#undef UNICODE
#undef _UNICODE
#include <iostream>
#include <iomanip>
#include <string>
#include <cstdlib>
#include <ctime>
#include <windows.h>
#include <conio.h>
#include <fstream>
#include <stdio.h>
using namespace std;
namespace _game
{
//常量
const long long ESC=27,
Enter=13,
Tab=9,
Shang=38,
Xia=40,
Zuo=37,
You=39,
Kong=' ',
z_sb=VK_LBUTTON,
y_sb=VK_RBUTTON,
Shift=VK_SHIFT,
z_Shift=VK_LSHIFT,
y_Shift=VK_RSHIFT,
Ctrl=VK_CONTROL,
z_Ctrl=VK_LCONTROL,
y_Ctrl=VK_RCONTROL,
Alt=VK_MENU,
z_Alt=VK_LMENU,
y_Alt=VK_RMENU,
A='A',
B='B',
C='C',
D='D',
E='E',
F='F',
G='G',
H='H',
I='I',
J='J',
K='K',
L='L',
M='M',
N='N',
O='O',
P='P',
Q='Q',
R='R',
S='S',
T='T',
U='U',
V='V',
W='W',
X='X',
Y='Y',
Z='Z';
//结构体
struct cdhs//存档结构体
{
void out(int n, string name)//输出存档
{
ofstream cd(&name[0]);
cd << n;
return;
}
void out(long long n, string name)
{
ofstream cd(&name[0]);
cd << n;
return;
}
void out(bool n, string name)
{
ofstream cd(&name[0]);
cd << n;
return;
}
void out(char n, string name)
{
ofstream cd(&name[0]);
cd << n;
return;
}
void out(string n, string name)
{
ofstream cd(&name[0]);
cd << n;
return;
}//重载
void in(int& n, string name)//读入存档
{
ifstream cd(&name[0]);
cd >> n;
return;
}
void in(long long& n, string name)
{
ifstream cd(&name[0]);
cd >> n;
return;
}
void in(bool& n, string name)
{
ifstream cd(&name[0]);
cd >> n;
return;
}
void in(char& n, string name)
{
ifstream cd(&name[0]);
cd >> n;
return;
}
void in(string& n, string name)
{
ifstream cd(&name[0]);
cd >> n;
return;
}//重载
};
struct hl//行列
{
long long h,l;
};
//函数
bool axj(long long key)
{
return (GetKeyState(key)<0)?(true):(false);
}
void bout(string n, long long s=50,bool f=0,char key=13)//输出
{
for (long long i = 0; i < n.size(); i++)
{
if (f&&GetKeyState(key)<0)
{
cout<<n.substr(i,n.size());
return ;
}
cout << n[i];
Sleep(s);
}
return;
}
void ckbb()//查看当前b_game.h库版本信息
{
system("cls");
cout << "库名:b_game.h\n";
cout << "类型:拓展库\n";
cout << "版本号:2.0.1\n";
return;
}
void gs(long long h, long long l, string z)//格式
{
for (long long i = 1; i <= h; i++)
cout << "\n";
for (long long i = 1; i <= l; i++)
cout << " ";
cout << z;
return;
}
hl sbwz(bool x=1,bool n=1)//鼠标位置
{
HANDLE hOutput = GetStdHandle(STD_OUTPUT_HANDLE);
HWND h=GetForegroundWindow();
CONSOLE_FONT_INFO consoleCurrentFont;
hl hl;
POINT p;
if(x)
{
GetCursorPos(&p);
ScreenToClient(h,&p);
}
else
{
GetCursorPos(&p);
}
if(n)
{
GetCurrentConsoleFont(hOutput, FALSE, &consoleCurrentFont);
p.x/=consoleCurrentFont.dwFontSize.X;
p.y/=consoleCurrentFont.dwFontSize.Y;
}
hl.h=p.y+1;
hl.l=p.x+1;
return hl;
}
void yanse(int n)//颜色
{
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), n);
return;
}
void ycbj()//移除快速编辑模式
{
HANDLE hStdin = GetStdHandle(STD_INPUT_HANDLE);
DWORD mode;
GetConsoleMode(hStdin, &mode);
mode&=~ENABLE_QUICK_EDIT_MODE;
SetConsoleMode(hStdin, mode);
return ;
}
void ycgb()//隐藏光标
{
CONSOLE_CURSOR_INFO cursor;
cursor.bVisible = FALSE;
cursor.dwSize = sizeof(cursor);
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCursorInfo(handle, &cursor);
return;
}
void ydgb(long long h, long long l)//移动光标
{
COORD pos = { l-1,h-1 };
HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCursorPosition(hOut, pos);
return;
}
}
using namespace _game;
using std::cout;
using std::cin;
const long long dts = 9;
long long wj1x, wj1y, wj2x, wj2y, wj3x, wj3y, wj4x, wj4y, cs = 0, dtbh, sy, runs, cgjd = 1, y_1x, y_1y, y_2x, y_2y, y_3x, y_3y, y_4x, y_4y;
cdhs cddx;
bool f = 1, t1 = 1, t2 = 1, t3 = 1, t4 = 1, cxjs = 1, hyflag = 1;
long long csx[dts + 1] = {
0,
18,
18,
18,
14,
1,
3,
1,
3,
18
};
long long csy[dts + 1] = {
0,
1,
1,
1,
1,
1,
1,
1,
37,
1
};
string dtm[dts + 1] = {
"空地图",
"新手练习",
"蹦床天地",
"信仰之跃",
"生死双道",
"天空跳床",
"小心暗刺",
"转来转去",
"9 9 加 6",
"天空尖刺"
};
string dt[dts + 1][21] = {
{
" ",//
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
},
{
" =",//
" =",
" =",
" ...... =",
" . $ . =",
" =",
" ..... ======================================= =",
" = =",
"--------------================= ============================= = ==> = =",
" 本局名称:新手练习 = > = =",
" (新手直接变老手) = > = =",
" =---------...====================........= > =. =",
" = > = =",
" =============== > = =",
" =========== = ==",
" = =",
" ==== =----= =",
" = ... =",
" < > ===. = $=",
" ==== ====^^^^=================.- ======= =",
" ="
},
{
" ",//
" = < ",
" = < ",
" = < $ ",
" = < ",
" = < ",
" .---. < ",
" = ",
" ======-=====-===---=----=-=---.========-=======",
" (手要稳,心要狠,冠军宝座来的准) ",
" ",
" .---. ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" -------.------.---------.-----.--------------------------------------------",
" "
},
{
" ",//
" ",
" ",
" == === ",
" = 不成功 便成仁 舍我其谁 拼他个你死我活 = ",
" = = ",
" =...... $ = ",
" = ....... = ",
" = = - ",
" = ",
" -== ......= ",
" = ",
" == = ",
" === =- ",
" == = ",
" ==== = ",
" === = ",
" == = ",
" === == ",
" = ===... ======-",
" ",
},
{
" ",//
" ",
" ",
" == === == ",
" === === < ",
" ==. < ",
" < ",
" == ==...........==. < ",
" .======. < ",
" == ===.======= < ",
" ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^< ",
" == < ",
" < ",
" == < ",
" === === = ^ $",
" ========> <=== ....=== == .===.= == === ==== ^ ==== === == == = =====",
" === ..... ====.. ",
" ",
" ",
" ",
" ",
},
{
" ",//
" < ",
" < ",
" < ",
" < ",
" < ",
" < --- ",
" < = ",
" < ",
" < = --- ",
" < = ",
" < = ",
" < = ",
" < = ",
" < = ",
" < = ---. ",
" < = $",
" = ",
" =====---------=^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^",
" ",
" "
},
{
" ",//
" =",
" =",
" =",
" ====.==.==.==.==.==.==.==.==.==.==.==.==.==.==.==.==.==.==.==.==.==.==.== =",
" =",
" ========== <> =",
" 快劝你技术不行的好兄弟放弃吧 = <> <> =",
" ===========.==================............============================..=",
" < =",
" < == == =",
" < = = =",
" ... < = = =",
" < = = =",
" < = = =",
" ....< = = =",
" < = = =",
" < = = =",
" = = =",
" ====.========= ===== $=",
" ="
},
{
" ",//
" < =",
" < > =",
" < > =",
" < .--.==.=.====.=====. ========== =",
" < = = = = =",
" < = = = = ===================== =",
" < = == = $= == = = == =",
" < = = = = = = = =",
" < = == .^^^== = == = ===",
" < .--. = = = ^^^^^= = = === === =",
" < == = =============== = = =",
" < = =^^ = = =",
" < = =========================== = .=== =",
" < = = = =",
" < . =============================== = =",
" < => ==== =",
" ==> ===",
" ========---=============.=================.========.=======.======== =",
" =",
" ="
},
{
" ",//
" > < = = ",
" > < = = ",
" = > < = = = ",
" ^^^^. = > === < = == = ",
" <= > = =^ = === = ",
" < = < < =$ = ",
" < = ^^^^^^^^^^^^^^^ < = === ",
" .^^^< = ^^ =^^^^^^^^== = ",
" < = ======== ^ ============= = ",
" < = ==== === <^ = ",
" < ======^^^^^^^^^^^^^ > ^^ ================ ",
" < ^^^^..《 ",
" ^^^^. < == == ",
" < = ",
" < = == ",
" ==== ^^^ = ",
" = == ",
" ========== ======= ",
" ",
" "
},
{
" =拼 < < ",//
" =搏 < < ",
" =百 < < ",
" =天 < < ",
" = < <$ ",
" < =我 <> < < ",
" ====== < =要 <> < < ",
" < =拿 ^--^ ^--^ <> ^ < < ",
" < =冠 <> < < ",
" < =军 <> < < ",
" < = <> < < ",
" --- < = ^--^ <> ^ < < --",
" = < = <> < < ",
" = < = <> < < ",
" = < = <> < < ",
" ^^^^^^ < = <> ^ < < ",
" --- < = -- <> ",
" < < <> ",
" < < <> ",
" ===----.-----------..------------------------------------------------------",
" ",
}
};
//基础函数
void csh()
{
f = 1, t1 = 1, t2 = 1, t3 = 1, t4 = 1;
cs = 0;
return;
}
void gb()
{
CONSOLE_CURSOR_INFO cursor;
cursor.bVisible = FALSE;
cursor.dwSize = sizeof(cursor);
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCursorInfo(handle, &cursor);
return;
}
void out();
void in();
void lx();
void bd();
void gx();
void yl();
//页面函数
void zym();
void yxym();
void smym();
void szsmym();
void wpsmym();
void yxjqym();
void yxbbsm();
//模式函数
void youxi();
void suij();
void cg();
int main()
{
system("mode con cols=76 lines=20");
system("title 跑酷");
cout << "加载中...";
srand(time(0));
yanse(240);
ycbj();
gb();
hyflag = 1;
cddx.in(cgjd, "闯关进度.binggan");
system("cls");
while (cxjs)
{
zym();
system("cls");
}
cddx.out(cgjd, "闯关进度.binggan");
return 0;
}
void zym()
{
yanse(240);
char s;
system("cls");
gs(5, 32, "跑酷");
gs(2, 0, "");
gs(1, 30, "退出");
gs(2, 30, "开始游戏");
gs(2, 30, "游戏说明");
gs(2, 30, "游戏存档");
// if (hyflag)
// {
// MessageBox(0, "欢迎来到跑酷\n\n制作:饼干", "系统", MB_OK);
// hyflag = 0;
// }
while (1)
{
long long h = sbwz().h, l = sbwz().l;
if (h == 9 && 31 <= l && l <= 34)//
{
if (axj(z_sb))
{
s = '0';
break;
}
else
{
ydgb(9, 34);
cout << "\b\b\b";
yanse(7);
cout << "退出";
}
}
else
{
ydgb(9, 34);
cout << "\b\b\b";
yanse(240);
cout << "退出";
}
if (h == 11 && 31 <= l && l <= 38)//
{
if (axj(z_sb))
{
s = '1';
break;
}
else
{
ydgb(11, 38);
cout << "\b\b\b\b\b\b\b";
yanse(7);
cout << "开始游戏";
}
}
else
{
ydgb(11, 38);
cout << "\b\b\b\b\b\b\b";
yanse(240);
cout << "开始游戏";
}
if (h == 13 && 31 <= l && l <= 38)//
{
if (axj(z_sb))
{
s = '2';
break;
}
else
{
ydgb(13, 38);
cout << "\b\b\b\b\b\b\b";
yanse(7);
cout << "游戏说明";
}
}
else
{
ydgb(13, 38);
cout << "\b\b\b\b\b\b\b";
yanse(240);
cout << "游戏说明";
}
if (h == 15 && 31 <= l && l <= 38)
{
if (axj(z_sb))
{
s = '3';
break;
}
else
{
ydgb(15, 38);
cout << "\b\b\b\b\b\b\b";
yanse(7);
cout << "游戏存档";
}
}
else
{
ydgb(15, 38);
cout << "\b\b\b\b\b\b\b";
yanse(240);
cout << "游戏存档";
}
}
Sleep(150);
switch (s)
{
case '0':
// if (MessageBox(0, "确定退出?", "系统", MB_YESNO) == IDYES)
// {
cxjs = 0;
MessageBox(0, "再见!\n\n制作:饼干", "系统", MB_OK);
return;
// }
// else
// {
// yanse(240);
// system("cls");
// }
break;
case '1':
yxym();
break;
case '2':
smym();
break;
case '3':
cddx.out(cgjd, "闯关进度.binggan");
// MessageBox(0, "存档成功", "系统", MB_OK);
break;
}
return;
}
void yxym()
{
yanse(240);
char s;
system("cls");
while (1)
{
gs(8, 30, "退出");
gs(2, 30, "单人模式");
gs(1, 30, "双人模式");
gs(1, 30, "三人模式");
gs(1, 30, "四人模式");
while (1)
{
long long h = sbwz().h, l = sbwz().l;
if (h == 9 && 31 <= l && l <= 34)//
{
if (axj(z_sb))
{
s = '0';
break;
}
else
{
ydgb(9, 38);
cout << "\b\b\b\b\b\b\b";
yanse(7);
cout << "退出";
}
}
else
{
ydgb(9, 38);
cout << "\b\b\b\b\b\b\b";
yanse(240);
cout << "退出";
}
if (h == 11 && 31 <= l && l <= 38)//
{
if (axj(z_sb))
{
s = '1';
break;
}
else
{
ydgb(11, 38);
cout << "\b\b\b\b\b\b\b";
yanse(7);
cout << "单人模式";
}
}
else
{
ydgb(11, 38);
cout << "\b\b\b\b\b\b\b";
yanse(240);
cout << "单人模式";
}
if (h == 12 && 31 <= l && l <= 38)//
{
if (axj(z_sb))
{
s = '2';
break;
}
else
{
ydgb(12, 38);
cout << "\b\b\b\b\b\b\b";
yanse(7);
cout << "双人模式";
}
}
else
{
ydgb(12, 38);
cout << "\b\b\b\b\b\b\b";
yanse(240);
cout << "双人模式";
}
if (h == 13 && 31 <= l && l <= 38)//
{
if (axj(z_sb))
{
s = '3';
break;
}
else
{
ydgb(13, 38);
cout << "\b\b\b\b\b\b\b";
yanse(7);
cout << "三人模式";
}
}
else
{
ydgb(13, 38);
cout << "\b\b\b\b\b\b\b";
yanse(240);
cout << "三人模式";
}
if (h == 14 && 31 <= l && l <= 38)//
{
if (axj(z_sb))
{
s = '4';
break;
}
else
{
ydgb(14, 38);
cout << "\b\b\b\b\b\b\b";
yanse(7);
cout << "四人模式";
}
}
else
{
ydgb(14, 38);
cout << "\b\b\b\b\b\b\b";
yanse(240);
cout << "四人模式";
}
}
Sleep(150);
switch (s)
{
case '0':
return;
case '1':
runs = 1;
break;
case '2':
runs = 2;
break;
case '3':
runs = 3;
break;
case '4':
runs = 4;
break;
}
youxi();
}
return;
}
void out()
{
for (long long i = 1; i <= 19; i++)
{
for (long long j = 1; j <= 75; j++)
{
if (i == wj1x && j == wj1y)
{
yanse(11);
cout << "1";
}
else
if (i == wj2x && j == wj2y && runs >= 2)
{
yanse(12);
cout << "2";
}
else
if (i == wj3x && j == wj3y && runs >= 3)
{
yanse(14);
cout << "3";
}
else
if (i == wj4x && j == wj4y && runs >= 4)
{
yanse(10);
cout << "4";
}
else
if (dt[dtbh][i][j] == '$')
{
yanse(7);
cout << "$";
}
else
{
yanse(240);
cout << dt[dtbh][i][j];
}
}
cout << endl;
}
return;
}
void in()
{
yanse(240);
char s;
if (GetKeyState('P') < 0)
{
system("cls");
for (long long i = 1; i <= 6; i++)
{
cout << "\n";
}
for (long long i = 1; i <= 30; i++)
cout << " ";
cout << "暂停中\n\n";
for (long long i = 1; i <= 30; i++)
cout << " ";
cout << "退出\n";
for (long long i = 1; i <= 30; i++)
cout << " ";
cout << "返回\n";
while (1)
{
long long h = sbwz().h, l = sbwz().l;
if (h == 9 && 31 <= l && l <= 34)//
{
if (axj(z_sb))
{
s = '0';
break;
}
else
{
ydgb(9, 38);
cout << "\b\b\b\b\b\b\b";
yanse(7);
cout << "退出";
}
}
else
{
ydgb(9, 38);
cout << "\b\b\b\b\b\b\b";
yanse(240);
cout << "退出";
}
if (h == 10 && 31 <= l && l <= 34)//
{
if (axj(z_sb))
{
s = '1';
break;
}
else
{
ydgb(10, 38);
cout << "\b\b\b\b\b\b\b";
yanse(7);
cout << "返回";
}
}
else
{
ydgb(10, 38);
cout << "\b\b\b\b\b\b\b";
yanse(240);
cout << "返回";
}
}
Sleep(150);
switch (s)
{
case '0':
f = 0;
sy = 0;
yanse(240);
return;
case '1':
yanse(240);
system("cls");
out();
system("cls");
out();
break;
}
}
if (GetKeyState(38) < 0 && (dt[dtbh][wj1x - 1][wj1y] == ' ' || dt[dtbh][wj1x - 1][wj1y] == '$') && wj1x > 1 && t1)
{
wj1x--;
for (long long i = 1; i <= 2; i++)
if (dt[dtbh][wj1x - 1][wj1y] == ' ' && wj1x > 1)wj1x--;
t1 = 0;
}
if (GetKeyState(37) < 0 && (dt[dtbh][wj1x][wj1y - 1] == ' ' || dt[dtbh][wj1x][wj1y - 1] == '$') && wj1y - 1 > 0)
{
wj1y--;
}
if (GetKeyState(39) < 0 && (dt[dtbh][wj1x][wj1y + 1] == ' ' || dt[dtbh][wj1x][wj1y + 1] == '$') && wj1y - 1 <= 100)
{
wj1y++;
}
if (runs >= 2)
{
if (GetKeyState('W') < 0 && (dt[dtbh][wj2x - 1][wj2y] == ' ' || dt[dtbh][wj2x - 1][wj2y] == '$') && wj2x > 1 && t2)
{
wj2x--;
for (long long i = 1; i <= 2; i++)
if (dt[dtbh][wj2x - 1][wj2y] == ' ' && wj2x > 1)wj2x--;
t2 = 0;
}
if (GetKeyState('A') < 0 && (dt[dtbh][wj2x][wj2y - 1] == ' ' || dt[dtbh][wj2x][wj2y - 1] == '$') && wj2y - 1 > 0)
{
wj2y--;
}
if (GetKeyState('D') < 0 && (dt[dtbh][wj2x][wj2y + 1] == ' ' || dt[dtbh][wj2x][wj2y + 1] == '$') && wj1y - 1 <= 100)
{
wj2y++;
}
}
if (runs >= 3)
{
if (GetKeyState('I') < 0 && (dt[dtbh][wj3x - 1][wj3y] == ' ' || dt[dtbh][wj3x - 1][wj3y] == '$') && wj3x > 1 && t3)
{
wj3x--;
for (long long i = 1; i <= 2; i++)
if (dt[dtbh][wj3x - 1][wj3y] == ' ' && wj3x > 1)wj3x--;
t3 = 0;
}
if (GetKeyState('J') < 0 && (dt[dtbh][wj3x][wj3y - 1] == ' ' || dt[dtbh][wj3x][wj3y - 1] == '$') && wj3y - 1 > 0)
{
wj3y--;
}
if (GetKeyState('L') < 0 && (dt[dtbh][wj3x][wj3y + 1] == ' ' || dt[dtbh][wj3x][wj3y + 1] == '$') && wj3y - 1 <= 100)
{
wj3y++;
}
}
if (runs >= 4)
{
if (GetKeyState(101) < 0 && (dt[dtbh][wj4x - 1][wj4y] == ' ' || dt[dtbh][wj4x - 1][wj4y] == '$') && wj4x > 1 && t4)
{
wj4x--;
for (long long i = 1; i <= 2; i++)
if (dt[dtbh][wj4x - 1][wj4y] == ' ' && wj4x > 1)wj4x--;
t4 = 0;
}
if (GetKeyState(97) < 0 && (dt[dtbh][wj4x][wj4y - 1] == ' ' || dt[dtbh][wj4x][wj4y - 1] == '$') && wj4y - 1 > 0)
{
wj4y--;
}
if (GetKeyState(99) < 0 && (dt[dtbh][wj4x][wj4y + 1] == ' ' || dt[dtbh][wj4x][wj4y + 1] == '$') && wj4y - 1 <= 100)
{
wj4y++;
}
}
return;
}
void lx()
{
if (dt[dtbh][wj1x + 1][wj1y] == ' ' || dt[dtbh][wj1x + 1][wj1y] == '$')wj1x++;
else t1 = 1;
if (dt[dtbh][wj2x + 1][wj2y] == ' ' || dt[dtbh][wj2x + 1][wj2y] == '$')wj2x++;
else t2 = 1;
if (dt[dtbh][wj3x + 1][wj3y] == ' ' || dt[dtbh][wj3x + 1][wj3y] == '$')wj3x++;
else t3 = 1;
if (dt[dtbh][wj4x + 1][wj4y] == ' ' || dt[dtbh][wj4x + 1][wj4y] == '$')wj4x++;
else t4 = 1;
return;
}
void yl()
{
if (dt[dtbh][wj1x][wj1y] == '$')
{
f = 0;
sy = 1;
}
if (dt[dtbh][wj2x][wj2y] == '$')
{
f = 0;
sy = 2;
}
if (dt[dtbh][wj3x][wj3y] == '$')
{
f = 0;
sy = 3;
}
if (dt[dtbh][wj4x][wj4y] == '$')
{
f = 0;
sy = 4;
}
return;
}
void bd()
{
if (wj1x == 20)
{
wj1x = csx[dtbh]; wj1y = csy[dtbh];
}
if (wj2x == 20)
{
wj2x = csx[dtbh]; wj2y = csy[dtbh];
}
if (wj3x == 20)
{
wj3x = csx[dtbh]; wj3y = csy[dtbh];
}
if (wj4x == 20)
{
wj4x = csx[dtbh]; wj4y = csy[dtbh];
}
if (dt[dtbh][wj1x + 1][wj1y] == '^'||dt[dtbh][wj1x + 1][wj1y] == '.')
{
wj1x = csx[dtbh]; wj1y = csy[dtbh];
}
if (dt[dtbh][wj2x + 1][wj2y] == '^'||dt[dtbh][wj2x + 1][wj2y] == '.')
{
wj2x = csx[dtbh]; wj2y = csy[dtbh];
}//
if (dt[dtbh][wj3x + 1][wj3y] == '^'||dt[dtbh][wj3x + 1][wj3y] == '.')
{
wj3x = csx[dtbh]; wj3y = csy[dtbh];
}
if (dt[dtbh][wj4x + 1][wj4y] == '^'||dt[dtbh][wj4x + 1][wj4y] == '.')
{
wj4x = csx[dtbh]; wj4y = csy[dtbh];
}//
if (dt[dtbh][wj1x][wj1y + 1] == '<')
{
wj1x = csx[dtbh]; wj1y = csy[dtbh];
}
if (dt[dtbh][wj2x][wj2y + 1] == '<')
{
wj2x = csx[dtbh]; wj2y = csy[dtbh];
}//
if (dt[dtbh][wj3x][wj3y + 1] == '<')
{
wj3x = csx[dtbh]; wj3y = csy[dtbh];
}
if (dt[dtbh][wj4x][wj4y + 1] == '<')
{
wj4x = csx[dtbh]; wj4y = csy[dtbh];
}//
if (dt[dtbh][wj1x][wj1y - 1] == '>')
{
wj1x = csx[dtbh]; wj1y = csy[dtbh];
}
if (dt[dtbh][wj2x][wj2y - 1] == '>')
{
wj2x = csx[dtbh]; wj2y = csy[dtbh];
}//
if (dt[dtbh][wj3x][wj3y - 1] == '>')
{
wj3x = csx[dtbh]; wj3y = csy[dtbh];
}
if (dt[dtbh][wj4x][wj4y - 1] == '>')
{
wj4x = csx[dtbh]; wj4y = csy[dtbh];
}//
if (dt[dtbh][wj1x + 1][wj1y] == '-')
{
for (long long i = 1; i <= 10 && wj1x > 1; i++)
{
if (dt[dtbh][wj1x - 1][wj1y] == ' ' || dt[dtbh][wj1x - 1][wj1y] == '$')
{
wj1x--;
}
else
break;
}
}
if (dt[dtbh][wj2x + 1][wj2y] == '-')
{
for (long long i = 1; i <= 10 && wj2x > 1; i++)
{
if (dt[dtbh][wj2x - 1][wj2y] == ' ' || dt[dtbh][wj2x - 1][wj2y] == '$')
{
wj2x--;
}
else
break;
}
}//
if (dt[dtbh][wj3x + 1][wj3y] == '-')
{
for (long long i = 1; i <= 10 && wj3x > 1; i++)
{
if (dt[dtbh][wj3x - 1][wj3y] == ' ' || dt[dtbh][wj3x - 1][wj3y] == '$')
{
wj3x--;
}
else
break;
}
}
if (dt[dtbh][wj4x + 1][wj4y] == '-')
{
for (long long i = 1; i <= 10 && wj4x > 1; i++)
{
if (dt[dtbh][wj4x - 1][wj4y] == ' ' || dt[dtbh][wj4x - 1][wj4y] == '$')
{
wj4x--;
}
else
break;
}
}
return;
}
void youxi()
{
yanse(240);
system("cls");
char s;
while (1)
{
for (long long i = 1; i <= 8; i++)
cout << "\n";
for (long long i = 1; i <= 30; i++)
cout << " ";
cout << "退出\n\n";
for (long long i = 1; i <= 30; i++)
cout << " ";
cout << "随机\n\n";
for (long long i = 1; i <= 30; i++)
cout << " ";
cout << "闯关\n";
while (1)
{
long long h = sbwz().h, l = sbwz().l;
if (h == 9 && 31 <= l && l <= 34)//
{
if (axj(z_sb))
{
s = '0';
break;
}
else
{
ydgb(9, 38);
cout << "\b\b\b\b\b\b\b";
yanse(7);
cout << "退出";
}
}
else
{
ydgb(9, 38);
cout << "\b\b\b\b\b\b\b";
yanse(240);
cout << "退出";
}
if (h == 11 && 31 <= l && l <= 34)//
{
if (axj(z_sb))
{
s = '1';
break;
}
else
{
ydgb(11, 38);
cout << "\b\b\b\b\b\b\b";
yanse(7);
cout << "随机";
}
}
else
{
ydgb(11, 38);
cout << "\b\b\b\b\b\b\b";
yanse(240);
cout << "随机";
}
if (h == 13 && 31 <= l && l <= 34)//
{
if (axj(z_sb))
{
s = '2';
break;
}
else
{
ydgb(13, 38);
cout << "\b\b\b\b\b\b\b";
yanse(7);
cout << "闯关";
}
}
else
{
ydgb(13, 38);
cout << "\b\b\b\b\b\b\b";
yanse(240);
cout << "闯关";
}
}
Sleep(150);
switch (s)
{
case '0':
yanse(240);
system("cls");
return;
case '1':
suij();
break;
case '2':
cg();
break;
}
system("cls");
}
return;
}
void suij()
{
char s;
while (1)
{
csh();
dtbh = rand() % dts + 1;
wj1x = wj2x = wj3x = wj4x = csx[dtbh];
wj1y = wj2y = wj3y = wj4y = csy[dtbh];
system("cls");
out();
for (long long i = 1; f; i++)
{
gx();
yanse(240);
Sleep(50);
in();
yl();
bd();
yl();
if (cs == 1)
lx();
yl();
if (cs == 1)cs = -1;
cs++;
if (i == 1)
{
system("cls");
out();
}
}
system("cls");
if (runs >= 2)
{
if (sy == 0)
{
system("cls");
return;
}
if (sy == 1)
{
yanse(11);
system("cls");
cout << "1号玩家拿下本局比赛!";
cout << "\n点击继续";
while (!axj(z_sb));
Sleep(150);
}
else
if (sy == 2)
{
yanse(12);
system("cls");
cout << "2号玩家喜提冠军奖杯??";
cout << "\n点击继续";
while (!axj(z_sb));
Sleep(150);
}
else
if (sy == 3)
{
yanse(14);
system("cls");
cout << "3号玩家:万中挑一的绝对强者!";
cout << "\n点击继续";
while (!axj(z_sb));
Sleep(150);
}
else
if (sy == 4)
{
yanse(10);
system("cls");
cout << "4号玩家!神一样的存在!";
cout << "\n点击继续";
while (!axj(z_sb));
Sleep(150);
}
}
else
{
if (sy == 0)
{
system("cls");
return;
}
else
{
yanse(11);
system("cls");
cout << "你赢了!!!";
cout << "\n点击继续";
while (!axj(z_sb));
}
}
yanse(240);
system("cls");
cout << "是否返回?\n";
cout << "返回\n";
cout << "继续";
while (1)
{
long long h = sbwz().h, l = sbwz().l;
if (h == 2 && 1 <= l && l <= 4)
{
ydgb(2, 1);
yanse(7);
cout << "返回";
if (axj(z_sb))
{
s = 'y';
break;
}
}
else
{
ydgb(2, 1);
yanse(240);
cout << "返回";
}
if (h == 3 && 1 <= l && l <= 4)
{
ydgb(3, 1);
yanse(7);
cout << "继续";
if (axj(z_sb))
{
s = 'n';
break;
}
}
else
{
ydgb(3, 1);
yanse(240);
cout << "继续";
}
}
Sleep(150);
if (s == 'y')
{
f = 0;
yanse(240);
system("cls");
return;
}
yanse(240);
system("cls");
}
return;
}
void gx()
{
if (dt[dts][y_1x][y_1y] != '$')
{
yanse(240);
ydgb(y_1x, y_1y + 1);
cout << '\b' << " ";
}
if (runs >= 2 && dt[dts][y_2x][y_2y] != '$')
{
ydgb(y_2x, y_2y + 1);
cout << '\b' << " ";
}
if (runs >= 3 && dt[dts][y_3x][y_3y] != '$')
{
ydgb(y_3x, y_3y + 1);
cout << '\b' << " ";
}
if (runs >= 4 && dt[dts][y_4x][y_4y] != '$')
{
ydgb(y_4x, y_4y + 1);
cout << '\b' << " ";
}
if (runs >= 4 && dt[dts][wj4x][wj4y] != '$')
{
yanse(10);
ydgb(wj4x, wj4y + 1);
if (dt[dts][y_4x][y_4y] != '$')
{
cout << '\b';
cout << "4";
}
}
if (runs >= 3 && dt[dts][wj3x][wj3y] != '$')
{
yanse(14);
ydgb(wj3x, wj3y + 1);
if (dt[dts][y_3x][y_3y] != '$')
{
cout << '\b';
cout << "3";
}
}
if (runs >= 2 && dt[dts][wj2x][wj2y] != '$')
{
yanse(12);
ydgb(wj2x, wj2y + 1);
if (dt[dts][y_2x][y_2y] != '$')
{
cout << '\b';
cout << "2";
}
}
if (dt[dts][wj1x][wj1y] != '$')
{
yanse(11);
ydgb(wj1x, wj1y + 1);
if (dt[dts][y_1x][y_1y] != '$')
{
cout << '\b';
cout << "1";
}
}
y_1x = wj1x, y_1y = wj1y;
if (runs >= 2)
{
y_2x = wj2x, y_2y = wj2y;
}
if (runs >= 3)
{
y_3x = wj3x, y_3y = wj3y;
}
if (runs >= 4)
{
y_4x = wj4x, y_4y = wj4y;
}
yanse(240);
return;
}
void cg()
{
bool flag = 1;
char s;
system("cls");
while (1)
{
csh();
while (f)
{
flag = 1;
system("cls");
cout << "退出" << endl;
for (long long i = 1; i <= dts; i++)
{
if (cgjd >= i)
{
cout << dtm[i];
if (cgjd == i)
{
cout << "=";
}
for (long long j = 1; j <= 15 - dtm[i].size() - (cgjd == i); j++)
{
cout << " ";
}
}
else
{
cout << "????";
for (long long j = 1; j <= 14 - 7; j++)
{
cout << " ";
}
}
if (i % 4 == 0)
cout << endl;
}
while (flag)
{
long long h = sbwz().h, l = sbwz().l;
long long da[4] = { 1,16,31,46 },
db[4] = { 8,23,38,53 };
if (h == 1 && 1 <= l && l <= 4)
{
ydgb(1, 1);
yanse(7);
cout << "退出";
if (axj(z_sb))
{
yanse(240);
system("cls");
return;
}
}
else
{
ydgb(1, 1);
yanse(240);
cout << "退出";
}
for (long long i = 0; i < dts; i++)
{
if (h == (i / 4) + 2 && da[i % 4] <= l && l <= db[i % 4])
{
ydgb((i / 4) + 2, da[i % 4]);
yanse(7);
if (cgjd < i + 1)
cout << "????";
else
cout << dtm[i + 1];
if (axj(z_sb))
{
s = i + '0' + 1;
flag = 0;
yanse(240);
system("cls");
break;
}
}
else
{
ydgb((i / 4) + 2, da[i % 4]);
yanse(240);
if (cgjd < i + 1)
cout << "????";
else
cout << dtm[i + 1];
}
}
}
Sleep(150);
if (s - '0' > cgjd)
{
system("cls");
cout << "\n你还没有解锁此关卡!\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n";
cout << "点击继续";
while (!axj(z_sb));
system("cls");
Sleep(150);
break;
}
system("cls");
dtbh = s - '0';
wj1x = wj2x = wj3x = wj4x = csx[dtbh];
wj1y = wj2y = wj3y = wj4y = csy[dtbh];
out();
for (long long i = 1; f; i++)
{
gx();
yanse(240);
Sleep(50);
in();
yl();
bd();
yl();
if (cs == 1)
lx();
yl();
if (cs == 1)cs = -1;
cs++;
if (i == 1)
{
system("cls");
out();
}
}
system("cls");
if (runs >= 2)
{
if (sy == 0)
{
system("cls");
return;
}
if (sy == 1)
{
yanse(11);
system("cls");
cout << "恭喜1号玩家登上冠军宝座!";
cout << "\n点击继续";
while (!axj(z_sb));
Sleep(150);
}
else
if (sy == 2)
{
yanse(12);
system("cls");
cout << "2号玩家成为本局MVP!";
cout << "\n点击继续";
while (!axj(z_sb));
Sleep(150);
}
else
if (sy == 3)
{
yanse(14);
system("cls");
cout << "3号玩家成功战胜其余玩家!";
cout << "\n点击继续";
while (!axj(z_sb));
Sleep(150);
}
else
if (sy == 4)
{
yanse(10);
system("cls");
cout << "4号玩家在本剧中获得“无敌”称号";
cout << "\n点击继续";
while (!axj(z_sb));
Sleep(150);
}
}
else
{
if (sy == 0)
{
system("cls");
break;
}
else
{
yanse(11);
system("cls");
cout << "你赢了!!!";
cout << "\n点击继续";
while (!axj(z_sb));
Sleep(150);
}
}
yanse(240);
if (cgjd == dtbh)
{
cgjd++;
}
system("cls");
}
}
return;
}
void smym()
{
while (1)
{
yanse(240);
char s;
system("cls");
cout << "游戏说明:\n";
cout << "退出\n";
cout << "操作说明\n";
cout << "物品说明\n";
cout << "游戏技巧\n";
cout << "版本说明\n";
while (1)
{
long long h = sbwz().h, l = sbwz().l;
if (h == 2 && 1 <= l && l <= 4)
{
yanse(7);
ydgb(2, 1);
cout << "退出";
if (axj(z_sb))
{
s = '0';
break;
}
}
else
{
yanse(240);
ydgb(2, 1);
cout << "退出";
}
if (h == 3 && 1 <= l && l <= 8)
{
yanse(7);
ydgb(3, 1);
cout << "操作说明";
if (axj(z_sb))
{
s = '1';
break;
}
}
else
{
yanse(240);
ydgb(3, 1);
cout << "操作说明";
}
if (h == 4 && 1 <= l && l <= 8)
{
yanse(7);
ydgb(4, 1);
cout << "物品说明";
if (axj(z_sb))
{
s = '2';
break;
}
}
else
{
yanse(240);
ydgb(4, 1);
cout << "物品说明";
}
if (h == 5 && 1 <= l && l <= 8)
{
yanse(7);
ydgb(5, 1);
cout << "游戏技巧";
if (axj(z_sb))
{
s = '3';
break;
}
}
else
{
yanse(240);
ydgb(5, 1);
cout << "游戏技巧";
}
if (h == 6 && 1 <= l && l <= 8)
{
yanse(7);
ydgb(6, 1);
cout << "版本说明";
if (axj(z_sb))
{
s = '4';
break;
}
}
else
{
yanse(240);
ydgb(6, 1);
cout << "版本说明";
}
}
Sleep(150);
yanse(240);
switch (s)
{
case '0':
system("cls");
return;
case '1':
szsmym();
break;
case '2':
wpsmym();
break;
case '3':
yxjqym();
break;
case '4':
yxbbsm();
}
}
return;
}
void szsmym()
{
char s;
system("cls");
gs(0, 0, "操作说明:");
gs(1, 8, "-------"); gs(0, 6, "-------");
gs(1, 8, "|玩家1|"); gs(0, 6, "|玩家2|");
gs(1, 8, "| ^ |"); gs(0, 6, "| W |");
gs(1, 8, "|< >|"); gs(0, 6, "|A D|");
gs(1, 8, "|移动 |"); gs(0, 6, "|移动 |");
gs(1, 8, "-------"); gs(0, 6, "-------");
gs(1, 0, "");
gs(1, 8, "-------"); gs(0, 6, "-------");
gs(1, 8, "|玩家3|"); gs(0, 6, "|玩家4|");
gs(1, 8, "| I |"); gs(0, 6, "| 5 |");
gs(1, 8, "|J L|"); gs(0, 6, "|1 3|");
gs(1, 8, "|移动 |"); gs(0, 6, "|移动 |");
gs(1, 8, "-------"); gs(0, 6, "-------");
gs(1, 0, "");
gs(1, 4, "功能键:");
gs(1, 8, "P暂停");
cout << "\n\n点击继续";
while (!axj(z_sb));
Sleep(150);
system("cls");
return;
}
void wpsmym()
{
char s;
system("cls");
cout << "1 玩家1\n";
cout << "2 玩家2\n";
cout << "3 玩家3\n";
cout << "4 玩家3\n";
cout << "= 砖块\n";
cout << "$ 终点\n";
cout << "- 蹦床\n";
cout << "^ 上刺\n";
cout << "< 左刺\n";
cout << "> 右刺\n";
cout << "\n点击继续";
while (!axj(z_sb));
Sleep(150);
system("cls");
return;
}
void yxjqym()
{
system("cls");
char s;
system("cls");
gs(1, 4, "游戏技巧:");
gs(1, 8, "1.延迟起跳:");
gs(1, 12, "如果上方有物品,跳起来会挡住");
gs(1, 12, "可以先走过去,等上方无遮挡物时按跳键");
gs(1, 12, "这样就可以跳的远了");
cout << "\n\n\n\n\n\n\n\n\n\n点击继续";
while (!axj(z_sb));
Sleep(150);
system("cls");
return;
}
void yxbbsm()
{
system("cls");
cout << "游戏名:跑酷\n";
cout << "游戏版本:10.0\n";
cout << "游戏作者:饼干\n";
cout << "\n点击继续";
while (!axj(z_sb));
Sleep(150);
system("cls");
return;
}
//代码原创 :饼干369
标签:cout,跑酷,yanse,long,dtbh,小游戏,c++,&&,dt From: https://www.cnblogs.com/gyboi/p/16613236.html