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WebSocket C#服务器端+VUE客户端

时间:2022-11-03 13:55:43浏览次数:44  
标签:VUE WebSocket 服务器端 C# System private new public string

WebSocket C#服务器端

先定义一个基类

注:用于和WinSocket融合。当然不用也是可以的

clsSocket

using System;
using System.Collections.Generic;
using System.Text;

namespace CtiService
{
    abstract class clsSocket
    {
        //属性
        public string Name;

        //方法
        public abstract void m_SendData(string Data);
        public abstract void m_Close();
        public abstract bool m_IsConnected();
        public abstract bool m_IsClientNull();//界面强制登陆的client为null

        //事件定义
        //收到消息
        public delegate void LineReceivedEventHandler(clsSocket sender, string Data);
        public LineReceivedEventHandler LineReceivedEvent;
        public abstract event LineReceivedEventHandler LineReceived;

        //收消息时发生错误
        public delegate void LineReceivedErrorEventHandler(clsSocket sender, string Data);
        public LineReceivedErrorEventHandler LineReceivedErrorEvent;
        public abstract event LineReceivedErrorEventHandler LineReceivedError;

        //客户端断开连接 
        public delegate void DisconnectedEventHandler(clsSocket sender);
        public DisconnectedEventHandler DisconnectedEvent;
        public abstract event DisconnectedEventHandler Disconnected;

        //一个新连接
        public delegate void NewConnectionEventHandler();
        public NewConnectionEventHandler NewConnectionEvent;
        public abstract event NewConnectionEventHandler NewConnection;

        
 

    }
}

clsWebSocket

using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
using System.Net.Sockets;
using System.Security.Cryptography;
using WebSocket;
using System.Net;
//using System.Collections;
using myClass;


namespace CtiService
{
    class clsWebSocket : clsSocket
    {
        //private Logger logger;

        //private string name;
        //public string Name
        //{
        //    get { return name; }
        //    set { name = value; }
        //}

        private Boolean isDataMasked;
        public Boolean IsDataMasked
        {
            get { return isDataMasked; }
            set { isDataMasked = value; }
        }

        public Socket ConnectionSocket;

        private int MaxBufferSize;
        private string Handshake;
        private string New_Handshake;

        public byte[] receivedDataBuffer;
        private byte[] FirstByte;
        private byte[] LastByte;
        private byte[] ServerKey1;
        private byte[] ServerKey2;


        //public event NewConnectionEventHandler NewConnection;
        //public event DataReceivedEventHandler DataReceived;
        //public event DisconnectedEventHandler Disconnected;

        #region 委托,事件
        //收到消息
        public override event LineReceivedEventHandler LineReceived
        {
            add
            {
                LineReceivedEvent = (LineReceivedEventHandler)System.Delegate.Combine(LineReceivedEvent, value);
            }
            remove
            {
                LineReceivedEvent = (LineReceivedEventHandler)System.Delegate.Remove(LineReceivedEvent, value);
            }
        }
        ////收消息时发生错误
        public override event LineReceivedErrorEventHandler LineReceivedError
        {
            add
            {
                LineReceivedErrorEvent = (LineReceivedErrorEventHandler)System.Delegate.Combine(LineReceivedErrorEvent, value);
            }
            remove
            {
                LineReceivedErrorEvent = (LineReceivedErrorEventHandler)System.Delegate.Remove(LineReceivedErrorEvent, value);
            }
        }
        ////WebSocket中客户端断开连接
        public override event DisconnectedEventHandler Disconnected
        {
            add
            {
                DisconnectedEvent = (DisconnectedEventHandler)System.Delegate.Combine(DisconnectedEvent, value);
            }
            remove
            {
                DisconnectedEvent = (DisconnectedEventHandler)System.Delegate.Remove(DisconnectedEvent, value);
            }
        }
        //一个新连接
        public override event NewConnectionEventHandler NewConnection
        {
            add
            {
                NewConnectionEvent = (NewConnectionEventHandler)System.Delegate.Combine(NewConnectionEvent, value);
            }
            remove
            {
                NewConnectionEvent = (NewConnectionEventHandler)System.Delegate.Remove(NewConnectionEvent, value);
            }
        }
        #endregion


        public clsWebSocket()
        {
            //logger = new Logger();

            MaxBufferSize = 1024*100;
            receivedDataBuffer = new byte[MaxBufferSize];
            FirstByte = new byte[MaxBufferSize];
            LastByte = new byte[MaxBufferSize];
            FirstByte[0] = 0x00;
            LastByte[0] = 0xFF;

            Handshake = "HTTP/1.1 101 Web Socket Protocol Handshake" + Environment.NewLine;
            Handshake += "Upgrade: WebSocket" + Environment.NewLine;
            Handshake += "Connection: Upgrade" + Environment.NewLine;
            Handshake += "Sec-WebSocket-Origin: " + "{0}" + Environment.NewLine;
            Handshake += string.Format("Sec-WebSocket-Location: " + "ws://{0}:4141/chat" + Environment.NewLine, this.getLocalmachineIPAddress());
            Handshake += Environment.NewLine;

            New_Handshake = "HTTP/1.1 101 Switching Protocols" + Environment.NewLine;
            New_Handshake += "Upgrade: WebSocket" + Environment.NewLine;
            New_Handshake += "Connection: Upgrade" + Environment.NewLine;
            New_Handshake += "Sec-WebSocket-Accept: {0}" + Environment.NewLine;
            New_Handshake += Environment.NewLine;
        }

        public override bool m_IsConnected()
        {
            if (this.ConnectionSocket == null)//界面强制登陆的client为null
            { return false; }
            //client.Client.Connected 
            //client.Client.Poll 
            return ConnectionSocket.Connected;
        }

        //界面强制登陆的client为null
        public override bool m_IsClientNull()
        {
            if (this.ConnectionSocket == null)//界面强制登陆的client为null
            { return true; }
            else
            { return false; }
        }

        /// <summary>
        /// 断开连接
        /// </summary>
        public override void m_Close()
        {
            try
            {
                ConnectionSocket.Close();
            }
            catch (Exception ex)
            {
                clsLogHelper.m_CreateErrorLogTxt("WebSocket m_Close: " + Name, "断开连接", ex.Message);
            }
        }
        
        /// <summary>
        /// 发送消息
        /// </summary>
        /// <param name="Data">消息内容</param>
        public override void m_SendData(string strMsg)
        {
            try
            {
                if (!ConnectionSocket.Connected == true)//如果连接断开则不再发送信息
                {
                    clsLogHelper.m_CreateErrorLogTxt("WebSocket m_SendData: " + Name, "如果连接断开则不再发送信息","");
                    return;
                }
                //两种协议 
                if (this.IsDataMasked)//是否数据屏蔽
                {
                    clsDataFrame dr = new clsDataFrame(strMsg);
                    this.ConnectionSocket.Send(dr.GetBytes());
                }
                else
                {
                    this.ConnectionSocket.Send(FirstByte);
                    this.ConnectionSocket.Send(Encoding.UTF8.GetBytes(strMsg));
                    this.ConnectionSocket.Send(LastByte);
                }

            }
            catch (Exception ex)
            {
                clsLogHelper.m_CreateErrorLogTxt("WebSocket m_SendData: " + Name + "," + strMsg, "发送消息", ex.Message);
            }
        }


        private void m_Read(IAsyncResult status)
        {
            if (!ConnectionSocket.Connected) return;
            string messageReceived = string.Empty;
            clsDataFrame dr = new clsDataFrame(receivedDataBuffer);

            try
            {
                if (!this.isDataMasked)
                {
                    // Web Socket protocol: messages are sent with 0x00 and 0xFF as padding bytes
                    System.Text.UTF8Encoding decoder = new System.Text.UTF8Encoding();
                    int startIndex = 0;
                    int endIndex = 0;

                    // Search for the start byte
                    while (receivedDataBuffer[startIndex] == FirstByte[0]) startIndex++;
                    // Search for the end byte
                    endIndex = startIndex + 1;
                    while (receivedDataBuffer[endIndex] != LastByte[0] && endIndex != MaxBufferSize - 1) endIndex++;
                    if (endIndex == MaxBufferSize - 1) endIndex = MaxBufferSize;

                    // Get the message
                    messageReceived = decoder.GetString(receivedDataBuffer, startIndex, endIndex - startIndex);
                }
                else
                {
                    messageReceived = dr.Text;
                }

                if ((messageReceived.Length == MaxBufferSize && messageReceived[0] == Convert.ToChar(65533)) ||
                    messageReceived.Length == 0)
                {
                    //logger.Log("接受到的信息 [\"" + string.Format("logout:{0}",this.name) + "\"]");
                    if (DisconnectedEvent != null)//WebSocket中客户端断开连接
                        DisconnectedEvent(this);
                }
                else
                {
                    //接受到的信息
                    if (this.LineReceivedEvent != null)
                    {
                        //logger.Log("接受到的信息 [\"" + messageReceived + "\"]");
                        this.LineReceivedEvent(this, messageReceived);
                    }
                    Array.Clear(receivedDataBuffer, 0, receivedDataBuffer.Length);
                    ConnectionSocket.BeginReceive(receivedDataBuffer, 0, receivedDataBuffer.Length, 0, new AsyncCallback(m_Read), null);
                }
            }
            catch(Exception ex)
            {
                //logger.Log(ex.Message);
                //logger.Log("Socket连接将会被终止。");
                if (DisconnectedEvent != null)//Socket连接将会被终止
                    DisconnectedEvent(this);

                myClass.clsLogHelper.m_CreateErrorLogTxt("WebSocket Read: " + Name, "读取异步信息流", ex.Message);
                //this.m_Close();
                Thread.CurrentThread.Abort();
            }
        }

        private void BuildServerPartialKey(int keyNum, string clientKey)
        {
            string partialServerKey = "";
            byte[] currentKey;
            int spacesNum = 0;
            char[] keyChars = clientKey.ToCharArray();
            foreach (char currentChar in keyChars)
            {
                if (char.IsDigit(currentChar)) partialServerKey += currentChar;
                if (char.IsWhiteSpace(currentChar)) spacesNum++;
            }
            try
            {
                currentKey = BitConverter.GetBytes((int)(Int64.Parse(partialServerKey) / spacesNum));
                if (BitConverter.IsLittleEndian) Array.Reverse(currentKey);

                if (keyNum == 1) ServerKey1 = currentKey;
                else ServerKey2 = currentKey;
            }
            catch
            {
                if (ServerKey1 != null) Array.Clear(ServerKey1, 0, ServerKey1.Length);
                if (ServerKey2 != null) Array.Clear(ServerKey2, 0, ServerKey2.Length);
            }
        }

        private byte[] BuildServerFullKey(byte[] last8Bytes)
        {
            //try
            //{
                byte[] concatenatedKeys = new byte[16];
                Array.Copy(ServerKey1, 0, concatenatedKeys, 0, 4);
                Array.Copy(ServerKey2, 0, concatenatedKeys, 4, 4);
                Array.Copy(last8Bytes, 0, concatenatedKeys, 8, 8);

                // MD5 Hash
                System.Security.Cryptography.MD5 MD5Service = System.Security.Cryptography.MD5.Create();
                return MD5Service.ComputeHash(concatenatedKeys);

            //}
            //catch (Exception ex)
            //{
            //    clsLogHelper.m_CreateErrorLogTxt("WebSocket BuildServerFullKey: ", "", ex.Message);
            //}
        }

        public void ManageHandshake(IAsyncResult status)
        {
            try
            {
                string header = "Sec-WebSocket-Version:";
                int HandshakeLength = (int)status.AsyncState;
                byte[] last8Bytes = new byte[8];

                System.Text.UTF8Encoding decoder = new System.Text.UTF8Encoding();
                String rawClientHandshake = decoder.GetString(receivedDataBuffer, 0, HandshakeLength);

                Array.Copy(receivedDataBuffer, HandshakeLength - 8, last8Bytes, 0, 8);

                //现在使用的是比较新的Websocket协议
                if (rawClientHandshake.IndexOf(header) != -1)
                {
                    this.isDataMasked = true;
                    string[] rawClientHandshakeLines = rawClientHandshake.Split(new string[] { Environment.NewLine }, System.StringSplitOptions.RemoveEmptyEntries);
                    string acceptKey = "";
                    foreach (string Line in rawClientHandshakeLines)
                    {
                        Console.WriteLine(Line);
                        if (Line.Contains("Sec-WebSocket-Key:"))
                        {
                            acceptKey = ComputeWebSocketHandshakeSecurityHash09(Line.Substring(Line.IndexOf(":") + 2));
                        }
                    }

                    New_Handshake = string.Format(New_Handshake, acceptKey);
                    byte[] newHandshakeText = Encoding.UTF8.GetBytes(New_Handshake);
                    ConnectionSocket.BeginSend(newHandshakeText, 0, newHandshakeText.Length, 0, HandshakeFinished, null);
                    return;
                }

                string ClientHandshake = decoder.GetString(receivedDataBuffer, 0, HandshakeLength - 8);

                string[] ClientHandshakeLines = ClientHandshake.Split(new string[] { Environment.NewLine }, System.StringSplitOptions.RemoveEmptyEntries);

                ///logger.Log("新的连接请求来自" + ConnectionSocket.LocalEndPoint + "。正在准备连接 ...");

                // Welcome the new client
                foreach (string Line in ClientHandshakeLines)
                {
                    //logger.Log(Line);
                    if (Line.Contains("Sec-WebSocket-Key1:"))
                        BuildServerPartialKey(1, Line.Substring(Line.IndexOf(":") + 2));
                    if (Line.Contains("Sec-WebSocket-Key2:"))
                        BuildServerPartialKey(2, Line.Substring(Line.IndexOf(":") + 2));
                    if (Line.Contains("Origin:"))
                        try
                        {
                            Handshake = string.Format(Handshake, Line.Substring(Line.IndexOf(":") + 2));
                        }
                        catch
                        {
                            Handshake = string.Format(Handshake, "null");
                        }
                }
                // Build the response for the client
                byte[] HandshakeText = Encoding.UTF8.GetBytes(Handshake);
                byte[] serverHandshakeResponse = new byte[HandshakeText.Length + 16];
                byte[] serverKey = BuildServerFullKey(last8Bytes);
                Array.Copy(HandshakeText, serverHandshakeResponse, HandshakeText.Length);
                Array.Copy(serverKey, 0, serverHandshakeResponse, HandshakeText.Length, 16);

                //logger.Log("发送握手信息 ...");
                ConnectionSocket.BeginSend(serverHandshakeResponse, 0, HandshakeText.Length + 16, 0, HandshakeFinished, null);
                //logger.Log(Handshake);

            }
            catch (Exception ex)
            {
                clsLogHelper.m_CreateErrorLogTxt("WebSocket ManageHandshake: "  + status.ToString(), "", ex.Message);
            }
        }

        public static String ComputeWebSocketHandshakeSecurityHash09(String secWebSocketKey)
        {
            const String MagicKEY = "258EAFA5-E914-47DA-95CA-C5AB0DC85B11";
            String secWebSocketAccept = String.Empty;
            // 1. Combine the request Sec-WebSocket-Key with magic key.
            String ret = secWebSocketKey + MagicKEY;
            // 2. Compute the SHA1 hash
            SHA1 sha = new SHA1CryptoServiceProvider();
            byte[] sha1Hash = sha.ComputeHash(Encoding.UTF8.GetBytes(ret));
            // 3. Base64 encode the hash
            secWebSocketAccept = Convert.ToBase64String(sha1Hash);
            return secWebSocketAccept;
        }

        private void HandshakeFinished(IAsyncResult status)
        {
            ConnectionSocket.EndSend(status);
            ConnectionSocket.BeginReceive(receivedDataBuffer, 0, receivedDataBuffer.Length, 0, new AsyncCallback(m_Read), null);
            if (this.NewConnectionEvent != null)
                this.NewConnectionEvent();
        }

        private IPAddress getLocalmachineIPAddress()
        {
            string strHostName = Dns.GetHostName();
            IPHostEntry ipEntry = Dns.GetHostEntry(strHostName);

            foreach (IPAddress ip in ipEntry.AddressList)
            {
                //IPV4
                if (ip.AddressFamily == AddressFamily.InterNetwork)
                    return ip;
            }

            return ipEntry.AddressList[0];
        }

    }
}

frmMain 窗体中调用方式

 private int intWebSocketPort = 5011;// WebSocket 监听端口 默认:5011
 private Socket WebSocketListener;
 private System.Threading.Thread WebSocketListenerThread;
 delegate void RecTcpMessage(clsSocket myAgentTcp, string strData);

在 窗体 Load 事件中 开始监听

//WebSocket
this.WebSocketListenerThread = new System.Threading.Thread(new System.Threading.ThreadStart(m_WebSocketDoListen));
this.WebSocketListenerThread.Start();

在窗体关闭事件中  调用关闭监听

private void m_StopDoListen()
{
     if (this.WebSocketListener != null)
     {
         this.WebSocketListener.Close();
     }   
}

开始监听 函数

注:这句  System.Threading.Thread.Sleep(100);   非常重要

如果网页不能在iframe中固定,需要刷新时(尤其是VUE这种单页不断刷新整页时)  线程等待100 毫秒 太短了,网页刷新后则不能再正确连接

解决方法: 将 100  改为 3000  在Vue上新测没问题

#region WebSocket 监听
        private void m_WebSocketDoListen()
        {
            try
            {
                Char char1 = Convert.ToChar(65533);
                this.WebSocketListener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.IP);
                this.WebSocketListener.Bind(new IPEndPoint(this.IPV4, this.intWebSocketPort));
                this.WebSocketListener.Listen(500);//ConnectionsQueueLength
                while (true)
                {
                    Socket sc = this.WebSocketListener.Accept();
                    if (sc != null)
                    {
                        //System.Threading.Thread.Sleep(100);
                        System.Threading.Thread.Sleep(3000);
                        clsWebSocket socketConn = new clsWebSocket();
                        socketConn.ConnectionSocket = sc;
                        //socketConn.NewConnection += new NewConnectionEventHandler(socketConn_NewConnection);
                        socketConn.LineReceived += new clsSocket.LineReceivedEventHandler(m_OnLineReceived);//收到消息
                        socketConn.LineReceivedError += new clsSocket.LineReceivedErrorEventHandler(m_OnLineReceivedError);//收到消息时出错
                        socketConn.Disconnected += new clsSocket.DisconnectedEventHandler(m_Disconnected);//WebSocket中客户端断开连接
                        socketConn.ConnectionSocket.BeginReceive(socketConn.receivedDataBuffer,
                                                                 0, socketConn.receivedDataBuffer.Length,
                                                                 0, new AsyncCallback(socketConn.ManageHandshake),
                                                                 socketConn.ConnectionSocket.Available);;
                    }
                }
            }
            catch (Exception ex)//
            {
                myClass.clsLogHelper.m_CreateErrorLogTxt("WebScript StartServer", "出错", ex.Message.ToString());
            }
        }
        #endregion

收到消息 和  连接异常  和 WebSocket中断 回调函数

注:这里我用的是窗体及多线程,所以当从 WebSocket线程中 回到窗体线程 时需要用到 委托

        //在线用户接收信息时出错
        private void m_OnLineReceivedError(clsSocket myAgentTcp, string strData)
        {
            try
            {
                RecTcpMessage dh = new RecTcpMessage(m_RecTcpMessageError);
                this.Invoke(dh, new object[] { myAgentTcp, strData });
            }
            catch (System.Exception ex)
            {
                clsLogHelper.m_CreateErrorLogTxt("frmMain m_OnLineReceivedError", myAgentTcp.Name.ToString() + "," + strData, ex.Message.ToString());
            }
        }
        private void m_RecTcpMessageError(clsSocket myAgentTcp, string strData)
        {
              
            
        }
        //事件, 接收信息
        private void m_OnLineReceived(clsSocket myAgentTcp, string strData)
        {
            try
            {
                RecTcpMessage dh = new RecTcpMessage(m_RecTcpMessage);
                this.Invoke(dh, new object[] { myAgentTcp, strData });
            }
            catch (System.Exception ex)
            {
                clsLogHelper.m_CreateErrorLogTxt("frmMain m_OnLineReceived", myAgentTcp.Name.ToString() + "," + strData, ex.Message.ToString());
            }
        }

        //WebSocket中客户端主动 断开连接
        private void m_Disconnected(clsSocket myAgentTcp)
        {
          
        }

        private void m_RecTcpMessage(clsSocket myAgentTcp, string strData)
        {
             
        }
        #endregion
获取IP地址 
注:现在大多服务器都是 双网卡。所以要用于websocket的Ip需要指定
#region 获取IP地址
        private IPAddress m_GetIPV4Address()
        {
 
            string strHostName = Dns.GetHostName();
            IPHostEntry ipEntry = Dns.GetHostEntry(strHostName);

            foreach (IPAddress ip in ipEntry.AddressList)
            {
                //IPV4
                if (ip.ToString() == "192.168.214.1")
                {
                    return ip;
                }
                //if (ip.AddressFamily == AddressFamily.InterNetwork)
                //    return ip;
            }

            return ipEntry.AddressList[0];
        }
         
        #endregion

 

VUE客户端

代码量有点大,我只列出用到的地方

path:"ws://192.168.214.1:5011/chat/",    //WebSocket服务器地址

websock: null,   //websock 连接对象 页面级

<script>
import { mapState } from "vuex";
export default {
  
  name: '',
  props: {},
  data() {
    return {
      pageContentData: [],
      activeIndex: '0',
      currentPage4: 1,
      path:"ws://192.168.214.1:5011/chat/",
      websock: null,
      total: 20
    }
  },
 created() {
      this.initWebSocket();//初始化 连接websocket
  },
  destroyed() {this.websock.close() //离开路由 关闭网页或刷新 之后断开websocket连接
  },

具体函数实现

methods: {
  
  
    initWebSocket(){ //初始化weosocket

        const wsuri = "ws://192.168.214.1:5011/chat/";
        console.log("打开一个websocket " +wsuri); 

        this.websock = new WebSocket(wsuri);
        this.websock.onmessage = this.websocketonmessage;
        this.websock.onopen = this.websocketonopen;
        this.websock.onerror = this.websocketonerror;
        this.websock.onclose = this.websocketclose;
      },
      websocketonopen(){ //连接建立之后执行send方法发送数据
        //let actions = {"test":"12345"};
        //this.websocketsend(JSON.stringify(actions));
        let strMsg="@&l_login:1005,1005,1005";
        this.websocketsend(strMsg);
        console.log("连接建立成功 发 " +strMsg); 
      },
      websocketonerror(){//连接建立失败重连
        this.initWebSocket();
      },
      websocketonmessage(e){ //数据接收
        //const redata = JSON.parse(e.data);
        console.log("数据接收 " +e.data); 
      },
      websocketsend(Data){//数据发送
        this.websock.send(Data);
      },
      websocketclose(e){  //关闭
        console.log('断开连接',e);
      }, 
}

 

标签:VUE,WebSocket,服务器端,C#,System,private,new,public,string
From: https://www.cnblogs.com/hailexuexi/p/16854230.html

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