#include<stdio.h>
#include<conio.h>
#include<iostream>
#include<stdlib.h>
#include<windows.h>
#include<time.h>
#define framex 2
#define framey 2
#define wide 40
#define high 25
using namespace std;
int i,a[2];
int j=33;
//更改颜色
int color(int c)
{
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), c); //更改文字颜色
return 0;
}
//将光标移动到指定位置
void gotoxy(HANDLE hout,int x,int y){
//COORD是WindowsAPI中定义的一种结构,表示一个字符在控制台屏幕上的坐标
COORD pos;
pos.X=x;
pos.Y=y;
//SetConsoleCursorPosition是API中定位光标位置的函数。
SetConsoleCursorPosition(hout,pos);
}
void cover (HANDLE hout);
void explation(HANDLE hout)
{
int i,j=1;
system("cls");
color(13);
gotoxy(hout,44,3);
cout << "游戏说明";
color(2);
for(i=6;i<=22;i++)
{
for(j=20;j<=75;j++)
{
gotoxy(hout,j,i);
if(i==6||i==22)cout << "=" ;
else if(j==20||j==75)cout << "||";
}
}
color(3);
gotoxy(hout,25,8);
gotoxy(hout,25,11);
cout << "1、不能穿墙,不能咬到自己" ;
color(10);
cout << "2、用 ↑(W) ↓(S) ←(A) →(D)分别控制蛇的移动";
color(14);
gotoxy(hout,25,14);
cout << "3、按任意键(除去ESC)暂停游戏,方向键继续";
color(11);
gotoxy(hout,25,17);
cout << "4、ESC:自爆,游戏结束";
color(4);
getch();//按任意键返回主界面
system("cls");
cover (hout);
}
//游戏封面
void cover (HANDLE hout){
gotoxy(hout,35,1);
color(6);
printf("/^\\/^\\");
gotoxy(hout,34,2);
printf("|_| o|");
gotoxy(hout,33,2);
color(2);
printf("_");
gotoxy(hout,25,3);
color(12);
printf("\\/");
gotoxy(hout,31,3);
color(2);
printf("/");
gotoxy(hout,37,3);
color(6);
printf("\\_/");
gotoxy(hout,41,3);
color(10);
printf(" \\");
gotoxy(hout,26,4);
color(12);
printf("\\____");
gotoxy(hout,32,4);
printf("_________");
gotoxy(hout,31,4);
color(2);
printf("|");
gotoxy(hout,43,4);
color(10);
printf("\\");
gotoxy(hout,32,5);
color(2);
printf("\\_______");
gotoxy(hout,44,5);
color(10);
printf("\\");
gotoxy(hout,39,6);
printf("| | \\");
gotoxy(hout,38,7);
printf("/ / \\");
gotoxy(hout,37,8);
printf("/ / \\ \\");
gotoxy(hout,35,9);
printf("/ / \\ \\");
gotoxy(hout,34,10);
printf(" / / \\ \\");
gotoxy(hout,33,11);
printf("/ / _----_ \\ \\");
gotoxy(hout,32,12);
printf("/ / _-~ ~-_ | |");
gotoxy(hout,31,13);
printf("( ( _-~ _--_ ~-_ _/ |");
gotoxy(hout,32,14);
printf("\\ ~-____-~ _-~ ~-_ ~-_-~ /");
gotoxy(hout,33,15);
printf("~-_ _-~ ~-_ _-~");
gotoxy(hout,35,16);
printf("~--____-~ ~-___-~");
color(9);
gotoxy(hout,43,18);
color(11);
cout << "贪吃蛇大作战";
color(14);
for(i=20;i<=26;i++){
for(j=27;j<=74;j++)
{
gotoxy(hout,j,i);
if(i==20||i==26)
{
cout << "-";
}
else if(j==27||j==74)
{
cout << "|";
}
}
}
color(12);
gotoxy(hout,35,22);
cout << "1.开始游戏";
gotoxy(hout,55,22);
cout << "2.游戏说明";
gotoxy(hout,35,24);
cout << "3.退出游戏";
color(9);
gotoxy(hout,framex+wide*2,framey+19);
cout << "姓名:C++小将董议文";
gotoxy(hout,framex+wide*2,framey+21);
cout << "来自:婆婆家";
gotoxy(hout,framex+wide*2,framey+23);
cout << "完成时间:2024年02月04日";
gotoxy(hout,29,27);
color(3);
printf("输入数字做出你的选择:");
color(14);
int n;
scanf("%d",&n);
switch(n){
case 1:
system("cls");//清屏
break;
case 2:
explation(hout);
break;
case 3:
exit(0);
break;
}
}
//定义蛇的结构体
struct Snake{
int x[100];
int y[100];
int speed;
int length;
int count;
int tm1;//开始时间
int tm2;//持续时间
};
//定义食物的结构体
struct Food{
int x;
int y;
};
//制作框架
void makeframe(struct Snake snake){
//定义显示器变量句柄
HANDLE hout=GetStdHandle(STD_OUTPUT_HANDLE);
gotoxy(hout,framex+wide*2+5,framey);
cout << " 贪吃蛇游戏";
gotoxy(hout,framex+wide*2+5,framey+3);
cout << "使用方向键或wasd移动";
gotoxy(hout,framex+wide*2+5,framey+5);
cout << "长按方向键可加速";
gotoxy(hout,framex+wide*2+5,framey+7);
cout << "按任意键暂停,方向键继续";
//打印上边框
for(i=0;i<wide*2+1;i++){
gotoxy(hout,framex+i,framey);
cout << "*";
}
//打印下边框
for(i=0;i<wide*2+2;i++){
gotoxy(hout,framex+i,framey+high);
cout << "*";
}
//打印左边框
for(i=0;i<high;i++){
gotoxy(hout,framex,framey+i);
cout << "*";
}
//打印右边框
for(i=0;i<high;i++){
gotoxy(hout,framex+wide*2+1,framey+i);
cout << "*";
}
}
//游戏信息
void infor(HANDLE hout,struct Snake* snake){
gotoxy(hout,framex+wide*2+5,framey+15);
printf("当前速度:%d",-snake->speed+500);
gotoxy(hout,framex+wide*2+5,framey+17);
printf("当前得分:%d",snake->count);
gotoxy(hout,framex+wide*2+5,framey+19);
printf("当前长度:%d",snake->length);
gotoxy(hout,framex+wide*2+5,framey+21);
snake->tm2=time(NULL);
snake->tm2-=snake->tm1;
printf("蛇已经活了:%d秒",snake->tm2);
}
//初始化蛇
void initsnake(struct Snake *snake){
snake->x[0]=framex+2;
snake->y[0]=framey+high/2;
snake->count=0;
snake->length=3;
snake->speed=400;
snake->tm1=time(NULL);
//初始化由蛇尾至蛇头的坐标
for(i=1;i<snake->length;i++){
snake->x[i]=snake->x[i-1]+1;
snake->y[i]=snake->y[i-1];
}
}
//打印蛇
void printsnake(HANDLE hout ,struct Snake *snake){
for(i=0;i<snake->length;i++){
gotoxy(hout,snake->x[i],snake->y[i]);
if(i==snake->length-1)
cout << "头";
else if(i==0){
cout << "尾";
}
else
cout << "身";
}
}
//移动蛇
void movesnake(HANDLE hout,struct Snake *snake){
gotoxy(hout,snake->x[0],snake->y[0]);
//清除蛇尾
printf(" ");
//蛇的后一节坐标变成前一节的坐标
for(i=1;i<snake->length;i++){
snake->x[i-1]=snake->x[i];
snake->y[i-1]=snake->y[i];
}
}
//打印食物
void printfood (HANDLE hout,struct Snake *snake,struct Food* food){
//用计算机时间获取随机值
srand((unsigned)time(NULL));
while(1){
//将食物的横纵坐标的大小限定在窗口大小内
food->x=rand()%(wide-2)+1;
food->y=rand()%(high-2)+1;
//避免食物出现在边框上
if(food->x==0&&food->y==0)
continue;
//将食物的坐标放置在窗口内
food->x=2*food->x+framex;
food->y+=framey;
//如果食物出现在蛇上,重新产生食物
for(i=0;i<snake->length;i++){
if(food->x==snake->x[i]&&food->y==snake->y[i])
break;
}
//食物不在蛇上,打印食物,结束循环
if(i==snake->length){
gotoxy(hout,food->x,food->y);
cout << "食";
break;
}
}
}
//吃食物
void eatfood(HANDLE hout,struct Snake * snake,struct Food *food){
//如果蛇头的坐标等于食物的坐标
if(snake->x[snake->length-1]==food->x&&snake->y[snake->length-1]==food->y){
//蛇长加一
snake->length++;
//蛇身(不包括蛇尾)整体像前移动一格
for(i=snake->length-1;i>0;i--){
snake->x[i]=snake->x[i-1];
snake->y[i]=snake->y[i-1];
}
//得到蛇尾的坐标(即蛇移动前的蛇尾坐标)
snake->x[0]=a[0];
snake->y[0]=a[1];
printfood(hout,snake,food);
snake->count++;
if(snake->count%3==0)
snake->speed-=50;
}
}
//死亡判断
int ifdead(struct Snake* snake){
//如果碰到左边界 返回0;
if(snake->x[snake->length-1]==framex)
return 0;
//如果碰到右边界 返回0;
if(snake->x[snake->length-1]==framex+wide*2)
return 0;
//如果碰到上边界 返回0;
if(snake->y[snake->length-1]==framey)
return 0;
//如果碰到下边界 返回0;
if(snake->y[snake->length-1]==framey+high)
return 0;
//如果碰到自己身体 返回0;
for(i=0; i<snake->length-1; i++)
if( snake->x[snake->length-1]==snake->x[i] && snake->y[snake->length-1]==snake->y[i] )
return 0;
//否则返回1;
return 1;
}
//开始游戏
int main(){
unsigned char ch =77;
//定义显示器句柄
HANDLE hout = GetStdHandle(STD_OUTPUT_HANDLE);
cover(hout);
struct Snake s, *snake=&s;
struct Food f, *food=&f;
initsnake(snake);
makeframe(*snake);
printfood(hout,snake,food);
Sleep(500);
while(1){
infor(hout,snake);
//保存蛇尾横纵坐标
a[0]=snake->x[0];
a[1]=snake->y[0];
j=0;
//如果用户敲击键盘
if(kbhit()){
//用ch接收输入 ,注意是getch(),不需敲击回车
ch=getch();
if(kbhit()){
//长按时间
Sleep(20);
j=1;
}
}
switch(ch){
//向上移动
case'W':
case 'w' :
case 72:{
movesnake(hout,snake);
//蛇头纵坐标减一
snake->y[snake->length-1]-=1;
break;
}
//向下移动
case'S':
case 's':
case 80:{
movesnake(hout,snake);
//蛇头纵坐标加一
snake->y[snake->length-1]+=1;
break;
}
//向左移动
case'A':
case 'a':
case 75:{
movesnake(hout,snake);
//蛇头横坐标减二
snake->x[snake->length-1]-=2;
break;
}
//向右移动
case'D':
case 'd':
case 77:{
movesnake(hout,snake);
//蛇头横坐标加二
snake->x[snake->length-1]+=2;
break;
}
}
eatfood(hout,snake,food);
printsnake(hout,snake);
//如果判断蛇死亡,跳出循环
if(ifdead(snake)==0||ch==27||snake->speed==0){
gotoxy(hout,framex+wide/2,framey-2);
if(snake->speed==0)
printf("恭喜你通关了!!!");
else
printf("糟糕 T_T");
break;
}
if(j==0)
//如果没有长按,蛇滞留的时间为
Sleep(snake->speed);
//如果长按,蛇滞留的时间为 20ms,即加速
else
Sleep(20);
}
//跳出循环时 ,滞留死亡场景一段时间
Sleep(1000);
//清屏
system("cls");
//显示结束界面
if(snake->speed==0)
printf("\n\n\n\n\n\t\t\t哈哈,你赢了\n\n\t\t\t你得到了满分:24\n\n\n");
else
printf("\n\n\n\n\n\t\t\t哈哈,你输了\n\n\t\t\t你的最终得分是:%d\n\n\n",snake->count);
Sleep(1000);
system("cls");
//递归调用main函数,死亡之后回到主界面
main();
return 0;
}
标签:hout,case,food,100%,framey,length,贪吃蛇,snake
From: https://blog.csdn.net/dfg555r/article/details/143136043