由于hashmap不是c++ stl中标准实现,这样在跨平台使用时就可能会出现问题,于是想到自己实现一个hashmap
hash算法使用开链法解决hash冲突,主要实现了添加,删除,查找几个方法
头文件如下hashmap.h
#ifndef _HASHMAP_H_
#define _HASHMAP_H_
template<class Key, class Value>
class HashNode
{
public:
Key _key;
Value _value;
HashNode *next;
HashNode(Key key, Value value)
{
_key = key;
_value = value;
next = NULL;
}
~HashNode()
{
}
HashNode& operator=(const HashNode& node)
{
key = node.key;
value = node.key;
next = node.next;
return *this;
}
};
template <class Key, class Value, class HashFunc, class EqualKey>
class HashMap
{
public:
HashMap(int size);
~HashMap();
bool insert(const Key& key, const Value& value);
bool del(const Key& key);
Value& find(const Key& key);
Value& operator [](const Key& key);
private:
HashFunc hash;
EqualKey equal;
HashNode<Key, Value> **table;
unsigned int _size;
Value ValueNULL;
};
template <class Key, class Value, class HashFunc, class EqualKey>
HashMap<Key, Value, HashFunc, EqualKey>::HashMap(int size) : _size(size)
{
hash = HashFunc();
equal = EqualKey();
table = new HashNode<Key, Value>*[_size];
for (unsigned i = 0; i < _size; i++)
table[i] = NULL;
}
template <class Key, class Value, class HashFunc, class EqualKey>
HashMap<Key, Value, HashFunc, EqualKey>::~HashMap()
{
for (unsigned i = 0; i < _size; i++)
{
HashNode<Key, Value> *currentNode = table[i];
while (currentNode)
{
HashNode<Key, Value> *temp = currentNode;
currentNode = currentNode->next;
delete temp;
}
}
delete table;
}
template <class Key, class Value, class HashFunc, class EqualKey>
bool HashMap<Key, Value, HashFunc, EqualKey>::insert(const Key& key, const Value& value)
{
int index = hash(key)%_size;
HashNode<Key, Value> * node = new HashNode<Key, Value>(key,value);
node->next = table[index];
table[index] = node;
return true;
}
template <class Key, class Value, class HashFunc, class EqualKey>
bool HashMap<Key, Value, HashFunc, EqualKey>::del(const Key& key)
{
unsigned index = hash(key) % _size;
HashNode<Key, Value> * node = table[index];
HashNode<Key, Value> * prev = NULL;
while (node)
{
if (node->_key == key)
{
if (prev == NULL)
{
table[index] = node->next;
}
else
{
prev->next = node->next;
}
delete node;
return true;
}
prev = node;
node = node->next;
}
return false;
}
template <class Key, class Value, class HashFunc, class EqualKey>
Value& HashMap<Key, Value, HashFunc, EqualKey>::find(const Key& key)
{
unsigned index = hash(key) % _size;
if (table[index] == NULL)
return ValueNULL;
else
{
HashNode<Key, Value> * node = table[index];
while (node)
{
if (node->_key == key)
return node->_value;
node = node->next;
}
}
}
template <class Key, class Value, class HashFunc, class EqualKey>
Value& HashMap<Key, Value, HashFunc, EqualKey>::operator [](const Key& key)
{
return find(key);
}
#endif
测试代码
标签:node,const,hashmap,实现,HashNode,c++,key,hash,HashMap From: https://www.cnblogs.com/myhomepages/p/16596885.html//首先要定义hash函数与比较函数 class HashFunc { public: int operator()(const string & key ) { int hash = 0; for(int i = 0; i < key.length(); ++i) { hash = hash << 7 ^ key[i]; } return (hash & 0x7FFFFFFF); } }; class EqualKey { public: bool operator()(const string & A, const string & B) { if (A.compare(B) == 0) return true; else return false; } }; 测试用例 int main() { HashMap<string, string, HashFunc, EqualKey> hashmap(100); hashmap.insert("hello", "world"); hashmap.insert("why", "dream"); hashmap.insert("c++", "good"); hashmap.insert("welcome", "haha"); cout << "after insert:" << endl; cout << hashmap.find("welcome").c_str() << endl; cout << hashmap.find("c++").c_str() << endl; cout << hashmap["why"].c_str() << endl; cout << hashmap["hello"].c_str() << endl; if (hashmap.del("hello")) cout << "remove is ok" << endl; //remove is ok cout << hashmap.find("hello").c_str() << endl; //not exist print NULL hashmap["why"] = "love"; cout << hashmap["why"].c_str() << endl; return 0; }
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