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COS110 - Program Design: Introduction

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标签:index COS110 Introduction colour used should will Program Colour

Department of Computer Science

Faculty of Engineering, Built Environment & IT

University of Pretoria

COS110 - Program Design: Introduction

Practical 4 Specifications

Release Date: 19-08-2024 at 06:00

Due Date: 23-08-2024 at 23:59

Total Marks: 150

1Contents

1 General Instructions 3

2 Overview

3

3 Background

3

4 Your Task:

4

4.1 Colour . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5

4.1.1 Members . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5

4.1.2 Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5

4.2 Mixer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6

4.2.1 Members . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6

4.2.2 Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7

5 Testing

9

6 Implementation Details 10

7 Upload Checklist 10

8 Submission

11

9 Accessibility

11

21

General Instructions

  • Read the entire assignment thoroughly before you start coding.
  • This assignment should be completed individually, no group effort is allowed.
  • To prevent plagiarism, every submission will be inspected with the help of dedi

cated software.

  • Be ready to upload your assignment well before the deadline, as no extension will be

granted.

  • If your code does not compile, you will be awarded a mark of 0. The output of your program

will be primarily considered for marks, although internal structure may also be tested (eg. the

presence/absence of certain functions or classes).

  • Failure of your program to successfully exit will result in a mark of 0.
  • Note that plagiarism is considered a very serious offence. Plagiarism will not be tolerated, and

disciplinary action will be taken against offending students. Please refer to the University of

Pretoria’s plagiarism page at https://portal.cs.up.ac.za/files/departmental-guide/.

  • Unless otherwise stated, the usage of c++11 or additional libraries outside of those indicated

in the assignment, will not be allowed. Some of the appropriate files that you have submit will

be overwritten during marking to ensure compliance to these requirements. Please ensure

you use c++98

  • All functions should be implemented in the corresponding cpp file. No inline implementation

in the header file apart from the provided functions.

  • The usage of ChatGPT and other AI-Related software is strictly forbidden and will be consid

ered as plagiarism.

  • Note, UML notation for variable and function signatures are used in this assignment.

2

Overview

Operator overloading in C++ allows you to define custom behaviors for operators when applied

to user-defined types, enhancing code readability and flexibility. This enhances the flexibility and

readability of your code. In this practical you will simulate colours being mixed, to better your

understanding of operator overloading in C++.

3

Background

The RGB colour model is an additive colour model in which the red, green and blue primary colours

of light are added together in various ways to reproduce a broad array of colours. Each of the values

3are an integer between 0 and 255. In this practical you will implement a Colour class and a Mixer

class to simulate how the RGB values of colours are used to produce new colours.

4

Your Task:

You are required to implement the following class diagram illustrated in Figure 1. Pay close attention

to the function signatures as the h files will be overwritten, thus failure to comply with the UML,

will result in a mark of 0.

Figure 1: Class diagrams

Note, the importance of the arrows between the classes are not important for COS 110 and will

be expanded on in COS 214.

44.1

Colour

The colour class represents a colour with RGB values and have methods to change the RGB values.

4.1.1

Members

  • -red: int

This member variable contains the red value of the colour.

  • -green: int

This member variable contains the green value of the colour.

  • -blue: int

This member variable contains the blue value of the colour.

4.1.2

Functions

  • +Colour(red : int = 0, green : int = 0, blue : int = 0)

This is the constructor for the Colour class.

It should assign the passed in red, green and blue values to the corresponding member

variables.

  • +Colour()

This is the destructor for the Colour class.

There is no dynamic memory to deallocate, therefore it can be left blank.

  • +getRed() : int

This is a get method for the red member variable.

It should return the red member variable.

  • +getGreen() : int

This is a get method for the green member variable.

It should return the green member variable.

  • +getBlue() : int

This is a get method for the blue member variable.

It should return the blue member variable.

  • +operator+(other : const Colour&) : Colour

This is a method used to combine the RGB values of two colours.

5It should return a new colour where the RGB values are obtained using the following

formula: value+otherV alue

2

.

  • +operator-(other : const Colour&) : Colour

This is a method used to combine the RGB values of two colours.

It should return a new colour where the RGB values are obtained using the following

formula: |valueotherV alue|

2

.

  • +operator+=(other : const Colour&) : Colour&

This is a method used to update the RGB values of a single colour by mixing it with

another colour.

It should add the result of the following formula to the current RGB values of the colour:

value+otherV alue

2

.

It is important that if one of the RGB values exceed 255 that it should be set to 255.

  • +operator-=(other : const Colour&) : Colour&

This is a method used to update the RGB values of a single colour by mixing it with

another colour.

It should subtract the result of the following formula to the current RGB values of the

colour: |valueotherV alue|

2

.

  • +operator*(ratio : double) : Colour

This is a method used to create a new colour by multiplying the RGB values of a single

colour with a ratio.

It is important that if one of the RGB values exceed 255 that it should be set to 255.

  • +operator==(rhs : const Colour&) : bool

This is a method used to return true if the RGB values of to colours are equal.

It should return false if not.

4.2

Mixer

The mixer class simulates a paint palette, that is used by painters to mix colours.

4.2.1

Members

  • -palette: Colour[10]

This member variable that contains the different colours on the palette.

It is an array of colours with a fixed size of 10.

Each index of the array correspond to a colour on the palette.

64.2.2

Functions

  • +Mixer(red : int, green : int, blue : int)

This is the constructor for the Mixer class.

It takes three integer parameter, that represent the RGB values of a default colour for the

colour palette.

It populates the palette array.

The colours in the palette at an even index should be initialised to white (All of the RGB

values must be 255).

The colours in the palette at an odd index should be initialised to a colour with the passed

in RGB values.

  • +Mixer()

This is the destructor for the Mixer class.

There is no dynamic memory to deallocate, therefore it can be left blank.

  • +getPalette() : Colour *

This is the get method for the palette member variable.

It should return the palette array.

  • +addColour(index : int, colourToAdd : const Colour&) : bool

This method is used to add a colour to the specified index of the palette.

If the colour at that index is white, it should be set to the passed in colour (colourToAdd).

If the colour it not white, the operator+= of the colour class should be used to mix the

colour at the specified index with the passed in colour.

Remember to check if the passed in index is valid.

If the operation was succesful it should return true and false otherwise.

  • +getColour(index : int) : Colour

This method is used to get the colour at the specified index of the palette.

Remember to check if the passed in index is valid.

If it is, the colour at that index should be returned.

If it is not, a ”special” invalid colour should be returned with all the RGB values equal to

-1.

  • +displayPalette() : string

This method is used to display each of the colours of the palette.

It should return a string of the following format:

71

Colour index : Red : red Green : green Blue : blue

At the end of each colour, a newline should be added.

The index, is the index of the colour in the palette.

red, green and blue correspond to the member variables of the Colour class.

  • +mixTwo(colour1 : int, colour2 : int) : bool

This method is used to mix the two colours at the specified indexes using the operator+

and operator- of the colour class.

The colour at the colour1 index should be set to that colour + the colour at the colour2

index.

The colour at the colour2 index should be set to that colour - the newly set colour at the

colour1 index.

Remember to check if the passed in indexes are valid. If not it should return false.

If the operation was successful, it should return true.

  • +mixRatio(colour : int, ratio : double) : bool

This method is used to adjust the colour at the specified index by the specified ratio.

It should make use of the operator* of the Colour class.

The current colour’s RGB values at the colour1 index should be updated to that colour *

ratio.

Remember to check if the passed in index is valid. If not it should return false.

If the operation was successful, it should return true.

  • +operator+=(coloursToMix : const Colour[10]) : Mixer&

This method is used to mix the colours of the palette with the passed in colours.

Each colour of the passed in array should be mixed with the colour at the corresponding

index of the colour palette.

The += operator should be used to update each colour of the palette.

  • +operator+(other : const Mixer) : Mixer&

This method is used to combine the colour palettes of two mixers.

Each colour at an even index should be set to that colour + the corresponding colour of

the other mixer.

Each colour at an odd index should be set to that colour - the corresponding colour of the

other mixer.

  • +operator*=(ratio : double) : Mixer&

8This method is used to adjust all the colours in the palette by the specified ratio.

It should make use of the operator* of the Colour class.

The current colour’s RGB values should be updated to that colour * ratio.

5

Testing

As testing is a vital skill that all software developers need to know and be able to perform daily, 10%

of the assignment marks will be allocated to your testing skills. To do this, you will need to submit

a testing main (inside the main.cpp file) that will be used to test an Instructor Provided solution.

You may add any helper functions to the main.cpp file to aid your testing. In order to determine

the coverage of your testing the gcov 1 tool, specifically the following version gcov (Debian 8.3.0-6)

8.3.0, will be used. The following set of commands will be used to run gcov:

1

g ++ -- coverage *. cpp -o main

2

./ main

3

gcov -f -m -r -j $ { files }

This will generate output which we will use to determine your testing coverage. The following

coverage ratio will be used:

number of lines executed

number of source code lines

We will scale this ration based on class size.

The mark you will receive for the testing coverage task is determined using Table 1:

Coverage ratio range

% of testing mark

0%-5%

0%

5%-20%

20%

20%-40%

40%

40%-60%

60%

60%-80%

80%

80%-100%

100%

Table 1: Mark assignment for testing

Note the top boundary for the Coverage ratio range is not inclusive except for 100%. Also, note

that only the functions stipulated in this specification will be considered to determine your testing

mark. Remember that your main will be testing the Instructor Provided code and as such, it can

only be assumed that the functions outlined in this specification are defined and implemented.

As you will be receiving marks for your testing main, we will also be doing plagia

rism checks on your testing main.

1For more information on gcov please see https://gcc.gnu.org/onlinedocs/gcc/Gcov.html

96

Implementation Details

  • You must implement the functions in the header files exactly as stipulated in this specification.

Failure to do so will result in compilation errors on FitchFork.

  • You may only use c++98.
  • You may only utilize the specified libraries. Failure to do so will result in compilation errors

on FitchFork.

  • Do not include using namespace std in any of the files.
  • You may only use the following libraries:

string

cmath

sstream

iostream

  • You are supplied with a trivial main demonstrating the basic functionality of this assessment.

7

Upload Checklist

The following c++ files should be in a zip archive named uXXXXXXXX.zip where XXXXXXXX is

your student number:

  • colour.h
  • colour.cpp
  • mixer.h
  • mixer.cpp
  • main.cpp
  • Any textfiles used by your main.cpp
  • testingFramework.h and testingFramework.cpp if you used these files.

The files should be in the root directory of your zip file. In other words, when you open your zip file

you should immediately see your files. They should not be inside another folder.

108

Submission

You need to submit your source files on the FitchFork website (https://ff.cs.up.ac.za/). All

methods need to be implemented (or at least stubbed) before submission. Your code should be able

to be compiled with the following command:

1

g ++ *. cpp -o main

and run with the following command:

1

./ main

Remember your h file will be overwritten, so ensure you do not alter the provided h files.

You have 10 submissions and your best mark will be your final mark. Upload your archive to

the Practical 2 slot on the FitchFork website. Submit your work before the deadline. No late

submissions will be accepted!

9

Accessibility

1 Show the class diagram of the two classes to be implemented in this practical:

  • Colour
  • Mixer

The member variables and functions are discussed in Section 4. The following relationships exists

between the Colour and Mixer class:

  • Mixer has a relationship with Colour, because of the palette member variable.

11

标签:index,COS110,Introduction,colour,used,should,will,Program,Colour
From: https://www.cnblogs.com/vvx-99515681/p/18368723

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