场景:在做播放设备的时候需要控制音量的大小,下面几种方法将满足你的要求
方法一: 改变系统音量设置,每次2个音量
[DllImport("user32.dll")] static extern void keybd_event(byte bVk, byte bScan, UInt32 dwFlags, UInt32 dwExtraInfo); [DllImport("user32.dll")] static extern Byte MapVirtualKey(UInt32 uCode, UInt32 uMapType); private const byte VK_VOLUME_MUTE = 0xAD; private const byte VK_VOLUME_DOWN = 0xAE; private const byte VK_VOLUME_UP = 0xAF; private const UInt32 KEYEVENTF_EXTENDEDKEY = 0x0001; private const UInt32 KEYEVENTF_KEYUP = 0x0002; /// <summary> /// 改变系统音量大小,增加 /// </summary> public void VolumeUp() { keybd_event(VK_VOLUME_UP, MapVirtualKey(VK_VOLUME_UP, 0), KEYEVENTF_EXTENDEDKEY, 0); keybd_event(VK_VOLUME_UP, MapVirtualKey(VK_VOLUME_UP, 0), KEYEVENTF_EXTENDEDKEY | KEYEVENTF_KEYUP, 0); } /// <summary> /// 改变系统音量大小,减小 /// </summary> public void VolumeDown() { keybd_event(VK_VOLUME_DOWN, MapVirtualKey(VK_VOLUME_DOWN, 0), KEYEVENTF_EXTENDEDKEY, 0); keybd_event(VK_VOLUME_DOWN, MapVirtualKey(VK_VOLUME_DOWN, 0), KEYEVENTF_EXTENDEDKEY | KEYEVENTF_KEYUP, 0); } /// <summary> /// 改变系统音量大小,静音 /// </summary> public void Mute() { keybd_event(VK_VOLUME_MUTE, MapVirtualKey(VK_VOLUME_MUTE, 0), KEYEVENTF_EXTENDEDKEY, 0); keybd_event(VK_VOLUME_MUTE, MapVirtualKey(VK_VOLUME_MUTE, 0), KEYEVENTF_EXTENDEDKEY | KEYEVENTF_KEYUP, 0); }View Code
方法二: 改变程序音量,但不改变系统音量设置,每次2个音量
[DllImport("Winmm.dll")] private static extern int waveOutSetVolume(int hwo, System.UInt32 pdwVolume); [DllImport("Winmm.dll")] private static extern uint waveOutGetVolume(int hwo, out System.UInt32 pdwVolume); #region private int volumeMinScope = 0; private int volumeMaxScope = 100; private int volumeSize = 100; /// <summary> /// 音量控制,但不改变系统音量设置 /// </summary> public int VolumeSize { get { return volumeSize; } set { volumeSize = value; } } public void SetCurrentVolume() { if (volumeSize < 0) { volumeSize = 0; } if (volumeSize > 100) { volumeSize = 100; } System.UInt32 Value = (System.UInt32)((double)0xffff * (double)volumeSize / (double)(volumeMaxScope - v olumeMinScope));//先把trackbar的value值映射到0x0000~0xFFFF范围 //限制value的取值范围 if (Value < 0) { Value = 0; } if (Value > 0xffff) { Value = 0xffff; } System.UInt32 left = (System.UInt32)Value;//左声道音量 System.UInt32 right = (System.UInt32)Value;//右 waveOutSetVolume(0, left << 16 | right); //"<<"左移,“|”逻辑或运算 } public int GetVolume() { System.UInt32 value = 0; waveOutGetVolume(0, out value); return (int)(value >> 16); }View Code
方法三
#region 调节音量 private const int APPCOMMAND_VOLUME_MUTE = 0x80000; private const int APPCOMMAND_VOLUME_UP = 0xA0000; private const int APPCOMMAND_VOLUME_DOWN = 0x90000; private const int WM_APPCOMMAND = 0x319; [DllImport("user32.dll")] public static extern IntPtr SendMessageW(IntPtr hWnd, int Msg, IntPtr wParam, IntPtr lParam); #endregion SendMessageW(this.Handle, WM_APPCOMMAND, this.Handle,(IntPtr)APPCOMMAND_VOLUME_UP);View Code
转:https://www.cnblogs.com/gc2013/p/4259981.html
C#窗体模拟键盘按键(组合键)产生事件 ---- 通过keybd_event()函数
https://www.cnblogs.com/mq0036/p/10416759.html
标签:麦克风,C#,VK,private,VOLUME,int,音量,UInt32 From: https://www.cnblogs.com/love201314/p/17854329.html