在游戏开发的世界里,用代码构建一个充满趣味的游戏是一次极具挑战与收获的旅程。今天,我将带大家深入了解我用 Java 开发的 “黄金矿工” 游戏背后的代码逻辑和实现细节,一同领略编程与游戏结合的魅力。
一、引言
这款 “黄金矿工” 游戏拥有经典的玩法,玩家通过操控钩子抓取屏幕中的各种物体,包括黄金、石头和炸弹等,目标是在规定时间内达到一定的积分以进入下一关。同时,游戏还配备了登录注册系统,确保玩家数据的记录和管理,为游戏增添了一份完整性和个性化体验。
以回忆经典游戏 “黄金矿工” 引入,提到这款游戏曾经带给我们的欢乐和挑战,然后引出自己通过代码实现这款游戏的经历,激发读者兴趣。
二、登录注册模块
登录注册模块是玩家进入游戏的门户,其界面设计和功能实现都经过精心构思。基本代码如下:
import javax.swing.*;
import javax.swing.border.Border;
import java.awt.*;
import java.sql.*;
public class LoginFrame extends JFrame {
JTextField usernameField;
private JPasswordField passwordField;
public LoginFrame() {
createUI();
}
private void createUI() {
setTitle("登录界面");
setSize(400, 250);
setLocationRelativeTo(null);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setLayout(new GridBagLayout());
GridBagConstraints gridBagConstraints = new GridBagConstraints();
gridBagConstraints.fill = GridBagConstraints.HORIZONTAL;
gridBagConstraints.insets = new Insets(10, 10, 10, 10);
JLabel background = new JLabel(new ImageIcon("imgs/LogBg.png"));
background.setLayout(null);
setContentPane(background);
Font customFont = loadCustomFont("Fonts/Uranus_Pixel_11Px.ttf");
JLabel usernameLabel = new JLabel("用户名:");
usernameLabel.setHorizontalAlignment(JLabel.RIGHT);
usernameLabel.setFont(customFont);
usernameLabel.setBounds(30, 50, 80, 25);
usernameLabel.setBackground(new Color(0, 0, 139));
background.add(usernameLabel);
usernameField = new JTextField(20);
usernameField.setBounds(120, 50, 180, 25);
background.add(usernameField);
JLabel passwordLabel = new JLabel("密码:");
passwordLabel.setHorizontalAlignment(JLabel.RIGHT);
passwordLabel.setFont(customFont);
passwordLabel.setBounds(30, 100, 80, 25);
background.add(passwordLabel);
passwordField = new JPasswordField(20);
passwordField.setBounds(120, 100, 180, 25);
background.add(passwordField);
JButton loginButton = new JButton("登录");
loginButton.setBounds(120, 150, 80, 25);
background.add(loginButton);
loginButton.addActionListener(e -> login());
loginButton.setFont(customFont);
loginButton.setBackground(new Color(238, 246, 140, 255));
loginButton.setForeground(Color.black);
loginButton.setBorder(createRoundedBorder(0, new Color(0, 120, 215), new Color(255, 255, 255)));
loginButton.setFocusPainted(false);
JButton registerButton = new JButton("注册");
registerButton.setBounds(220, 150, 80, 25);
background.add(registerButton);
registerButton.addActionListener(e -> register());
registerButton.setFont(customFont);
registerButton.setBackground(new Color(238, 246, 140, 255));
registerButton.setForeground(Color.black);
registerButton.setBorder(createRoundedBorder(0, new Color(0, 120, 215), new Color(255, 255, 255)));
registerButton.setFocusPainted(false);
JButton closeButton = new JButton();
closeButton.setIcon(new ImageIcon("imgs/close.png"));
closeButton.setBounds(380, 5, 15, 15);
background.add(closeButton);
closeButton.addActionListener(e -> System.exit(0));
closeButton.setBackground(new Color(220, 20, 60, 116));
closeButton.setForeground(Color.WHITE);
closeButton.setBorder(BorderFactory.createLineBorder(Color.GRAY));
getRootPane().setWindowDecorationStyle(JRootPane.NONE);
setUndecorated(true);
Timer timer = new Timer(10, null);
timer.addActionListener(e -> {
if (getOpacity() < 1.0) {
setOpacity((float) (getOpacity() + 0.1));
} else {
timer.stop();
}
});
timer.start();
setVisible(true);
}
private Border createRoundedBorder(int radius, Color borderColor, Color backgroundColor) {
return new Border() {
@Override
public void paintBorder(Component c, Graphics g, int x, int y, int width, int height) {
Graphics2D g2d = (Graphics2D) g.create();
g2d.setColor(borderColor);
g2d.drawRoundRect(x, y, width - 1, height - 1, radius, radius);
g2d.dispose();
}
@Override
public Insets getBorderInsets(Component c) {
return new Insets(radius, radius, radius, radius);
}
@Override
public boolean isBorderOpaque() {
return true;
}
};
}
void login() {
String username = usernameField.getText();
String password = new String(passwordField.getPassword());
if (checkLogin(username, password)) {
JOptionPane.showMessageDialog(this, "登录成功!");
dispose();
callAfterLogin();
new Thread(() -> {
MusicPlayer player = new MusicPlayer();
try {
player.playBgMusic("sounds/background.mp3");
} catch (InterruptedException e) {
throw new RuntimeException(e);
}
}).start();
} else {
JOptionPane.showMessageDialog(this, "登录失败,请检查用户名和密码!", "错误", JOptionPane.ERROR_MESSAGE);
}
}
private boolean checkLogin(String username, String password) {
String DB_URL = "jdbc:sqlserver://localhost:1433;DatabaseName=text;encrypt=true;trustServerCertificate=true;";
String USER = "sa";
String PASS = "1";
try (Connection conn = DriverManager.getConnection(DB_URL, USER, PASS);
Statement stmt = conn.createStatement();
ResultSet rs = stmt.executeQuery("SELECT * FROM info WHERE username='" + username + "' AND password='" + password + "'")) {
if (rs.next()) {
return true;
}
} catch (SQLException e) {
e.printStackTrace();
}
return false;
}
private void callAfterLogin() {
new Thread(() -> {
new GameWin().launch();
}).start();
}
private void register() {
String username = usernameField.getText();
String password = new String(passwordField.getPassword());
if (username.isEmpty() || password.isEmpty()) {
JOptionPane.showMessageDialog(this, "用户名和密码不能为空!", "错误", JOptionPane.ERROR_MESSAGE);
return;
}
String DB_URL = "jdbc:sqlserver://localhost:1433;DatabaseName=text;encrypt=true;trustServerCertificate=true;";
String USER = "sa";
String PASS = "1";
try (Connection conn = DriverManager.getConnection(DB_URL, USER, PASS);
Statement stmt = conn.createStatement()) {
String sql = "INSERT INTO info (username, password) VALUES ('" + username + "', '" + password + "')";
int result = stmt.executeUpdate(sql);
if (result > 0) {
JOptionPane.showMessageDialog(this, "注册成功!");
} else {
JOptionPane.showMessageDialog(this, "注册失败,请重试。", "错误", JOptionPane.ERROR_MESSAGE);
}
} catch (SQLException e) {
e.printStackTrace();
JOptionPane.showMessageDialog(this, "数据库连接失败,请检查配置。", "错误", JOptionPane.ERROR_MESSAGE);
}
}
static Font loadCustomFont(String fontPath) {
try {
Font customFont = Font.createFont(Font.TRUETYPE_FONT, new java.io.File(fontPath));
customFont = customFont.deriveFont(Font.PLAIN, 16f);
GraphicsEnvironment.getLocalGraphicsEnvironment().registerFont(customFont);
return customFont;
} catch (Exception e) {
e.printStackTrace();
return new Font("SansSerif", Font.PLAIN, 16);
}
}
public static void main(String[] args) {
new LoginFrame();
}
}
在这段代码中,LoginFrame
类负责构建登录界面,通过 GridBagLayout
和自定义布局设置,将背景图片、标签、文本框、按钮等组件合理地放置在界面上,营造出美观且易用的登录环境。createRoundedBorder
方法创建了独特的圆形边框样式,为按钮增添了一份精致感。登录和注册功能分别通过 login
和 register
方法实现,它们与数据库进行交互,验证登录信息或插入新用户数据,确保用户认证的准确性和安全性。
三、游戏主界面与核心玩法
1.背景绘制
import java.awt.*;
public class Bg {
static int level = 1;
int goal = level * 15;
static int count = 0;
static int waterNum = 3;
static boolean waterFlag = false;
long startTime;
long endTime;
int price = (int) (Math.random() * 10);
boolean shop = false;
Image bg = Toolkit.getDefaultToolkit().getImage("imgs/bg.png");
Image bg2 = Toolkit.getDefaultToolkit().getImage("imgs/Bg2.png");
Image peo = Toolkit.getDefaultToolkit().getImage("imgs/peo.png");
Image water = Toolkit.getDefaultToolkit().getImage("imgs/water.png");
Image victory = Toolkit.getDefaultToolkit().getImage("imgs/victory.png");
Image failed = Toolkit.getDefaultToolkit().getImage("imgs/failed.png");
void paintSelf(Graphics g) {
Image curBg = (GameWin.state % 2 == 1 ? bg : bg2);
g.drawImage(curBg, 0, 0, null);
switch (GameWin.state) {
case 0:
Bg.drawWord(g, 40, Color.BLACK, "单击右键", 260, 360);
Bg.drawWord(g, 80, Color.black, "开始游戏", 200, 460);
break;
case 1:
g.drawImage(peo, 310, 65, null);
Bg.drawWord(g, 30, Color.black, "积分:" + count, 30, 150);
g.drawImage(water, 450, 40, null);
Bg.drawWord(g, 30, Color.black, "*" + waterNum, 510, 70);
Bg.drawWord(g, 20, Color.black, "第" + level + "关", 30, 60);
Bg.drawWord(g, 30, Color.black, "目标" + goal, 30, 110);
endTime = System.currentTimeMillis();
long tim = 20 - (endTime - startTime) / 1000;
Bg.drawWord(g, 30, Color.black, "时间:" + (tim > 0 ? tim : 0), 520, 150);
break;
case 2:
g.drawImage(water, 300, 400, null);
Bg.drawWord(g, 30, Color.black, "价格:" + price, 300, 500);
Bg.drawWord(g, 30, Color.black, "是否购买?", 300, 550);
if (shop) {
count = count - price;
waterNum++;
shop = false;
GameWin.state = 1;
startTime = System.currentTimeMillis();
}
break;
case 3:
g.drawImage(failed, 210, 220, null);
Bg.drawWord(g, 70, Color.red, "积分:" + count, 260, 420);
Bg.drawWord(g, 40, Color.orange, "单击左键重新开始游戏", 160, 480);
break;
case 4:
g.drawImage(victory, 190, 220, null);
Bg.drawWord(g, 40, Color.red, "您获得的积分为:" + count, 200, 420);
Bg.drawWord(g, 30, Color.black, "单击左键重新开始游戏", 220, 480);
break;
}
}
boolean gameTime() {
long tim = (endTime - startTime) / 1000;
return tim > 20;
}
void reGame() {
level = 1;
goal = level * 15;
count = 0;
waterNum = 3;
waterFlag = false;
}
public static void drawWord(Graphics g, int size, Color color, String str, int x, int y) {
g.setColor(color);
g.setFont(new Font("Uranus_Pixel_11Px", Font.PLAIN, size));
g.drawString(str, x, y);
}
}
2.游戏逻辑
描述游戏的基本逻辑,包括如何使用Swing组件来绘制游戏界面,以及如何处理用户交互
import javax.swing.*;
import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.ArrayList;
import java.util.List;
public class GameWin extends JFrame {
static int state;
List<Object> objectList = new ArrayList<>();
Bg bg = new Bg();
Line line = new Line(this);
{
boolean isPlace = true;
for (int i = 0; i < 11; i++) {
double random = Math.random();
Gold gold;
if (random < 0.3) {
gold = new GoldMini();
} else if (random < 0.7) {
gold = new Gold();
} else {
gold = new GoldPlus();
}
for (Object obj : objectList) {
if (gold.getRec().intersects(obj.getRec())) {
isPlace = false;
}
}
if (isPlace) {
objectList.add(gold);
} else {
isPlace = true;
i--;
}
}
for (int i = 0; i < 5; i++) {
Rock rock = new Rock();
for (Object obj : objectList) {
if (rock.getRec().intersects(obj.getRec())) {
isPlace = false;
}
}
if (isPlace) {
objectList.add(rock);
} else {
isPlace = true;
i--;
}
}
for (int i = 0; i < 2; i++) {
Bomb bomb = new Bomb();
isPlace = true;
for (Object obj : objectList) {
if (bomb.getRec().intersects(obj.getRec())) {
isPlace = false;
}
}
if (isPlace) {
objectList.add(bomb);
}
else {
i--;
}
}
}
Image offScreenImage;
public void launch() {
setTitle("黄金矿工");
setDefaultCloseOperation(EXIT_ON_CLOSE);
setSize(768, 1000);
setLocationRelativeTo(null);
addMouseListener(new MouseAdapter() {
@Override
public void mouseClicked(MouseEvent e) {
super.mouseClicked(e);
switch (state) {
case 0:
if (e.getButton() == 3) {
state = 1;
bg.startTime = System.currentTimeMillis();
}
break;
case 1:
if (e.getButton() == 1 && line.state == 0) {
line.state = 1;
}
if (e.getButton() == 3 && line.state == 3 && Bg.waterNum > 0) {
Bg.waterFlag = true;
Bg.waterNum--;
new Thread(() -> {
MusicPlayer player = new MusicPlayer();
try {
player.playMusic("sounds/water.mp3");
} catch (InterruptedException a) {
throw new RuntimeException(a);
}
}).start();
}
break;
case 2:
if (e.getButton() == 1) {
bg.shop = true;
}
if (e.getButton() == 3) {
state = 1;
bg.startTime = System.currentTimeMillis();
}
break;
case 3:
case 4:
if (e.getButton() == 1) {
state = 0;
bg.reGame();
line.reGame();
}
break;
}
}
});
setVisible(true);
while (true) {
repaint();
nextLevel();
try {
Thread.sleep(10);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
public void nextLevel() {
if (bg.gameTime() && state == 1) {
if (Bg.count >= bg.goal) {
if (Bg.level == 5) {
state = 4;
new Thread(() -> {
MusicPlayer player = new MusicPlayer();
try {
player.playMusic("sounds/victory.mp3");
} catch (InterruptedException a) {
throw new RuntimeException(a);
}
}).start();
} else {
state = 2;
Bg.level++;
}
} else {
state = 3;
new Thread(() -> {
MusicPlayer player = new MusicPlayer();
try {
player.playMusic("sounds/fail.mp3");
} catch (InterruptedException a) {
throw new RuntimeException(a);
}
}).start();
}
dispose();
GameWin gameWin1 = new GameWin();
gameWin1.launch();
}
}
@Override
public void paint(Graphics g) {
offScreenImage = this.createImage(768, 1000);
Graphics gImage = offScreenImage.getGraphics();
bg.paintSelf(gImage);
if (line.currentExplosion!= null) {
line.currentExplosion.update();
if (!line.currentExplosion.isActive()) {
line.currentExplosion = null; // 释放爆炸实例,等待下次触发新的爆炸
}
}
if (state == 1) {
for (Object obj : objectList) {
obj.paintSelf(gImage);
}
line.paintSelf(gImage);
}
g.drawImage(offScreenImage, 0, 0, null);
}
}
在 GameWin
类中,首先通过一系列随机算法初始化游戏中的物体列表,确保各种物体在屏幕上的分布合理且不重叠。launch
方法设置了游戏窗口的基本属性,并添加了鼠标点击事件监听器,根据游戏的不同状态(如准备阶段、游戏进行阶段、商店阶段、胜利或失败阶段)处理玩家的鼠标操作,例如点击右键开始游戏、点击左键发射钩子、使用道具等。nextLevel
方法实时检查游戏时间和得分情况,判断是否进入下一关、胜利或失败,并进行相应的界面切换和音乐播放。paint
方法则负责绘制游戏画面,通过双缓冲技术(使用 offScreenImage
)先在后台绘制所有元素,然后一次性将完整画面绘制到屏幕上,提高了画面的绘制效率和流畅性。
2.游戏对象和碰撞检测
介绍游戏中的对象(如金块、岩石、炸药桶)以及如何实现它们之间的碰撞检测
import java.awt.*;
public class Object {
int x;
int y;
int width;
int height;
Image img;
boolean flag;
int m;
int count;
int type;
boolean isBomb = false;
int bombRadius;
void paintSelf(Graphics g) {
g.drawImage(img, x, y, null);
}
public int getWidth() {
return width;
}
public Rectangle getRec() {
return new Rectangle(x, y, width, height);
}
public int getBombRadius() {
return bombRadius;
}
}
介绍炸药桶对象
import java.awt.*;
public class Bomb extends Object {
Bomb() {
this.x = (int) (Math.random() * 700);
this.y = (int) (Math.random() * 550 + 300);
this.width = 123;
this.height = 133;
this.flag = false;
this.m = 30;
this.count = 0;
this.type = 3;
this.img = Toolkit.getDefaultToolkit().getImage("imgs/炸药桶.png");
this.isBomb = true;
this.bombRadius = 50;
}
}
介绍金块对象
import java.awt.*;
public class Gold extends Object {
Gold() {
this.x = (int) (Math.random() * 700);
this.y = (int) (Math.random() * 520 + 400);
this.width = 52;
this.height = 52;
this.flag = false;
this.m = 30;
this.count = 4;
this.type = 1;
this.img = Toolkit.getDefaultToolkit().getImage("imgs/gold1.gif");
}
}
import java.awt.*;
public class GoldMini extends Gold {
GoldMini() {
this.width = 36;
this.height = 36;
this.m = 15;
this.count = 2;
this.img = Toolkit.getDefaultToolkit().getImage("imgs/gold0.gif");
}
}
import java.awt.*;
public class GoldPlus extends Gold {
GoldPlus() {
this.x = (int) (Math.random() * 650);
this.width = 105;
this.height = 105;
this.m = 60;
this.count = 8;
this.img = Toolkit.getDefaultToolkit().getImage("imgs/gold2.gif");
}
}
介绍岩石对象
import java.awt.*;
public class Rock extends Object {
Rock() {
this.x = (int) (Math.random() * 700);
this.y = (int) (Math.random() * 560 + 365);
this.width = 71;
this.height = 71;
this.flag = false;
this.m = 50;
this.count = 1;
this.type = 2;
this.img = Toolkit.getDefaultToolkit().getImage("imgs/rock1.png");
}
}
介绍线对象
import java.awt.*;
public class Line {
int x = 380;
int y = 180;
int endx = 500;
int endy = 500;
double length = 100;
double MIN_length = 100;
double MAX_length = 750;
double n = 0;
int dir = 1;
int state;
Image hook = Toolkit.getDefaultToolkit().getImage("imgs/hook.png");
GameWin frame;
Line(GameWin frame) {
this.frame = frame;
}
Explosion currentExplosion;
void logic() {
for (Object obj : this.frame.objectList) {
if (endx > obj.x && endx < obj.x + obj.width && endy > obj.y && endy < obj.y + obj.height) {
state = 3;
obj.flag = true;
if (obj.isBomb) {
explode(obj);
new Thread(() -> {
MusicPlayer player = new MusicPlayer();
try {
player.playMusic("sounds/boom.mp3");
} catch (InterruptedException a) {
throw new RuntimeException(a);
}
}).start();
}
}
}
}
void explode(Object bomb) {
int totalFrames = 30; // 假设爆炸动画总帧数为30
Image explosionImg = Toolkit.getDefaultToolkit().getImage("imgs/boom.gif");
currentExplosion = new Explosion(explosionImg, bomb.x, bomb.y, bomb.bombRadius, totalFrames);
bomb.img =null; // 更换图片为爆炸效果
for (Object obj : this.frame.objectList) {
if (obj != bomb && obj.getRec().intersects(new Rectangle(bomb.x - bomb.bombRadius, bomb.y - bomb.bombRadius,
bomb.width + 2 * bomb.bombRadius, bomb.height + 2 * bomb.bombRadius))) {
obj.x = -150; // 将物体移出屏幕
obj.y = -150;
obj.flag = false;
}
}
}
void lines(Graphics g) {
endx = (int) (x + length * Math.cos(n * Math.PI));
endy = (int) (y + length * Math.sin(n * Math.PI));
g.setColor(Color.black);
g.drawLine(x - 1, y, endx - 1, endy);
g.drawLine(x, y, endx, endy);
g.drawLine(x + 1, y, endx + 1, endy);
g.drawImage(hook, endx - 23, endy - 2, null);
}
void paintSelf(Graphics g) {
logic();
switch (state) {
case 0:
if (n < 0.1) {
dir = 1;
} else if (n > 0.9) {
dir = -1;
}
n = n + 0.005 * dir;
lines(g);
break;
case 1:
if (length <= MAX_length) {
length = length + 5;
lines(g);
} else {
state = 2;
}
break;
case 2:
if (length >= MIN_length) {
length = length - 5;
lines(g);
} else {
state = 0;
}
break;
case 3:
int m = 1;
if (length >= MIN_length) {
length = length - 5;
lines(g);
for (Object obj : this.frame.objectList) {
if (obj.flag) {
m = obj.m;
obj.x = endx - obj.getWidth() / 2;
obj.y = endy;
if (length <= MIN_length) {
obj.x = -150;
obj.y = -150;
obj.flag = false;
Bg.count += obj.count;
new Thread(() -> {
MusicPlayer player = new MusicPlayer();
try {
player.playMusic("sounds/grab.mp3");
} catch (InterruptedException e) {
throw new RuntimeException(e);
}
}).start();
Bg.waterFlag = false;
state = 0;
}
if (Bg.waterFlag) {
if (obj.type == 1) {
m = 1;
} else if (obj.type == 2) {
obj.x = -150;
obj.y = -150;
obj.flag = false;
Bg.waterFlag = false;
state = 2;
}
}
}
}
}
try {
Thread.sleep(m);
} catch (InterruptedException e) {
e.printStackTrace();
}
break;
}
// 绘制爆炸效果(如果存在且处于活动状态)
if (currentExplosion!= null && currentExplosion.isActive()) {
currentExplosion.draw(g);
}
}
void reGame() {
n = 0;
length = 100;
}
}
3.动画和视觉效果
讨论游戏中的动画效果,如爆炸效果的实现。
import java.awt.Graphics;
import java.awt.Image;
public class Explosion {
private Image explosionImg;
private int x;
private int y;
private int radius;// 爆炸半径
private boolean active; // 用于标记爆炸是否处于活动显示状态
private int totalFrames; // 爆炸动画总帧数,用于控制动画持续时间
private int currentFrame; // 当前播放到的帧数
public Explosion(Image img, int x, int y, int radius, int totalFrames) {
this.explosionImg = img;
this.x = x;
this.y = y;
this.radius = radius;
this.active = true;
this.totalFrames = totalFrames;
this.currentFrame = 0;
}
public void update() {
if (active) {
currentFrame++;
if (currentFrame >= totalFrames) {
setInactive();
}
}
}
public void draw(Graphics g) {
if (active) {
g.drawImage(explosionImg, x, y, null);
}
}
public boolean isActive() {
return active;
}
public void setInactive() {
active = false;
}
}
四、音乐播放器实现
介绍如何使用javazoom.jl.player.Player
来播放背景音乐说明游戏中如何根据不同事件(如抓取金块、爆炸)播放相应的音效。
import javazoom.jl.player.Player;
import java.io.FileInputStream;
import java.io.FileNotFoundException;
public class MusicPlayer {
public void playBgMusic(String audioFilePath) throws InterruptedException {
Thread playThread = new Thread(() -> {
while (true) {
try {
FileInputStream fis = new FileInputStream(audioFilePath);
Player player = new Player(fis);
player.play();
} catch (FileNotFoundException e) {
System.out.println("音频文件未找到:" + e.getMessage());
} catch (Exception e) {
System.out.println("播放音频时发生错误:" + e.getMessage());
}
}
});
playThread.start();
}
public void playMusic(String audioFilePath) throws InterruptedException {
Thread playThread = new Thread(() -> {
try {
FileInputStream fis = new FileInputStream(audioFilePath);
Player player = new Player(fis);
player.play();
} catch (FileNotFoundException e) {
System.out.println("音频文件未找到:" + e.getMessage());
} catch (Exception e) {
System.out.println("播放音频时发生错误:" + e.getMessage());
} finally {
System.out.println("音乐播放结束,资源已释放。");
}
});
playThread.start();
Thread.sleep(2000);
playThread.interrupt();
}
}
五、效果展示
通过上述完美的代码体现,我们可以玩一把简单的黄金矿工小游戏,效果图如下:
图片和声音记得更改为自己的图片和音乐,喜欢博主的点点赞,加加关注,有什么疑问可以在评论区提问,祝各位取得自己想要的结果
标签:Bg,Java,int,Color,小游戏,obj,new,黄金矿工,public From: https://blog.csdn.net/makeke123456/article/details/145225326