A-教科书般的亵渎
#include <bits/stdc++.h>
using namespace std;
#define int long long
using vi = vector<int>;
using pii = pair<int, int>;
using i32 = int32_t;
int32_t main() {
int n;
cin >> n;
vi a(n);
for (auto &i: a) cin >> i;
sort(a.begin(), a.end());
a.resize(unique(a.begin(), a.end()) - a.begin());
if( a.front() != 1 ){
cout << "NO\n";
return 0;
}
for( int i = 1 ; i < a.size() ; i ++ ){
if( a[i] != a[i-1] + 1 ){
cout << "NO\n";
return 0;
}
}
cout << "YES\n";
return 0;
}
C-覆叶之交
容斥原理
#include <bits/stdc++.h>
using namespace std;
#define int long long
using vi = vector<int>;
using pii = pair<int, int>;
using i32 = int32_t;
using i64 = long long;
using i128 = __int128;
int res = 0;
using node = array<i128, 4>;
int area(const node &x) {
return max(x[2] - x[0], (i128) 0) * max(x[3] - x[1], (i128) 0);
}
int read() {
int x = 0, f = 1, ch = getchar();
while ((ch < '0' || ch > '9') && ch != '-') ch = getchar();
if (ch == '-') f = -1, ch = getchar();
while (ch >= '0' && ch <= '9') x = (x << 3) + (x << 1) + ch - '0', ch = getchar();
return x * f;
}
node operator&(const node &x, const node &y) {
node z;
z[0] = max(x[0], y[0]);
z[1] = max(x[1], y[1]);
z[2] = min(x[2], y[2]);
z[3] = min(x[3], y[3]);
return z;
}
int32_t main() {
vector<node> p(3);
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 4; j++) p[i][j] = read();
if (p[i][0] > p[i][2]) swap(p[i][0], p[i][2]);
if (p[i][1] > p[i][3]) swap(p[i][1], p[i][3]);
}
i128 res = 0;
res = area(p[0]) + area(p[1]) + area(p[2]);
res -= area(p[0] & p[1]);
res -= area(p[0] & p[2]);
res -= area(p[1] & p[2]);
res += area(p[0] & p[1] & p[2]);
cout << (i64) res << "\n";
return 0;
}
E-不是n皇后问题
直接按顺序放置
#include <bits/stdc++.h>
using namespace std;
#define int long long
using vi = vector<int>;
using pii = pair<int, int>;
using i32 = int32_t;
int32_t main() {
int n ;
cin >> n;
for( int i = 0 ; i < n ; i ++ ){
for( int j = 1 ; j <= n ; j ++ )
cout << i * n + j << " ";
cout << "\n";
}
return 0;
}
J-放棋子
对于一维来说,按照顺序放置最优,同理可以类推到二维,对于贡献,我们用前缀和维护一下即可
#include <bits/stdc++.h>
using namespace std;
using vi = vector<int>;
int32_t main() {
ios::sync_with_stdio(false), cin.tie(nullptr);
int n, m, res = 0;
cin >> n >> m;
vi cnt(m, 0);
for (int i = 0; i < n; i++) {
string s;
cin >> s;
for (int j = 0, pre = 0; j < m; j++) {
if (s[j] == '#') {
pre++, cnt[j]++;
res += pre * pre + cnt[j] * cnt[j];
} else pre = cnt[j] = 0;
}
}
cout << res << "\n";
return 0;
}
K-矩形分割
每次按照短边尽可能的切分就好了
#include <bits/stdc++.h>
using namespace std;
#define int long long
using vi = vector<int>;
using pii = pair<int, int>;
using i32 = int32_t;
int res = 0;
void dfs(int x, int y) {
if (x > y) swap(x, y);
if( x == 0 ) return ;
int t = y / x;
res += t * x;
dfs(x, y % x);
return ;
}
int32_t main() {
int n, m;
cin >> n >> m;
dfs(n, m);
cout << res << "\n";
return 0;
}
L-小镜的数学题
要想使得每一位都为零,则至少要让每一位都至少有一个零,所以最高为零一定要使得最高位发生一次进位
#include <bits/stdc++.h>
using namespace std;
#define int long long
using vi = vector<int>;
using pii = pair<int, int>;
using i32 = int32_t;
int32_t main() {
int n , cnt = 0;
cin >> n;
while( n ) cnt ++ , n >>= 1;
cout << (1ll << cnt) << "\n";
return 0;
}
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From: https://www.cnblogs.com/PHarr/p/17769742.html