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C#-UDP协议通讯-UDPClientHelper-Net5

时间:2023-03-23 12:36:59浏览次数:40  
标签:UDP udpClient C# ResultData UDPClientHelper TCP state ex public

一、UDPClinet知识点

1、创建UDPClient客户端发送消息示例:

        /// <summary>
        /// 开启并发送
        /// </summary>
        /// <param name="iPAddress">IP</param>
        /// <param name="port">端口</param>
        /// <param name="sendMsg">信息</param>
        /// <returns></returns>
        public ResultData_TCP ConnectAndSed(string iPStr, int portStr, string sendMsg)
        {
            ResultData_TCP state = new ResultData_TCP();

            try
            {
                IPAddress iPAddress = IPAddress.Parse(iPStr);
                IPEndPoint iPEndPoint = new IPEndPoint(iPAddress, portStr);

                byte[] sendBytes = Encoding.ASCII.GetBytes(sendMsg);
                int result = _udpClient.Send(sendBytes, sendBytes.Length, iPEndPoint);  // 发送信息

                state = new ResultData_TCP()
                {
                    ResultCode = 0,
                    ResultMsg = "发送成功!",
                    ResultObject1 = sendMsg
                };
            }
            catch (SocketException e)
            {
                Console.WriteLine("Socket异常,错误信息: {0}", e.HResult + "_" + e.Message);

                state = new ResultData_TCP()
                {
                    ResultCode = -1,
                    ResultMsg = string.Concat("SocketException:", e.HResult, ",", e.Message)
                };
            }
            catch (Exception ex)
            {
                Console.WriteLine("接收出错,错误信息: {0}", ex.HResult + "_" + ex.Message);

                state = new ResultData_TCP()
                {
                    ResultCode = -1,
                    ResultMsg = string.Concat("出错,错误内容: ", ex.HResult, ",", ex.Message)
                };
            }
            finally
            {
            }

            return state;
        }

2、创建UDPClient侦听(线程+委托方法-Net 5):

        /// <summary>
        /// 取消线程的标识
        /// </summary>
        private CancellationTokenSource cts;

        /// <summary>
        /// 开始接收-线程
        /// </summary>
        /// <param name="iPEndPoint">IP与端口</param>
        /// <param name="callback">委托</param>
        public void BeginReceive(string iPStr,int pointStr, Action<ResultData_TCP>? callback)
        {
            try
            {
                IPAddress iPAddress = IPAddress.Parse(iPStr);
                IPEndPoint iPEndPoint = new IPEndPoint(iPAddress, pointStr);

                _udpClient = new UdpClient(iPEndPoint);

                cts = new CancellationTokenSource();
                Task.Run(() =>ThreadCode(cts.Token, iPEndPoint, callback));
            }
            catch (SocketException e)
            {
                Console.WriteLine("Socket异常,错误信息: {0}", e.HResult + "_" + e.Message);

                ResultData_TCP state = new ResultData_TCP()
                {
                    ResultCode = -1,
                    ResultMsg = string.Concat("SocketException:", e.HResult, ",", e.Message)
                };
                callback?.Invoke(state);
            }
            catch (Exception ex)
            {
                Console.WriteLine("接收出错,错误信息: {0}", ex.HResult + "_" + ex.Message);

                ResultData_TCP state = new ResultData_TCP()
                {
                    ResultCode = -1,
                    ResultMsg = string.Concat("出错,错误内容: ", ex.HResult, ",", ex.Message)
                };
                callback?.Invoke(state);
            }
            finally
            {
            }
        }

        /// <summary>
        /// 接收
        /// </summary>
        /// <param name="token">线程停止标识</param>
        /// <param name="iPEndPoint">IP与端口</param>
        /// <param name="callback">委托</param>
        private void ThreadCode(CancellationToken token, IPEndPoint iPEndPoint, Action<ResultData_TCP>? callback)
        {
            while (!token.IsCancellationRequested)
            {
                try
                {
                    // 接收信息
                    byte[] receiveBytes = _udpClient.Receive(ref iPEndPoint);  // 接收到的流
                    string returnData = Encoding.ASCII.GetString(receiveBytes);
                    Console.WriteLine("Received: {0}", returnData);

                    ResultData_TCP state = new ResultData_TCP()
                    {
                        ResultCode = 1,
                        ResultMsg = "接收成功!",
                        ResultObject1 = returnData,  // 接收的信息
                    };
                    callback?.Invoke(state);
                }
                catch (SocketException e)
                {
                    Console.WriteLine("Socket异常,错误信息: {0}", e.HResult + "_" + e.Message);

                    ResultData_TCP state = new ResultData_TCP()
                    {
                        ResultCode = -1,
                        ResultMsg = string.Concat("SocketException:", e.HResult, ",", e.Message)
                    };
                    callback?.Invoke(state);
                }
                catch (Exception ex)
                {
                    Console.WriteLine("接收出错,错误信息: {0}", ex.HResult + "_" + ex.Message);

                    ResultData_TCP state = new ResultData_TCP()
                    {
                        ResultCode = -1,
                        ResultMsg = string.Concat("出错,错误内容: ", ex.HResult, ",", ex.Message)
                    };
                    callback?.Invoke(state);
                }
            }
            _udpClient.Close();  // 关闭
        }

        /// <summary>
        /// 停止接收-线程
        /// </summary>
        public void EndReceive()
        {
            cts.Cancel();
        }

二、UDPHelper

  代码地址:https://gitee.com/qq28069933146_admin/csharp_networkprotocol_research

/**
*┌──────────────────────────────────────────────────────────────┐
*│ 描    述:UDP通讯相关的工具类                                                   
*│ 作    者:执笔小白                                              
*│ 版    本:1.0                                       
*│ 创建时间:2022-12-18 10:40:56                            
*└──────────────────────────────────────────────────────────────┘
*┌──────────────────────────────────────────────────────────────┐
*│ 命名空间: ZhibiXiaobai                               
*│ 类    名:UDPHelper                                     
*└──────────────────────────────────────────────────────────────┘
*/
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
using ZhibiXiaobai;

namespace ZhibiXiaobai
{
    /// <summary>
    /// UDP通信帮助类-类库翻译
    /// System.Net.Sockets类库
    /// UDPClient
    /// </summary>
    public class UDPHelper
    {
        /// <summary>
        /// UdpClient实体
        /// </summary>
        UdpClient _udpClient=new UdpClient();
        /// <summary>
        /// 取消线程的标识
        /// </summary>
        private CancellationTokenSource cts;

        #region 属性
        /// <summary>
        /// 获取或设置基础网络 Socket。
        /// </summary>
        public Socket Client => _udpClient.Client;

        /// <summary>
        /// 获取从网络接收的可读取的数据量。
        /// </summary>
        public int Available => _udpClient.Available;

        /// <summary>
        /// 获取或设置 Boolean 值,该值指定 UdpClient 是否允许将 Internet 协议(IP) 数据报分段。
        /// </summary>
        public bool DontFragment => _udpClient.DontFragment;

        /// <summary>
        /// 获取或设置一个 Boolean 值,该值指定是否可以 UdpClient 发送广播数据包。
        /// </summary>
        public bool EnableBroadcast => _udpClient.EnableBroadcast;

        /// <summary>
        /// 获取或设置 Boolean 值,指定 UdpClient 是否只允许一个客户端使用端口。
        /// </summary>
        public bool ExclusiveAddressUse => _udpClient.ExclusiveAddressUse;

        /// <summary>
        /// 获取或设置 Boolean 值,该值指定是否将输出多播数据包传递给发送应用程序。
        /// </summary>
        public bool MulticastLoopback => _udpClient.MulticastLoopback;

        /// <summary>
        /// 获取或设置一个值,它指定由 UdpClient 发送的 Internet 协议(IP) 数据包的生存时间(TTL)。
        /// </summary>
        public short Ttl => _udpClient.Ttl;
        #endregion 属性

        #region 方法
        /// <summary>
        /// 连接 By 端口
        /// 其他方式请直接使用UdpClient
        /// </summary>
        /// <param name="point">端口</param>
        public void Connect(int point)
        {
            _udpClient = new UdpClient(point);
        }

        /// <summary>
        /// 关闭 UDP 连接。
        /// </summary>
        /// <param name=""></param>
        public void Close() => _udpClient.Close();

        /// <summary>
        /// 释放由 UdpClient 占用的托管和非托管资源。
        /// </summary>
        /// <param name=""></param>
        public void Dispose() => _udpClient.Dispose();

        /// <summary>
        /// 启用或禁用针对 UdpClient 实例的网络地址转换(NAT) 遍历。
        /// </summary>
        /// <param name="isUseNAT">启用或禁用NAT遍历</param>
        public void AllowNatTraversal(bool isUseNAT) => _udpClient.AllowNatTraversal(isUseNAT);

        /// <summary>
        /// 将 UdpClient 添加到多播组。
        /// </summary>
        /// <param name=""></param>
        public void JoinMulticastGroup(IPAddress multicastAddr) => _udpClient.JoinMulticastGroup(multicastAddr);

        /// <summary>
        /// 将 UdpClient 添加到具有指定生存时间(TTL) 的多播组。
        /// </summary>
        /// <param name=""></param>
        public void JoinMulticastGroup(IPAddress multicastAddr, int timeToLive) => _udpClient.JoinMulticastGroup(multicastAddr, timeToLive);

        /// <summary>
        /// 将 UdpClient 添加到多播组。
        /// </summary>
        /// <param name=""></param>
        public void JoinMulticastGroup(IPAddress multicastAddr, IPAddress localAddress) => _udpClient.JoinMulticastGroup(multicastAddr, localAddress);

        /// <summary>
        /// 将 UdpClient 添加到多播组。
        /// </summary>
        /// <param name=""></param>
        public void JoinMulticastGroup(int ifindex, IPAddress multicastAddr) => _udpClient.JoinMulticastGroup(ifindex, multicastAddr);

        /// <summary>
        /// 退出多播组。
        /// </summary>
        /// <param name=""></param>
        public void DropMulticastGroup(IPAddress multicastAddr) => _udpClient.DropMulticastGroup(multicastAddr);

        /// <summary>
        /// 退出多播组。
        /// </summary>
        /// <param name=""></param>
        public void DropMulticastGroup(IPAddress multicastAddr, int ifindex) => _udpClient.DropMulticastGroup(multicastAddr, ifindex);

        /// <summary>
        /// 将数据报异步发送到远程主机。 先前已通过调用 Connect 指定目标。
        /// </summary>
        /// <param name=""></param>
        public IAsyncResult BeginSend(byte[] datagram, int bytes, AsyncCallback? requestCallback, object? state) => _udpClient.BeginSend(datagram, bytes, requestCallback, state);

        /// <summary>
        /// 将数据报异步发送到目标。 目标由 EndPoint 指定。
        /// </summary>
        /// <param name=""></param>
        public IAsyncResult BeginSend(byte[] datagram, int bytes, IPEndPoint? endPoint, AsyncCallback? requestCallback, object? state) => _udpClient.BeginSend(datagram, bytes, endPoint, requestCallback, state);

        /// <summary>
        /// 将数据报异步发送到目标。 目标由主机名和端口号指定。
        /// </summary>
        /// <param name=""></param>
        public IAsyncResult BeginSend(byte[] datagram, int bytes, string? hostname, int port, AsyncCallback? requestCallback, object? state) => _udpClient.BeginSend(datagram, bytes, hostname, port, requestCallback, state);

        /// <summary>
        /// 结束挂起的异步发送。
        /// </summary>
        /// <param name=""></param>
        public int EndSend(IAsyncResult asyncResult) => _udpClient.EndSend(asyncResult);
        #endregion 方法

        #region 接收
        /// <summary>
        /// 从远程主机异步接收数据报。
        /// </summary>
        /// <param name=""></param>
        public IAsyncResult BeginReceive(AsyncCallback? requestCallback, object? state) => _udpClient.BeginReceive(requestCallback, state);

        /// <summary>
        /// 结束挂起的异步接收。
        /// </summary>
        /// <param name=""></param>
        public byte[] EndReceive(IAsyncResult asyncResult, ref IPEndPoint? remoteEP) => _udpClient.EndReceive(asyncResult, ref remoteEP);

        /// <summary>
        /// 返回由远程主机发送的 UDP 数据报。
        /// </summary>
        /// <param name=""></param>
        public byte[] Receive([NotNull] ref IPEndPoint? remoteEP) => _udpClient.Receive(ref remoteEP);

        /// <summary>
        /// 异步返回由远程主机发送的 UDP 数据报。
        /// </summary>
        /// <param name=""></param>
        public Task<UdpReceiveResult> ReceiveAsync() => _udpClient.ReceiveAsync();
        #endregion 接收

        #region 发送
        /// <summary>
        /// 开启并发送
        /// </summary>
        /// <param name="iPAddress">IP</param>
        /// <param name="port">端口</param>
        /// <param name="sendMsg">信息</param>
        /// <returns></returns>
        public ResultData_TCP ConnectAndSed(string iPStr, int portStr, string sendMsg)
        {
            ResultData_TCP state = new ResultData_TCP();

            try
            {
                IPAddress iPAddress = IPAddress.Parse(iPStr);
                IPEndPoint iPEndPoint = new IPEndPoint(iPAddress, portStr);

                byte[] sendBytes = Encoding.ASCII.GetBytes(sendMsg);
                int result = _udpClient.Send(sendBytes, sendBytes.Length, iPEndPoint);  // 发送信息

                state = new ResultData_TCP()
                {
                    ResultCode = 0,
                    ResultMsg = "发送成功!",
                    ResultObject1 = sendMsg
                };
            }
            catch (SocketException e)
            {
                Console.WriteLine("Socket异常,错误信息: {0}", e.HResult + "_" + e.Message);

                state = new ResultData_TCP()
                {
                    ResultCode = -1,
                    ResultMsg = string.Concat("SocketException:", e.HResult, ",", e.Message)
                };
            }
            catch (Exception ex)
            {
                Console.WriteLine("接收出错,错误信息: {0}", ex.HResult + "_" + ex.Message);

                state = new ResultData_TCP()
                {
                    ResultCode = -1,
                    ResultMsg = string.Concat("出错,错误内容: ", ex.HResult, ",", ex.Message)
                };
            }
            finally
            {
            }

            return state;
        }

        /// <summary>
        /// 将 UDP 数据报发送到远程主机。
        /// </summary>
        /// <param name=""></param>
        public int Send(byte[] datagram, int bytes) => _udpClient.Send(datagram, bytes);

        /// <summary>
        /// 将 UDP 数据报发送到位于指定远程终结点的主机。
        /// </summary>
        /// <param name=""></param>
        public int Send(byte[] datagram, int bytes, IPEndPoint endPoint) => _udpClient.Send(datagram, bytes, endPoint);

        /// <summary>
        /// 将 UDP 数据报发送到指定远程主机上的指定端口。
        /// </summary>
        /// <param name=""></param>
        public int Send(byte[] datagram, int bytes, string? hostname, int port) => _udpClient.Send(datagram, bytes, hostname, port);

        /// <summary>
        /// 将 UDP 数据报异步发送到远程主机。
        /// </summary>
        /// <param name=""></param>
        public Task<int> SendAsync(byte[] datagram, int bytes) => _udpClient.SendAsync(datagram, bytes);

        /// <summary>
        /// 将 UDP 数据报异步发送到远程主机。
        /// </summary>
        /// <param name=""></param>
        public Task<int> SendAsync(byte[] datagram, int bytes, IPEndPoint endPoint) => _udpClient.SendAsync(datagram, bytes, endPoint);

        /// <summary>
        /// 将 UDP 数据报异步发送到远程主机。
        /// </summary>
        /// <param name=""></param>
        public Task<int> SendAsync(byte[] datagram, int bytes, string? hostname, int port) => _udpClient.SendAsync(datagram, bytes, hostname, port);
        #endregion 发送

        #region 接收-线程封装
        /// <summary>
        /// 开始接收-线程
        /// </summary>
        /// <param name="iPEndPoint">IP与端口</param>
        /// <param name="callback">委托</param>
        public void BeginReceive(string iPStr,int pointStr, Action<ResultData_TCP>? callback)
        {
            try
            {
                IPAddress iPAddress = IPAddress.Parse(iPStr);
                IPEndPoint iPEndPoint = new IPEndPoint(iPAddress, pointStr);

                _udpClient = new UdpClient(iPEndPoint);

                cts = new CancellationTokenSource();
                Task.Run(() =>ThreadCode(cts.Token, iPEndPoint, callback));
            }
            catch (SocketException e)
            {
                Console.WriteLine("Socket异常,错误信息: {0}", e.HResult + "_" + e.Message);

                ResultData_TCP state = new ResultData_TCP()
                {
                    ResultCode = -1,
                    ResultMsg = string.Concat("SocketException:", e.HResult, ",", e.Message)
                };
                callback?.Invoke(state);
            }
            catch (Exception ex)
            {
                Console.WriteLine("接收出错,错误信息: {0}", ex.HResult + "_" + ex.Message);

                ResultData_TCP state = new ResultData_TCP()
                {
                    ResultCode = -1,
                    ResultMsg = string.Concat("出错,错误内容: ", ex.HResult, ",", ex.Message)
                };
                callback?.Invoke(state);
            }
            finally
            {
            }
        }

        /// <summary>
        /// 接收
        /// </summary>
        /// <param name="token">线程停止标识</param>
        /// <param name="iPEndPoint">IP与端口</param>
        /// <param name="callback">委托</param>
        private void ThreadCode(CancellationToken token, IPEndPoint iPEndPoint, Action<ResultData_TCP>? callback)
        {
            while (!token.IsCancellationRequested)
            {
                try
                {
                    // 接收信息
                    byte[] receiveBytes = _udpClient.Receive(ref iPEndPoint);  // 接收到的流
                    string returnData = Encoding.ASCII.GetString(receiveBytes);
                    Console.WriteLine("Received: {0}", returnData);

                    ResultData_TCP state = new ResultData_TCP()
                    {
                        ResultCode = 1,
                        ResultMsg = "接收成功!",
                        ResultObject1 = returnData,  // 接收的信息
                    };
                    callback?.Invoke(state);
                }
                catch (SocketException e)
                {
                    Console.WriteLine("Socket异常,错误信息: {0}", e.HResult + "_" + e.Message);

                    ResultData_TCP state = new ResultData_TCP()
                    {
                        ResultCode = -1,
                        ResultMsg = string.Concat("SocketException:", e.HResult, ",", e.Message)
                    };
                    callback?.Invoke(state);
                }
                catch (Exception ex)
                {
                    Console.WriteLine("接收出错,错误信息: {0}", ex.HResult + "_" + ex.Message);

                    ResultData_TCP state = new ResultData_TCP()
                    {
                        ResultCode = -1,
                        ResultMsg = string.Concat("出错,错误内容: ", ex.HResult, ",", ex.Message)
                    };
                    callback?.Invoke(state);
                }
            }
            _udpClient.Close();  // 关闭
        }

        /// <summary>
        /// 停止接收-线程
        /// </summary>
        public void EndReceive()
        {
            cts.Cancel();
        }
        #endregion 接收-线程封装

        /// <summary>
        /// 获取本地当前使用的Ip
        /// </summary>
        /// <returns></returns>
        public static string GetlocalIp()
        {
            try
            {
                using (Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, 0))
                {
                    socket.Connect("8.8.8.8", 65530);
                    if (socket.LocalEndPoint is IPEndPoint endPoint)
                    {
                        return endPoint.Address.ToString();
                    }
                    else
                    {
                        return "获取IP失败!";
                    }
                }
            }
            catch (Exception ex)
            {
                return "获取IP失败,设备未联网!";
            }
        }
    }

    /// <summary>
    /// 信息载体
    /// </summary>
    public class ResultData_UDP
    {
        /// <summary>
        /// 结果Code
        /// 正常1,其他为异常;0不作为回复结果
        /// </summary>
        public int ResultCode { get; set; } = 0;

        /// <summary>
        /// 结果信息
        /// </summary>
        public string ResultMsg { get; set; } = string.Empty;

        /// <summary>
        /// 扩展1
        /// </summary>
        public object? ResultObject1 { get; set; } = string.Empty;

        /// <summary>
        /// 扩展2
        /// </summary>
        public object? ResultObject2 { get; set; } = string.Empty;
    }
}

 

标签:UDP,udpClient,C#,ResultData,UDPClientHelper,TCP,state,ex,public
From: https://www.cnblogs.com/qq2806933146xiaobai/p/17247002.html

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