• 2023-07-17沙漠神殿(科幻版)
    #include<iostream>#include<string>#include"minecraft.h"usingnamespacestd;TxMinecraftmc;intx,y,z,id,data;voida(){//第一面id=24;data=2;mc.fillOffsetBlocks(0,0,0,50,50,0,id,data);id=159;data=14;
  • 2023-07-11沙漠神殿 Pro Max
    #include<iostream>#include"Windows.h"#include"minecraft.h"TxMinecraftmc;usingnamespacestd;intid=179,data=1;voidyou(intx,inty,intz){mc.fillOffsetBlocks(x,y-4,z,x,y+46,z+50,24,2);mc.drawLine(x,y,z+10,x,y+
  • 2023-07-10沙漠神殿plus
    #include<iostream>#include"Windows.h"#include"minecraft.h"TxMinecraftmc;usingnamespacestd;intid=179,data=1;voidyou(intx,inty,intz){ mc.fillOffsetBlocks(x,y-4,z,x,y+46,z+50,24,2);mc.drawLine(x,y,z+10,x,y+10
  • 2023-07-08c++ 科幻版 沙漠神殿2
    #include<iostream>#include"minecraft.h"#include<string>usingnamespacestd;TxMinecraftmc;intx,y,z;boolcon;boollianjie(){ returncon=mc.ConnectMinecraft("mc.makeblock.net.cn","a9d44e758f6e4cf8b2da26241
  • 2023-07-07沙漠神殿(科幻版)
    #include<iostream>#include"minecraft.h"#include"Windows.h"#include<string>usingnamespacestd;TxMinecraftmc;intx,y,z,id,data;voida(){//左 mc.offsetDrawLine(40,0,0,50,10,0,251,14); mc.offsetDrawLine(50,10,0,
  • 2023-07-07沙漠神殿
    #include<iostream>#include<string>#include"minecraft.h"usingnamespacestd;TxMinecraftmc;voidone(intx,inty,intz){ intid,data; id=179;data=1; mc.drawLine(x+10,y,z,x,y+10,z,id,data); mc.drawLine(x,y+10,z,x+5,y+15,z,id
  • 2023-07-07沙漠神殿
    #include<bits/stdc++.h>#include"minecraft.h"#include<Windows.h>usingnamespacestd;TxMinecraftmc;intid=159,data=14;/*structBlock{intx,y,z,id,data,_x,_y,_z;voidb(TxMinecraftmc){mc.setBlock(_x+x,_y
  • 2023-07-07沙漠神殿(科幻版)
    #include<iostream>#include<string>#include"minecraft.h"usingnamespacestd;TxMinecraftmc;intmain(intargc,char**argv){boolcon=mc.ConnectMinecraft("zk.makeblock.net.cn","4c4ce4431bdc409388e0a110f5aa9d
  • 2023-07-07沙漠神殿
    #include<iostream>#include"Windows.h"#include"minecraft.h"TxMinecraftmc;usingnamespacestd;intid=179,data=1;voidxian(intx,inty,intz){mc.drawLine(x+10,y,z,x,y+10,z,id,data);mc.drawLine(x,y+10,z,x+6,y+16,z
  • 2023-07-07c++沙漠神殿
    #include<iostream>#include"minecraft.h"#include<string>usingnamespacestd;TxMinecraftmc;intx=0,y=0,z=0;intmain(intargc,char**argv){boolcon=mc.ConnectMinecraft("zk.makeblock.net.cn","a9d44e758f6e4cf8b
  • 2023-07-07沙漠神殿 (x)
    #include<iostream>#include<string>#include"Windows.h"#include"minecraft.h"TxMinecraftmc;usingnamespacestd;intmain(intargc,char**argv){boolcon=mc.ConnectMinecraft("zk","2839fa7a
  • 2023-04-22沙漠神殿
    #include<iostream>#include"minecraft.h"usingnamespacestd;TxMinecraftmc;voidnum1(intx,inty,intz,intid,intdata){for(inti=0;i<=10;i++){mc.fillBlocks(x+i,y+i,z+i,x+20-i,y+i,z+20-i,id,data);}id=0;
  • 2023-04-15MC 沙漠神殿**还原
    #include<iostream>#include"minecraft.h"usingnamespacestd;TxMinecraftmc;intx=-864,y=150,z=280;intmain(intargc,char**argv){boolcon=mc.ConnectMinecraft("zk.makeblock.net.cn","a9d44e758f6e4cf8b2da2624156f24
  • 2023-04-09MC沙漠神殿
    #include<iostream>#include"minecraft.h"usingnamespacestd;TxMinecraftmc;voidnum1(intx,inty,intz,intid,intdata){for(inti=0;i<=10;i++){mc.fillBlocks(x+i,y+i,z+i,x+20-i,y+i,z+20-i,id,data);}id=0;
  • 2023-04-09沙漠神殿
    #include<iostream>#include<string>#include"minecraft.h"usingnamespacestd;TxMinecraftmc;intx,y,z,id,data;boolcon=mc.ConnectMinecraft("zk","919b005179e840e1bf78fef437b2f298");voida(){ mc.fillOffsetB
  • 2023-04-09沙漠神殿(不完整版)
    #include<iostream>#include"minecraft.h"usingnamespacestd;//-85198104TxMinecraftmc;intmain(intargc,char**argv){ boolcon=mc.ConnectMinecraft("zk.makeblock.net.cn","4c4ce4431bdc409388e0a110f5aa9dcc"); if