendBUFSIZE] = {}; char RevMes[RevBUFSIZE] = {}; //Create Socket SOCKET ServerSocK, ClientSocK; ServerSocK = socket(PF_INET, SOCK_STREAM, 0); if (ServerSocK == INVALID_SOCKET) { ErrorHanding("Create Socket Error"); return 0; } //Bind Socket //将Socket 与协议族 IP地址 端口号信息进行绑定 SOCKADDR_IN servAddr; memset(&servAddr, 0, sizeof(servAddr)); //sin_family addrs port //端口号信息 Ip地址 servAddr.sin_family = AF_INET; servAddr.sin_addr.S_un.S_addr = htonl(INADDR_ANY); servAddr.sin_port = htons(PORT); if (bind(ServerSocK, (SOCKADDR*)&servAddr, sizeof(servAddr)) == SOCKET_ERROR) { ErrorHanding("bind error"); return 0; } //改为监听状态 if (listen(ServerSocK, 5) == SOCKET_ERROR) { ErrorHanding("Listen error"); return 0; } cout << "wait client to connect" << endl; //等待客户端进行连接 ClientSocK = accept(ServerSocK, nullptr, nullptr); if (ClientSocK == INVALID_SOCKET) { ErrorHanding("Accept error"); } while (true) { cout << "ServerSend:"; cin >> SendMes; if (send(ClientSocK, SendMes, sizeof(SendMes), 0) < 0) { //客户端退出时发送失败推出closeSocket ErrorHanding("Send Error"); break; } if (recv(ClientSocK, RevMes, RevBUFSIZE, 0) > 0) { cout<<"Recv:" << RevMes << endl; } } closesocket(ServerSocK); closesocket(ClientSocK); WSACleanup(); return 0; } void ErrorHanding(const char* message) { cout << message << endl; }
Client.cpp #include <stdio.h> #include <stdlib.h> #include <WinSock2.h> #include <iostream> #pragma comment(lib,"ws2_32.lib") void ErrorHanding(const char* message); using namespace std; #define PORT 5000 #define SendBUFSIZE 512 #define RevBUFSIZE 512 int main() { WSADATA wsaData; //Init wsaData过程 if (WSAStartup(MAKEWORD(2, 2), &wsaData) != 0) { ErrorHanding("WSAStartup Error"); } char Sendmessage[SendBUFSIZE] = {}; char RevMessage[RevBUFSIZE] = {}; SOCKET hsocket; //CreateSocket hsocket = socket(PF_INET, SOCK_STREAM, 0); if (hsocket == INVALID_SOCKET) { ErrorHanding("Socket error"); } SOCKADDR_IN servAddr; memset(&servAddr,0,sizeof(servAddr)); //指定端口号信息 IP地址 servAddr.sin_family = AF_INET; servAddr.sin_port = htons(PORT); servAddr.sin_addr.S_un.S_addr = inet_addr("127.0.0.1");// htonl(INADDR_ANY); // if (connect(hsocket, (SOCKADDR*)&servAddr, sizeof(servAddr)) == SOCKET_ERROR) { ErrorHanding("Connect error"); return 0; } int strlen=0; while (true) { strlen = recv(hsocket, RevMessage, BUFSIZ, 0); if (strlen > 0) { cout << "Recv:"<<RevMessage << endl; } memset(&RevMessage, 0, sizeof(RevMessage)); cout<<"this Client Send:"; cin >> Sendmessage; if (send(hsocket, Sendmessage, BUFSIZ, 0) < 0) { ErrorHanding("Send Error:"); break; } } closesocket(hsocket); WSACleanup(); return 0; } void ErrorHanding(const char* message) { cout << message << endl; }
注:发送不能发送空格?
如何实现客户端/服务器同时发送消息?
注意cin 空格问题
标签:01,Socket,Windows,hsocket,char,ErrorHanding,include,servAddr From: https://www.cnblogs.com/zsymdbk/p/16746620.html