FINAL COURSEWORK INSTRUCTIONS [50% of final mark]
COMP09110 Python for Network Engineers This task is designed to test the ability to put into practice the knowledge gained during your
module. Your task will be to create a simple video game server that supports a multiplayer videogame play and demonstrate you can set it up on multiple machines, using your local Wi-Finetwork.
This task will be performed in teams that are published on Moodle. Any deviations from theteams allocated will result in the students receiving a mark of zero.
The Task You should aim to create a simple 2D game in Python (e.g. using TKinter or any other GUI librarythat you have to learn in your own time) that connects to a game server via a local network to
allow multiplayer mode. The server must also be written by you and in Python. The server andthe clients must communicate using the Python socket library we covered inclass. You mustchoose TCP or UDP, depending on how much data you want to be sending over the network. Thegame in question should be at least as complex as the gamedemonstrated by the lecturerduring the session on the 21 November.
f the task above seems too difficult, you may choose to implement a HTTP game server in
ython for a simple game (e.g. puzzle, quizzes, board/card games, etc). This server should usethe Python http library to communicate with a GUI that you may choose to write in a language ofyour choice (including HTML&CSS&JS). This option will result in a lower final mark.
In either case, any components of the game that include natural language, must be in English.You should check that your project idea is in line with the expected project complexity. Confirmwith your lecturer, during代写COMP09110 Python for Network Engineers one of your sessions. The lecturer will take note of which teamsconfirmed their ideas.Deliverables You should zip your source code. In addition, you should provide the detailed instructions forhow to set everything up so that the teaching team can effectively mark your code (PDF). Youshould also submit, as a separate PDF file (one page max) detailing what each studentcontributed and an approximate percentage split of work each team member hasdone. Please
note that if somebody did some work on a feature that ended up removed from the finalproduct, this should also be counted as a contribution. The deadline for this to be submitted is:6 December 2024, 10:30 Wuxi Time In addition to the above files, you will also be required to demonstrate, in class, that your setupworks. If you wish to receive the full marks for setup, you must demonstrate the game works,using separate computers, connected to the same Wi-Fi network. Your chance to demonstratethis will be during the regularly scheduled session on
6 December 2024, 10:40—12:15 Wuxi Time (If necessary, we may have to extend it into the lunch break for all the teams to demonstratetheir products setup). This demonstration is the demonstration of gameplay only. THERE IS NONEED TO GIVE A PRESENTATION. Should you wish to complete ademonstration at an earliersession for this module, you can.Mark Scheme The 50 marks for the task are allocated according to the below mark scheme. Please note thatthese are subject to a 5 mark incorrect format deduction should you submit your coursework ina format that does not follow these guidelines.Additionally, the standard 5mark late penalty applies for all submissions that are late, but notby more than 7 days. Submissions that are late by more than seven days will not be accepted.We operate a zero tolerance policy when it comes to plagiarism and academic dishonesty.Anybody found in breach of academic standards will receive a mark of zero and be referred tothe student affairs office who may take further disciplinary action, up to and includingexpulsion.ComponentMarksUse of Technology:10: Sockets over different machines on the same wifi network
- 5: HTTP (or sockets with implementation issues)
- 0: Not implemented10Project Complexity:
- 10: Outstanding, well above what is expected
- 8: A complex game & game server
- 6: Complexity in line with expectations/Very complex HTTP app
- 4: Any other HTTP game server
- 0: Not implemented10Efficiency of data communication:
- 10: The data is communicated in a way that minimises redundancy butis also robust to data loss
- 5: There are some issues
- 0: Not implemented10Documentation (instructions for setup) & Demo:
- 10: The documentation provided clearly and concisely describes hoto setup the project and the in-class demonstration was completed
- 5: There are some issues in the clarity or the documentation includestoo much/too little information or the project wasn’t demonstrated
- 0: No instructions for setup are provided
10Individual Contribution:
- 10: Outstanding
- 8: Well Above Expectations
- 6: As expected
- 4: Borderline
- Those who do not contribute are awarded a mark of zero total