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c++我的世界代码(亲测有效)

时间:2024-07-08 17:27:39浏览次数:11  
标签:int 代码 c++ MM setboard 100 1000 true 亲测

#include <iostream>
#include <conio.h>
#include <string>
#include <map>
#include <cmath>
#include <windows.h>
#include <time.h> 
#define KEY_DOWN(VK_NONAME) ((GetAsyncKeyState(VK_NONAME) & 0x8000) ? 1:0)
void Clear_Screen() {    
    HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
    COORD coordScreen = {0, 0};
    SetConsoleCursorPosition(hConsole, coordScreen);
}
using namespace std;
int fallspeed;
int jumpspeed = -3;
int gravity = 1;
int y = 400, x = 500;
int restartposy, restartposx, face, health = 1000, lasthealth = 1000, breath = 100, hungry = 114514, dienum;
bool attack, defense, hurt, mode;
struct TNT
{
    int y;
    int x;
    int time;
    int issave;
};
struct BLOCK
{
    int color;
    string ch;
    string type;
};
struct MOB
{
    int fallspeed;
    int health;
    bool hurt;
    int y;
    int x;
    int attack;
    string shap;
    bool isenemy;
    int color;
    string name;
};
struct ARROW
{
    string shap;
    double y;
    double x;
    double fallspeed;
    double plusx;
};
TNT tnt[20];
string die;
ARROW arrow[100];
MOB mobs[50] = {
    {0,1000,0,0,0,100,"危",true,7,"危"},
    {0,10,0,0,0,10,"  ",true,7,"  "},
    {0,1000,0,0,0,100,"MM",false,7,"MM"},
    {0,100000,0,90,70,-100,"AC",true,7,"Accept"},
    {0,10000,0,90,70,500,"BO",true,7,"BOSS"},
    {0,100000,0,90,70,-1000,"AK",true,7,"AK"},
};
MOB mob[100] = {
    {0,1000,0,92,4,100,"WA",true,7,"Wrong Anwser"},
    {0,1000,0,92,4,100,"TL",true,7,"Time Limit Error"},
    {0,2000,0,92,4,300,"CE",true,7,"Compile Error"},
    {0,1000,0,45,9,100,"WA",true,7,"Wrong Anwser"},
    {0,100000,0,90,70,-100,"AC",true,7,"Accept"},
    {0,100000,0,90,70,-1000,"AK",true,7,"AK"},
    {0,10000,0,90,70,500,"UK",true,7,"Unknown Error"},
    {0,1000,0,92,3,0,"MM",false,7,"MM"},
    {0,1000,0,92,3,0,"MM",false,7,"MM"},
    {0,1000,0,90,15,0,"MM",false,7,"MM"},
    {0,1000,0,90,80,0,"MM",false,7,"MM"},
};
BLOCK block[32] = {
    {0,"  ","air"},//空气
    {6,"██","block"},//土块
    {8,"██","block"},//石头
    {2,"██","block"},//草方块
    {15,"██","block"},//雪块 
    {4,"██","block"},//岩浆块
    {14,"▓▓","fallblock"},//沙块 
    {8,"II","fallblock"},//铁砧
    {9,"██","water"},//水
    {9,"▇▇","water"},//水
    {9,"▆▆","water"},//水
    {9,"▅▅","water"},//水
    {9,"▄▄","water"},//水
    {9,"▃▃","water"},//水
    {9,"▂▂","water"},//水
    {9,"▁▁","water"},//水
    {12,"██","lava"},//岩浆
    {12,"▇▇","lava"},//岩浆
    {12,"▆▆","lava"},//岩浆
    {12,"▅▅","lava"},//岩浆
    {12,"▄▄","lava"},//岩浆
    {12,"▃▃","lava"},//岩浆
    {12,"▂▂","lava"},//岩浆
    {12,"▁▁","lava"},//岩浆  
    {12,"危","background"},//危
    {6,"██","background"},//木头
    {10,"▓▓","background"},//树叶 
    {15,"▓▓","background"},//带雪树叶
    {15,"▅▅","bomb"},//TNT爆炸 
    {12,"Ⅲ","TNT"},//TNT
    {7,"Ⅲ","TNT"},//TNT2
    {6,"∷","ladder"},//梯子
};
int board[1005][1005];
int setboard[1005][1005];
int bag[100];
int clear_buffer()
{
    while(kbhit())
    {
        if(getch() != EOF); 
        for(int i = 1; i <= 256; i++)
        {
            if(GetAsyncKeyState(i));
        }
    }
    return 0;
}
void color(int a)
{
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),a);
/*    1    深蓝色
    2    深绿色
    3    深青色 
    4    深红色
    5    深粉色
    i    黄色
    7    深白色
    8    灰色
    9    浅蓝色
    10    浅绿色 
    11    浅青色 
    12    浅红色 
    13    浅粉色 
    14    浅黄色 
    15    浅白色 
    背景
    1~15        黑色 
    16~31        深蓝色 
    32~47        深绿色
    48~63        深青色
    64~79        深红色
    'S'~95        深粉色
    96~111        深黄色
    112~127     深白色
    128~143     灰色
    144~159     浅蓝色
    160~1'A'     浅绿色
    176~191     浅青色
    192~207     浅红色
    208~223     浅粉色
    224~239     浅黄色
    240~255     浅白色
*/
}
int init()//听说有人要我增加地图生成的注释,所以我就写了。 
{
    for(int j = 0; j < 100; j++)
    {
        bag[j] = 0;//这个...初始化背包 
    }
    for(int i = 0; i < 1000; i++)
    {
        for(int j = 0; j < 1000; j++)
        {
            board[i][j] = 0;//初始化地图 (我们的y是倒着来的) 
        }
    } 
    double lasty = rand() % 101 + 400;//lasty代表上一个我们选择的点的高度。 
    for(int i = 5; i < 1000; i += 5)//i每次加5,每隔5个点连一条线 
    {
        double y = rand() % 21 - 10 + lasty;//y代表这个点我们选择的高度,为了不出现太陡峭的山,我们只允许这个高度在刚才的点的高低10格内。 
        y = min(450.0, y);//这是最小高度,防止整个地图都在水里。 
        double high = lasty;//这个high是用来统计当前高度的,用double可以更加精确。
        int dirt = rand() % 5 + 2;//dirt代表这一列上泥土高度。 
        for(int j = i - 5; j < i; j++)
        {
            high += (y - lasty) / 5;//high每次增加差距的1/5。 
            for(int k = 999; k >= (int)high; k--)
            {
                if(k == (int)high)//如果是最高点 
                {
                    setboard[k][j] = 3;//就用草地 
                    if(high <= 350)//如果high比较高 
                    {
                        setboard[k][j] = 4;//就用雪地 
                    }
                }
                else if(k - dirt <= (int)high)//泥土 
                {
                    setboard[k][j] = 1;
                }
                else 
                {
                    setboard[k][j] = 2;//石头 
                }
            }
        }
        lasty = y;//赋值 
    }
    //再来一边,填满最后几格 
    int dirt = rand() % 5 + 2;
    double high = lasty;
    for(int j = 995; j < 999; j++)
    {
        for(int k = 999; k >= (int)high; k--)
        {
            if(k == (int)high)
            {
                setboard[k][j] = 3;
                if(high <= 350)
                {
                    setboard[k][j] = 4;
                }
            }
            else if(k - dirt <= (int)high)
            {
                setboard[k][j] = 1;
            }
            else 
            {
                setboard[k][j] = 2;
            }
        }
    }
    //填满水,这里默认把海平面高度设为410。 
    for(int i = 0; i < 1000; i++)
    {
        for(int j = 600; j >= 410; j--)
        {
            if(setboard[j][i] == 0)
            {
                setboard[j][i] = 8;
            }
        }
    }
    //沙子 
    for(int i = 0; i < 1000; i++)
    {
        bool a = 0;
        for(int j = 999; j >= 0; j--)
        {
            if(a && setboard[j][i] != 0  && setboard[j][i] != 8)
            {
                setboard[j][i] = 6;
                continue;
            }
            if(setboard[j][i] == 8)
            {
                continue;
            }
            if(setboard[j][i + 3] == 8)
            {
                a = true;
                setboard[j][i] = 6;
            }
            if(setboard[j][i + 2] == 8)
            {
                a = true;
                setboard[j][i] = 6;
            }
            if(setboard[j][i + 1] == 8)
            {
                a = true;
                setboard[j][i] = 6;
            }
            if(setboard[j][i - 1] == 8)
            {
                a = true;
                setboard[j][i] = 6;
            }
            if(setboard[j][i - 2] == 8)
            {
                a = true;
                setboard[j][i] = 6;
            }
            if(setboard[j][i - 3] == 8)
            {
                a = true;
                setboard[j][i] = 6;
            }
            if(setboard[j - 2][i] == 8)
            {
                a = true;
                setboard[j][i] = 6;
            }
            if(setboard[j - 1][i] == 8)
            {
                a = true;
                setboard[j][i] = 6;
            }
            if(setboard[j - 3][i] == 8)
            {
                a = true;
                setboard[j][i] = 6;
            }
            if(setboard[j - 4][i] == 8)
            {
                a = true;
                setboard[j][i] = 6;
            }
        }
    }
    //树 
    for(int i = 0; i < 1000; i++)
    {
        for(int j = 0; j < 1000; j++)
        {
            if(setboard[j][i] == 0 && block[setboard[j + 1][i]].type == "block")
            {
                if(rand() % 10 == 1)
                {
                    setboard[j][i] = 25;
                    setboard[j - 1][i] = 25;
                    setboard[j - 2][i] = 25;
                    setboard[j - 3][i] = 25;
        

标签:int,代码,c++,MM,setboard,100,1000,true,亲测
From: https://blog.csdn.net/weixin_68838675/article/details/140270618

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