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[C++] 小游戏 斗破苍穹 2.2.1至2.11.5所有版本(下) zty出品

时间:2024-06-03 20:02:04浏览次数:30  
标签:color money system C++ break player 斗破 zty printf

2.10.6

#include<stdio.h>
#include<iostream>
#include<ctime>
#include<bits/stdc++.h>
#include<time.h>
#include<windows.h> //SLEEP函数
using namespace std;
int boss1=0,boss2=0;
struct Player {//玩家结构体,并初始化player
char name[21];
int attack;
int defense;
int health;
long int max_health;
int level;
int exp;
int range_exp;
long int max_exp;
} player= {"勇者",100,80,200,200,1,0,0,100};
struct Enemy {//怪的结构体,并初始化各种怪
char name[20];
char wupin[20];
int attack;
int defense;
int health;
int money;
long int exp;
int wupin_sign;
int wupinpro;
int double_attack;
int miss;
}
//怪,拿格伦石人举例
// 怪变量  怪名     掉落的装备 攻   防  血  金币 经验 掉落装备编号 掉落概率 真伤(被防御后的破甲伤害)   不能改
//  gl= {"格伦石人","石铠甲",  30, 150,1000,500, 250,      11,       7,        1,                         0},
    gl= {"格伦石人","石铠甲",30,150,1000,500,250,11,7,1,0},
    zhizhu= {"洞穴蜘蛛","蜘蛛毒剑",140,20,250,400,200,12,5,1,0},
    ymr= {"野蛮人","粗制石剑",20,20,150,100,50,13,5,1,0},
    nz= {"牛仔","战斗马甲",80,20,250,500,250,14,10,1,0},
    strongman= {"森林巨人","传说圣甲",50,50,580,200,100,1,5,1,0},
    witch= {"兽人","重甲",35,55,250,50,50,2,4,1,1},
    xiyi= {"毒蜴","鳞甲",20,25,80,30,35,3,8,2,2},
    big_strongman= {"喷火龙","巨龙晶石",40*5,50*5,200*5,200*5,100*5,4,4,2,0},
    lion= {"皇家士兵","尚方宝剑",100,30,380,200,100,5,5,1,0},
    horse= {"独眼巨人","碧血战锤",50,22,360,50,50,6,5,1,1},
    bee= {"剑客","西洋剑",27,11,60,30,35,7,5,2,2},
    shitu= {"凋零女巫","凋零通行证",1400,500,15000,10000,5000,15,10,1,0},
    dljs= {"凋零巨兽","凋零之心",1200,700,20000,10000,5000,10,7,1,0},
    pika= {"皮卡超人","\0",300,40*8,1000,2000,1000,0,0,1,0},
    dapika= {"雷霆皮卡","雷霆之刃",350,40*10,1500,3000,2000,8,6,6,0},
    cl= {"熔岩飞龙","\0",450,50*10,2000,3500,2500,0,0,1,0},
    jl= {"裂凯金龙","金龙铠",500,40*20,5000,8000,4500,9,6,6,1},
    gst={"凋零共生体","\0",1800,65*10,15000,0,10000,0,0,1,0},
    dlkl= {"凋零骷髅","\0",3000,30*10,12000,0,10000,0,0,1,0},
    dlfb= {".+*凋零风暴*+.","\0",9000,1500,49000,0,500000,17,10,1,0},
    guai= {"\0","\0",0,0,0,0,0,0,0,0,0};
struct Place{
int bar,hotel,forest1,forest2,forest3,grass1,grass2,grass3,te1,te2,te3,te4;
} place= {1,2,3,4,5,6,7,8,9,10,11,12};
int max_exp=0;
int htsr;
int choose_number=0,s=0,strongman_arm=0,battle=0,money=500,place_sign=10;
int cao=3,jijiubao=3,baiyao=3,superbaiyao=3,miansi=1,boom=3,dubiao=2,atom_boom=1;
int fang=0,fang1=10,fang1n=0,fang2=20,fang2n=0,fang3=40,fang3n=0,fang4=100,fang4n=0,fang5=400,fang5n=0,fang6=150,fang6n=0,fang7=60,fang7n=0;
int gong=0,gong1=10,gong1n=0,gong2=20,gong2n=0,gong3=45,gong3n=0,gong4=100,gong4n=0,gong5=300,gong5n=0,gong6=150,gong6n=0,gong7=45,gong7n=0;
int jingyancao=0,jingyanbao=0,jingyanshi=0,htmmcs=5;
int diaolingxinhave=0,diaolingxin=0;
char gongname[20]="无",fangname[20]="无";
char proof;
void AddWupin(int);
int AttackResult();
void BattleAct();  //      ____
void ChooseWupin();  //   /___/|
void DisplayState();  //  |   |/
void OrdinaryAct();     //▔▔
int SuiJi();
int SuiJi100();
void WhetherLevelUp();
void SlowDisplay(char *);
int main(){
MessageBox (NULL, "欢迎来到斗破苍穹 2.10.6 正式版 !", "斗破苍穹 2.10.6 游戏开始提示", MB_OK);
int i=0,j=0,k=0;
char player_name[21];
Sleep(500);
printf("                            _________________________________                    ");system("color 89");
printf("                          /________________________________/|                    ");system("color 89");
printf("                _.+=*^--{|欢迎来到 [斗破苍穹] 2.10.6 正式版|}--^*=+.              ");system("color 89");
printf("                          ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔                      \n");system("color 89");
//如果想使用外挂,名字请输入:“zty ”。
Sleep(500);
printf("这里是斗破苍穹(苍穹世界)! 契晋赫苟国的漓嘉茜公主被神秘人绑架了!\n\n\n 伟大的勇者啊~拿起你的武器,营救公主!\n\n\n输入你的名字: (20个字符)\n\n\n");system("color 89");
scanf("%s",player_name);
Sleep(500);
strncpy(player.name,player_name,20);
if(strcmp(player.name,"zty")==0){
	printf("\n\n\n封印多年的官方血统啊!你终于觉醒了!\n\n\nzty,你成为了天选之人,请你救出公主吧!\n\n\n");
	player.attack=99999;
	player.defense=99999;
	player.health=999999;
	player.max_health=999999;
}
getchar();
OrdinaryAct();
return 0;
}
int SuiJi(){
srand((unsigned)time(NULL));
return rand()%10;
}
int SuiJi100(){
srand((unsigned)time(NULL));
return rand()%100;
}
void ChooseWupin(){//选择物品 并使用
printf("物品: 1,止血草%d个 2,急救包%d个 3,云南白药%d个 4,超级云南白药%d个 5,手雷%d个 6,毒标%d个 7,手抛式原子弹%d个 8,经验草%d个 9,经验包%d个 10,经验石%d个 11,巨龙晶石%d个 12,免死金牌%d个 13,凋零之心%d个 0,返回\n\n\n",cao,jijiubao,baiyao,superbaiyao,boom,dubiao,atom_boom,jingyancao,jingyanbao,jingyanshi,strongman_arm,miansi,diaolingxin);system("color 8A");
switch(scanf("%d",&choose_number),choose_number){
case 1:
if(cao>0){
printf("使用止血草,HP增加120\n\n\n");system("color 8A");
cao--;
if(player.health+120>player.max_health)player.health=player.max_health;
else player.health+=120;
}
else printf("没有止血草了\n\n\n");system("color 8A");
break;
case 2:
if(jijiubao>0){
printf("使用急救包,HP增加180\n\n\n");system("color 8A");
jijiubao--;
if(player.health+180>player.max_health)player.health=player.max_health;
else player.health+=180;
}
else printf("没有急救包了\n\n\n");system("color 8A");
break;
case 3:
if(baiyao>0){
printf("使用云南白药,HP增加240\nz\n\n");system("color 8A");
baiyao--;
if(player.health+240>player.max_health)player.health=player.max_health;
else player.health+=240;
}
else printf("没有云南白药了\n\n\n");system("color 8A");
break;
case 4:
if(superbaiyao>0){
printf("使用超级云南白药,HP增加400\n\n\n");system("color 8A");
superbaiyao--;
if(player.health+400>player.max_health)player.health=player.max_health;
else player.health+=400;
}
else printf("没有超级云南白药了\n\n\n");system("color 8A");
break;
case 5:
if(battle){//在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
if(boom>0){
printf("使用手雷,敌人HP减少100\n\n\n");system("color 84");
boom--;
guai.health-=100;
AttackResult();
}
}
else printf("非战斗状态,不能使用手雷!\n\n\n");system("color 84");
break;
case 6:
if(battle){ //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
if(dubiao>0){
printf("使用毒标,敌人HP减少200\n\n\n");system("color 84");
dubiao--;
guai.health-=200;
AttackResult();
}
}
else printf("非战斗状态,不能使用毒标!\n\n\n");system("color 84");
break;
case 7:
if(battle){ //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
if(atom_boom>0){
printf("使用手抛式原子弹,敌人HP减少1500\n\n\n");system("color 84");
atom_boom--;
guai.health-=1500;
AttackResult();
}
}
else printf("非战斗状态,不能使用手抛式原子弹!\n\n\n");system("color 84");
break;
case 8:
if(jingyancao>0 && player.level<200){
printf("使用经验草,等级增加3级\n\n\n");system("color 8E");
jingyancao--;
player.max_health=player.max_health+60;
player.attack+=9;
player.defense+=6;
player.level+=3;
player.health=player.max_health;
printf("等级:%d\n",player.level);system("color 8E");
}
else    if(jingyancao<1){
printf("没有经验草了\n\n\n");system("color 8E");
}
else printf("等级超过200级,修为太高,无法使用。\n\n\n");system("color 8E");
break;
case 9:
if(jingyanbao>0 && player.level<200){
if(player.level>197&&player.level<200){
int sheng;
sheng=100-player.level;
player.level+=sheng;
jingyanbao--;
player.max_health=player.max_health+sheng*20;
player.attack+=sheng*3;
player.defense+=sheng*2;
player.health=player.max_health;
printf("使用经验包,等级增加%d级",sheng);system("color 8E");
printf("等级:%d\n",player.level);system("color 8E");
}
else{
printf("使用经验包,等级增加5级\n\n\n");system("color 8E");
jingyanbao--;
player.max_health=player.max_health+100;
player.attack+=15;
player.defense+=10;
player.level+=5;
player.health=player.max_health;
printf("等级:%d\n",player.level);system("color 8E");
}
}
else if(jingyanbao<1){
printf("没有经验包了");system("color 8E");
}
else printf("等级超过200级,修为太高,无法使用。\n\n\n");system("color 8E");
break;
case 10:
if(jingyanshi>0 && player.level<200){
if(player.level>192&&player.level<200){
int sheng;
sheng=100-player.level;
player.level+=sheng;
player.max_health+=sheng*20;
player.attack+=sheng*3;
player.defense+=sheng*2;
player.health=player.max_health;
printf("使用经验石,等级增加%d级\n",sheng);system("color 8E");
printf("等级:%d\n",player.level);system("color 8E");
}
else{
printf("使用经验石,等级增加10级\n");system("color 8E");
jingyanshi--;
player.max_health=player.max_health+200;
player.attack+=30;
player.defense+=20;
player.level+=10;
player.health=player.max_health;
}
}
else if(jingyanshi<1)
{
printf("没有经验石了\n\n\n");system("color 8E");
}
else printf("等级超过200级,修为太高,无法使用。\n\n\n");system("color 8E");
break;
case 11:
if(strongman_arm>0 && player.level<500)
{
if(player.level>482&&player.level<500)
{
int sheng;
sheng=500-player.level;
player.level+=sheng;
player.max_health=player.max_health+sheng*20;
player.attack+=sheng*3;
player.defense+=sheng*2;
player.health=player.max_health;
printf("使用巨龙晶石,等级增加%d级",sheng);system("color 8E");
printf("等级:%d\n",player.level);system("color 8E");
}
else
{
printf("使用巨龙晶石,等级增加20级\n\n\n");system("color 8E");
strongman_arm--;
player.max_health=player.max_health+400;
player.attack+=60;
player.defense+=40;
player.health=player.max_health;
player.level+=20;
printf("等级:%d\n",player.level);system("color 8E");
}
}
else if(strongman_arm<1)
{
printf("没有巨龙晶石了。\n\n\n");system("color 8E");
}
else printf("等级超过500级,修为太高,无法使用。\n\n\n");system("color 8E");
break;
case 12:
if(miansi>0)
{
cout<<"使";Sleep(50);
cout<<"用";Sleep(50);
cout<<"免";Sleep(50);
cout<<"死";Sleep(50);
cout<<"金";Sleep(50);
cout<<"牌";Sleep(50);
cout<<"HP";Sleep(50);
cout<<"满";Sleep(50);
system("color 8b");
miansi--;
if(player.health+999999>player.max_health)player.health=player.max_health;
else player.health+=999999;
}else printf("没有免死金牌了\n\n\n"); system("color 8b");break;
break;
case 13:
if(diaolingxin>0)
{
printf("使用凋零之心\nHP上限+100  攻击+100\n\n\n");system("color 8b");
diaolingxin--;
player.max_health+=100;
player.attack+=100;
}else printf("没有凋零之心了\n\n\n"); system("color 8b");break;
case 0:
break;
default:
printf("ChooseWupin error!\n\n\n");
}
}
int AttackResult() //攻击结果:判断是否获胜 是否获得物品 和 是否升级
{
if(guai.health<=0)
{
battle=0;
printf("战斗胜利!获得金币%d,经验%d\n\n\n",guai.money,guai.exp);system("color 8C");
player.exp+=guai.exp;
player.range_exp+=guai.exp;
money+=guai.money;
s=SuiJi();
if(s<guai.wupinpro)
{
cout<<"从";Sleep(100);
cout<<"敌";Sleep(100);
cout<<"人";Sleep(100);
cout<<"尸";Sleep(100);
cout<<"骸";Sleep(100);
cout<<"中";Sleep(100);
cout<<"发";Sleep(100);
cout<<"现";Sleep(100);
system("color 8C");
printf("%s\n\n\n",guai.wupin);
AddWupin(guai.wupin_sign);
}
WhetherLevelUp();
if(strcmp(guai.name,"*凋零巨兽*")==0)
{
printf("你把公主救了出来\n\n你从公主口中得知了一个更大的阴谋,你可以进入凋零世界\n\n");system("color 8C");

}
return 1; //攻击有结果了返回1,否则返回0,用于判断是否继续做战斗行为
}
else
{
int s=SuiJi();

if((guai.attack+s-player.defense/3)<0)
{
player.health-=1;
printf("%s反击,你的HP减少了 1\n\n",guai.name);system("color 8C");
}
else
{
player.health-=guai.attack+s-player.defense/3;
printf("%s反击,你的HP减少了%d\n\n",guai.name,guai.attack+s-player.defense/3);system("color 8C");
}
if(player.health<0)
{
battle=0;
printf("%s战死!金币掉落%d\n\n\n",player.name,player.level*500);system("color CC");
money-=player.level*500;
player.health=player.max_health/5;
OrdinaryAct();//
return 1;
}
}
return 0;
}
void AddWupin(int wupin_sign)
{

switch(wupin_sign)
{
case 1:
fang4n++;
break;
case 2:
fang3n++;
break;
case 3:
fang2n++;
break;
case 4:
strongman_arm++;
break;
case 5:
gong4n++;
break;
case 6:
gong3n++;
break;
case 7:
gong2n++;
break;
case 8:
gong5n++;
break;
case 9:
fang5n++;
break;
case 10:
diaolingxin++;
break;
case 11:
fang6n++;
break;
case 12:
gong6n++;
break;
case 13:
gong7n++;
break;
case 14:
fang7n++;
break;
case 15:
diaolingxinhave++;
boss1++;
break;
case 16:
break;
case 17:
boss2++;
break;
default:
printf("AddWupin error\n\n\n");
}

}
void WhetherLevelUp()
{
int i=0,j=0;
int l1=player.range_exp/150;
int l2=player.range_exp/375;
int l3=player.range_exp/750;
if(player.level<=15&&l1>0) //15级以下,经验足够 都满足则升级
{
if(l1==1)
{
printf("%s",player.name);
printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");system("color 8E");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3;
player.defense+=2;
player.max_health+=20;
player.health=player.max_health;
player.level++;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=100;
}
else
{
printf("好厉害!连升%d级!",l1);system("color 8E");
printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l1,2*l1,20*l1);system("color 8E");
player.exp=(player.exp+guai.exp) || player.exp-((player.exp+guai.exp) || player.exp)%100;
player.attack+=3*l1;
player.defense+=2*l1;
player.max_health+=20*l1;
player.health=player.max_health;
player.level+=l1;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=100*l1;
}
}
else if(player.level<=40&&l2>0)
{
if(l2==1)
{
printf("%s",player.name);
printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");system("color 8E");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3;
player.defense+=2;
player.max_health+=20;
player.health=player.max_health;
player.level++;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=300;
}
else
{
printf("好厉害!连升%d级!",l1);system("color 8E");
printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l2,2*l2,20*l2);system("color 8E");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3*l2;
player.defense+=2*l2;
player.max_health+=20*l2;
player.health=player.max_health;
player.level+=l2;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=300*l2;
}
}
else if(l3>0)
{
if(l3==1)
{
printf("%s",player.name);
printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");system("color 8E");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3;
player.defense+=2;
player.max_health+=20;
player.health=player.max_health;
player.level++;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=600;
}
else
{
printf("好厉害!连升%d级!",l1);
printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l3,2*l3,20*l3);system("color 8E");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3*l3;
player.defense+=2*l3;
player.max_health+=20*l3;
player.health=player.max_health;
player.level+=l3;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=600*l3;
}
}
}
void OrdinaryAct() //正常行为菜单(移动,物品,对话,查看状态,装备,退出游戏)
{

while(1)
{
// \(1000);
// system("cls");
puts("=============================================================================");system("color 89");
printf("要做什么?\n\n\n 1,移动 2,道具 3,对话 4,查看状态 5,装备 6,关于游戏 7,打开后台 0,退出游戏\n\n\n");system("color 89");
puts("=============================================================================");system("color 89");
switch(scanf("%d",&choose_number),choose_number)
{
case 1: //显示移动菜单
printf("要去哪里?\n\n\n");system("color 89");
//printf("  ");
cout<<"1,小郑子酒吧  ";Sleep(150);
cout<<"2,诺亚方舟酒店  ";Sleep(150);
cout<<"3,北朝商会  ";Sleep(150);
cout<<"4,红玉拍卖行  ";Sleep(150);
cout<<"5,冒险荒野\n\n\n";Sleep(150);system("color 89");
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
place_sign=place.bar; //记录目前位置-酒吧
// OrdinaryAct();
break;
case 2:
place_sign=place.hotel; //进入旅店
printf("金币:%d",money);system("color 89");
printf("要开房吗? 200个金币 \n 1,是 0,否\n\n\n");system("color 89");
choose_number=1;
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
if(money-200<=0) //判断钱是否够
{
printf("Sorry,你的钱不够~\n\n\n");system("color 89");
printf("金币:%d",money);system("color 89");
}
else
{
printf("好好休息\nHP满\n第二天了\n\n");system("color 89");
printf("金币:%d\n",money);system("color 89");
money-=200; //花费200住店费
player.health=player.max_health; //体力满
}
break;
case 0:
printf("下次再来!\n\n\n");system("color 89");
break;
default:
printf("hotel talk error!\n\n\n");system("color 89");
}
place_sign=0;
break;
case 3:
int yongju,gong,fang;
printf("请问您要购买什么类型的物品?\n\n\n");system("color 89");
cout<<"1,攻击装备 ";Sleep(50);
cout<<"2,防御装备 ";Sleep(50);
cout<<"3,一次性伤害武器\n\n\n";Sleep(50);
scanf("%d",&yongju);
switch(yongju)
{
case 1:
printf("请问您要购买什么武器?\n\n\n 1,匕首¥300 2,西洋剑¥500 3,碧血战锤¥1000\n\n\n");system("color 89");
scanf("%d",&gong);
switch(gong)
{
case 1:
if(money>=300)
{
gong1n++;
money=money-300;
printf ("匕首+1\n");system("color 89");
printf("匕首:%d个\n",gong1n);system("color 89");
printf("金币:%d\n",money);system("color 89");
break;
}
else
{
printf("钱不够!\n");system("color 89");
printf("金币:%d\n",money);system("color 89");
break;
}
case 2:
if(money>=500)
{
gong2n++;
money=money-500;
printf ("西洋剑+1\n");system("color 89");
printf("西洋剑:%d个\n",gong2n);system("color 89");
printf("金币:%d\n",money);system("color 89");
break;
}
else
{
printf("钱不够!\n");system("color 89");
printf("金币:%d\n",money);system("color 89");
break;
}
case 3:
if(money>=1000)
{
gong3n++;
money=money-1000;
printf ("碧血战锤+1\n");system("color 89");
printf("碧血战锤:%d个\n",gong3n);system("color 89");
printf("金币:%d\n",money);system("color 89");
break;
}
else
{
printf("钱不够!\n");system("color 89");
printf("金币:%d\n",money);system("color 89");
break;
}
default:
printf("对不起,我们只会打造以上武器。");system("color 89");
break;

}
break;
case 2:
int fang;
printf("请问您要购买什么防具?\n\n\n 1,布衣¥300 2,铁甲¥500 3,重甲¥1000\n\n\n");system("color 89");
scanf("%d",&fang);
switch(fang)
{
case 1:
if(money>=300)
{
fang1n++;
money=money-300;
printf ("布衣+1\n");system("color 89");
printf("布衣:%d个\n",fang1n);system("color 89");
printf("金币:%d\n",money);system("color 89");
}
else
{
printf("钱不够!\n");system("color 89");
printf("金币:%d\n",money);system("color 89");
}

break;
case 2:
if(money>=500)
{
fang2n++;
money=money-500;
printf ("铁甲+1\n");system("color 89");
printf("铁甲:%d个\n",fang2n);system("color 89");
printf("金币:%d\n",money);system("color 89");
}
else
{
printf("钱不够!\n");system("color 89");
printf("金币:%d",money);system("color 89");
}
break;
case 3:
if(money>=1000)
{
fang3n++;
money=money-1000;
printf ("重甲+1\n");system("color 89");
printf("重甲:%d个\n",fang3n);system("color 89");
printf("金币:%d\n",money);system("color 89");
}
else
{
printf("钱不够!\n");system("color 89");
printf("金币:%d\n",money);system("color 89");
}
default:
printf("对不起,我们只会打造以上防具。");system("color 89");
break;

}
printf("金币:%d\n",money);system("color 89");
break;
case 3:
printf("请问您要购买什么一次性伤害武器?\n 1,手雷 2,毒镖 3,手抛式原子弹\n\n\n");system("color 89");
int yi;
scanf("%d",&yi);
switch(yi)
{
case 1:
if(money>=300 && boom<5)
{
boom++;
money=money-300;
printf("手雷+1\n");system("color 89");
printf("手雷:%d\n",boom);system("color 89");
printf("金币:%d\n",money);system("color 89");
}
else
{
printf("钱不够!\n");system("color 89");
printf("金币:%d",money);system("color 89");
}
break;
case 2:
if(money>=600 && dubiao<9999999)
{
dubiao++;
money=money-600;
printf("毒镖+1\n");system("color 89");
printf("毒镖:%d\n",dubiao);system("color 89");
printf("金币:%d\n",money);system("color 89");
}
else
{
printf("钱不够!\n");system("color 89");
printf("金币:%d\n",money);system("color 89");
}
break;
case 3:
if(money>=1000 && atom_boom<5)
{
atom_boom=atom_boom+1;
money=money-1000;
printf("手抛式原子弹+1\n");system("color 89");
printf("手抛式原子弹:%d\n",atom_boom);system("color 89");
printf("金币:%d\n",money);system("color 89");
}
else
{
printf("钱不够!\n\n\n");system("color 89");
printf("金币:%d\n",money);system("color 89");
}

break;
}
}
break;
case 4:
printf ("欢迎您光临本拍卖行,请问您要卖什么东西?\n\n");system("color 89");
printf("攻击装备: 1,匕首:%d个 2,西洋剑:%d个 3,粗制石剑:%n 4,碧血战锤:%d个 5,蜘蛛毒剑:%n个 6,尚方宝剑:%d个 7,皮卡大剑:%d个\n",gong1n,gong2n,gong7n,gong3n,gong6n,gong4n,gong5n);system("color 89");
printf("防御装备: 8,布衣:%d个 9,铁甲:%d个 10,战斗马甲:%d个 11,重甲:%d个 12,石铠甲:%d个 13,传说圣甲:%d个 14,金龙铠:%d个 15,巨龙晶石:%d个\n 0,返回\n\n\n",fang1n,fang2n,fang7n,fang3n,fang6n,fang4n,fang5n,strongman_arm);system("color 89");
int pai,shu,i;
scanf("%d",&pai);system("color 89");
switch(pai)
{
case 1:
printf("请问您要出售几件?");system("color 89");
scanf("%d",&shu);
if(gong1n>=shu)
{
gong1n=gong1n-shu;
money=money+shu*240;
printf("匕首:%d\n",gong1n);system("color 89");
printf("金币:%d\n",money);system("color 89");
break;
}
else
{
printf("装备数不够,无法出售!\n");system("color 89");
break;
}
break;
case 2:
printf("请问您要出售几件?\n");system("color 89");
scanf("%d",&shu);
if(gong2n>=shu)
{
gong2n=gong2n-shu;
money=money+shu*400;
printf("西洋剑:%d\n",gong2n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 3:
printf("请问您要出售几件?\n");system("color 89");
scanf("%d",&shu);
if(gong7n>=shu)
{
gong7n=gong7n-shu;
money=money+shu*800;
printf("粗制石剑:%d\n",gong7n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 4:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(gong3n>=shu)
{
gong3n=gong3n-shu;
money=money+shu*800;
printf("碧血战锤:%d\n",gong3n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 5:
printf("请问您要出售几件?\n");system("color 89");
scanf("%d",&shu);
if(gong6n>=shu)
{
gong6n=gong6n-shu;
money=money+shu*1000;
printf("蜘蛛毒剑:%d\n",gong6n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 6:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(gong4n>=shu)
{
gong4n=gong4n-shu;
money=money+shu*1500;
printf("尚方宝剑:%d\n",gong4n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 7:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(gong5n>=shu)
{
gong5n=gong5n-shu;
money=money+shu*3000;
printf("皮卡大剑:%d\n",gong5n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 8:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang1n>=shu)
{
fang1n=fang1n-shu;
money=money+shu*240;
printf("布衣:%d\n",fang1n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 9:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang2n>=shu)
{
fang2n=fang2n-shu;
money=money+shu*500;
printf("铁甲:%d\n",fang2n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 10:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang7n>=shu)
{
fang7n=fang7n-shu;
money=money+shu*1000;
printf("战斗马甲:%d\n",fang7n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 11:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang3n>=shu)
{
fang3n=fang3n-shu;
money=money+shu*800;
printf("重甲:%d\n",fang3n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
break;
case 12:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang6n>=shu)
{
fang6n=fang6n-shu;
money=money+shu*2000;
printf("石凯甲:%d\n",fang6n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 13:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang4n>=shu)
{
fang4n=fang4n-shu;
money=money+shu*1500;
printf("传说圣甲:%d\n",fang4n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}

case 14:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang5n>=shu)
{
fang5n=fang5n-shu;
money=money+shu*3000;
printf("金龙铠:%d\n",fang5n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 15:
printf("请问您要出售几颗?");
scanf("%d",&shu);
if(strongman_arm>=shu)
{
strongman_arm=strongman_arm-shu;
money=money+shu*4000;
printf("巨龙晶石:%d\n",strongman_arm);
printf("金币:%d\n",money);
}
else{
printf("晶石数不够,无法出售!\n");
break;
}
break;
case 0:
break;
break;
default:
printf("没有该装备,无法出售!\n");
break;
}
break;
case 5:
int yewai;
while(1){
puts("=============================================================================");
printf("要去哪冒险呢?");system("color 8c");
printf("\n\n");
cout<<"1,神秘沼泽 危险程度:★\n\n";Sleep(150);system("color 8c");
cout<<"2,星耀草原 危险程度:★★★\n\n";Sleep(150);
cout<<"3,诡异森林 危险程度:★★★\n\n";Sleep(150);
cout<<"4,荒漠矿场 危险程度:★★★★\n\n";Sleep(150);
cout<<"5,炽热炎洞 危险程度:★★★★★\n\n";Sleep(150);
cout<<"6,皮卡营地 危险程度:★★★★★★\n\n";Sleep(150);
cout<<"7,花朵宫殿 危险程度:★★★★★★\n\n";Sleep(150);
cout<<"8,熔岩龙穴 危险程度:★★★★★★★\n\n";Sleep(150);
cout<<"9,凋零宇宙 危险程度:★★★★★★★★\n\n";Sleep(150);
cout<<"0,离开\n";Sleep(150);
system("color 8c");
puts("=============================================================================");
scanf("%d",&yewai);
switch(yewai)
{
case 1:
place_sign=place.forest1;
s=SuiJi();
if(s<7)
{
battle=1;
guai=xiyi;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=witch;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
printf("这里安全\n\n\n");
//不用调用OAct函数,会自动执行OAct函数;
}
break;
case 3:
place_sign=place.forest2;
s=SuiJi();
if(s<4)
{
battle=1;
guai=witch;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<7)
{
battle=1;
guai=strongman;
printf("横冲直撞的%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
battle=1;
guai=zhizhu;
printf("可怕的%s爬了过来!\n\n\n",guai.name);
BattleAct();
}
break;
case 5:
place_sign=place.forest3;
s=SuiJi();
if(s<=3){
battle=1;
guai=strongman;
printf("横冲直撞的%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<5){
battle=1;
guai=big_strongman;
printf("炽热的%s拍打着翅膀扑了过来!\n\n\n",guai.name);
BattleAct();
} else if(s<8){
battle=1;
guai=gl;
printf("全身长满矿石的%s扑了过来!\n\n\n",guai.name);
BattleAct();
}else{
battle=1;
guai=zhizhu;
printf("可怕的%s扑爬了过来!\n\n\n",guai.name);
BattleAct();
}
break;
case 2:
place_sign=place.grass1;
s=SuiJi();
if(s<=3){
battle=1;
guai=bee;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<5){
battle=1;
guai=horse;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}else if(s<8){
battle=1;
guai=ymr;
printf("横冲直撞的%s扑了过来!\n\n\n",guai.name);
BattleAct();
}else{
battle=1;
guai=nz;
printf("帅气但令人讨厌的%s向你开枪!\n\n\n",guai.name);
BattleAct();
}
break;
case 4:
place_sign=place.grass2;
s=SuiJi();
if(s<5){
battle=1;
guai=horse;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<7){
battle=1;
guai=lion;
printf("%s举着尚方宝剑拦住了你!\n\n\n",guai.name);
BattleAct();}
else{
battle=1;
guai=gl;
printf("全身长满矿石的%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
break;
case 6:
s=SuiJi();
if(s<7){
battle=1;
guai=pika;
printf("你感到了强烈的电流涌入全身,%s走了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9){
battle=1;
guai=dapika;
printf("天空一声巨响,三道闪电劈到%s的身上,%s手持雷霆之刃冲了过来!\n\n\n",guai.name,guai.name);
BattleAct();
}
else{
printf("这里安全\n\n\n");
}
break;
case 8:
s=SuiJi();
if(s<=3)
{
battle=1;
guai=cl;
printf("一条飞龙横卧洞内,你定睛一看,是%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<=8 && s>=4)
{
battle=1;
guai=big_strongman;
printf("炽热的%s拍打着翅膀扑了过来!\n\n\n",guai.name);
BattleAct();
}
else {
battle=1;
guai=jl;
printf("一条金光闪闪的飞龙盘旋空中,,是传说中的%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
break;
case 7:
place_sign=place.grass3;
s=SuiJi();
if(s<5||boss1>=1){
battle=1;
guai=lion;
printf("%s举着尚方宝剑拦住了你!\n\n\n",guai.name);
BattleAct();
}
else if(s<7&&boss1==0){
battle=1;
if(strongman_arm>=1){
printf("神秘老人:\n\n\n 哈哈,年轻人,做的不错,不过...嘿嘿,你上当啦!巨龙晶石我要了,公主你也别想带走!\n\n\n");
guai=shitu;
printf("瞬间,你被一团黑雾笼罩,你被拉入了凋零幻境,%s向你发起攻击!\n\n\n",guai.name);
BattleAct();
}
else printf("神秘老人:\n\n\n 年轻人,你好啊.如果你有巨龙晶石,我可以告诉你公主的下落哦~\n\n\n");
}
else{
battle=1;
guai=nz;
printf("帅气但令人讨厌的%s向你开枪!\n\n\n",guai.name);
BattleAct();
}
break;
case 9:
s=SuiJi();
if(diaolingxinhave!=0){
if(s==1&&boss2==0){
battle=1;
guai=dlfb;
printf("一个巨大的黑暗物体,周围环绕着大量的由破碎方块组成的黑色颗粒云环的%s向你发起攻击!\n\n\n",guai.name);
BattleAct();
}else if(s>=2 && s<=4)
{
battle=1;
guai=dlkl;
printf("手持凋零剑的黑色凶恶%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s>=5&&s<=7){
battle=1;
guai=gst;
printf("一个巨大的触手向你打来,你挡了下来%s扑了过来!\n\n\n",guai.name);
BattleAct();
} else{
battle=1;
guai=dljs;
printf("一只巨大的猛兽%s冲了过来!\n\n\n",guai.name);
BattleAct();
}
}if(diaolingxin==0){
cout<<"你没有击败过凋零女巫,请去花朵宫殿击败凋零女巫。" <<endl;
}
break;
if(yewai!=0)
{
printf("该区域为未知区域,无法进入。\n\n\n");system("color 89");
break;
}
}
if(yewai==0)
{
break;
printf("已离开荒野。");system("color 89");
}
}

}
break;

case 2:
ChooseWupin();
break; //显示道具,并可以使用.
case 3: //对话选项
if(place_sign==place.bar)
{
printf("要和谁说话?\n\n\n1,红发女郎 2,赏金猎人 3,酒吧老板 4,药品商人\n\n\n"); system("color 89");//显示对话人物
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
printf("红发女郎:\n\n\n 吧台边那个Hunter好帅啊!(~脸红~)\n\n\n听说他经常外出打猎,外面的路他应该很熟悉的!\n\n\n");system("color 89");
break;
case 2:
if(fang1n<1&&gong1n<1)
{
printf("赏金猎人:\n\n\n 你要救公主啊!好胆量!\n\n\n 不过外面的世界很险恶,而且越深越危险,这是匕首和布衣,对你会有些帮助的,拿去吧!\n\n\n");system("color 89");
printf("%s心想:哇,这位大叔人真好啊!\n\n\n)",player.name);
gong1n++;
fang1n++;
}
else printf("赏金猎人:\n\n\n 加油吧,年轻人!\n\n\n 不要被外面世界所吓倒!\n\n\n");system("color 89");
break;
case 3:
printf("要喝点什么?\n\n\n 1,二锅头25金币 HP+20 2,伏特加80金币 HP+50 3,人头马面150金币 HP+100 0,返回\n\n\n");system("color 89");
choose_number=1;
while(choose_number)
{
switch(scanf("%d",&choose_number),choose_number){
case 1:
if(money<25){
printf("钱不够!");system("color 89");
}
else
{
if(player.health+20<=player.max_health){
printf("HP+20.");system("color 89");
money-=25;
player.health+=20;
}
else{
printf("HP满了");system("color 89");
player.health=player.max_health;
}
}
break;
case 2:
if(money<80){
printf("钱不够!");system("color 89");
}
else{
if(player.health+50<=player.max_health){
printf("HP+50.");system("color 89");
money-=80;
player.health+=50;
}
else{
printf("HP满了");system("color 89");
player.health=player.max_health;
}
}
break;
case 3:
if(money<150){
printf("钱不够!");system("color 89");
}
else{
if(player.health+100<=player.max_health){
printf("HP+100.");system("color 89");
money-=150;
player.health+=100;
}
else{
printf("HP满了");system("color 89");
player.health=player.max_health;
}
}
break;
case 0:
printf("下次再来!\n");system("color 89");
break;
default:
printf("输入错误\n\n\n");system("color 89");
break;
}
break;
}
break;
case 4:
printf("你要干什么?\n\n\n 1,买东西 2,聊天 \n\n\n");system("color 89");
int mai;
scanf("%d",&mai);
if(mai==1){
printf("买点什么呢?\n1,止血草¥100 HP+60\n2,急救包¥150 HP+80 \n3,云南白药¥250 HP+120\n4,超级云南白药¥400 HP+200 \n5,经验草¥150 经验+300 \n6,经验包¥600 经验+600\n7,经验石¥500 经验+1000 \n0,拜拜\n");system("color 89");
int dongxi;
scanf("%d",&dongxi);
switch(dongxi){
case 1:
if(money>=100&&cao<6){
cao++;
money=money-100;
printf ("止血草+1\n");system("color 89");
}
else{
printf("钱不够!\n");system("color 89");
}
break;
case 2:
if(money>=150&&jijiubao<10){
jijiubao++;
money=money-150;
printf ("急救包+1\n");system("color 89");
}
else{
printf("钱不够!\n");system("color 89");
}
break;
case 3:
if(money>=250&&baiyao<10){
baiyao++;
money=money-250;
printf ("云南白药+1\n");system("color 89");
}
else{
printf("钱不够!\n");system("color 89");
}
break;
case 4:
if(money>=400&&superbaiyao<10){
superbaiyao++;
money=money-400;
printf ("超级云南白药+1\n");system("color 89");

}
else{
printf("钱不够!\n");system("color 89");
}
break;
case 5:
if(money>=150){
jingyancao++;
money=money-150;
printf ("经验草+1\n");system("color 89");
}
else{
printf("钱不够!\n");system("color 89");
}
break;
case 6:
if(money>=300){
jingyanbao++;
money=money-300;
printf ("经验包+1\n");system("color 89");
}
else{
printf("钱不够!\n");system("color 89");
}
break;
case 7:
if(money>=500){
jingyanshi++;
money=money-500;
printf ("经验石+1\n");system("color 89");
}
else{
printf("钱不够!\n");system("color 89");
}
break;
}
case 0:
printf("金币:%d\n",money);system("color 89");
printf("再见,欢迎下次再来!\n");system("color 89");
break;

}
if(mai==2){
printf("药品商人:去去去,老子没时间陪你聊。\n");system("color 89");
}
}
}
else if(place_sign==place.hotel)
printf("“老板娘!我...”\n\n\n“我忙着呢,没空理你~”\n\n\n");
else printf("这里好像没人可以聊天\n\n\n");system("color 89");
break;
case 4:
DisplayState();
break; //显示状态
case 5: //装备
printf("攻击装备: 1,匕首:%d个 2,西洋剑:%d个 3,粗制石剑:%d个 4,碧血战锤:%d个 5,蜘蛛毒剑:%d个 6,尚方宝剑:%d个 7,雷霆之刃:%d个\n\n\n",gong1n,gong2n,gong7n,gong3n,gong6n,gong4n,gong5n);system("color 89");
printf("防御装备: 8,布衣:%d个 9,铁甲:%d个 10,战斗马甲:%d个 11,重甲:%d个 12,石铠甲:%d个 13,传说圣甲:%d个 14,金龙铠:%d个\t\t0,返回\n\n\n",fang1n,fang2n,fang7n,fang3n,fang6n,fang4n,fang5n);system("color 89");
printf("选择要装备的武器或防具:\n\n\n");system("color 89");
switch(scanf("%d",&choose_number),choose_number){
case 1:
if(gong1n>=1){
printf("拿起了匕首\n\n\n");system("color 89");
gong=gong1;
strcpy(gongname,"匕首");system("color 89");
}
else printf("你没有匕首可以装备\n\n\n");system("color 89");
break;
case 2:
if(gong2n>=1){
printf("拿起了西洋剑\n\n\n");system("color 89");
gong=gong2;
strcpy(gongname,"西洋剑");system("color 89");
}
else printf("你没有西洋剑可以装备\n\n\n");system("color 89");
break;
case 3:
if(gong7n>=1){
printf("拿起了粗制石剑\n\n\n");
gong=gong7;
strcpy(gongname,"粗制石剑");
}
else printf("你没有粗制石剑可以装备\n\n\n");
break;
case 4:
if(gong3n>=1){
printf("拿起了碧血战锤\n\n\n");
gong=gong3;
strcpy(gongname,"碧血战锤");
}
else printf("你没有碧血战锤可以装备\n\n\n");
break;
case 5:
if(gong6n>=1){
printf("拿起了蜘蛛毒剑\n\n\n");
gong=gong6;
strcpy(gongname,"蜘蛛毒剑");
}
else printf("你没有蜘蛛毒剑可以装备\n\n\n");
break;
case 6:
if(gong4n>=1){
printf("拿起了尚方宝剑\n\n\n");
gong=gong4;
strcpy(gongname,"尚方宝剑");
}
else printf("你没有尚方宝剑可以装备\n\n\n");
break;
case 7:
if(gong5n>=1){
printf("拿起了雷霆之刃\n\n\n");
gong=gong5;
strcpy(gongname,"雷霆之刃");
}
else printf("你没有雷霆之刃可以装备\n\n\n");
break;
case 8:
if(fang1n>=1){
printf("穿上了布衣\n\n\n");
fang=fang1;
strcpy(fangname,"布衣");
}
else printf("你没有布衣可以装备\n\n\n");
break;
case 9:
if(fang2n>=1){
printf("穿上了铁甲\n\n\n");
fang=fang2;
strcpy(fangname,"铁甲");
}
else printf("你没有铁甲可以装备\n\n\n");
break;
case 10:
if(fang7n>=1){
printf("穿上了战斗马甲\n\n\n");
fang=fang7;
strcpy(fangname,"战斗马甲");
}
else printf("你没有战斗马甲可以装备\n\n\n");
break;
case 11:
if(fang3n>=1){
printf("穿上了重甲\n\n\n");
fang=fang3;
strcpy(fangname,"重甲");
}
else printf("你没有重甲可以装备\n\n\n");
break;
case 12:
if(fang6n>=1){
printf("穿上了石铠甲\n\n\n");
fang=fang6;
strcpy(fangname,"石凯甲");
}
else printf("你没有石凯甲可以装备\n\n\n");
break;
case 13:
if(fang4n>=1){
printf("穿上了传说圣甲\n\n\n");
fang=fang4;
strcpy(fangname,"传说圣甲");
}
else printf("你没有传说圣甲可以装备\n\n\n");
break;
case 14:
if(fang5n>=1){
printf("穿上了金龙铠\n\n\n");
fang=fang5;
strcpy(fangname,"金龙铠");
}
else printf("你没有金龙铠可以装备\n\n\n");
break;
case 0:
printf("未更换装备\n\n\n");
break;
default:
printf("change error!");
}
break;
case 6:
printf(" 您好,欢迎您玩斗破苍穹(苍穹世界)。");
cout<<"为了给您更好的游戏体验,";Sleep(250);
cout<<"zty时不时会优化本游戏,";Sleep(250);
cout<<"优化后会尽快发布在网上。";Sleep(250);
cout<<"关于外挂方面,";Sleep(250);
cout<<"开启外挂的方式是设定勇者姓名时,";Sleep(250);
cout<<"输入";Sleep(250);
cout<<"“";Sleep(250);
cout<<"z";Sleep(250);
cout<<"t";Sleep(250);
cout<<"y";Sleep(250);
cout<<"”";Sleep(250);
cout<<"(不包括双引号)。";Sleep(250);
cout<<"由于2.10.5版本凋零女巫和凋零风暴可以重复打的bug,";Sleep(250);
cout<<"我们在";Sleep(250);cout<<"";Sleep(250);
cout<<"2.";Sleep(250);
cout<<"10";Sleep(250);
cout<<".5";Sleep(250);
cout<<"的基础上进行修改,";Sleep(250);
cout<<"已修复该bug。";Sleep(250);
cout<<"希望大家喜欢。";Sleep(250);
cout<<"在这里要感谢";Sleep(250);
cout<<"吴";Sleep(250);
cout<<"昊";Sleep(250);
cout<<"同学,";Sleep(250);
cout<<"他给了我许多宝贵的建议,";Sleep(250);
cout<<"谢";Sleep(250);
cout<<"谢";Sleep(250);
cout<<"。\n";Sleep(250);
system("color 89");
break;
case 0:
printf("确定退出游戏?(Y/N)\n\n\n");system("color 89");
getchar();
proof=getchar();
if(proof=='y'||proof=='Y'){
printf("按回车退出");system("color 89");
getchar();
return;
}
else if(proof=='n'||proof=='N')printf("继续游戏!\n\n\n");
else printf("继续!\n\n\n");
break;
default:
printf("输入错误!\n\n\n");
break;
case 7:
	int mi;
	cout<<"=====*【后台 开挂 测试Bug】*=================================\n请输入密码===================================*【想要后台密码问郑桐羽,只能输数字,否则死循环】*===============\n密码:";
	cin>>mi;
	if(mi%20120913==0){
		cout<<"输入正确!\n欢迎进入后台!\n后台服务:\n=======================\n1.金币加999999\n2.血量上限加9999\n3.现有血量加9999\n4.攻击加9999\n5.防御加9999\n0.退出\n=======================\n输入>>> "<<endl;
		cin>>htsr;
		if(htsr==1){
			cout<<"成功获得效果 *金币加9999\n";
			money+=999999;
		}
		if(htsr==2){
			cout<<"成功获得效果 *血量加9999\n";
			player.health+=9999;
		}
		if(htsr==3){
			cout<<"成功获得效果 *血量上限加9999\n";
			player.max_health+=9999;
		}
		if(htsr==4){
			cout<<"成功获得效果 *攻击加9999\n";
			player.attack+=9999;
		}
		if(htsr==5){
			cout<<"成功获得效果 *防御加9999\n";
			player.defense+=9999;
		}
		if(htsr==0){
			cout<<"成功退出\n";
			continue;
		}
    }
	else{
	    cout<<"输入错误!请检查!"<<endl;
	    continue;
    }

    break;
}
}
}
void DisplayState()
{
printf("%s 攻击力:%d+%d=%d 防御力:%d+%d=%d HP:%d/%d \n\n\n",player.name,player.attack,gong,player.attack+gong,player.defense,fang,player.defense+fang,player.health,player.max_health);
printf("武器: %s 防具: %s \n\n\n",gongname,fangname);
printf("等级:%d 经验:%d/%d 还需要%d经验升级 金币:%d \n\n\n",player.level,player.exp,player.max_exp,player.max_exp-player.exp,money);
}
void BattleAct()
{
while(1)
{
puts("=============================================================================");
printf("要怎么办?\n\n\n 1,攻击 2,物品 3,查看状态 4,逃跑\n\n\n");
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
s=SuiJi();
printf("%s攻击! %sHP减少%d\n\n\n",player.name,guai.name,player.attack+s+gong-guai.defense/3);
guai.health-=player.attack+s+gong-guai.defense/3;
if(AttackResult())return; //如果攻击有结果(敌人或玩家战死)退出函数
else continue;
case 2:
ChooseWupin();
break; //选择物品,可以使用,战斗中允许使用攻击性物品
case 3:
DisplayState();
break; //显示状态
case 4:
s=SuiJi();
if(s<4) //40%的概率可以逃跑
{
printf("%s逃跑了~\n\n\n",player.name);
battle=0;
return;
}
else printf("%s逃跑失败!\n\n\n",player.name);
break;
default:
printf("输入错误,重新输入!\n\n\n");
}
}
}
void printf(char *p)
{
while(1)
{
if(*p!=0)
printf("%c",*p++);
else
break;
Sleep(100);
}
}

2.11.1

#include<stdio.h>
#include<iostream>
#include<ctime>
#include<bits/stdc++.h>
#include<time.h>
#include<windows.h> //SLEEP函数
using namespace std;
int boss1=0,boss2=0;
struct Player{//玩家结构体,并初始化player
	char name[21];
	int attack;
	int defense;
	int health;
	long int max_health;
	int level;
	int exp;
	int range_exp;
	long int max_exp;
} player= {"勇者",100,80,200,200,1,0,0,100};
struct Enemy {//怪的结构体,并初始化各种怪
	char name[20];
	char wupin[20];
	int attack;
	int defense;
	int health;
	int money;
	long int exp;
	int wupin_sign;
	int wupinpro;
	int double_attack;
	int miss;
}
//怪,拿格伦石人举例
// 怪变量  怪名     掉落的装备 攻   防  血  金币 经验 掉落装备编号 掉落概率 真伤(被防御后的破甲伤害)   不能改
//  gl= {"格伦石人","石铠甲",  30, 150,1000,500, 250,      11,       7,        1,                         0},
    gl= {"格伦石人","石铠甲",30,150,1000,500,250,11,7,1,0},
    zhizhu= {"洞穴蜘蛛","蜘蛛毒剑",140,20,250,400,200,12,5,1,0},
    ymr= {"野蛮人","粗制石剑",20,20,150,100,50,13,5,1,0},
    nz= {"牛仔","战斗马甲",80,20,250,500,250,14,10,1,0},
    strongman= {"森林巨人","传说圣甲",50,50,580,200,100,1,5,1,0},
    witch= {"兽人","重甲",35,55,250,50,50,2,4,1,1},
    xiyi= {"毒蜴","鳞甲",20,25,80,30,35,3,8,2,2},
    huolong= {"喷火龙","巨龙晶石",40*5,50*5,200*5,200*5,100*5,4,4,2,0},
    lion= {"皇家士兵","尚方宝剑",100,30,380,200,100,5,5,1,0},
    horse= {"独眼巨人","碧血战锤",50,22,360,50,50,6,5,1,1},
    bee= {"剑客","西洋剑",27,11,60,30,35,7,5,2,2},
    shitu= {"凋零女巫","凋零通行证",1400,500,15000,10000,5000,15,10,1,0},
    dljs= {"凋零巨兽","凋零之心",1200,700,20000,10000,5000,10,7,1,0},
    pika= {"皮卡超人","\0",300,40*8,1000,2000,1000,0,0,1,0},
    dapika= {"雷霆皮卡","雷霆之刃",350,40*10,1500,3000,2000,8,6,6,0},
    cl= {"熔岩飞龙","\0",450,50*10,2000,3500,2500,0,0,1,0},
    jl= {"裂凯金龙","金龙铠",500,40*20,5000,8000,4500,9,6,6,1},
    gst={"凋零共生体","命令之书",1800,65*10,15000,0,10000,16,10,1,0},
    dlkl= {"凋零骷髅","\0",3000,30*10,12000,0,10000,0,0,1,0},
    dlfb= {".+*凋零风暴*+.","\0",9000,1500,49000,0,500000,17,10,1,0},
    guai= {"\0","\0",0,0,0,0,0,0,0,0,0};
struct Place{
int bar,hotel,forest1,forest2,forest3,grass1,grass2,grass3,te1,te2,te3,te4;
} place= {1,2,3,4,5,6,7,8,9,10,11,12};
int max_exp=0;
int htsr;int he=0;
int choose_number=0,s=0,strongman_arm=0,battle=0,money=500,place_sign=10;
int cao=3,jijiubao=3,baiyao=3,superbaiyao=3,miansi=1,boom=3,dubiao=2,atom_boom=1;
int fang=0,fang1=10,fang1n=0,fang2=20,fang2n=0,fang3=40,fang3n=0,fang4=100,fang4n=0,fang5=400,fang5n=0,fang6=150,fang6n=0,fang7=60,fang7n=0,fang4X=550,fang4Xn=0,mfang=1000,mfangn=0;
int gong=0,gong1=10,gong1n=0,gong2=20,gong2n=0,gong3=45,gong3n=0,gong4=100,gong4n=0,gong5=300,gong5n=0,gong6=150,gong6n=0,gong7=45,gong7n=0,gong4X=500,gong4Xn=0,mgong=1000,mgongn=0;
int jingyancao=0,jingyanbao=0,jingyanshi=0,htmmcs=5;
int diaolingxinhave=0,diaolingxin=0,mingshu=0;
char gongname[20]="无",fangname[20]="无";
char proof;
void AddWupin(int);
int AttackResult();
void BattleAct();  //      ____
void ChooseWupin();  //   /___/|
void DisplayState();  //  |   |/
void OrdinaryAct();     //▔▔
int SuiJi();
int SuiJi100();
void WhetherLevelUp();
void SlowDisplay(char *);
int main(){
MessageBox (NULL, "欢迎来到斗破苍穹 2.11.1 正式版 !", "斗破苍穹 2.11.1 游戏开始提示", MB_OK);
int i=0,j=0,k=0;
char player_name[21];
Sleep(500);
printf("                            _________________________________                    ");system("color 89");
printf("                          /________________________________/|                    ");system("color 89");
printf("                _.+=*^--{|欢迎来到 [斗破苍穹] 2.11.1 正式版|}--^*=+.              ");system("color 89");
printf("                          ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔                      \n");system("color 89");
//如果想使用外挂,名字请输入:“zty ”。
Sleep(500);
printf("这里是斗破苍穹(苍穹世界)! 契晋赫苟国的漓嘉茜公主被神秘人绑架了!\n\n\n 伟大的勇者啊~拿起你的武器,营救公主!\n\n\n输入你的名字: (20个字符)\n\n\n");system("color 89");
scanf("%s",player_name);
Sleep(500);
strncpy(player.name,player_name,20);
if(strcmp(player.name,"zty")==0){
	printf("\n\n\n封印多年的官方血统啊!你终于觉醒了!\n\n\nzty,你成为了天选之人,请你救出公主吧!\n\n\n");
	player.attack=99999;
	player.defense=99999;
	player.health=999999;
	player.max_health=999999;
}
getchar();
OrdinaryAct();
return 0;
}
int SuiJi(){
srand((unsigned)time(NULL));
return rand()%10;
}
int SuiJi100(){
srand((unsigned)time(NULL));
return rand()%100;
}
void ChooseWupin(){//选择物品 并使用
printf("物品: 1,止血草%d个 2,急救包%d个 3,云南白药%d个 4,超级云南白药%d个 5,手雷%d个 6,毒标%d个 7,手抛式原子弹%d个 8,经验草%d个 9,经验包%d个 10,经验石%d个 11,巨龙晶石%d个 12,免死金牌%d个 13,凋零之心%d个 0,返回\n\n\n",cao,jijiubao,baiyao,superbaiyao,boom,dubiao,atom_boom,jingyancao,jingyanbao,jingyanshi,strongman_arm,miansi,diaolingxin);system("color 8A");
switch(scanf("%d",&choose_number),choose_number){
case 1:
if(cao>0){
printf("使用止血草,HP增加120\n\n\n");system("color 8A");
cao--;
if(player.health+120>player.max_health)player.health=player.max_health;
else player.health+=120;
}
else printf("没有止血草了\n\n\n");system("color 8A");
break;
case 2:
if(jijiubao>0){
printf("使用急救包,HP增加180\n\n\n");system("color 8A");
jijiubao--;
if(player.health+180>player.max_health)player.health=player.max_health;
else player.health+=180;
}
else printf("没有急救包了\n\n\n");system("color 8A");
break;
case 3:
if(baiyao>0){
printf("使用云南白药,HP增加240\nz\n\n");system("color 8A");
baiyao--;
if(player.health+240>player.max_health)player.health=player.max_health;
else player.health+=240;
}
else printf("没有云南白药了\n\n\n");system("color 8A");
break;
case 4:
if(superbaiyao>0){
printf("使用超级云南白药,HP增加400\n\n\n");system("color 8A");
superbaiyao--;
if(player.health+400>player.max_health)player.health=player.max_health;
else player.health+=400;
}
else printf("没有超级云南白药了\n\n\n");system("color 8A");
break;
case 5:
if(battle){//在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
if(boom>0){
printf("使用手雷,敌人HP减少100\n\n\n");system("color 84");
boom--;
guai.health-=100;
AttackResult();
}
}
else printf("非战斗状态,不能使用手雷!\n\n\n");system("color 84");
break;
case 6:
if(battle){ //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
if(dubiao>0){
printf("使用毒标,敌人HP减少200\n\n\n");system("color 84");
dubiao--;
guai.health-=200;
AttackResult();
}
}
else printf("非战斗状态,不能使用毒标!\n\n\n");system("color 84");
break;
case 7:
if(battle){ //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
if(atom_boom>0){
printf("使用手抛式原子弹,敌人HP减少1500\n\n\n");system("color 84");
atom_boom--;
guai.health-=1500;
AttackResult();
}
}
else printf("非战斗状态,不能使用手抛式原子弹!\n\n\n");system("color 84");
break;
case 8:
if(jingyancao>0 && player.level<200){
printf("使用经验草,等级增加3级\n\n\n");system("color 8E");
jingyancao--;
player.max_health=player.max_health+60;
player.attack+=9;
player.defense+=6;
player.level+=3;
player.health=player.max_health;
printf("等级:%d\n",player.level);system("color 8E");
}
else    if(jingyancao<1){
printf("没有经验草了\n\n\n");system("color 8E");
}
else printf("等级超过200级,修为太高,无法使用。\n\n\n");system("color 8E");
break;
case 9:
if(jingyanbao>0 && player.level<200){
if(player.level>197&&player.level<200){
int sheng;
sheng=100-player.level;
player.level+=sheng;
jingyanbao--;
player.max_health=player.max_health+sheng*20;
player.attack+=sheng*3;
player.defense+=sheng*2;
player.health=player.max_health;
printf("使用经验包,等级增加%d级",sheng);system("color 8E");
printf("等级:%d\n",player.level);system("color 8E");
}
else{
printf("使用经验包,等级增加5级\n\n\n");system("color 8E");
jingyanbao--;
player.max_health=player.max_health+100;
player.attack+=15;
player.defense+=10;
player.level+=5;
player.health=player.max_health;
printf("等级:%d\n",player.level);system("color 8E");
}
}
else if(jingyanbao<1){
printf("没有经验包了");system("color 8E");
}
else printf("等级超过200级,修为太高,无法使用。\n\n\n");system("color 8E");
break;
case 10:
if(jingyanshi>0 && player.level<200){
if(player.level>192&&player.level<200){
int sheng;
sheng=100-player.level;
player.level+=sheng;
player.max_health+=sheng*20;
player.attack+=sheng*3;
player.defense+=sheng*2;
player.health=player.max_health;
printf("使用经验石,等级增加%d级\n",sheng);system("color 8E");
printf("等级:%d\n",player.level);system("color 8E");
}
else{
printf("使用经验石,等级增加10级\n");system("color 8E");
jingyanshi--;
player.max_health=player.max_health+200;
player.attack+=30;
player.defense+=20;
player.level+=10;
player.health=player.max_health;
}
}
else if(jingyanshi<1)
{
printf("没有经验石了\n\n\n");system("color 8E");
}
else printf("等级超过200级,修为太高,无法使用。\n\n\n");system("color 8E");
break;
case 11:
if(strongman_arm>0 && player.level<500)
{
if(player.level>482&&player.level<500)
{
int sheng;
sheng=500-player.level;
player.level+=sheng;
player.max_health=player.max_health+sheng*20;
player.attack+=sheng*3;
player.defense+=sheng*2;
player.health=player.max_health;
printf("使用巨龙晶石,等级增加%d级",sheng);system("color 8E");
printf("等级:%d\n",player.level);system("color 8E");
}
else
{
printf("使用巨龙晶石,等级增加20级\n\n\n");system("color 8E");
strongman_arm--;
player.max_health=player.max_health+400;
player.attack+=60;
player.defense+=40;
player.health=player.max_health;
player.level+=20;
printf("等级:%d\n",player.level);system("color 8E");
}
}
else if(strongman_arm<1)
{
printf("没有巨龙晶石了。\n\n\n");system("color 8E");
}
else printf("等级超过500级,修为太高,无法使用。\n\n\n");system("color 8E");
break;
case 12:
if(miansi>0)
{
cout<<"使";Sleep(50);
cout<<"用";Sleep(50);
cout<<"免";Sleep(50);
cout<<"死";Sleep(50);
cout<<"金";Sleep(50);
cout<<"牌";Sleep(50);
cout<<"HP";Sleep(50);
cout<<"满";Sleep(50);
system("color 8b");
miansi--;
if(player.health+999999>player.max_health)player.health=player.max_health;
else player.health+=999999;
}else printf("没有免死金牌了\n\n\n"); system("color 8b");break;
break;
case 13:
if(diaolingxin>0)
{
printf("使用凋零之心\nHP上限+100  攻击+100\n\n\n");system("color 8b");
diaolingxin--;
player.max_health+=100;
player.attack+=100;
}else printf("没有凋零之心了\n\n\n"); system("color 8b");break;
case 0:
break;
default:
printf("ChooseWupin error!\n\n\n");
}
}
int AttackResult(){ //攻击结果:判断是否获胜 是否获得物品 和 是否升级
	if(guai.health<=0){
	battle=0;
	printf("战斗胜利!获得金币%d,经验%d\n\n\n",guai.money,guai.exp);system("color 8C");
	player.exp+=guai.exp;
	player.range_exp+=guai.exp;
	money+=guai.money;
	s=SuiJi();
	if(s<guai.wupinpro){
		cout<<"从";Sleep(100);
		cout<<"敌";Sleep(100);
		cout<<"人";Sleep(100);
		cout<<"尸";Sleep(100);
		cout<<"骸";Sleep(100);
		cout<<"中";Sleep(100);
		cout<<"发";Sleep(100);
		cout<<"现";Sleep(100);
		system("color 8C");
		printf("%s\n\n\n",guai.wupin);
		AddWupin(guai.wupin_sign);
	}
	WhetherLevelUp();
	if(strcmp(guai.name,"*凋零巨兽*")==0){
	printf("你把公主救了出来\n\n你从公主口中得知了一个更大的阴谋,你可以进入凋零世界\n\n");
	system("color 8C");
	}
	return 1; //攻击有结果了返回1,否则返回0,用于判断是否继续做战斗行为
}
else
{
int s=SuiJi();

if((guai.attack+s-player.defense/3)<0)
{
player.health-=1;
printf("%s反击,你的HP减少了 1\n\n",guai.name);system("color 8C");
}
else
{
player.health-=guai.attack+s-player.defense/3;
printf("%s反击,你的HP减少了%d\n\n",guai.name,guai.attack+s-player.defense/3);system("color 8C");
}
if(player.health<0)
{
battle=0;
printf("%s战死!金币掉落%d\n\n\n",player.name,player.level*500);system("color CC");
money-=player.level*500;
player.health=player.max_health/5;
OrdinaryAct();//
return 1;
}
}
return 0;
}
void AddWupin(int wupin_sign)
{

switch(wupin_sign)
{
case 1:
fang4n++;
break;
case 2:
fang3n++;
break;
case 3:
fang2n++;
break;
case 4:
strongman_arm++;
break;
case 5:
gong4n++;
break;
case 6:
gong3n++;
break;
case 7:
gong2n++;
break;
case 8:
gong5n++;
break;
case 9:
fang5n++;
break;
case 10:
diaolingxin++;
break;
case 11:
fang6n++;
break;
case 12:
gong6n++;
break;
case 13:
gong7n++;
break;
case 14:
fang7n++;
break;
case 15:
diaolingxinhave++;
boss1++;
break;
case 16:
mingshu++;
break;
case 17:
boss2++;
break;
default:
printf("AddWupin error\n\n\n");
}

}
void WhetherLevelUp()
{
int i=0,j=0;
int l1=player.range_exp/150;
int l2=player.range_exp/300;
int l3=player.range_exp/600;
if(player.level<=15&&l1>0) //15级以下,经验足够 都满足则升级
{
if(l1==1)
{
printf("%s",player.name);
printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");system("color 8E");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3;
player.defense+=2;
player.max_health+=20;
player.health=player.max_health;
player.level++;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=100;
}
else
{
printf("好厉害!连升%d级!",l1);system("color 8E");
printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l1,2*l1,20*l1);system("color 8E");
player.exp=(player.exp+guai.exp) || player.exp-((player.exp+guai.exp) || player.exp)%100;
player.attack+=3*l1;
player.defense+=2*l1;
player.max_health+=20*l1;
player.health=player.max_health;
player.level+=l1;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=100*l1;
}
}
else if(player.level<=40&&l2>0)
{
if(l2==1)
{
printf("%s",player.name);
printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");system("color 8E");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3;
player.defense+=2;
player.max_health+=20;
player.health=player.max_health;
player.level++;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=300;
}
else
{
printf("好厉害!连升%d级!",l1);system("color 8E");
printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l2,2*l2,20*l2);system("color 8E");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3*l2;
player.defense+=2*l2;
player.max_health+=20*l2;
player.health=player.max_health;
player.level+=l2;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=300*l2;
}
}
else if(l3>0)
{
if(l3==1)
{
printf("%s",player.name);
printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");system("color 8E");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3;
player.defense+=2;
player.max_health+=20;
player.health=player.max_health;
player.level++;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=600;
}
else
{
printf("好厉害!连升%d级!",l1);
printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l3,2*l3,20*l3);system("color 8E");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3*l3;
player.defense+=2*l3;
player.max_health+=20*l3;
player.health=player.max_health;
player.level+=l3;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=600*l3;
}
}
}
void OrdinaryAct() //正常行为菜单(移动,物品,对话,查看状态,装备,退出游戏)
{

while(1)
{
// \(1000);
// system("cls");
puts("=============================================================================");system("color 89");
printf("要做什么?\n\n 1,移动 2,道具 3,对话 4,查看状态 5,装备 6,关于游戏 7,后台 8,合成台 0,退出游戏\n\n\n");system("color 89");
puts("=============================================================================");system("color 89");
switch(scanf("%d",&choose_number),choose_number)
{
case 1: //显示移动菜单
printf("要去哪里?\n\n\n");system("color 89");
//printf("  ");
cout<<"1,小郑子酒吧  ";Sleep(150);
cout<<"2,诺亚方舟酒店  ";Sleep(150);
cout<<"3,北朝商会  ";Sleep(150);
cout<<"4,红玉拍卖行  ";Sleep(150);
cout<<"5,冒险荒野\n\n\n";Sleep(150);system("color 89");
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
place_sign=place.bar; //记录目前位置-酒吧
// OrdinaryAct();
break;
case 2:
place_sign=place.hotel; //进入旅店
printf("金币:%d",money);system("color 89");
printf("要开房吗? 200个金币 \n 1,是 0,否\n\n\n");system("color 89");
choose_number=1;
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
if(money-200<=0) //判断钱是否够
{
printf("Sorry,你的钱不够~\n\n\n");system("color 89");
printf("金币:%d",money);system("color 89");
}
else
{
printf("好好休息\nHP满\n第二天了\n\n");system("color 89");
printf("金币:%d\n",money);system("color 89");
money-=200; //花费200住店费
player.health=player.max_health; //体力满
}
break;
case 0:
printf("下次再来!\n\n\n");system("color 89");
break;
default:
printf("hotel talk error!\n\n\n");system("color 89");
}
place_sign=0;
break;
case 3:
int yongju,gong,fang;
printf("请问您要购买什么类型的物品?\n\n\n");system("color 89");
cout<<"1,攻击装备 ";Sleep(50);
cout<<"2,防御装备 ";Sleep(50);
cout<<"3,一次性伤害武器\n\n\n";Sleep(50);
scanf("%d",&yongju);
switch(yongju)
{
case 1:
printf("请问您要购买什么武器?\n\n\n 1,匕首¥300 2,西洋剑¥500 3,碧血战锤¥1000\n\n\n");system("color 89");
scanf("%d",&gong);
switch(gong)
{
case 1:
if(money>=300)
{
gong1n++;
money=money-300;
printf ("匕首+1\n");system("color 89");
printf("匕首:%d个\n",gong1n);system("color 89");
printf("金币:%d\n",money);system("color 89");
break;
}
else
{
printf("钱不够!\n");system("color 89");
printf("金币:%d\n",money);system("color 89");
break;
}
case 2:
if(money>=500)
{
gong2n++;
money=money-500;
printf ("西洋剑+1\n");system("color 89");
printf("西洋剑:%d个\n",gong2n);system("color 89");
printf("金币:%d\n",money);system("color 89");
break;
}
else
{
printf("钱不够!\n");system("color 89");
printf("金币:%d\n",money);system("color 89");
break;
}
case 3:
if(money>=1000)
{
gong3n++;
money=money-1000;
printf ("碧血战锤+1\n");system("color 89");
printf("碧血战锤:%d个\n",gong3n);system("color 89");
printf("金币:%d\n",money);system("color 89");
break;
}
else
{
printf("钱不够!\n");system("color 89");
printf("金币:%d\n",money);system("color 89");
break;
}
default:
printf("对不起,我们只会打造以上武器。");system("color 89");
break;

}
break;
case 2:
int fang;
printf("请问您要购买什么防具?\n\n\n 1,布衣¥300 2,鳞甲¥500 3,重甲¥1000\n\n\n");system("color 89");
scanf("%d",&fang);
switch(fang)
{
case 1:
if(money>=300)
{
fang1n++;
money=money-300;
printf ("布衣+1\n");system("color 89");
printf("布衣:%d个\n",fang1n);system("color 89");
printf("金币:%d\n",money);system("color 89");
}
else
{
printf("钱不够!\n");system("color 89");
printf("金币:%d\n",money);system("color 89");
}

break;
case 2:
if(money>=500)
{
fang2n++;
money=money-500;
printf ("鳞甲+1\n");system("color 89");
printf("鳞甲:%d个\n",fang2n);system("color 89");
printf("金币:%d\n",money);system("color 89");
}
else
{
printf("钱不够!\n");system("color 89");
printf("金币:%d",money);system("color 89");
}
break;
case 3:
if(money>=1000)
{
fang3n++;
money=money-1000;
printf ("重甲+1\n");system("color 89");
printf("重甲:%d个\n",fang3n);system("color 89");
printf("金币:%d\n",money);system("color 89");
}
else
{
printf("钱不够!\n");system("color 89");
printf("金币:%d\n",money);system("color 89");
}
default:
printf("对不起,我们只会打造以上防具。");system("color 89");
break;

}
printf("金币:%d\n",money);system("color 89");
break;
case 3:
printf("请问您要购买什么一次性伤害武器?\n 1,手雷 2,毒镖 3,手抛式原子弹\n\n\n");system("color 89");
int yi;
scanf("%d",&yi);
switch(yi)
{
case 1:
if(money>=300 && boom<5)
{
boom++;
money=money-300;
printf("手雷+1\n");system("color 89");
printf("手雷:%d\n",boom);system("color 89");
printf("金币:%d\n",money);system("color 89");
}
else
{
printf("钱不够!\n");system("color 89");
printf("金币:%d",money);system("color 89");
}
break;
case 2:
if(money>=600 && dubiao<9999999)
{
dubiao++;
money=money-600;
printf("毒镖+1\n");system("color 89");
printf("毒镖:%d\n",dubiao);system("color 89");
printf("金币:%d\n",money);system("color 89");
}
else
{
printf("钱不够!\n");system("color 89");
printf("金币:%d\n",money);system("color 89");
}
break;
case 3:
if(money>=1000 && atom_boom<5)
{
atom_boom=atom_boom+1;
money=money-1000;
printf("手抛式原子弹+1\n");system("color 89");
printf("手抛式原子弹:%d\n",atom_boom);system("color 89");
printf("金币:%d\n",money);system("color 89");
}
else
{
printf("钱不够!\n\n\n");system("color 89");
printf("金币:%d\n",money);system("color 89");
}

break;
}
}
break;
case 4:
printf ("欢迎您光临本拍卖行,请问您要卖什么东西?\n\n");system("color 89");
printf("攻击装备: 1,匕首:%d个 2,西洋剑:%d个 3,粗制石剑:%n 4,碧血战锤:%d个 5,蜘蛛毒剑:%n个 6,尚方宝剑:%d个 7,皮卡大剑:%d个\n",gong1n,gong2n,gong7n,gong3n,gong6n,gong4n,gong5n);system("color 89");
printf("防御装备: 8,布衣:%d个 9,鳞甲:%d个 10,战斗马甲:%d个 11,重甲:%d个 12,石铠甲:%d个 13,传说圣甲:%d个 14,金龙铠:%d个 15,巨龙晶石:%d个\n 0,返回\n\n\n",fang1n,fang2n,fang7n,fang3n,fang6n,fang4n,fang5n,strongman_arm);system("color 89");
int pai,shu,i;
scanf("%d",&pai);system("color 89");
switch(pai)
{
case 1:
printf("请问您要出售几件?");system("color 89");
scanf("%d",&shu);
if(gong1n>=shu)
{
gong1n=gong1n-shu;
money=money+shu*240;
printf("匕首:%d\n",gong1n);system("color 89");
printf("金币:%d\n",money);system("color 89");
break;
}
else
{
printf("装备数不够,无法出售!\n");system("color 89");
break;
}
break;
case 2:
printf("请问您要出售几件?\n");system("color 89");
scanf("%d",&shu);
if(gong2n>=shu)
{
gong2n=gong2n-shu;
money=money+shu*400;
printf("西洋剑:%d\n",gong2n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 3:
printf("请问您要出售几件?\n");system("color 89");
scanf("%d",&shu);
if(gong7n>=shu)
{
gong7n=gong7n-shu;
money=money+shu*800;
printf("粗制石剑:%d\n",gong7n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 4:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(gong3n>=shu)
{
gong3n=gong3n-shu;
money=money+shu*800;
printf("碧血战锤:%d\n",gong3n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 5:
printf("请问您要出售几件?\n");system("color 89");
scanf("%d",&shu);
if(gong6n>=shu)
{
gong6n=gong6n-shu;
money=money+shu*1000;
printf("蜘蛛毒剑:%d\n",gong6n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 6:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(gong4n>=shu)
{
gong4n=gong4n-shu;
money=money+shu*1500;
printf("尚方宝剑:%d\n",gong4n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 7:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(gong5n>=shu)
{
gong5n=gong5n-shu;
money=money+shu*3000;
printf("皮卡大剑:%d\n",gong5n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 8:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang1n>=shu)
{
fang1n=fang1n-shu;
money=money+shu*240;
printf("布衣:%d\n",fang1n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 9:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang2n>=shu)
{
fang2n=fang2n-shu;
money=money+shu*500;
printf("鳞甲:%d\n",fang2n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 10:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang7n>=shu)
{
fang7n=fang7n-shu;
money=money+shu*1000;
printf("战斗马甲:%d\n",fang7n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 11:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang3n>=shu)
{
fang3n=fang3n-shu;
money=money+shu*800;
printf("重甲:%d\n",fang3n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
break;
case 12:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang6n>=shu)
{
fang6n=fang6n-shu;
money=money+shu*2000;
printf("石凯甲:%d\n",fang6n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 13:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang4n>=shu)
{
fang4n=fang4n-shu;
money=money+shu*1500;
printf("传说圣甲:%d\n",fang4n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}

case 14:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang5n>=shu)
{
fang5n=fang5n-shu;
money=money+shu*3000;
printf("金龙铠:%d\n",fang5n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 15:
printf("请问您要出售几颗?");
scanf("%d",&shu);
if(strongman_arm>=shu)
{
strongman_arm=strongman_arm-shu;
money=money+shu*4000;
printf("巨龙晶石:%d\n",strongman_arm);
printf("金币:%d\n",money);
}
else{
printf("晶石数不够,无法出售!\n");
break;
}
break;
case 0:
break;
break;
default:
printf("没有该装备,无法出售!\n");
break;
}
break;
case 5:
int yewai;
while(1){
puts("=============================================================================");
printf("要去哪冒险呢?");system("color 8c");
printf("\n\n");
cout<<"1,神秘沼泽 危险程度:★\n\n";Sleep(50);system("color 8c");
cout<<"2,星耀草原 危险程度:★★★\n\n";Sleep(50);
cout<<"3,诡异森林 危险程度:★★★\n\n";Sleep(50);
cout<<"4,荒漠矿场 危险程度:★★★★\n\n";Sleep(50);
cout<<"5,炽热炎洞 危险程度:★★★★★\n\n";Sleep(50);
cout<<"6,皮卡营地 危险程度:★★★★★★\n\n";Sleep(50);
cout<<"7,花朵宫殿 危险程度:★★★★★★\n\n";Sleep(50);
cout<<"8,熔岩龙穴 危险程度:★★★★★★★\n\n";Sleep(50);
cout<<"9,凋零宇宙 危险程度:★★★★★★★★\n\n";Sleep(50);
cout<<"0,离开\n";Sleep(150);
system("color 8c");
puts("=============================================================================");
scanf("%d",&yewai);
switch(yewai)
{
case 1:
place_sign=place.forest1;
s=SuiJi();
if(s<7)
{
battle=1;
guai=xiyi;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=witch;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
printf("这里安全\n\n\n");
//不用调用OAct函数,会自动执行OAct函数;
}
break;
case 3:
place_sign=place.forest2;
s=SuiJi();
if(s<4)
{
battle=1;
guai=witch;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<7)
{
battle=1;
guai=strongman;
printf("横冲直撞的%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
battle=1;
guai=zhizhu;
printf("可怕的%s爬了过来!\n\n\n",guai.name);
BattleAct();
}
break;
case 5:
place_sign=place.forest3;
s=SuiJi();
if(s<=3){
battle=1;
guai=strongman;
printf("横冲直撞的%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<5){
battle=1;
guai=huolong;
printf("炽热的%s拍打着翅膀扑了过来!\n\n\n",guai.name);
BattleAct();
} else if(s<8){
battle=1;
guai=gl;
printf("全身长满矿石的%s扑了过来!\n\n\n",guai.name);
BattleAct();
}else{
battle=1;
guai=zhizhu;
printf("可怕的%s扑爬了过来!\n\n\n",guai.name);
BattleAct();
}
break;
case 2:
place_sign=place.grass1;
s=SuiJi();
if(s<=3){
battle=1;
guai=bee;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<5){
battle=1;
guai=horse;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}else if(s<8){
battle=1;
guai=ymr;
printf("横冲直撞的%s扑了过来!\n\n\n",guai.name);
BattleAct();
}else{
battle=1;
guai=nz;
printf("帅气但令人讨厌的%s向你开枪!\n\n\n",guai.name);
BattleAct();
}
break;
case 4:
place_sign=place.grass2;
s=SuiJi();
if(s<5){
battle=1;
guai=horse;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<7){
battle=1;
guai=lion;
printf("%s举着尚方宝剑拦住了你!\n\n\n",guai.name);
BattleAct();}
else{
battle=1;
guai=gl;
printf("全身长满矿石的%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
break;
case 6:
s=SuiJi();
if(s<7){
battle=1;
guai=pika;
printf("你感到了强烈的电流涌入全身,%s走了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9){
battle=1;
guai=dapika;
printf("天空一声巨响,三道闪电劈到%s的身上,%s手持雷霆之刃冲了过来!\n\n\n",guai.name,guai.name);
BattleAct();
}
else{
printf("这里安全\n\n\n");
}
break;
case 8:
s=SuiJi();
if(s<=3)
{
battle=1;
guai=cl;
printf("一条飞龙横卧洞内,你定睛一看,是%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<=8 && s>=4)
{
battle=1;
guai=huolong;
printf("炽热的%s拍打着翅膀扑了过来!\n\n\n",guai.name);
BattleAct();
}
else {
battle=1;
guai=jl;
printf("一条金光闪闪的飞龙盘旋空中,,是传说中的%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
break;
case 7:
place_sign=place.grass3;
s=SuiJi();
if(s<5){
battle=1;
guai=lion;
printf("%s举着尚方宝剑拦住了你!\n\n\n",guai.name);
BattleAct();
}
else if(s<7||boss1==0){
battle=1;
if(strongman_arm>=1){
printf("神秘老人:\n\n\n 哈哈,年轻人,做的不错,不过...嘿嘿,你上当啦!巨龙晶石我要了,公主你也别想带走!\n\n\n");
guai=shitu;
printf("瞬间,你被一团黑雾笼罩,你被拉入了凋零幻境,%s向你发起攻击!\n\n\n",guai.name);
BattleAct();
}
else printf("神秘老人:\n\n\n 年轻人,你好啊.如果你有巨龙晶石,我可以告诉你公主的下落哦~\n\n\n");
}
else{
battle=1;
guai=nz;
printf("帅气但令人讨厌的%s向你开枪!\n\n\n",guai.name);
BattleAct();
}
break;
case 9:
s=SuiJi();
if(diaolingxinhave!=0){
if(s==1&&boss2==0){
battle=1;
guai=dlfb;
printf("一个巨大的黑暗物体,周围环绕着大量的由破碎方块组成的黑色颗粒云环的%s向你发起攻击!\n\n\n",guai.name);
BattleAct();
}else if(s>=2 && s<=4)
{
battle=1;
guai=dlkl;
printf("手持凋零剑的黑色凶恶%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s>=5&&s<=7){
battle=1;
guai=gst;
printf("一个巨大的触手向你打来,你挡了下来%s扑了过来!\n\n\n",guai.name);
BattleAct();
} else{
battle=1;
guai=dljs;
printf("一只巨大的猛兽%s冲了过来!\n\n\n",guai.name);
BattleAct();
}
}if(diaolingxinhave==0){
cout<<"你没有击败过凋零女巫,请去花朵宫殿击败凋零女巫。" <<endl;
}
break;
if(yewai!=0)
{
printf("该区域为未知区域,无法进入。\n\n\n");system("color 89");
break;
}
}
if(yewai==0)
{
break;
printf("已离开荒野。");system("color 89");
}
}

}
break;

case 2:
ChooseWupin();
break; //显示道具,并可以使用.
case 3: //对话选项
if(place_sign==place.bar)
{
printf("要和谁说话?\n\n\n1,红发女郎 2,赏金猎人 3,酒吧老板 4,药品商人\n\n\n"); system("color 89");//显示对话人物
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
printf("红发女郎:\n\n\n 吧台边那个Hunter好帅啊!(~脸红~)\n\n\n听说他经常外出打猎,外面的路他应该很熟悉的!\n\n\n");system("color 89");
break;
case 2:
if(fang1n<1&&gong1n<1)
{
printf("赏金猎人:\n\n\n 你要救公主啊!好胆量!\n\n\n 不过外面的世界很险恶,而且越深越危险,这是匕首和布衣,对你会有些帮助的,拿去吧!\n\n\n");system("color 89");
printf("%s心想:哇,这位大叔人真好啊!\n\n\n)",player.name);
gong1n++;
fang1n++;
}
else printf("赏金猎人:\n\n\n 加油吧,年轻人!\n\n\n 不要被外面世界所吓倒!\n\n\n");system("color 89");
break;
case 3:
printf("要喝点什么?\n\n\n 1,二锅头25金币 HP+20 2,伏特加80金币 HP+50 3,人头马面150金币 HP+100 0,返回\n\n\n");system("color 89");
choose_number=1;
while(choose_number)
{
switch(scanf("%d",&choose_number),choose_number){
case 1:
if(money<25){
printf("钱不够!");system("color 89");
}
else
{
if(player.health+20<=player.max_health){
printf("HP+20.");system("color 89");
money-=25;
player.health+=20;
}
else{
printf("HP满了");system("color 89");
player.health=player.max_health;
}
}
break;
case 2:
if(money<80){
printf("钱不够!");system("color 89");
}
else{
if(player.health+50<=player.max_health){
printf("HP+50.");system("color 89");
money-=80;
player.health+=50;
}
else{
printf("HP满了");system("color 89");
player.health=player.max_health;
}
}
break;
case 3:
if(money<150){
printf("钱不够!");system("color 89");
}
else{
if(player.health+100<=player.max_health){
printf("HP+100.");system("color 89");
money-=150;
player.health+=100;
}
else{
printf("HP满了");system("color 89");
player.health=player.max_health;
}
}
break;
case 0:
printf("下次再来!\n");system("color 89");
break;
default:
printf("输入错误\n\n\n");system("color 89");
break;
}
break;
}
break;
case 4:
printf("你要干什么?\n\n\n 1,买东西 2,聊天 \n\n\n");system("color 89");
int mai;
scanf("%d",&mai);
if(mai==1){
printf("买点什么呢?\n1,止血草¥100 HP+60\n2,急救包¥150 HP+80 \n3,云南白药¥250 HP+120\n4,超级云南白药¥400 HP+200 \n5,经验草¥150 经验+300 \n6,经验包¥600 经验+600\n7,经验石¥500 经验+1000 \n0,拜拜\n");system("color 89");
int dongxi;
scanf("%d",&dongxi);
switch(dongxi){
case 1:
if(money>=100&&cao<6){
cao++;
money=money-100;
printf ("止血草+1\n");system("color 89");
}
else{
printf("钱不够!\n");system("color 89");
}
break;
case 2:
if(money>=150&&jijiubao<10){
jijiubao++;
money=money-150;
printf ("急救包+1\n");system("color 89");
}
else{
printf("钱不够!\n");system("color 89");
}
break;
case 3:
if(money>=250&&baiyao<10){
baiyao++;
money=money-250;
printf ("云南白药+1\n");system("color 89");
}
else{
printf("钱不够!\n");system("color 89");
}
break;
case 4:
if(money>=400&&superbaiyao<10){
superbaiyao++;
money=money-400;
printf ("超级云南白药+1\n");system("color 89");

}
else{
printf("钱不够!\n");system("color 89");
}
break;
case 5:
if(money>=150){
jingyancao++;
money=money-150;
printf ("经验草+1\n");system("color 89");
}
else{
printf("钱不够!\n");system("color 89");
}
break;
case 6:
if(money>=300){
jingyanbao++;
money=money-300;
printf ("经验包+1\n");system("color 89");
}
else{
printf("钱不够!\n");system("color 89");
}
break;
case 7:
if(money>=500){
jingyanshi++;
money=money-500;
printf ("经验石+1\n");system("color 89");
}
else{
printf("钱不够!\n");system("color 89");
}
break;
}
case 0:
printf("金币:%d\n",money);system("color 89");
printf("再见,欢迎下次再来!\n");system("color 89");
break;

}
if(mai==2){
printf("药品商人:去去去,老子没时间陪你聊。\n");system("color 89");
}
}
}
else if(place_sign==place.hotel)
printf("“老板娘!我...”\n\n\n“我忙着呢,没空理你~”\n\n\n");
else printf("这里好像没人可以聊天\n\n\n");system("color 89");
break;
case 4:
DisplayState();
break; //显示状态
case 5: //装备
printf("攻击装备: 1,匕首:%d个 2,西洋剑:%d个 3,粗制石剑:%d个 4,碧血战锤:%d个 5,蜘蛛毒剑:%d个 6,尚方宝剑:%d个 7,雷霆之刃:%d个 8,X尚方宝剑X:%d个 9,命令之剑:%d个\n\n\n",gong1n,gong2n,gong7n,gong3n,gong6n,gong4n,gong5n,gong4Xn,mgongn);system("color 89");
printf("防御装备: 10,布衣:%d个 11,鳞甲:%d个 12,战斗马甲:%d个 13,重甲:%d个 14,石铠甲:%d个 15,传说圣甲:%d个 16,金龙铠:%d个 17,X传说圣甲X:%d个 18,命令之甲:%d个\t\t0,返回\n\n\n",fang1n,fang2n,fang7n,fang3n,fang6n,fang4n,fang5n,fang4Xn,mfangn);system("color 89");
printf("选择要装备的武器或防具:\n\n\n");system("color 89");
switch(scanf("%d",&choose_number),choose_number){
case 1:
if(gong1n>=1){
printf("拿起了匕首\n\n\n");system("color 89");
gong=gong1;
strcpy(gongname,"匕首");system("color 89");
}
else printf("你没有匕首可以装备\n\n\n");system("color 89");
break;
case 2:
if(gong2n>=1){
printf("拿起了西洋剑\n\n\n");system("color 89");
gong=gong2;
strcpy(gongname,"西洋剑");system("color 89");
}
else printf("你没有西洋剑可以装备\n\n\n");system("color 89");
break;
case 3:
if(gong7n>=1){
printf("拿起了粗制石剑\n\n\n");
gong=gong7;
strcpy(gongname,"粗制石剑");
}
else printf("你没有粗制石剑可以装备\n\n\n");
break;
case 4:
if(gong3n>=1){
printf("拿起了碧血战锤\n\n\n");
gong=gong3;
strcpy(gongname,"碧血战锤");
}
else printf("你没有碧血战锤可以装备\n\n\n");
break;
case 5:
if(gong6n>=1){
printf("拿起了蜘蛛毒剑\n\n\n");
gong=gong6;
strcpy(gongname,"蜘蛛毒剑");
}
else printf("你没有蜘蛛毒剑可以装备\n\n\n");
break;
case 6:
if(gong4n>=1){
printf("拿起了尚方宝剑\n\n\n");
gong=gong4;
strcpy(gongname,"尚方宝剑");
}
else printf("你没有尚方宝剑可以装备\n\n\n");
break;
case 7:
if(gong5n>=1){
printf("拿起了雷霆之刃\n\n\n");
gong=gong5;
strcpy(gongname,"雷霆之刃");
}
else printf("你没有雷霆之刃可以装备\n\n\n");
break;
case 8:
if(gong4Xn>=1){
printf("拿起了X尚方宝剑X\n\n\n");
gong=gong4X;
strcpy(gongname,"X尚方宝剑X");
}
else printf("你没有X尚方宝剑X可以装备\n\n\n");
break;
case 9:
if(mgongn>=1){
printf("拿起了命令之剑\n\n\n");
gong=mgong;
strcpy(gongname,"命令之剑");
}
else printf("你没有命令之剑可以装备\n\n\n");
break;
case 10:
if(fang1n>=1){
printf("穿上了布衣\n\n\n");
fang=fang1;
strcpy(fangname,"布衣");
}
else printf("你没有布衣可以装备\n\n\n");
break;
case 11:
if(fang2n>=1){
printf("穿上了鳞甲\n\n\n");
fang=fang2;
strcpy(fangname,"鳞甲");
}
else printf("你没有鳞甲可以装备\n\n\n");
break;
case 12:
if(fang7n>=1){
printf("穿上了战斗马甲\n\n\n");
fang=fang7;
strcpy(fangname,"战斗马甲");
}
else printf("你没有战斗马甲可以装备\n\n\n");
break;
case 13:
if(fang3n>=1){
printf("穿上了重甲\n\n\n");
fang=fang3;
strcpy(fangname,"重甲");
}
else printf("你没有重甲可以装备\n\n\n");
break;
case 14:
if(fang6n>=1){
printf("穿上了石铠甲\n\n\n");
fang=fang6;
strcpy(fangname,"石凯甲");
}
else printf("你没有石凯甲可以装备\n\n\n");
break;
case 15:
if(fang4n>=1){
printf("穿上了传说圣甲\n\n\n");
fang=fang4;
strcpy(fangname,"传说圣甲");
}
else printf("你没有传说圣甲可以装备\n\n\n");
break;
case 16:
if(fang5n>=1){
printf("穿上了金龙铠\n\n\n");
fang=fang5;
strcpy(fangname,"金龙铠");
}
else printf("你没有金龙铠可以装备\n\n\n");
break;
case 17:
if(fang4Xn>=1){
printf("穿上了X传说圣甲X\n\n\n");
fang=fang4X;
strcpy(fangname,"X传说圣甲X");
}
else printf("你没有X传说圣甲X可以装备\n\n\n");
break;
case 18:
if(mfangn>=1){
printf("穿上了命令之甲\n\n\n");
fang=mfang;
strcpy(fangname,"命令之甲");
}
else printf("你没有命令之甲可以装备\n\n\n");
break;
case 0:
printf("未更换装备\n\n\n");
break;
default:
printf("change error!");
}
break;
case 6:
printf(" 您好,欢迎您玩斗破苍穹(苍穹世界)。");
cout<<"为了给您更好的游戏体验,";Sleep(250);
cout<<"zty时不时会优化本游戏,";Sleep(250);
cout<<"优化后会尽快发布在网上。";Sleep(250);
cout<<"关于外挂方面,";Sleep(250);
cout<<"开启外挂的方式是设定勇者姓名时,";Sleep(250);
cout<<"输入";Sleep(250);
cout<<"“";Sleep(250);
cout<<"z";Sleep(250);
cout<<"t";Sleep(250);
cout<<"y";Sleep(250);
cout<<"”";Sleep(250);
cout<<"(不包括双引号)。";Sleep(250);
cout<<"我们在";Sleep(250);
cout<<"2.";Sleep(250);
cout<<"10";Sleep(250);
cout<<"版本内容";Sleep(250);
cout<<"的基础上进行更新·,";Sleep(250);
cout<<"主要内容为命令武器装备和合成功能";Sleep(250);
cout<<"已更新完毕,。";Sleep(250);
cout<<"希望大家喜欢。";Sleep(250);
cout<<"在这里要感谢";Sleep(250);
cout<<"吴";Sleep(250);
cout<<"昊";Sleep(250);
cout<<"同学,";Sleep(250);
cout<<"他给了我许多宝贵的建议,";Sleep(250);
cout<<"谢";Sleep(250);
cout<<"谢";Sleep(250);
cout<<"。\n";Sleep(250);
system("color 89");
break;
case 0:
printf("确定退出游戏?(Y/N)\n\n\n");system("color 89");
getchar();
proof=getchar();
if(proof=='y'||proof=='Y'){
printf("按回车退出");system("color 89");
getchar();
return;
}
else if(proof=='n'||proof=='N')printf("继续游戏!\n\n\n");
else printf("继续!\n\n\n");
break;
case 8:
printf("合成台:                   0:退出\n\n");system("color 89");
cout<<"命令之书:"<<mingshu<<"\n1: 命令之剑   需要材料:1*X尚方宝剑X + 1*命令之书\n\n";Sleep(150);
cout<<"2:X尚方宝剑X  需要材料:1* 尚方宝剑  + 1*命令之书\n\n";Sleep(150);
cout<<"3: 命令之甲   需要材料:1*X传说圣甲X + 1*命令之书\n\n";Sleep(150);
cout<<"4:X传说圣甲X  需要材料:1* 传说圣甲  + 1*命令之书\n\n";Sleep(150);
cin>>he;
if(he==1)
if(he==1&&gong4Xn>=1&&mingshu>=1){
	gong4Xn--;
	mingshu--;
	mgongn++;
	cout<<"恭喜获得命令之剑\n";
}else cout<<"材料不足\n\n";
if(he==2)
if(he==2&&gong4n>=1&&mingshu>=1){
	gong4n--;
	mingshu--;
	gong4Xn++;
	cout<<"恭喜获得X尚方宝剑X\n";
}else cout<<"材料不足\n\n";
if(he==3)
if(he==3&&fang4Xn>=1&&mingshu>=1){
	fang4Xn--;
	mingshu--;
	mfangn++;
	cout<<"恭喜获得命令之甲\n";
}else cout<<"材料不足\n\n";
if(he==4)
if(he==4&&fang4n>=1&&mingshu>=1){
	fang4n--;
	mingshu--;
	fang4Xn++;
	cout<<"恭喜获得X传说圣甲X\n";
}else cout<<"材料不足\n\n";
if(he==0) break;
break;
case 7:
	int mi;
	cout<<"=====*【后台 开挂 测试Bug】*==================\n请输入密码=============*【想要后台密码问郑桐羽,只能输数字,否则死循环】*=========\n密码:";
	cin>>mi;
	if(mi%20120913==0&&mi!=0){
		cout<<"输入正确!\n欢迎进入后台!\n后台服务:\n=======================\n1.金币加999999\n2.血量上限加9999\n3.现有血量加9999\n4.攻击加9999\n5.防御加9999\n0.退出\n=======================\n输入>>> "<<endl;
		cin>>htsr;
		if(htsr==1){
			cout<<"成功获得效果 *金币加9999\n";
			money+=999999;
		}
		if(htsr==2){
			cout<<"成功获得效果 *血量加9999\n";
			player.health+=9999;
		}
		if(htsr==3){
			cout<<"成功获得效果 *血量上限加9999\n";
			player.max_health+=9999;
		}
		if(htsr==4){
			cout<<"成功获得效果 *攻击加9999\n";
			player.attack+=9999;
		}
		if(htsr==5){
			cout<<"成功获得效果 *防御加9999\n";
			player.defense+=9999;
		}
		if(htsr==0){
			cout<<"成功退出\n";
			continue;
		}
    }
	else{
	    cout<<"输入错误!请检查!"<<endl;
	    continue;
    }

    break;
}
}
}
void DisplayState()
{
printf("%s 攻击力:%d+%d=%d 防御力:%d+%d=%d HP:%d/%d \n\n\n",player.name,player.attack,gong,player.attack+gong,player.defense,fang,player.defense+fang,player.health,player.max_health);
printf("武器: %s 防具: %s \n\n\n",gongname,fangname);
printf("等级:%d 经验:%d/%d 还需要%d经验升级 金币:%d \n\n\n",player.level,player.exp,player.max_exp,player.max_exp-player.exp,money);
}
void BattleAct()
{
while(1)
{
puts("=============================================================================");
printf("要怎么办?\n\n\n 1,攻击 2,使用物品 3,查看状态 4,逃跑\n\n\n");
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
s=SuiJi();
printf("%s攻击! %sHP减少%d\n\n\n",player.name,guai.name,player.attack+s+gong-guai.defense/3);
guai.health-=player.attack+s+gong-guai.defense/3;
if(AttackResult())return; //如果攻击有结果(敌人或玩家战死)退出函数
else continue;
case 2:
ChooseWupin();
break; //选择物品,可以使用,战斗中允许使用攻击性物品
case 3:
DisplayState();
break; //显示状态
case 4:
s=SuiJi();
if(s<4) //40%的概率可以逃跑
{
printf("%s逃跑了~\n\n\n",player.name);
battle=0;
return;
}
else printf("%s逃跑失败!\n\n\n",player.name);
break;
default:
printf("输入错误,重新输入!\n\n\n");
}
}
}
void printf(char *p)
{
while(1)
{
if(*p!=0)
printf("%c",*p++);
else
break;
Sleep(100);
}
}

2.11.2

#include<stdio.h>
#include<iostream>
#include<ctime>
#include<bits/stdc++.h>
#include<time.h>
#include<windows.h>
#include<stdio.h>
#include<conio.h>
#include<time.h>
#include<cmath>
#include<windows.h> //SLEEP函数
using namespace std;
void SetColorAndBackground(int ForgC, int BackC) {
	WORD wColor = ((BackC & 0x0F) << 4) + (ForgC & 0x0F);
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), wColor);
}
int boss1=0,boss2=0;
struct Player{//玩家结构体,并初始化player
	char name[21];
	int attack;
	int defense;
	int health;
	long int max_health;
	int level;
	int exp;
	int range_exp;
	long int max_exp;
} player= {"勇者",100,80,200,200,1,0,0,100};
struct Enemy {//怪的结构体,并初始化各种怪
	char name[20];
	char wupin[20];
	int attack;
	int defense;
	int health;
	int money;
	long int exp;
	int wupin_sign;
	int wupinpro;
	int double_attack;
	int miss;
}
//怪,拿格伦石人举例
// 怪变量  怪名     掉落的装备 攻   防  血  金币 经验 掉落装备编号 掉落概率 真伤(被防御后的破甲伤害)   不能改
//  gl= {"格伦石人","石铠甲",  30, 150,1000,500, 250,      11,       7,        1,                         0},
    gl= {"格伦石人","石铠甲",30,150,1000,500,250,11,7,1,0},
    zhizhu= {"洞穴蜘蛛","蜘蛛毒剑",140,20,250,400,200,12,5,1,0},
    ymr= {"野蛮人","粗制石剑",20,20,150,100,50,13,5,1,0},
    nz= {"牛仔","战斗马甲",80,20,250,500,250,14,10,1,0},
    strongman= {"森林巨人","传说圣甲",50,50,580,200,100,1,5,1,0},
    witch= {"兽人","重甲",35,55,250,50,50,2,4,1,1},
    xiyi= {"毒蜴","鳞甲",20,25,80,30,35,3,8,2,2},
    huolong= {"喷火龙","巨龙晶石",40*5,50*5,200*5,200*5,100*5,4,4,2,0},
    lion= {"皇家士兵","尚方宝剑",100,30,380,200,100,5,5,1,0},
    horse= {"独眼巨人","碧血战锤",50,22,360,50,50,6,5,1,1},
    bee= {"剑客","西洋剑",27,11,60,30,35,7,5,2,2},
    bossno1= {"凋零女巫","凋零通行证",1400,500,15000,10000,5000,15,10,1,0},
    dljs= {"凋零巨兽","凋零之心",1200,700,20000,10000,500,10,7,1,0},
    pika= {"皮卡超人","\0",300,40*8,1000,2000,1000,0,0,1,0},
    dapika= {"雷霆皮卡","雷霆之刃",350,40*10,1500,3000,2000,8,6,6,0},
    cl= {"熔岩飞龙","\0",450,50*10,2000,3500,2500,0,0,1,0},
    jl= {"裂凯金龙","金龙铠",500,40*20,5000,8000,4500,9,6,6,1},
    gst={"凋零共生体","命令之书",1800,65*10,15000,20000,1000,16,10,1,0},
    dlkl= {"凋零骷髅","\0",3000,30*10,12000,20000,1000,0,0,1,0},
    dlfb= {".+*凋零风暴*+.","\0",9000,1500,49000,0,500000,17,10,1,0},
    guai= {"\0","\0",0,0,0,0,0,0,0,0,0};
struct Place{
int bar,hotel,forest1,forest2,forest3,grass1,grass2,grass3,te1,te2,te3,te4;
} place= {1,2,3,4,5,6,7,8,9,10,11,12};
int max_exp=0;
int htsr;int he=0;
int choose_number=0,s=0,strongman_arm=0,battle=0,money=500,place_sign=10;
int cao=3,jijiubao=3,baiyao=3,superbaiyao=3,miansi=1,boom=3,dubiao=2,yuanzidan=1;
int fang=0,fang1=10,fang1n=0,fang2=20,fang2n=0,fang3=40,fang3n=0,fang4=100,fang4n=0,fang5=400,fang5n=0,fang6=150,fang6n=0,fang7=60,fang7n=0,fang4X=550,fang4Xn=0,mfang=1000,mfangn=0;
int gong=0,gong1=10,gong1n=0,gong2=20,gong2n=0,gong3=45,gong3n=0,gong4=100,gong4n=0,gong5=300,gong5n=0,gong6=150,gong6n=0,gong7=45,gong7n=0,gong4X=500,gong4Xn=0,mgong=1000,mgongn=0;
int jingyancao=0,jingyanbao=0,jingyanshi=0,htmmcs=5;
int diaolingxinhave=0,diaolingxin=0,mingshu=0,zhadan=0;
char gongname[20]="无",fangname[20]="无";
char proof;
void AddWupin(int);
int AttackResult();
void BattleAct();  //      ____
void ChooseWupin();  //   /___/|
void DisplayState();  //  |   |/
void OrdinaryAct();     //▔▔
int SuiJi();
int SuiJi100();
void WhetherLevelUp();
void SlowDisplay(char *);
int main(){
MessageBox(NULL, "欢迎来到斗破苍穹 2.11.2 正式版 !", "斗破苍穹 游戏开始提示", MB_OK);
int i=0,j=0,k=0;
int kaishi;
char player_name[21];
Sleep(100);system("color 8E");
	cout<<"                                                \n";Sleep(100);
    cout<<"        ■ ■■■        ■■■  ■      ■     \n";Sleep(100);
    cout<<"    ■■      ■       ■   ■  ■       ■     \n";Sleep(100);
    cout<<"            ■      ■     ■   ■       ■     \n";Sleep(100);
    cout<<"           ■   ■■      ■    ■       ■     \n";Sleep(100);
    cout<<"         ■  ■            ■  ■ ■     ■     \n";Sleep(100);
    cout<<"       ■■■               ■■    ■■■      \n";Sleep(100);
    cout<<"                                         ■     \n";Sleep(100);
    cout<<"                                 ■      ■     \n";Sleep(100);
    cout<<" 欢迎来到 [斗破苍穹]               ■    ■     \n";Sleep(100);
    cout<<"                                     ■■       \n";Sleep(100);
    cout<<"  zty工作室出品          ■                     \n";Sleep(100);
    cout<<"                     ■  ■  ■     ■■■■    \n";Sleep(100);
    cout<<"  2.11.2 正式版      ■■■■■     ■    ■    \n";Sleep(100);
    cout<<"                         ■         ■■■■    \n";Sleep(100);
    cout<<" 新增 合成台功能     ■  ■  ■                 \n";Sleep(100);
    cout<<"                     ■■■■■  ■■■  ■■■ \n";Sleep(100);
    cout<<" zty出品,必属精品               ■  ■  ■  ■ \n";Sleep(100);
    cout<<"                                 ■■■  ■■■ \n";Sleep(100);
    cout<<" 努力通关吧!                                   \n";Sleep(100);
	cout<<"                                                \n";Sleep(100);
    cout<<" 输入“1 ”开始游戏 \n\n\n\n                            \n\n";Sleep(100);
    while(1){
    	cin>>kaishi;
    	if(kaishi==1) break;
	}
Sleep(100);system("color A3");
Sleep(50);system("color E4");
Sleep(50);system("color B3");
Sleep(50);system("color E4");
Sleep(50);system("color 34");
Sleep(50);system("color E3");
Sleep(50);system("color 54");
Sleep(50);system("color E3");
Sleep(50);system("color 43");
Sleep(50);system("color E4");
Sleep(50);system("color 93");
Sleep(50);system("color E4");
Sleep(50);system("color C3");
Sleep(50);system("color E4");
Sleep(50);system("color D3");
Sleep(50);system("color E4");
Sleep(50);system("color F3");
Sleep(50);system("color E4");
Sleep(50);system("color 8E");
cout<<"\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n";
//printf("                            _________________________________                    ");system("color 8E");
//printf("                          /________________________________/|                    ");system("color 8E");
//printf("                _.+=*^--{|欢迎来到 [斗破苍穹] 2.11.1 正式版|}--^*=+.              ");system("color 8E");
//printf("                          ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔                      \n");system("color 8E");
//如果想使用外挂,名字请输入:“zty ”。
Sleep(300);
printf("这里是斗破苍穹(苍穹世界)! 契晋赫苟国的漓嘉茜公主被神秘人绑架了!\n\n\n 伟大的勇者啊~拿起你的武器,营救公主!\n\n\n输入你的名字: (20个字符)\n\n\n");system("color 8E");
scanf("%s",player_name);
Sleep(300);
strncpy(player.name,player_name,20);
if(strcmp(player.name,"zty")==0){
	printf("\n\n\n封印多年的官方血统啊!你终于觉醒了!\n\n\nzty,你成为了天选之人,请你救出公主吧!\n\n\n");
	player.attack=99999;
	player.defense=99999;
	player.health=999999;
	player.max_health=999999;
}
getchar();
OrdinaryAct();
return 0;
}
int SuiJi(){
srand((unsigned)time(NULL));
return rand()%10;
}
int SuiJi100(){
srand((unsigned)time(NULL));
return rand()%100;
}
void ChooseWupin(){//选择物品 并使用
printf("物品: 1,止血草%d个 2,急救包%d个 3,云南白药%d个 4,超级云南白药%d个 5,手雷%d个 6,毒标%d个 7,手抛式原子弹%d个 8,经验草%d个 9,经验包%d个 10,经验石%d个 11,巨龙晶石%d个 12,免死金牌%d个 13,凋零之心%d个 14,毁灭炸弹%d个 0,返回\n\n\n",cao,jijiubao,baiyao,superbaiyao,boom,dubiao,yuanzidan,jingyancao,jingyanbao,jingyanshi,strongman_arm,miansi,diaolingxin,zhadan);system("color 8A");
switch(scanf("%d",&choose_number),choose_number){
case 1:
if(cao>0){
printf("使用止血草,HP增加120\n\n\n");system("color 8A");
cao--;
if(player.health+120>player.max_health)player.health=player.max_health;
else player.health+=120;
}
else printf("没有止血草了\n\n\n");system("color 8A");
break;
case 2:
if(jijiubao>0){
printf("使用急救包,HP增加180\n\n\n");system("color 8A");
jijiubao--;
if(player.health+180>player.max_health)player.health=player.max_health;
else player.health+=180;
}
else printf("没有急救包了\n\n\n");system("color 8A");
break;
case 3:
if(baiyao>0){
printf("使用云南白药,HP增加240\nz\n\n");system("color 8A");
baiyao--;
if(player.health+240>player.max_health)player.health=player.max_health;
else player.health+=240;
}
else printf("没有云南白药了\n\n\n");system("color 8A");
break;
case 4:
if(superbaiyao>0){
printf("使用超级云南白药,HP增加400\n\n\n");system("color 8A");
superbaiyao--;
if(player.health+400>player.max_health)player.health=player.max_health;
else player.health+=400;
}
else printf("没有超级云南白药了\n\n\n");system("color 8A");
break;
case 5:
if(battle){//在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
if(boom>0){
printf("使用手雷,敌人HP减少100\n\n\n");system("color 84");
boom--;
guai.health-=100;
AttackResult();
}
}
else printf("非战斗状态,不能使用手雷!\n\n\n");system("color 84");
break;
case 6:
if(battle){ //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
if(dubiao>0){
printf("使用毒标,敌人HP减少200\n\n\n");system("color 84");
dubiao--;
guai.health-=200;
AttackResult();
}
}
else printf("非战斗状态,不能使用毒标!\n\n\n");system("color 84");
break;
case 7:
if(battle){ //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
if(yuanzidan>0){
printf("使用手抛式原子弹,敌人HP减少1500\n\n\n");system("color 84");
yuanzidan--;
guai.health-=1500;
AttackResult();
}
}
else printf("非战斗状态,不能使用手抛式原子弹!\n\n\n");system("color 84");
break;
case 8:
if(jingyancao>0 && player.level<200){
printf("使用经验草,等级增加3级\n\n\n");system("color 8E");
jingyancao--;
player.max_health=player.max_health+60;
player.attack+=9;
player.defense+=6;
player.level+=3;
player.health=player.max_health;
printf("等级:%d\n",player.level);system("color 8E");
}
else    if(jingyancao<1){
printf("没有经验草了\n\n\n");system("color 8E");
}
else printf("等级超过200级,修为太高,无法使用。\n\n\n");system("color 8E");
break;
case 9:
if(jingyanbao>0 && player.level<200){
if(player.level>197&&player.level<200){
int sheng;
sheng=100-player.level;
player.level+=sheng;
jingyanbao--;
player.max_health=player.max_health+sheng*20;
player.attack+=sheng*3;
player.defense+=sheng*2;
player.health=player.max_health;
printf("使用经验包,等级增加%d级",sheng);system("color 8E");
printf("等级:%d\n",player.level);system("color 8E");
}
else{
printf("使用经验包,等级增加5级\n\n\n");system("color 8E");
jingyanbao--;
player.max_health=player.max_health+100;
player.attack+=15;
player.defense+=10;
player.level+=5;
player.health=player.max_health;
printf("等级:%d\n",player.level);system("color 8E");
}
}
else if(jingyanbao<1){
printf("没有经验包了");system("color 8E");
}
else printf("等级超过200级,修为太高,无法使用。\n\n\n");system("color 8E");
break;
case 10:
if(jingyanshi>0 && player.level<200){
if(player.level>192&&player.level<200){
int sheng;
sheng=100-player.level;
player.level+=sheng;
player.max_health+=sheng*20;
player.attack+=sheng*3;
player.defense+=sheng*2;
player.health=player.max_health;
printf("使用经验石,等级增加%d级\n",sheng);system("color 8E");
printf("等级:%d\n",player.level);system("color 8E");
}
else{
printf("使用经验石,等级增加10级\n");system("color 8E");
jingyanshi--;
player.max_health=player.max_health+200;
player.attack+=30;
player.defense+=20;
player.level+=10;
player.health=player.max_health;
}
}
else if(jingyanshi<1)
{
printf("没有经验石了\n\n\n");system("color 8E");
}
else printf("等级超过200级,修为太高,无法使用。\n\n\n");system("color 8E");
break;
case 11:
if(strongman_arm>0 && player.level<500)
{
if(player.level>482&&player.level<500)
{
int sheng;
sheng=500-player.level;
player.level+=sheng;
player.max_health=player.max_health+sheng*20;
player.attack+=sheng*3;
player.defense+=sheng*2;
player.health=player.max_health;
printf("使用巨龙晶石,等级增加%d级",sheng);system("color 8E");
printf("等级:%d\n",player.level);system("color 8E");
}
else
{
printf("使用巨龙晶石,等级增加20级\n\n\n");system("color 8E");
strongman_arm--;
player.max_health=player.max_health+400;
player.attack+=60;
player.defense+=40;
player.health=player.max_health;
player.level+=20;
printf("等级:%d\n",player.level);system("color 8E");
}
}
else if(strongman_arm<1)
{
printf("没有巨龙晶石了。\n\n\n");system("color 8E");
}
else printf("等级超过500级,修为太高,无法使用。\n\n\n");system("color 8E");
break;
case 12:
if(miansi>0)
{
cout<<"使";Sleep(50);
cout<<"用";Sleep(50);
cout<<"免";Sleep(50);
cout<<"死";Sleep(50);
cout<<"金";Sleep(50);
cout<<"牌";Sleep(50);
cout<<"HP";Sleep(50);
cout<<"满";Sleep(50);
system("color 8b");
miansi--;
if(player.health+999999>player.max_health)player.health=player.max_health;
else player.health+=999999;
}else printf("没有免死金牌了\n\n\n"); system("color 8b");break;
break;
case 13:
if(diaolingxin>0)
{
printf("使用凋零之心\nHP上限+100  攻击+100\n\n\n");system("color 8b");
diaolingxin--;
player.max_health+=100;
player.attack+=100;
}else printf("没有凋零之心了\n\n\n"); system("color 8b");break;
case 14:
if(battle){ //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
if(zhadan>0){
printf("使用毁灭炸弹,敌人HP减少15000\n\n\n");system("color 84");
zhadan--;
guai.health-=15000;
AttackResult();
}
}
case 0:
break;
default:
printf("ChooseWupin error!\n\n\n");
}
}
int AttackResult(){ //攻击结果:判断是否获胜 是否获得物品 和 是否升级
	if(guai.health<=0){
	battle=0;
	printf("战斗胜利!获得金币%d,经验%d\n\n\n",guai.money,guai.exp);system("color 8C");
	player.exp+=guai.exp;
	player.range_exp+=guai.exp;
	money+=guai.money;
	s=SuiJi();
	if(s<guai.wupinpro){
		cout<<"从";Sleep(100);
		cout<<"敌";Sleep(100);
		cout<<"人";Sleep(100);
		cout<<"尸";Sleep(100);
		cout<<"骸";Sleep(100);
		cout<<"中";Sleep(100);
		cout<<"发";Sleep(100);
		cout<<"现";Sleep(100);
		system("color 8C");
		printf("%s\n\n\n",guai.wupin);
		AddWupin(guai.wupin_sign);
	}
	WhetherLevelUp();
	if(strcmp(guai.name,"*凋零巨兽*")==0){
	printf("你把公主救了出来\n\n你从公主口中得知了一个更大的阴谋,你可以进入凋零世界\n\n");
	system("color 8C");
	}
	return 1; //攻击有结果了返回1,否则返回0,用于判断是否继续做战斗行为
}
else
{
int s=SuiJi();

if((guai.attack+s-player.defense/3)<0)
{
player.health-=1;
printf("%s反击,你的HP减少了 1\n\n",guai.name);system("color 8C");
}
else
{
player.health-=guai.attack+s-player.defense/3;
printf("%s反击,你的HP减少了%d\n\n",guai.name,guai.attack+s-player.defense/3);system("color 8C");
}
if(player.health<0)
{
battle=0;
printf("%s战死!金币掉落%d\n\n\n",player.name,player.level*500);system("color CC");
money-=player.level*500;
player.health=player.max_health/5;
OrdinaryAct();//
return 1;
}
}
return 0;
}
void AddWupin(int wupin_sign)
{

switch(wupin_sign)
{
case 1:
fang4n++;
break;
case 2:
fang3n++;
break;
case 3:
fang2n++;
break;
case 4:
strongman_arm++;
break;
case 5:
gong4n++;
break;
case 6:
gong3n++;
break;
case 7:
gong2n++;
break;
case 8:
gong5n++;
break;
case 9:
fang5n++;
break;
case 10:
diaolingxin++;
break;
case 11:
fang6n++;
break;
case 12:
gong6n++;
break;
case 13:
gong7n++;
break;
case 14:
fang7n++;
break;
case 15:
diaolingxinhave++;
boss1++;
break;
case 16:
mingshu++;
break;
case 17:
boss2++;
break;
default:
printf("AddWupin error\n\n\n");
}

}
void WhetherLevelUp()
{
int i=0,j=0;
int l1=player.range_exp/150;
int l2=player.range_exp/300;
int l3=player.range_exp/600;
if(player.level<=15&&l1>0) //15级以下,经验足够 都满足则升级
{
if(l1==1)
{
printf("%s",player.name);
printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");system("color 8E");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3;
player.defense+=2;
player.max_health+=20;
player.health=player.max_health;
player.level++;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=100;
}
else
{
printf("好厉害!连升%d级!",l1);system("color 8E");
printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l1,2*l1,20*l1);system("color 8E");
player.exp=(player.exp+guai.exp) || player.exp-((player.exp+guai.exp) || player.exp)%100;
player.attack+=3*l1;
player.defense+=2*l1;
player.max_health+=20*l1;
player.health=player.max_health;
player.level+=l1;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=100*l1;
}
}
else if(player.level<=40&&l2>0)
{
if(l2==1)
{
printf("%s",player.name);
printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");system("color 8E");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3;
player.defense+=2;
player.max_health+=20;
player.health=player.max_health;
player.level++;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=300;
}
else
{
printf("好厉害!连升%d级!",l1);system("color 8E");
printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l2,2*l2,20*l2);system("color 8E");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3*l2;
player.defense+=2*l2;
player.max_health+=20*l2;
player.health=player.max_health;
player.level+=l2;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=300*l2;
}
}
else if(l3>0)
{
if(l3==1)
{
printf("%s",player.name);
printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");system("color 8E");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3;
player.defense+=2;
player.max_health+=20;
player.health=player.max_health;
player.level++;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=600;
}
else
{
printf("好厉害!连升%d级!",l1);
printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l3,2*l3,20*l3);system("color 8E");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3*l3;
player.defense+=2*l3;
player.max_health+=20*l3;
player.health=player.max_health;
player.level+=l3;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=600*l3;
}
}
}
void OrdinaryAct() //正常行为菜单(移动,物品,对话,查看状态,装备,退出游戏)
{

while(1)
{
// \(1000);
// system("cls");
puts("=============================================================================");system("color 8E");
printf("要做什么?\n\n 1,移动 2,道具 3,对话 4,查看状态 5,装备 6,关于游戏 7,后台 8,合成台 0,退出游戏\n\n\n");system("color 8E");
puts("=============================================================================");system("color 8E");
switch(scanf("%d",&choose_number),choose_number)
{
case 1: //显示移动菜单
printf("要去哪里?\n\n\n");system("color 8E");
//printf("  ");
cout<<"1,小郑子酒吧  ";Sleep(150);
cout<<"2,诺亚方舟酒店  ";Sleep(150);
cout<<"3,北朝商会  ";Sleep(150);
cout<<"4,红玉拍卖行  ";Sleep(150);
cout<<"5,冒险荒野\n\n\n";Sleep(150);system("color 8E");
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
place_sign=place.bar; //记录目前位置-酒吧
// OrdinaryAct();
break;
case 2:
place_sign=place.hotel; //进入旅店
printf("金币:%d",money);system("color 8E");
printf("要开房吗? 200个金币 \n 1,是 0,否\n\n\n");system("color 8E");
choose_number=1;
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
if(money-200<=0) //判断钱是否够
{
printf("Sorry,你的钱不够~\n\n\n");system("color 8E");
printf("金币:%d",money);system("color 8E");
}
else
{
printf("好好休息\nHP满\n第二天了\n\n");system("color 8E");
printf("金币:%d\n",money);system("color 8E");
money-=200; //花费200住店费
player.health=player.max_health; //体力满
}
break;
case 0:
printf("下次再来!\n\n\n");system("color 8E");
break;
default:
printf("hotel talk error!\n\n\n");system("color 8E");
}
place_sign=0;
break;
case 3:
int yongju,gong,fang;
printf("请问您要购买什么类型的物品?\n\n\n");system("color 8E");
cout<<"1,攻击装备 ";Sleep(50);
cout<<"2,防御装备 ";Sleep(50);
cout<<"3,一次性伤害武器\n\n\n";Sleep(50);
scanf("%d",&yongju);
switch(yongju)
{
case 1:
printf("请问您要购买什么武器?\n\n\n 1,匕首¥300 2,西洋剑¥500 3,碧血战锤¥1000\n\n\n");system("color 8E");
scanf("%d",&gong);
switch(gong)
{
case 1:
if(money>=300)
{
gong1n++;
money=money-300;
printf ("匕首+1\n");system("color 8E");
printf("匕首:%d个\n",gong1n);system("color 8E");
printf("金币:%d\n",money);system("color 8E");
break;
}
else
{
printf("钱不够!\n");system("color 8E");
printf("金币:%d\n",money);system("color 8E");
break;
}
case 2:
if(money>=500)
{
gong2n++;
money=money-500;
printf ("西洋剑+1\n");system("color 8E");
printf("西洋剑:%d个\n",gong2n);system("color 8E");
printf("金币:%d\n",money);system("color 8E");
break;
}
else
{
printf("钱不够!\n");system("color 8E");
printf("金币:%d\n",money);system("color 8E");
break;
}
case 3:
if(money>=1000)
{
gong3n++;
money=money-1000;
printf ("碧血战锤+1\n");system("color 8E");
printf("碧血战锤:%d个\n",gong3n);system("color 8E");
printf("金币:%d\n",money);system("color 8E");
break;
}
else
{
printf("钱不够!\n");system("color 8E");
printf("金币:%d\n",money);system("color 8E");
break;
}
default:
printf("对不起,我们只会打造以上武器。");system("color 8E");
break;

}
break;
case 2:
int fang;
printf("请问您要购买什么防具?\n\n\n 1,布衣¥300 2,鳞甲¥500 3,重甲¥1000\n\n\n");system("color 8E");
scanf("%d",&fang);
switch(fang)
{
case 1:
if(money>=300)
{
fang1n++;
money=money-300;
printf ("布衣+1\n");system("color 8E");
printf("布衣:%d个\n",fang1n);system("color 8E");
printf("金币:%d\n",money);system("color 8E");
}
else
{
printf("钱不够!\n");system("color 8E");
printf("金币:%d\n",money);system("color 8E");
}

break;
case 2:
if(money>=500)
{
fang2n++;
money=money-500;
printf ("鳞甲+1\n");system("color 8E");
printf("鳞甲:%d个\n",fang2n);system("color 8E");
printf("金币:%d\n",money);system("color 8E");
}
else
{
printf("钱不够!\n");system("color 8E");
printf("金币:%d",money);system("color 8E");
}
break;
case 3:
if(money>=1000)
{
fang3n++;
money=money-1000;
printf ("重甲+1\n");system("color 8E");
printf("重甲:%d个\n",fang3n);system("color 8E");
printf("金币:%d\n",money);system("color 8E");
}
else
{
printf("钱不够!\n");system("color 8E");
printf("金币:%d\n",money);system("color 8E");
}
default:
printf("对不起,我们只会打造以上防具。");system("color 8E");
break;

}
printf("金币:%d\n",money);system("color 8E");
break;
case 3:
printf("请问您要购买什么一次性伤害武器?\n 1,手雷 2,毒镖 3,手抛式原子弹\n\n\n");system("color 8E");
int yi;
scanf("%d",&yi);
switch(yi)
{
case 1:
if(money>=300 && boom<5)
{
boom++;
money=money-300;
printf("手雷+1\n");system("color 8E");
printf("手雷:%d\n",boom);system("color 8E");
printf("金币:%d\n",money);system("color 8E");
}
else
{
printf("钱不够!\n");system("color 8E");
printf("金币:%d",money);system("color 8E");
}
break;
case 2:
if(money>=600 && dubiao<9999999)
{
dubiao++;
money=money-600;
printf("毒镖+1\n");system("color 8E");
printf("毒镖:%d\n",dubiao);system("color 8E");
printf("金币:%d\n",money);system("color 8E");
}
else
{
printf("钱不够!\n");system("color 8E");
printf("金币:%d\n",money);system("color 8E");
}
break;
case 3:
if(money>=1000 && yuanzidan<5)
{
yuanzidan=yuanzidan+1;
money=money-1000;
printf("手抛式原子弹+1\n");system("color 8E");
printf("手抛式原子弹:%d\n",yuanzidan);system("color 8E");
printf("金币:%d\n",money);system("color 8E");
}
else
{
printf("钱不够!\n\n\n");system("color 8E");
printf("金币:%d\n",money);system("color 8E");
}

break;
}
}
break;
case 4:
printf ("欢迎您光临本拍卖行,请问您要卖什么东西?\n\n");system("color 8E");
printf("攻击装备: 1,匕首:%d个 2,西洋剑:%d个 3,粗制石剑:%n 4,碧血战锤:%d个 5,蜘蛛毒剑:%n个 6,尚方宝剑:%d个 7,皮卡大剑:%d个\n",gong1n,gong2n,gong7n,gong3n,gong6n,gong4n,gong5n);system("color 8E");
printf("防御装备: 8,布衣:%d个 9,鳞甲:%d个 10,战斗马甲:%d个 11,重甲:%d个 12,石铠甲:%d个 13,传说圣甲:%d个 14,金龙铠:%d个 15,巨龙晶石:%d个\n 0,返回\n\n\n",fang1n,fang2n,fang7n,fang3n,fang6n,fang4n,fang5n,strongman_arm);system("color 8E");
int pai,shu,i;
scanf("%d",&pai);system("color 8E");
switch(pai)
{
case 1:
printf("请问您要出售几件?");system("color 8E");
scanf("%d",&shu);
if(gong1n>=shu)
{
gong1n=gong1n-shu;
money=money+shu*240;
printf("匕首:%d\n",gong1n);system("color 8E");
printf("金币:%d\n",money);system("color 8E");
break;
}
else
{
printf("装备数不够,无法出售!\n");system("color 8E");
break;
}
break;
case 2:
printf("请问您要出售几件?\n");system("color 8E");
scanf("%d",&shu);
if(gong2n>=shu)
{
gong2n=gong2n-shu;
money=money+shu*400;
printf("西洋剑:%d\n",gong2n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 3:
printf("请问您要出售几件?\n");system("color 8E");
scanf("%d",&shu);
if(gong7n>=shu)
{
gong7n=gong7n-shu;
money=money+shu*800;
printf("粗制石剑:%d\n",gong7n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 4:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(gong3n>=shu)
{
gong3n=gong3n-shu;
money=money+shu*800;
printf("碧血战锤:%d\n",gong3n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 5:
printf("请问您要出售几件?\n");system("color 8E");
scanf("%d",&shu);
if(gong6n>=shu)
{
gong6n=gong6n-shu;
money=money+shu*1000;
printf("蜘蛛毒剑:%d\n",gong6n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 6:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(gong4n>=shu)
{
gong4n=gong4n-shu;
money=money+shu*1500;
printf("尚方宝剑:%d\n",gong4n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 7:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(gong5n>=shu)
{
gong5n=gong5n-shu;
money=money+shu*3000;
printf("皮卡大剑:%d\n",gong5n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 8:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang1n>=shu)
{
fang1n=fang1n-shu;
money=money+shu*240;
printf("布衣:%d\n",fang1n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 9:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang2n>=shu)
{
fang2n=fang2n-shu;
money=money+shu*500;
printf("鳞甲:%d\n",fang2n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 10:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang7n>=shu)
{
fang7n=fang7n-shu;
money=money+shu*1000;
printf("战斗马甲:%d\n",fang7n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 11:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang3n>=shu)
{
fang3n=fang3n-shu;
money=money+shu*800;
printf("重甲:%d\n",fang3n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
break;
case 12:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang6n>=shu)
{
fang6n=fang6n-shu;
money=money+shu*2000;
printf("石凯甲:%d\n",fang6n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 13:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang4n>=shu)
{
fang4n=fang4n-shu;
money=money+shu*1500;
printf("传说圣甲:%d\n",fang4n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}

case 14:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang5n>=shu)
{
fang5n=fang5n-shu;
money=money+shu*3000;
printf("金龙铠:%d\n",fang5n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 15:
printf("请问您要出售几颗?");
scanf("%d",&shu);
if(strongman_arm>=shu)
{
strongman_arm=strongman_arm-shu;
money=money+shu*4000;
printf("巨龙晶石:%d\n",strongman_arm);
printf("金币:%d\n",money);
}
else{
printf("晶石数不够,无法出售!\n");
break;
}
break;
case 0:
break;
break;
default:
printf("没有该装备,无法出售!\n");
break;
}
break;
case 5:
int yewai;
while(1){
puts("=============================================================================");
printf("要去哪冒险呢?");system("color 8c");
printf("\n\n");
cout<<"1,神秘沼泽 危险程度:★\n\n";Sleep(50);system("color 8c");
cout<<"2,星耀草原 危险程度:★★★\n\n";Sleep(50);
cout<<"3,诡异森林 危险程度:★★★\n\n";Sleep(50);
cout<<"4,荒漠矿场 危险程度:★★★★\n\n";Sleep(50);
cout<<"5,炽热炎洞 危险程度:★★★★★\n\n";Sleep(50);
cout<<"6,皮卡营地 危险程度:★★★★★★\n\n";Sleep(50);
cout<<"7,花朵宫殿 危险程度:★★★★★★\n\n";Sleep(50);
cout<<"8,熔岩龙穴 危险程度:★★★★★★★\n\n";Sleep(50);
cout<<"9,凋零宇宙 危险程度:★★★★★★★★\n\n";Sleep(50);
cout<<"0,离开\n";Sleep(150);
system("color 8c");
puts("=============================================================================");
scanf("%d",&yewai);
switch(yewai)
{
case 1:
place_sign=place.forest1;
s=SuiJi();
if(s<7)
{
battle=1;
guai=xiyi;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=witch;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
printf("这里安全\n\n\n");
//不用调用OAct函数,会自动执行OAct函数;
}
break;
case 3:
place_sign=place.forest2;
s=SuiJi();
if(s<4)
{
battle=1;
guai=witch;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<7)
{
battle=1;
guai=strongman;
printf("横冲直撞的%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
battle=1;
guai=zhizhu;
printf("可怕的%s爬了过来!\n\n\n",guai.name);
BattleAct();
}
break;
case 5:
place_sign=place.forest3;
s=SuiJi();
if(s<=3){
battle=1;
guai=strongman;
printf("横冲直撞的%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<5){
battle=1;
guai=huolong;
printf("炽热的%s拍打着翅膀扑了过来!\n\n\n",guai.name);
BattleAct();
} else if(s<8){
battle=1;
guai=gl;
printf("全身长满矿石的%s扑了过来!\n\n\n",guai.name);
BattleAct();
}else{
battle=1;
guai=zhizhu;
printf("可怕的%s扑爬了过来!\n\n\n",guai.name);
BattleAct();
}
break;
case 2:
place_sign=place.grass1;
s=SuiJi();
if(s<=3){
battle=1;
guai=bee;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<5){
battle=1;
guai=horse;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}else if(s<8){
battle=1;
guai=ymr;
printf("横冲直撞的%s扑了过来!\n\n\n",guai.name);
BattleAct();
}else{
battle=1;
guai=nz;
printf("帅气但令人讨厌的%s向你开枪!\n\n\n",guai.name);
BattleAct();
}
break;
case 4:
place_sign=place.grass2;
s=SuiJi();
if(s<5){
battle=1;
guai=horse;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<7){
battle=1;
guai=lion;
printf("%s举着尚方宝剑拦住了你!\n\n\n",guai.name);
BattleAct();}
else{
battle=1;
guai=gl;
printf("全身长满矿石的%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
break;
case 6:
s=SuiJi();
if(s<7){
battle=1;
guai=pika;
printf("你感到了强烈的电流涌入全身,%s走了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9){
battle=1;
guai=dapika;
printf("天空一声巨响,三道闪电劈到%s的身上,%s手持雷霆之刃冲了过来!\n\n\n",guai.name,guai.name);
BattleAct();
}
else{
printf("这里安全\n\n\n");
}
break;
case 8:
s=SuiJi();
if(s<=3)
{
battle=1;
guai=cl;
printf("一条飞龙横卧洞内,你定睛一看,是%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<=8 && s>=4)
{
battle=1;
guai=huolong;
printf("炽热的%s拍打着翅膀扑了过来!\n\n\n",guai.name);
BattleAct();
}
else {
battle=1;
guai=jl;
printf("一条金光闪闪的飞龙盘旋空中,,是传说中的%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
break;
case 7:
place_sign=place.grass3;
s=SuiJi();
if(s<5){
battle=1;
guai=lion;
printf("%s举着尚方宝剑拦住了你!\n\n\n",guai.name);
BattleAct();
}
else if(s<7||boss1==0){
battle=1;
if(strongman_arm>=1){
printf("神秘老人:\n\n\n 哈哈,年轻人,做的不错,不过...嘿嘿,你上当啦!巨龙晶石我要了,公主你也别想带走!\n\n\n");
guai=bossno1;
printf("瞬间,你被一团黑雾笼罩,你被拉入了凋零幻境,%s向你发起攻击!\n\n\n",guai.name);
BattleAct();
}
else printf("神秘老人:\n\n\n 年轻人,你好啊.如果你有巨龙晶石,我可以告诉你公主的下落哦~\n\n\n");
}
else{
battle=1;
guai=nz;
printf("帅气但令人讨厌的%s向你开枪!\n\n\n",guai.name);
BattleAct();
}
break;
case 9:
s=SuiJi();
if(diaolingxinhave!=0){
if(s==1&&boss2==0){
battle=1;
guai=dlfb;
printf("一个巨大的黑暗物体,周围环绕着大量的由破碎方块组成的黑色颗粒云环的%s向你发起攻击!\n\n\n",guai.name);
BattleAct();
}else if(s>=2 && s<=4)
{
battle=1;
guai=dlkl;
printf("手持凋零剑的黑色凶恶%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s>=5&&s<=7){
battle=1;
guai=gst;
printf("一个巨大的触手向你打来,你挡了下来%s扑了过来!\n\n\n",guai.name);
BattleAct();
} else{
battle=1;
guai=dljs;
printf("一只巨大的猛兽%s冲了过来!\n\n\n",guai.name);
BattleAct();
}
}if(diaolingxinhave==0){
cout<<"你没有击败过凋零女巫,请去花朵宫殿击败凋零女巫。" <<endl;
}
break;
if(yewai!=0)
{
printf("该区域为未知区域,无法进入。\n\n\n");system("color 8E");
break;
}
}
if(yewai==0)
{
break;
printf("已离开荒野。");system("color 8E");
}
}

}
break;

case 2:
ChooseWupin();
break; //显示道具,并可以使用.
case 3: //对话选项
if(place_sign==place.bar)
{
printf("要和谁说话?\n\n\n1,红发女郎 2,赏金猎人 3,酒吧老板 4,药品商人\n\n\n"); system("color 8E");//显示对话人物
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
printf("红发女郎:\n\n\n 吧台边那个Hunter好帅啊!(~脸红~)\n\n\n听说他经常外出打猎,外面的路他应该很熟悉的!\n\n\n");system("color 8E");
break;
case 2:
if(fang1n<1&&gong1n<1)
{
printf("赏金猎人:\n\n\n 你要救公主啊!好胆量!\n\n\n 不过外面的世界很险恶,而且越深越危险,这是匕首和布衣,对你会有些帮助的,拿去吧!\n\n\n");system("color 8E");
printf("%s心想:哇,这位大叔人真好啊!\n\n\n)",player.name);
gong1n++;
fang1n++;
}
else printf("赏金猎人:\n\n\n 加油吧,年轻人!\n\n\n 不要被外面世界所吓倒!\n\n\n");system("color 8E");
break;
case 3:
printf("要喝点什么?\n\n\n 1,二锅头25金币 HP+20 2,伏特加80金币 HP+50 3,人头马面150金币 HP+100 0,返回\n\n\n");system("color 8E");
choose_number=1;
while(choose_number)
{
switch(scanf("%d",&choose_number),choose_number){
case 1:
if(money<25){
printf("钱不够!");system("color 8E");
}
else
{
if(player.health+20<=player.max_health){
printf("HP+20.");system("color 8E");
money-=25;
player.health+=20;
}
else{
printf("HP满了");system("color 8E");
player.health=player.max_health;
}
}
break;
case 2:
if(money<80){
printf("钱不够!");system("color 8E");
}
else{
if(player.health+50<=player.max_health){
printf("HP+50.");system("color 8E");
money-=80;
player.health+=50;
}
else{
printf("HP满了");system("color 8E");
player.health=player.max_health;
}
}
break;
case 3:
if(money<150){
printf("钱不够!");system("color 8E");
}
else{
if(player.health+100<=player.max_health){
printf("HP+100.");system("color 8E");
money-=150;
player.health+=100;
}
else{
printf("HP满了");system("color 8E");
player.health=player.max_health;
}
}
break;
case 0:
printf("下次再来!\n");system("color 8E");
break;
default:
printf("输入错误\n\n\n");system("color 8E");
break;
}
break;
}
break;
case 4:
printf("你要干什么?\n\n\n 1,买东西 2,聊天 \n\n\n");system("color 8E");
int mai;
scanf("%d",&mai);
if(mai==1){
printf("买点什么呢?\n1,止血草¥100 HP+60\n2,急救包¥150 HP+80 \n3,云南白药¥250 HP+120\n4,超级云南白药¥400 HP+200 \n5,经验草¥150 经验+300 \n6,经验包¥600 经验+600\n7,经验石¥500 经验+1000 \n0,拜拜\n");system("color 8E");
int dongxi;
scanf("%d",&dongxi);
switch(dongxi){
case 1:
if(money>=100&&cao<6){
cao++;
money=money-100;
printf ("止血草+1\n");system("color 8E");
}
else{
printf("钱不够!\n");system("color 8E");
}
break;
case 2:
if(money>=150&&jijiubao<10){
jijiubao++;
money=money-150;
printf ("急救包+1\n");system("color 8E");
}
else{
printf("钱不够!\n");system("color 8E");
}
break;
case 3:
if(money>=250&&baiyao<10){
baiyao++;
money=money-250;
printf ("云南白药+1\n");system("color 8E");
}
else{
printf("钱不够!\n");system("color 8E");
}
break;
case 4:
if(money>=400&&superbaiyao<10){
superbaiyao++;
money=money-400;
printf ("超级云南白药+1\n");system("color 8E");

}
else{
printf("钱不够!\n");system("color 8E");
}
break;
case 5:
if(money>=150){
jingyancao++;
money=money-150;
printf ("经验草+1\n");system("color 8E");
}
else{
printf("钱不够!\n");system("color 8E");
}
break;
case 6:
if(money>=300){
jingyanbao++;
money=money-300;
printf ("经验包+1\n");system("color 8E");
}
else{
printf("钱不够!\n");system("color 8E");
}
break;
case 7:
if(money>=500){
jingyanshi++;
money=money-500;
printf ("经验石+1\n");system("color 8E");
}
else{
printf("钱不够!\n");system("color 8E");
}
break;
}
case 0:
printf("金币:%d\n",money);system("color 8E");
printf("再见,欢迎下次再来!\n");system("color 8E");
break;

}
if(mai==2){
printf("药品商人:去去去,老子没时间陪你聊。\n");system("color 8E");
}
}
}
else if(place_sign==place.hotel)
printf("“老板娘!我...”\n\n\n“我忙着呢,没空理你~”\n\n\n");
else printf("这里好像没人可以聊天\n\n\n");system("color 8E");
break;
case 4:
DisplayState();
break; //显示状态
case 5: //装备
printf("攻击装备: 1,匕首:%d个 2,西洋剑:%d个 3,粗制石剑:%d个 4,碧血战锤:%d个 5,蜘蛛毒剑:%d个 6,尚方宝剑:%d个 7,雷霆之刃:%d个 8,X尚方宝剑X:%d个 9,命令之剑:%d个\n\n\n",gong1n,gong2n,gong7n,gong3n,gong6n,gong4n,gong5n,gong4Xn,mgongn);system("color 8E");
printf("防御装备: 10,布衣:%d个 11,鳞甲:%d个 12,战斗马甲:%d个 13,重甲:%d个 14,石铠甲:%d个 15,传说圣甲:%d个 16,金龙铠:%d个 17,X传说圣甲X:%d个 18,命令之甲:%d个\t\t0,返回\n\n\n",fang1n,fang2n,fang7n,fang3n,fang6n,fang4n,fang5n,fang4Xn,mfangn);system("color 8E");
printf("选择要装备的武器或防具:\n\n\n");system("color 8E");
switch(scanf("%d",&choose_number),choose_number){
case 1:
if(gong1n>=1){
printf("拿起了匕首\n\n\n");system("color 8E");
gong=gong1;
strcpy(gongname,"匕首");system("color 8E");
}
else printf("你没有匕首可以装备\n\n\n");system("color 8E");
break;
case 2:
if(gong2n>=1){
printf("拿起了西洋剑\n\n\n");system("color 8E");
gong=gong2;
strcpy(gongname,"西洋剑");system("color 8E");
}
else printf("你没有西洋剑可以装备\n\n\n");system("color 8E");
break;
case 3:
if(gong7n>=1){
printf("拿起了粗制石剑\n\n\n");
gong=gong7;
strcpy(gongname,"粗制石剑");
}
else printf("你没有粗制石剑可以装备\n\n\n");
break;
case 4:
if(gong3n>=1){
printf("拿起了碧血战锤\n\n\n");
gong=gong3;
strcpy(gongname,"碧血战锤");
}
else printf("你没有碧血战锤可以装备\n\n\n");
break;
case 5:
if(gong6n>=1){
printf("拿起了蜘蛛毒剑\n\n\n");
gong=gong6;
strcpy(gongname,"蜘蛛毒剑");
}
else printf("你没有蜘蛛毒剑可以装备\n\n\n");
break;
case 6:
if(gong4n>=1){
printf("拿起了尚方宝剑\n\n\n");
gong=gong4;
strcpy(gongname,"尚方宝剑");
}
else printf("你没有尚方宝剑可以装备\n\n\n");
break;
case 7:
if(gong5n>=1){
printf("拿起了雷霆之刃\n\n\n");
gong=gong5;
strcpy(gongname,"雷霆之刃");
}
else printf("你没有雷霆之刃可以装备\n\n\n");
break;
case 8:
if(gong4Xn>=1){
printf("拿起了X尚方宝剑X\n\n\n");
gong=gong4X;
strcpy(gongname,"X尚方宝剑X");
}
else printf("你没有X尚方宝剑X可以装备\n\n\n");
break;
case 9:
if(mgongn>=1){
printf("拿起了命令之剑\n\n\n");
gong=mgong;
strcpy(gongname,"命令之剑");
}
else printf("你没有命令之剑可以装备\n\n\n");
break;
case 10:
if(fang1n>=1){
printf("穿上了布衣\n\n\n");
fang=fang1;
strcpy(fangname,"布衣");
}
else printf("你没有布衣可以装备\n\n\n");
break;
case 11:
if(fang2n>=1){
printf("穿上了鳞甲\n\n\n");
fang=fang2;
strcpy(fangname,"鳞甲");
}
else printf("你没有鳞甲可以装备\n\n\n");
break;
case 12:
if(fang7n>=1){
printf("穿上了战斗马甲\n\n\n");
fang=fang7;
strcpy(fangname,"战斗马甲");
}
else printf("你没有战斗马甲可以装备\n\n\n");
break;
case 13:
if(fang3n>=1){
printf("穿上了重甲\n\n\n");
fang=fang3;
strcpy(fangname,"重甲");
}
else printf("你没有重甲可以装备\n\n\n");
break;
case 14:
if(fang6n>=1){
printf("穿上了石铠甲\n\n\n");
fang=fang6;
strcpy(fangname,"石凯甲");
}
else printf("你没有石凯甲可以装备\n\n\n");
break;
case 15:
if(fang4n>=1){
printf("穿上了传说圣甲\n\n\n");
fang=fang4;
strcpy(fangname,"传说圣甲");
}
else printf("你没有传说圣甲可以装备\n\n\n");
break;
case 16:
if(fang5n>=1){
printf("穿上了金龙铠\n\n\n");
fang=fang5;
strcpy(fangname,"金龙铠");
}
else printf("你没有金龙铠可以装备\n\n\n");
break;
case 17:
if(fang4Xn>=1){
printf("穿上了X传说圣甲X\n\n\n");
fang=fang4X;
strcpy(fangname,"X传说圣甲X");
}
else printf("你没有X传说圣甲X可以装备\n\n\n");
break;
case 18:
if(mfangn>=1){
printf("穿上了命令之甲\n\n\n");
fang=mfang;
strcpy(fangname,"命令之甲");
}
else printf("你没有命令之甲可以装备\n\n\n");
break;
case 0:
printf("未更换装备\n\n\n");
break;
default:
printf("change error!");
}
break;
case 6:
printf(" 您好,欢迎您玩斗破苍穹(苍穹世界)。");
cout<<"为了给您更好的游戏体验,";Sleep(250);
cout<<"zty时不时会优化本游戏,";Sleep(250);
cout<<"优化后会尽快发布在网上。";Sleep(250);
cout<<"关于外挂方面,";Sleep(250);
cout<<"开启外挂的方式是设定勇者姓名时,";Sleep(250);
cout<<"输入";Sleep(250);
cout<<"“";Sleep(250);
cout<<"z";Sleep(250);
cout<<"t";Sleep(250);
cout<<"y";Sleep(250);
cout<<"”";Sleep(250);
cout<<"(不包括双引号)。";Sleep(250);
cout<<"我们在";Sleep(250);
cout<<"2.";Sleep(250);
cout<<"11.";Sleep(250);
cout<<"1";Sleep(250);
cout<<"版本内容";Sleep(250);
cout<<"的基础上进行添加,";Sleep(250);
cout<<"主要内容为新的开始界面和";Sleep(250);
cout<<"新一次性武器 毁灭炸弹,";Sleep(250);
cout<<"已更新完毕,。";Sleep(250);
cout<<"希望大家喜欢。";Sleep(250);
cout<<"在这里要感谢";Sleep(250);
cout<<"吴";Sleep(250);
cout<<"昊";Sleep(250);
cout<<"同学,";Sleep(250);
cout<<"他给了我许多宝贵的建议,";Sleep(250);
cout<<"谢";Sleep(250);
cout<<"谢";Sleep(250);
cout<<"。\n";Sleep(250);
system("color 8E");
break;
case 0:
printf("确定退出游戏?(Y/N)\n\n\n");system("color 8E");
getchar();
proof=getchar();
if(proof=='y'||proof=='Y'){
printf("按回车退出");system("color 8E");
getchar();
return;
}
else if(proof=='n'||proof=='N')printf("继续游戏!\n\n\n");
else printf("继续!\n\n\n");
break;
case 8:
printf("合成台:                   0:退出\n\n");system("color 8E");
cout<<"命令之书:"<<mingshu<<"\n1: 命令之剑   需要材料:1*X尚方宝剑X + 3*命令之书\n\n";Sleep(150);
cout<<"2:X尚方宝剑X  需要材料:1* 尚方宝剑  + 1*命令之书\n\n";Sleep(150);
cout<<"3: 命令之甲   需要材料:1*X传说圣甲X + 3*命令之书\n\n";Sleep(150);
cout<<"4:X传说圣甲X  需要材料:1* 传说圣甲  + 1*命令之书\n\n";Sleep(150);
cout<<"5: 毁灭炸弹   需要材料:5*手抛原子弹 + 3*命令之书\n\n";Sleep(150);
cin>>he;
if(he==1)
if(he==1&&gong4Xn>=1&&mingshu>=3){
	gong4Xn--;
	mingshu-=3;
	mgongn++;
	cout<<"恭喜获得命令之剑\n";
}else cout<<"材料不足\n\n";
if(he==2)
if(he==2&&gong4n>=1&&mingshu>=1){
	gong4n--;
	mingshu--;
	gong4Xn++;
	cout<<"恭喜获得X尚方宝剑X\n";
}else cout<<"材料不足\n\n";
if(he==3)
if(he==3&&fang4Xn>=1&&mingshu>=3){
	fang4Xn--;
	mingshu-=3;
	mfangn++;
	cout<<"恭喜获得命令之甲\n";
}else cout<<"材料不足\n\n";
if(he==4)
if(he==4&&fang4n>=1&&mingshu>=1){
	fang4n--;
	mingshu--;
	fang4Xn++;
	cout<<"恭喜获得X传说圣甲X\n";
}else cout<<"材料不足\n\n";
if(he==5)
if(he==5&&yuanzidan>=5&&mingshu>=3){
	yuanzidan-=5;
	mingshu-=3;
	zhadan++;
	cout<<"恭喜获得毁灭炸弹\n";
}else cout<<"材料不足\n\n";
if(he==0) break;
break;
case 7:
	int mi;
	cout<<"=====*【后台 开挂 测试Bug】*==================\n请输入密码=============*【想要后台密码问郑桐羽,只能输数字,否则死循环】*=========\n密码:";
	cin>>mi;
	if(mi%20120913==0&&mi!=0){
		cout<<"输入正确!\n欢迎进入后台!\n后台服务:\n=======================\n1.金币加999999\n2.血量上限加9999\n3.现有血量加9999\n4.攻击加9999\n5.防御加9999\n0.退出\n=======================\n输入>>> "<<endl;
		cin>>htsr;
		if(htsr==1){
			cout<<"成功获得效果 *金币加9999\n";
			money+=999999;
		}
		if(htsr==2){
			cout<<"成功获得效果 *血量加9999\n";
			player.health+=9999;
		}
		if(htsr==3){
			cout<<"成功获得效果 *血量上限加9999\n";
			player.max_health+=9999;
		}
		if(htsr==4){
			cout<<"成功获得效果 *攻击加9999\n";
			player.attack+=9999;
		}
		if(htsr==5){
			cout<<"成功获得效果 *防御加9999\n";
			player.defense+=9999;
		}
		if(htsr==0){
			cout<<"成功退出\n";
			continue;
		}
    }
	else{
	    cout<<"输入错误!请检查!"<<endl;
	    continue;
    }

    break;
}
}
}
void DisplayState()
{
printf("%s 攻击力:%d+%d=%d 防御力:%d+%d=%d HP:%d/%d \n\n\n",player.name,player.attack,gong,player.attack+gong,player.defense,fang,player.defense+fang,player.health,player.max_health);
printf("武器: %s 防具: %s \n\n\n",gongname,fangname);
printf("等级:%d 经验:%d/%d 还需要%d经验升级 金币:%d \n\n\n",player.level,player.exp,player.max_exp,player.max_exp-player.exp,money);
}
void BattleAct()
{
while(1)
{
puts("=============================================================================");
printf("要怎么办?\n\n\n 1,攻击 2,使用物品 3,查看状态 4,逃跑\n\n\n");
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
s=SuiJi();
printf("%s攻击! %sHP减少%d\n\n\n",player.name,guai.name,player.attack+s+gong-guai.defense/3);
guai.health-=player.attack+s+gong-guai.defense/3;
if(AttackResult())return; //如果攻击有结果(敌人或玩家战死)退出函数
else continue;
case 2:
ChooseWupin();
break; //选择物品,可以使用,战斗中允许使用攻击性物品
case 3:
DisplayState();
break; //显示状态
case 4:
s=SuiJi();
if(s<4) //40%的概率可以逃跑
{
printf("%s逃跑了~\n\n\n",player.name);
battle=0;
return;
}
else printf("%s逃跑失败!\n\n\n",player.name);
break;
default:
printf("输入错误,重新输入!\n\n\n");
}
}
}
void printf(char *p)
{
while(1)
{
if(*p!=0)
printf("%c",*p++);
else
break;
Sleep(100);
}
}

2.11.3

#include<stdio.h>
#include<iostream>
#include<ctime>
#include<bits/stdc++.h>
#include<conio.h>
#include<time.h>
#include<cmath>
#include<windows.h> //SLEEP函数
using namespace std;
void SetColorAndBackground(int ForgC, int BackC) {
	WORD wColor = ((BackC & 0x0F) << 4) + (ForgC & 0x0F);
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), wColor);
}
void Bling()
{
    for(int i=0;i<=5;i++)
    {
        system("color 1A");Sleep(10);
        system("color 2B");Sleep(10);
        system("color 3C");Sleep(10);
        system("color 4D");Sleep(10);
        system("color 5D");Sleep(10);
        system("color 6E");Sleep(10);
        system("color 7F");Sleep(10);
    }
}
void Start(){
    system("color 8E");
	cout<<"          ■                       ■                                  \n";Sleep(100);
    cout<<"       ■ ■        ■■■■    ■■■■■                        \n";Sleep(100);
    cout<<"    ■ ■ ■           ■      ■  ■  ■                  \n";Sleep(100);
    cout<<"     ■   ■         ■        ■  ■                         \n";Sleep(100);
    cout<<"    ■■■■■■   ■■■■   ■ ■■■                    \n";Sleep(100);
    cout<<"          ■     ■  ■  ■  ■  ■  ■                         \n";Sleep(100);
    cout<<"          ■         ■■■ ■     ■            ■            \n";Sleep(100);
    cout<<"          ■               ■    ■  ■  ▆▆▆▆▆▆▆▆▆                \n";Sleep(100);
    cout<<"                                       ▆               ▆              \n";Sleep(100);
    cout<<" 欢迎来到 [斗破苍穹]    ■      ■        ■           ■                \n";Sleep(100);
    cout<<"                     ▆▆▆▆▆▆▆▆    ■ ▆▆▆▆▆  ■          \n";Sleep(100);
    cout<<"  zty工作室出品         ■      ■                   ■     \n";Sleep(100);
    cout<<"                            ▆              ▆▆▆▆▆                   \n";Sleep(100);
    cout<<"  2.11.3 正式版         ▆■  ■▆          ■                   \n";Sleep(100);
    cout<<"                      ▆  ▆▆▆  ▆        ▆▆▆▆▆                  \n";Sleep(100);
    cout<<" 新增 合成台功能          ■  ■                     ■  \n";Sleep(100);
    cout<<"                          ■■■                 ▆  ■               \n";Sleep(100);
    cout<<" zty出品,必属精品        ■    ■                 ■                \n";Sleep(100);
    cout<<"                           ▆▆▆                                \n";Sleep(100);
    cout<<" 努力通关吧!                                             \n";Sleep(100);
	cout<<"                                                              \n";Sleep(100);
    cout<<" 输入“1 ”下一页                           \n\n";Sleep(100);
    A:char y=_getch();
    if(y=='1') return;
    else goto A;
}
void Start2(){
    system("color 8E");
	cout<<"                                                \n";Sleep(100);
    cout<<"        ■ ■■■        ■■■  ■      ■     \n";Sleep(100);
    cout<<"    ■■      ■       ■   ■  ■       ■     \n";Sleep(100);
    cout<<"            ■      ■     ■   ■       ■     \n";Sleep(100);
    cout<<"           ■   ■■      ■    ■       ■     \n";Sleep(100);
    cout<<"         ■  ■            ■  ■ ■     ■     \n";Sleep(100);
    cout<<"       ■■■               ■■    ■■■      \n";Sleep(100);
    cout<<"                                         ■     \n";Sleep(100);
    cout<<"                                 ■      ■     \n";Sleep(100);
    cout<<" 欢迎来到 [斗破苍穹]               ■    ■     \n";Sleep(100);
    cout<<"                                     ■■       \n";Sleep(100);
    cout<<"  zty工作室出品          ■                     \n";Sleep(100);
    cout<<"                     ■  ■  ■     ■■■■    \n";Sleep(100);
    cout<<"  2.11.3 正式版      ■■■■■     ■    ■    \n";Sleep(100);
    cout<<"                         ■         ■■■■    \n";Sleep(100);
    cout<<" 新增 合成台功能     ■  ■  ■                 \n";Sleep(100);
    cout<<"                     ■■■■■  ■■■  ■■■ \n";Sleep(100);
    cout<<" zty出品,必属精品               ■  ■  ■  ■ \n";Sleep(100);
    cout<<"                                 ■■■  ■■■ \n";Sleep(100);
    cout<<" 努力通关吧!                                   \n";Sleep(100);
	cout<<"                                                \n";Sleep(100);
    cout<<" 输入“1 ”开始游戏                    \n\n";Sleep(100);
    A:char y=_getch();
    if(y=='1') return;
    else goto A;
}
int boss1=0,boss2=0;
struct Player{//玩家结构体,并初始化player
	char name[21];
	int attack;
	int defense;
	int health;
	long int max_health;
	int level;
	int exp;
	int range_exp;
	long int max_exp;
} player= {"勇者",100,80,200,200,1,0,0,100};
struct Enemy {//怪的结构体,并初始化各种怪
	char name[20];
	char wupin[20];
	int attack;
	int defense;
	int health;
	int money;
	long int exp;
	int wupin_sign;
	int wupinpro;
	int double_attack;
	int miss;
}
//怪,拿格伦石人举例
// 怪变量  怪名     掉落的装备 攻   防  血  金币 经验 掉落装备编号 掉落概率 真伤(被防御后的破甲伤害)   不能改
//  gl= {"格伦石人","石铠甲",  30, 150,1000,500, 250,      11,       7,        1,                         0},
    gl= {"格伦石人","石铠甲",30,150,1000,500,250,11,7,1,0},
    zhizhu= {"洞穴蜘蛛","蜘蛛毒剑",140,20,250,400,200,12,5,1,0},
    ymr= {"野蛮人","粗制石剑",20,20,150,100,50,13,5,1,0},
    nz= {"牛仔","战斗马甲",80,20,250,500,250,14,10,1,0},
    strongman= {"森林巨人","传说圣甲",50,50,580,200,100,1,5,1,0},
    witch= {"兽人","重甲",35,55,250,50,50,2,4,1,1},
    xiyi= {"毒蜴","鳞甲",20,25,80,30,35,3,8,2,2},
    huolong= {"喷火龙","巨龙晶石",40*5,50*5,200*5,200*5,100*5,4,4,2,0},
    lion= {"皇家士兵","尚方宝剑",100,30,380,200,100,5,5,1,0},
    horse= {"独眼巨人","碧血战锤",50,22,360,50,50,6,5,1,1},
    bee= {"剑客","西洋剑",27,11,60,30,35,7,5,2,2},
    bossno1= {"凋零女巫","凋零通行证",1400,500,15000,10000,5000,15,10,1,0},
    dljs= {"凋零巨兽","凋零之心",1200,700,20000,10000,500,10,7,1,0},
    pika= {"皮卡超人","\0",300,40*8,1000,2000,1000,0,0,1,0},
    dapika= {"雷霆皮卡","雷霆之刃",350,40*10,1500,3000,2000,8,6,6,0},
    cl= {"熔岩飞龙","\0",450,50*10,2000,3500,2500,0,0,1,0},
    jl= {"裂凯金龙","金龙铠",500,40*20,5000,8000,4500,9,6,6,1},
    gst={"凋零共生体","命令之书",1800,65*10,15000,20000,1000,16,10,1,0},
    dlkl= {"凋零骷髅","\0",3000,30*10,12000,20000,1000,0,0,1,0},
    dlfb= {".+*凋零风暴*+.","\0",9000,1500,49000,0,500000,17,10,1,0},
    guai= {"\0","\0",0,0,0,0,0,0,0,0,0};
struct Place{
int bar,hotel,forest1,forest2,forest3,grass1,grass2,grass3,te1,te2,te3,te4;
} place= {1,2,3,4,5,6,7,8,9,10,11,12};
int max_exp=0;
int htsr;int he=0;
int choose_number=0,s=0,strongman_arm=0,battle=0,money=500,place_sign=10;
int cao=3,jijiubao=3,baiyao=3,superbaiyao=3,miansi=1,boom=3,dubiao=2,yuanzidan=1;
int fang=0,fang1=10,fang1n=0,fang2=20,fang2n=0,fang3=40,fang3n=0,fang4=100,fang4n=0,fang5=400,fang5n=0,fang6=150,fang6n=0,fang7=60,fang7n=0,fang4X=550,fang4Xn=0,mfang=1000,mfangn=0;
int gong=0,gong1=10,gong1n=0,gong2=20,gong2n=0,gong3=45,gong3n=0,gong4=100,gong4n=0,gong5=300,gong5n=0,gong6=150,gong6n=0,gong7=45,gong7n=0,gong4X=500,gong4Xn=0,mgong=1000,mgongn=0;
int jingyancao=0,jingyanbao=0,jingyanshi=0,htmmcs=5;
int diaolingxinhave=0,diaolingxin=0,mingshu=0,zhadan=0;
char gongname[20]="无",fangname[20]="无";
char proof;
void AddWupin(int);
int AttackResult();
void BattleAct();  //      ____
void ChooseWupin();  //   /___/|
void DisplayState();  //  |   |/
void OrdinaryAct();     //▔▔
int SuiJi();
int SuiJi100();
void WhetherLevelUp();
void SlowDisplay(char *);
int main(){
MessageBox(NULL, "欢迎来到斗破苍穹 2.11.3 正式版 !", "斗破苍穹 游戏开始提示", MB_OK);
int i=0,j=0,k=0;
Start();
Bling();
Start2();
Bling();
int kaishi;
char player_name[21];
//Sleep(100);system("color A3");
//Sleep(50);system("color E4");
//Sleep(50);system("color B3");
//Sleep(50);system("color E4");
//Sleep(50);system("color 34");
//Sleep(50);system("color E3");
//Sleep(50);system("color 54");
//Sleep(50);system("color E3");
//Sleep(50);system("color 43");
//Sleep(50);system("color E4");
//Sleep(50);system("color 93");
//Sleep(50);system("color E4");
//Sleep(50);system("color C3");
//Sleep(50);system("color E4");
//Sleep(50);system("color D3");
//Sleep(50);system("color E4");
//Sleep(50);system("color F3");
//Sleep(50);system("color E4");
//Sleep(50);system("color 8E");
//printf("                            _________________________________                    ");system("color 8E");
//printf("                          /________________________________/|                    ");system("color 8E");
//printf("                _.+=*^--{|欢迎来到 [斗破苍穹] 2.11.1 正式版|}--^*=+.              ");system("color 8E");
//printf("                          ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔                      \n");system("color 8E");
//如果想使用外挂,名字请输入:“zty ”。
Sleep(300);
printf("这里是斗破苍穹(苍穹世界)! 契晋赫苟国的漓嘉茜公主被神秘人绑架了!\n\n\n 伟大的勇者啊~拿起你的武器,营救公主!\n\n\n输入你的名字: (20个字符)\n\n\n");system("color 8E");
scanf("%s",player_name);
Sleep(300);
strncpy(player.name,player_name,20);
if(strcmp(player.name,"zty")==0){
	printf("\n\n\n封印多年的官方血统啊!你终于觉醒了!\n\n\nzty,你成为了天选之人,请你救出公主吧!\n\n\n");
	player.attack=99999;
	player.defense=99999;
	player.health=999999;
	player.max_health=999999;
}
getchar();
OrdinaryAct();
return 0;
}
int SuiJi(){
srand((unsigned)time(NULL));
return rand()%10;
}
int SuiJi100(){
srand((unsigned)time(NULL));
return rand()%100;
}
void ChooseWupin(){//选择物品 并使用
printf("物品: 1,止血草%d个 2,急救包%d个 3,云南白药%d个 4,超级云南白药%d个 5,手雷%d个 6,毒标%d个 7,手抛式原子弹%d个 8,经验草%d个 9,经验包%d个 10,经验石%d个 11,巨龙晶石%d个 12,免死金牌%d个 13,凋零之心%d个 14,毁灭炸弹%d个 0,返回\n\n\n",cao,jijiubao,baiyao,superbaiyao,boom,dubiao,yuanzidan,jingyancao,jingyanbao,jingyanshi,strongman_arm,miansi,diaolingxin,zhadan);system("color 8A");
switch(scanf("%d",&choose_number),choose_number){
case 1:
if(cao>0){
printf("使用止血草,HP增加120\n\n\n");system("color 8A");
cao--;
if(player.health+120>player.max_health)player.health=player.max_health;
else player.health+=120;
}
else printf("没有止血草了\n\n\n");system("color 8A");
break;
case 2:
if(jijiubao>0){
printf("使用急救包,HP增加180\n\n\n");system("color 8A");
jijiubao--;
if(player.health+180>player.max_health)player.health=player.max_health;
else player.health+=180;
}
else printf("没有急救包了\n\n\n");system("color 8A");
break;
case 3:
if(baiyao>0){
printf("使用云南白药,HP增加240\nz\n\n");system("color 8A");
baiyao--;
if(player.health+240>player.max_health)player.health=player.max_health;
else player.health+=240;
}
else printf("没有云南白药了\n\n\n");system("color 8A");
break;
case 4:
if(superbaiyao>0){
printf("使用超级云南白药,HP增加400\n\n\n");system("color 8A");
superbaiyao--;
if(player.health+400>player.max_health)player.health=player.max_health;
else player.health+=400;
}
else printf("没有超级云南白药了\n\n\n");system("color 8A");
break;
case 5:
if(battle){//在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
if(boom>0){
printf("使用手雷,敌人HP减少100\n\n\n");system("color 84");
boom--;
guai.health-=100;
AttackResult();
}
}
else printf("非战斗状态,不能使用手雷!\n\n\n");system("color 84");
break;
case 6:
if(battle){ //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
if(dubiao>0){
printf("使用毒标,敌人HP减少200\n\n\n");system("color 84");
dubiao--;
guai.health-=200;
AttackResult();
}
}
else printf("非战斗状态,不能使用毒标!\n\n\n");system("color 84");
break;
case 7:
if(battle){ //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
if(yuanzidan>0){
printf("使用手抛式原子弹,敌人HP减少1500\n\n\n");system("color 84");
yuanzidan--;
guai.health-=1500;
AttackResult();
}
}
else printf("非战斗状态,不能使用手抛式原子弹!\n\n\n");system("color 84");
break;
case 8:
if(jingyancao>0 && player.level<200){
printf("使用经验草,等级增加3级\n\n\n");system("color 8E");
jingyancao--;
player.max_health=player.max_health+60;
player.attack+=9;
player.defense+=6;
player.level+=3;
player.health=player.max_health;
printf("等级:%d\n",player.level);system("color 8E");
}
else    if(jingyancao<1){
printf("没有经验草了\n\n\n");system("color 8E");
}
else printf("等级超过200级,修为太高,无法使用。\n\n\n");system("color 8E");
break;
case 9:
if(jingyanbao>0 && player.level<200){
if(player.level>197&&player.level<200){
int sheng;
sheng=100-player.level;
player.level+=sheng;
jingyanbao--;
player.max_health=player.max_health+sheng*20;
player.attack+=sheng*3;
player.defense+=sheng*2;
player.health=player.max_health;
printf("使用经验包,等级增加%d级",sheng);system("color 8E");
printf("等级:%d\n",player.level);system("color 8E");
}
else{
printf("使用经验包,等级增加5级\n\n\n");system("color 8E");
jingyanbao--;
player.max_health=player.max_health+100;
player.attack+=15;
player.defense+=10;
player.level+=5;
player.health=player.max_health;
printf("等级:%d\n",player.level);system("color 8E");
}
}
else if(jingyanbao<1){
printf("没有经验包了");system("color 8E");
}
else printf("等级超过200级,修为太高,无法使用。\n\n\n");system("color 8E");
break;
case 10:
if(jingyanshi>0 && player.level<200){
if(player.level>192&&player.level<200){
int sheng;
sheng=100-player.level;
player.level+=sheng;
player.max_health+=sheng*20;
player.attack+=sheng*3;
player.defense+=sheng*2;
player.health=player.max_health;
printf("使用经验石,等级增加%d级\n",sheng);system("color 8E");
printf("等级:%d\n",player.level);system("color 8E");
}
else{
printf("使用经验石,等级增加10级\n");system("color 8E");
jingyanshi--;
player.max_health=player.max_health+200;
player.attack+=30;
player.defense+=20;
player.level+=10;
player.health=player.max_health;
}
}
else if(jingyanshi<1)
{
printf("没有经验石了\n\n\n");system("color 8E");
}
else printf("等级超过200级,修为太高,无法使用。\n\n\n");system("color 8E");
break;
case 11:
if(strongman_arm>0 && player.level<500)
{
if(player.level>482&&player.level<500)
{
int sheng;
sheng=500-player.level;
player.level+=sheng;
player.max_health=player.max_health+sheng*20;
player.attack+=sheng*3;
player.defense+=sheng*2;
player.health=player.max_health;
printf("使用巨龙晶石,等级增加%d级",sheng);system("color 8E");
printf("等级:%d\n",player.level);system("color 8E");
}
else
{
printf("使用巨龙晶石,等级增加20级\n\n\n");system("color 8E");
strongman_arm--;
player.max_health=player.max_health+400;
player.attack+=60;
player.defense+=40;
player.health=player.max_health;
player.level+=20;
printf("等级:%d\n",player.level);system("color 8E");
}
}
else if(strongman_arm<1)
{
printf("没有巨龙晶石了。\n\n\n");system("color 8E");
}
else printf("等级超过500级,修为太高,无法使用。\n\n\n");system("color 8E");
break;
case 12:
if(miansi>0)
{
cout<<"使";Sleep(50);
cout<<"用";Sleep(50);
cout<<"免";Sleep(50);
cout<<"死";Sleep(50);
cout<<"金";Sleep(50);
cout<<"牌";Sleep(50);
cout<<"HP";Sleep(50);
cout<<"满";Sleep(50);
system("color 8b");
miansi--;
if(player.health+999999>player.max_health)player.health=player.max_health;
else player.health+=999999;
}else printf("没有免死金牌了\n\n\n"); system("color 8b");break;
break;
case 13:
if(diaolingxin>0)
{
printf("使用凋零之心\nHP上限+100  攻击+100\n\n\n");system("color 8b");
diaolingxin--;
player.max_health+=100;
player.attack+=100;
}else printf("没有凋零之心了\n\n\n"); system("color 8b");break;
case 14:
if(battle){ //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
if(zhadan>0){
printf("使用毁灭炸弹,敌人HP减少15000\n\n\n");system("color 84");
zhadan--;
guai.health-=15000;
AttackResult();
}
}
case 0:
break;
default:
printf("ChooseWupin error!\n\n\n");
}
}
int AttackResult(){ //攻击结果:判断是否获胜 是否获得物品 和 是否升级
	if(guai.health<=0){
	battle=0;
	printf("战斗胜利!获得金币%d,经验%d\n\n\n",guai.money,guai.exp);system("color 8C");
	player.exp+=guai.exp;
	player.range_exp+=guai.exp;
	money+=guai.money;
	s=SuiJi();
	if(s<guai.wupinpro){
		cout<<"从";Sleep(100);
		cout<<"敌";Sleep(100);
		cout<<"人";Sleep(100);
		cout<<"尸";Sleep(100);
		cout<<"骸";Sleep(100);
		cout<<"中";Sleep(100);
		cout<<"发";Sleep(100);
		cout<<"现";Sleep(100);
		system("color 8C");
		printf("%s\n\n\n",guai.wupin);
		AddWupin(guai.wupin_sign);
	}
	WhetherLevelUp();
	if(strcmp(guai.name,".+*凋零风暴*+.")==0){
	printf("结束了\n\n");
	system("color 8C");
	}
	return 1; //攻击有结果了返回1,否则返回0,用于判断是否继续做战斗行为
}
else
{
int s=SuiJi();

if((guai.attack+s-player.defense/3)<0)
{
player.health-=1;
printf("%s反击,你的HP减少了 1\n\n",guai.name);system("color 8C");
}
else
{
player.health-=guai.attack+s-player.defense/3;
printf("%s反击,你的HP减少了%d\n\n",guai.name,guai.attack+s-player.defense/3);system("color 8C");
}
if(player.health<0)
{
battle=0;
printf("%s战死!金币掉落%d\n\n\n",player.name,player.level*500);system("color CC");
money-=player.level*500;
player.health=player.max_health/5;
OrdinaryAct();//
return 1;
}
}
return 0;
}
void AddWupin(int wupin_sign)
{

switch(wupin_sign)
{
case 1:
fang4n++;
break;
case 2:
fang3n++;
break;
case 3:
fang2n++;
break;
case 4:
strongman_arm++;
break;
case 5:
gong4n++;
break;
case 6:
gong3n++;
break;
case 7:
gong2n++;
break;
case 8:
gong5n++;
break;
case 9:
fang5n++;
break;
case 10:
diaolingxin++;
break;
case 11:
fang6n++;
break;
case 12:
gong6n++;
break;
case 13:
gong7n++;
break;
case 14:
fang7n++;
break;
case 15:
diaolingxinhave++;
boss1++;
break;
case 16:
mingshu++;
break;
case 17:
boss2++;
break;
default:
printf("AddWupin error\n\n\n");
}

}
void WhetherLevelUp()
{
int i=0,j=0;
int l1=player.range_exp/150;
int l2=player.range_exp/300;
int l3=player.range_exp/600;
if(player.level<=15&&l1>0) //15级以下,经验足够 都满足则升级
{
if(l1==1)
{
printf("%s",player.name);
printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");system("color 8E");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3;
player.defense+=2;
player.max_health+=20;
player.health=player.max_health;
player.level++;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=100;
}
else
{
printf("好厉害!连升%d级!",l1);system("color 8E");
printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l1,2*l1,20*l1);system("color 8E");
player.exp=(player.exp+guai.exp) || player.exp-((player.exp+guai.exp) || player.exp)%100;
player.attack+=3*l1;
player.defense+=2*l1;
player.max_health+=20*l1;
player.health=player.max_health;
player.level+=l1;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=100*l1;
}
}
else if(player.level<=40&&l2>0)
{
if(l2==1)
{
printf("%s",player.name);
printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");system("color 8E");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3;
player.defense+=2;
player.max_health+=20;
player.health=player.max_health;
player.level++;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=300;
}
else
{
printf("好厉害!连升%d级!",l1);system("color 8E");
printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l2,2*l2,20*l2);system("color 8E");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3*l2;
player.defense+=2*l2;
player.max_health+=20*l2;
player.health=player.max_health;
player.level+=l2;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=300*l2;
}
}
else if(l3>0)
{
if(l3==1)
{
printf("%s",player.name);
printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");system("color 8E");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3;
player.defense+=2;
player.max_health+=20;
player.health=player.max_health;
player.level++;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=600;
}
else
{
printf("好厉害!连升%d级!",l1);
printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l3,2*l3,20*l3);system("color 8E");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3*l3;
player.defense+=2*l3;
player.max_health+=20*l3;
player.health=player.max_health;
player.level+=l3;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=600*l3;
}
}
}
void OrdinaryAct() //正常行为菜单(移动,物品,对话,查看状态,装备,退出游戏)
{

while(1)
{
// \(1000);
// system("cls");
puts("=============================================================================");system("color 8E");
printf("要做什么?\n\n 1,移动 2,道具 3,对话 4,查看状态 5,装备 6,关于游戏 7,后台 8,合成台 0,退出游戏\n\n\n");system("color 8E");
puts("=============================================================================");system("color 8E");
switch(scanf("%d",&choose_number),choose_number)
{
case 1: //显示移动菜单
printf("要去哪里?\n\n\n");system("color 8E");
//printf("  ");
cout<<"1,小郑子酒吧  ";Sleep(150);
cout<<"2,诺亚方舟酒店  ";Sleep(150);
cout<<"3,北朝商会  ";Sleep(150);
cout<<"4,红玉拍卖行  ";Sleep(150);
cout<<"5,冒险荒野\n\n\n";Sleep(150);system("color 8E");
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
place_sign=place.bar; //记录目前位置-酒吧
// OrdinaryAct();
break;
case 2:
place_sign=place.hotel; //进入旅店
printf("金币:%d",money);system("color 8E");
printf("要开房吗? 200个金币 \n 1,是 0,否\n\n\n");system("color 8E");
choose_number=1;
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
if(money-200<=0) //判断钱是否够
{
printf("Sorry,你的钱不够~\n\n\n");system("color 8E");
printf("金币:%d",money);system("color 8E");
}
else
{
printf("好好休息\nHP满\n第二天了\n\n");system("color 8E");
printf("金币:%d\n",money);system("color 8E");
money-=200; //花费200住店费
player.health=player.max_health; //体力满
}
break;
case 0:
printf("下次再来!\n\n\n");system("color 8E");
break;
default:
printf("hotel talk error!\n\n\n");system("color 8E");
}
place_sign=0;
break;
case 3:
int yongju,gong,fang;
printf("请问您要购买什么类型的物品?\n\n\n");system("color 8E");
cout<<"1,攻击装备 ";Sleep(50);
cout<<"2,防御装备 ";Sleep(50);
cout<<"3,一次性伤害武器\n\n\n";Sleep(50);
scanf("%d",&yongju);
switch(yongju)
{
case 1:
printf("请问您要购买什么武器?\n\n\n 1,匕首¥300 2,西洋剑¥500 3,碧血战锤¥1000\n\n\n");system("color 8E");
scanf("%d",&gong);
switch(gong)
{
case 1:
if(money>=300)
{
gong1n++;
money=money-300;
printf ("匕首+1\n");system("color 8E");
printf("匕首:%d个\n",gong1n);system("color 8E");
printf("金币:%d\n",money);system("color 8E");
break;
}
else
{
printf("钱不够!\n");system("color 8E");
printf("金币:%d\n",money);system("color 8E");
break;
}
case 2:
if(money>=500)
{
gong2n++;
money=money-500;
printf ("西洋剑+1\n");system("color 8E");
printf("西洋剑:%d个\n",gong2n);system("color 8E");
printf("金币:%d\n",money);system("color 8E");
break;
}
else
{
printf("钱不够!\n");system("color 8E");
printf("金币:%d\n",money);system("color 8E");
break;
}
case 3:
if(money>=1000)
{
gong3n++;
money=money-1000;
printf ("碧血战锤+1\n");system("color 8E");
printf("碧血战锤:%d个\n",gong3n);system("color 8E");
printf("金币:%d\n",money);system("color 8E");
break;
}
else
{
printf("钱不够!\n");system("color 8E");
printf("金币:%d\n",money);system("color 8E");
break;
}
default:
printf("对不起,我们只会打造以上武器。");system("color 8E");
break;

}
break;
case 2:
int fang;
printf("请问您要购买什么防具?\n\n\n 1,布衣¥300 2,鳞甲¥500 3,重甲¥1000\n\n\n");system("color 8E");
scanf("%d",&fang);
switch(fang)
{
case 1:
if(money>=300)
{
fang1n++;
money=money-300;
printf ("布衣+1\n");system("color 8E");
printf("布衣:%d个\n",fang1n);system("color 8E");
printf("金币:%d\n",money);system("color 8E");
}
else
{
printf("钱不够!\n");system("color 8E");
printf("金币:%d\n",money);system("color 8E");
}

break;
case 2:
if(money>=500)
{
fang2n++;
money=money-500;
printf ("鳞甲+1\n");system("color 8E");
printf("鳞甲:%d个\n",fang2n);system("color 8E");
printf("金币:%d\n",money);system("color 8E");
}
else
{
printf("钱不够!\n");system("color 8E");
printf("金币:%d",money);system("color 8E");
}
break;
case 3:
if(money>=1000)
{
fang3n++;
money=money-1000;
printf ("重甲+1\n");system("color 8E");
printf("重甲:%d个\n",fang3n);system("color 8E");
printf("金币:%d\n",money);system("color 8E");
}
else
{
printf("钱不够!\n");system("color 8E");
printf("金币:%d\n",money);system("color 8E");
}
default:
printf("对不起,我们只会打造以上防具。");system("color 8E");
break;

}
printf("金币:%d\n",money);system("color 8E");
break;
case 3:
printf("请问您要购买什么一次性伤害武器?\n 1,手雷 2,毒镖 3,手抛式原子弹\n\n\n");system("color 8E");
int yi;
scanf("%d",&yi);
switch(yi)
{
case 1:
if(money>=300 && boom<5)
{
boom++;
money=money-300;
printf("手雷+1\n");system("color 8E");
printf("手雷:%d\n",boom);system("color 8E");
printf("金币:%d\n",money);system("color 8E");
}
else
{
printf("钱不够!\n");system("color 8E");
printf("金币:%d",money);system("color 8E");
}
break;
case 2:
if(money>=600 && dubiao<9999999)
{
dubiao++;
money=money-600;
printf("毒镖+1\n");system("color 8E");
printf("毒镖:%d\n",dubiao);system("color 8E");
printf("金币:%d\n",money);system("color 8E");
}
else
{
printf("钱不够!\n");system("color 8E");
printf("金币:%d\n",money);system("color 8E");
}
break;
case 3:
if(money>=1000 && yuanzidan<5)
{
yuanzidan=yuanzidan+1;
money=money-1000;
printf("手抛式原子弹+1\n");system("color 8E");
printf("手抛式原子弹:%d\n",yuanzidan);system("color 8E");
printf("金币:%d\n",money);system("color 8E");
}
else
{
printf("钱不够!\n\n\n");system("color 8E");
printf("金币:%d\n",money);system("color 8E");
}

break;
}
}
break;
case 4:
printf ("欢迎您光临本拍卖行,请问您要卖什么东西?\n\n");system("color 8E");
printf("攻击装备: 1,匕首:%d个 2,西洋剑:%d个 3,粗制石剑:%n 4,碧血战锤:%d个 5,蜘蛛毒剑:%n个 6,尚方宝剑:%d个 7,皮卡大剑:%d个\n",gong1n,gong2n,gong7n,gong3n,gong6n,gong4n,gong5n);system("color 8E");
printf("防御装备: 8,布衣:%d个 9,鳞甲:%d个 10,战斗马甲:%d个 11,重甲:%d个 12,石铠甲:%d个 13,传说圣甲:%d个 14,金龙铠:%d个 15,巨龙晶石:%d个\n 0,返回\n\n\n",fang1n,fang2n,fang7n,fang3n,fang6n,fang4n,fang5n,strongman_arm);system("color 8E");
int pai,shu,i;
scanf("%d",&pai);system("color 8E");
switch(pai)
{
case 1:
printf("请问您要出售几件?");system("color 8E");
scanf("%d",&shu);
if(gong1n>=shu)
{
gong1n=gong1n-shu;
money=money+shu*240;
printf("匕首:%d\n",gong1n);system("color 8E");
printf("金币:%d\n",money);system("color 8E");
break;
}
else
{
printf("装备数不够,无法出售!\n");system("color 8E");
break;
}
break;
case 2:
printf("请问您要出售几件?\n");system("color 8E");
scanf("%d",&shu);
if(gong2n>=shu)
{
gong2n=gong2n-shu;
money=money+shu*400;
printf("西洋剑:%d\n",gong2n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 3:
printf("请问您要出售几件?\n");system("color 8E");
scanf("%d",&shu);
if(gong7n>=shu)
{
gong7n=gong7n-shu;
money=money+shu*800;
printf("粗制石剑:%d\n",gong7n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 4:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(gong3n>=shu)
{
gong3n=gong3n-shu;
money=money+shu*800;
printf("碧血战锤:%d\n",gong3n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 5:
printf("请问您要出售几件?\n");system("color 8E");
scanf("%d",&shu);
if(gong6n>=shu)
{
gong6n=gong6n-shu;
money=money+shu*1000;
printf("蜘蛛毒剑:%d\n",gong6n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 6:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(gong4n>=shu)
{
gong4n=gong4n-shu;
money=money+shu*1500;
printf("尚方宝剑:%d\n",gong4n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 7:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(gong5n>=shu)
{
gong5n=gong5n-shu;
money=money+shu*3000;
printf("皮卡大剑:%d\n",gong5n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 8:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang1n>=shu)
{
fang1n=fang1n-shu;
money=money+shu*240;
printf("布衣:%d\n",fang1n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 9:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang2n>=shu)
{
fang2n=fang2n-shu;
money=money+shu*500;
printf("鳞甲:%d\n",fang2n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 10:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang7n>=shu)
{
fang7n=fang7n-shu;
money=money+shu*1000;
printf("战斗马甲:%d\n",fang7n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 11:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang3n>=shu)
{
fang3n=fang3n-shu;
money=money+shu*800;
printf("重甲:%d\n",fang3n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
break;
case 12:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang6n>=shu)
{
fang6n=fang6n-shu;
money=money+shu*2000;
printf("石凯甲:%d\n",fang6n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 13:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang4n>=shu)
{
fang4n=fang4n-shu;
money=money+shu*1500;
printf("传说圣甲:%d\n",fang4n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}

case 14:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang5n>=shu)
{
fang5n=fang5n-shu;
money=money+shu*3000;
printf("金龙铠:%d\n",fang5n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 15:
printf("请问您要出售几颗?");
scanf("%d",&shu);
if(strongman_arm>=shu)
{
strongman_arm=strongman_arm-shu;
money=money+shu*4000;
printf("巨龙晶石:%d\n",strongman_arm);
printf("金币:%d\n",money);
}
else{
printf("晶石数不够,无法出售!\n");
break;
}
break;
case 0:
break;
break;
default:
printf("没有该装备,无法出售!\n");
break;
}
break;
case 5:
int yewai;
while(1){
puts("=============================================================================");
printf("要去哪冒险呢?");system("color 8c");
printf("\n\n");
cout<<"1,神秘沼泽 危险程度:★\n\n";Sleep(50);system("color 8c");
cout<<"2,星耀草原 危险程度:★★★\n\n";Sleep(50);
cout<<"3,诡异森林 危险程度:★★★\n\n";Sleep(50);
cout<<"4,荒漠矿场 危险程度:★★★★\n\n";Sleep(50);
cout<<"5,炽热炎洞 危险程度:★★★★★\n\n";Sleep(50);
cout<<"6,皮卡营地 危险程度:★★★★★★\n\n";Sleep(50);
cout<<"7,花朵宫殿 危险程度:★★★★★★\n\n";Sleep(50);
cout<<"8,熔岩龙穴 危险程度:★★★★★★★\n\n";Sleep(50);
cout<<"9,凋零宇宙 危险程度:★★★★★★★★\n\n";Sleep(50);
cout<<"0,离开\n";Sleep(150);
system("color 8c");
puts("=============================================================================");
scanf("%d",&yewai);
switch(yewai)
{
case 1:
place_sign=place.forest1;
s=SuiJi();
if(s<7)
{
battle=1;
guai=xiyi;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=witch;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
printf("这里安全\n\n\n");
//不用调用OAct函数,会自动执行OAct函数;
}
break;
case 3:
place_sign=place.forest2;
s=SuiJi();
if(s<4)
{
battle=1;
guai=witch;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<7)
{
battle=1;
guai=strongman;
printf("横冲直撞的%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
battle=1;
guai=zhizhu;
printf("可怕的%s爬了过来!\n\n\n",guai.name);
BattleAct();
}
break;
case 5:
place_sign=place.forest3;
s=SuiJi();
if(s<=3){
battle=1;
guai=strongman;
printf("横冲直撞的%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<5){
battle=1;
guai=huolong;
printf("炽热的%s拍打着翅膀扑了过来!\n\n\n",guai.name);
BattleAct();
} else if(s<8){
battle=1;
guai=gl;
printf("全身长满矿石的%s扑了过来!\n\n\n",guai.name);
BattleAct();
}else{
battle=1;
guai=zhizhu;
printf("可怕的%s扑爬了过来!\n\n\n",guai.name);
BattleAct();
}
break;
case 2:
place_sign=place.grass1;
s=SuiJi();
if(s<=3){
battle=1;
guai=bee;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<5){
battle=1;
guai=horse;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}else if(s<8){
battle=1;
guai=ymr;
printf("横冲直撞的%s扑了过来!\n\n\n",guai.name);
BattleAct();
}else{
battle=1;
guai=nz;
printf("帅气但令人讨厌的%s向你开枪!\n\n\n",guai.name);
BattleAct();
}
break;
case 4:
place_sign=place.grass2;
s=SuiJi();
if(s<5){
battle=1;
guai=horse;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<7){
battle=1;
guai=lion;
printf("%s举着尚方宝剑拦住了你!\n\n\n",guai.name);
BattleAct();}
else{
battle=1;
guai=gl;
printf("全身长满矿石的%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
break;
case 6:
s=SuiJi();
if(s<7){
battle=1;
guai=pika;
printf("你感到了强烈的电流涌入全身,%s走了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9){
battle=1;
guai=dapika;
printf("天空一声巨响,三道闪电劈到%s的身上,%s手持雷霆之刃冲了过来!\n\n\n",guai.name,guai.name);
BattleAct();
}
else{
printf("这里安全\n\n\n");
}
break;
case 8:
s=SuiJi();
if(s<=3)
{
battle=1;
guai=cl;
printf("一条飞龙横卧洞内,你定睛一看,是%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<=8 && s>=4)
{
battle=1;
guai=huolong;
printf("炽热的%s拍打着翅膀扑了过来!\n\n\n",guai.name);
BattleAct();
}
else {
battle=1;
guai=jl;
printf("一条金光闪闪的飞龙盘旋空中,,是传说中的%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
break;
case 7:
place_sign=place.grass3;
s=SuiJi();
if(s<5){
battle=1;
guai=lion;
printf("%s举着尚方宝剑拦住了你!\n\n\n",guai.name);
BattleAct();
}
else if(s<7||boss1==0){
battle=1;
if(strongman_arm>=1){
printf("神秘老人:\n\n\n 哈哈,年轻人,做的不错,不过...嘿嘿,你上当啦!巨龙晶石我要了,公主你也别想带走!\n\n\n");
guai=bossno1;
printf("瞬间,你被一团黑雾笼罩,你被拉入了凋零幻境,%s向你发起攻击!\n\n\n",guai.name);
BattleAct();
}
else printf("神秘老人:\n\n\n 年轻人,你好啊.如果你有巨龙晶石,我可以告诉你公主的下落哦~\n\n\n");
}
else{
battle=1;
guai=nz;
printf("帅气但令人讨厌的%s向你开枪!\n\n\n",guai.name);
BattleAct();
}
break;
case 9:
s=SuiJi();
if(diaolingxinhave!=0){
if(s==1&&boss2==0){
battle=1;
guai=dlfb;
printf("一个巨大的黑暗物体,周围环绕着大量的由破碎方块组成的黑色颗粒云环的%s向你发起攻击!\n\n\n",guai.name);
BattleAct();
}else if(s>=2 && s<=4)
{
battle=1;
guai=dlkl;
printf("手持凋零剑的黑色凶恶%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s>=5&&s<=7){
battle=1;
guai=gst;
printf("一个巨大的触手向你打来,你挡了下来%s扑了过来!\n\n\n",guai.name);
BattleAct();
} else{
battle=1;
guai=dljs;
printf("一只巨大的猛兽%s冲了过来!\n\n\n",guai.name);
BattleAct();
}
}if(diaolingxinhave==0){
cout<<"你没有击败过凋零女巫,请去花朵宫殿击败凋零女巫。" <<endl;
}
break;
if(yewai!=0)
{
printf("该区域为未知区域,无法进入。\n\n\n");system("color 8E");
break;
}
}
if(yewai==0)
{
break;
printf("已离开荒野。");system("color 8E");
}
}

}
break;

case 2:
ChooseWupin();
break; //显示道具,并可以使用.
case 3: //对话选项
if(place_sign==place.bar)
{
printf("要和谁说话?\n\n\n1,红发女郎 2,赏金猎人 3,酒吧老板 4,药品商人\n\n\n"); system("color 8E");//显示对话人物
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
printf("红发女郎:\n\n\n 吧台边那个Hunter好帅啊!(~脸红~)\n\n\n听说他经常外出打猎,外面的路他应该很熟悉的!\n\n\n");system("color 8E");
break;
case 2:
if(fang1n<1&&gong1n<1)
{
printf("赏金猎人:\n\n\n 你要救公主啊!好胆量!\n\n\n 不过外面的世界很险恶,而且越深越危险,这是匕首和布衣,对你会有些帮助的,拿去吧!\n\n\n");system("color 8E");
printf("%s心想:哇,这位大叔人真好啊!\n\n\n)",player.name);
gong1n++;
fang1n++;
}
else printf("赏金猎人:\n\n\n 加油吧,年轻人!\n\n\n 不要被外面世界所吓倒!\n\n\n");system("color 8E");
break;
case 3:
printf("要喝点什么?\n\n\n 1,二锅头25金币 HP+20 2,伏特加80金币 HP+50 3,人头马面150金币 HP+100 0,返回\n\n\n");system("color 8E");
choose_number=1;
while(choose_number)
{
switch(scanf("%d",&choose_number),choose_number){
case 1:
if(money<25){
printf("钱不够!");system("color 8E");
}
else
{
if(player.health+20<=player.max_health){
printf("HP+20.");system("color 8E");
money-=25;
player.health+=20;
}
else{
printf("HP满了");system("color 8E");
player.health=player.max_health;
}
}
break;
case 2:
if(money<80){
printf("钱不够!");system("color 8E");
}
else{
if(player.health+50<=player.max_health){
printf("HP+50.");system("color 8E");
money-=80;
player.health+=50;
}
else{
printf("HP满了");system("color 8E");
player.health=player.max_health;
}
}
break;
case 3:
if(money<150){
printf("钱不够!");system("color 8E");
}
else{
if(player.health+100<=player.max_health){
printf("HP+100.");system("color 8E");
money-=150;
player.health+=100;
}
else{
printf("HP满了");system("color 8E");
player.health=player.max_health;
}
}
break;
case 0:
printf("下次再来!\n");system("color 8E");
break;
default:
printf("输入错误\n\n\n");system("color 8E");
break;
}
break;
}
break;
case 4:
printf("你要干什么?\n\n\n 1,买东西 2,聊天 \n\n\n");system("color 8E");
int mai;
scanf("%d",&mai);
if(mai==1){
printf("买点什么呢?\n1,止血草¥100 HP+60\n2,急救包¥150 HP+80 \n3,云南白药¥250 HP+120\n4,超级云南白药¥400 HP+200 \n5,经验草¥150 经验+300 \n6,经验包¥600 经验+600\n7,经验石¥500 经验+1000 \n0,拜拜\n");system("color 8E");
int dongxi;
scanf("%d",&dongxi);
switch(dongxi){
case 1:
if(money>=100&&cao<6){
cao++;
money=money-100;
printf ("止血草+1\n");system("color 8E");
}
else{
printf("钱不够!\n");system("color 8E");
}
break;
case 2:
if(money>=150&&jijiubao<10){
jijiubao++;
money=money-150;
printf ("急救包+1\n");system("color 8E");
}
else{
printf("钱不够!\n");system("color 8E");
}
break;
case 3:
if(money>=250&&baiyao<10){
baiyao++;
money=money-250;
printf ("云南白药+1\n");system("color 8E");
}
else{
printf("钱不够!\n");system("color 8E");
}
break;
case 4:
if(money>=400&&superbaiyao<10){
superbaiyao++;
money=money-400;
printf ("超级云南白药+1\n");system("color 8E");

}
else{
printf("钱不够!\n");system("color 8E");
}
break;
case 5:
if(money>=150){
jingyancao++;
money=money-150;
printf ("经验草+1\n");system("color 8E");
}
else{
printf("钱不够!\n");system("color 8E");
}
break;
case 6:
if(money>=300){
jingyanbao++;
money=money-300;
printf ("经验包+1\n");system("color 8E");
}
else{
printf("钱不够!\n");system("color 8E");
}
break;
case 7:
if(money>=500){
jingyanshi++;
money=money-500;
printf ("经验石+1\n");system("color 8E");
}
else{
printf("钱不够!\n");system("color 8E");
}
break;
}
case 0:
printf("金币:%d\n",money);system("color 8E");
printf("再见,欢迎下次再来!\n");system("color 8E");
break;

}
if(mai==2){
printf("药品商人:去去去,老子没时间陪你聊。\n");system("color 8E");
}
}
}
else if(place_sign==place.hotel)
printf("“老板娘!我...”\n\n\n“我忙着呢,没空理你~”\n\n\n");
else printf("这里好像没人可以聊天\n\n\n");system("color 8E");
break;
case 4:
DisplayState();
break; //显示状态
case 5: //装备
printf("攻击装备: 1,匕首:%d个 2,西洋剑:%d个 3,粗制石剑:%d个 4,碧血战锤:%d个 5,蜘蛛毒剑:%d个 6,尚方宝剑:%d个 7,雷霆之刃:%d个 8,X尚方宝剑X:%d个 9,命令之剑:%d个\n\n\n",gong1n,gong2n,gong7n,gong3n,gong6n,gong4n,gong5n,gong4Xn,mgongn);system("color 8E");
printf("防御装备: 10,布衣:%d个 11,鳞甲:%d个 12,战斗马甲:%d个 13,重甲:%d个 14,石铠甲:%d个 15,传说圣甲:%d个 16,金龙铠:%d个 17,X传说圣甲X:%d个 18,命令之甲:%d个\t\t0,返回\n\n\n",fang1n,fang2n,fang7n,fang3n,fang6n,fang4n,fang5n,fang4Xn,mfangn);system("color 8E");
printf("选择要装备的武器或防具:\n\n\n");system("color 8E");
switch(scanf("%d",&choose_number),choose_number){
case 1:
if(gong1n>=1){
printf("拿起了匕首\n\n\n");system("color 8E");
gong=gong1;
strcpy(gongname,"匕首");system("color 8E");
}
else printf("你没有匕首可以装备\n\n\n");system("color 8E");
break;
case 2:
if(gong2n>=1){
printf("拿起了西洋剑\n\n\n");system("color 8E");
gong=gong2;
strcpy(gongname,"西洋剑");system("color 8E");
}
else printf("你没有西洋剑可以装备\n\n\n");system("color 8E");
break;
case 3:
if(gong7n>=1){
printf("拿起了粗制石剑\n\n\n");
gong=gong7;
strcpy(gongname,"粗制石剑");
}
else printf("你没有粗制石剑可以装备\n\n\n");
break;
case 4:
if(gong3n>=1){
printf("拿起了碧血战锤\n\n\n");
gong=gong3;
strcpy(gongname,"碧血战锤");
}
else printf("你没有碧血战锤可以装备\n\n\n");
break;
case 5:
if(gong6n>=1){
printf("拿起了蜘蛛毒剑\n\n\n");
gong=gong6;
strcpy(gongname,"蜘蛛毒剑");
}
else printf("你没有蜘蛛毒剑可以装备\n\n\n");
break;
case 6:
if(gong4n>=1){
printf("拿起了尚方宝剑\n\n\n");
gong=gong4;
strcpy(gongname,"尚方宝剑");
}
else printf("你没有尚方宝剑可以装备\n\n\n");
break;
case 7:
if(gong5n>=1){
printf("拿起了雷霆之刃\n\n\n");
gong=gong5;
strcpy(gongname,"雷霆之刃");
}
else printf("你没有雷霆之刃可以装备\n\n\n");
break;
case 8:
if(gong4Xn>=1){
printf("拿起了X尚方宝剑X\n\n\n");
gong=gong4X;
strcpy(gongname,"X尚方宝剑X");
}
else printf("你没有X尚方宝剑X可以装备\n\n\n");
break;
case 9:
if(mgongn>=1){
printf("拿起了命令之剑\n\n\n");
gong=mgong;
strcpy(gongname,"命令之剑");
}
else printf("你没有命令之剑可以装备\n\n\n");
break;
case 10:
if(fang1n>=1){
printf("穿上了布衣\n\n\n");
fang=fang1;
strcpy(fangname,"布衣");
}
else printf("你没有布衣可以装备\n\n\n");
break;
case 11:
if(fang2n>=1){
printf("穿上了鳞甲\n\n\n");
fang=fang2;
strcpy(fangname,"鳞甲");
}
else printf("你没有鳞甲可以装备\n\n\n");
break;
case 12:
if(fang7n>=1){
printf("穿上了战斗马甲\n\n\n");
fang=fang7;
strcpy(fangname,"战斗马甲");
}
else printf("你没有战斗马甲可以装备\n\n\n");
break;
case 13:
if(fang3n>=1){
printf("穿上了重甲\n\n\n");
fang=fang3;
strcpy(fangname,"重甲");
}
else printf("你没有重甲可以装备\n\n\n");
break;
case 14:
if(fang6n>=1){
printf("穿上了石铠甲\n\n\n");
fang=fang6;
strcpy(fangname,"石凯甲");
}
else printf("你没有石凯甲可以装备\n\n\n");
break;
case 15:
if(fang4n>=1){
printf("穿上了传说圣甲\n\n\n");
fang=fang4;
strcpy(fangname,"传说圣甲");
}
else printf("你没有传说圣甲可以装备\n\n\n");
break;
case 16:
if(fang5n>=1){
printf("穿上了金龙铠\n\n\n");
fang=fang5;
strcpy(fangname,"金龙铠");
}
else printf("你没有金龙铠可以装备\n\n\n");
break;
case 17:
if(fang4Xn>=1){
printf("穿上了X传说圣甲X\n\n\n");
fang=fang4X;
strcpy(fangname,"X传说圣甲X");
}
else printf("你没有X传说圣甲X可以装备\n\n\n");
break;
case 18:
if(mfangn>=1){
printf("穿上了命令之甲\n\n\n");
fang=mfang;
strcpy(fangname,"命令之甲");
}
else printf("你没有命令之甲可以装备\n\n\n");
break;
case 0:
printf("未更换装备\n\n\n");
break;
default:
printf("change error!");
}
break;
case 6:
printf(" 您好,欢迎您玩斗破苍穹(苍穹世界)。");
cout<<"为了给您更好的游戏体验,";Sleep(250);
cout<<"zty时不时会优化本游戏,";Sleep(250);
cout<<"优化后会尽快发布在网上。";Sleep(250);
cout<<"关于外挂方面,";Sleep(250);
cout<<"开启外挂的方式是设定勇者姓名时,";Sleep(250);
cout<<"输入";Sleep(250);
cout<<"“";Sleep(250);
cout<<"z";Sleep(250);
cout<<"t";Sleep(250);
cout<<"y";Sleep(250);
cout<<"”";Sleep(250);
cout<<"(不包括双引号)。";Sleep(250);
cout<<"我们在";Sleep(250);
cout<<"2.";Sleep(250);
cout<<"11.";Sleep(250);
cout<<"2";Sleep(250);
cout<<"版本内容";Sleep(250);
cout<<"的基础上进行添加,";Sleep(250);
cout<<"主要内容为新的开始界面";Sleep(250);
cout<<"已更新完毕,。";Sleep(250);
cout<<"希望大家喜欢。";Sleep(250);
cout<<"在这里要感谢";Sleep(250);
cout<<"吴";Sleep(250);
cout<<"昊";Sleep(250);
cout<<"同学,";Sleep(250);
cout<<"他给了我许多宝贵的建议,";Sleep(250);
cout<<"谢";Sleep(250);
cout<<"谢";Sleep(250);
cout<<"。\n";Sleep(250);
system("color 8E");
break;
case 0:
printf("确定退出游戏?(Y/N)\n\n\n");system("color 8E");
getchar();
proof=getchar();
if(proof=='y'||proof=='Y'){
printf("按回车退出");system("color 8E");
getchar();
return;
}
else if(proof=='n'||proof=='N')printf("继续游戏!\n\n\n");
else printf("继续!\n\n\n");
break;
case 8:
printf("合成台:                   0:退出\n\n");system("color 8E");
cout<<"命令之书:"<<mingshu<<"\n1: 命令之剑   需要材料:1*X尚方宝剑X + 3*命令之书\n\n";Sleep(150);
cout<<"2:X尚方宝剑X  需要材料:1* 尚方宝剑  + 1*命令之书\n\n";Sleep(150);
cout<<"3: 命令之甲   需要材料:1*X传说圣甲X + 3*命令之书\n\n";Sleep(150);
cout<<"4:X传说圣甲X  需要材料:1* 传说圣甲  + 1*命令之书\n\n";Sleep(150);
cout<<"5: 毁灭炸弹   需要材料:5*手抛原子弹 + 3*命令之书\n\n";Sleep(150);
cin>>he;
if(he==1)
if(he==1&&gong4Xn>=1&&mingshu>=3){
	gong4Xn--;
	mingshu-=3;
	mgongn++;
	cout<<"恭喜获得命令之剑\n";
}else cout<<"材料不足\n\n";
if(he==2)
if(he==2&&gong4n>=1&&mingshu>=1){
	gong4n--;
	mingshu--;
	gong4Xn++;
	cout<<"恭喜获得X尚方宝剑X\n";
}else cout<<"材料不足\n\n";
if(he==3)
if(he==3&&fang4Xn>=1&&mingshu>=3){
	fang4Xn--;
	mingshu-=3;
	mfangn++;
	cout<<"恭喜获得命令之甲\n";
}else cout<<"材料不足\n\n";
if(he==4)
if(he==4&&fang4n>=1&&mingshu>=1){
	fang4n--;
	mingshu--;
	fang4Xn++;
	cout<<"恭喜获得X传说圣甲X\n";
}else cout<<"材料不足\n\n";
if(he==5)
if(he==5&&yuanzidan>=5&&mingshu>=3){
	yuanzidan-=5;
	mingshu-=3;
	zhadan++;
	cout<<"恭喜获得毁灭炸弹\n";
}else cout<<"材料不足\n\n";
if(he==0) break;
break;
case 7:
	int mi;
	cout<<"=====*【后台 开挂 测试Bug】*==================\n请输入密码=============*【想要后台密码问郑桐羽,只能输数字,否则死循环】*=========\n密码:";
	cin>>mi;
	if(mi%20120913==0&&mi!=0){
		cout<<"输入正确!\n欢迎进入后台!\n后台服务:\n=======================\n1.金币加999999\n2.血量上限加9999\n3.现有血量加9999\n4.攻击加9999\n5.防御加9999\n0.退出\n=======================\n输入>>> "<<endl;
		cin>>htsr;
		if(htsr==1){
			cout<<"成功获得效果 *金币加9999\n";
			money+=999999;
		}
		if(htsr==2){
			cout<<"成功获得效果 *血量加9999\n";
			player.health+=9999;
		}
		if(htsr==3){
			cout<<"成功获得效果 *血量上限加9999\n";
			player.max_health+=9999;
		}
		if(htsr==4){
			cout<<"成功获得效果 *攻击加9999\n";
			player.attack+=9999;
		}
		if(htsr==5){
			cout<<"成功获得效果 *防御加9999\n";
			player.defense+=9999;
		}
		if(htsr==0){
			cout<<"成功退出\n";
			continue;
		}
    }
	else{
	    cout<<"输入错误!请检查!"<<endl;
	    continue;
    }

    break;
}
}
}
void DisplayState()
{
printf("%s 攻击力:%d+%d=%d 防御力:%d+%d=%d HP:%d/%d \n\n\n",player.name,player.attack,gong,player.attack+gong,player.defense,fang,player.defense+fang,player.health,player.max_health);
printf("武器: %s 防具: %s \n\n\n",gongname,fangname);
printf("等级:%d 经验:%d/%d 还需要%d经验升级 金币:%d \n\n\n",player.level,player.exp,player.max_exp,player.max_exp-player.exp,money);
}
void BattleAct()
{
while(1)
{
puts("=============================================================================");
printf("要怎么办?\n\n\n 1,攻击 2,使用物品 3,查看状态 4,逃跑\n\n\n");
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
s=SuiJi();
printf("%s攻击! %sHP减少%d\n\n\n",player.name,guai.name,player.attack+s+gong-guai.defense/3);
guai.health-=player.attack+s+gong-guai.defense/3;
if(AttackResult())return; //如果攻击有结果(敌人或玩家战死)退出函数
else continue;
case 2:
ChooseWupin();
break; //选择物品,可以使用,战斗中允许使用攻击性物品
case 3:
DisplayState();
break; //显示状态
case 4:
s=SuiJi();
if(s<4) //40%的概率可以逃跑
{
printf("%s逃跑了~\n\n\n",player.name);
battle=0;
return;
}
else printf("%s逃跑失败!\n\n\n",player.name);
break;
default:
printf("输入错误,重新输入!\n\n\n");
}
}
}
void printf(char *p)
{
while(1)
{
if(*p!=0)
printf("%c",*p++);
else
break;
Sleep(100);
}
}

2.11.4

#include<stdio.h>
#include<iostream>
#include<ctime>
#include<bits/stdc++.h>
#include<conio.h>
#include<time.h>
#include<cmath>
#include<windows.h> //SLEEP函数
using namespace std;
void SetColorAndBackground(int ForgC, int BackC) {
	WORD wColor = ((BackC & 0x0F) << 4) + (ForgC & 0x0F);
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), wColor);
}
void Bling()
{
    for(int i=0;i<=5;i++)
    {
        system("color 1A");Sleep(20);
        system("color 2B");Sleep(20);
        system("color 3C");Sleep(20);
        system("color 4D");Sleep(20);
        system("color 5D");Sleep(20);
        system("color 6E");Sleep(20);
        system("color 7F");Sleep(20);
    }
}
void Start(){
    system("color 8E");
	cout<<"          ■                       ■                                  \n";Sleep(100);
    cout<<"       ■ ■        ■■■■    ■■■■■                        \n";Sleep(100);
    cout<<"    ■ ■ ■           ■      ■  ■  ■                  \n";Sleep(100);
    cout<<"     ■   ■         ■        ■  ■                         \n";Sleep(100);
    cout<<"    ■■■■■■   ■■■■   ■ ■■■                    \n";Sleep(100);
    cout<<"          ■     ■  ■  ■  ■  ■  ■                         \n";Sleep(100);
    cout<<"          ■         ■■■ ■     ■            ■            \n";Sleep(100);
    cout<<"          ■               ■    ■  ■  ▆▆▆▆▆▆▆▆▆                \n";Sleep(100);
    cout<<"                                       ▆               ▆              \n";Sleep(100);
    cout<<" 欢迎来到 [斗破苍穹]    ■      ■        ■           ■                \n";Sleep(100);
    cout<<"                     ▆▆▆▆▆▆▆▆    ■ ▆▆▆▆▆  ■          \n";Sleep(100);
    cout<<"  zty工作室出品         ■      ■                  ■     \n";Sleep(100);
    cout<<"                            ▆              ▆▆▆▆▆                   \n";Sleep(100);
    cout<<"  2.11.4 正式版         ▆■  ■▆          ■                   \n";Sleep(100);
    cout<<"                      ▆  ▆▆▆  ▆        ▆▆▆▆▆                  \n";Sleep(100);
    cout<<" 新增 合成台功能          ■  ■                     ■  \n";Sleep(100);
    cout<<"                          ■■■                 ▆  ■               \n";Sleep(100);
    cout<<" zty出品,必属精品        ■    ■                 ■                \n";Sleep(100);
    cout<<"                           ▆▆▆                                \n";Sleep(100);
    cout<<" 努力通关吧!                                             \n";Sleep(100);
	cout<<"                                                              \n";Sleep(100);
    cout<<" 输入“1 ”下一页                           \n\n";Sleep(100);
    A:char y=_getch();
    if(y=='1') return;
    else goto A;
}
void Start2(){
    system("color 8E");
	cout<<"                                                \n";Sleep(100);
    cout<<"        ■ ■■■        ■■■  ■      ■     \n";Sleep(100);
    cout<<"    ■■      ■       ■   ■  ■       ■     \n";Sleep(100);
    cout<<"            ■      ■     ■   ■       ■     \n";Sleep(100);
    cout<<"           ■   ■■      ■    ■       ■     \n";Sleep(100);
    cout<<"         ■  ■            ■  ■ ■     ■     \n";Sleep(100);
    cout<<"       ■■■               ■■    ■■■      \n";Sleep(100);
    cout<<"                                         ■     \n";Sleep(100);
    cout<<"                                 ■      ■     \n";Sleep(100);
    cout<<" 欢迎来到 [斗破苍穹]               ■    ■     \n";Sleep(100);
    cout<<"                                     ■■       \n";Sleep(100);
    cout<<"  zty工作室出品          ■                     \n";Sleep(100);
    cout<<"                     ■  ■  ■     ■■■■    \n";Sleep(100);
    cout<<"  2.11.4 正式版      ■■■■■     ■    ■    \n";Sleep(100);
    cout<<"                         ■         ■■■■    \n";Sleep(100);
    cout<<" 新增 合成台功能     ■  ■  ■                 \n";Sleep(100);
    cout<<"                     ■■■■■  ■■■  ■■■ \n";Sleep(100);
    cout<<" zty出品,必属精品               ■  ■  ■  ■ \n";Sleep(100);
    cout<<"                                 ■■■  ■■■ \n";Sleep(100);
    cout<<" 努力通关吧!                                   \n";Sleep(100);
	cout<<"                                                \n";Sleep(100);
    cout<<" 输入“1 ”开始游戏                    \n\n";Sleep(100);
    A:char y=_getch();
    if(y=='1') return;
    else goto A;
}
int boss1=0,boss2=0;
struct Player{//玩家结构体,并初始化player
	char name[21];
	int attack;
	int defense;
	int health;
	long int max_health;
	int level;
	int exp;
	int range_exp;
	long int max_exp;
} player= {"勇者",100,80,200,200,1,0,0,100};
struct Enemy {//怪的结构体,并初始化各种怪
	char name[20];
	char wupin[20];
	int attack;
	int defense;
	int health;
	int money;
	long int exp;
	int wupin_sign;
	int wupinpro;
	int double_attack;
	int miss;
}
//怪,拿格伦石人举例
// 怪变量  怪名     掉落的装备 攻   防  血  金币 经验 掉落装备编号 掉落概率 真伤(被防御后的破甲伤害)   不能改
//  gl= {"格伦石人","石铠甲",  30, 150,1000,500, 250,      11,       7,        1,                         0},
    gl= {"格伦石人","石铠甲",30,150,1000,500,250,11,7,1,0},
    zhizhu= {"洞穴蜘蛛","蜘蛛毒剑",140,20,250,400,200,12,5,1,0},
    ymr= {"野蛮人","粗制石剑",20,20,150,100,50,13,5,1,0},
    nz= {"牛仔","战斗马甲",80,20,250,500,250,14,10,1,0},
    strongman= {"森林巨人","传说圣甲",50,50,580,200,100,1,5,1,0},
    witch= {"兽人","重甲",35,55,250,50,50,2,4,1,1},
    xiyi= {"毒蜴","鳞片",20,25,80,30,35,3,8,2,2},
    huolong= {"喷火龙","巨龙晶石",40*5,50*5,200*5,200*5,100*5,4,4,2,0},
    lion= {"皇家士兵","尚方宝剑",100,30,380,200,100,5,5,1,0},
    horse= {"独眼巨人","碧血战锤",50,22,360,50,50,6,5,1,1},
    bee= {"剑客","西洋剑",27,11,60,30,35,7,5,2,2},
    bossno1= {"凋零女巫","凋零通行证",1400,500,15000,10000,5000,15,10,1,0},
    dljs= {"凋零巨兽","凋零之心",1200,700,20000,10000,500,10,7,1,0},
    pika= {"皮卡超人","\0",300,40*8,1000,2000,1000,0,0,1,0},
    dapika= {"雷霆皮卡","雷霆之刃",350,40*10,1500,3000,2000,8,6,6,0},
    cl= {"熔岩飞龙","\0",450,50*10,2000,3500,2500,0,0,1,0},
    jl= {"裂凯金龙","龙鳞",500,40*20,5000,8000,4500,9,6,6,1},
    gst={"凋零共生体","命令之书",1800,65*10,15000,20000,1000,16,10,1,0},
    dlkl= {"凋零骷髅","凋零之骨",3000,30*10,12000,20000,1000,0,0,1,0},
    dlfb= {".+*凋零风暴*+.","\0",9000,1500,49000,0,500000,17,10,1,0},
    guai= {"\0","\0",0,0,0,0,0,0,0,0,0};
struct Place{
int bar,hotel,forest1,forest2,forest3,grass1,grass2,grass3,te1,te2,te3,te4;
} place= {1,2,3,4,5,6,7,8,9,10,11,12};
int max_exp=0;
int htsr;int he=0;
int choose_number=0,s=0,strongman_arm=0,battle=0,money=500,place_sign=10;
int cao=3,jijiubao=3,baiyao=3,superbaiyao=3,miansi=1,boom=3,dubiao=2,yuanzidan=1;
int fang=0,fang1=10,fang1n=0,fang2=120,fang2n=0,fang3=40,fang3n=0,fang4=100,fang4n=0,fang5=600,fang5n=0,fang6=150,fang6n=0,fang7=60,fang7n=0,fang4X=550,fang4Xn=0,mfang=1000,mfangn=0;
int gong=0,gong1=10,gong1n=0,gong2=20,gong2n=0,gong3=45,gong3n=0,gong4=100,gong4n=0,gong5=300,gong5n=0,gong6=150,gong6n=0,gong7=45,gong7n=0,gong4X=500,gong4Xn=0,mgong=1000,mgongn=0;
int jingyancao=0,jingyanbao=0,jingyanshi=0,htmmcs=5;
int diaolingxinhave=0,diaolingxin=0,mingshu=0,zhadan=0;
char gongname[20]="无",fangname[20]="无";
char proof;
int lp=0,ll=0;
void AddWupin(int);
int AttackResult();
void BattleAct();  //      ____
void ChooseWupin();  //   /___/|
void DisplayState();  //  |   |/
void OrdinaryAct();     //▔▔
int SuiJi();
int SuiJi100();
void WhetherLevelUp();
void SlowDisplay(char *);
int main(){
MessageBox(NULL, "欢迎来到斗破苍穹 2.11.4 正式版 !", "斗破苍穹 游戏开始提示", MB_OK);
int i=0,j=0,k=0;
Start();
Bling();
Start2();
Bling();
int kaishi;
char player_name[21];
//Sleep(100);system("color A3");
//Sleep(50);system("color E4");
//Sleep(50);system("color B3");
//Sleep(50);system("color E4");
//Sleep(50);system("color 34");
//Sleep(50);system("color E3");
//Sleep(50);system("color 54");
//Sleep(50);system("color E3");
//Sleep(50);system("color 43");
//Sleep(50);system("color E4");
//Sleep(50);system("color 93");
//Sleep(50);system("color E4");
//Sleep(50);system("color C3");
//Sleep(50);system("color E4");
//Sleep(50);system("color D3");
//Sleep(50);system("color E4");
//Sleep(50);system("color F3");
//Sleep(50);system("color E4");
//Sleep(50);system("color 8E");
//printf("                            _________________________________                    ");system("color 8E");
//printf("                          /________________________________/|                    ");system("color 8E");
//printf("                _.+=*^--{|欢迎来到 [斗破苍穹] 2.11.1 正式版|}--^*=+.              ");system("color 8E");
//printf("                          ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔                      \n");system("color 8E");
//如果想使用外挂,名字请输入:“zty ”。
Sleep(300);
printf("这里是斗破苍穹(苍穹世界)! 契晋赫苟国的漓嘉茜公主被神秘人绑架了!\n\n\n 伟大的勇者啊~拿起你的武器,营救公主!\n\n\n输入你的名字: (20个字符)\n\n\n");system("color 8E");
scanf("%s",player_name);
Sleep(300);
strncpy(player.name,player_name,20);
if(strcmp(player.name,"zty")==0){
	printf("\n\n\n封印多年的官方血统啊!你终于觉醒了!\n\n\nzty,你成为了天选之人,请你救出公主吧!\n\n\n");
	player.attack=99999;
	player.defense=99999;
	player.health=999999;
	player.max_health=999999;
}
getchar();
OrdinaryAct();
return 0;
}
int SuiJi(){
srand((unsigned)time(NULL));
return rand()%10;
}
int SuiJi100(){
srand((unsigned)time(NULL));
return rand()%100;
}
void ChooseWupin(){//选择物品 并使用
printf("物品: 1,止血草%d个 2,急救包%d个 3,云南白药%d个 4,超级云南白药%d个 5,手雷%d个 6,毒标%d个 7,手抛式原子弹%d个 8,经验草%d个 9,经验包%d个 10,经验石%d个 11,巨龙晶石%d个 12,免死金牌%d个 13,凋零之心%d个 14,毁灭炸弹%d个 0,返回\n\n\n",cao,jijiubao,baiyao,superbaiyao,boom,dubiao,yuanzidan,jingyancao,jingyanbao,jingyanshi,strongman_arm,miansi,diaolingxin,zhadan);system("color 8A");
switch(scanf("%d",&choose_number),choose_number){
case 1:
if(cao>0){
printf("使用止血草,HP增加120\n\n\n");system("color 8A");
cao--;
if(player.health+120>player.max_health)player.health=player.max_health;
else player.health+=120;
}
else printf("没有止血草了\n\n\n");system("color 8A");
break;
case 2:
if(jijiubao>0){
printf("使用急救包,HP增加180\n\n\n");system("color 8A");
jijiubao--;
if(player.health+180>player.max_health)player.health=player.max_health;
else player.health+=180;
}
else printf("没有急救包了\n\n\n");system("color 8A");
break;
case 3:
if(baiyao>0){
printf("使用云南白药,HP增加240\nz\n\n");system("color 8A");
baiyao--;
if(player.health+240>player.max_health)player.health=player.max_health;
else player.health+=240;
}
else printf("没有云南白药了\n\n\n");system("color 8A");
break;
case 4:
if(superbaiyao>0){
printf("使用超级云南白药,HP增加400\n\n\n");system("color 8A");
superbaiyao--;
if(player.health+400>player.max_health)player.health=player.max_health;
else player.health+=400;
}
else printf("没有超级云南白药了\n\n\n");system("color 8A");
break;
case 5:
if(battle){//在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
if(boom>0){
printf("使用手雷,敌人HP减少100\n\n\n");system("color 84");
boom--;
guai.health-=100;
AttackResult();
}
}
else printf("非战斗状态,不能使用手雷!\n\n\n");system("color 84");
break;
case 6:
if(battle){ //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
if(dubiao>0){
printf("使用毒标,敌人HP减少200\n\n\n");system("color 84");
dubiao--;
guai.health-=200;
AttackResult();
}
}
else printf("非战斗状态,不能使用毒标!\n\n\n");system("color 84");
break;
case 7:
if(battle){ //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
if(yuanzidan>0){
printf("使用手抛式原子弹,敌人HP减少1500\n\n\n");system("color 84");
yuanzidan--;
guai.health-=1500;
AttackResult();
}
}
else printf("非战斗状态,不能使用手抛式原子弹!\n\n\n");system("color 84");
break;
case 8:
if(jingyancao>0 && player.level<200){
printf("使用经验草,等级增加3级\n\n\n");system("color 8E");
jingyancao--;
player.max_health=player.max_health+60;
player.attack+=9;
player.defense+=6;
player.level+=3;
player.health=player.max_health;
printf("等级:%d\n",player.level);system("color 8E");
}
else    if(jingyancao<1){
printf("没有经验草了\n\n\n");system("color 8E");
}
else printf("等级超过200级,修为太高,无法使用。\n\n\n");system("color 8E");
break;
case 9:
if(jingyanbao>0 && player.level<200){
if(player.level>197&&player.level<200){
int sheng;
sheng=100-player.level;
player.level+=sheng;
jingyanbao--;
player.max_health=player.max_health+sheng*20;
player.attack+=sheng*3;
player.defense+=sheng*2;
player.health=player.max_health;
printf("使用经验包,等级增加%d级",sheng);system("color 8E");
printf("等级:%d\n",player.level);system("color 8E");
}
else{
printf("使用经验包,等级增加5级\n\n\n");system("color 8E");
jingyanbao--;
player.max_health=player.max_health+100;
player.attack+=15;
player.defense+=10;
player.level+=5;
player.health=player.max_health;
printf("等级:%d\n",player.level);system("color 8E");
}
}
else if(jingyanbao<1){
printf("没有经验包了");system("color 8E");
}
else printf("等级超过200级,修为太高,无法使用。\n\n\n");system("color 8E");
break;
case 10:
if(jingyanshi>0 && player.level<200){
if(player.level>192&&player.level<200){
int sheng;
sheng=100-player.level;
player.level+=sheng;
player.max_health+=sheng*20;
player.attack+=sheng*3;
player.defense+=sheng*2;
player.health=player.max_health;
printf("使用经验石,等级增加%d级\n",sheng);system("color 8E");
printf("等级:%d\n",player.level);system("color 8E");
}
else{
printf("使用经验石,等级增加10级\n");system("color 8E");
jingyanshi--;
player.max_health=player.max_health+200;
player.attack+=30;
player.defense+=20;
player.level+=10;
player.health=player.max_health;
}
}
else if(jingyanshi<1)
{
printf("没有经验石了\n\n\n");system("color 8E");
}
else printf("等级超过200级,修为太高,无法使用。\n\n\n");system("color 8E");
break;
case 11:
if(strongman_arm>0 && player.level<500)
{
if(player.level>482&&player.level<500)
{
int sheng;
sheng=500-player.level;
player.level+=sheng;
player.max_health=player.max_health+sheng*20;
player.attack+=sheng*3;
player.defense+=sheng*2;
player.health=player.max_health;
printf("使用巨龙晶石,等级增加%d级",sheng);system("color 8E");
printf("等级:%d\n",player.level);system("color 8E");
}
else
{
printf("使用巨龙晶石,等级增加20级\n\n\n");system("color 8E");
strongman_arm--;
player.max_health=player.max_health+400;
player.attack+=60;
player.defense+=40;
player.health=player.max_health;
player.level+=20;
printf("等级:%d\n",player.level);system("color 8E");
}
}
else if(strongman_arm<1)
{
printf("没有巨龙晶石了。\n\n\n");system("color 8E");
}
else printf("等级超过500级,修为太高,无法使用。\n\n\n");system("color 8E");
break;
case 12:
if(miansi>0)
{
cout<<"使";Sleep(50);
cout<<"用";Sleep(50);
cout<<"免";Sleep(50);
cout<<"死";Sleep(50);
cout<<"金";Sleep(50);
cout<<"牌";Sleep(50);
cout<<"HP";Sleep(50);
cout<<"满";Sleep(50);
system("color 8b");
miansi--;
if(player.health+999999>player.max_health)player.health=player.max_health;
else player.health+=999999;
}else printf("没有免死金牌了\n\n\n"); system("color 8b");break;
break;
case 13:
if(diaolingxin>0)
{
printf("使用凋零之心\nHP上限+100  攻击+100\n\n\n");system("color 8b");
diaolingxin--;
player.max_health+=100;
player.attack+=100;
}else printf("没有凋零之心了\n\n\n"); system("color 8b");break;
case 14:
if(battle){ //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
if(zhadan>0){
printf("使用毁灭炸弹,敌人HP减少15000\n\n\n");system("color 84");
zhadan--;
guai.health-=15000;
AttackResult();
}
}
case 0:
break;
default:
printf("ChooseWupin error!\n\n\n");
}
}
int AttackResult(){ //攻击结果:判断是否获胜 是否获得物品 和 是否升级
	if(guai.health<=0){
	battle=0;
	printf("战斗胜利!获得金币%d,经验%d\n\n\n",guai.money,guai.exp);system("color 8C");
	player.exp+=guai.exp;
	player.range_exp+=guai.exp;
	money+=guai.money;
	s=SuiJi();
	if(s<guai.wupinpro){
		cout<<"从";Sleep(100);
		cout<<"敌";Sleep(100);
		cout<<"人";Sleep(100);
		cout<<"尸";Sleep(100);
		cout<<"骸";Sleep(100);
		cout<<"中";Sleep(100);
		cout<<"发";Sleep(100);
		cout<<"现";Sleep(100);
		system("color 8C");
		printf("%s\n\n\n",guai.wupin);
		AddWupin(guai.wupin_sign);
	}
	WhetherLevelUp();
	if(strcmp(guai.name,".+*凋零风暴*+.")==0){
	printf("结束了\n\n");
	system("color 8C");
	}
	return 1; //攻击有结果了返回1,否则返回0,用于判断是否继续做战斗行为
}
else
{
int s=SuiJi();

if((guai.attack+s-player.defense/3)<0)
{
player.health-=1;
printf("%s反击,你的HP减少了 1\n\n",guai.name);system("color 8C");
}
else
{
player.health-=guai.attack+s-player.defense/3;
printf("%s反击,你的HP减少了%d\n\n",guai.name,guai.attack+s-player.defense/3);system("color 8C");
}
if(player.health<0)
{
battle=0;
printf("%s战死!金币掉落%d\n\n\n",player.name,player.level*500);system("color CC");
money-=player.level*500;
player.health=player.max_health/5;
OrdinaryAct();//
return 1;
}
}
return 0;
}
void AddWupin(int wupin_sign)
{

switch(wupin_sign)
{
case 1:
fang4n++;
break;
case 2:
fang3n++;
break;
case 3:
lp++;
break;
case 4:
strongman_arm++;
break;
case 5:
gong4n++;
break;
case 6:
gong3n++;
break;
case 7:
gong2n++;
break;
case 8:
gong5n++;
break;
case 9:
ll++;
break;
case 10:
diaolingxin++;
break;
case 11:
fang6n++;
break;
case 12:
gong6n++;
break;
case 13:
gong7n++;
break;
case 14:
fang7n++;
break;
case 15:
diaolingxinhave++;
boss1++;
break;
case 16:
mingshu++;
break;
case 17:
boss2++;
break;
default:
printf("AddWupin error\n\n\n");
}

}
void WhetherLevelUp()
{
int i=0,j=0;
int l1=player.range_exp/150;
int l2=player.range_exp/300;
int l3=player.range_exp/600;
if(player.level<=15&&l1>0) //15级以下,经验足够 都满足则升级
{
if(l1==1)
{
printf("%s",player.name);
printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");system("color 8E");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3;
player.defense+=2;
player.max_health+=20;
player.health=player.max_health;
player.level++;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=100;
}
else
{
printf("好厉害!连升%d级!",l1);system("color 8E");
printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l1,2*l1,20*l1);system("color 8E");
player.exp=(player.exp+guai.exp) || player.exp-((player.exp+guai.exp) || player.exp)%100;
player.attack+=3*l1;
player.defense+=2*l1;
player.max_health+=20*l1;
player.health=player.max_health;
player.level+=l1;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=100*l1;
}
}
else if(player.level<=40&&l2>0)
{
if(l2==1)
{
printf("%s",player.name);
printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");system("color 8E");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3;
player.defense+=2;
player.max_health+=20;
player.health=player.max_health;
player.level++;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=300;
}
else
{
printf("好厉害!连升%d级!",l1);system("color 8E");
printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l2,2*l2,20*l2);system("color 8E");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3*l2;
player.defense+=2*l2;
player.max_health+=20*l2;
player.health=player.max_health;
player.level+=l2;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=300*l2;
}
}
else if(l3>0)
{
if(l3==1)
{
printf("%s",player.name);
printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");system("color 8E");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3;
player.defense+=2;
player.max_health+=20;
player.health=player.max_health;
player.level++;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=600;
}
else
{
printf("好厉害!连升%d级!",l1);
printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l3,2*l3,20*l3);system("color 8E");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3*l3;
player.defense+=2*l3;
player.max_health+=20*l3;
player.health=player.max_health;
player.level+=l3;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=600*l3;
}
}
}
void OrdinaryAct() //正常行为菜单(移动,物品,对话,查看状态,装备,退出游戏)
{

while(1)
{
// \(1000);
// system("cls");
puts("=============================================================================");system("color 8E");
printf("要做什么?\n\n 1,移动 2,道具 3,对话 4,查看状态 5,装备 6,关于游戏 7,后台 8,合成台 0,退出游戏\n\n\n");system("color 8E");
puts("=============================================================================");system("color 8E");
switch(scanf("%d",&choose_number),choose_number)
{
case 1: //显示移动菜单
printf("要去哪里?\n\n\n");system("color 8E");
//printf("  ");
cout<<"1,小郑子酒吧  ";Sleep(150);
cout<<"2,诺亚方舟酒店  ";Sleep(150);
cout<<"3,北朝商会  ";Sleep(150);
cout<<"4,红玉拍卖行  ";Sleep(150);
cout<<"5,冒险荒野\n\n\n";Sleep(150);system("color 8E");
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
place_sign=place.bar; //记录目前位置-酒吧
// OrdinaryAct();
break;
case 2:
place_sign=place.hotel; //进入旅店
printf("金币:%d",money);system("color 8E");
printf("要开房吗? 200个金币 \n 1,是 0,否\n\n\n");system("color 8E");
choose_number=1;
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
if(money-200<=0) //判断钱是否够
{
printf("Sorry,你的钱不够~\n\n\n");system("color 8E");
printf("金币:%d",money);system("color 8E");
}
else
{
printf("好好休息\nHP满\n第二天了\n\n");system("color 8E");
printf("金币:%d\n",money);system("color 8E");
money-=200; //花费200住店费
player.health=player.max_health; //体力满
}
break;
case 0:
printf("下次再来!\n\n\n");system("color 8E");
break;
default:
printf("hotel talk error!\n\n\n");system("color 8E");
}
place_sign=0;
break;
case 3:
int yongju,gong,fang;
printf("请问您要购买什么类型的物品?\n\n\n");system("color 8E");
cout<<"1,攻击装备 ";Sleep(50);
cout<<"2,防御装备 ";Sleep(50);
cout<<"3,一次性伤害武器\n\n\n";Sleep(50);
scanf("%d",&yongju);
switch(yongju)
{
case 1:
printf("请问您要购买什么武器?\n\n\n 1,匕首¥300 2,西洋剑¥500 3,碧血战锤¥1000\n\n\n");system("color 8E");
scanf("%d",&gong);
switch(gong)
{
case 1:
if(money>=300)
{
gong1n++;
money=money-300;
printf ("匕首+1\n");system("color 8E");
printf("匕首:%d个\n",gong1n);system("color 8E");
printf("金币:%d\n",money);system("color 8E");
break;
}
else
{
printf("钱不够!\n");system("color 8E");
printf("金币:%d\n",money);system("color 8E");
break;
}
case 2:
if(money>=500)
{
gong2n++;
money=money-500;
printf ("西洋剑+1\n");system("color 8E");
printf("西洋剑:%d个\n",gong2n);system("color 8E");
printf("金币:%d\n",money);system("color 8E");
break;
}
else
{
printf("钱不够!\n");system("color 8E");
printf("金币:%d\n",money);system("color 8E");
break;
}
case 3:
if(money>=1000)
{
gong3n++;
money=money-1000;
printf ("碧血战锤+1\n");system("color 8E");
printf("碧血战锤:%d个\n",gong3n);system("color 8E");
printf("金币:%d\n",money);system("color 8E");
break;
}
else
{
printf("钱不够!\n");system("color 8E");
printf("金币:%d\n",money);system("color 8E");
break;
}
default:
printf("对不起,我们只会打造以上武器。");system("color 8E");
break;

}
break;
case 2:
int fang;
printf("请问您要购买什么防具?\n\n\n 1,布衣¥300 2,鳞甲¥500 3,重甲¥1000\n\n\n");system("color 8E");
scanf("%d",&fang);
switch(fang)
{
case 1:
if(money>=300)
{
fang1n++;
money=money-300;
printf ("布衣+1\n");system("color 8E");
printf("布衣:%d个\n",fang1n);system("color 8E");
printf("金币:%d\n",money);system("color 8E");
}
else
{
printf("钱不够!\n");system("color 8E");
printf("金币:%d\n",money);system("color 8E");
}

break;
case 2:
if(money>=500)
{
fang2n++;
money=money-500;
printf ("鳞甲+1\n");system("color 8E");
printf("鳞甲:%d个\n",fang2n);system("color 8E");
printf("金币:%d\n",money);system("color 8E");
}
else
{
printf("钱不够!\n");system("color 8E");
printf("金币:%d",money);system("color 8E");
}
break;
case 3:
if(money>=1000)
{
fang3n++;
money=money-1000;
printf ("重甲+1\n");system("color 8E");
printf("重甲:%d个\n",fang3n);system("color 8E");
printf("金币:%d\n",money);system("color 8E");
}
else
{
printf("钱不够!\n");system("color 8E");
printf("金币:%d\n",money);system("color 8E");
}
default:
printf("对不起,我们只会打造以上防具。");system("color 8E");
break;

}
printf("金币:%d\n",money);system("color 8E");
break;
case 3:
printf("请问您要购买什么一次性伤害武器?\n 1,手雷 2,毒镖 3,手抛式原子弹\n\n\n");system("color 8E");
int yi;
scanf("%d",&yi);
switch(yi)
{
case 1:
if(money>=300 && boom<5)
{
boom++;
money=money-300;
printf("手雷+1\n");system("color 8E");
printf("手雷:%d\n",boom);system("color 8E");
printf("金币:%d\n",money);system("color 8E");
}
else
{
printf("钱不够!\n");system("color 8E");
printf("金币:%d",money);system("color 8E");
}
break;
case 2:
if(money>=600 && dubiao<9999999)
{
dubiao++;
money=money-600;
printf("毒镖+1\n");system("color 8E");
printf("毒镖:%d\n",dubiao);system("color 8E");
printf("金币:%d\n",money);system("color 8E");
}
else
{
printf("钱不够!\n");system("color 8E");
printf("金币:%d\n",money);system("color 8E");
}
break;
case 3:
if(money>=1000 && yuanzidan<5)
{
yuanzidan=yuanzidan+1;
money=money-1000;
printf("手抛式原子弹+1\n");system("color 8E");
printf("手抛式原子弹:%d\n",yuanzidan);system("color 8E");
printf("金币:%d\n",money);system("color 8E");
}
else
{
printf("钱不够!\n\n\n");system("color 8E");
printf("金币:%d\n",money);system("color 8E");
}

break;
}
}
break;
case 4:
printf ("欢迎您光临本拍卖行,请问您要卖什么东西?\n\n");system("color 8E");
printf("攻击装备: 1,匕首:%d个 2,西洋剑:%d个 3,粗制石剑:%n 4,碧血战锤:%d个 5,蜘蛛毒剑:%n个 6,尚方宝剑:%d个 7,皮卡大剑:%d个\n",gong1n,gong2n,gong7n,gong3n,gong6n,gong4n,gong5n);system("color 8E");
printf("防御装备: 8,布衣:%d个 9,鳞甲:%d个 10,战斗马甲:%d个 11,重甲:%d个 12,石铠甲:%d个 13,传说圣甲:%d个 14,金龙铠:%d个 15,巨龙晶石:%d个\n 0,返回\n\n\n",fang1n,fang2n,fang7n,fang3n,fang6n,fang4n,fang5n,strongman_arm);system("color 8E");
int pai,shu,i;
scanf("%d",&pai);system("color 8E");
switch(pai)
{
case 1:
printf("请问您要出售几件?");system("color 8E");
scanf("%d",&shu);
if(gong1n>=shu)
{
gong1n=gong1n-shu;
money=money+shu*240;
printf("匕首:%d\n",gong1n);system("color 8E");
printf("金币:%d\n",money);system("color 8E");
break;
}
else
{
printf("装备数不够,无法出售!\n");system("color 8E");
break;
}
break;
case 2:
printf("请问您要出售几件?\n");system("color 8E");
scanf("%d",&shu);
if(gong2n>=shu)
{
gong2n=gong2n-shu;
money=money+shu*400;
printf("西洋剑:%d\n",gong2n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 3:
printf("请问您要出售几件?\n");system("color 8E");
scanf("%d",&shu);
if(gong7n>=shu)
{
gong7n=gong7n-shu;
money=money+shu*800;
printf("粗制石剑:%d\n",gong7n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 4:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(gong3n>=shu)
{
gong3n=gong3n-shu;
money=money+shu*800;
printf("碧血战锤:%d\n",gong3n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 5:
printf("请问您要出售几件?\n");system("color 8E");
scanf("%d",&shu);
if(gong6n>=shu)
{
gong6n=gong6n-shu;
money=money+shu*1000;
printf("蜘蛛毒剑:%d\n",gong6n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 6:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(gong4n>=shu)
{
gong4n=gong4n-shu;
money=money+shu*1500;
printf("尚方宝剑:%d\n",gong4n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 7:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(gong5n>=shu)
{
gong5n=gong5n-shu;
money=money+shu*3000;
printf("皮卡大剑:%d\n",gong5n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 8:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang1n>=shu)
{
fang1n=fang1n-shu;
money=money+shu*240;
printf("布衣:%d\n",fang1n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 9:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang2n>=shu)
{
fang2n=fang2n-shu;
money=money+shu*500;
printf("鳞甲:%d\n",fang2n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 10:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang7n>=shu)
{
fang7n=fang7n-shu;
money=money+shu*1000;
printf("战斗马甲:%d\n",fang7n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 11:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang3n>=shu)
{
fang3n=fang3n-shu;
money=money+shu*800;
printf("重甲:%d\n",fang3n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
break;
case 12:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang6n>=shu)
{
fang6n=fang6n-shu;
money=money+shu*2000;
printf("石凯甲:%d\n",fang6n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 13:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang4n>=shu)
{
fang4n=fang4n-shu;
money=money+shu*1500;
printf("传说圣甲:%d\n",fang4n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}

case 14:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang5n>=shu)
{
fang5n=fang5n-shu;
money=money+shu*3000;
printf("金龙铠:%d\n",fang5n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 15:
printf("请问您要出售几颗?");
scanf("%d",&shu);
if(strongman_arm>=shu)
{
strongman_arm=strongman_arm-shu;
money=money+shu*4000;
printf("巨龙晶石:%d\n",strongman_arm);
printf("金币:%d\n",money);
}
else{
printf("晶石数不够,无法出售!\n");
break;
}
break;
case 0:
break;
break;
default:
printf("没有该装备,无法出售!\n");
break;
}
break;
case 5:
int yewai;
while(1){
puts("=============================================================================");
printf("要去哪冒险呢?");system("color 8c");
printf("\n\n");
cout<<"1,神秘沼泽 危险程度:★\n\n";Sleep(50);system("color 8c");
cout<<"2,星耀草原 危险程度:★★★\n\n";Sleep(50);
cout<<"3,诡异森林 危险程度:★★★\n\n";Sleep(50);
cout<<"4,荒漠矿场 危险程度:★★★★\n\n";Sleep(50);
cout<<"5,炽热炎洞 危险程度:★★★★★\n\n";Sleep(50);
cout<<"6,皮卡营地 危险程度:★★★★★★\n\n";Sleep(50);
cout<<"7,花朵宫殿 危险程度:★★★★★★\n\n";Sleep(50);
cout<<"8,熔岩龙穴 危险程度:★★★★★★★\n\n";Sleep(50);
cout<<"9,凋零宇宙 危险程度:★★★★★★★★\n\n";Sleep(50);
cout<<"0,离开\n";Sleep(150);
system("color 8c");
puts("=============================================================================");
scanf("%d",&yewai);
switch(yewai)
{
case 1:
place_sign=place.forest1;
s=SuiJi();
if(s<7)
{
battle=1;
guai=xiyi;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=witch;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
printf("这里安全\n\n\n");
//不用调用OAct函数,会自动执行OAct函数;
}
break;
case 3:
place_sign=place.forest2;
s=SuiJi();
if(s<4)
{
battle=1;
guai=witch;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<7)
{
battle=1;
guai=strongman;
printf("横冲直撞的%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
battle=1;
guai=zhizhu;
printf("可怕的%s爬了过来!\n\n\n",guai.name);
BattleAct();
}
break;
case 5:
place_sign=place.forest3;
s=SuiJi();
if(s<=3){
battle=1;
guai=strongman;
printf("横冲直撞的%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<5){
battle=1;
guai=huolong;
printf("炽热的%s拍打着翅膀扑了过来!\n\n\n",guai.name);
BattleAct();
} else if(s<8){
battle=1;
guai=gl;
printf("全身长满矿石的%s扑了过来!\n\n\n",guai.name);
BattleAct();
}else{
battle=1;
guai=zhizhu;
printf("可怕的%s扑爬了过来!\n\n\n",guai.name);
BattleAct();
}
break;
case 2:
place_sign=place.grass1;
s=SuiJi();
if(s<=3){
battle=1;
guai=bee;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<5){
battle=1;
guai=horse;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}else if(s<8){
battle=1;
guai=ymr;
printf("横冲直撞的%s扑了过来!\n\n\n",guai.name);
BattleAct();
}else{
battle=1;
guai=nz;
printf("帅气但令人讨厌的%s向你开枪!\n\n\n",guai.name);
BattleAct();
}
break;
case 4:
place_sign=place.grass2;
s=SuiJi();
if(s<5){
battle=1;
guai=horse;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<7){
battle=1;
guai=lion;
printf("%s举着尚方宝剑拦住了你!\n\n\n",guai.name);
BattleAct();}
else{
battle=1;
guai=gl;
printf("全身长满矿石的%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
break;
case 6:
s=SuiJi();
if(s<7){
battle=1;
guai=pika;
printf("你感到了强烈的电流涌入全身,%s走了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9){
battle=1;
guai=dapika;
printf("天空一声巨响,三道闪电劈到%s的身上,%s手持雷霆之刃冲了过来!\n\n\n",guai.name,guai.name);
BattleAct();
}
else{
printf("这里安全\n\n\n");
}
break;
case 8:
s=SuiJi();
if(s<=3)
{
battle=1;
guai=cl;
printf("一条飞龙横卧洞内,你定睛一看,是%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<=8 && s>=4)
{
battle=1;
guai=huolong;
printf("炽热的%s拍打着翅膀扑了过来!\n\n\n",guai.name);
BattleAct();
}
else {
battle=1;
guai=jl;
printf("一条金光闪闪的飞龙盘旋空中,,是传说中的%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
break;
case 7:
place_sign=place.grass3;
s=SuiJi();
if(s<5){
battle=1;
guai=lion;
printf("%s举着尚方宝剑拦住了你!\n\n\n",guai.name);
BattleAct();
}
else if(s<7||boss1==0){
battle=1;
if(strongman_arm>=1){
printf("神秘老人:\n\n\n 哈哈,年轻人,做的不错,不过...嘿嘿,你上当啦!巨龙晶石我要了,公主你也别想带走!\n\n\n");
guai=bossno1;
printf("瞬间,你被一团黑雾笼罩,你被拉入了凋零幻境,%s向你发起攻击!\n\n\n",guai.name);
BattleAct();
}
else printf("神秘老人:\n\n\n 年轻人,你好啊.如果你有巨龙晶石,我可以告诉你公主的下落哦~\n\n\n");
}
else{
battle=1;
guai=nz;
printf("帅气但令人讨厌的%s向你开枪!\n\n\n",guai.name);
BattleAct();
}
break;
case 9:
s=SuiJi();
if(diaolingxinhave!=0){
if(s==1&&boss2==0){
battle=1;
guai=dlfb;
printf("一个巨大的黑暗物体,周围环绕着大量的由破碎方块组成的黑色颗粒云环的%s向你发起攻击!\n\n\n",guai.name);
BattleAct();
}else if(s>=2 && s<=4)
{
battle=1;
guai=dlkl;
printf("手持凋零剑的黑色凶恶%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s>=5&&s<=7){
battle=1;
guai=gst;
printf("一个巨大的触手向你打来,你挡了下来%s扑了过来!\n\n\n",guai.name);
BattleAct();
} else{
battle=1;
guai=dljs;
printf("一只巨大的猛兽%s冲了过来!\n\n\n",guai.name);
BattleAct();
}
}if(diaolingxinhave==0){
cout<<"你没有击败过凋零女巫,请去花朵宫殿击败凋零女巫。" <<endl;
}
break;
if(yewai!=0)
{
printf("该区域为未知区域,无法进入。\n\n\n");system("color 8E");
break;
}
}
if(yewai==0)
{
break;
printf("已离开荒野。");system("color 8E");
}
}

}
break;

case 2:
ChooseWupin();
break; //显示道具,并可以使用.
case 3: //对话选项
if(place_sign==place.bar)
{
printf("要和谁说话?\n\n\n1,红发女郎 2,赏金猎人 3,酒吧老板 4,药品商人\n\n\n"); system("color 8E");//显示对话人物
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
printf("红发女郎:\n\n\n 吧台边那个Hunter好帅啊!(~脸红~)\n\n\n听说他经常外出打猎,外面的路他应该很熟悉的!\n\n\n");system("color 8E");
break;
case 2:
if(fang1n<1&&gong1n<1)
{
printf("赏金猎人:\n\n\n 你要救公主啊!好胆量!\n\n\n 不过外面的世界很险恶,而且越深越危险,这是匕首和布衣,对你会有些帮助的,拿去吧!\n\n\n");system("color 8E");
printf("%s心想:哇,这位大叔人真好啊!\n\n\n)",player.name);
gong1n++;
fang1n++;
}
else printf("赏金猎人:\n\n\n 加油吧,年轻人!\n\n\n 不要被外面世界所吓倒!\n\n\n");system("color 8E");
break;
case 3:
printf("要喝点什么?\n\n\n 1,二锅头25金币 HP+20 2,伏特加80金币 HP+50 3,人头马面150金币 HP+100 0,返回\n\n\n");system("color 8E");
choose_number=1;
while(choose_number)
{
switch(scanf("%d",&choose_number),choose_number){
case 1:
if(money<25){
printf("钱不够!");system("color 8E");
}
else
{
if(player.health+20<=player.max_health){
printf("HP+20.");system("color 8E");
money-=25;
player.health+=20;
}
else{
printf("HP满了");system("color 8E");
player.health=player.max_health;
}
}
break;
case 2:
if(money<80){
printf("钱不够!");system("color 8E");
}
else{
if(player.health+50<=player.max_health){
printf("HP+50.");system("color 8E");
money-=80;
player.health+=50;
}
else{
printf("HP满了");system("color 8E");
player.health=player.max_health;
}
}
break;
case 3:
if(money<150){
printf("钱不够!");system("color 8E");
}
else{
if(player.health+100<=player.max_health){
printf("HP+100.");system("color 8E");
money-=150;
player.health+=100;
}
else{
printf("HP满了");system("color 8E");
player.health=player.max_health;
}
}
break;
case 0:
printf("下次再来!\n");system("color 8E");
break;
default:
printf("输入错误\n\n\n");system("color 8E");
break;
}
break;
}
break;
case 4:
printf("你要干什么?\n\n\n 1,买东西 2,聊天 \n\n\n");system("color 8E");
int mai;
scanf("%d",&mai);
if(mai==1){
printf("买点什么呢?\n1,止血草¥100 HP+60\n2,急救包¥150 HP+80 \n3,云南白药¥250 HP+120\n4,超级云南白药¥400 HP+200 \n5,经验草¥150 经验+300 \n6,经验包¥600 经验+600\n7,经验石¥500 经验+1000 \n0,拜拜\n");system("color 8E");
int dongxi;
scanf("%d",&dongxi);
switch(dongxi){
case 1:
if(money>=100&&cao<6){
cao++;
money=money-100;
printf ("止血草+1\n");system("color 8E");
}
else{
printf("钱不够!\n");system("color 8E");
}
break;
case 2:
if(money>=150&&jijiubao<10){
jijiubao++;
money=money-150;
printf ("急救包+1\n");system("color 8E");
}
else{
printf("钱不够!\n");system("color 8E");
}
break;
case 3:
if(money>=250&&baiyao<10){
baiyao++;
money=money-250;
printf ("云南白药+1\n");system("color 8E");
}
else{
printf("钱不够!\n");system("color 8E");
}
break;
case 4:
if(money>=400&&superbaiyao<10){
superbaiyao++;
money=money-400;
printf ("超级云南白药+1\n");system("color 8E");

}
else{
printf("钱不够!\n");system("color 8E");
}
break;
case 5:
if(money>=150){
jingyancao++;
money=money-150;
printf ("经验草+1\n");system("color 8E");
}
else{
printf("钱不够!\n");system("color 8E");
}
break;
case 6:
if(money>=300){
jingyanbao++;
money=money-300;
printf ("经验包+1\n");system("color 8E");
}
else{
printf("钱不够!\n");system("color 8E");
}
break;
case 7:
if(money>=500){
jingyanshi++;
money=money-500;
printf ("经验石+1\n");system("color 8E");
}
else{
printf("钱不够!\n");system("color 8E");
}
break;
}
case 0:
printf("金币:%d\n",money);system("color 8E");
printf("再见,欢迎下次再来!\n");system("color 8E");
break;

}
if(mai==2){
printf("药品商人:去去去,老子没时间陪你聊。\n");system("color 8E");
}
}
}
else if(place_sign==place.hotel)
printf("“老板娘!我...”\n\n\n“我忙着呢,没空理你~”\n\n\n");
else printf("这里好像没人可以聊天\n\n\n");system("color 8E");
break;
case 4:
DisplayState();
break; //显示状态
case 5: //装备
printf("攻击装备: 1,匕首:%d个 2,西洋剑:%d个 3,粗制石剑:%d个 4,碧血战锤:%d个 5,蜘蛛毒剑:%d个 6,尚方宝剑:%d个 7,雷霆之刃:%d个 8,X尚方宝剑X:%d个 9,命令之剑:%d个\n\n\n",gong1n,gong2n,gong7n,gong3n,gong6n,gong4n,gong5n,gong4Xn,mgongn);system("color 8E");
printf("防御装备: 10,布衣:%d个 11,鳞甲:%d个 12,战斗马甲:%d个 13,重甲:%d个 14,石铠甲:%d个 15,传说圣甲:%d个 16,金龙铠:%d个 17,X传说圣甲X:%d个 18,命令之甲:%d个\t\t0,返回\n\n\n",fang1n,fang2n,fang7n,fang3n,fang6n,fang4n,fang5n,fang4Xn,mfangn);system("color 8E");
printf("选择要装备的武器或防具:\n\n\n");system("color 8E");
switch(scanf("%d",&choose_number),choose_number){
case 1:
if(gong1n>=1){
printf("拿起了匕首\n\n\n");system("color 8E");
gong=gong1;
strcpy(gongname,"匕首");system("color 8E");
}
else printf("你没有匕首可以装备\n\n\n");system("color 8E");
break;
case 2:
if(gong2n>=1){
printf("拿起了西洋剑\n\n\n");system("color 8E");
gong=gong2;
strcpy(gongname,"西洋剑");system("color 8E");
}
else printf("你没有西洋剑可以装备\n\n\n");system("color 8E");
break;
case 3:
if(gong7n>=1){
printf("拿起了粗制石剑\n\n\n");
gong=gong7;
strcpy(gongname,"粗制石剑");
}
else printf("你没有粗制石剑可以装备\n\n\n");
break;
case 4:
if(gong3n>=1){
printf("拿起了碧血战锤\n\n\n");
gong=gong3;
strcpy(gongname,"碧血战锤");
}
else printf("你没有碧血战锤可以装备\n\n\n");
break;
case 5:
if(gong6n>=1){
printf("拿起了蜘蛛毒剑\n\n\n");
gong=gong6;
strcpy(gongname,"蜘蛛毒剑");
}
else printf("你没有蜘蛛毒剑可以装备\n\n\n");
break;
case 6:
if(gong4n>=1){
printf("拿起了尚方宝剑\n\n\n");
gong=gong4;
strcpy(gongname,"尚方宝剑");
}
else printf("你没有尚方宝剑可以装备\n\n\n");
break;
case 7:
if(gong5n>=1){
printf("拿起了雷霆之刃\n\n\n");
gong=gong5;
strcpy(gongname,"雷霆之刃");
}
else printf("你没有雷霆之刃可以装备\n\n\n");
break;
case 8:
if(gong4Xn>=1){
printf("拿起了X尚方宝剑X\n\n\n");
gong=gong4X;
strcpy(gongname,"X尚方宝剑X");
}
else printf("你没有X尚方宝剑X可以装备\n\n\n");
break;
case 9:
if(mgongn>=1){
printf("拿起了命令之剑\n\n\n");
gong=mgong;
strcpy(gongname,"命令之剑");
}
else printf("你没有命令之剑可以装备\n\n\n");
break;
case 10:
if(fang1n>=1){
printf("穿上了布衣\n\n\n");
fang=fang1;
strcpy(fangname,"布衣");
}
else printf("你没有布衣可以装备\n\n\n");
break;
case 11:
if(fang2n>=1){
printf("穿上了鳞甲\n\n\n");
fang=fang2;
strcpy(fangname,"鳞甲");
}
else printf("你没有鳞甲可以装备\n\n\n");
break;
case 12:
if(fang7n>=1){
printf("穿上了战斗马甲\n\n\n");
fang=fang7;
strcpy(fangname,"战斗马甲");
}
else printf("你没有战斗马甲可以装备\n\n\n");
break;
case 13:
if(fang3n>=1){
printf("穿上了重甲\n\n\n");
fang=fang3;
strcpy(fangname,"重甲");
}
else printf("你没有重甲可以装备\n\n\n");
break;
case 14:
if(fang6n>=1){
printf("穿上了石铠甲\n\n\n");
fang=fang6;
strcpy(fangname,"石凯甲");
}
else printf("你没有石凯甲可以装备\n\n\n");
break;
case 15:
if(fang4n>=1){
printf("穿上了传说圣甲\n\n\n");
fang=fang4;
strcpy(fangname,"传说圣甲");
}
else printf("你没有传说圣甲可以装备\n\n\n");
break;
case 16:
if(fang5n>=1){
printf("穿上了金龙铠\n\n\n");
fang=fang5;
strcpy(fangname,"金龙铠");
}
else printf("你没有金龙铠可以装备\n\n\n");
break;
case 17:
if(fang4Xn>=1){
printf("穿上了X传说圣甲X\n\n\n");
fang=fang4X;
strcpy(fangname,"X传说圣甲X");
}
else printf("你没有X传说圣甲X可以装备\n\n\n");
break;
case 18:
if(mfangn>=1){
printf("穿上了命令之甲\n\n\n");
fang=mfang;
strcpy(fangname,"命令之甲");
}
else printf("你没有命令之甲可以装备\n\n\n");
break;
case 0:
printf("未更换装备\n\n\n");
break;
default:
printf("change error!");
}
break;
case 6:
printf(" 您好,欢迎您玩斗破苍穹(苍穹世界)。");
cout<<"为了给您更好的游戏体验,";Sleep(250);
cout<<"zty时不时会优化本游戏,";Sleep(250);
cout<<"优化后会尽快发布在网上。";Sleep(250);
cout<<"关于外挂方面,";Sleep(250);
cout<<"开启外挂的方式是设定勇者姓名时,";Sleep(250);
cout<<"输入";Sleep(250);
cout<<"“";Sleep(250);
cout<<"z";Sleep(250);
cout<<"t";Sleep(250);
cout<<"y";Sleep(250);
cout<<"”";Sleep(250);
cout<<"(不包括双引号)。";Sleep(250);
cout<<"我们在";Sleep(250);
cout<<"2.";Sleep(250);
cout<<"11.";Sleep(250);
cout<<"3";Sleep(250);
cout<<"版本内容";Sleep(250);
cout<<"的基础上进行添加,";Sleep(250);
cout<<"主要内容为修改鳞甲和金龙铠的数值及获取方式";Sleep(250);
cout<<"已更新完毕,。";Sleep(250);
cout<<"希望大家喜欢。";Sleep(250);
cout<<"在这里要感谢";Sleep(250);
cout<<"吴";Sleep(250);
cout<<"昊";Sleep(250);
cout<<"同学,";Sleep(250);
cout<<"他给了我许多宝贵的建议,";Sleep(250);
cout<<"谢";Sleep(250);
cout<<"谢";Sleep(250);
cout<<"。\n";Sleep(250);
system("color 8E");
break;
case 0:
printf("确定退出游戏?(Y/N)\n\n\n");system("color 8E");
getchar();
proof=getchar();
if(proof=='y'||proof=='Y'){
printf("按回车退出");system("color 8E");
getchar();
return;
}
else if(proof=='n'||proof=='N')printf("继续游戏!\n\n\n");
else printf("继续!\n\n\n");
break;
case 8:
printf("合成台:                   0:退出\n\n");system("color 8E");
cout<<"命令之书:"<<mingshu<<"\n1: 命令之剑   需要材料:1*X尚方宝剑X + 3*命令之书\n\n";Sleep(150);
cout<<"2:X尚方宝剑X  需要材料:1* 尚方宝剑  + 1*命令之书\n\n";Sleep(150);
cout<<"3: 命令之甲   需要材料:1*X传说圣甲X + 3*命令之书\n\n";Sleep(150);
cout<<"4:X传说圣甲X  需要材料:1* 传说圣甲  + 1*命令之书\n\n";Sleep(150);
cout<<"5: 毁灭炸弹   需要材料:5*手抛原子弹 + 3*命令之书\n\n";Sleep(150);
cout<<"6:  金龙铠    需要材料:5*龙鳞  \n\n";Sleep(150);
cout<<"7:   鳞甲     需要材料:5*鳞片  \n\n";Sleep(150);
cin>>he;
if(he==1)
if(he==1&&gong4Xn>=1&&mingshu>=3){
	gong4Xn--;
	mingshu-=3;
	mgongn++;
	cout<<"恭喜获得命令之剑\n";
}else cout<<"材料不足\n\n";
if(he==2)
if(he==2&&gong4n>=1&&mingshu>=1){
	gong4n--;
	mingshu--;
	gong4Xn++;
	cout<<"恭喜获得X尚方宝剑X\n";
}else cout<<"材料不足\n\n";
if(he==3)
if(he==3&&fang4Xn>=1&&mingshu>=3){
	fang4Xn--;
	mingshu-=3;
	mfangn++;
	cout<<"恭喜获得命令之甲\n";
}else cout<<"材料不足\n\n";
if(he==4)
if(he==4&&fang4n>=1&&mingshu>=1){
	fang4n--;
	mingshu--;
	fang4Xn++;
	cout<<"恭喜获得X传说圣甲X\n";
}else cout<<"材料不足\n\n";
if(he==5)
if(he==5&&yuanzidan>=5&&mingshu>=3){
	yuanzidan-=5;
	mingshu-=3;
	zhadan++;
	cout<<"恭喜获得毁灭炸弹\n";
}else cout<<"材料不足\n\n";
if(he==6)
if(he==6&&ll>=5){
	ll-=5;
	fang5n++;
	cout<<"恭喜获得金龙铠\n";
}else cout<<"材料不足\n\n";
if(he==7)
if(he==7&&lp>=5){
	lp-=5;
	fang2n++;
	cout<<"恭喜获得鳞甲\n";
}else cout<<"材料不足\n\n";
if(he==0) break;
break;
case 7:
	int mi;
	cout<<"=====*【后台 开挂 测试Bug】*==================\n请输入密码=============*【想要后台密码问郑桐羽,只能输数字,否则死循环】*=========\n密码:";
	cin>>mi;
	if(mi%20120913==0&&mi!=0){
		cout<<"输入正确!\n欢迎进入后台!\n后台服务:\n=======================\n1.金币加999999\n2.血量上限加9999\n3.现有血量加9999\n4.攻击加9999\n5.防御加9999\n0.退出\n=======================\n输入>>> "<<endl;
		cin>>htsr;
		if(htsr==1){
			cout<<"成功获得效果 *金币加999999\n";
			money+=999999;
		}
		if(htsr==2){
			cout<<"成功获得效果 *血量加9999\n";
			player.health+=9999;
		}
		if(htsr==3){
			cout<<"成功获得效果 *血量上限加9999\n";
			player.max_health+=9999;
		}
		if(htsr==4){
			cout<<"成功获得效果 *攻击加9999\n";
			player.attack+=9999;
		}
		if(htsr==5){
			cout<<"成功获得效果 *防御加9999\n";
			player.defense+=9999;
		}
		if(htsr==0){
			cout<<"成功退出\n";
			continue;
		}
    }
	else{
	    cout<<"输入错误!请检查!"<<endl;
	    continue;
    }

    break;
}
}
}
void DisplayState()
{
printf("%s 攻击力:%d+%d=%d 防御力:%d+%d=%d HP:%d/%d \n\n\n",player.name,player.attack,gong,player.attack+gong,player.defense,fang,player.defense+fang,player.health,player.max_health);
printf("武器: %s 防具: %s \n\n\n",gongname,fangname);
printf("等级:%d 经验:%d/%d 还需要%d经验升级 金币:%d \n\n\n",player.level,player.exp,player.max_exp,player.max_exp-player.exp,money);
}
void BattleAct()
{
while(1)
{
puts("=============================================================================");
printf("要怎么办?\n\n\n 1,攻击 2,使用物品 3,查看状态 4,逃跑\n\n\n");
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
s=SuiJi();
printf("%s攻击! %sHP减少%d\n\n\n",player.name,guai.name,player.attack+s+gong-guai.defense/3);
guai.health-=player.attack+s+gong-guai.defense/3;
if(AttackResult())return; //如果攻击有结果(敌人或玩家战死)退出函数
else continue;
case 2:
ChooseWupin();
break; //选择物品,可以使用,战斗中允许使用攻击性物品
case 3:
DisplayState();
break; //显示状态
case 4:
s=SuiJi();
if(s<4) //40%的概率可以逃跑
{
printf("%s逃跑了~\n\n\n",player.name);
battle=0;
return;
}
else printf("%s逃跑失败!\n\n\n",player.name);
break;
default:
printf("输入错误,重新输入!\n\n\n");
}
}
}
void printf(char *p)
{
while(1)
{
if(*p!=0)
printf("%c",*p++);
else
break;
Sleep(100);
}
}

2.11.5

#include<stdio.h>
#include<iostream>
#include<ctime>
#include<bits/stdc++.h>
#include<conio.h>
#include<time.h>
#include<cmath>
#include<windows.h> //SLEEP函数
using namespace std;
	int shen=0;
int ui=0;
int sheng=1;
void SetColorAndBackground(int ForgC, int BackC) {
	WORD wColor = ((BackC & 0x0F) << 4) + (ForgC & 0x0F);
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), wColor);
}
void Bling()
{
    for(int i=0;i<=5;i++)
    {
        system("color 1A");Sleep(20);if(sheng==1) if(sheng==1) Beep(1200,100);
        system("color 2B");Sleep(20);
        system("color 3C");Sleep(20);
        system("color 4D");Sleep(20);if(sheng==1) Beep(1200,100);
        system("color 5D");Sleep(20);
        system("color 6E");Sleep(20);
        system("color 7F");Sleep(20);if(sheng==1) Beep(1200,100);
    }
}
void Start(){
	if(sheng==1) Beep(3200,100);
    system("color 8E");
	cout<<"          ■                       ■                                  \n";Sleep(100);
    cout<<"       ■ ■        ■■■■    ■■■■■                        \n";Sleep(100);
    cout<<"    ■ ■ ■           ■      ■  ■  ■                  \n";Sleep(100);
    cout<<"     ■   ■         ■        ■  ■                         \n";Sleep(100);
    cout<<"    ■■■■■■   ■■■■   ■ ■■■                    \n";Sleep(100);
    cout<<"          ■     ■  ■  ■  ■  ■  ■                         \n";Sleep(100);
    cout<<"          ■         ■■■ ■     ■            ■            \n";Sleep(100);
    cout<<"          ■               ■    ■  ■  ▆▆▆▆▆▆▆▆▆                \n";Sleep(100);
    cout<<"                                       ▆               ▆              \n";Sleep(100);
    cout<<" 欢迎来到 [斗破苍穹]    ■      ■        ■           ■                \n";Sleep(100);
    cout<<"                     ▆▆▆▆▆▆▆▆    ■ ▆▆▆▆▆  ■          \n";Sleep(100);
    cout<<"  zty郑桐羽出品         ■      ■                  ■     \n";Sleep(100);
    cout<<"                            ▆              ▆▆▆▆▆                   \n";Sleep(100);
    cout<<"  2.11.5 正式版         ▆■  ■▆          ■                   \n";Sleep(100);
    cout<<"                      ▆  ▆▆▆  ▆        ▆▆▆▆▆                  \n";Sleep(100);
    cout<<" 新增 合成台功能          ■  ■                     ■  \n";Sleep(100);
    cout<<"                          ■■■                 ▆  ■               \n";Sleep(100);
    cout<<" zty出品,必属精品        ■    ■                 ■                \n";Sleep(100);
    cout<<"                           ▆▆▆                                \n";Sleep(100);
    cout<<" 努力通关吧!                                             \n";Sleep(100);
	cout<<"                                                              \n";Sleep(100);
    cout<<" 输入“1 ”下一页                           \n\n";Sleep(100);
    A:char y=_getch();
    if(y=='1') return;
    else goto A;
}
void Start2(){
    system("color 8E");
    if(sheng==1) Beep(3200,100);
	cout<<"                                                \n";Sleep(100);
    cout<<"        ■ ■■■        ■■■  ■      ■     \n";Sleep(100);
    cout<<"    ■■      ■       ■   ■  ■       ■     \n";Sleep(100);
    cout<<"            ■      ■     ■   ■       ■     \n";Sleep(100);
    cout<<"           ■   ■■      ■    ■       ■     \n";Sleep(100);
    cout<<"         ■  ■            ■  ■ ■     ■     \n";Sleep(100);
    cout<<"       ■■■               ■■    ■■■      \n";Sleep(100);
    cout<<"                                         ■     \n";Sleep(100);
    cout<<"                                 ■      ■     \n";Sleep(100);
    cout<<" 欢迎来到 [斗破苍穹]               ■    ■     \n";Sleep(100);
    cout<<"                                     ■■       \n";Sleep(100);
    cout<<"  zty工作室出品          ■                     \n";Sleep(100);
    cout<<"                     ■  ■  ■     ■■■■    \n";Sleep(100);
    cout<<"  2.11.5 正式版      ■■■■■     ■    ■    \n";Sleep(100);
    cout<<"                         ■         ■■■■    \n";Sleep(100);
    cout<<" 新增 合成台功能     ■  ■  ■                 \n";Sleep(100);
    cout<<"                     ■■■■■  ■■■  ■■■ \n";Sleep(100);
    cout<<" zty出品,必属精品               ■  ■  ■  ■ \n";Sleep(100);
    cout<<"                                 ■■■  ■■■ \n";Sleep(100);
    cout<<" 努力通关吧!                                   \n";Sleep(100);
	cout<<"                                                \n";Sleep(100);
    cout<<" 输入“1 ”开始游戏                    \n\n";Sleep(100);
    A:char y=_getch();
    if(y=='1') return;
    else goto A;
}
int boss1=0,boss2=0;
struct Player{//玩家结构体,并初始化player
	char name[21];
	int attack;
	int defense;
	int health;
	long int max_health;
	int level;
	int exp;
	int range_exp;
	long int max_exp;
} player= {"勇者",100,80,200,200,1,0,0,100};
struct Enemy {//怪的结构体,并初始化各种怪
	char name[20];
	char wupin[20];
	int attack;
	int defense;
	int health;
	int money;
	long int exp;
	int wupin_sign;
	int wupinpro;
	int double_attack;
	int miss;
}
//怪,拿格伦石人举例
// 怪变量  怪名     掉落的装备 攻   防  血  金币 经验 掉落装备编号 掉落概率 真伤(被防御后的破甲伤害)   不能改
//  gl= {"格伦石人","石铠甲",  30, 150,1000,500, 250,      11,       7,        1,                         0},
    gl= {"格伦石人","石铠甲",30,150,1000,500,250,11,7,1,0},
    zhizhu= {"洞穴蜘蛛","蜘蛛毒剑",140,20,250,400,200,12,5,1,0},
    ymr= {"野蛮人","粗制石剑",20,20,150,100,50,13,5,1,0},
    nz= {"牛仔","战斗马甲",80,20,250,500,250,14,10,1,0},
    strongman= {"森林巨人","传说圣甲",50,50,580,200,100,1,5,1,0},
    witch= {"兽人","重甲",35,55,250,50,50,2,4,1,1},
    xiyi= {"毒蜴","鳞片",20,25,80,30,35,3,8,2,2},
    huolong= {"喷火龙","巨龙晶石",40*5,50*5,200*5,200*5,100*5,4,4,2,0},
    lion= {"皇家士兵","尚方宝剑",100,30,380,200,100,5,5,1,0},
    horse= {"独眼巨人","碧血战锤",50,22,360,50,50,6,5,1,1},
    bee= {"剑客","西洋剑",27,11,60,30,35,7,5,2,2},
    bossno1= {"凋零女巫","凋零通行证",1400,500,15000,10000,5000,15,10,1,0},
    dljs= {"凋零巨兽","凋零之心",1200,700,20000,10000,500,10,7,1,0},
    pika= {"皮卡超人","\0",300,40*8,1000,2000,1000,0,0,1,0},
    dapika= {"雷霆皮卡","雷霆之刃",350,40*10,1500,3000,2000,8,6,6,0},
    cl= {"熔岩飞龙","\0",450,50*10,2000,3500,2500,0,0,1,0},
    jl= {"裂凯金龙","龙鳞",500,40*20,5000,8000,4500,9,6,6,1},
    gst={"凋零共生体","命令之书",1800,65*10,15000,20000,1000,16,10,1,0},
    dlkl= {"凋零骷髅","凋零之骨",3000,30*10,12000,20000,1000,0,0,1,0},
    dlfb= {".+*凋零风暴*+.","\0",9000,1500,49000,0,500000,17,10,1,0},
    guai= {"\0","\0",0,0,0,0,0,0,0,0,0};
struct Place{
int bar,hotel,forest1,forest2,forest3,grass1,grass2,grass3,te1,te2,te3,te4;
} place= {1,2,3,4,5,6,7,8,9,10,11,12};
int max_exp=0;
int htsr;int he=0;
int choose_number=0,s=0,strongman_arm=0,battle=0,money=500,place_sign=10;
int cao=3,jijiubao=3,baiyao=3,superbaiyao=3,miansi=1,boom=3,dubiao=2,yuanzidan=1;
int fang=0,fang1=10,fang1n=0,fang2=120,fang2n=0,fang3=40,fang3n=0,fang4=100,fang4n=0,fang5=600,fang5n=0,fang6=150,fang6n=0,fang7=60,fang7n=0,fang4X=550,fang4Xn=0,mfang=1000,mfangn=0;
int gong=0,gong1=10,gong1n=0,gong2=20,gong2n=0,gong3=45,gong3n=0,gong4=100,gong4n=0,gong5=300,gong5n=0,gong6=150,gong6n=0,gong7=45,gong7n=0,gong4X=500,gong4Xn=0,mgong=1000,mgongn=0;
int jingyancao=0,jingyanbao=0,jingyanshi=0,htmmcs=5;
int diaolingxinhave=0,diaolingxin=0,mingshu=0,zhadan=0;
char gongname[20]="无",fangname[20]="无";
char proof;
int lp=0,ll=0;
void AddWupin(int);
int AttackResult();
void BattleAct();  //      ____
void ChooseWupin();  //   /___/|
void DisplayState();  //  |   |/
void OrdinaryAct();     //▔▔
int SuiJi();
int SuiJi100();
void WhetherLevelUp();
void SlowDisplay(char *);
int main(){
	if(sheng==1) Beep(1200,100);
MessageBox(NULL, "欢迎来到斗破苍穹 2.11.5 正式版 !", "斗破苍穹 游戏开始提示", MB_OK);
int i=0,j=0,k=0;
Start();
Bling();
Start2();
Bling();
int kaishi;
char player_name[21];
//Sleep(100);system("color A3");
//Sleep(50);system("color E4");
//Sleep(50);system("color B3");
//Sleep(50);system("color E4");
//Sleep(50);system("color 34");
//Sleep(50);system("color E3");
//Sleep(50);system("color 54");
//Sleep(50);system("color E3");
//Sleep(50);system("color 43");
//Sleep(50);system("color E4");
//Sleep(50);system("color 93");
//Sleep(50);system("color E4");
//Sleep(50);system("color C3");
//Sleep(50);system("color E4");
//Sleep(50);system("color D3");
//Sleep(50);system("color E4");
//Sleep(50);system("color F3");
//Sleep(50);system("color E4");
//Sleep(50);system("color 8E");
//printf("                            _________________________________                    ");system("color 8E");
//printf("                          /________________________________/|                    ");system("color 8E");
//printf("                _.+=*^--{|欢迎来到 [斗破苍穹] 2.11.1 正式版|}--^*=+.              ");system("color 8E");
//printf("                          ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔                      \n");system("color 8E");
//如果想使用外挂,名字请输入:“zty ”。
Sleep(300);if(sheng==1) Beep(1200,100);
printf("这里是斗破苍穹(苍穹世界)! 契晋赫苟国的漓嘉茜公主被神秘人绑架了!\n\n\n 伟大的勇者啊~拿起你的武器,营救公主!\n\n\n输入你的名字: (20个字符)\n\n\n");system("color 8E");
scanf("%s",player_name);
Sleep(300);
strncpy(player.name,player_name,20);
if(strcmp(player.name,"zty")==0){
	if(sheng==1) Beep(5200,300);
	printf("\n\n\n封印多年的官方血统啊!你终于觉醒了!\n\n\nzty,你成为了天选之人,请你救出公主吧!\n\n\n");
	player.attack=99999;
	player.defense=99999;
	player.health=999999;
	player.max_health=999999;
}
getchar();
OrdinaryAct();
return 0;
}
int SuiJi(){
srand((unsigned)time(NULL));
return rand()%10;
}
int SuiJi100(){
srand((unsigned)time(NULL));
return rand()%100;
}
void ChooseWupin(){//选择物品 并使用
if(sheng==1) Beep(1200,100);
printf("物品: 1,止血草%d个 2,急救包%d个 3,云南白药%d个 4,超级云南白药%d个 5,手雷%d个 6,毒标%d个 7,手抛式原子弹%d个 8,经验草%d个 9,经验包%d个 10,经验石%d个 11,巨龙晶石%d个 12,免死金牌%d个 13,凋零之心%d个 14,毁灭炸弹%d个 0,返回\n\n\n",cao,jijiubao,baiyao,superbaiyao,boom,dubiao,yuanzidan,jingyancao,jingyanbao,jingyanshi,strongman_arm,miansi,diaolingxin,zhadan);system("color 8A");
switch(scanf("%d",&choose_number),choose_number){
case 1:
if(cao>0){
printf("使用止血草,HP增加120\n\n\n");system("color 8A");if(sheng==1) Beep(1200,100);
cao--;
if(player.health+120>player.max_health)player.health=player.max_health;
else player.health+=120;
}
else printf("没有止血草了\n\n\n");system("color 8A");
break;
case 2:
if(jijiubao>0){
printf("使用急救包,HP增加180\n\n\n");system("color 8A");if(sheng==1) Beep(1200,100);
jijiubao--;
if(player.health+180>player.max_health)player.health=player.max_health;
else player.health+=180;
}
else printf("没有急救包了\n\n\n");system("color 8A");
break;
case 3:
if(baiyao>0){
printf("使用云南白药,HP增加240\nz\n\n");system("color 8A");if(sheng==1) Beep(1200,100);
baiyao--;
if(player.health+240>player.max_health)player.health=player.max_health;
else player.health+=240;
}
else printf("没有云南白药了\n\n\n");system("color 8A");
break;
case 4:
if(superbaiyao>0){
printf("使用超级云南白药,HP增加400\n\n\n");system("color 8A");if(sheng==1) Beep(1200,100);
superbaiyao--;
if(player.health+400>player.max_health)player.health=player.max_health;
else player.health+=400;
}
else printf("没有超级云南白药了\n\n\n");system("color 8A");
break;
case 5:
if(battle){//在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
if(boom>0){
printf("使用手雷,敌人HP减少100\n\n\n");system("color 84");if(sheng==1) Beep(1200,100);
boom--;
guai.health-=100;
AttackResult();
}
}
else printf("非战斗状态,不能使用手雷!\n\n\n");system("color 84");
break;
case 6:
if(battle){ //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
if(dubiao>0){
printf("使用毒标,敌人HP减少200\n\n\n");system("color 84");if(sheng==1) Beep(1200,100);
dubiao--;
guai.health-=200;
AttackResult();
}
}
else printf("非战斗状态,不能使用毒标!\n\n\n");system("color 84");
break;
case 7:
if(battle){ //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
if(yuanzidan>0){
printf("使用手抛式原子弹,敌人HP减少1500\n\n\n");system("color 84");if(sheng==1) Beep(1200,100);
yuanzidan--;
guai.health-=1500;
AttackResult();
}
}
else printf("非战斗状态,不能使用手抛式原子弹!\n\n\n");system("color 84");
break;
case 8:
if(jingyancao>0 && player.level<200){
printf("使用经验草,等级增加3级\n\n\n");system("color 8E");if(sheng==1) Beep(1200,100);
jingyancao--;
player.max_health=player.max_health+60;
player.attack+=9;
player.defense+=6;
player.level+=3;
player.health=player.max_health;
printf("等级:%d\n",player.level);system("color 8E");if(sheng==1) Beep(1200,100);
}
else    if(jingyancao<1){
printf("没有经验草了\n\n\n");system("color 8E");
}
else printf("等级超过200级,修为太高,无法使用。\n\n\n");system("color 8E");
break;
case 9:
if(jingyanbao>0 && player.level<200){
if(player.level>197&&player.level<200){
int sheng;
sheng=100-player.level;
player.level+=sheng;
jingyanbao--;
player.max_health=player.max_health+sheng*20;
player.attack+=sheng*3;
player.defense+=sheng*2;
player.health=player.max_health;
printf("使用经验包,等级增加%d级",sheng);system("color 8E");if(sheng==1) Beep(1200,100);
printf("等级:%d\n",player.level);system("color 8E");
}
else{
printf("使用经验包,等级增加5级\n\n\n");system("color 8E");if(sheng==1) Beep(1200,100);
jingyanbao--;
player.max_health=player.max_health+100;
player.attack+=15;
player.defense+=10;
player.level+=5;
player.health=player.max_health;
printf("等级:%d\n",player.level);system("color 8E");
}
}
else if(jingyanbao<1){
printf("没有经验包了");system("color 8E");
}
else printf("等级超过200级,修为太高,无法使用。\n\n\n");system("color 8E");
break;
case 10:
if(jingyanshi>0 && player.level<200){
if(player.level>192&&player.level<200){
int sheng;
sheng=100-player.level;
player.level+=sheng;
player.max_health+=sheng*20;
player.attack+=sheng*3;
player.defense+=sheng*2;
player.health=player.max_health;
printf("使用经验石,等级增加%d级\n",sheng);system("color 8E");if(sheng==1) Beep(1200,100);
printf("等级:%d\n",player.level);system("color 8E");
}
else{
printf("使用经验石,等级增加10级\n");system("color 8E");if(sheng==1) Beep(1200,100);
jingyanshi--;
player.max_health=player.max_health+200;
player.attack+=30;
player.defense+=20;
player.level+=10;
player.health=player.max_health;
}
}
else if(jingyanshi<1)
{
printf("没有经验石了\n\n\n");system("color 8E");
}
else printf("等级超过200级,修为太高,无法使用。\n\n\n");system("color 8E");
break;
case 11:
if(strongman_arm>0 && player.level<500)
{
if(player.level>482&&player.level<500)
{
int sheng;
sheng=500-player.level;
player.level+=sheng;
player.max_health=player.max_health+sheng*20;
player.attack+=sheng*3;
player.defense+=sheng*2;
player.health=player.max_health;
printf("使用巨龙晶石,等级增加%d级",sheng);system("color 8E");if(sheng==1) Beep(1200,100);
printf("等级:%d\n",player.level);system("color 8E");
}
else
{
printf("使用巨龙晶石,等级增加20级\n\n\n");system("color 8E");if(sheng==1) Beep(1200,100);
strongman_arm--;
player.max_health=player.max_health+400;
player.attack+=60;
player.defense+=40;
player.health=player.max_health;
player.level+=20;
printf("等级:%d\n",player.level);system("color 8E");
}
}
else if(strongman_arm<1)
{
printf("没有巨龙晶石了。\n\n\n");system("color 8E");if(sheng==1) Beep(1200,100);
}
else printf("等级超过500级,修为太高,无法使用。\n\n\n");system("color 8E");
break;
case 12:
if(miansi>0)
{
	if(sheng==1) Beep(1200,100);
cout<<"使";Sleep(50);
cout<<"用";Sleep(50);
cout<<"免";Sleep(50);
cout<<"死";Sleep(50);
cout<<"金";Sleep(50);
cout<<"牌";Sleep(50);
cout<<"HP";Sleep(50);
cout<<"满";Sleep(50);
system("color 8b");
miansi--;
if(player.health+999999>player.max_health)player.health=player.max_health;
else player.health+=999999;
}else printf("没有免死金牌了\n\n\n"); system("color 8b");break;
break;
case 13:
if(diaolingxin>0)
{
printf("使用凋零之心\nHP上限+100  攻击+100\n\n\n");system("color 8b");if(sheng==1) Beep(1200,100);
diaolingxin--;
player.max_health+=100;
player.attack+=100;
}else printf("没有凋零之心了\n\n\n"); system("color 8b");break;
case 14:
if(battle){ //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
if(zhadan>0){
printf("使用毁灭炸弹,敌人HP减少15000\n\n\n");system("color 84");if(sheng==1) Beep(1200,100);
zhadan--;
guai.health-=15000;
AttackResult();
}
}
case 0:
break;
default:
printf("ChooseWupin error!\n\n\n");
}
}
int AttackResult(){ //攻击结果:判断是否获胜 是否获得物品 和 是否升级
	if(guai.health<=0){
	battle=0;
	printf("战斗胜利!获得金币%d,经验%d\n\n\n",guai.money,guai.exp);system("color 8C");if(sheng==1) Beep(1200,100);
	player.exp+=guai.exp;
	player.range_exp+=guai.exp;
	money+=guai.money;
	s=SuiJi();
	if(s<guai.wupinpro){
		cout<<"从";Sleep(100);if(sheng==1) Beep(1200,100);
		cout<<"敌";Sleep(100);
		cout<<"人";Sleep(100);
		cout<<"尸";Sleep(100);
		cout<<"骸";Sleep(100);
		cout<<"中";Sleep(100);
		cout<<"发";Sleep(100);
		cout<<"现";Sleep(100);
		system("color 8C");
		printf("%s\n\n\n",guai.wupin);
		AddWupin(guai.wupin_sign);
	}
	WhetherLevelUp();
	if(strcmp(guai.name,".+*凋零风暴*+.")==0){
	printf("结束了\n\n");if(sheng==1) Beep(1200,100);
	system("color 8C");
	}
	return 1; //攻击有结果了返回1,否则返回0,用于判断是否继续做战斗行为
}
else
{
int s=SuiJi();

if((guai.attack+s-player.defense/3)<0)
{
player.health-=1;
printf("%s反击,你的HP减少了 1\n\n",guai.name);system("color 8C");
}
else
{
player.health-=guai.attack+s-player.defense/3;
printf("%s反击,你的HP减少了%d\n\n",guai.name,guai.attack+s-player.defense/3);system("color 8C");
}
if(player.health<0)
{
battle=0;
printf("%s战死!金币掉落%d\n\n\n",player.name,player.level*500);system("color CC");
money-=player.level*500;
player.health=player.max_health/5;
OrdinaryAct();//
return 1;
}
}
return 0;
}
void AddWupin(int wupin_sign)
{

switch(wupin_sign)
{
case 1:
fang4n++;if(sheng==1) Beep(1200,100);
break;
case 2:
fang3n++;if(sheng==1) Beep(1200,100);
break;
case 3:
lp++;if(sheng==1) Beep(1200,100);
break;
case 4:
strongman_arm++;if(sheng==1) Beep(1200,100);
break;
case 5:
gong4n++;if(sheng==1) Beep(1200,100);
break;
case 6:
gong3n++;if(sheng==1) Beep(1200,100);
break;
case 7:
gong2n++;if(sheng==1) Beep(1200,100);
break;
case 8:
gong5n++;if(sheng==1) Beep(1200,100);
break;
case 9:
ll++;if(sheng==1) Beep(1200,100);
break;
case 10:
diaolingxin++;if(sheng==1) Beep(1200,100);
break;
case 11:
fang6n++;if(sheng==1) Beep(1200,100);
break;
case 12:
gong6n++;if(sheng==1) Beep(1200,100);
break;
case 13:
gong7n++;if(sheng==1) Beep(1200,100);
break;
case 14:
fang7n++;if(sheng==1) Beep(1200,100);
break;
case 15:
diaolingxinhave++;if(sheng==1) Beep(1200,100);
boss1++;
break;
case 16:
mingshu++;if(sheng==1) Beep(1200,100);
break;
case 17:
boss2++;if(sheng==1) Beep(1200,100);
break;
default:
printf("AddWupin error\n\n\n");
}

}
void WhetherLevelUp()
{
int i=0,j=0;
int l1=player.range_exp/150;
int l2=player.range_exp/300;
int l3=player.range_exp/600;
if(player.level<=15&&l1>0) //15级以下,经验足够 都满足则升级
{
if(l1==1)
{
printf("%s",player.name);
printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");system("color 8E");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3;
player.defense+=2;
player.max_health+=20;
player.health=player.max_health;
player.level++;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=100;
}
else
{
printf("好厉害!连升%d级!",l1);system("color 8E");
printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l1,2*l1,20*l1);system("color 8E");
player.exp=(player.exp+guai.exp) || player.exp-((player.exp+guai.exp) || player.exp)%100;
player.attack+=3*l1;
player.defense+=2*l1;
player.max_health+=20*l1;
player.health=player.max_health;
player.level+=l1;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=100*l1;
}
}
else if(player.level<=40&&l2>0)
{
if(l2==1)
{
printf("%s",player.name);
printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");system("color 8E");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3;
player.defense+=2;
player.max_health+=20;
player.health=player.max_health;
player.level++;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=300;
}
else
{
printf("好厉害!连升%d级!",l2);system("color 8E");
printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l2,2*l2,20*l2);system("color 8E");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3*l2;
player.defense+=2*l2;
player.max_health+=20*l2;
player.health=player.max_health;
player.level+=l2;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=300*l2;
}
}
else if(l3>0)
{
if(l3==1)
{
printf("%s",player.name);
printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");system("color 8E");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3;
player.defense+=2;
player.max_health+=20;
player.health=player.max_health;
player.level++;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=600;
}
else
{
printf("好厉害!连升%d级!",l3);
printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l3,2*l3,20*l3);system("color 8E");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3*l3;
player.defense+=2*l3;
player.max_health+=20*l3;
player.health=player.max_health;
player.level+=l3;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=600*l3;
}
}
}
void OrdinaryAct() //正常行为菜单(移动,物品,对话,查看状态,装备,退出游戏)
{

while(1)
{
// \(1000);
// system("cls");
if(ui==0){
puts("=============================================================================");system("color 8E");
printf("要做什么?\n\n  1,移动     2,道具     3,对话  4,查看状态 \n\n  5,装备  6,关于游戏    7,后台   8,合成台 \n\n  9,设置  0,退出游戏\n\n");system("color 8E");if(sheng==1) Beep(1200,100);
puts("=============================================================================");system("color 8E");
}else{
	puts("=============================================================================");system("color 8E");
	printf("要做什么?\n\n1,移动 2,道具 3,对话 4,查看状态 5,装备 6,关于游戏 7,后台 8,合成台 9,设置 \n0,退出游戏\n\n\n");system("color 8E");
	puts("=============================================================================");system("color 8E");
}
switch(scanf("%d",&choose_number),choose_number)
{
case 1: //显示移动菜单
printf("要去哪里?\n\n\n");system("color 8E");
//printf("  ");
cout<<"1,小郑子酒吧  ";Sleep(150);if(sheng==1) Beep(1200,100);
cout<<"2,诺亚方舟酒店  ";Sleep(150);if(sheng==1) Beep(1200,100);
cout<<"3,北朝商会  ";Sleep(150);if(sheng==1) Beep(1200,100);
cout<<"4,红玉拍卖行  ";Sleep(150);if(sheng==1) Beep(1200,100);
cout<<"5,冒险荒野\n\n\n";Sleep(150);system("color 8E");if(sheng==1) Beep(1200,100);
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
place_sign=place.bar; //记录目前位置-酒吧
// OrdinaryAct();
break;
case 2:
place_sign=place.hotel; //进入旅店
printf("金币:%d",money);system("color 8E");
printf("要开房吗? 200个金币 \n 1,是 0,否\n\n\n");system("color 8E");if(sheng==1) Beep(1200,100);
choose_number=1;
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
if(money-200<=0) //判断钱是否够
{
printf("Sorry,你的钱不够~\n\n\n");system("color 8E");
printf("金币:%d",money);system("color 8E");
}
else
{
printf("好好休息\nHP满\n第二天了\n\n");system("color 8E");if(sheng==1) Beep(1200,100);
printf("金币:%d\n",money);system("color 8E");
money-=200; //花费200住店费
player.health=player.max_health; //体力满
}
break;
case 0:
printf("下次再来!\n\n\n");system("color 8E");
break;
default:
printf("hotel talk error!\n\n\n");system("color 8E");
}
place_sign=0;
break;
case 3:
int yongju,gong,fang;
printf("请问您要购买什么类型的物品?\n\n\n");system("color 8E");if(sheng==1) Beep(1200,100);
cout<<"1,攻击装备 ";Sleep(50);
cout<<"2,防御装备 ";Sleep(50);
cout<<"3,一次性伤害武器\n\n\n";Sleep(50);
scanf("%d",&yongju);
switch(yongju)
{
case 1:
printf("请问您要购买什么武器?\n\n\n 1,匕首¥300 2,西洋剑¥500 3,碧血战锤¥1000\n\n\n");system("color 8E");if(sheng==1) Beep(1200,100);
scanf("%d",&gong);
switch(gong)
{
case 1:
if(money>=300)
{
gong1n++;
money=money-300;
printf ("匕首+1\n");system("color 8E");if(sheng==1) Beep(1200,100);
printf("匕首:%d个\n",gong1n);system("color 8E");
printf("金币:%d\n",money);system("color 8E");
break;
}
else
{
printf("钱不够!\n");system("color 8E");
printf("金币:%d\n",money);system("color 8E");
break;
}
case 2:
if(money>=500)
{
gong2n++;
money=money-500;
printf ("西洋剑+1\n");system("color 8E");if(sheng==1) Beep(1200,100);
printf("西洋剑:%d个\n",gong2n);system("color 8E");
printf("金币:%d\n",money);system("color 8E");
break;
}
else
{
printf("钱不够!\n");system("color 8E");if(sheng==1) Beep(1200,100);
printf("金币:%d\n",money);system("color 8E");
break;
}
case 3:
if(money>=1000)
{
gong3n++;
money=money-1000;
printf ("碧血战锤+1\n");system("color 8E");if(sheng==1) Beep(1200,100);
printf("碧血战锤:%d个\n",gong3n);system("color 8E");
printf("金币:%d\n",money);system("color 8E");
break;
}
else
{
printf("钱不够!\n");system("color 8E");
printf("金币:%d\n",money);system("color 8E");
break;
}
default:
printf("对不起,我们只会打造以上武器。");system("color 8E");
break;

}
break;
case 2:
int fang;
printf("请问您要购买什么防具?\n\n\n 1,布衣¥300 2,鳞甲¥500 3,重甲¥1000\n\n\n");system("color 8E");if(sheng==1) Beep(1200,100);
scanf("%d",&fang);
switch(fang)
{
case 1:
if(money>=300)
{
fang1n++;
money=money-300;
printf ("布衣+1\n");system("color 8E");if(sheng==1) Beep(1200,100);
printf("布衣:%d个\n",fang1n);system("color 8E");
printf("金币:%d\n",money);system("color 8E");
}
else
{
printf("钱不够!\n");system("color 8E");
printf("金币:%d\n",money);system("color 8E");
}

break;
case 2:
if(money>=500)
{
fang2n++;
money=money-500;
printf ("鳞甲+1\n");system("color 8E");if(sheng==1) Beep(1200,100);
printf("鳞甲:%d个\n",fang2n);system("color 8E");
printf("金币:%d\n",money);system("color 8E");
}
else
{
printf("钱不够!\n");system("color 8E");
printf("金币:%d",money);system("color 8E");
}
break;
case 3:
if(money>=1000)
{
fang3n++;
money=money-1000;
printf ("重甲+1\n");system("color 8E");if(sheng==1) Beep(1200,100);
printf("重甲:%d个\n",fang3n);system("color 8E");
printf("金币:%d\n",money);system("color 8E");
}
else
{
printf("钱不够!\n");system("color 8E");
printf("金币:%d\n",money);system("color 8E");
}
default:
printf("对不起,我们只会打造以上防具。");system("color 8E");
break;

}
printf("金币:%d\n",money);system("color 8E");
break;
case 3:
printf("请问您要购买什么一次性伤害武器?\n 1,手雷 2,毒镖 3,手抛式原子弹\n\n\n");system("color 8E");
int yi;
scanf("%d",&yi);
switch(yi)
{
case 1:
if(money>=300 && boom<5)
{
boom++;
money=money-300;
printf("手雷+1\n");system("color 8E");if(sheng==1) Beep(1200,100);
printf("手雷:%d\n",boom);system("color 8E");
printf("金币:%d\n",money);system("color 8E");
}
else
{
printf("钱不够!\n");system("color 8E");
printf("金币:%d",money);system("color 8E");
}
break;
case 2:
if(money>=600 && dubiao<9999999)
{
dubiao++;
money=money-600;
printf("毒镖+1\n");system("color 8E");if(sheng==1) Beep(1200,100);
printf("毒镖:%d\n",dubiao);system("color 8E");
printf("金币:%d\n",money);system("color 8E");
}
else
{
printf("钱不够!\n");system("color 8E");
printf("金币:%d\n",money);system("color 8E");
}
break;
case 3:
if(money>=1000 && yuanzidan<5)
{
yuanzidan=yuanzidan+1;
money=money-1000;
printf("手抛式原子弹+1\n");system("color 8E");if(sheng==1) Beep(1200,100);
printf("手抛式原子弹:%d\n",yuanzidan);system("color 8E");
printf("金币:%d\n",money);system("color 8E");
}
else
{
printf("钱不够!\n\n\n");system("color 8E");
printf("金币:%d\n",money);system("color 8E");
}

break;
}
}
break;
case 4:
	if(sheng==1) Beep(1200,100);
printf ("欢迎您光临本拍卖行,请问您要卖什么东西?\n\n");system("color 8E");
printf("攻击装备: 1,匕首:%d个 2,西洋剑:%d个 3,粗制石剑:%n 4,碧血战锤:%d个 5,蜘蛛毒剑:%n个 6,尚方宝剑:%d个 7,皮卡大剑:%d个\n",gong1n,gong2n,gong7n,gong3n,gong6n,gong4n,gong5n);system("color 8E");
printf("防御装备: 8,布衣:%d个 9,鳞甲:%d个 10,战斗马甲:%d个 11,重甲:%d个 12,石铠甲:%d个 13,传说圣甲:%d个 14,金龙铠:%d个 15,巨龙晶石:%d个\n 0,返回\n\n\n",fang1n,fang2n,fang7n,fang3n,fang6n,fang4n,fang5n,strongman_arm);system("color 8E");
int pai,shu,i;
scanf("%d",&pai);system("color 8E");
switch(pai)
{
case 1:
printf("请问您要出售几件?");system("color 8E");
scanf("%d",&shu);
if(gong1n>=shu)
{
gong1n=gong1n-shu;
money=money+shu*240;
printf("匕首:%d\n",gong1n);system("color 8E");if(sheng==1) Beep(1200,100);
printf("金币:%d\n",money);system("color 8E");
break;
}
else
{
printf("装备数不够,无法出售!\n");system("color 8E");
break;
}
break;
case 2:
printf("请问您要出售几件?\n");system("color 8E");
scanf("%d",&shu);
if(gong2n>=shu)
{
gong2n=gong2n-shu;
money=money+shu*400;
printf("西洋剑:%d\n",gong2n);if(sheng==1) Beep(1200,100);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 3:
printf("请问您要出售几件?\n");system("color 8E");
scanf("%d",&shu);
if(gong7n>=shu)
{
gong7n=gong7n-shu;
money=money+shu*800;
printf("粗制石剑:%d\n",gong7n);
printf("金币:%d\n",money);if(sheng==1) Beep(1200,100);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 4:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(gong3n>=shu)
{
gong3n=gong3n-shu;
money=money+shu*800;
printf("碧血战锤:%d\n",gong3n);if(sheng==1) Beep(1200,100);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 5:
printf("请问您要出售几件?\n");system("color 8E");
scanf("%d",&shu);
if(gong6n>=shu)
{
gong6n=gong6n-shu;
money=money+shu*1000;
printf("蜘蛛毒剑:%d\n",gong6n);if(sheng==1) Beep(1200,100);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 6:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(gong4n>=shu)
{
gong4n=gong4n-shu;
money=money+shu*1500;
printf("尚方宝剑:%d\n",gong4n);if(sheng==1) Beep(1200,100);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 7:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(gong5n>=shu)
{
gong5n=gong5n-shu;
money=money+shu*3000;
printf("皮卡大剑:%d\n",gong5n);if(sheng==1) Beep(1200,100);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 8:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang1n>=shu)
{
fang1n=fang1n-shu;
money=money+shu*240;
printf("布衣:%d\n",fang1n);if(sheng==1) Beep(1200,100);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 9:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang2n>=shu)
{
fang2n=fang2n-shu;
money=money+shu*500;
printf("鳞甲:%d\n",fang2n);if(sheng==1) Beep(1200,100);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 10:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang7n>=shu)
{
fang7n=fang7n-shu;
money=money+shu*1000;
printf("战斗马甲:%d\n",fang7n);if(sheng==1) Beep(1200,100);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 11:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang3n>=shu)
{
fang3n=fang3n-shu;
money=money+shu*800;
printf("重甲:%d\n",fang3n);if(sheng==1) Beep(1200,100);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
break;
case 12:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang6n>=shu)
{
fang6n=fang6n-shu;
money=money+shu*2000;
printf("石凯甲:%d\n",fang6n);if(sheng==1) Beep(1200,100);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 13:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang4n>=shu)
{
fang4n=fang4n-shu;
money=money+shu*1500;
printf("传说圣甲:%d\n",fang4n);if(sheng==1) Beep(1200,100);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}

case 14:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang5n>=shu)
{
fang5n=fang5n-shu;
money=money+shu*3000;
printf("金龙铠:%d\n",fang5n);if(sheng==1) Beep(1200,100);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 15:
printf("请问您要出售几颗?");
scanf("%d",&shu);
if(strongman_arm>=shu)
{
strongman_arm=strongman_arm-shu;
money=money+shu*4000;
printf("巨龙晶石:%d\n",strongman_arm);if(sheng==1) Beep(1200,100);
printf("金币:%d\n",money);
}
else{
printf("晶石数不够,无法出售!\n");
break;
}
break;
case 0:
break;
break;
default:
printf("没有该装备,无法出售!\n");
break;
}
break;
case 5:
int yewai;
while(1){
puts("=============================================================================");
printf("要去哪冒险呢?");system("color 8c");if(sheng==1) Beep(1200,100);
printf("\n\n");
cout<<"1,神秘沼泽 危险程度:★\n\n";Sleep(50);system("color 8c");
cout<<"2,星耀草原 危险程度:★★★\n\n";Sleep(50);
cout<<"3,诡异森林 危险程度:★★★\n\n";Sleep(50);
cout<<"4,荒漠矿场 危险程度:★★★★\n\n";Sleep(50);
cout<<"5,炽热炎洞 危险程度:★★★★★\n\n";Sleep(50);
cout<<"6,皮卡营地 危险程度:★★★★★★\n\n";Sleep(50);
cout<<"7,花朵宫殿 危险程度:★★★★★★\n\n";Sleep(50);
cout<<"8,熔岩龙穴 危险程度:★★★★★★★\n\n";Sleep(50);
cout<<"9,凋零宇宙 危险程度:★★★★★★★★\n\n";Sleep(50);
cout<<"0,离开\n";Sleep(150);
system("color 8c");
puts("=============================================================================");
scanf("%d",&yewai);
switch(yewai)
{
case 1:
place_sign=place.forest1;
s=SuiJi();
if(s<7)
{
battle=1;
guai=xiyi;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=witch;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
printf("这里安全\n\n\n");
//不用调用OAct函数,会自动执行OAct函数;
}
break;
case 3:
place_sign=place.forest2;
s=SuiJi();
if(s<4)
{
battle=1;
guai=witch;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<7)
{
battle=1;
guai=strongman;
printf("横冲直撞的%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
battle=1;
guai=zhizhu;
printf("可怕的%s爬了过来!\n\n\n",guai.name);
BattleAct();
}
break;
case 5:
place_sign=place.forest3;
s=SuiJi();
if(s<=3){
battle=1;
guai=strongman;
printf("横冲直撞的%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<5){
battle=1;
guai=huolong;
printf("炽热的%s拍打着翅膀扑了过来!\n\n\n",guai.name);
BattleAct();
} else if(s<8){
battle=1;
guai=gl;
printf("全身长满矿石的%s扑了过来!\n\n\n",guai.name);
BattleAct();
}else{
battle=1;
guai=zhizhu;
printf("可怕的%s扑爬了过来!\n\n\n",guai.name);
BattleAct();
}
break;
case 2:
place_sign=place.grass1;
s=SuiJi();
if(s<=3){
battle=1;
guai=bee;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<5){
battle=1;
guai=horse;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}else if(s<8){
battle=1;
guai=ymr;
printf("横冲直撞的%s扑了过来!\n\n\n",guai.name);
BattleAct();
}else{
battle=1;
guai=nz;
printf("帅气但令人讨厌的%s向你开枪!\n\n\n",guai.name);
BattleAct();
}
break;
case 4:
place_sign=place.grass2;
s=SuiJi();
if(s<5){
battle=1;
guai=horse;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<7){
battle=1;
guai=lion;
printf("%s举着尚方宝剑拦住了你!\n\n\n",guai.name);
BattleAct();}
else{
battle=1;
guai=gl;
printf("全身长满矿石的%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
break;
case 6:
s=SuiJi();
if(s<7){
battle=1;
guai=pika;
printf("你感到了强烈的电流涌入全身,%s走了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9){
battle=1;
guai=dapika;
printf("天空一声巨响,三道闪电劈到%s的身上,%s手持雷霆之刃冲了过来!\n\n\n",guai.name,guai.name);
BattleAct();
}
else{
printf("这里安全\n\n\n");
}
break;
case 8:
s=SuiJi();
if(s<=3)
{
battle=1;
guai=cl;
printf("一条飞龙横卧洞内,你定睛一看,是%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<=8 && s>=4)
{
battle=1;
guai=huolong;
printf("炽热的%s拍打着翅膀扑了过来!\n\n\n",guai.name);
BattleAct();
}
else {
battle=1;
guai=jl;
printf("一条金光闪闪的飞龙盘旋空中,,是传说中的%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
break;
case 7:
place_sign=place.grass3;
s=SuiJi();
if(s<5){
battle=1;
guai=lion;
printf("%s举着尚方宝剑拦住了你!\n\n\n",guai.name);
BattleAct();
}
else if(s<7||boss1==0){
battle=1;
if(strongman_arm>=1){
printf("神秘老人:\n\n\n 哈哈,年轻人,做的不错,不过...嘿嘿,你上当啦!巨龙晶石我要了,公主你也别想带走!\n\n\n");
guai=bossno1;
printf("瞬间,你被一团黑雾笼罩,你被拉入了凋零幻境,%s向你发起攻击!\n\n\n",guai.name);
BattleAct();
}
else printf("神秘老人:\n\n\n 年轻人,你好啊.如果你有巨龙晶石,我可以告诉你公主的下落哦~\n\n\n");
}
else{
battle=1;
guai=nz;
printf("帅气但令人讨厌的%s向你开枪!\n\n\n",guai.name);
BattleAct();
}
break;
case 9:
s=SuiJi();
if(diaolingxinhave!=0){
if(s==1&&boss2==0){
battle=1;
guai=dlfb;
printf("一个巨大的黑暗物体,周围环绕着大量的由破碎方块组成的黑色颗粒云环的%s向你发起攻击!\n\n\n",guai.name);
BattleAct();
}else if(s>=2 && s<=4)
{
battle=1;
guai=dlkl;
printf("手持凋零剑的黑色凶恶%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s>=5&&s<=7){
battle=1;
guai=gst;
printf("一个巨大的触手向你打来,你挡了下来%s扑了过来!\n\n\n",guai.name);
BattleAct();
} else{
battle=1;
guai=dljs;
printf("一只巨大的猛兽%s冲了过来!\n\n\n",guai.name);
BattleAct();
}
}if(diaolingxinhave==0){
cout<<"你没有击败过凋零女巫,请去花朵宫殿击败凋零女巫。" <<endl;
}
break;
if(yewai!=0)
{
printf("该区域为未知区域,无法进入。\n\n\n");system("color 8E");
break;
}
}
if(yewai==0)
{
break;
printf("已离开荒野。");system("color 8E");if(sheng==1) Beep(1200,100);
}
}

}
break;

case 2:
ChooseWupin();
break; //显示道具,并可以使用.
case 3: //对话选项
if(sheng==1) Beep(1200,100);
if(place_sign==place.bar)
{
printf("要和谁说话?\n\n\n1,红发女郎 2,赏金猎人 3,酒吧老板 4,药品商人\n\n\n"); system("color 8E");if(sheng==1) Beep(1200,100);//显示对话人物
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
printf("红发女郎:\n\n\n 吧台边那个Hunter好帅啊!(~脸红~)\n\n\n听说他经常外出打猎,外面的路他应该很熟悉的!\n\n\n");system("color 8E");if(sheng==1) Beep(1200,100);
break;
case 2:
if(fang1n<1&&gong1n<1)
{
printf("赏金猎人:\n\n\n 你要救公主啊!好胆量!\n\n\n 不过外面的世界很险恶,而且越深越危险,这是匕首和布衣,对你会有些帮助的,拿去吧!\n\n\n");system("color 8E");if(sheng==1) Beep(1200,100);
printf("%s心想:哇,这位大叔人真好啊!\n\n\n)",player.name);
gong1n++;
fang1n++;
}
else printf("赏金猎人:\n\n\n 加油吧,年轻人!\n\n\n 不要被外面世界所吓倒!\n\n\n");system("color 8E");if(sheng==1) Beep(1200,100);
break;
case 3:
printf("要喝点什么?\n\n\n 1,二锅头25金币 HP+20 2,伏特加80金币 HP+50 3,人头马面150金币 HP+100 0,返回\n\n\n");system("color 8E");if(sheng==1) Beep(1200,100);
choose_number=1;
while(choose_number)
{
switch(scanf("%d",&choose_number),choose_number){
case 1:
if(money<25){
printf("钱不够!");system("color 8E");if(sheng==1) Beep(1200,100);
}
else
{
if(player.health+20<=player.max_health){
printf("HP+20.");system("color 8E");
money-=25;if(sheng==1) Beep(1200,100);
player.health+=20;
}
else{
printf("HP满了");system("color 8E");if(sheng==1) Beep(1200,100);
player.health=player.max_health;
}
}
break;
case 2:
if(money<80){
printf("钱不够!");system("color 8E");
}
else{
if(player.health+50<=player.max_health){
printf("HP+50.");system("color 8E");if(sheng==1) Beep(1200,100);
money-=80;
player.health+=50;
}
else{
printf("HP满了");system("color 8E");if(sheng==1) Beep(1200,100);
player.health=player.max_health;
}
}
break;
case 3:
if(money<150){
printf("钱不够!");system("color 8E");if(sheng==1) Beep(1200,100);
}
else{
if(player.health+100<=player.max_health){
printf("HP+100.");system("color 8E");if(sheng==1) Beep(1200,100);
money-=150;
player.health+=100;
}
else{
printf("HP满了");system("color 8E");if(sheng==1) Beep(1200,100);
player.health=player.max_health;
}
}
break;
case 0:
printf("下次再来!\n");system("color 8E");
break;
default:
printf("输入错误\n\n\n");system("color 8E");
break;
}
break;
}
break;
case 4:
printf("你要干什么?\n\n\n 1,买东西 2,聊天 \n\n\n");system("color 8E");if(sheng==1) Beep(1200,100);
int mai;
scanf("%d",&mai);
if(mai==1){
printf("买点什么呢?\n1,止血草¥100 HP+60\n2,急救包¥150 HP+80 \n3,云南白药¥250 HP+120\n4,超级云南白药¥400 HP+200 \n5,经验草¥150 经验+300 \n6,经验包¥600 经验+600\n7,经验石¥500 经验+1000 \n0,拜拜\n");system("color 8E");if(sheng==1) Beep(1200,100);
int dongxi;
scanf("%d",&dongxi);
switch(dongxi){
case 1:
if(money>=100&&cao<6){
cao++;
money=money-100;
printf ("止血草+1\n");system("color 8E");if(sheng==1) Beep(1200,100);
}
else{
printf("钱不够!\n");system("color 8E");
}
break;
case 2:
if(money>=150&&jijiubao<10){
jijiubao++;
money=money-150;
printf ("急救包+1\n");system("color 8E");if(sheng==1) Beep(1200,100);
}
else{
printf("钱不够!\n");system("color 8E");
}
break;
case 3:
if(money>=250&&baiyao<10){
baiyao++;
money=money-250;
printf ("云南白药+1\n");system("color 8E");if(sheng==1) Beep(1200,100);
}
else{
printf("钱不够!\n");system("color 8E");
}
break;
case 4:
if(money>=400&&superbaiyao<10){
superbaiyao++;
money=money-400;
printf ("超级云南白药+1\n");system("color 8E");if(sheng==1) Beep(1200,100);

}
else{
printf("钱不够!\n");system("color 8E");
}
break;
case 5:
if(money>=150){
jingyancao++;
money=money-150;
printf ("经验草+1\n");system("color 8E");if(sheng==1) Beep(1200,100);
}
else{
printf("钱不够!\n");system("color 8E");
}
break;
case 6:
if(money>=300){
jingyanbao++;
money=money-300;
printf ("经验包+1\n");system("color 8E");if(sheng==1) Beep(1200,100);
}
else{
printf("钱不够!\n");system("color 8E");
}
break;
case 7:
if(money>=500){
jingyanshi++;
money=money-500;
printf ("经验石+1\n");system("color 8E");if(sheng==1) Beep(1200,100);
}
else{
printf("钱不够!\n");system("color 8E");
}
break;
}
case 0:
printf("金币:%d\n",money);system("color 8E");
printf("再见,欢迎下次再来!\n");system("color 8E");if(sheng==1) Beep(1200,100);
break;

}
if(mai==2){
printf("药品商人:去去去,老子没时间陪你聊。\n");system("color 8E");
}
}
}
else if(place_sign==place.hotel)
printf("“老板娘!我...”\n\n\n“我忙着呢,没空理你~”\n\n\n");
else printf("这里好像没人可以聊天\n\n\n");system("color 8E");
break;
case 4:
DisplayState();
break; //显示状态
case 5: //装备
if(sheng==1) Beep(1200,100);
printf("攻击装备: 1,匕首:%d个 2,西洋剑:%d个 3,粗制石剑:%d个 4,碧血战锤:%d个 5,蜘蛛毒剑:%d个 6,尚方宝剑:%d个 7,雷霆之刃:%d个 8,X尚方宝剑X:%d个 9,命令之剑:%d个\n\n\n",gong1n,gong2n,gong7n,gong3n,gong6n,gong4n,gong5n,gong4Xn,mgongn);system("color 8E");
printf("防御装备: 10,布衣:%d个 11,鳞甲:%d个 12,战斗马甲:%d个 13,重甲:%d个 14,石铠甲:%d个 15,传说圣甲:%d个 16,金龙铠:%d个 17,X传说圣甲X:%d个 18,命令之甲:%d个\t\t0,返回\n\n\n",fang1n,fang2n,fang7n,fang3n,fang6n,fang4n,fang5n,fang4Xn,mfangn);system("color 8E");
printf("选择要装备的武器或防具:\n\n\n");system("color 8E");
switch(scanf("%d",&choose_number),choose_number){
case 1:
if(gong1n>=1){
printf("拿起了匕首\n\n\n");system("color 8E");if(sheng==1) Beep(1200,100);
gong=gong1;
strcpy(gongname,"匕首");system("color 8E");
}
else printf("你没有匕首可以装备\n\n\n");system("color 8E");
break;
case 2:
if(gong2n>=1){
printf("拿起了西洋剑\n\n\n");system("color 8E");if(sheng==1) Beep(1200,100);
gong=gong2;
strcpy(gongname,"西洋剑");system("color 8E");
}
else printf("你没有西洋剑可以装备\n\n\n");system("color 8E");
break;
case 3:
if(gong7n>=1){
printf("拿起了粗制石剑\n\n\n");
gong=gong7;
strcpy(gongname,"粗制石剑");
}
else printf("你没有粗制石剑可以装备\n\n\n");if(sheng==1) Beep(1200,100);
break;
case 4:
if(gong3n>=1){
printf("拿起了碧血战锤\n\n\n");
gong=gong3;
strcpy(gongname,"碧血战锤");
}
else printf("你没有碧血战锤可以装备\n\n\n");if(sheng==1) Beep(1200,100);
break;
case 5:
if(gong6n>=1){
printf("拿起了蜘蛛毒剑\n\n\n");
gong=gong6;
strcpy(gongname,"蜘蛛毒剑");
}
else printf("你没有蜘蛛毒剑可以装备\n\n\n");if(sheng==1) Beep(1200,100);
break;
case 6:
if(gong4n>=1){
printf("拿起了尚方宝剑\n\n\n");
gong=gong4;
strcpy(gongname,"尚方宝剑");
}
else printf("你没有尚方宝剑可以装备\n\n\n");if(sheng==1) Beep(1200,100);
break;
case 7:
if(gong5n>=1){
printf("拿起了雷霆之刃\n\n\n");if(sheng==1) Beep(1200,100);
gong=gong5;
strcpy(gongname,"雷霆之刃");
}
else printf("你没有雷霆之刃可以装备\n\n\n");
break;
case 8:
if(gong4Xn>=1){
printf("拿起了X尚方宝剑X\n\n\n");if(sheng==1) Beep(1200,100);
gong=gong4X;
strcpy(gongname,"X尚方宝剑X");
}
else printf("你没有X尚方宝剑X可以装备\n\n\n");
break;
case 9:
if(mgongn>=1){
printf("拿起了命令之剑\n\n\n");if(sheng==1) Beep(1200,100);
gong=mgong;
strcpy(gongname,"命令之剑");
}
else printf("你没有命令之剑可以装备\n\n\n");
break;
case 10:
if(fang1n>=1){
printf("穿上了布衣\n\n\n");if(sheng==1) Beep(1200,100);
fang=fang1;
strcpy(fangname,"布衣");
}
else printf("你没有布衣可以装备\n\n\n");
break;
case 11:
if(fang2n>=1){
printf("穿上了鳞甲\n\n\n");if(sheng==1) Beep(1200,100);
fang=fang2;
strcpy(fangname,"鳞甲");
}
else printf("你没有鳞甲可以装备\n\n\n");
break;
case 12:
if(fang7n>=1){
printf("穿上了战斗马甲\n\n\n");if(sheng==1) Beep(1200,100);
fang=fang7;
strcpy(fangname,"战斗马甲");
}
else printf("你没有战斗马甲可以装备\n\n\n");
break;
case 13:
if(fang3n>=1){
printf("穿上了重甲\n\n\n");if(sheng==1) Beep(1200,100);
fang=fang3;
strcpy(fangname,"重甲");
}
else printf("你没有重甲可以装备\n\n\n");
break;
case 14:
if(fang6n>=1){
printf("穿上了石铠甲\n\n\n");if(sheng==1) Beep(1200,100);
fang=fang6;
strcpy(fangname,"石凯甲");
}
else printf("你没有石凯甲可以装备\n\n\n");
break;
case 15:
if(fang4n>=1){
	if(sheng==1) Beep(1200,100);
printf("穿上了传说圣甲\n\n\n");
fang=fang4;
strcpy(fangname,"传说圣甲");
}
else printf("你没有传说圣甲可以装备\n\n\n");
break;
case 16:
if(fang5n>=1){
printf("穿上了金龙铠\n\n\n");if(sheng==1) Beep(1200,100);
fang=fang5;
strcpy(fangname,"金龙铠");
}
else printf("你没有金龙铠可以装备\n\n\n");
break;
case 17:
if(fang4Xn>=1){
printf("穿上了X传说圣甲X\n\n\n");if(sheng==1) Beep(1200,100);
fang=fang4X;
strcpy(fangname,"X传说圣甲X");
}
else printf("你没有X传说圣甲X可以装备\n\n\n");
break;
case 18:
if(mfangn>=1){
printf("穿上了命令之甲\n\n\n");if(sheng==1) Beep(1200,100);
fang=mfang;
strcpy(fangname,"命令之甲");
}
else printf("你没有命令之甲可以装备\n\n\n");
break;
case 0:
printf("未更换装备\n\n\n");
break;
default:
printf("change error!");
}
break;
case 6:
if(sheng==1) Beep(1200,100);
printf(" 您好,欢迎您玩斗破苍穹(苍穹世界)。");
cout<<"为了给您更好的游戏体验,";Sleep(250);
cout<<"zty时不时会优化本游戏,";Sleep(250);
cout<<"优化后会尽快发布在网上。";Sleep(250);
cout<<"关于外挂方面,";Sleep(250);
cout<<"开启外挂的方式是设定勇者姓名时,";Sleep(250);
cout<<"输入";Sleep(250);
cout<<"“";Sleep(250);
cout<<"z";Sleep(250);
cout<<"t";Sleep(250);
cout<<"y";Sleep(250);
cout<<"”";Sleep(250);
cout<<"(不包括双引号)。";Sleep(250);
cout<<"我们在";Sleep(250);
cout<<"2.";Sleep(250);
cout<<"11.";Sleep(250);
cout<<"4";Sleep(250);
cout<<"版本内容";Sleep(250);
cout<<"的基础上进行添加,";Sleep(250);
cout<<"主要内容为增加声音与UI的变更";Sleep(250);
cout<<"已更新完毕,。";Sleep(250);
cout<<"希望大家喜欢。";Sleep(250);
cout<<"在这里要感谢";Sleep(250);
cout<<"吴";Sleep(250);
cout<<"昊";Sleep(250);
cout<<"同学,";Sleep(250);
cout<<"他给了我许多宝贵的建议,";Sleep(250);
cout<<"谢";Sleep(250);
cout<<"谢";Sleep(250);
cout<<"。\n";Sleep(250);
system("color 8E");
break;
case 0:
printf("确定退出游戏?(Y/N)\n\n\n");system("color 8E");
getchar();
proof=getchar();
if(proof=='y'||proof=='Y'){
printf("按回车退出");system("color 8E");
getchar();
return;
}
else if(proof=='n'||proof=='N')printf("继续游戏!\n\n\n");
else printf("继续!\n\n\n");
break;

case 8:
	if(sheng==1) Beep(1200,100);
printf("合成台:                   0:退出\n\n");system("color 8E");
cout<<"命令之书:"<<mingshu<<"\n1: 命令之剑   需要材料:1*X尚方宝剑X + 3*命令之书\n\n";Sleep(150);if(sheng==1) Beep(1200,100);
cout<<"2:X尚方宝剑X  需要材料:1* 尚方宝剑  + 1*命令之书\n\n";Sleep(150);if(sheng==1) Beep(1200,100);
cout<<"3: 命令之甲   需要材料:1*X传说圣甲X + 3*命令之书\n\n";Sleep(150);if(sheng==1) Beep(1200,100);
cout<<"4:X传说圣甲X  需要材料:1* 传说圣甲  + 1*命令之书\n\n";Sleep(150);if(sheng==1) Beep(1200,100);
cout<<"5: 毁灭炸弹   需要材料:5*手抛原子弹 + 3*命令之书\n\n";Sleep(150);if(sheng==1) Beep(1200,100);
cout<<"6:  金龙铠    需要材料:5*龙鳞  \n\n";Sleep(150);if(sheng==1) Beep(1200,100);
cout<<"7:   鳞甲     需要材料:5*鳞片  \n\n";Sleep(150);if(sheng==1) Beep(1200,100);
cin>>he;
if(he==1)
if(he==1&&gong4Xn>=1&&mingshu>=3){
	gong4Xn--;
	mingshu-=3;
	mgongn++;
	cout<<"恭喜获得命令之剑\n";if(sheng==1) Beep(1200,100);
}else cout<<"材料不足\n\n";
if(he==2)
if(he==2&&gong4n>=1&&mingshu>=1){
	gong4n--;
	mingshu--;
	gong4Xn++;
	cout<<"恭喜获得X尚方宝剑X\n";if(sheng==1) Beep(1200,100);
}else cout<<"材料不足\n\n";
if(he==3)
if(he==3&&fang4Xn>=1&&mingshu>=3){
	fang4Xn--;
	mingshu-=3;
	mfangn++;
	cout<<"恭喜获得命令之甲\n";if(sheng==1) Beep(1200,100);
}else cout<<"材料不足\n\n";
if(he==4)
if(he==4&&fang4n>=1&&mingshu>=1){
	fang4n--;
	mingshu--;
	fang4Xn++;
	cout<<"恭喜获得X传说圣甲X\n";if(sheng==1) Beep(1200,100);
}else cout<<"材料不足\n\n";
if(he==5)
if(he==5&&yuanzidan>=5&&mingshu>=3){
	yuanzidan-=5;
	mingshu-=3;
	zhadan++;
	cout<<"恭喜获得毁灭炸弹\n";if(sheng==1) Beep(1200,100);
}else cout<<"材料不足\n\n";
if(he==6)
if(he==6&&ll>=5){
	ll-=5;
	fang5n++;
	cout<<"恭喜获得金龙铠\n";if(sheng==1) Beep(1200,100);
}else cout<<"材料不足\n\n";
if(he==7)
if(he==7&&lp>=5){
	lp-=5;
	fang2n++;
	cout<<"恭喜获得鳞甲\n";if(sheng==1) Beep(1200,100);
}else cout<<"材料不足\n\n";
if(he==0) break;
break;
case 9:
	cout<<"设置        0:退出\n\n";
	cout<<"1:声音 ";if(sheng==1) cout<<"开\n";else cout<<"关\n";
	cout<<"2:UI界面 ";if(ui==1) cout<<"老版";else cout<<"新版";
	cin>>shen;
	if(shen==1){
		if(sheng==1) sheng=0;
		else sheng=1;
	}if(shen==2){
		if(ui==1) ui=0;
		else ui=1;
	}
	if(shen==0) break;
break;
case 7:
	if(sheng==1) Beep(1200,100);
	int mi;
	cout<<"=====*【后台 开挂 测试Bug】*==================\n请输入密码=============*【想要后台密码问郑桐羽,只能输数字,否则死循环】*=========\n密码:";
	cin>>mi;
	if(mi%20120913==0&&mi!=0){
		cout<<"输入正确!\n欢迎进入后台!\n后台服务:\n=======================\n1.金币加999999\n2.血量上限加9999\n3.现有血量加9999\n4.攻击加9999\n5.防御加9999\n0.退出\n=======================\n输入>>> "<<endl;
		cin>>htsr;
		if(htsr==1){
			cout<<"成功获得效果 *金币加999999\n";if(sheng==1) Beep(1200,100);
			money+=999999;
		}
		if(htsr==2){
			cout<<"成功获得效果 *血量加9999\n";if(sheng==1) Beep(1200,100);
			player.health+=9999;
		}
		if(htsr==3){
			cout<<"成功获得效果 *血量上限加9999\n";if(sheng==1) Beep(1200,100);
			player.max_health+=9999;
		}
		if(htsr==4){
			cout<<"成功获得效果 *攻击加9999\n";if(sheng==1) Beep(1200,100);
			player.attack+=9999;
		}
		if(htsr==5){
			cout<<"成功获得效果 *防御加9999\n";if(sheng==1) Beep(1200,100);
			player.defense+=9999;
		}
		if(htsr==0){
			cout<<"成功退出\n";if(sheng==1) Beep(1200,100);
			continue;
		}
    }
	else{
	    cout<<"输入错误!请检查!"<<endl;
	    continue;
    }

    break;
}
}
}
void DisplayState()
{
printf("%s 攻击力:%d+%d=%d 防御力:%d+%d=%d HP:%d/%d \n\n\n",player.name,player.attack,gong,player.attack+gong,player.defense,fang,player.defense+fang,player.health,player.max_health);
printf("武器: %s 防具: %s \n\n\n",gongname,fangname);
printf("等级:%d 经验:%d/%d 还需要%d经验升级 金币:%d \n\n\n",player.level,player.exp,player.max_exp,player.max_exp-player.exp,money);
}
void BattleAct()
{
while(1)
{
puts("=============================================================================");if(sheng==1) Beep(1200,100);
printf("要怎么办?\n\n\n 1,攻击 2,使用物品 3,查看状态 4,逃跑\n\n\n");
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
s=SuiJi();
printf("%s攻击! %sHP减少%d\n\n\n",player.name,guai.name,player.attack+s+gong-guai.defense/3);
guai.health-=player.attack+s+gong-guai.defense/3;
if(AttackResult())return; //如果攻击有结果(敌人或玩家战死)退出函数
else continue;
case 2:
ChooseWupin();
break; //选择物品,可以使用,战斗中允许使用攻击性物品
case 3:
DisplayState();
break; //显示状态
case 4:
s=SuiJi();
if(s<4) //40%的概率可以逃跑
{
printf("%s逃跑了~\n\n\n",player.name);if(sheng==1) Beep(1200,100);
battle=0;
return;
}
else printf("%s逃跑失败!\n\n\n",player.name);if(sheng==1) Beep(200,100);
break;
default:
printf("输入错误,重新输入!\n\n\n");if(sheng==1) Beep(200,100);
}
}
}
void printf(char *p)
{
while(1)
{
if(*p!=0)
printf("%c",*p++);
else
break;
Sleep(100);
}
}

标签:color,money,system,C++,break,player,斗破,zty,printf
From: https://blog.csdn.net/zty20120913/article/details/139423210

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