C#控制鼠标 |
using System;using System.Threading;using System.Runtime.InteropServices;using System.Windows.Forms; namespace MouseControl { class MouseControl { /// <summary> /// 鼠标控制参数 /// </summary> const int MOUSEEVENTF_LEFTDOWN = 0x2; const int MOUSEEVENTF_LEFTUP = 0x4; const int MOUSEEVENTF_MIDDLEDOWN = 0x20; const int MOUSEEVENTF_MIDDLEUP = 0x40; const int MOUSEEVENTF_MOVE = 0x1; const int MOUSEEVENTF_ABSOLUTE = 0x8000; const int MOUSEEVENTF_RIGHTDOWN = 0x8; const int MOUSEEVENTF_RIGHTUP = 0x10;
/// <summary> /// 鼠标的位置 /// </summary> public struct PONITAPI { public int x, y; }
[DllImport("user32.dll")] public static extern int GetCursorPos(ref PONITAPI p);
[DllImport("user32.dll")] public static extern int SetCursorPos(int x, int y);
[DllImport("user32.dll")] public static extern int mouse_event(int dwFlags, int dx, int dy, int cButtons, int dwExtraInfo);
[STAThread] static void Main() { PONITAPI p = new PONITAPI(); GetCursorPos(ref p); Console.WriteLine("鼠标现在的位置X:{0}, Y:{1}", p.x, p.y); Console.WriteLine("Sleep 1 sec..."); Thread.Sleep(1000);
p.x = (new Random()).Next(Screen.PrimaryScreen.Bounds.Width); p.y = (new Random()).Next(Screen.PrimaryScreen.Bounds.Height); Console.WriteLine("把鼠标移动到X:{0}, Y:{1}", p.x, p.y); SetCursorPos(p.x, p.y); GetCursorPos(ref p); Console.WriteLine("鼠标现在的位置X:{0}, Y:{1}", p.x, p.y); Console.WriteLine("Sleep 1 sec..."); Thread.Sleep(1000);
Console.WriteLine("在X:{0}, Y:{1} 按下鼠标左键", p.x, p.y); mouse_event(MOUSEEVENTF_LEFTDOWN, p.x, p.y, 0, 0); Console.WriteLine("Sleep 1 sec..."); Thread.Sleep(1000);
Console.WriteLine("在X:{0}, Y:{1} 释放鼠标左键", p.x, p.y); mouse_event(MOUSEEVENTF_LEFTUP, p.x, p.y, 0, 0); Console.WriteLine("程序结束,按任意键退出...."); Console.ReadKey(); } } } |
来自:https://www.cnblogs.com/houfeng/archive/2008/11/19/1337044.html
标签:控制,Console,鼠标,C#,int,WriteLine,MOUSEEVENTF,const From: https://www.cnblogs.com/xyth/p/17275895.html