地震褶积方法制作合成地震记录
包括,(1)读取相模型,设置每种相的密度和速度,(2)计算反射系数,添加噪音,(3)设置子波,(4)进行褶积计算。具体的代码如下
void syntheticSeis(const string& faciesFileName, const string&synseisFileName, vector<tuple<int, double, double>>faciesDenVelocity, double dt, double fm, int convLength) { const double PI = 4 * (4 * atan(1.0f / 5) - atan(1.0f / 239)); IModel3D<int> facies; facies.loadNumpy(faciesFileName); int ni = facies.getNi(); int nj = facies.getNj(); int nk = facies.getNk(); auto faciesList = facies.getValueVec(); for (auto item : faciesList) { bool find = false; for (auto fv : faciesDenVelocity) { if (get<0>(fv) == item) { find = true; break; } } if (find == false) { std::cout << "fail to find facies " << item << " in facies_velocity_set" << std::endl; return; } } // define the velocity of each facies auto impedance = IModel3D<float>(nj,ni,nk,"veclocity"); const int* faciesPtr = facies.grid().data(); float* impPtr = impedance.grid().data(); random_device dev; default_random_engine rnd(dev()); uniform_real_distribution<double> u(0.95, 1); for (int i = 0; i < ni * nj * nk; i++) { int faciesV = faciesPtr[i]; for (const auto& item : faciesDenVelocity) { if (get<0>(item) == faciesV) { //impPtr[i] = get<1>(item)* get<2>(item); impPtr[i] = get<1>(item) * get<2>(item) * u(rnd); //with noise break; } } } // define the reflection coefficient auto refCoef = IModel3D<float>(nj, ni, nk, "reflectionCoefficient"); for (int j = 0; j < nj; j++) { for (int i = 0; i < ni; i++) { refCoef.setValue(j, i, nk - 1, 0); for (int k = nk - 2; k >= 0; k--) { float imp1 = impedance.getValue(j, i, k + 1); float imp2 = impedance.getValue(j, i, k); float coef = (imp2 - imp1) / (imp2 + imp1); refCoef.setValue(j, i, k, coef); } } } float vMin = FLT_MAX, vMax = -FLT_MAX; refCoef.getMinMax(vMin, vMax); std::cout << "refcoef vmin= " << vMin << " vmax= " << vMax << std::endl; // calculate syntheic seismic int n = convLength; auto rickerWave = [=](int kk)->float { return (1 - 2 * pow(PI * fm * dt*kk, 2)) * exp(-pow(PI * fm * dt*kk, 2)); }; // define the synthetic seismic trace auto synSeis = IModel3D<float>(nj, ni, nk, "syntheticSeis"); for (int j = 0; j < nj; j++) { for (int i = 0; i < ni; i++) { for (int k = nk - 1; k >= 0; k--) { // seismic convolution double trace = 0.0; for (int t = -int(n / 2); t<int(n / 2); t++) { if (t + k < 0 || t + k >= nk) continue; else { double riker = rickerWave(t); double coef = refCoef.getValue(j, i, k + t); double value = riker * coef; trace += value; } } synSeis.setValue(j, i, k, trace); } } } synSeis.saveNumpy(synseisFileName); vMin = FLT_MAX; vMax = -FLT_MAX; synSeis.getMinMax(vMin, vMax); std::cout <<"create syntheitc seismic"<<synseisFileName<< " synseis vmin= " << vMin << " vmax= " << vMax << std::endl; }
效果如下
标签:ni,nk,facies,int,double,c++,褶积,item,地震 From: https://www.cnblogs.com/oliver2022/p/16630325.html