1. redis 由 server.c
的main函数启动
int main(int argc, char **argv) {
...
// 上面的部分为读取配置和启动命令参数解析,看到这一行下面为启动流程
serverLog(LL_WARNING, "oO0OoO0OoO0Oo Redis is starting oO0OoO0OoO0Oo");
...
// 这里对服务进行初始化操作
initServer();
...
aeMain(server.el);
}
main 函数中最重要的几步
1.1 第一步就是执行 initServer
void initServer(void) {
...
// 创建eventLoop, 这里是redis非常关键的一个结构体,在这里监听所有的事件
server.el = aeCreateEventLoop(server.maxclients+CONFIG_FDSET_INCR);
...
/* 这里监听TCP端口,拿到监听的文件描述符ipfd, 监听客户端发过来的命令 */
if (server.port != 0 &&
listenToPort(server.port,&server.ipfd) == C_ERR) {
/* Note: the following log text is matched by the test suite. */
serverLog(LL_WARNING, "Failed listening on port %u (TCP), aborting.", server.port);
exit(1);
}
...
// 创建定时执行的后台操作事件,定时调用serverCron 函数,
if (aeCreateTimeEvent(server.el, 1, serverCron, NULL, NULL) == AE_ERR) {
serverPanic("Can't create event loop timers.");
exit(1);
}
...
// 绑定ipfd的accept事件的执行函数 acceptTcpHandler
// 实际是监听ipfd的可读事件,一旦可读,证明有连接进来了,立刻ceptTcpHandler
if (createSocketAcceptHandler(&server.ipfd, acceptTcpHandler) != C_OK) {
serverPanic("Unrecoverable error creating TCP socket accept handler.");
}
...
//注册eventLoop循环的执行前和执行后操作函数,类似于spring的环绕增强
aeSetBeforeSleepProc(server.el,beforeSleep);
aeSetAfterSleepProc(server.el,afterSleep);
}
在initServer
中最重要的两步
1. 创建了eventLoop,这是redis的核心
2. 监听了TCP端口,为后续网络操作的入口(select epoll等)
3. 绑定了TCP事件的handler函数
1.2 初始化完server后,执行aeMain
, ae.c
是redis的核心,是一个事件驱动开发的库
void aeMain(aeEventLoop *eventLoop) {
eventLoop->stop = 0;
while (!eventLoop->stop) {
aeProcessEvents(eventLoop, AE_ALL_EVENTS|
AE_CALL_BEFORE_SLEEP|
AE_CALL_AFTER_SLEEP);
}
}
这里相当于是一个死循环,不停得监听事件并调用绑定的handler函数
int aeProcessEvents(aeEventLoop *eventLoop, int flags) {
...
if (eventLoop->maxfd != -1 ||
((flags & AE_TIME_EVENTS) && !(flags & AE_DONT_WAIT))) {
// 执行调用前函数
if (eventLoop->beforesleep != NULL && flags & AE_CALL_BEFORE_SLEEP)
eventLoop->beforesleep(eventLoop);
/* Call the multiplexing API, will return only on timeout or when
* some event fires. */
// 这里根据不同的操作系统执行不同的系统调用,总体就是找到可读或可写的fd
numevents = aeApiPoll(eventLoop, tvp);
/* 执行调用后函数. */
if (eventLoop->aftersleep != NULL && flags & AE_CALL_AFTER_SLEEP)
eventLoop->aftersleep(eventLoop);
for (j = 0; j < numevents; j++) {
int fd = eventLoop->fired[j].fd;
aeFileEvent *fe = &eventLoop->events[fd];
int mask = eventLoop->fired[j].mask;
int fired = 0; /* Number of events fired for current fd. */
...
// aeApiPoll 中已标记好事件的类型,这里通过mask来找到可读事件
if (!invert && fe->mask & mask & AE_READABLE) {
// 执行绑定的可读事件的 handler函数
fe->rfileProc(eventLoop,fd,fe->clientData,mask);
fired++;
fe = &eventLoop->events[fd]; /* Refresh in case of resize. */
}
// aeApiPoll 中已标记好事件的类型,这里通过mask来找到可写事件
if (fe->mask & mask & AE_WRITABLE) {
if (!fired || fe->wfileProc != fe->rfileProc) {
// 执行绑定的可写事件的 handler函数
fe->wfileProc(eventLoop,fd,fe->clientData,mask);
fired++;
}
}
...
processed++;
}
}
}
1.2 分析ae_epoll.c
,这里通过系统调用epoll,找到可读可写的fd
static int aeApiPoll(aeEventLoop *eventLoop, struct timeval *tvp) {
aeApiState *state = eventLoop->apidata;
int retval, numevents = 0;
// epfd = epoll fd, 需要监听的fd都会通过epoll_ctl 提前挂到 epfd上
// 这里等待查看可用的fd
retval = epoll_wait(state->epfd,state->events,eventLoop->setsize,
tvp ? (tvp->tv_sec*1000 + (tvp->tv_usec + 999)/1000) : -1);
if (retval > 0) {
int j;
numevents = retval;
// 遍历可用的fd,并通过el的filed数组进行标记,为后续执行做准备,
// 这里仅是标记
for (j = 0; j < numevents; j++) {
int mask = 0;
struct epoll_event *e = state->events+j;
if (e->events & EPOLLIN) mask |= AE_READABLE;
if (e->events & EPOLLOUT) mask |= AE_WRITABLE;
if (e->events & EPOLLERR) mask |= AE_WRITABLE|AE_READABLE;
if (e->events & EPOLLHUP) mask |= AE_WRITABLE|AE_READABLE;
eventLoop->fired[j].fd = e->data.fd;
eventLoop->fired[j].mask = mask;
}
} else if (retval == -1 && errno != EINTR) {
panic("aeApiPoll: epoll_wait, %s", strerror(errno));
}
return numevents;
}
1.3 由于之前绑定了acceptTcpHandler, 当ipfd 可读时会调用acceptTcpHandler
acceptTcpHandler 在 networking.c中
void acceptTcpHandler(aeEventLoop *el, int fd, void *privdata, int mask) {
int cport, cfd, max = MAX_ACCEPTS_PER_CALL;
char cip[NET_IP_STR_LEN];
UNUSED(el);
UNUSED(mask);
UNUSED(privdata);
while(max--) {
// 获取accept client对应的fd,这里由于通过epoll,避免了accept的长期阻塞
cfd = anetTcpAccept(server.neterr, fd, cip, sizeof(cip), &cport);
if (cfd == ANET_ERR) {
if (errno != EWOULDBLOCK)
serverLog(LL_WARNING,
"Accepting client connection: %s", server.neterr);
return;
}
serverLog(LL_VERBOSE,"Accepted %s:%d", cip, cport);
// 1. 根据client fd 创建了socket
// 2. 执行了acceptCommonHandler
acceptCommonHandler(connCreateAcceptedSocket(cfd),0,cip);
}
}
1.3.1 创建socket
connection.c
typedef struct ConnectionType {
void (*ae_handler)(struct aeEventLoop *el, int fd, void *clientData, int mask);
int (*connect)(struct connection *conn, const char *addr, int port, const char *source_addr, ConnectionCallbackFunc connect_handler);
int (*write)(struct connection *conn, const void *data, size_t data_len);
int (*writev)(struct connection *conn, const struct iovec *iov, int iovcnt);
int (*read)(struct connection *conn, void *buf, size_t buf_len);
void (*close)(struct connection *conn);
int (*accept)(struct connection *conn, ConnectionCallbackFunc accept_handler);
int (*set_write_handler)(struct connection *conn, ConnectionCallbackFunc handler, int barrier);
int (*set_read_handler)(struct connection *conn, ConnectionCallbackFunc handler);
const char *(*get_last_error)(struct connection *conn);
int (*blocking_connect)(struct connection *conn, const char *addr, int port, long long timeout);
ssize_t (*sync_write)(struct connection *conn, char *ptr, ssize_t size, long long timeout);
ssize_t (*sync_read)(struct connection *conn, char *ptr, ssize_t size, long long timeout);
ssize_t (*sync_readline)(struct connection *conn, char *ptr, ssize_t size, long long timeout);
int (*get_type)(struct connection *conn);
} ConnectionType;
ConnectionType CT_Socket = {
.ae_handler = connSocketEventHandler,
.close = connSocketClose,
.write = connSocketWrite,
.writev = connSocketWritev,
.read = connSocketRead,
.accept = connSocketAccept,
.connect = connSocketConnect,
.set_write_handler = connSocketSetWriteHandler,
.set_read_handler = connSocketSetReadHandler,
.get_last_error = connSocketGetLastError,
.blocking_connect = connSocketBlockingConnect,
.sync_write = connSocketSyncWrite,
.sync_read = connSocketSyncRead,
.sync_readline = connSocketSyncReadLine,
.get_type = connSocketGetType
};
connection *connCreateSocket() {
connection *conn = zcalloc(sizeof(connection));
conn->type = &CT_Socket;
conn->fd = -1;
return conn;
}
// 该函数创建了一个connection 对象,绑定了fd
connection *connCreateAcceptedSocket(int fd) {
connection *conn = connCreateSocket();
conn->fd = fd;
conn->state = CONN_STATE_ACCEPTING;
return conn;
}
1.3.2 执行 acceptCommonHandler
static void acceptCommonHandler(connection *conn, int flags, char *ip) {
...
// 最关键的一步,创建client
if ((c = createClient(conn)) == NULL) {
serverLog(LL_WARNING,
"Error registering fd event for the new client: %s (conn: %s)",
connGetLastError(conn),
connGetInfo(conn, conninfo, sizeof(conninfo)));
connClose(conn); /* May be already closed, just ignore errors */
return;
}
...
}
1.3.3 创建出client,与客户端一一对应
client *createClient(connection *conn) {
client *c = zmalloc(sizeof(client));
/* passing NULL as conn it is possible to create a non connected client.
* This is useful since all the commands needs to be executed
* in the context of a client. When commands are executed in other
* contexts (for instance a Lua script) we need a non connected client. */
if (conn) {
connEnableTcpNoDelay(conn);
if (server.tcpkeepalive)
connKeepAlive(conn,server.tcpkeepalive);
// 关键一步,在这里绑定读取事件 readQueryFromClient
connSetReadHandler(conn, readQueryFromClient);
// 将connection 与 client 绑定
connSetPrivateData(conn, c);
}
...
}
1.3.4 读事件绑定,这里是client 发命令到 server 读取的入口
connection.h
/* Register a read handler, to be called when the connection is readable.
* If NULL, the existing handler is removed.
*/
static inline int connSetReadHandler(connection *conn, ConnectionCallbackFunc func) {
return conn->type->set_read_handler(conn, func);
}
由connection 构造时的逻辑可知, 这里的type 是 CT_Socket,那么 set_read_handler 是 connSocketSetReadHandler
static int connSocketSetReadHandler(connection *conn, ConnectionCallbackFunc func) {
if (func == conn->read_handler) return C_OK;
conn->read_handler = func;
if (!conn->read_handler)
aeDeleteFileEvent(server.el,conn->fd,AE_READABLE);
else
// 这里注册了一个可读的事件,用来回调read_handler,即 readQueryFromClient
// 这里的fd 是accept 得到的 client fd
if (aeCreateFileEvent(server.el,conn->fd,
AE_READABLE,conn->type->ae_handler,conn) == AE_ERR) return C_ERR;
return C_OK;
}
到这里注册客户端发送来命令的可读事件就注册完成了,启动逻辑就完成了
到这里还是在一条线程中执行的所有指令,那么 redis 是否就是一个线程搞完所有事情呢
其实不是,redis 有两种模式,一种是单线程模式,一种是多线程模式
将在后续的文章中继续分析
标签:int,handler,redis7,eventLoop,redis,connection,源码,fd,conn From: https://www.cnblogs.com/gradyblog/p/17739866.html