导语:
哈喽,哈喽~植物大战僵尸的人气可谓是经久不衰,晃着脑袋生产阳光的向日葵,突突突⚾⚾⚾吐着子弹的豌豆射手!行动迟缓种类丰富的僵尸……印象最深的是“僵尸吃掉了你的脑子!”还有疯狂的戴夫,无一不唤醒着我们的童年记忆。下面用python还原你的记忆中的童年!
功能实现如下:
-
支持的植物类型:太阳花,豌豆射手,坚果。
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支持的僵尸类型:普通僵尸,棋子僵尸,路障僵尸,铁桶僵尸。
-
使用json文件保存关卡信息,设置僵尸出现的时间和位置。
-
增加每关开始时选择上场植物。
【对源代码,python感兴趣的小伙伴可以点击这行字体获取哦!】
一、配置图片地址
import pygame
from pygame.locals import *
import sys
import os
# 初始化
pygame.init()
# 背景大小设置
bg_size = (1200, 600)
# 设置屏幕背景大小
screen = pygame.display.set_mode(bg_size)
#设置屏幕标题
pygame.display.set_caption("植物大战僵尸")
# 设置图片路径
# rootpath = os.getcwd()
# imgpath = os.path.join(rootpath,background_path)
background_path = "material/images/background1.jpg"
sun_path = "material/images/SunBack.png"
# 加载背景图片
backgrounImg = pygame.image.load(background_path).convert()
sunImg = pygame.image.load(sun_path).convert()
# 设置文本
myfont = pygame.font.SysFont("arial",20)
txtImg = myfont.render("50",True,(255,255,0))
while True:
# 启动消息队列,获取消息并处理
for event in pygame.event.get():
if event.type == QUIT:
sys.exit()
# 绘制背景
screen.blit(backgrounImg, (0, 0))
# 绘制顶部太阳数量栏
screen.blit(sunImg, (250, 0))
screen.blit(txtImg,(320,6))
pygame.display.update()
二、向日葵类
class Sunflower(Plant):
def __init__(self,x,y):
super(Sunflower, self).__init__()
self.image = pygame.image.load('imgs/sunflower.png')
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
self.price = 50
self.hp = 100
# 时间计数器
self.time_count = 0
# 新增功能:生成阳光
def produce_money(self):
self.time_count += 1
if self.time_count == 25:
MainGame.money += 5
self.time_count = 0
# 向日葵加入到窗口中
def display_sunflower(self):
MainGame.window.blit(self.image,self.rect)
三、豌豆射手类
# 豌豆射手类
class PeaShooter(Plant):
def __init__(self,x,y):
super(PeaShooter, self).__init__()
# self.image 为一个 surface
self.image = pygame.image.load('imgs/peashooter.png')
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
self.price = 50
self.hp = 200
# 发射计数器
self.shot_count = 0
# 增加射击方法
def shot(self):
# 记录是否应该射击
should_fire = False
for zombie in MainGame.zombie_list:
if zombie.rect.y == self.rect.y and zombie.rect.x < 800 and zombie.rect.x > self.rect.x:
should_fire = True
# 如果活着
if self.live and should_fire:
self.shot_count += 1
# 计数器到25发射一次
if self.shot_count == 25:
# 基于当前豌豆射手的位置,创建子弹
peabullet = PeaBullet(self)
# 将子弹存储到子弹列表中
MainGame.peabullet_list.append(peabullet)
self.shot_count = 0
# 将豌豆射手加入到窗口中的方法
def display_peashooter(self):
MainGame.window.blit(self.image,self.rect)
# 豌豆子弹类
class PeaBullet(pygame.sprite.Sprite):
def __init__(self,peashooter):
self.live = True
self.image = pygame.image.load('imgs/peabullet.png')
self.damage = 50
self.speed = 10
self.rect = self.image.get_rect()
self.rect.x = peashooter.rect.x + 60
self.rect.y = peashooter.rect.y + 15
def move_bullet(self):
# 在屏幕范围内,实现往右移动
if self.rect.x < scrrr_width:
self.rect.x += self.speed
else:
self.live = False
# 新增,子弹与僵尸的碰撞
def hit_zombie(self):
for zombie in MainGame.zombie_list:
if pygame.sprite.collide_rect(self,zombie):
#打中僵尸之后,修改子弹的状态,
self.live = False
#僵尸掉血
zombie.hp -= self.damage
if zombie.hp <= 0:
zombie.live = False
self.nextLevel()
四、添加坚果
坚果类
import pygame
# 创建类
class WallNut(pygame.sprite.Sprite):
# 创建函数
def __init__(self):
super(WallNut, self).__init__()
# 创建豌豆射手对象
self.image = pygame.image.load('material/images/WallNut_00.png').convert_alpha()
# 创建动画
self.images = [pygame.image.load('material/images/WallNut_{:02d}.png'.format(i)) for i in range(0, 13)]
# 利用坐标函数获得左边
self.rect = self.images[0].get_rect()
self.rect.top = 260
self.rect.left = 230
# 更新坚果的位置
def update(self, *args):
self.image = self.images[args[0] % len(self.images)]
import pygame
from pygame.locals import *
import sys
from Peashooter import Perashooter
from SunFlower import SunFlower
from WallNut import WallNut
# import os
# rootPath = os.getcwd()
# backgroundPath = os.path.join(rootPath, 'material/images/background2.jpg')
# sunbackPath = os.path.join(rootPath, 'material/images/SunBack.png')
# 初始化pygame
pygame.init()
size = (1200, 600)
# 设置屏幕宽高
screen = pygame.display.set_mode(size)
# 设置屏幕标题
pygame.display.set_caption("植物大战僵尸")
backgroundImg = pygame.image.load('material/images/background1.jpg').convert_alpha()
sunbackImg = pygame.image.load('material/images/SunBack.png').convert_alpha()
myfont = pygame.font.SysFont('arial', 30)
txtImg = myfont.render("50", True, (0, 0, 0))
peashooter = Perashooter()
sunFlower = SunFlower()
wallnut = WallNut()
index = 0
clock = pygame.time.Clock()
while True:
if index > 100:
index = 0
clock.tick(5)
# 启动消息队列,获取消息并处理
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
screen.blit(backgroundImg, (0, 0))
screen.blit(sunbackImg, (250, 30))
screen.blit(txtImg, (300, 33))
screen.blit(peashooter.images[index % 13], peashooter.rect)
index += 1
screen.blit(sunFlower.images[index % 13], sunFlower.rect)
index += 1
screen.blit(wallnut.images[index % 13], wallnut.rect)
index += 1
pygame.display.update()
五、僵尸类
class Zombie(pygame.sprite.Sprite):
def __init__(self,x,y):
super(Zombie, self).__init__()
self.image = pygame.image.load('imgs/zombie.png')
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
self.hp = 1000
self.damage = 2
self.speed = 1
self.live = True
self.stop = False
# 僵尸的移动
def move_zombie(self):
if self.live and not self.stop:
self.rect.x -= self.speed
if self.rect.x < -80:
#8 调用游戏结束方法
MainGame().gameOver()
# 判断僵尸是否碰撞到植物,如果碰撞,调用攻击植物的方法
def hit_plant(self):
for plant in MainGame.plants_list:
if pygame.sprite.collide_rect(self,plant):
#8 僵尸移动状态的修改
self.stop = True
self.eat_plant(plant)
# 僵尸攻击植物
def eat_plant(self,plant):
# 植物生命值减少
plant.hp -= self.damage
# 植物死亡后的状态修改,以及地图状态的修改
if plant.hp <= 0:
a = plant.rect.y // 80 - 1
b = plant.rect.x // 80
map = MainGame.map_list[a][b]
map.can_grow = True
plant.live = False
# 修改僵尸的移动状态
self.stop = False
# 将僵尸加载到地图中
def display_zombie(self):
MainGame.window.blit(self.image,self.rect)
六、子弹类
import pygame
# 创建类 继承精灵类
class Bullet(pygame.sprite.Sprite):
# 创建函数
def __init__(self, rect, bg_size):
super(Bullet, self).__init__()
# 创建子弹对象
self.image = pygame.image.load('material/images/Bullet_1.png').convert_alpha()
self.width,self.height = bg_size
# 利用坐标函数获得左边
self.rect = self.image.get_rect()
self.rect.top = rect.top
self.rect.left = rect.left + 50
self.speed = 10
# 更新精灵的位置
def update(self, *args):
if self.rect.left < self.width:
self.rect.left += self.speed
else:
self.kill()
import pygame
from pygame.locals import *
import sys
from Bullet import Bullet
from Peashooter import Peashooter
from Sun import Sun
from SunFlower import SunFlower
from WallNut import WallNut
# 初始化pygame
from Zombie import Zombie
pygame.init()
size = (1200, 600)
# 设置屏幕宽高
screen = pygame.display.set_mode(size)
# 设置屏幕标题
pygame.display.set_caption("植物大战僵尸")
backgroundImg = pygame.image.load('material/images/background1.jpg').convert_alpha()
sunbackImg = pygame.image.load('material/images/SunBack.png').convert_alpha()
myfont = pygame.font.SysFont('arial', 30)
txtImg = myfont.render("1000", True, (0, 0, 0))
peashooter = Peashooter()
sunFlower = SunFlower()
wallNut = WallNut()
zombie = Zombie()
sunList = pygame.sprite.Group()
sunList.add(peashooter)
sunList.add(sunFlower)
sunList.add(wallNut)
sunList.add(zombie)
index = 0
clock = pygame.time.Clock()
while True:
if index > 100:
index = 0
clock.tick(15)
# 启动消息队列,获取消息并处理
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
screen.blit(backgroundImg, (0, 0))
screen.blit(sunbackImg, (250, 30))
screen.blit(txtImg, (300, 33))
if index % 30 == 0:
bul = Bullet(peashooter.rect, size)
sunList.add(bul)
if index % 30 == 0:
sun = Sun(sunFlower.rect)
sunList.add(sun)
sunList.update(index)
sunList.draw(screen)
index += 1
pygame.display.update()
七、绘制顶部卡片
def nextLevel(self):
MainGame.score += 20
MainGame.remnant_score -=20
for i in range(1,100):
if MainGame.score==100*i and MainGame.remnant_score==0:
MainGame.remnant_score=100*i
MainGame.shaoguan+=1
MainGame.produce_zombie+=50
def display_peabullet(self):
MainGame.window.blit(self.image,self.rect)
八、开始程序
#1 主程序
class MainGame():
#2 创建关数,得分,剩余分数,钱数
shaoguan = 1
score = 0
remnant_score = 100
money = 200
#3 存储所有地图坐标点
map_points_list = []
#3 存储所有的地图块
map_list = []
#4 存储所有植物的列表
plants_list = []
#7 存储所有豌豆子弹的列表
peabullet_list = []
#9 新增存储所有僵尸的列表
zombie_list = []
count_zombie = 0
produce_zombie = 100
#1 加载游戏窗口
def init_window(self):
#1 调用显示模块的初始化
pygame.display.init()
#1 创建窗口
MainGame.window = pygame.display.set_mode([scrrr_width,scrrr_height])
#2 文本绘制
def draw_text(self, content, size, color):
pygame.font.init()
font = pygame.font.SysFont('kaiti', size)
text = font.render(content, True, color)
return text
#2 加载帮助提示
def load_help_text(self):
text1 = self.draw_text('1.按左键创建向日葵 2.按右键创建豌豆射手', 26, (255, 0, 0))
MainGame.window.blit(text1, (5, 5))
#3 初始化坐标点
def init_plant_points(self):
for y in range(1, 7):
points = []
for x in range(10):
point = (x, y)
points.append(point)
MainGame.map_points_list.append(points)
print("MainGame.map_points_list", MainGame.map_points_list)
#3 初始化地图
def init_map(self):
for points in MainGame.map_points_list:
temp_map_list = list()
for point in points:
# map = None
if (point[0] + point[1]) % 2 == 0:
map = Map(point[0] * 80, point[1] * 80, 0)
else:
map = Map(point[0] * 80, point[1] * 80, 1)
# 将地图块加入到窗口中
temp_map_list.append(map)
print("temp_map_list", temp_map_list)
MainGame.map_list.append(temp_map_list)
print("MainGame.map_list", MainGame.map_list)
#3 将地图加载到窗口中
def load_map(self):
for temp_map_list in MainGame.map_list:
for map in temp_map_list:
map.load_map()
#6 增加豌豆射手发射处理
def load_plants(self):
for plant in MainGame.plants_list:
#6 优化加载植物的处理逻辑
if plant.live:
if isinstance(plant, Sunflower):
plant.display_sunflower()
plant.produce_money()
elif isinstance(plant, PeaShooter):
plant.display_peashooter()
plant.shot()
else:
MainGame.plants_list.remove(plant)
#7 加载所有子弹的方法
def load_peabullets(self):
for b in MainGame.peabullet_list:
if b.live:
b.display_peabullet()
b.move_bullet()
# v1.9 调用子弹是否打中僵尸的方法
b.hit_zombie()
else:
MainGame.peabullet_list.remove(b)
#8事件处理
def deal_events(self):
#8 获取所有事件
eventList = pygame.event.get()
#8 遍历事件列表,判断
for e in eventList:
if e.type == pygame.QUIT:
self.gameOver()
elif e.type == pygame.MOUSEBUTTONDOWN:
# print('按下鼠标按键')
print(e.pos)
# print(e.button)#左键1 按下滚轮2 上转滚轮为4 下转滚轮为5 右键 3
x = e.pos[0] // 80
y = e.pos[1] // 80
print(x, y)
map = MainGame.map_list[y - 1][x]
print(map.position)
#8 增加创建时候的地图装填判断以及金钱判断
if e.button == 1:
if map.can_grow and MainGame.money >= 50:
sunflower = Sunflower(map.position[0], map.position[1])
MainGame.plants_list.append(sunflower)
print('当前植物列表长度:{}'.format(len(MainGame.plants_list)))
map.can_grow = False
MainGame.money -= 50
elif e.button == 3:
if map.can_grow and MainGame.money >= 50:
peashooter = PeaShooter(map.position[0], map.position[1])
MainGame.plants_list.append(peashooter)
print('当前植物列表长度:{}'.format(len(MainGame.plants_list)))
map.can_grow = False
MainGame.money -= 50
#9 新增初始化僵尸的方法
def init_zombies(self):
for i in range(1, 7):
dis = random.randint(1, 5) * 200
zombie = Zombie(800 + dis, i * 80)
MainGame.zombie_list.append(zombie)
#9将所有僵尸加载到地图中
def load_zombies(self):
for zombie in MainGame.zombie_list:
if zombie.live:
zombie.display_zombie()
zombie.move_zombie()
# v2.0 调用是否碰撞到植物的方法
zombie.hit_plant()
else:
MainGame.zombie_list.remove(zombie)
#1 开始游戏
def start_game(self):
#1 初始化窗口
self.init_window()
#3 初始化坐标和地图
self.init_plant_points()
self.init_map()
#9 调用初始化僵尸的方法
self.init_zombies()
#1 只要游戏没结束,就一直循环
while not GAMEOVER:
#1 渲染白色背景
MainGame.window.fill((255, 255, 255))
#2 渲染的文字和坐标位置
MainGame.window.blit(self.draw_text('当前钱数$: {}'.format(MainGame.money), 26, (255, 0, 0)), (500, 40))
MainGame.window.blit(self.draw_text(
'当前关数{},得分{},距离下关还差{}分'.format(MainGame.shaoguan, MainGame.score, MainGame.remnant_score), 26,
(255, 0, 0)), (5, 40))
self.load_help_text()
#3 需要反复加载地图
self.load_map()
#6 调用加载植物的方法
self.load_plants()
#7 调用加载所有子弹的方法
self.load_peabullets()
#8 调用事件处理的方法
self.deal_events()
#9 调用展示僵尸的方法
self.load_zombies()
#9 计数器增长,每数到100,调用初始化僵尸的方法
MainGame.count_zombie += 1
if MainGame.count_zombie == MainGame.produce_zombie:
self.init_zombies()
MainGame.count_zombie = 0
#9 pygame自己的休眠
pygame.time.wait(10)
#1 实时更新
pygame.display.update()
#10 程序结束方法
def gameOver(self):
MainGame.window.blit(self.draw_text('游戏结束', 50, (255, 0, 0)), (300, 200))
print('游戏结束')
pygame.time.wait(400)
global GAMEOVER
GAMEOVER = True
#1 启动主程序
if __name__ == '__main__':
game = MainGame()
game.start_game()
结尾:
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