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FAKE GENSHIN1.5

时间:2024-07-12 21:22:07浏览次数:13  
标签:int xz xue GENSHIN1.5 FAKE DW jjss juese

1.5版本开始

你,准备好了吗?

本期新角色:

流萤 藿藿

流萤:平时耗血中攻,大招后一段回合增血强攻。

藿藿:战技为1名角色回大量血并为其相邻角色回少量血,大招增强全队的攻击力。

代码:

点击查看代码
#include<bits/stdc++.h>
#include<windows.h>
#include<stdio.h>
#include<conio.h>
#include<time.h>
#include<cmath>
using namespace std;
struct x{
    int xue=100;
    int yxue=100;
    int ylan=100;
    int lan=30;
    int Agong=10;
    int Egong=15;
    int Qgong=50;
    int dengji=1;
    int baojigailv=1;
    int baojibeilv=105;
    int jingyan=0;
    int chongneng=10;
    int mingzuo=0;
    int wupi=0-1;
    bool y=0;
    int xueren=10;
    int shuxing=-1;
}juese[300];
struct debuff{
	bool jipo=false;
	int rendu=10;
	bool ruodian[11];
	int jianxue;
	int jinggu;
}buff_di;
struct shitou{
	int BJGLshi=0;
	int BJSHshi=0;
	int SMshi=0;
	int SHshi=0;
	int Lshi=0;
	int CNshi=0;
}shi;

//wx行wy列 

//属性:风(0 岩(1 雷(2 草(3 水(4 火(5 冰(6 物理(7 量子(8 虚数(9 异能(10 

void tj();
bool ZD_molakesi();
bool ZD_fengmolong_YS();
void youxiang();
void jz();
void SJwuqi();
void cka();
void bb();
void ck();
void zhandou1();
void maoxian();
bool ZD_shuishilaimu();
bool ZD_fengmolong();
int juesej();
int baoji();
void Yshi();
void shengji();
void MXshengji();
int BeiBao();
void Jia();
void pengren();
void XingXi();
void JYshengji();
void wuqi();
void shangdian();
void SetPos(int x,int y);
bool ZD_molakesi_1jd();
bool ZD_molakesi_2jd();
bool ZD_molakesi_1jd_YS();
bool ZD_molakesi_2jd_YS();
void cka2();
void ditusc();
void GK_xz();
void zudui();
void techou1();
void techou2();
void tack2();
void tack1();
void twack();
void YCGK();
void techou();
bool ZD_MuZhuang(int n);


int bd,up,s,a,tbd,ts,tup,MXDengJi=1,hui,MX,MoLa=1000,wgong=0,shijie=0,jjss=0-1,tiwatejiandan=2,ZJD=0,shengshi=1;
int jidan=0,yuanshi=0,tsg[1001],wtsg[1001];
int upwq[100][2],swq[100][2],fwq[70][2],kachi;
int DW[5];
bool VIP,TX,GK[1001],lq=false,upqh=false;
int js;
struct JYS{
    int DYXdjy=0;
    int LLZdjy=0;
    int MXJdjy=0;
}JingYanShu;
char NAME[110];//名字 
int n,x;
int ditu[51][51];
int wx,wy;
int dt1=20,dt2=20;
char t;
bool flag=true;
bool uppf[100],wpf[100],spf[100];
void sc(string n)
{
    for(int i=0;i<n.size();i++)
    {
        cout<<n[i];
        Sleep(10);
    }
    puts("");
    Sleep(15);
}
void open()
{
    ifstream in("ysck.txt");
    in>>bd;
    in>>up;
    in>>s;
    in>>a;
    for(int i=0;i<100;i++) in>>uppf[i];
    for(int i=0;i<100;i++) in>>wpf[i];
    for(int i=0;i<100;i++) in>>spf[i];
    for(int i=0;i<100;i++) in>>upwq[i][0];
    for(int i=0;i<100;i++) in>>swq[i][0];
    for(int i=0;i<70;i++) in>>fwq[i][0];
    in>>tup;
    in>>ts;
    in>>tbd;
    in>>upqh;
    in.close();
}
void cclose()
{
    ofstream out("ysck.txt");
    out<<bd<<" ";
    out<<up<<" ";
    out<<s<<" ";
    out<<a<<" ";
    for(int i=0;i<100;i++) out<<uppf[i]<<" ";
    for(int i=0;i<100;i++) out<<wpf[i]<<" ";
    for(int i=0;i<100;i++) out<<spf[i]<<" ";
    for(int i=0;i<100;i++) out<<upwq[i][0]<<" ";
    for(int i=0;i<100;i++) out<<swq[i][0]<<" ";
    for(int i=0;i<70;i++) out<<fwq[i][0]<<" ";
    out<<tup<<" ";
    out<<ts<<" ";
    out<<tbd<<" ";
    out<<upqh<<" ";
}
void open2()
{
    ifstream in("ysjs.txt");
    in>>NAME;
    for(int i=0;i<300;i++){
        in>>juese[i].yxue;
        in>>juese[i].xue;
        in>>juese[i].ylan;
        in>>juese[i].lan;
        in>>juese[i].Agong;
        in>>juese[i].Egong;
        in>>juese[i].Qgong;
        in>>juese[i].dengji;
        in>>juese[i].baojibeilv;
        in>>juese[i].baojigailv;
        in>>juese[i].chongneng;
    }
    for(int i=0;i<300;i++)
    	in>>juese[i].mingzuo;
    for(int i=0;i<300;i++)
    	in>>juese[i].wupi;
	for(int i=0;i<300;i++){
	    in>>juese[i].xueren;
    	in>>juese[i].shuxing;
	}
    in.close();
}
void cclose2()
{
    ofstream out("ysjs.txt");
    out<<NAME<<"\n";
    for(int i=0;i<300;i++){
        out<<juese[i].yxue<<" ";
        out<<juese[i].xue<<" ";
        out<<juese[i].ylan<<" ";
        out<<juese[i].lan<<" ";
        out<<juese[i].Agong<<" ";
        out<<juese[i].Egong<<" ";
        out<<juese[i].Qgong<<" ";
        out<<juese[i].dengji<<" ";
        out<<juese[i].baojibeilv<<" ";
        out<<juese[i].baojigailv<<" ";
        out<<juese[i].chongneng<<" ";
    }
    for(int i=0;i<300;i++)
    	out<<juese[i].mingzuo<<" ";
    for(int i=0;i<300;i++)
    	out<<juese[i].wupi;
	for(int i=0;i<300;i++){
	    out<<juese[i].xueren;
    	out<<juese[i].shuxing;
	}
}
void open3()
{
    ifstream in("yszy.txt");
    in>>JingYanShu.LLZdjy;
    in>>JingYanShu.MXJdjy;
    in>>JingYanShu.DYXdjy;
    in>>yuanshi;
    in>>MoLa;
    in>>VIP;
    for(int i=1;i<=1000;i++){
    	in>>GK[i];
	}
	in>>hui;
	in>>shengshi;
	in>>shi.BJGLshi;
	in>>shi.BJSHshi;
	in>>shi.CNshi;
	in>>shi.Lshi;
	in>>shi.SHshi;
	in>>shi.SMshi;
    in.close();
}
void cclose3()
{
    ofstream out("yszy.txt");
    out<<JingYanShu.LLZdjy<<" ";
    out<<JingYanShu.MXJdjy<<" ";
    out<<JingYanShu.DYXdjy<<"\n";
    out<<yuanshi;
    out<<" "<<MoLa<<"\n";
    out<<VIP<<" ";
    for(int i=1;i<=1000;i++){
    	out<<GK[i]<<" ";
	}
	out<<hui<<" ";
	out<<shengshi<<" ";
	out<<shi.BJGLshi<<" ";
	out<<shi.BJSHshi<<" ";
	out<<shi.CNshi<<" ";
	out<<shi.Lshi<<" ";
	out<<shi.SHshi<<" ";
	out<<shi.SMshi<<" ";
}
void open4()
{
    ifstream in("ysfl.txt");
    in>>lq;
    in.close();
}
void cclose4()
{
    ofstream out("ysfl.txt");
    out<<lq;
}
int main()
{
    srand((unsigned)time(NULL));
    CONSOLE_CURSOR_INFO cursor_info={1,0};
    SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info);
    system("mode con cols=120 lines=30");
    if (MessageBox(0, TEXT("请不要输入中文,否则将导致游戏崩溃!"), TEXT("重要提示"), MB_OKCANCEL | MB_ICONINFORMATION) != IDOK)
    {
        MessageBox(0, TEXT("既然你不同意,那就别玩了"), TEXT("重要提示"), MB_OK);
        return 0;
    };
    char cz;
    system("title 原神");
	//jz();//出场动画
    cout<<"==================================\n";
    cout<<"是(y)否(n)读档?(没存档就别乱来)\n";
    char DXxz;
    cin>>DXxz;
    if(DXxz=='y'){open();open2();open3();open4();cout<<".";Sleep(100);cout<<".";Sleep(100);cout<<".";Sleep(100);cout<<".";Sleep(100);cout<<".";Sleep(100);cout<<".";Sleep(100);cout<<"\n完成!";Sleep(500);}
    else{
        system("cls");
        cout<<"输入你的名字:";
        cin>>NAME;
        if(NAME[0]=='G'&&NAME[1]=='E'&&NAME[2]=='N'&&NAME[3]=='S'&&NAME[4]=='H'&&NAME[5]=='I'&&NAME[6]=='N'){
            yuanshi+=1000000;
            JingYanShu.DYXdjy+=100;
        }
        cout<<"OK!";
        Sleep(800);
        system("cls");
        cout<<"送你个角色\n获得——云堇!";
        spf[0]=1;
        Sleep(1000);
    }
    if(VIP||TX) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),14);
    system("cls");
    while(1)
    {
    	if(yuanshi>999999999) yuanshi=999999999;
    	if(MoLa>999999999) MoLa=999999999;
        printf(//输入对应编号进入程序 
        "=======================================================================================================================\n"
        "|                                                                                                                     |\n"
        "| 1.**************抽卡*   2.****************图鉴*   3.************冒险*  4.家*********** 5.信息**********             |\n"
        "|   |  &&&    &  &    |   | &&&&&&&         &   |   |    o__    o     |  |   ■■■■  | |   __O__      |             |\n"
        "|   | &       & &     |   |    &            &   |   |   C|    o   o  o|  |  ■■■■■ | |     |        |             |\n"
        "|   | &       &&&     |   |    &         &  &   |   |    /]       o   |  |   |     |   | |    | |       |             |\n"
        "|   |  &&&    &  &    |   |    &          &&    |   |   /             |  |   |     |   | |    | |       |             |\n"
        "|   -------------------   -----------------------   -------------------  --------------- ----------------             |\n"
        "| 6.**************商店*   7.****************关卡*                                                                     |\n"
        "| |    ■■■■■■   |   |    O ^    *  *      |                                                                     |\n"
        "| |  ■■ | O |  ■■ |   }   /|>|   * ** * *   {                                                                     |\n"
        "| |     + | Y |  +    |   |    /]|     *  *     |                                                                     |\n"
        "| |    ■■■■■■   |   {   /  |      *       }                                                                     |\n"
        "| ---------------------   -----------------------                                                                     |\n"
        "|                                                                                                                     |\n"
        "| P烹饪 D队伍 Y邮箱 T特抽                                                                                             |\n"
        "|                                                                                                                     |\n"
        "|注:按0退出                                                                                                           |\n"
        "=======================================================================================================================\n"
        );
        cin>>cz;
        if(cz=='0') break;
        if(cz=='1')
            ck();
        else if(cz=='2')
            tj();
        else if(cz=='3') maoxian();
        else if(cz=='4') Jia();
        else if(cz=='5') XingXi();
        else if(cz=='6') shangdian();
        else if(cz=='P'||cz=='p') pengren();
        else if(cz=='7') GK_xz();
        else if(cz=='D'||cz=='d') zudui();
        else if(cz=='Y'||cz=='y') youxiang();
        else if(cz=='T'||cz=='t') techou();
        else if(cz=='!') YCGK();
        else cout<<"你按错了!!!",Sleep(500);
        system("cls");
    }
}
void Jia(){
    while(1){
    	if(VIP||TX) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),14);
        system("cls");
        printf(//输入对应编号进入程序 
        "=======================================================================================================================\n"
        "| 1.存档                                                                                                              |\n"
        "|                                                                                                                     |\n"
        "| 2.回复                                                                                                              |\n"
        "|                                                                                                                     |\n"
        "|                                                                                                                     |\n"
        "|                                                                                                                     |\n"
        "|                                                                                                                     |\n"
        "|                                                                                                                     |\n"
        "|                                                                                                                     |\n"
        "|                                                                                                                     |\n"
        "|                                                                                                                     |\n"
        "|                                                                                                                     |\n"
        "|                                                                                                                     |\n"
        "|                                                                                                                     |\n"
        "|                                                                                                                     |\n"
        "|                                                                                                                     |\n"
        "|注:按0退出                                                                                                           |\n"
        "=======================================================================================================================\n"
        );
        int xz;
        cin>>xz;
        if(xz==0) break;
        else if(xz==1){
            cclose(),cclose2(),cclose3(),cclose4();
            cout<<"Waiting";
            cout<<'.',Sleep(300);
            cout<<'.',Sleep(300);
            cout<<'.',Sleep(300);
            cout<<'.',Sleep(300);
            cout<<'.',Sleep(300);
            cout<<'.',Sleep(300);
            cout<<'.',Sleep(300);
            cout<<"Finish!";
            Sleep(700); 
        }
        else if(xz==2){
            if(MoLa<200){
                cout<<"这年头,连饭都吃不起...";
                Sleep(900);
                if(juese[jjss].xue<=0){
                    cout<<"\n算了,可怜一下你吧";
                    juese[DW[1]].lan=juese[DW[1]].ylan;
                    juese[DW[1]].xue=juese[DW[1]].yxue;
                    juese[DW[2]].lan=juese[DW[2]].ylan;
                    juese[DW[2]].xue=juese[DW[2]].yxue;
                    juese[DW[3]].lan=juese[DW[3]].ylan;
                    juese[DW[3]].xue=juese[DW[3]].yxue;
                    juese[DW[4]].lan=juese[DW[4]].ylan;
                    juese[DW[4]].xue=juese[DW[4]].yxue;
                    Sleep(900);
                }
            }
            else if(juese[jjss].xue==juese[jjss].yxue){
                cout<<"吃饱了还来干什么!";
                Sleep(900);
            }
            else{
                cout<<"消耗了400摩拉,回满了血、蓝";
                    juese[DW[1]].lan=juese[DW[1]].ylan;
                    juese[DW[1]].xue=juese[DW[1]].yxue;
                    juese[DW[2]].lan=juese[DW[2]].ylan;
                    juese[DW[2]].xue=juese[DW[2]].yxue;
                    juese[DW[3]].lan=juese[DW[3]].ylan;
                    juese[DW[3]].xue=juese[DW[3]].yxue;
                    juese[DW[4]].lan=juese[DW[4]].ylan;
                    juese[DW[4]].xue=juese[DW[4]].yxue;
                Sleep(900);
            }
        } 
        else cout<<"你按错了!!!",Sleep(500);
        system("cls");
    }
}
void ck()
{
    if(VIP||TX) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),14);
    system("cls");
    srand(time(0));
    cout<<"你好!\n";
    Sleep(500);
    bool h=0;
    cout<<"我是您的抽卡小助手,接下来是抽卡的一些小规则\n\n";
    Sleep(100);
    while(1)
    {
        cout<<"*****************************************\n";
        cout<<"* 1.卡池分为武器池和UP池,本次UP为高    *\n";
        cout<<"* 天的歌者——温迪、尘世闲游——钟离,  *\n";
        cout<<"* 五星(S级)陪跑为迪锅巴,琴团长,四星(    *\n";
        cout<<"* A级)陪跑若干,九十抽小保底,一百八十   *\n";
        cout<<"* 抽大保底。                            *\n";
        cout<<"* 2.武器池up为和璞鸢、终末嗟叹之诗      *\n";
        cout<<"* 注:按a一抽,按s十连,0退出,按b背包     *\n";
        cout<<"* 五星出率:%2   UP出率(已出五星):%10    *\n";
        cout<<"* 一发所需原石:160 按h换卡池,默认up池为 *\n";
        cout<<"* 换up池请按1(温迪)2(钟离),武器池无保底 *\n";
        cout<<"*****************************************\n";
        cout<<"目前原石:"<<yuanshi<<"个\n";
        t=_getch();
        if(t=='1'){
        	kachi=1;
		} 
		if(t=='2'){
			kachi=2;
		}
        if(t=='h'){
        	if(h==false) h=true;
        	else h=false;
        	cout<<"已换卡池\n";
        	Sleep(800);
            system("cls");
            continue;
		}
        if(t!='a'&&t!='s'&&t!='b'&&t!='0')
        {
            cout<<"你按错了!!";
            Sleep(600);
            system("cls");
            continue;
        }
        if(t=='a')
        {
            if(yuanshi<160){
                cout<<"你的原石不够了\n";
                Sleep(700);
                system("cls");
                continue;
            }
            else{
                yuanshi-=160;
                if(h==0)
                	cka();
                if(h==1){
                	cka2();
                	Sleep(800);
            		system("cls");
            		continue;
				}
            }
        }
        if(t=='0')
            break;
        if(t=='s')
        {
            if(yuanshi<1600){
                cout<<"你的原石不够了\n";
                Sleep(700);
                system("cls");
                continue;
            }
            else{
                yuanshi-=1600;
                for(int i=1;i<=10;i++)
                {
            	    if(h==false)
            	    	cka();
            	    if(h==true){
            	    	cka2();
					}
                }
            }
        }
        if(s>99&&h==0){
            s=100;
            cout<<"目前五星99+个 ";
        }
        else cout<<"目前五星"<<s<<"个 UP";
        if(up>99&&h==0){
            up=100;
            cout<<"99+个 四星";
        }
        else cout<<up<<"个 四星";
        if(a>99&&h==0){
            a=100;
            cout<<"99+个 距离大保底还有";
        }
        else cout<<a<<"个 距离大保底还有";
        if(h==0) cout<<180-bd<<"次\n";
        if(t=='b')
        {
            bb();
        }
        cclose();
        Sleep(2000);
        system("cls");
    }
    system("cls");
}
void jz(){
//	SetFont(30);
    system("color F0");
    cout<<"\n\n\n\n\n\n\n\n\n\n                                                       玖葉";
    Sleep(2000);
    system("cls");
    cout<<"\n\n\n\n\n\n\n\n\n\n                                                       原神\n\n\n\n\n\n\n\n\n\n\n\n\n\nGAME制作:玖葉  剧情策划:玖葉  如侵立删";
    Sleep(2000);
//    SetFont(20);
    system("cls");
    cout<<"\n\n\n\n\n\n\n\n\n\n                                                      加载中\n\n";
    cout<<"                                            火  水  风  雷  草  冰  岩";
    Sleep(1000);
    system("cls");
    cout<<"\n\n\n\n\n\n\n\n\n\n                                                      加载中\n\n";
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),252);
    cout<<"                                            火";
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),240);
    cout<<"  水  风  雷  草  冰  岩";
    system("cls");
    cout<<"\n\n\n\n\n\n\n\n\n\n                                                      加载中\n\n";
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),252);
    cout<<"                                            火";
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),249);
    cout<<"  水";
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),240);
    cout<<"  风  雷  草  冰  岩";
    Sleep(1000);
    system("cls");
    cout<<"\n\n\n\n\n\n\n\n\n\n                                                      加载中\n\n";
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),252);
    cout<<"                                            火";
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),249);
    cout<<"  水";
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),250);
    cout<<"  风";
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),240);
    cout<<"  雷  草  冰  岩";
    Sleep(600);
    system("cls");
    cout<<"\n\n\n\n\n\n\n\n\n\n                                                      加载中\n\n";
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),252);
    cout<<"                                            火";
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),249);
    cout<<"  水";
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),250);
    cout<<"  风";
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),245);
    cout<<"  雷";
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),240);
    cout<<"  草  冰  岩";
    system("cls");
    cout<<"\n\n\n\n\n\n\n\n\n\n                                                      加载中\n\n";
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),252);
    cout<<"                                            火";
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),249);
    cout<<"  水";
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),250);
    cout<<"  风";
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),245);
    cout<<"  雷";
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),242);
    cout<<"  草";
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),240);
    cout<<"  冰  岩";
    Sleep(895);
    system("cls");
    cout<<"\n\n\n\n\n\n\n\n\n\n                                                      加载中\n\n";
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),252);
    cout<<"                                            火";
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),249);
    cout<<"  水";
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),250);
    cout<<"  风";
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),245);
    cout<<"  雷";
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),242);
    cout<<"  草";
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),251);
    cout<<"  冰";
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),240);
    cout<<"  岩";
    Sleep(1599);
    system("cls");
    cout<<"\n\n\n\n\n\n\n\n\n\n                                                      加载中\n\n";
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),252);
    cout<<"                                            火";
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),249);
    cout<<"  水";
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),250);
    cout<<"  风";
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),245);
    cout<<"  雷";
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),242);
    cout<<"  草";
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),251);
    cout<<"  冰";
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),254);
    cout<<"  岩";
    system("cls");
    system("color F0");
    Sleep(20);
    system("color 70");
    Sleep(20);
    system("color 80");
    Sleep(20);
    system("color 0F");
    Sleep(500);
}
void cka2(){
	int x=rand()%100;
	if(x==50||x==16)//五星
	{
		x=rand()%10;
		if(x==2){
			x=rand()%2;
			if(x==1){
				cout<<"获得——终末嗟叹之诗!!\n";
				upwq[0][0]=1;
				upwq[0][1]=45;
			}
			else{
				cout<<"获得——和璞鸢!!\n";
				upwq[1][0]=1;
				upwq[1][1]=60;
			}
		}
		else{
			cout<<"获得——狼的末路!\n";
			upwq[2][0]=1;
			upwq[2][1]=40;
		}
	}
	else if(x>10&&x<20){
		x=rand()%2;
		if(x==1){
			cout<<"获得——祭礼剑\n";
			swq[0][0]=1;
			swq[0][1]=30;
		}
		else{
			cout<<"获得——笛剑\n";
			swq[1][0]=1;
			swq[1][1]=20;
		}
	}
	else{
		cout<<"获得——依托答辩(*O▽0*)??\n";
	}
}
void cka(){
    x=rand()%1000;
    if(x>=11&&x<=21||x>=597&&x<=607||bd>=90)//五星 
    {
        s++;
        x=rand()%100;
        if(x>11&&x<17||x==99||x==43||x>=50&&x<=53||bd>=180||upqh)
        {
            if(kachi==1)
            {
                cout<<"获得——温迪!\n";
                if(uppf[2]==1){
                	if(juese[2].mingzuo<6)
                		juese[2].mingzuo++;
                	else{
                		hui+=100;
					}
				}
				if(uppf[2]==false){
            juese[2].Agong=8;
            juese[2].baojibeilv=120;
            juese[2].baojigailv=11;
            juese[2].Egong=15;
            juese[2].lan=32;
            juese[2].Qgong=75;
            juese[2].xue=110;
            juese[2].ylan=100;
            juese[2].yxue=110;
            juese[2].xueren=20;
            juese[2].shuxing=0;
				}
                uppf[2]=1;
			hui+=50;
                up++;
            }
            else
            {
                cout<<"获得——钟离!\n";
                if(uppf[1]==1){
                	if(juese[1].mingzuo<6)
                		juese[1].mingzuo++;
                	else{
                		hui+=100;
					}
				}
                uppf[1]=1;
                if(uppf[1]==false){
            juese[1].Agong=15;
			hui+=50;
            juese[1].baojibeilv=120;
            juese[1].baojigailv=10;
            juese[1].Egong=20;
            juese[1].lan=40;
            juese[1].Qgong=60;
            juese[1].xue=130;
            juese[1].ylan=100;
            juese[1].yxue=100;
            juese[1].xueren=30;
            juese[1].shuxing=1;
				}
                up++;
            }
            bd=0;
        }
        else
        {
        	upqh=true;
            x=rand()%10;
            if(x==1||x==5||x==2||x==10||x==7){
                cout<<"获得——迪卢克!\n";
                if(wpf[0]==false){
                	wpf[0]=1,juese[4].Agong=11,juese[4].baojibeilv=119,juese[4].baojigailv=20,juese[4].Egong=21,juese[4].lan=31,juese[4].Qgong=65,juese[4].xue=100,juese[4].ylan=100,juese[4].yxue=100;
				}
				hui+=30;
				if(wpf[0]==1){
					if(juese[4].mingzuo<6)
						juese[4].mingzuo;
					else
						hui+=100;
				}
			}
            else{
                cout<<"获得——琴团长!\n";
				wpf[2]=1,hui+=30,juese[6].Agong=10,juese[6].baojibeilv=116,juese[6].baojigailv=15,juese[6].Egong=22,juese[6].lan=29,juese[6].Qgong=60,juese[6].xue=100,juese[6].ylan=100,juese[6].yxue=100;
				if(wpf[2]==1){
					if(juese[6].mingzuo<6)
						juese[6].mingzuo;
					else
						hui+=100;
				}
			
			}
        }
    }
    else
    {
        x=rand()%100;
        if(x>=22&&x<=66)
        {
            x=rand()%100;
            if(x>=1&&x<=20) cout<<"获得——云堇!\n",spf[0]=1;
            else if(x>=21&&x<=40) cout<<"获得——班尼特!\n",spf[1]=1;
            else if(x>=41&&x<=60) cout<<"获得——行秋!\n",spf[2]=1;
            else if(x>=61&&x<=80) cout<<"获得——久岐忍!\n",spf[3]=1;
            else if(x>=81&&x<=100) cout<<"获得——香菱!\n",spf[4]=1;
            a++;
            hui+=1;
        }
        else
            cout<<"依托答辩\n";
        bd++;
    }
}
void bb(){
    cout<<NAME<<"的角色库\n-----------------------------------------------------\n";
    int y=1;
    for(int i=0;i<14;i++)
    {
        switch(i)
        {
            case 0:if(uppf[0])cout<<y<<'.',sc("爱莉希雅"),y++;break;
            case 1:if(uppf[1])cout<<y<<'.',sc("钟离"),y++;break;
            case 2:if(uppf[2])cout<<y<<'.',sc("温迪"),y++;break;
            case 3:if(uppf[3])cout<<y<<'.',sc("魈"),y++;break;
            case 4:if(uppf[4])cout<<y<<'.',sc("镜流"),y++;break;
            case 5:if(uppf[5])cout<<y<<'.',sc("流萤"),y++;break;
            case 6:if(uppf[6])cout<<y<<'.',sc("藿藿"),y++;break;
            case 7:if(wpf[0])cout<<y<<'.',sc("迪卢克"),y++;break;
            case 8:if(wpf[1])cout<<y<<'.',sc("提纳里"),y++;break;
            case 9:if(wpf[2])cout<<y<<'.',sc("琴团长"),y++;break;
            case 10:if(spf[0])cout<<y<<'.',sc("云堇"),y++;break;
            case 11:if(spf[1])cout<<y<<'.',sc("班尼特"),y++;break;
            case 12:if(spf[2])cout<<y<<'.',sc("行秋"),y++;break;
            case 13:if(spf[3])cout<<y<<'.',sc("久岐忍"),y++;break;
            case 14:if(spf[4])cout<<y<<'.',sc("香菱"),y++;break;
            case 15:if(wpf[3])cout<<y<<'.',sc("克拉拉"),y++;break; 
        }
    }
}
void tj(){
    int x=1;
    system("cls");
    while(x!=0)
    {
        sc("0退出");
        cout<<1<<'.',sc("爱莉希雅");
        cout<<2<<'.',sc("钟离");
        cout<<3<<'.',sc("温迪");
        cout<<4<<'.',sc("魈");
        cout<<5<<'.',sc("迪卢克");
        cout<<6<<'.',sc("提纳里");
        cout<<7<<'.',sc("琴团长");
        cout<<8<<'.',sc("云堇");
        cout<<9<<'.',sc("班尼特");
        cout<<10<<'.',sc("行秋");
        cout<<11<<'.',sc("久岐忍");
        cout<<12<<'.',sc("香菱");
        sc("请输入查询编号:");
        cin>>x;
        system("cls");
        if(x==0) break;
        switch(x)
        {
            case 1:sc("爱莉希雅");
                sc("背景资料:");
                cout<<"凡事任凭心意而为,自由自在,与副首领身份格格不入的少女。亦是逐火英桀的创立者,聚集并维系此十三人的核心人物。\n";
                Sleep(1000);
                cout<<"只在喜欢的人上花时间,但每个人都很喜欢;只在有趣的事上花心思,但每件事都很有趣——心怀如此信念,带着真诚与热情拥抱每一天的纯真女孩\n";
                printf("按下任意键继续...");
                while(1){
                    if(kbhit())
                        break;
                }
                system("cls");
                break;
            case 2:sc("钟离");
                sc("背景资料:");
                cout<<"钟离样貌俊美,举止高雅,拥有远超常人的学识。\n";
                Sleep(1000);
                cout<<"虽说来历不明,却知礼数、晓规矩。坐镇“往生堂”,能行天地万物之典仪。\n";
                cout<<"PS:俗称街溜子\n";
                printf("按下任意键继续...");
                while(1){
                    if(kbhit())
                        break;
                }
                system("cls");
                break;
            case 3:sc("温迪");
                sc("背景资料:");
                cout<<"自由城邦蒙德的建立者,“尘世七执政”中的风神,为了让蒙德人民得到自由而放弃治理。\n";
                Sleep(600);
                cout<<"千年后重返蒙德,辅助奴隶少女温妮莎推翻贵族的残暴统治,设立四风守护。\n";
                Sleep(600);
                cout<<"又过千年,愚人众和深渊教团令蒙德内外交困,因而引来神的回归。\n";
                cout<<"解救被深渊教团操控的东风之龙。\n";
                cout<<"PS:俗称卖唱的\n";
                printf("按下任意键继续...");
                while(1){
                    if(kbhit())
                        break;
                }
                system("cls");
                break;
            case 4:sc("魈");
                sc("背景资料:");
                cout<<"守护璃月港的“三眼五显仙人”之一,妙称“护法夜叉大将”。\n";
                Sleep(500);
                cout<<"虽然外表看起来是一个少年人,但一些有关他的传说,已在古卷中流传千年。\n";
                Sleep(500);
                cout<<"在仙人之间,魈的辈分与声望堪称翘楚,但在人间,他的名望并不高。\n";
                Sleep(500);
                cout<<"因为他既非招揽富贵、庇佑世人安康的福星;也非手握仙道,高居在绝云间的圣众。\n";
                cout<<"PS:又称抬头不见低头见真君o(^▽^)o\n";
                printf("按下任意键继续...");
                while(1){
                    if(kbhit())
                        break;
                }
                system("cls");
                break;
            case 5:sc("迪卢克");
                sc("背景资料");
                cout<<"身为蒙德城第一富豪,风度翩翩的迪卢克总是以完美的贵公子形象示人。\n";
                Sleep(1000);
                cout<<"然而他真实的一面,是秉承坚定信念的战士,他那“不惜一切守护蒙德”的意志犹如火焰般炽热,令他能以恐怖的攻势,毫不留情地将一切敌人击溃。\n";
                cout<<"PS:俗称迪锅巴\n";
                printf("按下任意键继续...");
                while(1){
                    if(kbhit())
                        break;
                }
                system("cls");
                break;
            case 6:sc("提纳里");
                sc("背景资料");
                cout<<"道成林的巡林官,毕业于须弥教令院阿弥利多学院的生论派植物学学者。\n";
                Sleep(800);
                cout<<"每天都过着巡查雨林、保护生态、教训笨蛋的充实生活。\n";
                Sleep(800);
                cout<<"提纳里是巴螺迦修那和人类的混血后代,但不同于父亲,提纳里不擅长应付烈日。\n晒久了脑袋里就一团浆糊,晃晃荡荡的。\n";
                cout<<"PS:歪过诶\n";
                printf("按下任意键继续...");
                while(1){
                    if(kbhit())
                        break;
                }
                system("cls");
                break;
            case 7:sc("琴·古恩希尔德");
                sc("背景资料");
                cout<<"蒙德城西风骑士团代理团长,四风守护中的南风之狮。\n",Sleep(700);
                cout<<"身为西风骑士团的代理团长,琴一直忠于职守,为人们带来安宁。\n",Sleep(700);
                cout<<"虽然并非天赋异禀,但通过刻苦训练,如今的她已然能够独当一面。\n",Sleep(700);
                cout<<"当风魔龙的威胁开始临近,这位可靠的代理团长早已做好了准备,誓要守护蒙德。\n",Sleep(700);
                printf("按下任意键继续...");
                while(1){
                    if(kbhit())
                        break;
                }
                system("cls");
                break;
            default:
                sc("四星不想做……(~^▽^)~ "),Sleep(500);
                system("cls");
        }
    }
}
void SetPos(int x,int y)
{
    COORD pos;
    pos.X=y*2,pos.Y=x;
    SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);
}

void jueseshiyong()
{
    while(1)
    {
        system("cls");
        cout<<"请输入你要用的角色:\n";
        cout<<1<<'.'<<"|t_爱莉希雅_t|\n";
        cout<<2<<'.'<<"w钟离w\n";
        cout<<3<<'.'<<"w温迪w\n";
        cout<<4<<'.'<<"w魈w\n";
        cout<<5<<'.'<<"w迪卢克w\n";
        cout<<6<<'.'<<"w提纳里w\n";
        cout<<7<<'.'<<"w琴团长w\n";
        cout<<8<<'.'<<"云堇\n";
        cout<<9<<'.'<<"班尼特\n";
        cout<<10<<'.'<<"行秋\n";
        cout<<11<<'.'<<"久岐忍\n";
        cout<<12<<'.'<<"香菱\n";
        cout<<13<<'.'<<"|t_镜流_t|\n";
        cout<<14<<'.'<<"tw克拉拉wt\n";
        cout<<15<<'.'<<"|t_流萤_t|\n";
        cout<<16<<'.'<<"|t_藿藿_t|\n";
        cin>>js;
        if(js<1||js>16) cout<<"乱搞什么!";
        if((js==1&&uppf[0]==0)||(js==2&&uppf[1]==0)||(js==3&&uppf[2]==0)||(js==4&&uppf[3]==0)||(js==5&&wpf[0]==0)||(js==6&&wpf[1]==0)||(js==7&&wpf[2]==0)||(js==8&&spf[0]==0)||(js==9&&spf[1]==0)||(js==10&&spf[2]==0)||(js==11&&spf[3]==0)||(js==12&&spf[4]==0)||(js==13&&uppf[4]==0)||(js==14&&wpf[3]==0)||(js==15&&uppf[5]==0)||(js==16&&uppf[6]==0))
            cout<<"还没抽到呢~~"; 
        else{jjss=js-1;juese[jjss].y=1;break;}
        Sleep(600);
        system("cls");
    }
}
bool ZD_shuishilaimu()
{
	ZJD=3;
    int gxue=100*(shijie+1);
    int gyxue=gxue;
    int glan=gxue;
    int gylan=glan;
    int gong=75*(shijie+1);
    int huihe=0;
    buff_di.rendu=20;
    buff_di.ruodian[2]=true;
    buff_di.ruodian[5]=true;
    buff_di.ruodian[6]=true;
    if(DW[1]==14||DW[2]==14||DW[3]==14||DW[4]==14) buff_di.ruodian[5]=true;
    while(1){
        huihe++;
        system("cls");
        printf(
        "=======================================================================================================================\n"
        "|   敌方:水史莱姆      血:                  蓝:                                                                       |\n"
        "|   我方:              血:                  蓝:                                                                       |\n"
        "|                                                                                                                     |\n"
        "|                                                                                                                     |\n"
        "|                                                                                                                     |\n"
        "|                                                                                                                     |\n"
        "|                                                                                                **********           |\n"
        "|                                                                                              **************         |\n"
        "|                                                                                             ***  *****  ****        |\n"
        "|                                                                                             ***  *****  ****        |\n"
        "|                                                                                             ****************        |\n"
        "|1.技能  4.切换                                                                                **************         |\n"
        "|                                                                                                                     |\n"
        "|2.逃跑                                                                                                               |\n"
        "|                                                                                                                     |\n"
        "|3.背包                                                                                                               |\n"
        "|战技点:                                                                                                              |\n"
        "=======================================================================================================================\n"
        "韧性:%d\n"
        ,buff_di.rendu);
        SetPos(19,10);
        for(int i=0;i<11;i++){
        	if(buff_di.ruodian[i])
        		if(i==0) cout<<"";
        		else if(i==1) cout<<"风";
        		else if(i==2) cout<<"岩";
        		else if(i==3) cout<<"雷";
        		else if(i==4) cout<<"草";
        		else if(i==5) cout<<"水";
        		else if(i==6) cout<<"火";
        		else if(i==7) cout<<"冰";
        		else if(i==8) cout<<"量子";
        		else if(i==9) cout<<"虚数";
        		else if(i==10) cout<<"异能";
		}
        SetPos(0,5),cout<<"第"<<huihe<<"回合";
        SetPos(17,5),cout<<ZJD;
        SetPos(8,15);
        if(jjss==0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),13),cout<<"爱",SetPos(2,5),cout<<"爱莉希雅",SetPos(2,13),cout<<" "<<juese[0].xue<<"/"<<juese[0].yxue,SetPos(2,24),cout<<juese[0].lan<<"/"<<juese[0].ylan;
        else if(jjss==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN),cout<<"钟",SetPos(2,5),cout<<"钟离",SetPos(2,13),cout<<" "<<juese[1].xue<<"/"<<juese[1].yxue,SetPos(2,24),cout<<juese[1].lan<<"/"<<juese[1].ylan;
        else if(jjss==2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),2),cout<<"温",SetPos(2,5),cout<<"温迪",SetPos(2,13),cout<<" "<<juese[2].xue<<"/"<<juese[2].yxue,SetPos(2,24),cout<<juese[2].lan<<"/"<<juese[2].ylan;
        else if(jjss==3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),2),cout<<"魈",SetPos(2,5),cout<<"魈",SetPos(2,13),cout<<" "<<juese[3].xue<<"/"<<juese[3].yxue,SetPos(2,24),cout<<juese[3].lan<<"/"<<juese[3].ylan;
        else if(jjss==4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),12),cout<<"迪",SetPos(2,5),cout<<"迪卢克",SetPos(2,13),cout<<" "<<juese[4].xue<<"/"<<juese[4].yxue,SetPos(2,24),cout<<juese[4].lan<<"/"<<juese[4].ylan;
        else if(jjss==5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),10),cout<<"提",SetPos(2,5),cout<<"提纳里",SetPos(2,13),cout<<" "<<juese[5].xue<<"/"<<juese[5].yxue,SetPos(2,24),cout<<juese[5].lan<<"/"<<juese[5].ylan;
        else if(jjss==6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),2),cout<<"琴",SetPos(2,5),cout<<"琴",SetPos(2,13),cout<<" "<<juese[6].xue<<"/"<<juese[6].yxue,SetPos(2,24),cout<<juese[6].lan<<"/"<<juese[6].ylan;
        else if(jjss==7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN),cout<<"云",SetPos(2,5),cout<<"云堇",SetPos(2,13),cout<<" "<<juese[7].xue<<"/"<<juese[7].yxue,SetPos(2,24),cout<<juese[7].lan<<"/"<<juese[7].ylan;
        else if(jjss==8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),12),cout<<"班",SetPos(2,5),cout<<"班尼特",SetPos(2,13),cout<<" "<<juese[8].xue<<"/"<<juese[8].yxue,SetPos(2,24),cout<<juese[8].lan<<"/"<<juese[8].ylan;
        else if(jjss==9) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),9),cout<<"行",SetPos(2,5),cout<<"行秋",SetPos(2,13),cout<<" "<<juese[9].xue<<"/"<<juese[9].yxue,SetPos(2,24),cout<<juese[9].lan<<"/"<<juese[9].ylan;
        else if(jjss==10) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),10),cout<<"久",SetPos(2,5),cout<<"久岐忍",SetPos(2,13),cout<<" "<<juese[10].xue<<"/"<<juese[10].yxue,SetPos(2,24),cout<<juese[10].lan<<"/"<<juese[10].ylan;
        else if(jjss==11) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),12),cout<<"香",SetPos(2,5),cout<<"香菱",SetPos(2,13),cout<<" "<<juese[11].xue<<"/"<<juese[11].yxue,SetPos(2,24),cout<<juese[11].lan<<"/"<<juese[11].ylan;
        else if(jjss==12) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),9),cout<<"镜",SetPos(2,5),cout<<"镜流",SetPos(2,13),cout<<" "<<juese[12].xue<<"/"<<juese[12].yxue,SetPos(2,24),cout<<juese[12].lan<<"/"<<juese[12].ylan;
        else if(jjss==13) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),0),cout<<"克",SetPos(2,5),cout<<"克拉拉",SetPos(2,13),cout<<" "<<juese[13].xue<<"/"<<juese[13].yxue,SetPos(2,24),cout<<juese[13].lan<<"/"<<juese[13].ylan;
        else if(jjss==14) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),12),cout<<"流",SetPos(2,5),cout<<"流萤",SetPos(2,13),cout<<" "<<juese[14].xue<<"/"<<juese[14].yxue,SetPos(2,24),cout<<juese[14].lan<<"/"<<juese[14].ylan;
        else if(jjss==15) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),2),cout<<"藿",SetPos(2,5),cout<<"藿藿",SetPos(2,13),cout<<" "<<juese[15].xue<<"/"<<juese[15].yxue,SetPos(2,24),cout<<juese[15].lan<<"/"<<juese[15].ylan;
    	if(VIP||TX) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),14);
		else SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),15);
        SetPos(1,13),cout<<" "<<gxue<<"/"<<gyxue;
        SetPos(1,24),cout<<glan<<"/"<<gylan;
        long long jg=0,xz;
        long long gg=0;
        SetPos(21,0);
        cin>>xz;
        if(xz==1){system("cls");jg=juesej();}
        if(xz==2){system("cls");break;}
        if(xz==3){BeiBao();continue;}
        if(xz==4){system("cls");int xz1;cout<<"你选择切换角色几?\n";cin>>xz1;jjss=DW[xz1];continue;}
        jg+=wgong;
        if(jjss==1){
        	if(jg==juese[jjss].xue/2+juese[jjss].Egong){
        		juese[DW[1]].xue+=jg;
        		juese[DW[2]].xue+=jg;
        		juese[DW[3]].xue+=jg;
        		juese[DW[4]].xue+=jg;
			}
			else{
        		cout<<"水史莱姆受到了"<<jg<<"点伤害\n";
        		jg=jg*1.0/100*baoji();
        		gxue-=jg;
        		cout<<"总伤害:"<<jg<<endl;
        		Sleep(600);
			}
		}
		else{
        	cout<<"水史莱姆受到了"<<jg<<"点伤害\n";
        	jg=jg*1.0/100*baoji();
        	gxue-=jg;
        	cout<<"总伤害:"<<jg<<endl;
        	Sleep(600);
		}
        if(gxue<=0){
            system("cls"); 
            cout<<"水史莱姆死亡,获得:\n";
            cout<<"1.角色/冒险等级经验+5\n2.摩拉+500\n";
            tsg[DW[1]]=0;
            tsg[DW[2]]=0;
            tsg[DW[3]]=0;
            tsg[DW[4]]=0;
            juese[jjss].jingyan+=5;
            MX+=5;
            MoLa+=500;
            int x=rand()%3;
            if(x==0){
                cout<<"血量+20(自动溢出)";
                juese[jjss].xue+=20;
                if(juese[jjss].xue>juese[jjss].yxue) juese[jjss].xue=juese[jjss].yxue;
            }
            Sleep(1400);
            if(MX>=MXDengJi*5) MXshengji();
            if(juese[jjss].jingyan>=juese[jjss].dengji*10) shengji();
            if(MX%10==0) MXshengji();
            Sleep(600);
            return true;
            break;
        }
        if(jjss==14&&tsg[14]%2==0){
    	    huihe++;
    	    system("cls");
    	    printf(
    	    "=======================================================================================================================\n"
    	    "|   敌方:水史莱姆      血:                  蓝:                                                                       |\n"
    	    "|   我方:              血:                  蓝:                                                                       |\n"
    	    "|                                                                                                                     |\n"
    	    "|                                                                                                                     |\n"
    	    "|                                                                                                                     |\n"
    	    "|                                                                                                                     |\n"
    	    "|                                                                                                **********           |\n"
    	    "|                                                                                              **************         |\n"
    	    "|                                                                                             ***  *****  ****        |\n"
    	    "|                                                                                             ***  *****  ****        |\n"
    	    "|                                                                                             ****************        |\n"
	        "|1.技能  4.切换                                                                                **************         |\n"
	        "|                                                                                                                     |\n"
	        "|2.逃跑                                                                                                               |\n"
	        "|                                                                                                                     |\n"
	        "|3.背包                                                                                                               |\n"
	        "|战技点:                                                                                                              |\n"
	        "=======================================================================================================================\n"
        "韧性:%d\n"
        ,buff_di.rendu);
        SetPos(19,10);
        for(int i=0;i<11;i++){
        	if(buff_di.ruodian[i])
        		if(i==0) cout<<"";
        		else if(i==1) cout<<"风";
        		else if(i==2) cout<<"岩";
        		else if(i==3) cout<<"雷";
        		else if(i==4) cout<<"草";
        		else if(i==5) cout<<"水";
        		else if(i==6) cout<<"火";
        		else if(i==7) cout<<"冰";
        		else if(i==8) cout<<"量子";
        		else if(i==9) cout<<"虚数";
        		else if(i==10) cout<<"异能";
		}
        	SetPos(0,5),cout<<"第"<<huihe<<"回合";
        	SetPos(17,5),cout<<ZJD;
        	SetPos(8,15);
        	if(jjss==0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),13),cout<<"爱",SetPos(2,5),cout<<"爱莉希雅",SetPos(2,13),cout<<" "<<juese[0].xue<<"/"<<juese[0].yxue,SetPos(2,24),cout<<juese[0].lan<<"/"<<juese[0].ylan;
        	else if(jjss==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN),cout<<"钟",SetPos(2,5),cout<<"钟离",SetPos(2,13),cout<<" "<<juese[1].xue<<"/"<<juese[1].yxue,SetPos(2,24),cout<<juese[1].lan<<"/"<<juese[1].ylan;
        	else if(jjss==2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),2),cout<<"温",SetPos(2,5),cout<<"温迪",SetPos(2,13),cout<<" "<<juese[2].xue<<"/"<<juese[2].yxue,SetPos(2,24),cout<<juese[2].lan<<"/"<<juese[2].ylan;
        	else if(jjss==3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),2),cout<<"魈",SetPos(2,5),cout<<"魈",SetPos(2,13),cout<<" "<<juese[3].xue<<"/"<<juese[3].yxue,SetPos(2,24),cout<<juese[3].lan<<"/"<<juese[3].ylan;
        	else if(jjss==4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),12),cout<<"迪",SetPos(2,5),cout<<"迪卢克",SetPos(2,13),cout<<" "<<juese[4].xue<<"/"<<juese[4].yxue,SetPos(2,24),cout<<juese[4].lan<<"/"<<juese[4].ylan;
        	else if(jjss==5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),10),cout<<"提",SetPos(2,5),cout<<"提纳里",SetPos(2,13),cout<<" "<<juese[5].xue<<"/"<<juese[5].yxue,SetPos(2,24),cout<<juese[5].lan<<"/"<<juese[5].ylan;
        	else if(jjss==6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),2),cout<<"琴",SetPos(2,5),cout<<"琴",SetPos(2,13),cout<<" "<<juese[6].xue<<"/"<<juese[6].yxue,SetPos(2,24),cout<<juese[6].lan<<"/"<<juese[6].ylan;
        	else if(jjss==7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN),cout<<"云",SetPos(2,5),cout<<"云堇",SetPos(2,13),cout<<" "<<juese[7].xue<<"/"<<juese[7].yxue,SetPos(2,24),cout<<juese[7].lan<<"/"<<juese[7].ylan;
    	    else if(jjss==8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),12),cout<<"班",SetPos(2,5),cout<<"班尼特",SetPos(2,13),cout<<" "<<juese[8].xue<<"/"<<juese[8].yxue,SetPos(2,24),cout<<juese[8].lan<<"/"<<juese[8].ylan;
    	    else if(jjss==9) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),9),cout<<"行",SetPos(2,5),cout<<"行秋",SetPos(2,13),cout<<" "<<juese[9].xue<<"/"<<juese[9].yxue,SetPos(2,24),cout<<juese[9].lan<<"/"<<juese[9].ylan;
    	    else if(jjss==10) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),10),cout<<"久",SetPos(2,5),cout<<"久岐忍",SetPos(2,13),cout<<" "<<juese[10].xue<<"/"<<juese[10].yxue,SetPos(2,24),cout<<juese[10].lan<<"/"<<juese[10].ylan;
    	    else if(jjss==11) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),12),cout<<"香",SetPos(2,5),cout<<"香菱",SetPos(2,13),cout<<" "<<juese[11].xue<<"/"<<juese[11].yxue,SetPos(2,24),cout<<juese[11].lan<<"/"<<juese[11].ylan;
    	    else if(jjss==12) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),9),cout<<"镜",SetPos(2,5),cout<<"镜流",SetPos(2,13),cout<<" "<<juese[12].xue<<"/"<<juese[12].yxue,SetPos(2,24),cout<<juese[12].lan<<"/"<<juese[12].ylan;
    	    else if(jjss==13) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),0),cout<<"克",SetPos(2,5),cout<<"克拉拉",SetPos(2,13),cout<<" "<<juese[13].xue<<"/"<<juese[13].yxue,SetPos(2,24),cout<<juese[13].lan<<"/"<<juese[13].ylan;
    	    else if(jjss==14) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),12),cout<<"流",SetPos(2,5),cout<<"流萤",SetPos(2,13),cout<<" "<<juese[14].xue<<"/"<<juese[14].yxue,SetPos(2,24),cout<<juese[14].lan<<"/"<<juese[14].ylan;
        	else if(jjss==15) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),2),cout<<"藿",SetPos(2,5),cout<<"藿藿",SetPos(2,13),cout<<" "<<juese[15].xue<<"/"<<juese[15].yxue,SetPos(2,24),cout<<juese[15].lan<<"/"<<juese[15].ylan;
    		if(VIP||TX) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),14);
			else SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),15);
    	    SetPos(1,13),cout<<" "<<gxue<<"/"<<gyxue;
        	SetPos(1,24),cout<<glan<<"/"<<gylan;
        	long long jg=0,gg=0,xz;
        	SetPos(21,0);
        	cin>>xz;
        	if(xz==1){system("cls");jg=juesej();}
        	if(xz==2){system("cls");break;}
        	if(xz==3){BeiBao();continue;}
    	    if(xz==4){system("cls");int xz1;cout<<"你选择切换角色几?\n";cin>>xz1;jjss=DW[xz1];continue;}
    	    jg+=wgong;
    	    if(jjss==1){
    	    	if(jg==juese[jjss].xue/2+juese[jjss].Egong){
	        		juese[DW[1]].xue+=jg;
	        		juese[DW[2]].xue+=jg;
	        		juese[DW[3]].xue+=jg;
	        		juese[DW[4]].xue+=jg;
				}
				else{
	        		cout<<"水史莱姆受到了"<<jg<<"点伤害\n";
	        		jg=jg*1.0/100*baoji();
	        		gxue-=jg;
	        		cout<<"总伤害:"<<jg<<endl;
	        		Sleep(600);
				}
			}
			else{
	        	cout<<"水史莱姆受到了"<<jg<<"点伤害\n";
	        	jg=jg*1.0/100*baoji();
	        	gxue-=jg;
	        	cout<<"总伤害:"<<jg<<endl;
	        	Sleep(600);
			}
		if(buff_di.ruodian[juese[jjss].shuxing]==true){
			buff_di.rendu-=juese[jjss].xueren;
		}
		if(buff_di.rendu<=0&&buff_di.jipo!=true){
			buff_di.rendu=0;
			buff_di.jipo=true;
			buff_di.jianxue=juese[jjss].Agong*0.75;
			if(juese[jjss].shuxing!=9)
				buff_di.jinggu=1;
			else
				buff_di.jinggu=2;
		}
		if(buff_di.jinggu>0){
			gxue-=buff_di.jianxue;
			buff_di.jinggu--;
			continue;
		}
	        if(gxue<=0){
	            system("cls"); 
	            cout<<"水史莱姆死亡,获得:\n";
	            cout<<"1.角色/冒险等级经验+5\n2.摩拉+500\n";
	            tsg[DW[1]]=0;
	            tsg[DW[2]]=0;
	            tsg[DW[3]]=0;
	            tsg[DW[4]]=0;
	            juese[jjss].jingyan+=5;
	            MX+=5;
	            MoLa+=500;
	            int x=rand()%3;
	            if(x==0){
	                cout<<"血量+20(自动溢出)";
	                juese[jjss].xue+=20;
	                if(juese[jjss].xue>juese[jjss].yxue) juese[jjss].xue=juese[jjss].yxue;
	            }
	            Sleep(1400);
	            if(MX>=MXDengJi*5) MXshengji();
	            if(juese[jjss].jingyan>=juese[jjss].dengji*10) shengji();
	            if(MX%10==0) MXshengji();
	            Sleep(600);
	            return true;
	            break;
	        }
		}
		if(buff_di.ruodian[juese[jjss].shuxing]==true){
			buff_di.rendu-=juese[jjss].xueren;
		}
		if(buff_di.rendu<=0&&buff_di.jipo!=true){
			buff_di.rendu=0;
			buff_di.jipo=true;
			buff_di.jianxue=juese[jjss].Agong*0.75;
			if(juese[jjss].shuxing!=9)
				buff_di.jinggu=1;
			else
				buff_di.jinggu=2;
		}
		if(buff_di.jinggu>0){
			gxue-=buff_di.jianxue;
			buff_di.jinggu--;
			continue;
		}
        if(glan>=10){
            glan-=10;
            int y=rand()%100+1;
            gg=10;
            if(y>=0&&y<=45){
                gg=gg*1.0/100*110;
            }
        }
        cout<<"你受到了"<<gg<<"点伤害\n";
        if(jjss==13){
        	cout<<"水史莱姆受到了克拉拉的反击\n血量-"<<juese[13].Egong;
        	int fjg=juese[13].Egong;
        		if(juese[13].mingzuo>3){
        			cout<<"\n额外叠加"<<juese[13].Qgong<<"攻击\n";
        			fjg+=juese[13].Qgong;
				}
        	if(tsg[13]>0){
        		tsg[13]--;
        		fjg+=juese[13].Qgong;
			}
			gxue-=fjg;
		}
        Sleep(600);
        juese[jjss].xue-=gg;
        if(juese[jjss].xue<=0){
            juese[jjss].xue=0;
            cout<<"你输了\n";
            Sleep(500);
            cout<<"你减少了1/4的摩拉";
            MoLa=MoLa*1.0/4;
            Sleep(1000);
            return false;
        }
        if(tsg[14]>0)
			tsg[14]--;
        juese[jjss].lan+=juese[jjss].chongneng;
        system("cls");
    }
}
int juesej()
{
    while(1){
        system("cls");
        cout<<"1.普攻(A)\n2.战技(E)\n3.爆发(Q)\n";
        long long xz,xz1,gg=0;
        cin>>xz;
			if(jjss==0&&juese[0].mingzuo>3){
				gg+=20;
			}
			
        if(xz==1){
        	gg+=juese[jjss].Agong;
        	if(jjss==12&&tsg[12]>0){
        		cout<<"不可用\n";
        		continue;
			}
			else if(jjss==12&&juese[12].mingzuo>=5){
				gg=gg*3;
			}
        	else{
				if(ZJD<6)
					ZJD++;
				gg=gg;
			}
			if(jjss==0&&tsg[0]<8){
				tsg[0]++;
			}
			if(jjss==14&&tsg[14]>0){
				tsg[14]--;
				gg=gg*1.0/100*juese[jjss].Qgong+juese[jjss].xue/2*(juese[jjss].mingzuo);
				juese[jjss].xue+=juese[jjss].yxue*1.0/100*15;
			}
        }
        if(xz==2){
            if(ZJD>=1&&!(juese[jjss].mingzuo>=1&&jjss==14&&tsg[14]>0)){
            	if(jjss==15){
            		system("cls");
            		cout<<"你选哪个角色?(1)(2)(3)(4)\n";
            		cin>>xz1;
            		if(tsg[15]<4){
            			tsg[15]++;
					}
					else if(tsg[15]==4){
						gg+=juese[jjss].yxue*1.0/100*14;
					}
					gg+=juese[jjss].Egong+juese[jjss].xue*1.0/4;
				} 
            	if(jjss==12&&tsg[12]>0){
            		tsg[12]--;
            		juese[jjss].xue-=100;
            		gg+=juese[jjss].Egong+juese[jjss].Agong*juese[jjss].baojibeilv;
				}
				else if(jjss==12&&juese[12].mingzuo>=5){
					gg+=juese[jjss].Egong*10;
				}
            	else{
					ZJD--;
					if(jjss==1) gg+=juese[jjss].xue/2+juese[jjss].Egong;
					else gg+=juese[jjss].Egong;
				}
				if(jjss==0&&tsg[0]<8){
					tsg[0]++;
				}
				if(jjss==14){
					if(juese[jjss].xue>juese[jjss].Egong)
						juese[jjss].xue-=juese[jjss].Egong;
					else
						juese[jjss].xue--;
					gg=gg*1.5;
				}
			}
			else if(jjss==14&&tsg[14]>0&&juese[jjss].mingzuo>=1){
				gg=juese[jjss].Egong;
				tsg[14]--;
				gg=gg*1.0/100*juese[jjss].Qgong+juese[jjss].baojibeilv*(juese[jjss].mingzuo+1);
				juese[jjss].xue+=juese[jjss].yxue*1.0/100*55;
			}
        }
        if(xz==3){
            if(juese[jjss].lan>=juese[jjss].ylan){
            	if(jjss==15){
            		tsg[15]=8;
				} 
				if(jjss==12&&juese[12].mingzuo>=5){
					gg+=juese[jjss].Qgong*1280;
				}
				else if(jjss==14&&tsg[14]>0){
					cout<<"不可用!";
					continue;
				}
				else if(jjss==14){
					gg=0;
					tsg[14]+=6;
				}
				else if(jjss==15){
					gg=0;
				}
            	else{
					juese[jjss].lan-=juese[jjss].ylan;
					gg+=juese[jjss].Qgong;
				}
            	if(jjss==13){
            		tsg[13]+=4;
				}
				else if(jjss==12){
					tsg[12]+=2;
				}
				else if(jjss==0){
					tsg[0]+=9;
				}
			}
        }
        if(jjss==15&&xz==2){
        	juese[DW[xz1]].xue+=gg*2;
        	if(xz1-1!=0){
        		juese[DW[xz1-1]].xue+=gg;
			}
			if(xz1+1!=5){
				juese[DW[xz1+1]].xue+=gg;
			}
			return 0;
		}
		if(tsg[15]>4){
			tsg[15]--;
			gg=gg*1.0/100*juese[15].Qgong;
		}
        if(jjss==0&&juese[jjss].wupi==1){
        	tsg[0]++;
		}
			if(jjss==0&&juese[0].mingzuo>=6){
				gg=gg*1.0/100*1296;
			}
			if(jjss==0&&tsg[0]>=4&&tsg[0]<9){
				gg=gg*1.0/100*648;
				tsg[0]-=4;
			}
			if(jjss==0&&tsg[0]>=7){
				tsg[0]-=2;
				gg=gg*1.0/100*juese[jjss].baojibeilv;
				gg=gg*1.0/100*juese[jjss].Qgong;
			}
			if(jjss==1&&xz==2){
				juese[DW[rand()%4+1]].xue+=gg;
				return 0;
			}
			if(jjss==14&&juese[jjss].mingzuo>=3){
				gg=gg*(juese[jjss].mingzuo*10);
			}
		if(gg+upwq[(juese[jjss].wupi)-1][1]<1000000000)
				return gg+upwq[(juese[jjss].wupi)-1][1];
		else
			return 999999999;
        cout<<"乱搞什么!";
        Sleep(500);Sleep(500);
        system("cls");
        gg=0;
    }
}
int baoji()
{
    int BJ=rand()%100+1;
    if(BJ>=1&&BJ<=juese[jjss].baojigailv){
        cout<<"并且暴击!\n";
        long long x=juese[jjss].baojibeilv;
        juese[jjss].lan+=10;
        return x;
    }
    else return 100;
}
void shengji()
{
    system("cls");
    juese[jjss].jingyan-=juese[jjss].dengji*10;
    juese[jjss].dengji++;
    cout<<"\n升级啦!\n";
    cout<<"血量上限+10,血量回满\n";
    cout<<"蓝量回满\n";
    cout<<"Q攻击力+30\n";
    cout<<"E攻击力+20\n";
    cout<<"A攻击力+10\n";
    juese[jjss].yxue+=10;juese[jjss].xue=juese[jjss].yxue;
    juese[jjss].lan=juese[jjss].ylan;
    juese[jjss].Agong+=10;
    juese[jjss].Egong+=20;
    if(jjss==0){
    	cout<<"您的角色为爱莉希雅,Q攻击力+15\n";
    	juese[jjss].Qgong+=15;
	}
	else
	    juese[jjss].Qgong+=30;
}
void MXshengji()
{
    system("cls");
    cout<<"冒险等级提升了!\n";
    MX-=MXDengJi*10;
    MXDengJi++;
    Sleep(900);
    system("cls");
}
int BeiBao()
{
    system("cls");
    cout<<"背包里有:\n1.提瓦特煎蛋X";
    cout<<tiwatejiandan<<"个\n";
    cout<<"你要用:";
    int xz;
    cin>>xz;
    if(xz==1){
        juese[jjss].xue+=5;
        tiwatejiandan--;
        cout<<"血量+5\n";
        Sleep(800);
    } 
    system("cls");
}
void maoxian()
{
    system("cls");
    jueseshiyong();
    DW[1]=jjss;
    jueseshiyong();
    DW[2]=jjss;
    jueseshiyong();
    DW[3]=jjss;
    jueseshiyong();
    DW[4]=jjss;
    while(1)
    {
        system("cls");
        cout<<"------(我是分割线~~)----------------------\n";
        cout<<"1.虐待水史莱姆\n2.探索\n3.逛图\n0.退出\n请选择:";
        int xz;
        cin>>xz;
        if(xz==1)
            ZD_shuishilaimu();
        if(xz==2)
        {
            int x=rand()%10;
            if(x==0){
                cout<<"------(我是分割线~~)----------------------\n";
                cout<<"发现原石!!!";
                int x1=rand()%10;
                if(x1<=7&&x1>=3){
            		cout<<"\n原石+10";
                	yuanshi+=10;
				}
				else{
            		cout<<"\n原石+4800";
                	yuanshi+=160;
				}
            }
            else if(x>=1&&x<=5){
                cout<<"------(我是分割线~~)----------------------\n";
                cout<<"鸡蛋+2";
                jidan+=2;
            }
            else if(x>=6&&x<=7){
                cout<<"------(我是分割线~~)----------------------\n";
                int xx=rand()%4;
                if(xx==1){
                    cout<<"冒险家的经验+10";
                    JingYanShu.MXJdjy+=10;
                }
                else if(xx==2){
                	int xx2=rand()%10;
                	if(xx2==1||xx2==2){
            			cout<<"大英雄的经验+100";
            			JingYanShu.DYXdjy+=100;
					}
					else{
                		cout<<"大英雄的经验+10";
                		JingYanShu.DYXdjy+=10;
					}
				}
                else{
                    cout<<"流浪者的经验+200";
                    JingYanShu.LLZdjy+=200;
                }
            }
            else{
                cout<<"啥也没有";
            }
            Sleep(1000);
            system("cls");
        }
        if(xz==3){
        	wx=1;
        	wy=1;
        	/*ditu[1][1]=2;ditu[1][2]=2;ditu[1][3]=2;ditu[1][4]=2;ditu[1][5]=2;ditu[1][6]=2;ditu[1][7]=2;ditu[1][8]=2;ditu[1][9]=2;ditu[1][10]=2;ditu[1][11]=2;ditu[1][12]=2;ditu[1][13]=2;ditu[1][14]=2;ditu[1][15]=2;ditu[1][16]=2;ditu[1][17]=2;ditu[1][18]=2;ditu[1][19]=2;ditu[1][20]=2;
        	ditu[2][1]=2;ditu[2][2]=1;ditu[2][3]=2;ditu[2][4]=2;ditu[2][5]=2;ditu[2][6]=2;ditu[2][7]=2;ditu[2][8]=2;ditu[2][9]=2;ditu[2][10]=2;ditu[2][11]=2;ditu[2][12]=2;ditu[2][13]=2;ditu[2][14]=2;ditu[2][15]=2;ditu[2][16]=2;ditu[2][17]=2;ditu[2][18]=2;ditu[2][19]=2;ditu[2][20]=2;
        	ditu[3][1]=2;ditu[3][2]=0;ditu[3][3]=2;ditu[3][4]=2;ditu[3][5]=2;ditu[3][6]=2;ditu[3][7]=2;ditu[3][8]=2;ditu[3][9]=2;ditu[3][10]=2;ditu[3][11]=2;ditu[3][12]=2;ditu[3][13]=2;ditu[3][14]=2;ditu[3][15]=2;ditu[3][16]=2;ditu[3][17]=2;ditu[3][18]=2;ditu[3][19]=2;ditu[3][20]=2;
        	ditu[4][1]=2;ditu[4][2]=0;ditu[4][3]=2;ditu[4][4]=2;ditu[4][5]=2;ditu[4][6]=2;ditu[4][7]=2;ditu[4][8]=2;ditu[4][9]=2;ditu[4][10]=2;ditu[4][11]=2;ditu[4][12]=2;ditu[4][13]=2;ditu[4][14]=2;ditu[4][15]=2;ditu[4][16]=2;ditu[4][17]=2;ditu[4][18]=2;ditu[4][19]=2;ditu[4][20]=2;
        	ditu[5][1]=2;ditu[5][2]=0;ditu[5][3]=2;ditu[5][4]=2;ditu[5][5]=2;ditu[5][6]=2;ditu[5][7]=2;ditu[5][8]=2;ditu[5][9]=2;ditu[5][10]=2;ditu[5][11]=2;ditu[5][12]=2;ditu[5][13]=2;ditu[5][14]=2;ditu[5][15]=2;ditu[5][16]=2;ditu[5][17]=2;ditu[5][18]=2;ditu[5][19]=2;ditu[5][20]=2;
        	ditu[6][1]=2;ditu[6][2]=0;ditu[6][3]=2;ditu[6][4]=2;ditu[6][5]=2;ditu[6][6]=2;ditu[6][7]=2;ditu[6][8]=2;ditu[6][9]=2;ditu[6][10]=2;ditu[6][11]=2;ditu[6][12]=2;ditu[6][13]=2;ditu[6][14]=2;ditu[6][15]=2;ditu[6][16]=2;ditu[6][17]=2;ditu[6][18]=2;ditu[6][19]=2;ditu[6][20]=2;
        	ditu[7][1]=2;ditu[7][2]=0;ditu[7][3]=0;ditu[7][4]=2;ditu[7][5]=2;ditu[7][6]=2;ditu[7][7]=2;ditu[7][8]=2;ditu[7][9]=2;ditu[7][10]=2;ditu[7][11]=2;ditu[7][12]=2;ditu[7][13]=2;ditu[7][14]=2;ditu[7][15]=2;ditu[0][16]=2;ditu[7][17]=2;ditu[7][18]=2;ditu[7][19]=2;ditu[7][20]=2;
        	ditu[8][1]=2;ditu[8][2]=2;ditu[8][3]=0;ditu[8][4]=0;ditu[8][5]=2;ditu[8][6]=0;ditu[8][7]=2;ditu[8][8]=2;ditu[8][9]=2;ditu[8][10]=2;ditu[8][11]=2;ditu[8][12]=2;ditu[8][13]=2;ditu[8][14]=2;ditu[8][15]=2;ditu[8][16]=2;ditu[8][17]=2;ditu[8][18]=2;ditu[8][19]=2;ditu[8][20]=2;
        	ditu[9][1]=2;ditu[9][2]=2;ditu[9][3]=0;ditu[9][4]=0;ditu[9][5]=2;ditu[9][6]=0;ditu[9][7]=2;ditu[9][8]=2;ditu[9][9]=2;ditu[9][10]=2;ditu[9][11]=2;ditu[9][12]=2;ditu[9][13]=2;ditu[9][14]=2;ditu[9][15]=2;ditu[9][16]=2;ditu[9][17]=2;ditu[9][18]=2;ditu[9][19]=2;ditu[9][20]=2;
        	ditu[10][1]=2;ditu[10][2]=2;ditu[10][3]=0;ditu[10][4]=0;ditu[10][5]=2;ditu[10][6]=0;ditu[10][7]=2;ditu[10][8]=2;ditu[10][9]=2;ditu[10][10]=2;ditu[10][11]=2;ditu[10][12]=2;ditu[10][13]=2;ditu[10][14]=2;ditu[10][15]=2;ditu[10][16]=2;ditu[10][17]=2;ditu[10][18]=2;ditu[10][19]=2;ditu[10][20]=2;
        	ditu[11][1]=2;ditu[11][2]=2;ditu[11][3]=3;ditu[11][4]=2;ditu[11][5]=0;ditu[11][6]=0;ditu[1][7]=2;ditu[11][8]=2;ditu[11][9]=2;ditu[11][10]=2;ditu[11][11]=2;ditu[11][12]=2;ditu[11][13]=2;ditu[11][14]=2;ditu[11][15]=2;ditu[11][16]=2;ditu[11][17]=2;ditu[11][18]=2;ditu[11][19]=2;ditu[11][20]=2;
        	ditu[12][1]=2;ditu[12][2]=0;ditu[12][3]=2;ditu[12][4]=2;ditu[12][5]=0;ditu[12][6]=2;ditu[12][7]=2;ditu[12][8]=2;ditu[12][9]=2;ditu[12][10]=2;ditu[12][11]=2;ditu[12][12]=2;ditu[12][13]=2;ditu[12][14]=2;ditu[12][15]=2;ditu[12][16]=2;ditu[12][17]=2;ditu[12][18]=2;ditu[1][19]=2;ditu[12][20]=2;
        	ditu[13][1]=2;ditu[13][2]=0;ditu[13][3]=3;ditu[13][4]=0;ditu[13][5]=0;ditu[13][6]=2;ditu[13][7]=2;ditu[13][8]=2;ditu[13][9]=2;ditu[13][10]=2;ditu[13][11]=2;ditu[13][12]=2;ditu[13][13]=2;ditu[13][14]=2;ditu[13][15]=2;ditu[13][16]=2;ditu[13][17]=2;ditu[13][18]=2;ditu[13][19]=2;ditu[13][20]=2;
        	ditu[14][1]=2;ditu[14][2]=0;ditu[14][3]=0;ditu[14][4]=0;ditu[14][5]=2;ditu[14][6]=2;ditu[14][7]=2;ditu[14][8]=2;ditu[14][9]=2;ditu[14][10]=2;ditu[14][11]=2;ditu[14][12]=2;ditu[14][13]=2;ditu[14][14]=2;ditu[14][15]=2;ditu[14][16]=2;ditu[14][17]=2;ditu[14][18]=2;ditu[14][19]=2;ditu[14][20]=2;
        	ditu[15][1]=2;ditu[15][2]=2;ditu[15][3]=2;ditu[15][4]=2;ditu[15][5]=2;ditu[15][6]=2;ditu[15][7]=2;ditu[15][8]=2;ditu[15][9]=2;ditu[15][10]=2;ditu[15][11]=2;ditu[15][12]=2;ditu[15][13]=2;ditu[15][14]=2;ditu[15][15]=2;ditu[15][16]=2;ditu[15][17]=2;ditu[15][18]=2;ditu[15][19]=2;ditu[15][20]=2;
        	ditu[16][1]=2;ditu[16][2]=2;ditu[16][3]=2;ditu[16][4]=2;ditu[16][5]=2;ditu[16][6]=2;ditu[16][7]=2;ditu[16][8]=2;ditu[16][9]=2;ditu[16][10]=2;ditu[16][11]=2;ditu[16][12]=2;ditu[16][13]=2;ditu[16][14]=2;ditu[16][15]=2;ditu[16][16]=2;ditu[16][17]=2;ditu[16][18]=2;ditu[16][19]=2;ditu[16][20]=2;
        	ditu[17][1]=2;ditu[17][2]=2;ditu[17][3]=2;ditu[17][4]=2;ditu[17][5]=2;ditu[17][6]=2;ditu[17][7]=2;ditu[17][8]=2;ditu[17][9]=2;ditu[17][10]=2;ditu[17][11]=2;ditu[17][12]=2;ditu[17][13]=2;ditu[17][14]=2;ditu[17][15]=2;ditu[17][16]=2;ditu[17][17]=2;ditu[17][18]=2;ditu[17][19]=2;ditu[17][20]=2;
        	ditu[18][1]=2;ditu[18][2]=2;ditu[18][3]=2;ditu[18][4]=2;ditu[18][5]=2;ditu[18][6]=2;ditu[18][7]=2;ditu[18][8]=2;ditu[18][9]=2;ditu[18][10]=2;ditu[18][11]=2;ditu[18][12]=2;ditu[18][13]=2;ditu[18][14]=2;ditu[18][15]=2;ditu[18][16]=2;ditu[18][17]=2;ditu[18][18]=2;ditu[18][19]=2;ditu[18][20]=2;
        	ditu[19][1]=2;ditu[19][2]=2;ditu[19][3]=2;ditu[19][4]=2;ditu[19][5]=2;ditu[19][6]=2;ditu[19][7]=2;ditu[19][8]=2;ditu[19][9]=2;ditu[19][10]=2;ditu[19][11]=2;ditu[19][12]=2;ditu[19][13]=2;ditu[19][14]=2;ditu[19][15]=2;ditu[19][16]=2;ditu[19][17]=2;ditu[19][18]=2;ditu[19][19]=2;ditu[19][20]=2;
        	ditu[20][1]=2;ditu[20][2]=2;ditu[20][3]=2;ditu[20][4]=2;ditu[20][5]=2;ditu[20][6]=2;ditu[20][7]=2;ditu[20][8]=2;ditu[20][9]=2;ditu[20][10]=2;ditu[20][11]=2;ditu[20][12]=2;ditu[20][13]=2;ditu[20][14]=2;ditu[20][15]=2;ditu[20][16]=2;ditu[20][17]=2;ditu[20][18]=2;ditu[20][19]=2;ditu[20][20]=2;
           ditusc();*/
        	cout<<"未开通";
		}
        if(xz==0){system("cls");break;}
    }
}
void pengren(){
    while(1){
        system("cls");
        cout<<"------(我是分割线~~)----------------------\n";
        cout<<"1.提瓦特煎蛋\n0退出\n";
        int xz;
        cin>>xz;
        if(xz==1){
            cout<<"需:\n1.鸡蛋X1\n是<Y>否<N>制作?\n";
            char xz2;
            cin>>xz2;
            if(xz2=='Y'){
				if(jidan>0){
            		cout<<"制作中";
					cout<<'.';Sleep(700);
					cout<<'.';Sleep(700);
					cout<<'.';Sleep(700);
					cout<<'.';Sleep(700);
					cout<<'.';Sleep(700);
					cout<<'.';Sleep(700); 
            	    cout<<"\n提瓦特煎蛋+1\n鸡蛋-1\n";
            	    jidan--;
            	    Sleep(1000);
            	    tiwatejiandan++;
				}
				else{
					cout<<"鸡蛋不够了";
					Sleep(1000);
				}
            }
            else{
                system("cls");
            }
        }
        if(xz==0){
        	system("cls");
        	break;
		}
        system("cls");
    }
}
void XingXi(){
    if(jjss<0) jueseshiyong();
    while(1){
        system("cls");
        cout<<"使用角色:";
        if(jjss==0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),13),cout<<"爱莉希雅";
        else if(jjss==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN),cout<<"钟离";
        else if(jjss==2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),2),cout<<"温迪";
        else if(jjss==3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),2),cout<<"魈";
        else if(jjss==4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),12),cout<<"迪卢克";
        else if(jjss==5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),10),cout<<"提纳里";
        else if(jjss==6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),2),cout<<"琴";
        else if(jjss==7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN),cout<<"云堇";
        else if(jjss==8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),12),cout<<"班尼特";
        else if(jjss==9) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),9),cout<<"行秋";
        else if(jjss==10) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),10),cout<<"久岐忍";
        else if(jjss==11) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),12),cout<<"香菱";
        else if(jjss==12) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),9),cout<<"镜流";
        else if(jjss==13)  SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),12),cout<<"克拉拉";
        else if(jjss==14)  SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),12),cout<<"流萤";
        else if(jjss==15)  SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),2),cout<<"藿藿";
    	if(VIP||TX) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),14);
		else SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),15);
        cout<<'\n'<<"等级:"<<juese[jjss].dengji<<'\n'<<"血量:"<<juese[jjss].xue<<'/'<<juese[jjss].yxue<<'\n'<<"蓝量:"<<juese[jjss].lan<<'/'<<juese[jjss].ylan<<'\n'<<"经验:"<<juese[jjss].jingyan<<'/'<<juese[jjss].dengji*10<<'\n'<<"暴击概率:"<<juese[jjss].baojigailv<<"\n暴击倍率:"<<juese[jjss].baojibeilv;
    	cout<<"\n攻击力(A):"<<juese[jjss].Agong<<"+"<<upwq[(juese[jjss].wupi)-1][1];
    	cout<<"\n攻击力(E):"<<juese[jjss].Egong<<"+"<<upwq[(juese[jjss].wupi)-1][1];
    	cout<<"\n攻击力(Q):"<<juese[jjss].Qgong<<"+"<<upwq[(juese[jjss].wupi)-1][1];
    	cout<<"\n命座:"<<juese[jjss].mingzuo;
        cout<<"\n1.武器\n2.经验\n3.切换角色\n4.加点\n5.武器升级\n0退出\n你选择:";
        int xz;
        cin>>xz;
        if(xz==0){
            system("cls");
            break;
        }
        else if(xz==1) wuqi();
        else if(xz==2) JYshengji();
        else if(xz==3) jueseshiyong();
        else if(xz==4) Yshi();
        else if(xz==5) SJwuqi();
    }
}
void wuqi(){
	system("cls");
	cout<<"武器:\n";
	int y=0;
	y++;cout<<y<<'.';sc("真我之境:无暇回归");
	y++;cout<<y<<'.';sc("终末嗟叹之诗");
	y++;cout<<y<<'.';sc("和璞鸢");
	y++;cout<<y<<'.';sc("狼的末路");
	y++;cout<<y<<'.';sc("祭礼剑");
	y++;cout<<y<<'.';sc("笛剑");
	y++;cout<<y<<'.';sc("贯虹之槊");
	cout<<"你要用哪个?\n";
	int xz;
	cin>>xz;
	if(xz==1){
		if(upwq[0][0]==0) cout<<"未获得",Sleep(1000);
		else{
			wgong=upwq[0][1];cout<<"已装备",Sleep(1000);
			juese[jjss].wupi=1;
		}
	}
	if(xz==2){
		if(upwq[1][0]==0) cout<<"未获得",Sleep(1000);
		else{
			wgong=upwq[1][1];cout<<"已装备",Sleep(1000);
			juese[jjss].wupi=2;
		}
	}
	if(xz==3){
		if(upwq[2][0]==0) cout<<"未获得",Sleep(1000);
		else{
			wgong=upwq[2][1];cout<<"已装备",Sleep(1000);
			juese[jjss].wupi=3;
		}
	}
	if(xz==4){
		if(swq[0][0]==0) cout<<"未获得",Sleep(1000);
		else{
			wgong=swq[0][1];cout<<"已装备",Sleep(1000);
			juese[jjss].wupi=4;
		}
	}
	if(xz==5){
		if(swq[1][0]==0) cout<<"未获得",Sleep(1000);
		else{
			wgong=swq[1][1];cout<<"已装备",Sleep(1000);
			juese[jjss].wupi=5;
		}
	}
	if(xz==6){
		if(upwq[3][0]==0) cout<<"未获得",Sleep(1000);
		else{
			wgong=swq[3][1];cout<<"已装备",Sleep(1000);
			juese[jjss].wupi=6;
		}
	}
	if(xz==7){
		if(upwq[4][0]==0) cout<<"未获得",Sleep(1000);
		else{
			wgong=swq[4][1];cout<<"已装备",Sleep(1000);
			juese[jjss].wupi=7;
		}
	}
}
void JYshengji(){
    system("cls");
    cout<<"你有经验书:\n";
    cout<<"1.流浪者的经验X"<<JingYanShu.LLZdjy;
    cout<<"本\n2.冒险家的经验X"<<JingYanShu.MXJdjy;
    cout<<"本\n3.大英雄的经验X"<<JingYanShu.DYXdjy<<"本\n";
    cout<<"你要用哪本?\n";
    int xz;
    cin>>xz;
    cout<<"你要用几本?\n";
    int jib;
    cin>>jib;
    if(xz==1){
        if(JingYanShu.LLZdjy<jib){
            cout<<"不够了!!";
            Sleep(800);
        }
        else{
            juese[jjss].jingyan+=jib;
            cout<<"你的经验增长了"<<jib<<"点";
            JingYanShu.LLZdjy-=jib;
        }
    }
    if(xz==2){
        if(JingYanShu.MXJdjy<jib){
            cout<<"不够了!!";
            Sleep(800);
        }
        else{
            juese[jjss].jingyan+=10*jib;
            cout<<"你的经验增长了"<<10*jib<<"点";
            JingYanShu.MXJdjy-=jib;
        }
    }
    if(xz==3){
        if(JingYanShu.DYXdjy<jib){
            cout<<"不够了!!";
            Sleep(800);
        }
        else{
            juese[jjss].jingyan+=100*jib;
            cout<<"你的经验增长了"<<100*jib<<"点";
            JingYanShu.DYXdjy-=jib;
        }
    }
    while(juese[jjss].jingyan>=juese[jjss].dengji*10){
        shengji();
    }
    system("cls");
}
void shangdian(){
	system("cls");
	cout<<"==============================------=====\n";
	cout<<" 你要买什么?                 |    |\n";
	cout<<" 1.VIP                       ■■■■\n";
	cout<<" 2.经验\n";
	cout<<" 3.兑换\n"; 
	int xz;
	cin>>xz;
	if(xz==1){
		if(yuanshi<4000){
			cout<<"没原石来买什么?!";
			Sleep(999);
		}
		else if(VIP){
			cout<<"你已经有了呢";
			Sleep(1000);
		}
		else
		{
			yuanshi-=4000;
			cout<<"开通了";
			SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),14);
			VIP=1;
			cout<<"VIP!!!";
			cout<<"\n权限:\n";
			cout<<"1.返回1600原石!!\n";
			yuanshi+=1600;
			cout<<"2.商店打7折!!!\n";
			cout<<"3.获得特效:金色传说\n";
			cout<<"4.获得专属武器:原剑"; 
			Sleep(1000);
		}
	}
	else if(xz==2){
		system("cls");
		cout<<"1.流浪者的经验(100摩拉)\n2.冒险家的经验(990摩拉)\n3.大英雄的经验(9980摩拉)\n你要买哪本?\n";
		int xxz;
		cin>>xxz;
		if(xxz==1){
			if(MoLa<100){
				cout<<"没钱了";
				Sleep(1000);
			}
			else{
				cout<<"谢谢惠顾!!";
				JingYanShu.LLZdjy++;
				Sleep(909);
			}
		}
		if(xxz==2){
			if(MoLa<990){
				cout<<"没钱了";
				Sleep(1000);
			}
			else{
				cout<<"谢谢惠顾!!";
				JingYanShu.MXJdjy++;
				Sleep(909);
			}
		}
		if(xxz==3){
			if(MoLa<9980){
				cout<<"没钱了";
				Sleep(1000);
			}
			else{
				cout<<"谢谢惠顾!!";
				JingYanShu.DYXdjy++;
				Sleep(909);
			}
		}
	}
	else if(xz==3){
		system("cls");
		cout<<"这有\n";
		cout<<"1.暴击概率石(10辉)\n";
		cout<<"2.爆伤石(10辉)\n";
		cout<<"3.增蓝石(10辉)\n";
		cout<<"4.生命石(10辉)\n";
		cout<<"5.伤害石(10辉)\n";
		cout<<"6.充能石(10辉)\n";
		cout<<"7.原石X160(30辉)\n";
		cout<<"现有:"<<hui<<"辉\n";
		cout<<"你选择:";
		int xxz;
		cin>>xxz;
		if(xxz==1){
			int xxz2;
			cout<<"要买几个?\n";
			cin>>xxz2;
			if(hui<xxz2*10){
				cout<<"不够\n";
				Sleep(500);
			}
			else{
				hui-=xxz2*10;
				shi.BJGLshi+=xxz2;
			}
		}
		else if(xxz==2){
			int xxz2;
			cout<<"要买几个?\n";
			cin>>xxz2;
			if(hui<xxz2*10){
				cout<<"不够\n";
				Sleep(500);
			}
			else{
				hui-=xxz2*10;
				shi.BJSHshi+=xxz2;
			}
		}
		else if(xxz==3){
			int xxz2;
			cout<<"要买几个?\n";
			cin>>xxz2;
			if(hui<xxz2*10){
				cout<<"不够\n";
				Sleep(500);
			}
			else{
				hui-=xxz2*10;
				shi.Lshi+=xxz2;
			}
		}
		else if(xxz==4){
			int xxz2;
			cout<<"要买几个?\n";
			cin>>xxz2;
			if(hui<xxz2*10){
				cout<<"不够\n";
				Sleep(500);
			}
			else{
				hui-=xxz2*10;
				shi.SMshi+=xxz2;
			}
		}
		else if(xxz==5){
			int xxz2;
			cout<<"要买几个?\n";
			cin>>xxz2;
			if(hui<xxz2*10){
				cout<<"不够\n";
				Sleep(500);
			}
			else{
				hui-=xxz2*10;
				shi.SHshi+=xxz2;
			}
		}
		else if(xxz==6){
			int xxz2;
			cout<<"要买几个?\n";
			cin>>xxz2;
			if(hui<xxz2*10){
				cout<<"不够\n";
				Sleep(500);
			}
			else{
				hui-=xxz2*10;
				shi.CNshi+=xxz2;
			}
		}
		else if(xxz==7){
			int xxz2;
			cout<<"要买几个?\n";
			cin>>xxz2;
			if(hui<xxz2*30){
				cout<<"不够\n";
				Sleep(500);
			}
			else{
				hui-=xxz2*30;
				yuanshi+=xxz2*160;
			}
		}
	}
	system("cls");
}
void ditusc()
{
	while(1){
		for(int i=1;i<=dt2;i++)
		{
			for(int j=1;j<=dt1;j++)
			{
				if(ditu[i][j]==0) cout<<"  ";
				else if(ditu[i][j]==1) cout<<"你";
				else if(ditu[i][j]==2) cout<<"■";
				else{
					if(ditu[i][j]==3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),9),cout<<"水",SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),15);
				}
			}
			cout<<"\n";
		}
		if((GetAsyncKeyState(VK_UP)&0x8000)&&ditu[wx-1][wy]!=2){SetPos(wx,wy);cout<<"  ";ditu[wx][wy]=0;wx--;SetPos(wx,wy);cout<<"你";ditu[wx][wy]=1;}
		if((GetAsyncKeyState(VK_LEFT)&0x8000)&&ditu[wx][wy-1]!=2){SetPos(wx,wy);cout<<"  ";ditu[wx][wy]=0;wy--;SetPos(wx,wy);cout<<"你";ditu[wx][wy]=1;}
		if((GetAsyncKeyState(VK_DOWN)&0x8000)&&ditu[wx+1][wy]!=2){SetPos(wx,wy);cout<<"  ";ditu[wx][wy]=0;wx++;SetPos(wx,wy);cout<<"你";ditu[wx][wy]=1;}
		if((GetAsyncKeyState(VK_RIGHT)&0x8000)&&ditu[wx][wy+1]!=2){SetPos(wx,wy);cout<<"  ";ditu[wx][wy]=0;wy++;SetPos(wx,wy);cout<<"你";ditu[wx][wy]=1;}
		if(kbhit()){
			char aj=_getch();
			if(aj==' ') break;
		}
		if(ditu[wx][wy]==3){
			ZD_shuishilaimu();
		}
		system("cls");
	}
}
void GK_xz(){
    system("cls");
    jueseshiyong();
    DW[1]=jjss;
    jueseshiyong();
    DW[2]=jjss;
    jueseshiyong();
    DW[3]=jjss;
    jueseshiyong();
    DW[4]=jjss;
	int f;
	
	while(1){
		system("cls");
		printf(
			"1.史莱姆?\n"
			"2.神像\n"
			"3.风魔龙\n"
			"4.璃月\n" 
			"0.退出\n"
			"你选择:"
		);
		cin>>f;
		if(f==0) break; 
		else if(f==1){
			system("cls");
			bool zhang1_1=ZD_shuishilaimu();
			if(zhang1_1==true){
				system("cls");
				cout<<"通关了\n";
				cout<<"获得:";
				cout<<"1.原石*160";
				yuanshi+=160;
				cout<<"2.大英雄的经验书*10";
				JingYanShu.DYXdjy=JingYanShu.DYXdjy+10;
				system("cls");
				GK[1]=1;
			}
		}
		else if(f==2){
			if(GK[1]==true){
				system("cls");
				sc("你把手放到了七天神像上");
				cout<<endl;
				sc("七天神像:$#&@%#$%#^#%@%#^......");
				cout<<endl;
				sc("你获得了温迪");
				if(uppf[2]==false){
	            uppf[2]=1;
    	        juese[2].Agong=8;
        	    juese[2].baojibeilv=120;
            	juese[2].baojigailv=11;
	            juese[2].Egong=15;
    	        juese[2].lan=32;
        	    juese[2].Qgong=75;
            	juese[2].xue=110;
	            juese[2].ylan=100;
    	        juese[2].yxue=110;
				}
				cout<<endl;
				Sleep(1000);
				GK[2]=1;
			}
			else{
				cout<<"未通过前置关卡";
				Sleep(1000);
				system("cls");
			}
		}
		else if(f==3){
			if(GK[2]==1){
				bool zhang1=ZD_fengmolong();
				if(zhang1==1){
					cout<<"你击败了风魔龙。\n";
					cout<<"获得:\n";
					cout<<"1.冒险家的经验书*100";
					JingYanShu.MXJdjy+=100;
					GK[3]=1;
				}
				else{
					cout<<"下次再来吧";
					Sleep(600); 
				}
			}
			else{
				cout<<"未通过前置关卡";
				Sleep(1000);
				system("cls");
			}
		}
		else if(f==4){
			if(GK[3]==1){
				cout<<"你来到了璃月。\n";
				system("pause");
				cout<<"......(过璃月剧情)\n";
				system("pause");
				cout<<"(后续)\n";
				system("pause");
				cout<<"摩拉克斯:来吧,让我试试你的真正实力\n";
				system("pause");
				cout<<"摩拉克斯:我知道...你不是祂。就用隔壁的方式来击败你吧\n";
				system("pause");
				bool zhang1=ZD_molakesi_1jd();
				if(zhang1==1){
					system("cls");
					cout<<"摩拉克斯:你...\n";
					system("pause");
					cout<<"???:去吧,击败他,你不用再次轮回!!!\n";
					system("pause");
					bool zhang2=ZD_molakesi_2jd(); 
					if(zhang2==1){
						cout<<"你击败了yanshen。\n";
						cout<<"获得:\n";
						cout<<"1.冒险家的经验书*1000";
						JingYanShu.MXJdjy+=1000;
						system("cls");
						cout<<"钟离:...\n";
						system("pause");
						cout<<"钟离:你怎么一身伤?\n";
						sc("(祂好像忘记刚才的所作所为...)");
						system("pause");
						cout<<endl;
						GK[4]=1;
					}
				}
				else{
					cout<<"下次再来吧";
					Sleep(600); 
				}
			}
			else{
				cout<<"未通过前置关卡";
				Sleep(1000);
				system("cls");
			}
		}
	}
}
void zudui(){
    system("cls");
    jueseshiyong();
    DW[1]=jjss;
    jueseshiyong();
    DW[2]=jjss;
    jueseshiyong();
    DW[3]=jjss;
    jueseshiyong();
    DW[4]=jjss;
}
bool ZD_fengmolong(){
	ZJD=3;
    int gxue=5000*(shijie+1);
    int gyxue=gxue;
    int glan=gxue;
    int gylan=glan;
    int gong=75*(shijie+1);
    int huihe=0;
    buff_di.rendu=80;
    buff_di.ruodian[4]=true;
    buff_di.ruodian[6]=true;
    buff_di.ruodian[9]=true;
    if(DW[1]==14||DW[2]==14||DW[3]==14||DW[4]==14) buff_di.ruodian[5]=true;
    while(1){
        huihe++;
        system("cls");
        printf(
        "=======================================================================================================================\n"
        "|   敌方:风魔龙        血:                  蓝:                                                                       |\n"
        "|   我方:              血:                  蓝:                                                                       |\n"
        "|                                                                                                                     |\n"
        "|                                                                                                                     |\n"
        "|                                                                               /                                     |\n"
        "|                                                                              (__/                                   |\n"
        "|                                                                             (  *                                    |\n"
        "|                                                                 *       ** (***                                     |\n"
        "|                                                                 ********  ****                                      |\n"
        "|                                                                   | | | ******                                      |\n"
        "|                                                                    | |  ********                                    |\n"
        "|1.技能  4.切换                                                   ********    ****                                    |\n"
        "|                                                                      ******  ****                                   |\n"
        "|2.逃跑                                                               **   **** ****                                  |\n"
        "|                                                                     *         ****                                  |\n"
        "|3.背包                                                                         ****                                  |\n"
        "|战技点:                                                                        ****                                  |\n"
        "=======================================================================================================================\n"
        "韧性:%d\n"
        ,buff_di.rendu);
        SetPos(19,10);
        for(int i=0;i<11;i++){
        	if(buff_di.ruodian[i])
        		if(i==0) cout<<"";
        		else if(i==1) cout<<"风";
        		else if(i==2) cout<<"岩";
        		else if(i==3) cout<<"雷";
        		else if(i==4) cout<<"草";
        		else if(i==5) cout<<"水";
        		else if(i==6) cout<<"火";
        		else if(i==7) cout<<"冰";
        		else if(i==8) cout<<"量子";
        		else if(i==9) cout<<"虚数";
        		else if(i==10) cout<<"异能";
		}
        SetPos(0,5),cout<<"第"<<huihe<<"回合";
        SetPos(17,5),cout<<ZJD;
        SetPos(8,15);
        if(jjss==0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),13),cout<<"爱",SetPos(2,5),cout<<"爱莉希雅",SetPos(2,13),cout<<" "<<juese[0].xue<<"/"<<juese[0].yxue,SetPos(2,24),cout<<juese[0].lan<<"/"<<juese[0].ylan;
        else if(jjss==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN),cout<<"钟",SetPos(2,5),cout<<"钟离",SetPos(2,13),cout<<" "<<juese[1].xue<<"/"<<juese[1].yxue,SetPos(2,24),cout<<juese[1].lan<<"/"<<juese[1].ylan;
        else if(jjss==2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),2),cout<<"温",SetPos(2,5),cout<<"温迪",SetPos(2,13),cout<<" "<<juese[2].xue<<"/"<<juese[2].yxue,SetPos(2,24),cout<<juese[2].lan<<"/"<<juese[2].ylan;
        else if(jjss==3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),2),cout<<"魈",SetPos(2,5),cout<<"魈",SetPos(2,13),cout<<" "<<juese[3].xue<<"/"<<juese[3].yxue,SetPos(2,24),cout<<juese[3].lan<<"/"<<juese[3].ylan;
        else if(jjss==4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),12),cout<<"迪",SetPos(2,5),cout<<"迪卢克",SetPos(2,13),cout<<" "<<juese[4].xue<<"/"<<juese[4].yxue,SetPos(2,24),cout<<juese[4].lan<<"/"<<juese[4].ylan;
        else if(jjss==5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),10),cout<<"提",SetPos(2,5),cout<<"提纳里",SetPos(2,13),cout<<" "<<juese[5].xue<<"/"<<juese[5].yxue,SetPos(2,24),cout<<juese[5].lan<<"/"<<juese[5].ylan;
        else if(jjss==6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),2),cout<<"琴",SetPos(2,5),cout<<"琴",SetPos(2,13),cout<<" "<<juese[6].xue<<"/"<<juese[6].yxue,SetPos(2,24),cout<<juese[6].lan<<"/"<<juese[6].ylan;
        else if(jjss==7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN),cout<<"云",SetPos(2,5),cout<<"云堇",SetPos(2,13),cout<<" "<<juese[7].xue<<"/"<<juese[7].yxue,SetPos(2,24),cout<<juese[7].lan<<"/"<<juese[7].ylan;
        else if(jjss==8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),12),cout<<"班",SetPos(2,5),cout<<"班尼特",SetPos(2,13),cout<<" "<<juese[8].xue<<"/"<<juese[8].yxue,SetPos(2,24),cout<<juese[8].lan<<"/"<<juese[8].ylan;
        else if(jjss==9) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),9),cout<<"行",SetPos(2,5),cout<<"行秋",SetPos(2,13),cout<<" "<<juese[9].xue<<"/"<<juese[9].yxue,SetPos(2,24),cout<<juese[9].lan<<"/"<<juese[9].ylan;
        else if(jjss==10) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),10),cout<<"久",SetPos(2,5),cout<<"久岐忍",SetPos(2,13),cout<<" "<<juese[10].xue<<"/"<<juese[10].yxue,SetPos(2,24),cout<<juese[10].lan<<"/"<<juese[10].ylan;
        else if(jjss==11) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),12),cout<<"香",SetPos(2,5),cout<<"香菱",SetPos(2,13),cout<<" "<<juese[11].xue<<"/"<<juese[11].yxue,SetPos(2,24),cout<<juese[11].lan<<"/"<<juese[11].ylan;
        else if(jjss==12) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),9),cout<<"镜",SetPos(2,5),cout<<"镜流",SetPos(2,13),cout<<" "<<juese[12].xue<<"/"<<juese[12].yxue,SetPos(2,24),cout<<juese[12].lan<<"/"<<juese[12].ylan;
        else if(jjss==13) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),0),cout<<"克",SetPos(2,5),cout<<"克拉拉",SetPos(2,13),cout<<" "<<juese[13].xue<<"/"<<juese[13].yxue,SetPos(2,24),cout<<juese[13].lan<<"/"<<juese[13].ylan;
        else if(jjss==14) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),12),cout<<"流",SetPos(2,5),cout<<"流萤",SetPos(2,13),cout<<" "<<juese[14].xue<<"/"<<juese[14].yxue,SetPos(2,24),cout<<juese[14].lan<<"/"<<juese[14].ylan;
        else if(jjss==15) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),2),cout<<"藿",SetPos(2,5),cout<<"藿藿",SetPos(2,13),cout<<" "<<juese[15].xue<<"/"<<juese[15].yxue,SetPos(2,24),cout<<juese[15].lan<<"/"<<juese[15].ylan;
    	if(VIP||TX) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),14);
		else SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),15);
        SetPos(1,13),cout<<" "<<gxue<<"/"<<gyxue;
        SetPos(1,24),cout<<glan<<"/"<<gylan;
        long long jg=0,gg=0,xz;
        SetPos(21,0);
        cin>>xz;
        if(xz==1){system("cls");jg=juesej();}
        if(xz==2){system("cls");break;}
        if(xz==3){BeiBao();continue;}
        if(xz==4){system("cls");int xz1;cout<<"你选择切换角色几?\n";cin>>xz1;jjss=DW[xz1];continue;}
        jg+=wgong;
        if(jjss==1){
        	if(jg==juese[jjss].xue/2+juese[jjss].Egong){
        		juese[DW[1]].xue+=jg;
        		juese[DW[2]].xue+=jg;
        		juese[DW[3]].xue+=jg;
        		juese[DW[4]].xue+=jg;
			}
			else{
        		cout<<"风魔龙受到了"<<jg<<"点伤害\n";
        		jg=jg*1.0/100*baoji();
        		gxue-=jg;
        		cout<<"总伤害:"<<jg<<endl;
        		Sleep(600);
			}
		}
		else{
        	cout<<"风魔龙受到了"<<jg<<"点伤害\n";
        	jg=jg*1.0/100*baoji();
        	gxue-=jg;
        	cout<<"总伤害:"<<jg<<endl;
        	Sleep(600);
		}
        Sleep(600);
        if(gxue<=0){
            system("cls"); 
            cout<<"风魔龙死亡,获得:\n";
            cout<<"1.角色/冒险等级经验+5\n2.摩拉+10000\n";
            tsg[DW[1]]=0;
            tsg[DW[2]]=0;
            tsg[DW[3]]=0;
            tsg[DW[4]]=0;
            juese[jjss].jingyan+=5;
            MX+=5;
            MoLa+=10000;
            int x=rand()%3;
            if(x==0){
                cout<<"血量+20(自动溢出)";
                juese[jjss].xue+=20;
                if(juese[jjss].xue>juese[jjss].yxue) juese[jjss].xue=juese[jjss].yxue;
            }
            Sleep(1400);
            if(MX>=MXDengJi*5) MXshengji();
            if(juese[jjss].jingyan>=juese[jjss].dengji*10) shengji();
            if(MX%10==0) MXshengji();
            Sleep(600);
            return true;
            break;
        }
        if(jjss==14&&tsg[14]%2==0){
    	    huihe++;
    	    system("cls");
    	    printf(
    	    "=======================================================================================================================\n"
    	    "|   敌方:水史莱姆      血:                  蓝:                                                                       |\n"
    	    "|   我方:              血:                  蓝:                                                                       |\n"
    	    "|                                                                                                                     |\n"
    	    "|                                                                                                                     |\n"
    	    "|                                                                                                                     |\n"
    	    "|                                                                                                                     |\n"
    	    "|                                                                                                **********           |\n"
    	    "|                                                                                              **************         |\n"
    	    "|                                                                                             ***  *****  ****        |\n"
    	    "|                                                                                             ***  *****  ****        |\n"
    	    "|                                                                                             ****************        |\n"
	        "|1.技能  4.切换                                                                                **************         |\n"
	        "|                                                                                                                     |\n"
	        "|2.逃跑                                                                                                               |\n"
	        "|                                                                                                                     |\n"
	        "|3.背包                                                                                                               |\n"
	        "|战技点:                                                                                                              |\n"
	        "=======================================================================================================================\n"
        "韧性:%d\n"
        ,buff_di.rendu);
        SetPos(19,10);
        for(int i=0;i<11;i++){
        	if(buff_di.ruodian[i])
        		if(i==0) cout<<"";
        		else if(i==1) cout<<"风";
        		else if(i==2) cout<<"岩";
        		else if(i==3) cout<<"雷";
        		else if(i==4) cout<<"草";
        		else if(i==5) cout<<"水";
        		else if(i==6) cout<<"火";
        		else if(i==7) cout<<"冰";
        		else if(i==8) cout<<"量子";
        		else if(i==9) cout<<"虚数";
        		else if(i==10) cout<<"异能";
		}
        	SetPos(0,5),cout<<"第"<<huihe<<"回合";
        	SetPos(17,5),cout<<ZJD;
        	SetPos(8,15);
        	if(jjss==0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),13),cout<<"爱",SetPos(2,5),cout<<"爱莉希雅",SetPos(2,13),cout<<" "<<juese[0].xue<<"/"<<juese[0].yxue,SetPos(2,24),cout<<juese[0].lan<<"/"<<juese[0].ylan;
        	else if(jjss==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN),cout<<"钟",SetPos(2,5),cout<<"钟离",SetPos(2,13),cout<<" "<<juese[1].xue<<"/"<<juese[1].yxue,SetPos(2,24),cout<<juese[1].lan<<"/"<<juese[1].ylan;
        	else if(jjss==2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),2),cout<<"温",SetPos(2,5),cout<<"温迪",SetPos(2,13),cout<<" "<<juese[2].xue<<"/"<<juese[2].yxue,SetPos(2,24),cout<<juese[2].lan<<"/"<<juese[2].ylan;
        	else if(jjss==3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),2),cout<<"魈",SetPos(2,5),cout<<"魈",SetPos(2,13),cout<<" "<<juese[3].xue<<"/"<<juese[3].yxue,SetPos(2,24),cout<<juese[3].lan<<"/"<<juese[3].ylan;
        	else if(jjss==4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),12),cout<<"迪",SetPos(2,5),cout<<"迪卢克",SetPos(2,13),cout<<" "<<juese[4].xue<<"/"<<juese[4].yxue,SetPos(2,24),cout<<juese[4].lan<<"/"<<juese[4].ylan;
        	else if(jjss==5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),10),cout<<"提",SetPos(2,5),cout<<"提纳里",SetPos(2,13),cout<<" "<<juese[5].xue<<"/"<<juese[5].yxue,SetPos(2,24),cout<<juese[5].lan<<"/"<<juese[5].ylan;
        	else if(jjss==6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),2),cout<<"琴",SetPos(2,5),cout<<"琴",SetPos(2,13),cout<<" "<<juese[6].xue<<"/"<<juese[6].yxue,SetPos(2,24),cout<<juese[6].lan<<"/"<<juese[6].ylan;
        	else if(jjss==7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN),cout<<"云",SetPos(2,5),cout<<"云堇",SetPos(2,13),cout<<" "<<juese[7].xue<<"/"<<juese[7].yxue,SetPos(2,24),cout<<juese[7].lan<<"/"<<juese[7].ylan;
    	    else if(jjss==8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),12),cout<<"班",SetPos(2,5),cout<<"班尼特",SetPos(2,13),cout<<" "<<juese[8].xue<<"/"<<juese[8].yxue,SetPos(2,24),cout<<juese[8].lan<<"/"<<juese[8].ylan;
    	    else if(jjss==9) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),9),cout<<"行",SetPos(2,5),cout<<"行秋",SetPos(2,13),cout<<" "<<juese[9].xue<<"/"<<juese[9].yxue,SetPos(2,24),cout<<juese[9].lan<<"/"<<juese[9].ylan;
    	    else if(jjss==10) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),10),cout<<"久",SetPos(2,5),cout<<"久岐忍",SetPos(2,13),cout<<" "<<juese[10].xue<<"/"<<juese[10].yxue,SetPos(2,24),cout<<juese[10].lan<<"/"<<juese[10].ylan;
    	    else if(jjss==11) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),12),cout<<"香",SetPos(2,5),cout<<"香菱",SetPos(2,13),cout<<" "<<juese[11].xue<<"/"<<juese[11].yxue,SetPos(2,24),cout<<juese[11].lan<<"/"<<juese[11].ylan;
    	    else if(jjss==12) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),9),cout<<"镜",SetPos(2,5),cout<<"镜流",SetPos(2,13),cout<<" "<<juese[12].xue<<"/"<<juese[12].yxue,SetPos(2,24),cout<<juese[12].lan<<"/"<<juese[12].ylan;
    	    else if(jjss==13) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),0),cout<<"克",SetPos(2,5),cout<<"克拉拉",SetPos(2,13),cout<<" "<<juese[13].xue<<"/"<<juese[13].yxue,SetPos(2,24),cout<<juese[13].lan<<"/"<<juese[13].ylan;
    	    else if(jjss==14) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),12),cout<<"流",SetPos(2,5),cout<<"流萤",SetPos(2,13),cout<<" "<<juese[14].xue<<"/"<<juese[14].yxue,SetPos(2,24),cout<<juese[14].lan<<"/"<<juese[14].ylan;
        	else if(jjss==15) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),2),cout<<"藿",SetPos(2,5),cout<<"藿藿",SetPos(2,13),cout<<" "<<juese[15].xue<<"/"<<juese[15].yxue,SetPos(2,24),cout<<juese[15].lan<<"/"<<juese[15].ylan;
    		if(VIP||TX) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),14);
			else SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),15);
    	    SetPos(1,13),cout<<" "<<gxue<<"/"<<gyxue;
        	SetPos(1,24),cout<<glan<<"/"<<gylan;
        	long long jg=0,gg=0,xz;
        	SetPos(21,0);
        	cin>>xz;
        	if(xz==1){system("cls");jg=juesej();}
        	if(xz==2){system("cls");break;}
        	if(xz==3){BeiBao();continue;}
    	    if(xz==4){system("cls");int xz1;cout<<"你选择切换角色几?\n";cin>>xz1;jjss=DW[xz1];continue;}
    	    jg+=wgong;
    	    if(jjss==1){
    	    	if(jg==juese[jjss].xue/2+juese[jjss].Egong){
	        		juese[DW[1]].xue+=jg;
	        		juese[DW[2]].xue+=jg;
	        		juese[DW[3]].xue+=jg;
	        		juese[DW[4]].xue+=jg;
				}
				else{
	        		cout<<"水史莱姆受到了"<<jg<<"点伤害\n";
	        		jg=jg*1.0/100*baoji();
	        		gxue-=jg;
	        		cout<<"总伤害:"<<jg<<endl;
	        		Sleep(600);
				}
			}
			else{
	        	cout<<"水史莱姆受到了"<<jg<<"点伤害\n";
	        	jg=jg*1.0/100*baoji();
	        	gxue-=jg;
	        	cout<<"总伤害:"<<jg<<endl;
	        	Sleep(600);
			}
		if(buff_di.ruodian[juese[jjss].shuxing]==true){
			buff_di.rendu-=juese[jjss].xueren;
		}
		if(buff_di.rendu<=0&&buff_di.jipo!=true){
			buff_di.rendu=0;
			buff_di.jipo=true;
			buff_di.jianxue=juese[jjss].Agong*0.75;
			if(juese[jjss].shuxing!=9)
				buff_di.jinggu=1;
			else
				buff_di.jinggu=2;
		}
		if(buff_di.jinggu>0){
			gxue-=buff_di.jianxue;
			buff_di.jinggu--;
			continue;
		}
	        if(gxue<=0){
	            system("cls"); 
	            cout<<"水史莱姆死亡,获得:\n";
	            cout<<"1.角色/冒险等级经验+5\n2.摩拉+500\n";
	            tsg[DW[1]]=0;
	            tsg[DW[2]]=0;
	            tsg[DW[3]]=0;
	            tsg[DW[4]]=0;
	            juese[jjss].jingyan+=5;
	            MX+=5;
	            MoLa+=500;
	            int x=rand()%3;
	            if(x==0){
	                cout<<"血量+20(自动溢出)";
	                juese[jjss].xue+=20;
	                if(juese[jjss].xue>juese[jjss].yxue) juese[jjss].xue=juese[jjss].yxue;
	            }
	            Sleep(1400);
	            if(MX>=MXDengJi*5) MXshengji();
	            if(juese[jjss].jingyan>=juese[jjss].dengji*10) shengji();
	            if(MX%10==0) MXshengji();
	            Sleep(600);
	            return true;
	            break;
	        }
		}
		if(buff_di.ruodian[juese[jjss].shuxing]==true){
			buff_di.rendu-=juese[jjss].xueren;
		}
		if(buff_di.rendu<=0&&buff_di.jipo!=true){
			buff_di.rendu=0;
			buff_di.jipo=true;
			buff_di.jianxue=juese[jjss].Agong*0.75;
			if(juese[jjss].shuxing!=9)
				buff_di.jinggu=1;
			else
				buff_di.jinggu=2;
		}
		if(buff_di.jinggu>0){
			gxue-=buff_di.jianxue;
			buff_di.jinggu--;
			continue;
		}
		if(tsg[14]>0)
			tsg[14]--;
        int ggf;
        if(glan>=100){
            glan-=100;
            int y=rand()%100+1;
            gg=pow(100,(shijie+1));
            if(y>=0&&y<=45){
                gg=gg*1.0/100*110;
            }
            ggf=1;
        }
        else{
            gg=pow(50,(shijie+1));
        	int y=rand()%100+1;
        	if(y>=10&&y<=30) gg=gg*10/2;
        	glan+=20;
        	ggf=2;
		}
		if(ggf==2){
        	cout<<"你受到了"<<gg<<"点伤害\n";
        	Sleep(600);
        	juese[jjss].xue-=gg;
        	if(jjss==13){
        		cout<<"风魔龙受到了克拉拉的反击\n血量-"<<juese[13].Egong;
        		int fjg=juese[13].Egong;
        		if(tsg[13]>0){
        			tsg[13]--;
        			fjg+=juese[13].Qgong;
				}
				gxue-=fjg;
			}
        	if(DW[1]==jjss){
        		juese[DW[2]].xue-=(gg/2+1);
			}
        	else if(DW[2]==jjss){
        		juese[DW[1]].xue-=(gg/2+1);
        		juese[DW[3]].xue-=(gg/2+1);
			}
        	else if(DW[3]==jjss){
        		juese[DW[2]].xue-=(gg/2+1);
        		juese[DW[4]].xue-=(gg/2+1);
			}
        	else if(DW[4]==jjss){
        		juese[DW[3]].xue-=(gg/2+1);
			}
        	if(juese[jjss].xue<=0){
        		juese[jjss].xue=0;
        		if(juese[DW[1]].xue!=0&&juese[DW[2]].xue!=0&&juese[DW[3]].xue!=0&&juese[DW[4]].xue!=0)
        		{
        			if(DW[1]!=0)
        				jjss=DW[1];
        			else if(DW[2]!=0)
        				jjss=DW[2];
        			else if(DW[3]!=0)
        				jjss=DW[3];
        			else if(DW[4]!=0)
        				jjss=DW[4];
				}
				else{
        		    juese[jjss].xue=0;
	        	    cout<<"你输了\n";
    	    	    Sleep(500);
        		    cout<<"你减少了1/2的摩拉";
        		    MoLa=MoLa*1.0/2;
        	    	Sleep(1000);
        	    	return false;
				}
        	}
		}
		else if(ggf==1){
        	cout<<"你受到了"<<gg<<"点伤害\n";
        	Sleep(600);
        	juese[DW[1]].xue-=gg;
        	juese[DW[2]].xue-=gg;
        	juese[DW[3]].xue-=gg;
        	juese[DW[4]].xue-=gg;
        	if(juese[jjss].xue<=0){
        		juese[jjss].xue=0;
        		if(juese[DW[1]].xue!=0&&juese[DW[2]].xue!=0&&juese[DW[3]].xue!=0&&juese[DW[4]].xue!=0)
        		{
        			if(DW[1]!=0)
        				jjss=DW[1];
        			else if(DW[2]!=0)
        				jjss=DW[2];
        			else if(DW[3]!=0)
        				jjss=DW[3];
        			else if(DW[4]!=0)
        				jjss=DW[4];
				}
				else{
        		    juese[jjss].xue=0;
	        	    cout<<"你输了\n";
    	    	    Sleep(500);
        		    cout<<"你减少了1/2的摩拉";
        		    MoLa=MoLa*1.0/2;
        	    	Sleep(1000);
        	    	return false;
				}
        	}
        	if(jjss==13){
        		cout<<"风魔龙受到了克拉拉的反击\n血量-"<<juese[13].Egong;
        		int fjg=juese[13].Egong;
        		if(juese[13].mingzuo>3){
        			cout<<"\n额外叠加"<<juese[13].Qgong<<"攻击\n";
        			fjg+=juese[13].Qgong;
				}
        		if(tsg[13]>0){
        			tsg[13]--;
        			fjg+=juese[13].Qgong;
				}
				gxue-=fjg;
			}
		}
        juese[jjss].lan+=juese[jjss].chongneng;
        system("cls");
    }
}
void youxiang(){
	while(1){
		system("cls");
		cout<<"1.???\n";
		cout<<"2.公测福利\n";
		cout<<"3.一键领取\n";
		cout<<"4.行破2000\n";
		cout<<"0.退出\n";
		int xz;
		cin>>xz;
		if(xz==0) break;
		if(xz==3&&lq==false){
			cout<<"获得:\n";
			cout<<"1.大英雄的经验书*100\n";
			cout<<"2.原石*6480\n";
			cout<<"3.流浪者的经验书*100000\n";
			cout<<"4.1000辉\n";
			yuanshi+=6480;
			JingYanShu.DYXdjy+=100;
			JingYanShu.LLZdjy+=100000;
			hui+=1000;
			Sleep(1001);
			lq=true;
		}
	}
}
void techou1(){
		bool f=true;
	while(1){
		system("cls");
		printf(
			" ________\n"
			"|流萤特抽|\n"
			"==============================\n"
			"流萤概率(已出金):15% 出金率:2%\n"
			"陪跑:克拉拉\n"
			"s十连 a一抽 0退出 b背包 q清空\n"
			"抽卡历史\n" 
			"90抽保底 180抽大保底\n"
			"==============================\n"
			"\n"
		);
		char tchou;
		tchou=_getch();
		if(tchou=='q'){
			ts=0;
			tup=0;
		}
		if(tchou=='0') break;
		if(tchou=='h') f=!f;
		else if(tchou=='s'){
			if(yuanshi<1600){
				cout<<"原石不够";
				Sleep(600);
			}
			else{
				if(f)
					for(int i=1;i<=10;i++){
						tack1();
					}
				else
					for(int i=1;i<=10;i++){
						twack();
					}
				cout<<"五星:"<<ts<<"UP:"<<tup<<"距保底剩"<<180-tbd<<"抽\n";
				system("pause");
			}
			yuanshi-=1600;
		}
		else if(tchou=='a'){
			if(yuanshi<160){
				cout<<"原石不够";
				Sleep(600);
			}
			else{
				if(f)
					tack1();
				else
					twack();
				cout<<"五星:"<<ts<<"UP:"<<tup<<"距保底剩"<<180-tbd<<"抽\n";
				system("pause");
			}
		}
		else if(tchou=='b'){
			bb();
		}
	}
}
void tack1(){
	int x=rand()%100;
	if(x==72||x==45||tbd>=90){
		int xj=rand()%100;
		if(xj>=20&&xj<=25 || xj>=50&&xj<=60||tbd>=180){
			cout<<"获得——流萤!!!\n";
                if(uppf[5]==true){ 
                	if(juese[14].mingzuo<6)
                		juese[14].mingzuo++;
                	else{
                		hui+=100;
					}
				}
				if(uppf[5]==false){
			uppf[5]=true;
			juese[14].Agong=30;
			juese[14].Egong=90;
			juese[14].Qgong=200;
			juese[14].ylan=100;
			juese[14].lan=100;
			juese[14].yxue=300;
			juese[14].xue=300;
			juese[14].baojibeilv=300;
			juese[14].baojigailv=60;
			juese[14].xueren=40;
			juese[14].shuxing=5;
				}
			hui+=50;
			tup++;
			tbd=0;
		}
		else{
			cout<<"获得——克拉拉!!\n";
                if(wpf[3]==true){
                	if(juese[13].mingzuo<6)
                		juese[13].mingzuo++;
                	else{
                		hui+=100;
					}
				}
				if(wpf[3]==false){
			wpf[3]=true;
			juese[13].Agong=20;
			juese[13].Egong=30;
			juese[13].Qgong=30;
			juese[13].ylan=90;
			juese[13].lan=90;
			juese[13].yxue=110;
			juese[13].xue=110;
			juese[13].baojibeilv=150;
			juese[13].baojigailv=30;
			juese[14].xueren=20;
			juese[14].shuxing=5;
				}
			hui+=40;
			ts++;
			tbd++;
		}
	}
	else{
		cout<<"一堆摩拉\n";
		MoLa+=10000;
		tbd++;
	}
}
void techou2(){
		bool f=true;
	while(1){
		system("cls");
		printf(
			" ________\n"
			"|藿藿特抽|\n"
			"==============================\n"
			"藿藿概率(已出金):15% 出金率:2%\n"
			"陪跑:克拉拉\n"
			"s十连 a一抽 0退出 b背包 q清空\n"
			"抽卡历史\n" 
			"90抽保底 180抽大保底\n"
			"==============================\n"
			"\n"
		);
		char tchou;
		tchou=_getch();
		if(tchou=='q'){
			ts=0;
			tup=0;
		}
		if(tchou=='0') break;
		if(tchou=='h') f=!f;
		else if(tchou=='s'){
			if(yuanshi<1600){
				cout<<"原石不够";
				Sleep(600);
			}
			else{
				if(f)
					for(int i=1;i<=10;i++){
						tack2();
					}
				else
					for(int i=1;i<=10;i++){
						twack();
					}
				cout<<"五星:"<<ts<<"UP:"<<tup<<"距保底剩"<<180-tbd<<"抽\n";
				system("pause");
			}
			yuanshi-=1600;
		}
		else if(tchou=='a'){
			if(yuanshi<160){
				cout<<"原石不够";
				Sleep(600);
			}
			else{
				if(f)
					tack2();
				else
					twack();
				cout<<"五星:"<<ts<<"UP:"<<tup<<"距保底剩"<<180-tbd<<"抽\n";
				system("pause");
			}
		}
		else if(tchou=='b'){
			bb();
		}
	}
}
void tack2(){
	int x=rand()%100;
	if(x==72||x==45||tbd>=90){
		int xj=rand()%100;
		if(xj>=20&&xj<=25 || xj>=50&&xj<=60||tbd>=180){
			cout<<"获得——藿藿!!!\n";
                if(uppf[6]==true){ 
                	if(juese[15].mingzuo<6)
                		juese[15].mingzuo++;
                	else{
                		hui+=100;
					}
				}
				if(uppf[6]==false){
			uppf[6]=true;
			juese[15].Agong=10;
			juese[15].Egong=90;
			juese[15].Qgong=400;
			juese[15].ylan=90;
			juese[15].lan=100;
			juese[15].yxue=600;
			juese[15].xue=600;
			juese[15].baojibeilv=120;
			juese[15].baojigailv=40;
			juese[15].xueren=20;
			juese[15].shuxing=0;
				}
			hui+=50;
			tup++;
			tbd=0;
		}
		else{
			cout<<"获得——克拉拉!!\n";
                if(wpf[3]==true){
                	if(juese[13].mingzuo<6)
                		juese[13].mingzuo++;
                	else{
                		hui+=100;
					}
				}
				if(wpf[3]==false){
			wpf[3]=true;
			juese[13].Agong=20;
			juese[13].Egong=30;
			juese[13].Qgong=30;
			juese[13].ylan=90;
			juese[13].lan=90;
			juese[13].yxue=110;
			juese[13].xue=110;
			juese[13].baojibeilv=150;
			juese[13].baojigailv=30;
			juese[14].xueren=20;
			juese[14].shuxing=5;
				}
			hui+=40;
			ts++;
			tbd++;
		}
	}
	else{
		cout<<"一堆摩拉\n";
		MoLa+=10000;
		tbd++;
	}
}
void Yshi(){
	system("cls");
	cout<<"你有\n";
	cout<<"1.暴击概率石X"<<shi.BJGLshi<<"个\n";
	cout<<"2.暴伤石X"<<shi.BJSHshi<<"个\n";
	cout<<"3.伤害石X"<<shi.SHshi<<"个\n";
	cout<<"4.生命石X"<<shi.SMshi<<"个\n";
	cout<<"5.增蓝石X"<<shi.Lshi<<"个(负)\n";
	cout<<"6.充能石X"<<shi.CNshi<<"个\n";
	cout<<"你要用哪个:";
	int xz1;
	cin>>xz1;
	cout<<"你要用几个:";
	int xz2;
	cin>>xz2;
	if(xz1==1){
		if(shi.BJGLshi<xz2){
			cout<<"不够";
			Sleep(600);
		}
		else{
			juese[jjss].baojigailv+=5*xz2;
			shi.BJGLshi-=xz2;
		}
	}
	if(xz1==2){
		if(shi.BJSHshi<xz2){
			cout<<"不够";
			Sleep(600);
		}
		else{
			juese[jjss].baojibeilv+=5*xz2;
			shi.BJSHshi-=xz2;
		}
	}
	if(xz1==3){
		if(shi.SHshi<xz2){
			cout<<"不够";
			Sleep(600);
		}
		else{
			juese[jjss].Agong+=2*xz2;
			juese[jjss].Egong+=6*xz2;
			juese[jjss].Qgong+=12*xz2;
			shi.SHshi-=xz2;
		}
	}
	if(xz1==4){
		if(shi.SMshi<xz2){
			cout<<"不够";
			Sleep(600);
		}
		else{
			juese[jjss].yxue+=5*xz2;
			shi.SMshi-=xz2;
		}
	}
	if(xz1==5){
		if(shi.Lshi<xz2){
			cout<<"不够";
			Sleep(600);
		}
		else{
			juese[jjss].ylan+=5*xz2;
		}
	}
	if(xz1==6){
		if(shi.CNshi<xz2){
			cout<<"不够";
			Sleep(600);
		}
		else{
			juese[jjss].chongneng+=5*xz2;
			shi.CNshi-=xz2;
		}
	}
}
bool ZD_fengmolong_YS(){
	ZJD=3;
    int gxue=10000000*(shijie+1);
    int gyxue=gxue;
    int glan=gxue;
    int gylan=glan;
    int gong=75*(shijie+1);
    int huihe=0;
    buff_di.rendu=200;
    buff_di.ruodian[2]=true;
    buff_di.ruodian[5]=true;
    buff_di.ruodian[6]=true;
    if(DW[1]==14||DW[2]==14||DW[3]==14||DW[4]==14) buff_di.ruodian[5]=true;
    while(1){
        huihe++;
        system("cls");
        printf(
        "=======================================================================================================================\n"
        "|   敌方:风魔龙        血:                  蓝:                                                                       |\n"
        "|   我方:              血:                  蓝:                                                                       |\n"
        "|                                                                                                                     |\n"
        "|                                                                                                                     |\n"
        "|                                                                               /                                     |\n"
        "|                                                                              (__/                                   |\n"
        "|                                                                             (  *                                    |\n"
        "|                                                                 *       ** (***                                     |\n"
        "|                                                                 ********  ****                                      |\n"
        "|                                                                   | | | ******                                      |\n"
        "|                                                                    | |  ********                                    |\n"
        "|1.技能  4.切换                                                   ********    ****                                    |\n"
        "|                                                                      ******  ****                                   |\n"
        "|2.逃跑                                                               **   **** ****                                  |\n"
        "|                                                                     *         ****                                  |\n"
        "|3.背包                                                                         ****                                  |\n"
        "|战技点:                                                                        ****                                  |\n"
        "=======================================================================================================================\n"
        "韧性:%d\n"
        ,buff_di.rendu);
        SetPos(19,10);
        for(int i=0;i<11;i++){
        	if(buff_di.ruodian[i])
        		if(i==0) cout<<"";
        		else if(i==1) cout<<"风";
        		else if(i==2) cout<<"岩";
        		else if(i==3) cout<<"雷";
        		else if(i==4) cout<<"草";
        		else if(i==5) cout<<"水";
        		else if(i==6) cout<<"火";
        		else if(i==7) cout<<"冰";
        		else if(i==8) cout<<"量子";
        		else if(i==9) cout<<"虚数";
        		else if(i==10) cout<<"异能";
		}
        SetPos(0,5),cout<<"第"<<huihe<<"回合";
        SetPos(17,5),cout<<ZJD;
        SetPos(8,15);
        if(jjss==0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),13),cout<<"爱",SetPos(2,5),cout<<"爱莉希雅",SetPos(2,13),cout<<" "<<juese[0].xue<<"/"<<juese[0].yxue,SetPos(2,24),cout<<juese[0].lan<<"/"<<juese[0].ylan;
        else if(jjss==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN),cout<<"钟",SetPos(2,5),cout<<"钟离",SetPos(2,13),cout<<" "<<juese[1].xue<<"/"<<juese[1].yxue,SetPos(2,24),cout<<juese[1].lan<<"/"<<juese[1].ylan;
        else if(jjss==2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),2),cout<<"温",SetPos(2,5),cout<<"温迪",SetPos(2,13),cout<<" "<<juese[2].xue<<"/"<<juese[2].yxue,SetPos(2,24),cout<<juese[2].lan<<"/"<<juese[2].ylan;
        else if(jjss==3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),2),cout<<"魈",SetPos(2,5),cout<<"魈",SetPos(2,13),cout<<" "<<juese[3].xue<<"/"<<juese[3].yxue,SetPos(2,24),cout<<juese[3].lan<<"/"<<juese[3].ylan;
        else if(jjss==4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),12),cout<<"迪",SetPos(2,5),cout<<"迪卢克",SetPos(2,13),cout<<" "<<juese[4].xue<<"/"<<juese[4].yxue,SetPos(2,24),cout<<juese[4].lan<<"/"<<juese[4].ylan;
        else if(jjss==5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),10),cout<<"提",SetPos(2,5),cout<<"提纳里",SetPos(2,13),cout<<" "<<juese[5].xue<<"/"<<juese[5].yxue,SetPos(2,24),cout<<juese[5].lan<<"/"<<juese[5].ylan;
        else if(jjss==6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),2),cout<<"琴",SetPos(2,5),cout<<"琴",SetPos(2,13),cout<<" "<<juese[6].xue<<"/"<<juese[6].yxue,SetPos(2,24),cout<<juese[6].lan<<"/"<<juese[6].ylan;
        else if(jjss==7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN),cout<<"云",SetPos(2,5),cout<<"云堇",SetPos(2,13),cout<<" "<<juese[7].xue<<"/"<<juese[7].yxue,SetPos(2,24),cout<<juese[7].lan<<"/"<<juese[7].ylan;
        else if(jjss==8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),12),cout<<"班",SetPos(2,5),cout<<"班尼特",SetPos(2,13),cout<<" "<<juese[8].xue<<"/"<<juese[8].yxue,SetPos(2,24),cout<<juese[8].lan<<"/"<<juese[8].ylan;
        else if(jjss==9) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),9),cout<<"行",SetPos(2,5),cout<<"行秋",SetPos(2,13),cout<<" "<<juese[9].xue<<"/"<<juese[9].yxue,SetPos(2,24),cout<<juese[9].lan<<"/"<<juese[9].ylan;
        else if(jjss==10) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),10),cout<<"久",SetPos(2,5),cout<<"久岐忍",SetPos(2,13),cout<<" "<<juese[10].xue<<"/"<<juese[10].yxue,SetPos(2,24),cout<<juese[10].lan<<"/"<<juese[10].ylan;
        else if(jjss==11) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),12),cout<<"香",SetPos(2,5),cout<<"香菱",SetPos(2,13),cout<<" "<<juese[11].xue<<"/"<<juese[11].yxue,SetPos(2,24),cout<<juese[11].lan<<"/"<<juese[11].ylan;
        else if(jjss==12) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),9),cout<<"镜",SetPos(2,5),cout<<"镜流",SetPos(2,13),cout<<" "<<juese[12].xue<<"/"<<juese[12].yxue,SetPos(2,24),cout<<juese[12].lan<<"/"<<juese[12].ylan;
        else if(jjss==13) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),0),cout<<"克",SetPos(2,5),cout<<"克拉拉",SetPos(2,13),cout<<" "<<juese[13].xue<<"/"<<juese[13].yxue,SetPos(2,24),cout<<juese[13].lan<<"/"<<juese[13].ylan;
        else if(jjss==14) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),12),cout<<"流",SetPos(2,5),cout<<"流萤",SetPos(2,13),cout<<" "<<juese[14].xue<<"/"<<juese[14].yxue,SetPos(2,24),cout<<juese[14].lan<<"/"<<juese[14].ylan;
        else if(jjss==15) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),2),cout<<"藿",SetPos(2,5),cout<<"藿藿",SetPos(2,13),cout<<" "<<juese[15].xue<<"/"<<juese[15].yxue,SetPos(2,24),cout<<juese[15].lan<<"/"<<juese[15].ylan;
    	if(VIP||TX) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),14);
		else SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),15);
        SetPos(1,13),cout<<" "<<gxue<<"/"<<gyxue;
        SetPos(1,24),cout<<glan<<"/"<<gylan;
        long long jg=0,gg=0,xz;
        SetPos(21,0);
        cin>>xz;
        if(xz==1){system("cls");jg=juesej();}
        if(xz==2){system("cls");break;}
        if(xz==3){BeiBao();continue;}
        if(xz==4){system("cls");int xz1;cout<<"你选择切换角色几?\n";cin>>xz1;jjss=DW[xz1];continue;}
        jg+=wgong;
        if(jjss==1){
        	if(jg==juese[jjss].xue/2+juese[jjss].Egong){
        		juese[DW[1]].xue+=jg;
        		juese[DW[2]].xue+=jg;
        		juese[DW[3]].xue+=jg;
        		juese[DW[4]].xue+=jg;
			}
			else{
        		cout<<"风魔龙受到了"<<jg<<"点伤害\n";
        		jg=jg*1.0/100*baoji();
        		gxue-=jg;
        		cout<<"总伤害:"<<jg<<endl;
        		Sleep(600);
			}
		}
		else{
        	cout<<"风魔龙受到了"<<jg<<"点伤害\n";
        	jg=jg*1.0/100*baoji();
        	gxue-=jg;
        	cout<<"总伤害:"<<jg<<endl;
        	Sleep(600);
		}
        Sleep(600);
        if(gxue<=0){
            system("cls"); 
            cout<<"风魔龙死亡,获得:\n";
            cout<<"1.角色/冒险等级经验+5\n2.摩拉+10000\n";
            tsg[DW[1]]=0;
            tsg[DW[2]]=0;
            tsg[DW[3]]=0;
            tsg[DW[4]]=0;
            juese[jjss].jingyan+=5;
            MX+=5;
            MoLa+=10000;
            int x=rand()%3;
            if(x==0){
                cout<<"血量+20(自动溢出)";
                juese[jjss].xue+=20;
                if(juese[jjss].xue>juese[jjss].yxue) juese[jjss].xue=juese[jjss].yxue;
            }
            Sleep(1400);
            if(MX>=MXDengJi*5) MXshengji();
            if(juese[jjss].jingyan>=juese[jjss].dengji*10) shengji();
            if(MX%10==0) MXshengji();
            Sleep(600);
            return true;
            break;
        }
        if(jjss==14&&tsg[14]%2==0){
    	    huihe++;
    	    system("cls");
    	    printf(
    	    "=======================================================================================================================\n"
    	    "|   敌方:水史莱姆      血:                  蓝:                                                                       |\n"
    	    "|   我方:              血:                  蓝:                                                                       |\n"
    	    "|                                                                                                                     |\n"
    	    "|                                                                                                                     |\n"
    	    "|                                                                                                                     |\n"
    	    "|                                                                                                                     |\n"
    	    "|                                                                                                **********           |\n"
    	    "|                                                                                              **************         |\n"
    	    "|                                                                                             ***  *****  ****        |\n"
    	    "|                                                                                             ***  *****  ****        |\n"
    	    "|                                                                                             ****************        |\n"
	        "|1.技能  4.切换                                                                                **************         |\n"
	        "|                                                                                                                     |\n"
	        "|2.逃跑                                                                                                               |\n"
	        "|                                                                                                                     |\n"
	        "|3.背包                                                                                                               |\n"
	        "|战技点:                                                                                                              |\n"
	        "=======================================================================================================================\n"
        "韧性:%d\n"
        ,buff_di.rendu);
        SetPos(19,10);
        for(int i=0;i<11;i++){
        	if(buff_di.ruodian[i])
        		if(i==0) cout<<"";
        		else if(i==1) cout<<"风";
        		else if(i==2) cout<<"岩";
        		else if(i==3) cout<<"雷";
        		else if(i==4) cout<<"草";
        		else if(i==5) cout<<"水";
        		else if(i==6) cout<<"火";
        		else if(i==7) cout<<"冰";
        		else if(i==8) cout<<"量子";
        		else if(i==9) cout<<"虚数";
        		else if(i==10) cout<<"异能";
		}
        	SetPos(0,5),cout<<"第"<<huihe<<"回合";
        	SetPos(17,5),cout<<ZJD;
        	SetPos(8,15);
        	if(jjss==0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),13),cout<<"爱",SetPos(2,5),cout<<"爱莉希雅",SetPos(2,13),cout<<" "<<juese[0].xue<<"/"<<juese[0].yxue,SetPos(2,24),cout<<juese[0].lan<<"/"<<juese[0].ylan;
        	else if(jjss==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN),cout<<"钟",SetPos(2,5),cout<<"钟离",SetPos(2,13),cout<<" "<<juese[1].xue<<"/"<<juese[1].yxue,SetPos(2,24),cout<<juese[1].lan<<"/"<<juese[1].ylan;
        	else if(jjss==2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),2),cout<<"温",SetPos(2,5),cout<<"温迪",SetPos(2,13),cout<<" "<<juese[2].xue<<"/"<<juese[2].yxue,SetPos(2,24),cout<<juese[2].lan<<"/"<<juese[2].ylan;
        	else if(jjss==3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),2),cout<<"魈",SetPos(2,5),cout<<"魈",SetPos(2,13),cout<<" "<<juese[3].xue<<"/"<<juese[3].yxue,SetPos(2,24),cout<<juese[3].lan<<"/"<<juese[3].ylan;
        	else if(jjss==4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),12),cout<<"迪",SetPos(2,5),cout<<"迪卢克",SetPos(2,13),cout<<" "<<juese[4].xue<<"/"<<juese[4].yxue,SetPos(2,24),cout<<juese[4].lan<<"/"<<juese[4].ylan;
        	else if(jjss==5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),10),cout<<"提",SetPos(2,5),cout<<"提纳里",SetPos(2,13),cout<<" "<<juese[5].xue<<"/"<<juese[5].yxue,SetPos(2,24),cout<<juese[5].lan<<"/"<<juese[5].ylan;
        	else if(jjss==6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),2),cout<<"琴",SetPos(2,5),cout<<"琴",SetPos(2,13),cout<<" "<<juese[6].xue<<"/"<<juese[6].yxue,SetPos(2,24),cout<<juese[6].lan<<"/"<<juese[6].ylan;
        	else if(jjss==7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN),cout<<"云",SetPos(2,5),cout<<"云堇",SetPos(2,13),cout<<" "<<juese[7].xue<<"/"<<juese[7].yxue,SetPos(2,24),cout<<juese[7].lan<<"/"<<juese[7].ylan;
    	    else if(jjss==8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),12),cout<<"班",SetPos(2,5),cout<<"班尼特",SetPos(2,13),cout<<" "<<juese[8].xue<<"/"<<juese[8].yxue,SetPos(2,24),cout<<juese[8].lan<<"/"<<juese[8].ylan;
    	    else if(jjss==9) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),9),cout<<"行",SetPos(2,5),cout<<"行秋",SetPos(2,13),cout<<" "<<juese[9].xue<<"/"<<juese[9].yxue,SetPos(2,24),cout<<juese[9].lan<<"/"<<juese[9].ylan;
    	    else if(jjss==10) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),10),cout<<"久",SetPos(2,5),cout<<"久岐忍",SetPos(2,13),cout<<" "<<juese[10].xue<<"/"<<juese[10].yxue,SetPos(2,24),cout<<juese[10].lan<<"/"<<juese[10].ylan;
    	    else if(jjss==11) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),12),cout<<"香",SetPos(2,5),cout<<"香菱",SetPos(2,13),cout<<" "<<juese[11].xue<<"/"<<juese[11].yxue,SetPos(2,24),cout<<juese[11].lan<<"/"<<juese[11].ylan;
    	    else if(jjss==12) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),9),cout<<"镜",SetPos(2,5),cout<<"镜流",SetPos(2,13),cout<<" "<<juese[12].xue<<"/"<<juese[12].yxue,SetPos(2,24),cout<<juese[12].lan<<"/"<<juese[12].ylan;
    	    else if(jjss==13) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),0),cout<<"克",SetPos(2,5),cout<<"克拉拉",SetPos(2,13),cout<<" "<<juese[13].xue<<"/"<<juese[13].yxue,SetPos(2,24),cout<<juese[13].lan<<"/"<<juese[13].ylan;
    	    else if(jjss==14) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),12),cout<<"流",SetPos(2,5),cout<<"流萤",SetPos(2,13),cout<<" "<<juese[14].xue<<"/"<<juese[14].yxue,SetPos(2,24),cout<<juese[14].lan<<"/"<<juese[14].ylan;
        	else if(jjss==15) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),2),cout<<"藿",SetPos(2,5),cout<<"藿藿",SetPos(2,13),cout<<" "<<juese[15].xue<<"/"<<juese[15].yxue,SetPos(2,24),cout<<juese[15].lan<<"/"<<juese[15].ylan;
    		if(VIP||TX) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),14);
			else SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),15);
    	    SetPos(1,13),cout<<" "<<gxue<<"/"<<gyxue;
        	SetPos(1,24),cout<<glan<<"/"<<gylan;
        	long long jg=0,gg=0,xz;
        	SetPos(21,0);
        	cin>>xz;
        	if(xz==1){system("cls");jg=juesej();}
        	if(xz==2){system("cls");break;}
        	if(xz==3){BeiBao();continue;}
    	    if(xz==4){system("cls");int xz1;cout<<"你选择切换角色几?\n";cin>>xz1;jjss=DW[xz1];continue;}
    	    jg+=wgong;
    	    if(jjss==1){
    	    	if(jg==juese[jjss].xue/2+juese[jjss].Egong){
	        		juese[DW[1]].xue+=jg;
	        		juese[DW[2]].xue+=jg;
	        		juese[DW[3]].xue+=jg;
	        		juese[DW[4]].xue+=jg;
				}
				else{
	        		cout<<"水史莱姆受到了"<<jg<<"点伤害\n";
	        		jg=jg*1.0/100*baoji();
	        		gxue-=jg;
	        		cout<<"总伤害:"<<jg<<endl;
	        		Sleep(600);
				}
			}
			else{
	        	cout<<"水史莱姆受到了"<<jg<<"点伤害\n";
	        	jg=jg*1.0/100*baoji();
	        	gxue-=jg;
	        	cout<<"总伤害:"<<jg<<endl;
	        	Sleep(600);
			}
		if(buff_di.ruodian[juese[jjss].shuxing]==true){
			buff_di.rendu-=juese[jjss].xueren;
		}
		if(buff_di.rendu<=0&&buff_di.jipo!=true){
			buff_di.rendu=0;
			buff_di.jipo=true;
			buff_di.jianxue=juese[jjss].Agong*0.75;
			if(juese[jjss].shuxing!=9)
				buff_di.jinggu=1;
			else
				buff_di.jinggu=2;
		}
		if(buff_di.jinggu>0){
			gxue-=buff_di.jianxue;
			buff_di.jinggu--;
			continue;
		}
	        if(gxue<=0){
	            system("cls"); 
	            cout<<"水史莱姆死亡,获得:\n";
	            cout<<"1.角色/冒险等级经验+5\n2.摩拉+500\n";
	            tsg[DW[1]]=0;
	            tsg[DW[2]]=0;
	            tsg[DW[3]]=0;
	            tsg[DW[4]]=0;
	            juese[jjss].jingyan+=5;
	            MX+=5;
	            MoLa+=500;
	            int x=rand()%3;
	            if(x==0){
	                cout<<"血量+20(自动溢出)";
	                juese[jjss].xue+=20;
	                if(juese[jjss].xue>juese[jjss].yxue) juese[jjss].xue=juese[jjss].yxue;
	            }
	            Sleep(1400);
	            if(MX>=MXDengJi*5) MXshengji();
	            if(juese[jjss].jingyan>=juese[jjss].dengji*10) shengji();
	            if(MX%10==0) MXshengji();
	            Sleep(600);
	            return true;
	            break;
	        }
		}
		if(buff_di.ruodian[juese[jjss].shuxing]==true){
			buff_di.rendu-=juese[jjss].xueren;
		}
		if(buff_di.rendu<=0&&buff_di.jipo!=true){
			buff_di.rendu=0;
			buff_di.jipo=true;
			buff_di.jianxue=juese[jjss].Agong*0.75;
			if(juese[jjss].shuxing!=9)
				buff_di.jinggu=1;
			else
				buff_di.jinggu=2;
		}
		if(buff_di.jinggu>0){
			gxue-=buff_di.jianxue;
			buff_di.jinggu--;
			continue;
		}
		if(tsg[14]>0)
			tsg[14]--;
        int ggf;
        if(glan>=100){
            glan-=100;
            int y=rand()%100+1;
            gg=pow(300,(shijie+1));
            if(y>=0&&y<=45){
                gg=gg*1.0/100*110;
            }
            ggf=1;
        }
        else{
            gg=pow(300,(shijie+1));
        	int y=rand()%100+1;
        	if(y>=10&&y<=30) gg=gg*10/2;
        	glan+=20;
        	ggf=2;
		}
		if(ggf==2){
        	cout<<"你受到了"<<gg<<"点伤害\n";
        	Sleep(600);
        	juese[jjss].xue-=gg;
        	if(jjss==13){
        		int fjg=juese[13].Egong;
        		cout<<"风魔龙受到了克拉拉的反击\n血量-"<<juese[13].Egong;
        		if(juese[13].mingzuo>3){
        			cout<<"\n额外叠加"<<juese[13].Qgong<<"攻击\n";
        			fjg+=juese[13].Qgong;
				}
        		if(tsg[13]>0){
        			tsg[13]--;
        			fjg+=juese[13].Qgong;
				}
				gxue-=fjg;
			}
        	if(DW[1]==jjss){
        		juese[DW[2]].xue-=(gg/2+1);
			}
        	else if(DW[2]==jjss){
        		juese[DW[1]].xue-=(gg/2+1);
        		juese[DW[3]].xue-=(gg/2+1);
			}
        	else if(DW[3]==jjss){
        		juese[DW[2]].xue-=(gg/2+1);
        		juese[DW[4]].xue-=(gg/2+1);
			}
        	else if(DW[4]==jjss){
        		juese[DW[3]].xue-=(gg/2+1);
			}
        	if(juese[jjss].xue<=0){
        		juese[jjss].xue=0;
        		if(juese[DW[1]].xue!=0&&juese[DW[2]].xue!=0&&juese[DW[3]].xue!=0&&juese[DW[4]].xue!=0)
        		{
        			if(DW[1]!=0)
        				jjss=DW[1];
        			else if(DW[2]!=0)
        				jjss=DW[2];
        			else if(DW[3]!=0)
        				jjss=DW[3];
        			else if(DW[4]!=0)
        				jjss=DW[4];
				}
				else{
        		    juese[jjss].xue=0;
	        	    cout<<"你输了\n";
    	    	    Sleep(500);
        		    cout<<"你减少了1/2的摩拉";
        		    MoLa=MoLa*1.0/2;
        	    	Sleep(1000);
        	    	return false;
				}
        	}
		}
		else if(ggf==1){
        	cout<<"你受到了"<<gg<<"点伤害\n";
        	Sleep(600);
        	juese[DW[1]].xue-=gg;
        	juese[DW[2]].xue-=gg;
        	juese[DW[3]].xue-=gg;
        	juese[DW[4]].xue-=gg;
        	if(juese[jjss].xue<=0){
        		juese[jjss].xue=0;
        		if(juese[DW[1]].xue!=0&&juese[DW[2]].xue!=0&&juese[DW[3]].xue!=0&&juese[DW[4]].xue!=0)
        		{
        			if(DW[1]!=0)
        				jjss=DW[1];
        			else if(DW[2]!=0)
        				jjss=DW[2];
        			else if(DW[3]!=0)
        				jjss=DW[3];
        			else if(DW[4]!=0)
        				jjss=DW[4];
				}
				else{
        		    juese[jjss].xue=0;
	        	    cout<<"你输了\n";
    	    	    Sleep(500);
        		    cout<<"你减少了1/2的摩拉";
        		    MoLa=MoLa*1.0/2;
        	    	Sleep(1000);
        	    	return false;
				}
        	}
        	if(jjss==13){
        		cout<<"风魔龙受到了克拉拉的反击\n血量-"<<juese[13].Egong;
        		int fjg=juese[13].Egong;
        		if(tsg[13]>0){
        			tsg[13]--;
        			fjg+=juese[13].Qgong;
				}
				gxue-=fjg;
			}
		}
		Sleep(600); 
        juese[jjss].lan+=juese[jjss].chongneng;
        system("cls");
    }
}
void YCGK(){
    jueseshiyong();
    DW[1]=jjss;
    jueseshiyong();
    DW[2]=jjss;
    jueseshiyong();
    DW[3]=jjss;
    jueseshiyong();
    DW[4]=jjss;
	while(1){
		system("cls");
		cout<<"1.风魔龙(错误)\n";
		cout<<"2.摩拉克斯(错误)\n";
		cout<<"3.木桩\n";
		cout<<"你要:";
		int xz;
		cin>>xz;
		if(xz==1){
			bool jg=ZD_fengmolong_YS();
			if(jg==1){
				JingYanShu.DYXdjy+=50;
			}
		}
		if(xz==2){
			bool jg1=ZD_molakesi_1jd_YS();
			if(jg1){
				bool jg2=ZD_molakesi_2jd_YS();
				if(jg2){
					JingYanShu.DYXdjy+=1000;
					MoLa+=10000;
					hui+=10;
				}
			}
		}
		if(xz==3){
			int n;
			cout<<"输入怪物血量:"; 
			cin>>n;
			ZD_MuZhuang(n);
		}
		if(xz==0){
			break;
		}
	}
}
bool ZD_molakesi_2jd(){
	ZJD=3;
    int gxue=99999*(shijie+1);
    int gyxue=gxue;
    int glan=gxue;
    int gylan=glan;
    int gong=75*(shijie+1);
    int huihe=0;
    buff_di.rendu=100;
    if(DW[1]==14||DW[2]==14||DW[3]==14||DW[4]==14) buff_di.ruodian[5]=true;
    while(1){
        huihe++;
        system("cls");
        printf(
        "=======================================================================================================================\n"
        "|   敌方:岩神          血:                  蓝:                                                                       |\n"
        "|   我方:              血:                  蓝:                                                                       |\n"
        "|                                                                                                                     |\n"
        "|                                                                                                                     |\n"
        "|                                                                                                                     |\n"
        "|                                                                                                                     |\n"
        "|                                                                                                                     |\n"
        "|                                                                                      岩神                           |\n"
        "|                                                                                         岩神                        |\n"
        "|                                                                                岩神                                 |\n"
        "|                                                                                   岩神                              |\n"
        "|1.技能  4.切换                                                                         岩神                          |\n"
        "|                                                                                                                     |\n"
        "|2.逃跑                                                                                                               |\n"
        "|                                                                                                                     |\n"
        "|3.背包                                                                                                               |\n"
        "|战技点:                                                                                                              |\n"
        "=======================================================================================================================\n"
        "韧性:%d\n"
        ,buff_di.rendu);
        SetPos(19,10);
        for(int i=0;i<11;i++){
        	if(buff_di.ruodian[i])
        		if(i==0) cout<<"";
        		else if(i==1) cout<<"风";
        		else if(i==2) cout<<"岩";
        		else if(i==3) cout<<"雷";
        		else if(i==4) cout<<"草";
        		else if(i==5) cout<<"水";
        		else if(i==6) cout<<"火";
        		else if(i==7) cout<<"冰";
        		else if(i==8) cout<<"量子";
        		else if(i==9) cout<<"虚数";
        		else if(i==10) cout<<"异能";
		}
        SetPos(0,5),cout<<"第"<<huihe<<"回合";
        SetPos(17,5),cout<<ZJD;
        SetPos(8,15);
        if(jjss==0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),13),cout<<"爱",SetPos(2,5),cout<<"爱莉希雅",SetPos(2,13),cout<<" "<<juese[0].xue<<"/"<<juese[0].yxue,SetPos(2,24),cout<<juese[0].lan<<"/"<<juese[0].ylan;
        else if(jjss==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN),cout<<"钟",SetPos(2,5),cout<<"钟离",SetPos(2,13),cout<<" "<<juese[1].xue<<"/"<<juese[1].yxue,SetPos(2,24),cout<<juese[1].lan<<"/"<<juese[1].ylan;
        else if(jjss==2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),2),cout<<"温",SetPos(2,5),cout<<"温迪",SetPos(2,13),cout<<" "<<juese[2].xue<<"/"<<juese[2].yxue,SetPos(2,24),cout<<juese[2].lan<<"/"<<juese[2].ylan;
        else if(jjss==3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),2),cout<<"魈",SetPos(2,5),cout<<"魈",SetPos(2,13),cout<<" "<<juese[3].xue<<"/"<<juese[3].yxue,SetPos(2,24),cout<<juese[3].lan<<"/"<<juese[3].ylan;
        else if(jjss==4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),12),cout<<"迪",SetPos(2,5),cout<<"迪卢克",SetPos(2,13),cout<<" "<<juese[4].xue<<"/"<<juese[4].yxue,SetPos(2,24),cout<<juese[4].lan<<"/"<<juese[4].ylan;
        else if(jjss==5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),10),cout<<"提",SetPos(2,5),cout<<"提纳里",SetPos(2,13),cout<<" "<<juese[5].xue<<"/"<<juese[5].yxue,SetPos(2,24),cout<<juese[5].lan<<"/"<<juese[5].ylan;
        else if(jjss==6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),2),cout<<"琴",SetPos(2,5),cout<<"琴",SetPos(2,13),cout<<" "<<juese[6].xue<<"/"<<juese[6].yxue,SetPos(2,24),cout<<juese[6].lan<<"/"<<juese[6].ylan;
        else if(jjss==7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN),cout<<"云",SetPos(2,5),cout<<"云堇",SetPos(2,13),cout<<" "<<juese[7].xue<<"/"<<juese[7].yxue,SetPos(2,24),cout<<juese[7].lan<<"/"<<juese[7].ylan;
        else if(jjss==8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),12),cout<<"班",SetPos(2,5),cout<<"班尼特",SetPos(2,13),cout<<" "<<juese[8].xue<<"/"<<juese[8].yxue,SetPos(2,24),cout<<juese[8].lan<<"/"<<juese[8].ylan;
        else if(jjss==9) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),9),cout<<"行",SetPos(2,5),cout<<"行秋",SetPos(2,13),cout<<" "<<juese[9].xue<<"/"<<juese[9].yxue,SetPos(2,24),cout<<juese[9].lan<<"/"<<juese[9].ylan;
        else if(jjss==10) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),10),cout<<"久",SetPos(2,5),cout<<"久岐忍",SetPos(2,13),cout<<" "<<juese[10].xue<<"/"<<juese[10].yxue,SetPos(2,24),cout<<juese[10].lan<<"/"<<juese[10].ylan;
        else if(jjss==11) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),12),cout<<"香",SetPos(2,5),cout<<"香菱",SetPos(2,13),cout<<" "<<juese[11].xue<<"/"<<juese[11].yxue,SetPos(2,24),cout<<juese[11].lan<<"/"<<juese[11].ylan;
        else if(jjss==12) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),9),cout<<"镜",SetPos(2,5),cout<<"镜流",SetPos(2,13),cout<<" "<<juese[12].xue<<"/"<<juese[12].yxue,SetPos(2,24),cout<<juese[12].lan<<"/"<<juese[12].ylan;
        else if(jjss==13) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),0),cout<<"克",SetPos(2,5),cout<<"克拉拉",SetPos(2,13),cout<<" "<<juese[13].xue<<"/"<<juese[13].yxue,SetPos(2,24),cout<<juese[13].lan<<"/"<<juese[13].ylan;
        else if(jjss==14) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),12),cout<<"流",SetPos(2,5),cout<<"流萤",SetPos(2,13),cout<<" "<<juese[14].xue<<"/"<<juese[14].yxue,SetPos(2,24),cout<<juese[14].lan<<"/"<<juese[14].ylan;
        else if(jjss==15) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),2),cout<<"藿",SetPos(2,5),cout<<"藿藿",SetPos(2,13),cout<<" "<<juese[15].xue<<"/"<<juese[15].yxue,SetPos(2,24),cout<<juese[15].lan<<"/"<<juese[15].ylan;
    	if(VIP||TX) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),14);
		else SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),15);
        SetPos(1,13),cout<<" "<<gxue<<"/"<<gyxue;
        SetPos(1,24),cout<<glan<<"/"<<gylan;
        long long jg=0,gg=0,xz;
        SetPos(21,0);
        cin>>xz;
        if(xz==1){system("cls");jg=juesej();}
        if(xz==2){system("cls");break;}
        if(xz==3){BeiBao();continue;}
        if(xz==4){system("cls");int xz1;cout<<"你选择切换角色几?\n";cin>>xz1;jjss=DW[xz1];continue;}
        jg+=wgong;
        if(jjss==1){
        	if(jg==juese[jjss].xue/2+juese[jjss].Egong){
        		juese[DW[1]].xue+=jg;
        		juese[DW[2]].xue+=jg;
        		juese[DW[3]].xue+=jg;
        		juese[DW[4]].xue+=jg;
			}
			else{
        		cout<<"岩神受到了"<<jg<<"点伤害\n";
        		jg=jg*1.0/100*baoji();
        		gxue-=jg;
        		cout<<"总伤害:"<<jg<<endl;
        		Sleep(600);
			}
		}
		else{
        	cout<<"岩神受到了"<<jg<<"点伤害\n";
        	jg=jg*1.0/100*baoji();
        	gxue-=jg;
        	cout<<"总伤害:"<<jg<<endl;
        	Sleep(600);
		}
        Sleep(600);
        if(gxue<=0){
            system("cls"); 
            cout<<"岩神死亡,获得:\n";
            cout<<"1.角色/冒险等级经验+5\n2.摩拉+10000\n";
            tsg[DW[1]]=0;
            tsg[DW[2]]=0;
            tsg[DW[3]]=0;
            tsg[DW[4]]=0;
            juese[jjss].jingyan+=5;
            MX+=5;
            MoLa+=10000;
            int x=rand()%3;
            if(x==0){
                cout<<"血量+20(自动溢出)";
                juese[jjss].xue+=20;
                if(juese[jjss].xue>juese[jjss].yxue) juese[jjss].xue=juese[jjss].yxue;
            }
            Sleep(1400);
            if(MX>=MXDengJi*5) MXshengji();
            if(juese[jjss].jingyan>=juese[jjss].dengji*10) shengji();
            if(MX%10==0) MXshengji();
            Sleep(600);
            return true;
            break;
        }
        if(jjss==14&&tsg[14]%2==0){
    	    huihe++;
    	    system("cls");
    	    printf(
    	    "=======================================================================================================================\n"
    	    "|   敌方:水史莱姆      血:                  蓝:                                                                       |\n"
    	    "|   我方:              血:                  蓝:                                                                       |\n"
    	    "|                                                                                                                     |\n"
    	    "|                                                                                                                     |\n"
    	    "|                                                                                                                     |\n"
    	    "|                                                                                                                     |\n"
    	    "|                                                                                                **********           |\n"
    	    "|                                                                                              **************         |\n"
    	    "|                                                                                             ***  *****  ****        |\n"
    	    "|                                                                                             ***  *****  ****        |\n"
    	    "|                                                                                             ****************        |\n"
	        "|1.技能  4.切换                                                                                **************         |\n"
	        "|                                                                                                                     |\n"
	        "|2.逃跑                                                                                                               |\n"
	        "|                                                                                                                     |\n"
	        "|3.背包                                                                                                               |\n"
	        "|战技点:                                                                                                              |\n"
	        "=======================================================================================================================\n"
        "韧性:%d\n"
        ,buff_di.rendu);
        SetPos(19,10);
        for(int i=0;i<11;i++){
        	if(buff_di.ruodian[i])
        		if(i==0) cout<<"";
        		else if(i==1) cout<<"风";
        		else if(i==2) cout<<"岩";
        		else if(i==3) cout<<"雷";
        		else if(i==4) cout<<"草";
        		else if(i==5) cout<<"水";
        		else if(i==6) cout<<"火";
        		else if(i==7) cout<<"冰";
        		else if(i==8) cout<<"量子";
        		else if(i==9) cout<<"虚数";
        		else if(i==10) cout<<"异能";
		}
        	SetPos(0,5),cout<<"第"<<huihe<<"回合";
        	SetPos(17,5),cout<<ZJD;
        	SetPos(8,15);
        	if(jjss==0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),13),cout<<"爱",SetPos(2,5),cout<<"爱莉希雅",SetPos(2,13),cout<<" "<<juese[0].xue<<"/"<<juese[0].yxue,SetPos(2,24),cout<<juese[0].lan<<"/"<<juese[0].ylan;
        	else if(jjss==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN),cout<<"钟",SetPos(2,5),cout<<"钟离",SetPos(2,13),cout<<" "<<juese[1].xue<<"/"<<juese[1].yxue,SetPos(2,24),cout<<juese[1].lan<<"/"<<juese[1].ylan;
        	else if(jjss==2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),2),cout<<"温",SetPos(2,5),cout<<"温迪",SetPos(2,13),cout<<" "<<juese[2].xue<<"/"<<juese[2].yxue,SetPos(2,24),cout<<juese[2].lan<<"/"<<juese[2].ylan;
        	else if(jjss==3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),2),cout<<"魈",SetPos(2,5),cout<<"魈",SetPos(2,13),cout<<" "<<juese[3].xue<<"/"<<juese[3].yxue,SetPos(2,24),cout<<juese[3].lan<<"/"<<juese[3].ylan;
        	else if(jjss==4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),12),cout<<"迪",SetPos(2,5),cout<<"迪卢克",SetPos(2,13),cout<<" "<<juese[4].xue<<"/"<<juese[4].yxue,SetPos(2,24),cout<<juese[4].lan<<"/"<<juese[4].ylan;
        	else if(jjss==5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),10),cout<<"提",SetPos(2,5),cout<<"提纳里",SetPos(2,13),cout<<" "<<juese[5].xue<<"/"<<juese[5].yxue,SetPos(2,24),cout<<juese[5].lan<<"/"<<juese[5].ylan;
        	else if(jjss==6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),2),cout<<"琴",SetPos(2,5),cout<<"琴",SetPos(2,13),cout<<" "<<juese[6].xue<<"/"<<juese[6].yxue,SetPos(2,24),cout<<juese[6].lan<<"/"<<juese[6].ylan;
        	else if(jjss==7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN),cout<<"云",SetPos(2,5),cout<<"云堇",SetPos(2,13),cout<<" "<<juese[7].xue<<"/"<<juese[7].yxue,SetPos(2,24),cout<<juese[7].lan<<"/"<<juese[7].ylan;
    	    else if(jjss==8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),12),cout<<"班",SetPos(2,5),cout<<"班尼特",SetPos(2,13),cout<<" "<<juese[8].xue<<"/"<<juese[8].yxue,SetPos(2,24),cout<<juese[8].lan<<"/"<<juese[8].ylan;
    	    else if(jjss==9) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),9),cout<<"行",SetPos(2,5),cout<<"行秋",SetPos(2,13),cout<<" "<<juese[9].xue<<"/"<<juese[9].yxue,SetPos(2,24),cout<<juese[9].lan<<"/"<<juese[9].ylan;
    	    else if(jjss==10) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),10),cout<<"久",SetPos(2,5),cout<<"久岐忍",SetPos(2,13),cout<<" "<<juese[10].xue<<"/"<<juese[10].yxue,SetPos(2,24),cout<<juese[10].lan<<"/"<<juese[10].ylan;
    	    else if(jjss==11) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),12),cout<<"香",SetPos(2,5),cout<<"香菱",SetPos(2,13),cout<<" "<<juese[11].xue<<"/"<<juese[11].yxue,SetPos(2,24),cout<<juese[11].lan<<"/"<<juese[11].ylan;
    	    else if(jjss==12) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),9),cout<<"镜",SetPos(2,5),cout<<"镜流",SetPos(2,13),cout<<" "<<juese[12].xue<<"/"<<juese[12].yxue,SetPos(2,24),cout<<juese[12].lan<<"/"<<juese[12].ylan;
    	    else if(jjss==13) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),0),cout<<"克",SetPos(2,5),cout<<"克拉拉",SetPos(2,13),cout<<" "<<juese[13].xue<<"/"<<juese[13].yxue,SetPos(2,24),cout<<juese[13].lan<<"/"<<juese[13].ylan;
    	    else if(jjss==14) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),12),cout<<"流",SetPos(2,5),cout<<"流萤",SetPos(2,13),cout<<" "<<juese[14].xue<<"/"<<juese[14].yxue,SetPos(2,24),cout<<juese[14].lan<<"/"<<juese[14].ylan;
    	    else if(jjss==15) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),2),cout<<"藿",SetPos(2,5),cout<<"藿藿",SetPos(2,13),cout<<" "<<juese[15].xue<<"/"<<juese[15].yxue,SetPos(2,24),cout<<juese[15].lan<<"/"<<juese[15].ylan;
    		if(VIP||TX) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),14);
			else SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),15);
    	    SetPos(1,13),cout<<" "<<gxue<<"/"<<gyxue;
        	SetPos(1,24),cout<<glan<<"/"<<gylan;
        	long long jg=0,gg=0,xz;
        	SetPos(21,0);
        	cin>>xz;
        	if(xz==1){system("cls");jg=juesej();}
        	if(xz==2){system("cls");break;}
        	if(xz==3){BeiBao();continue;}
    	    if(xz==4){system("cls");int xz1;cout<<"你选择切换角色几?\n";cin>>xz1;jjss=DW[xz1];continue;}
    	    jg+=wgong;
    	    if(jjss==1){
    	    	if(jg==juese[jjss].xue/2+juese[jjss].Egong){
	        		juese[DW[1]].xue+=jg;
	        		juese[DW[2]].xue+=jg;
	        		juese[DW[3]].xue+=jg;
	        		juese[DW[4]].xue+=jg;
				}
				else{
	        		cout<<"水史莱姆受到了"<<jg<<"点伤害\n";
	        		jg=jg*1.0/100*baoji();
	        		gxue-=jg;
	        		cout<<"总伤害:"<<jg<<endl;
	        		Sleep(600);
				}
			}
			else{
	        	cout<<"水史莱姆受到了"<<jg<<"点伤害\n";
	        	jg=jg*1.0/100*baoji();
	        	gxue-=jg;
	        	cout<<"总伤害:"<<jg<<endl;
	        	Sleep(600);
			}
		if(buff_di.ruodian[juese[jjss].shuxing]==true){
			buff_di.rendu-=juese[jjss].xueren;
		}
		if(buff_di.rendu<=0&&buff_di.jipo!=true){
			buff_di.rendu=0;
			buff_di.jipo=true;
			buff_di.jianxue=juese[jjss].Agong*0.75;
			if(juese[jjss].shuxing!=9)
				buff_di.jinggu=1;
			else
				buff_di.jinggu=2;
		}
		if(buff_di.jinggu>0){
			gxue-=buff_di.jianxue;
			buff_di.jinggu--;
			continue;
		}
	        if(gxue<=0){
	            system("cls"); 
	            cout<<"水史莱姆死亡,获得:\n";
	            cout<<"1.角色/冒险等级经验+5\n2.摩拉+500\n";
	            tsg[DW[1]]=0;
	            tsg[DW[2]]=0;
	            tsg[DW[3]]=0;
	            tsg[DW[4]]=0;
	            juese[jjss].jingyan+=5;
	            MX+=5;
	            MoLa+=500;
	            int x=rand()%3;
	            if(x==0){
	                cout<<"血量+20(自动溢出)";
	                juese[jjss].xue+=20;
	                if(juese[jjss].xue>juese[jjss].yxue) juese[jjss].xue=juese[jjss].yxue;
	            }
	            Sleep(1400);
	            if(MX>=MXDengJi*5) MXshengji();
	            if(juese[jjss].jingyan>=juese[jjss].dengji*10) shengji();
	            if(MX%10==0) MXshengji();
	            Sleep(600);
	            return true;
	            break;
	        }
		}
		if(buff_di.ruodian[juese[jjss].shuxing]==true){
			buff_di.rendu-=juese[jjss].xueren;
		}
		if(buff_di.rendu<=0&&buff_di.jipo!=true){
			buff_di.rendu=0;
			buff_di.jipo=true;
			buff_di.jianxue=juese[jjss].Agong*0.75;
			if(juese[jjss].shuxing!=9)
				buff_di.jinggu=1;
			else
				buff_di.jinggu=2;
		}
		if(buff_di.jinggu>0){
			gxue-=buff_di.jianxue;
			buff_di.jinggu--;
			continue;
		}
		if(tsg[14]>0)
			tsg[14]--;
        int ggf;
        if(glan>=100){
            glan-=100;
            int y=rand()%100+1;
            gg=pow(1000,(shijie+1));
            if(y>=0&&y<=45){
                gg=gg*1.0/100*400;
            }
            ggf=1;
        }
        else{
            gg=pow(800,(shijie+1));
        	int y=rand()%100+1;
        	if(y>=10&&y<=30) gg=gg*10/2;
        	glan+=20;
        	ggf=2;
		}
		if(ggf==2){
        	cout<<"你受到了"<<gg<<"点伤害\n";
        	Sleep(600);
        	juese[jjss].xue-=gg;
        	if(jjss==13){
        		int fjg=juese[13].Egong;
        		cout<<"岩神受到了克拉拉的反击\n血量-"<<juese[13].Egong;
        		if(juese[13].mingzuo>3){
        			cout<<"\n额外叠加"<<juese[13].Qgong<<"攻击\n";
        			fjg+=juese[13].Qgong;
				}
        		if(tsg[13]>0){
        			tsg[13]--;
        			fjg+=juese[13].Qgong;
				}
				gxue-=fjg;
			}
        	if(DW[1]==jjss){
        		juese[DW[2]].xue-=(gg/2+10);
			}
        	else if(DW[2]==jjss){
        		juese[DW[1]].xue-=(gg/2+10);
        		juese[DW[3]].xue-=(gg/2+10);
			}
        	else if(DW[3]==jjss){
        		juese[DW[2]].xue-=(gg/2+10);
        		juese[DW[4]].xue-=(gg/2+10);
			}
        	else if(DW[4]==jjss){
        		juese[DW[3]].xue-=(gg/2+10);
			}
        	if(juese[jjss].xue<=0){
        		juese[jjss].xue=0;
        		if(juese[DW[1]].xue!=0&&juese[DW[2]].xue!=0&&juese[DW[3]].xue!=0&&juese[DW[4]].xue!=0)
        		{
        			if(DW[1]!=0)
        				jjss=DW[1];
        			else if(DW[2]!=0)
        				jjss=DW[2];
        			else if(DW[3]!=0)
        				jjss=DW[3];
        			else if(DW[4]!=0)
        				jjss=DW[4];
				}
				else{
        		    juese[jjss].xue=0;
	        	    cout<<"你输了\n";
    	    	    Sleep(500);
        		    cout<<"你减少了1/2的摩拉";
        		    MoLa=MoLa*1.0/2;
        	    	Sleep(1000);
        	    	return false;
				}
        	}
		}
		else if(ggf==1){
        	cout<<"你受到了"<<gg<<"点伤害\n";
        	Sleep(600);
        	juese[DW[1]].xue-=gg;
        	juese[DW[2]].xue-=gg;
        	juese[DW[3]].xue-=gg;
        	juese[DW[4]].xue-=gg;
        	if(juese[jjss].xue<=0){
        		juese[jjss].xue=0;
        		if(juese[DW[1]].xue!=0&&juese[DW[2]].xue!=0&&juese[DW[3]].xue!=0&&juese[DW[4]].xue!=0)
        		{
        			if(DW[1]!=0)
        				jjss=DW[1];
        			else if(DW[2]!=0)
        				jjss=DW[2];
        			else if(DW[3]!=0)
        				jjss=DW[3];
        			else if(DW[4]!=0)
        				jjss=DW[4];
				}
				else{
        		    juese[jjss].xue=0;
	        	    cout<<"你输了\n";
    	    	    Sleep(500);
        		    cout<<"你减少了1/2的摩拉";
        		    MoLa=MoLa*1.0/2;
        	    	Sleep(1000);
        	    	return false;
				}
        	}
        	if(jjss==13){
        		cout<<"岩神受到了克拉拉的反击\n血量-"<<juese[13].Egong;
        		int fjg=juese[13].Egong;
        		if(tsg[13]>0){
        			tsg[13]--;
        			fjg+=juese[13].Qgong;
				}
				gxue-=fjg;
			}
		}
		glan+=70;
		Sleep(600); 
        juese[jjss].lan+=juese[jjss].chongneng;
        system("cls");
    }
}bool ZD_molakesi_1jd(){
	ZJD=3;
    int gxue=10000*(shijie+1);
    int gyxue=gxue;
    int glan=gxue;
    int gylan=glan;
    int gong=75*(shijie+1);
    int huihe=0;
    buff_di.rendu=20;
    if(DW[1]==14||DW[2]==14||DW[3]==14||DW[4]==14) buff_di.ruodian[5]=true;
    while(1){
        huihe++;
        system("cls");
        printf(
        "=======================================================================================================================\n"
        "|   敌方:岩神          血:                  蓝:                                                                       |\n"
        "|   我方:              血:                  蓝:                                                                       |\n"
        "|                                                                                                                     |\n"
        "|                                                                                                                     |\n"
        "|                                                                                                                     |\n"
        "|                                                                                                                     |\n"
        "|                                                                                                                     |\n"
        "|                                                                                      岩神                           |\n"
        "|                                                                                         武神                        |\n"
        "|                                                                                武神                                 |\n"
        "|                                                                                   岩神                              |\n"
        "|1.技能  4.切换                                                                         岩神                          |\n"
        "|                                                                                                                     |\n"
        "|2.逃跑                                                                                                               |\n"
        "|                                                                                                                     |\n"
        "|3.背包                                                                                                               |\n"
        "|战技点:                                                                                                              |\n"
        "=======================================================================================================================\n"
        "韧性:%d\n"
        ,buff_di.rendu);
        SetPos(19,10);
        for(int i=0;i<11;i++){
        	if(buff_di.ruodian[i])
        		if(i==0) cout<<"";
        		else if(i==1) cout<<"风";
        		else if(i==2) cout<<"岩";
        		else if(i==3) cout<<"雷";
        		else if(i==4) cout<<"草";
        		else if(i==5) cout<<"水";
        		else if(i==6) cout<<"火";
        		else if(i==7) cout<<"冰";
        		else if(i==8) cout<<"量子";
        		else if(i==9) cout<<"虚数";
        		else if(i==10) cout<<"异能";
		}
        SetPos(0,5),cout<<"第"<<huihe<<"回合";
        SetPos(17,5),cout<<ZJD;
        SetPos(8,15);
        if(jjss==0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),13),cout<<"爱",SetPos(2,5),cout<<"爱莉希雅",SetPos(2,13),cout<<" "<<juese[0].xue<<"/"<<juese[0].yxue,SetPos(2,24),cout<<juese[0].lan<<"/"<<juese[0].ylan;
        else if(jjss==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN),cout<<"钟",SetPos(2,5),cout<<"钟离",SetPos(2,13),cout<<" "<<juese[1].xue<<"/"<<juese[1].yxue,SetPos(2,24),cout<<juese[1].lan<<"/"<<juese[1].ylan;
        else if(jjss==2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),2),cout<<"温",SetPos(2,5),cout<<"温迪",SetPos(2,13),cout<<" "<<juese[2].xue<<"/"<<juese[2].yxue,SetPos(2,24),cout<<juese[2].lan<<"/"<<juese[2].ylan;
        else if(jjss==3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),2),cout<<"魈",SetPos(2,5),cout<<"魈",SetPos(2,13),cout<<" "<<juese[3].xue<<"/"<<juese[3].yxue,SetPos(2,24),cout<<juese[3].lan<<"/"<<juese[3].ylan;
        else if(jjss==4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),12),cout<<"迪",SetPos(2,5),cout<<"迪卢克",SetPos(2,13),cout<<" "<<juese[4].xue<<"/"<<juese[4].yxue,SetPos(2,24),cout<<juese[4].lan<<"/"<<juese[4].ylan;
        else if(jjss==5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),10),cout<<"提",SetPos(2,5),cout<<"提纳里",SetPos(2,13),cout<<" "<<juese[5].xue<<"/"<<juese[5].yxue,SetPos(2,24),cout<<juese[5].lan<<"/"<<juese[5].ylan;
        else if(jjss==6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),2),cout<<"琴",SetPos(2,5),cout<<"琴",SetPos(2,13),cout<<" "<<juese[6].xue<<"/"<<juese[6].yxue,SetPos(2,24),cout<<juese[6].lan<<"/"<<juese[6].ylan;
        else if(jjss==7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN),cout<<"云",SetPos(2,5),cout<<"云堇",SetPos(2,13),cout<<" "<<juese[7].xue<<"/"<<juese[7].yxue,SetPos(2,24),cout<<juese[7].lan<<"/"<<juese[7].ylan;
        else if(jjss==8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),12),cout<<"班",SetPos(2,5),cout<<"班尼特",SetPos(2,13),cout<<" "<<juese[8].xue<<"/"<<juese[8].yxue,SetPos(2,24),cout<<juese[8].lan<<"/"<<juese[8].ylan;
        else if(jjss==9) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),9),cout<<"行",SetPos(2,5),cout<<"行秋",SetPos(2,13),cout<<" "<<juese[9].xue<<"/"<<juese[9].yxue,SetPos(2,24),cout<<juese[9].lan<<"/"<<juese[9].ylan;
        else if(jjss==10) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),10),cout<<"久",SetPos(2,5),cout<<"久岐忍",SetPos(2,13),cout<<" "<<juese[10].xue<<"/"<<juese[10].yxue,SetPos(2,24),cout<<juese[10].lan<<"/"<<juese[10].ylan;
        else if(jjss==11) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),12),cout<<"香",SetPos(2,5),cout<<"香菱",SetPos(2,13),cout<<" "<<juese[11].xue<<"/"<<juese[11].yxue,SetPos(2,24),cout<<juese[11].lan<<"/"<<juese[11].ylan;
        else if(jjss==12) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),9),cout<<"镜",SetPos(2,5),cout<<"镜流",SetPos(2,13),cout<<" "<<juese[12].xue<<"/"<<juese[12].yxue,SetPos(2,24),cout<<juese[12].lan<<"/"<<juese[12].ylan;
        else if(jjss==13) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),12),cout<<"克",SetPos(2,5),cout<<"克拉拉",SetPos(2,13),cout<<" "<<juese[13].xue<<"/"<<juese[13].yxue,SetPos(2,24),cout<<juese[13].lan<<"/"<<juese[13].ylan;
    	else if(jjss==14) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),12),cout<<"流",SetPos(2,5),cout<<"流萤",SetPos(2,13),cout<<" "<<juese[14].xue<<"/"<<juese[14].yxue,SetPos(2,24),cout<<juese[14].lan<<"/"<<juese[14].ylan;
        else if(jjss==15) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),2),cout<<"藿",SetPos(2,5),cout<<"藿藿",SetPos(2,13),cout<<" "<<juese[15].xue<<"/"<<juese[15].yxue,SetPos(2,24),cout<<juese[15].lan<<"/"<<juese[15].ylan;
    	if(VIP||TX) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),14);
		else SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),15);
        SetPos(1,13),cout<<" "<<gxue<<"/"<<gyxue;
        SetPos(1,24),cout<<glan<<"/"<<gylan;
        long long jg=0,gg=0,xz;
        SetPos(21,0);
        cin>>xz;
        if(xz==1){system("cls");jg=juesej();}
        if(xz==2){system("cls");break;}
        if(xz==3){BeiBao();continue;}
        if(xz==4){system("cls");int xz1;cout<<"你选择切换角色几?\n";cin>>xz1;jjss=DW[xz1];continue;}
        jg+=wgong;
        if(jjss==1){
        	if(jg==juese[jjss].xue/2+juese[jjss].Egong){
        		juese[DW[1]].xue+=jg;
        		juese[DW[2]].xue+=jg;
        		juese[DW[3]].xue+=jg;
        		juese[DW[4]].xue+=jg;
			}
			else{
        		cout<<"岩神受到了"<<jg<<"点伤害\n";
        		jg=jg*1.0/100*baoji();
        		gxue-=jg;
        		cout<<"总伤害:"<<jg<<endl;
        		Sleep(600);
			}
		}
		else{
        	cout<<"岩神受到了"<<jg<<"点伤害\n";
        	jg=jg*1.0/100*baoji();
        	gxue-=jg;
        	cout<<"总伤害:"<<jg<<endl;
        	Sleep(600);
		}
        Sleep(600);
        if(gxue<=0){
            system("cls"); 
            cout<<"岩神死亡,获得:\n";
            cout<<"1.角色/冒险等级经验+5\n2.摩拉+10000\n";
            tsg[DW[1]]=0;
            tsg[DW[2]]=0;
            tsg[DW[3]]=0;
            tsg[DW[4]]=0;
            juese[jjss].jingyan+=5;
            MX+=5;
            MoLa+=10000;
            int x=rand()%3;
            if(x==0){
                cout<<"血量+20(自动溢出)";
                juese[jjss].xue+=20;
                if(juese[jjss].xue>juese[jjss].yxue) juese[jjss].xue=juese[jjss].yxue;
            }
            Sleep(1400);
            if(MX>=MXDengJi*5) MXshengji();
            if(juese[jjss].jingyan>=juese[jjss].dengji*10) shengji();
            if(MX%10==0) MXshengji();
            Sleep(600);
            return true;
            break;
        }
        if(jjss==14&&tsg[14]%2==0){
    	    huihe++;
    	    system("cls");
    	    printf(
    	    "=======================================================================================================================\n"
    	    "|   敌方:水史莱姆      血:                  蓝:                                                                       |\n"
    	    "|   我方:              血:                  蓝:                                                                       |\n"
    	    "|                                                                                                                     |\n"
    	    "|                                                                                                                     |\n"
    	    "|                                                                                                                     |\n"
    	    "|                                                                                                                     |\n"
    	    "|                                                                                                **********           |\n"
    	    "|                                                                                              **************         |\n"
    	    "|                                                                                             ***  *****  ****        |\n"
    	    "|                                                                                             ***  *****  ****        |\n"
    	    "|                                                                                             ****************        |\n"
	        "|1.技能  4.切换                                                                                **************         |\n"
	        "|                                                                                                                     |\n"
	        "|2.逃跑                                                                                                               |\n"
	        "|                                                                                                                     |\n"
	        "|3.背包                                                                                                               |\n"
	        "|战技点:                                                                                                              |\n"
	        "=======================================================================================================================\n"
        "韧性:%d\n"
        ,buff_di.rendu);
        SetPos(19,10);
        for(int i=0;i<11;i++){
        	if(buff_di.ruodian[i])
        		if(i==0) cout<<"";
        		else if(i==1) cout<<"风";
        		else if(i==2) cout<<"岩";
        		else if(i==3) cout<<"雷";
        		else if(i==4) cout<<"草";
        		else if(i==5) cout<<"水";
        		else if(i==6) cout<<"火";
        		else if(i==7) cout<<"冰";
        		else if(i==8) cout<<"量子";
        		else if(i==9) cout<<"虚数";
        		else if(i==10) cout<<"异能";
		}
        	SetPos(0,5),cout<<"第"<<huihe<<"回合";
        	SetPos(17,5),cout<<ZJD;
        	SetPos(8,15);
        	if(jjss==0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),13),cout<<"爱",SetPos(2,5),cout<<"爱莉希雅",SetPos(2,13),cout<<" "<<juese[0].xue<<"/"<<juese[0].yxue,SetPos(2,24),cout<<juese[0].lan<<"/"<<juese[0].ylan;
        	else if(jjss==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN),cout<<"钟",SetPos(2,5),cout<<"钟离",SetPos(2,13),cout<<" "<<juese[1].xue<<"/"<<juese[1].yxue,SetPos(2,24),cout<<juese[1].lan<<"/"<<juese[1].ylan;
        	else if(jjss==2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),2),cout<<"温",SetPos(2,5),cout<<"温迪",SetPos(2,13),cout<<" "<<juese[2].xue<<"/"<<juese[2].yxue,SetPos(2,24),cout<<juese[2].lan<<"/"<<juese[2].ylan;
        	else if(jjss==3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),2),cout<<"魈",SetPos(2,5),cout<<"魈",SetPos(2,13),cout<<" "<<juese[3].xue<<"/"<<juese[3].yxue,SetPos(2,24),cout<<juese[3].lan<<"/"<<juese[3].ylan;
        	else if(jjss==4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),12),cout<<"迪",SetPos(2,5),cout<<"迪卢克",SetPos(2,13),cout<<" "<<juese[4].xue<<"/"<<juese[4].yxue,SetPos(2,24),cout<<juese[4].lan<<"/"<<juese[4].ylan;
        	else if(jjss==5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),10),cout<<"提",SetPos(2,5),cout<<"提纳里",SetPos(2,13),cout<<" "<<juese[5].xue<<"/"<<juese[5].yxue,SetPos(2,24),cout<<juese[5].lan<<"/"<<juese[5].ylan;
        	else if(jjss==6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),2),cout<<"琴",SetPos(2,5),cout<<"琴",SetPos(2,13),cout<<" "<<juese[6].xue<<"/"<<juese[6].yxue,SetPos(2,24),cout<<juese[6].lan<<"/"<<juese[6].ylan;
        	else if(jjss==7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN),cout<<"云",SetPos(2,5),cout<<"云堇",SetPos(2,13),cout<<" "<<juese[7].xue<<"/"<<juese[7].yxue,SetPos(2,24),cout<<juese[7].lan<<"/"<<juese[7].ylan;
    	    else if(jjss==8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),12),cout<<"班",SetPos(2,5),cout<<"班尼特",SetPos(2,13),cout<<" "<<juese[8].xue<<"/"<<juese[8].yxue,SetPos(2,24),cout<<juese[8].lan<<"/"<<juese[8].ylan;
    	    else if(jjss==9) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),9),cout<<"行",SetPos(2,5),cout<<"行秋",SetPos(2,13),cout<<" "<<juese[9].xue<<"/"<<juese[9].yxue,SetPos(2,24),cout<<juese[9].lan<<"/"<<juese[9].ylan;
    	    else if(jjss==10) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),10),cout<<"久",SetPos(2,5),cout<<"久岐忍",SetPos(2,13),cout<<" "<<juese[10].xue<<"/"<<juese[10].yxue,SetPos(2,24),cout<<juese[10].lan<<"/"<<juese[10].ylan;
    	    else if(jjss==11) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),12),cout<<"香",SetPos(2,5),cout<<"香菱",SetPos(2,13),cout<<" "<<juese[11].xue<<"/"<<juese[11].yxue,SetPos(2,24),cout<<juese[11].lan<<"/"<<juese[11].ylan;
    	    else if(jjss==12) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),9),cout<<"镜",SetPos(2,5),cout<<"镜流",SetPos(2,13),cout<<" "<<juese[12].xue<<"/"<<juese[12].yxue,SetPos(2,24),cout<<juese[12].lan<<"/"<<juese[12].ylan;
    	    else if(jjss==13) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),0),cout<<"克",SetPos(2,5),cout<<"克拉拉",SetPos(2,13),cout<<" "<<juese[13].xue<<"/"<<juese[13].yxue,SetPos(2,24),cout<<juese[13].lan<<"/"<<juese[13].ylan;
    	    else if(jjss==14) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),12),cout<<"流",SetPos(2,5),cout<<"流萤",SetPos(2,13),cout<<" "<<juese[14].xue<<"/"<<juese[14].yxue,SetPos(2,24),cout<<juese[14].lan<<"/"<<juese[14].ylan;
    	    else if(jjss==15) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),2),cout<<"藿",SetPos(2,5),cout<<"藿藿",SetPos(2,13),cout<<" "<<juese[15].xue<<"/"<<juese[15].yxue,SetPos(2,24),cout<<juese[15].lan<<"/"<<juese[15].ylan;
    		if(VIP||TX) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),14);
			else SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),15);
    	    SetPos(1,13),cout<<" "<<gxue<<"/"<<gyxue;
        	SetPos(1,24),cout<<glan<<"/"<<gylan;
        	long long jg=0,gg=0,xz;
        	SetPos(21,0);
        	cin>>xz;
        	if(xz==1){system("cls");jg=juesej();}
        	if(xz==2){system("cls");break;}
        	if(xz==3){BeiBao();continue;}
    	    if(xz==4){system("cls");int xz1;cout<<"你选择切换角色几?\n";cin>>xz1;jjss=DW[xz1];continue;}
    	    jg+=wgong;
    	    if(jjss==1){
    	    	if(jg==juese[jjss].xue/2+juese[jjss].Egong){
	        		juese[DW[1]].xue+=jg;
	        		juese[DW[2]].xue+=jg;
	        		juese[DW[3]].xue+=jg;
	        		juese[DW[4]].xue+=jg;
				}
				else{
	        		cout<<"水史莱姆受到了"<<jg<<"点伤害\n";
	        		jg=jg*1.0/100*baoji();
	        		gxue-=jg;
	        		cout<<"总伤害:"<<jg<<endl;
	        		Sleep(600);
				}
			}
			else{
	        	cout<<"水史莱姆受到了"<<jg<<"点伤害\n";
	        	jg=jg*1.0/100*baoji();
	        	gxue-=jg;
	        	cout<<"总伤害:"<<jg<<endl;
	        	Sleep(600);
			}
		if(buff_di.ruodian[juese[jjss].shuxing]==true){
			buff_di.rendu-=juese[jjss].xueren;
		}
		if(buff_di.rendu<=0&&buff_di.jipo!=true){
			buff_di.rendu=0;
			buff_di.jipo=true;
			buff_di.jianxue=juese[jjss].Agong*0.75;
			if(juese[jjss].shuxing!=9)
				buff_di.jinggu=1;
			else
				buff_di.jinggu=2;
		}
		if(buff_di.jinggu>0){
			gxue-=buff_di.jianxue;
			buff_di.jinggu--;
			continue;
		}
	        if(gxue<=0){
	            system("cls"); 
	            cout<<"水史莱姆死亡,获得:\n";
	            cout<<"1.角色/冒险等级经验+5\n2.摩拉+500\n";
	            tsg[DW[1]]=0;
	            tsg[DW[2]]=0;
	            tsg[DW[3]]=0;
	            tsg[DW[4]]=0;
	            juese[jjss].jingyan+=5;
	            MX+=5;
	            MoLa+=500;
	            int x=rand()%3;
	            if(x==0){
	                cout<<"血量+20(自动溢出)";
	                juese[jjss].xue+=20;
	                if(juese[jjss].xue>juese[jjss].yxue) juese[jjss].xue=juese[jjss].yxue;
	            }
	            Sleep(1400);
	            if(MX>=MXDengJi*5) MXshengji();
	            if(juese[jjss].jingyan>=juese[jjss].dengji*10) shengji();
	            if(MX%10==0) MXshengji();
	            Sleep(600);
	            return true;
	            break;
	        }
		}
		if(buff_di.ruodian[juese[jjss].shuxing]==true){
			buff_di.rendu-=juese[jjss].xueren;
		}
		if(buff_di.rendu<=0&&buff_di.jipo!=true){
			buff_di.rendu=0;
			buff_di.jipo=true;
			buff_di.jianxue=juese[jjss].Agong*0.75;
			if(juese[jjss].shuxing!=9)
				buff_di.jinggu=1;
			else
				buff_di.jinggu=2;
		}
		if(buff_di.jinggu>0){
			gxue-=buff_di.jianxue;
			buff_di.jinggu--;
			continue;
		}
		if(tsg[14]>0)
			tsg[14]--;
        int ggf;
        if(glan>=100){
            glan-=100;
            int y=rand()%100+1;
            gg=pow(10,(shijie+2));
            if(y>=0&&y<=45){
                gg=gg*1.0/100*400;
            }
            ggf=1;
        }
        else{
            gg=pow(70,(shijie+1));
        	int y=rand()%100+1;
        	if(y>=10&&y<=30) gg=gg*10/2;
        	glan+=20;
        	ggf=2;
		}
		if(ggf==2){
        	cout<<"你受到了"<<gg<<"点伤害\n";
        	Sleep(600);
        	juese[jjss].xue-=gg;
        	if(jjss==13){
        		int fjg=juese[13].Egong;
        		cout<<"岩神受到了克拉拉的反击\n血量-"<<juese[13].Egong;
        		if(juese[13].mingzuo>3){
        			cout<<"\n额外叠加"<<juese[13].Qgong<<"攻击\n";
        			fjg+=juese[13].Qgong;
				}
        		if(tsg[13]>0){
        			tsg[13]--;
        			fjg+=juese[13].Qgong;
				}
				gxue-=fjg;
			}
        	if(DW[1]==jjss){
        		juese[DW[2]].xue-=(gg/2+10);
			}
        	else if(DW[2]==jjss){
        		juese[DW[1]].xue-=(gg/2+10);
        		juese[DW[3]].xue-=(gg/2+10);
			}
        	else if(DW[3]==jjss){
        		juese[DW[2]].xue-=(gg/2+10);
        		juese[DW[4]].xue-=(gg/2+10);
			}
        	else if(DW[4]==jjss){
        		juese[DW[3]].xue-=(gg/2+10);
			}
        	if(juese[jjss].xue<=0){
        		juese[jjss].xue=0;
        		if(juese[DW[1]].xue!=0&&juese[DW[2]].xue!=0&&juese[DW[3]].xue!=0&&juese[DW[4]].xue!=0)
        		{
        			if(DW[1]!=0)
        				jjss=DW[1];
        			else if(DW[2]!=0)
        				jjss=DW[2];
        			else if(DW[3]!=0)
        				jjss=DW[3];
        			else if(DW[4]!=0)
        				jjss=DW[4];
				}
				else{
        		    juese[jjss].xue=0;
	        	    cout<<"你输了\n";
    	    	    Sleep(500);
        		    cout<<"你减少了1/2的摩拉";
        		    MoLa=MoLa*1.0/2;
        	    	Sleep(1000);
        	    	return false;
				}
        	}
		}
		else if(ggf==1){
        	cout<<"你受到了"<<0<<"点伤害\n";
        	cout<<"岩神回复了"<<gg<<"点血\n";
        	gxue+=gg;
        	Sleep(600);
        	if(juese[jjss].xue<=0){
        		juese[jjss].xue=0;
        		if(juese[DW[1]].xue!=0&&juese[DW[2]].xue!=0&&juese[DW[3]].xue!=0&&juese[DW[4]].xue!=0)
        		{
        			if(DW[1]!=0)
        				jjss=DW[1];
        			else if(DW[2]!=0)
        				jjss=DW[2];
        			else if(DW[3]!=0)
        				jjss=DW[3];
        			else if(DW[4]!=0)
        				jjss=DW[4];
				}
				else{
        		    juese[jjss].xue=0;
	        	    cout<<"你输了\n";
    	    	    Sleep(500);
        		    cout<<"你减少了1/2的摩拉";
        		    MoLa=MoLa*1.0/2;
        	    	Sleep(1000);
        	    	return false;
				}
        	}
		}
		glan+=80;
		Sleep(600); 
        juese[jjss].lan+=juese[jjss].chongneng;
        system("cls");
    }
}bool ZD_molakesi_2jd_YS(){
	ZJD=3;
    int gxue=10000000*(shijie+1);
    int gyxue=gxue;
    int glan=gxue;
    int gylan=glan;
    int gong=75*(shijie+1);
    int huihe=0;
    buff_di.rendu=20;
    if(DW[1]==14||DW[2]==14||DW[3]==14||DW[4]==14) buff_di.ruodian[5]=true;
    while(1){
        huihe++;
        system("cls");
        printf(
        "=======================================================================================================================\n"
        "|   敌方:岩神          血:                  蓝:                                                                       |\n"
        "|   我方:              血:                  蓝:                                                                       |\n"
        "|                                                                                                                     |\n"
        "|                                                                                                                     |\n"
        "|                                                                                                                     |\n"
        "|                                                                                                                     |\n"
        "|                                                                                                                     |\n"
        "|                                                                                      岩神                           |\n"
        "|                                                                                         岩神                        |\n"
        "|                                                                                岩神                                 |\n"
        "|                                                                                   岩神                              |\n"
        "|1.技能  4.切换                                                                         岩神                          |\n"
        "|                                                                                                                     |\n"
        "|2.逃跑                                                                                                               |\n"
        "|                                                                                                                     |\n"
        "|3.背包                                                                                                               |\n"
        "|战技点:                                                                                                              |\n"
        "=======================================================================================================================\n"
        "韧性:%d\n"
        ,buff_di.rendu);
        SetPos(19,10);
        for(int i=0;i<11;i++){
        	if(buff_di.ruodian[i])
        		if(i==0) cout<<"";
        		else if(i==1) cout<<"风";
        		else if(i==2) cout<<"岩";
        		else if(i==3) cout<<"雷";
        		else if(i==4) cout<<"草";
        		else if(i==5) cout<<"水";
        		else if(i==6) cout<<"火";
        		else if(i==7) cout<<"冰";
        		else if(i==8) cout<<"量子";
        		else if(i==9) cout<<"虚数";
        		else if(i==10) cout<<"异能";
		}
        SetPos(0,5),cout<<"第"<<huihe<<"回合";
        SetPos(17,5),cout<<ZJD;
        SetPos(8,15);
        if(jjss==0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),13),cout<<"爱",SetPos(2,5),cout<<"爱莉希雅",SetPos(2,13),cout<<" "<<juese[0].xue<<"/"<<juese[0].yxue,SetPos(2,24),cout<<juese[0].lan<<"/"<<juese[0].ylan;
        else if(jjss==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN),cout<<"钟",SetPos(2,5),cout<<"钟离",SetPos(2,13),cout<<" "<<juese[1].xue<<"/"<<juese[1].yxue,SetPos(2,24),cout<<juese[1].lan<<"/"<<juese[1].ylan;
        else if(jjss==2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),2),cout<<"温",SetPos(2,5),cout<<"温迪",SetPos(2,13),cout<<" "<<juese[2].xue<<"/"<<juese[2].yxue,SetPos(2,24),cout<<juese[2].lan<<"/"<<juese[2].ylan;
        else if(jjss==3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),2),cout<<"魈",SetPos(2,5),cout<<"魈",SetPos(2,13),cout<<" "<<juese[3].xue<<"/"<<juese[3].yxue,SetPos(2,24),cout<<juese[3].lan<<"/"<<juese[3].ylan;
        else if(jjss==4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),12),cout<<"迪",SetPos(2,5),cout<<"迪卢克",SetPos(2,13),cout<<" "<<juese[4].xue<<"/"<<juese[4].yxue,SetPos(2,24),cout<<juese[4].lan<<"/"<<juese[4].ylan;
        else if(jjss==5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),10),cout<<"提",SetPos(2,5),cout<<"提纳里",SetPos(2,13),cout<<" "<<juese[5].xue<<"/"<<juese[5].yxue,SetPos(2,24),cout<<juese[5].lan<<"/"<<juese[5].ylan;
        else if(jjss==6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),2),cout<<"琴",SetPos(2,5),cout<<"琴",SetPos(2,13),cout<<" "<<juese[6].xue<<"/"<<juese[6].yxue,SetPos(2,24),cout<<juese[6].lan<<"/"<<juese[6].ylan;
        else if(jjss==7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN),cout<<"云",SetPos(2,5),cout<<"云堇",SetPos(2,13),cout<<" "<<juese[7].xue<<"/"<<juese[7].yxue,SetPos(2,24),cout<<juese[7].lan<<"/"<<juese[7].ylan;
        else if(jjss==8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),12),cout<<"班",SetPos(2,5),cout<<"班尼特",SetPos(2,13),cout<<" "<<juese[8].xue<<"/"<<juese[8].yxue,SetPos(2,24),cout<<juese[8].lan<<"/"<<juese[8].ylan;
        else if(jjss==9) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),9),cout<<"行",SetPos(2,5),cout<<"行秋",SetPos(2,13),cout<<" "<<juese[9].xue<<"/"<<juese[9].yxue,SetPos(2,24),cout<<juese[9].lan<<"/"<<juese[9].ylan;
        else if(jjss==10) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),10),cout<<"久",SetPos(2,5),cout<<"久岐忍",SetPos(2,13),cout<<" "<<juese[10].xue<<"/"<<juese[10].yxue,SetPos(2,24),cout<<juese[10].lan<<"/"<<juese[10].ylan;
        else if(jjss==11) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),12),cout<<"香",SetPos(2,5),cout<<"香菱",SetPos(2,13),cout<<" "<<juese[11].xue<<"/"<<juese[11].yxue,SetPos(2,24),cout<<juese[11].lan<<"/"<<juese[11].ylan;
        else if(jjss==12) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),9),cout<<"镜",SetPos(2,5),cout<<"镜流",SetPos(2,13),cout<<" "<<juese[12].xue<<"/"<<juese[12].yxue,SetPos(2,24),cout<<juese[12].lan<<"/"<<juese[12].ylan;
        else if(jjss==13) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),0),cout<<"克",SetPos(2,5),cout<<"克拉拉",SetPos(2,13),cout<<" "<<juese[13].xue<<"/"<<juese[13].yxue,SetPos(2,24),cout<<juese[13].lan<<"/"<<juese[13].ylan;
    	else if(jjss==14) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),12),cout<<"流",SetPos(2,5),cout<<"流萤",SetPos(2,13),cout<<" "<<juese[14].xue<<"/"<<juese[14].yxue,SetPos(2,24),cout<<juese[14].lan<<"/"<<juese[14].ylan;
        else if(jjss==15) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),2),cout<<"藿",SetPos(2,5),cout<<"藿藿",SetPos(2,13),cout<<" "<<juese[15].xue<<"/"<<juese[15].yxue,SetPos(2,24),cout<<juese[15].lan<<"/"<<juese[15].ylan;
    	if(VIP||TX) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),14);
		else SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),15);
        SetPos(1,13),cout<<" "<<gxue<<"/"<<gyxue;
        SetPos(1,24),cout<<glan<<"/"<<gylan;
        long long jg=0,gg=0,xz;
        SetPos(21,0);
        cin>>xz;
        if(xz==1){system("cls");jg=juesej();}
        if(xz==2){system("cls");break;}
        if(xz==3){BeiBao();continue;}
        if(xz==4){system("cls");int xz1;cout<<"你选择切换角色几?\n";cin>>xz1;jjss=DW[xz1];continue;}
        jg+=wgong;
        if(jjss==1){
        	if(jg==juese[jjss].xue/2+juese[jjss].Egong){
        		juese[DW[1]].xue+=jg;
        		juese[DW[2]].xue+=jg;
        		juese[DW[3]].xue+=jg;
        		juese[DW[4]].xue+=jg;
			}
			else{
        		cout<<"岩神受到了"<<jg<<"点伤害\n";
        		jg=jg*1.0/100*baoji();
        		gxue-=jg;
        		cout<<"总伤害:"<<jg<<endl;
        		Sleep(600);
			}
		}
		else{
        	cout<<"岩神受到了"<<jg<<"点伤害\n";
        	jg=jg*1.0/100*baoji();
        	gxue-=jg;
        	cout<<"总伤害:"<<jg<<endl;
        	Sleep(600);
		}
        Sleep(600);
        if(gxue<=0){
            system("cls"); 
            cout<<"岩神死亡,获得:\n";
            cout<<"1.角色/冒险等级经验+5\n2.摩拉+10000\n";
            tsg[DW[1]]=0;
            tsg[DW[2]]=0;
            tsg[DW[3]]=0;
            tsg[DW[4]]=0;
            juese[jjss].jingyan+=5;
            MX+=5;
            MoLa+=10000;
            int x=rand()%3;
            if(x==0){
                cout<<"血量+20(自动溢出)";
                juese[jjss].xue+=20;
                if(juese[jjss].xue>juese[jjss].yxue) juese[jjss].xue=juese[jjss].yxue;
            }
            Sleep(1400);
            if(MX>=MXDengJi*5) MXshengji();
            if(juese[jjss].jingyan>=juese[jjss].dengji*10) shengji();
            if(MX%10==0) MXshengji();
            Sleep(600);
            return true;
            break;
        }
        if(jjss==14&&tsg[14]%2==0){
    	    huihe++;
    	    system("cls");
    	    printf(
    	    "=======================================================================================================================\n"
    	    "|   敌方:水史莱姆      血:                  蓝:                                                                       |\n"
    	    "|   我方:              血:                  蓝:                                                                       |\n"
    	    "|                                                                                                                     |\n"
    	    "|                                                                                                                     |\n"
    	    "|                                                                                                                     |\n"
    	    "|                                                                                                                     |\n"
    	    "|                                                                                                **********           |\n"
    	    "|                                                                                              **************         |\n"
    	    "|                                                                                             ***  *****  ****        |\n"
    	    "|                                                                                             ***  *****  ****        |\n"
    	    "|                                                                                             ****************        |\n"
	        "|1.技能  4.切换                                                                                **************         |\n"
	        "|                                                                                                                     |\n"
	        "|2.逃跑                                                                                                               |\n"
	        "|                                                                                                                     |\n"
	        "|3.背包                                                                                                               |\n"
	        "|战技点:                                                                                                              |\n"
	        "=======================================================================================================================\n"
        "韧性:%d\n"
        ,buff_di.rendu);
        SetPos(19,10);
        for(int i=0;i<11;i++){
        	if(buff_di.ruodian[i])
        		if(i==0) cout<<"";
        		else if(i==1) cout<<"风";
        		else if(i==2) cout<<"岩";
        		else if(i==3) cout<<"雷";
        		else if(i==4) cout<<"草";
        		else if(i==5) cout<<"水";
        		else if(i==6) cout<<"火";
        		else if(i==7) cout<<"冰";
        		else if(i==8) cout<<"量子";
        		else if(i==9) cout<<"虚数";
        		else if(i==10) cout<<"异能";
		}
        	SetPos(0,5),cout<<"第"<<huihe<<"回合";
        	SetPos(17,5),cout<<ZJD;
        	SetPos(8,15);
        	if(jjss==0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),13),cout<<"爱",SetPos(2,5),cout<<"爱莉希雅",SetPos(2,13),cout<<" "<<juese[0].xue<<"/"<<juese[0].yxue,SetPos(2,24),cout<<juese[0].lan<<"/"<<juese[0].ylan;
        	else if(jjss==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN),cout<<"钟",SetPos(2,5),cout<<"钟离",SetPos(2,13),cout<<" "<<juese[1].xue<<"/"<<juese[1].yxue,SetPos(2,24),cout<<juese[1].lan<<"/"<<juese[1].ylan;
        	else if(jjss==2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),2),cout<<"温",SetPos(2,5),cout<<"温迪",SetPos(2,13),cout<<" "<<juese[2].xue<<"/"<<juese[2].yxue,SetPos(2,24),cout<<juese[2].lan<<"/"<<juese[2].ylan;
        	else if(jjss==3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),2),cout<<"魈",SetPos(2,5),cout<<"魈",SetPos(2,13),cout<<" "<<juese[3].xue<<"/"<<juese[3].yxue,SetPos(2,24),cout<<juese[3].lan<<"/"<<juese[3].ylan;
        	else if(jjss==4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),12),cout<<"迪",SetPos(2,5),cout<<"迪卢克",SetPos(2,13),cout<<" "<<juese[4].xue<<"/"<<juese[4].yxue,SetPos(2,24),cout<<juese[4].lan<<"/"<<juese[4].ylan;
        	else if(jjss==5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),10),cout<<"提",SetPos(2,5),cout<<"提纳里",SetPos(2,13),cout<<" "<<juese[5].xue<<"/"<<juese[5].yxue,SetPos(2,24),cout<<juese[5].lan<<"/"<<juese[5].ylan;
        	else if(jjss==6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),2),cout<<"琴",SetPos(2,5),cout<<"琴",SetPos(2,13),cout<<" "<<juese[6].xue<<"/"<<juese[6].yxue,SetPos(2,24),cout<<juese[6].lan<<"/"<<juese[6].ylan;
        	else if(jjss==7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN),cout<<"云",SetPos(2,5),cout<<"云堇",SetPos(2,13),cout<<" "<<juese[7].xue<<"/"<<juese[7].yxue,SetPos(2,24),cout<<juese[7].lan<<"/"<<juese[7].ylan;
    	    else if(jjss==8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),12),cout<<"班",SetPos(2,5),cout<<"班尼特",SetPos(2,13),cout<<" "<<juese[8].xue<<"/"<<juese[8].yxue,SetPos(2,24),cout<<juese[8].lan<<"/"<<juese[8].ylan;
    	    else if(jjss==9) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),9),cout<<"行",SetPos(2,5),cout<<"行秋",SetPos(2,13),cout<<" "<<juese[9].xue<<"/"<<juese[9].yxue,SetPos(2,24),cout<<juese[9].lan<<"/"<<juese[9].ylan;
    	    else if(jjss==10) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),10),cout<<"久",SetPos(2,5),cout<<"久岐忍",SetPos(2,13),cout<<" "<<juese[10].xue<<"/"<<juese[10].yxue,SetPos(2,24),cout<<juese[10].lan<<"/"<<juese[10].ylan;
    	    else if(jjss==11) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),12),cout<<"香",SetPos(2,5),cout<<"香菱",SetPos(2,13),cout<<" "<<juese[11].xue<<"/"<<juese[11].yxue,SetPos(2,24),cout<<juese[11].lan<<"/"<<juese[11].ylan;
    	    else if(jjss==12) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),9),cout<<"镜",SetPos(2,5),cout<<"镜流",SetPos(2,13),cout<<" "<<juese[12].xue<<"/"<<juese[12].yxue,SetPos(2,24),cout<<juese[12].lan<<"/"<<juese[12].ylan;
    	    else if(jjss==13) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),0),cout<<"克",SetPos(2,5),cout<<"克拉拉",SetPos(2,13),cout<<" "<<juese[13].xue<<"/"<<juese[13].yxue,SetPos(2,24),cout<<juese[13].lan<<"/"<<juese[13].ylan;
    	    else if(jjss==14) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),12),cout<<"流",SetPos(2,5),cout<<"流萤",SetPos(2,13),cout<<" "<<juese[14].xue<<"/"<<juese[14].yxue,SetPos(2,24),cout<<juese[14].lan<<"/"<<juese[14].ylan;
        	else if(jjss==15) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),2),cout<<"藿",SetPos(2,5),cout<<"藿藿",SetPos(2,13),cout<<" "<<juese[15].xue<<"/"<<juese[15].yxue,SetPos(2,24),cout<<juese[15].lan<<"/"<<juese[15].ylan;
    		if(VIP||TX) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),14);
			else SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),15);
    	    SetPos(1,13),cout<<" "<<gxue<<"/"<<gyxue;
        	SetPos(1,24),cout<<glan<<"/"<<gylan;
        	long long jg=0,gg=0,xz;
        	SetPos(21,0);
        	cin>>xz;
        	if(xz==1){system("cls");jg=juesej();}
        	if(xz==2){system("cls");break;}
        	if(xz==3){BeiBao();continue;}
    	    if(xz==4){system("cls");int xz1;cout<<"你选择切换角色几?\n";cin>>xz1;jjss=DW[xz1];continue;}
    	    jg+=wgong;
    	    if(jjss==1){
    	    	if(jg==juese[jjss].xue/2+juese[jjss].Egong){
	        		juese[DW[1]].xue+=jg;
	        		juese[DW[2]].xue+=jg;
	        		juese[DW[3]].xue+=jg;
	        		juese[DW[4]].xue+=jg;
				}
				else{
	        		cout<<"水史莱姆受到了"<<jg<<"点伤害\n";
	        		jg=jg*1.0/100*baoji();
	        		gxue-=jg;
	        		cout<<"总伤害:"<<jg<<endl;
	        		Sleep(600);
				}
			}
			else{
	        	cout<<"水史莱姆受到了"<<jg<<"点伤害\n";
	        	jg=jg*1.0/100*baoji();
	        	gxue-=jg;
	        	cout<<"总伤害:"<<jg<<endl;
	        	Sleep(600);
			}
		if(buff_di.ruodian[juese[jjss].shuxing]==true){
			buff_di.rendu-=juese[jjss].xueren;
		}
		if(buff_di.rendu<=0&&buff_di.jipo!=true){
			buff_di.rendu=0;
			buff_di.jipo=true;
			buff_di.jianxue=juese[jjss].Agong*0.75;
			if(juese[jjss].shuxing!=9)
				buff_di.jinggu=1;
			else
				buff_di.jinggu=2;
		}
		if(buff_di.jinggu>0){
			gxue-=buff_di.jianxue;
			buff_di.jinggu--;
			continue;
		}
	        if(gxue<=0){
	            system("cls"); 
	            cout<<"水史莱姆死亡,获得:\n";
	            cout<<"1.角色/冒险等级经验+5\n2.摩拉+500\n";
	            tsg[DW[1]]=0;
	            tsg[DW[2]]=0;
	            tsg[DW[3]]=0;
	            tsg[DW[4]]=0;
	            juese[jjss].jingyan+=5;
	            MX+=5;
	            MoLa+=500;
	            int x=rand()%3;
	            if(x==0){
	                cout<<"血量+20(自动溢出)";
	                juese[jjss].xue+=20;
	                if(juese[jjss].xue>juese[jjss].yxue) juese[jjss].xue=juese[jjss].yxue;
	            }
	            Sleep(1400);
	            if(MX>=MXDengJi*5) MXshengji();
	            if(juese[jjss].jingyan>=juese[jjss].dengji*10) shengji();
	            if(MX%10==0) MXshengji();
	            Sleep(600);
	            return true;
	            break;
	        }
		}
		if(buff_di.ruodian[juese[jjss].shuxing]==true){
			buff_di.rendu-=juese[jjss].xueren;
		}
		if(buff_di.rendu<=0&&buff_di.jipo!=true){
			buff_di.rendu=0;
			buff_di.jipo=true;
			buff_di.jianxue=juese[jjss].Agong*0.75;
			if(juese[jjss].shuxing!=9)
				buff_di.jinggu=1;
			else
				buff_di.jinggu=2;
		}
		if(buff_di.jinggu>0){
			gxue-=buff_di.jianxue;
			buff_di.jinggu--;
			continue;
		}
		if(tsg[14]>0)
			tsg[14]--;
        int ggf;
        if(glan>=100){
            glan-=100;
            int y=rand()%100+1;
            gg=pow(1000,(shijie+1));
            if(y>=0&&y<=45){
                gg=gg*1.0/100*400;
            }
            ggf=1;
        }
        else{
            gg=pow(800,(shijie+1));
        	int y=rand()%100+1;
        	if(y>=10&&y<=30) gg=gg*10/2;
        	glan+=20;
        	ggf=2;
		}
		if(ggf==2){
        	cout<<"你受到了"<<gg<<"点伤害\n";
        	Sleep(600);
        	juese[jjss].xue-=gg;
        	if(jjss==13){
        		int fjg=juese[13].Egong;
        		cout<<"岩神受到了克拉拉的反击\n血量-"<<juese[13].Egong;
        		if(juese[13].mingzuo>3){
        			cout<<"\n额外叠加"<<juese[13].Qgong<<"攻击\n";
        			fjg+=juese[13].Qgong;
				}
        		if(tsg[13]>0){
        			tsg[13]--;
        			fjg+=juese[13].Qgong;
				}
				gxue-=fjg;
			}
        	if(DW[1]==jjss){
        		juese[DW[2]].xue-=(gg/2+10);
			}
        	else if(DW[2]==jjss){
        		juese[DW[1]].xue-=(gg/2+10);
        		juese[DW[3]].xue-=(gg/2+10);
			}
        	else if(DW[3]==jjss){
        		juese[DW[2]].xue-=(gg/2+10);
        		juese[DW[4]].xue-=(gg/2+10);
			}
        	else if(DW[4]==jjss){
        		juese[DW[3]].xue-=(gg/2+10);
			}
        	if(juese[jjss].xue<=0){
        		juese[jjss].xue=0;
        		if(juese[DW[1]].xue!=0&&juese[DW[2]].xue!=0&&juese[DW[3]].xue!=0&&juese[DW[4]].xue!=0)
        		{
        			if(DW[1]!=0)
        				jjss=DW[1];
        			else if(DW[2]!=0)
        				jjss=DW[2];
        			else if(DW[3]!=0)
        				jjss=DW[3];
        			else if(DW[4]!=0)
        				jjss=DW[4];
				}
				else{
        		    juese[jjss].xue=0;
	        	    cout<<"你输了\n";
    	    	    Sleep(500);
        		    cout<<"你减少了1/2的摩拉";
        		    MoLa=MoLa*1.0/2;
        	    	Sleep(1000);
        	    	return false;
				}
        	}
		}
		else if(ggf==1){
        	cout<<"你受到了"<<gg<<"点伤害\n";
        	Sleep(600);
        	juese[DW[1]].xue-=gg;
        	juese[DW[2]].xue-=gg;
        	juese[DW[3]].xue-=gg;
        	juese[DW[4]].xue-=gg;
        	if(juese[jjss].xue<=0){
        		juese[jjss].xue=0;
        		if(juese[DW[1]].xue!=0&&juese[DW[2]].xue!=0&&juese[DW[3]].xue!=0&&juese[DW[4]].xue!=0)
        		{
        			if(DW[1]!=0)
        				jjss=DW[1];
        			else if(DW[2]!=0)
        				jjss=DW[2];
        			else if(DW[3]!=0)
        				jjss=DW[3];
        			else if(DW[4]!=0)
        				jjss=DW[4];
				}
				else{
        		    juese[jjss].xue=0;
	        	    cout<<"你输了\n";
    	    	    Sleep(500);
        		    cout<<"你减少了1/2的摩拉";
        		    MoLa=MoLa*1.0/2;
        	    	Sleep(1000);
        	    	return false;
				}
        	}
        	if(jjss==13){
        		cout<<"岩神受到了克拉拉的反击\n血量-"<<juese[13].Egong;
        		int fjg=juese[13].Egong;
        		if(tsg[13]>0){
        			tsg[13]--;
        			fjg+=juese[13].Qgong;
				}
				gxue-=fjg;
			}
		}
		glan+=70;
		Sleep(600); 
        juese[jjss].lan+=juese[jjss].chongneng;
        system("cls");
    }
}bool ZD_molakesi_1jd_YS(){
	ZJD=3;
    int gxue=100000*(shijie+1);
    int gyxue=gxue;
    int glan=gxue;
    int gylan=glan;
    int gong=75*(shijie+1);
    int huihe=0;
    buff_di.rendu=20;
    if(DW[1]==14||DW[2]==14||DW[3]==14||DW[4]==14) buff_di.ruodian[5]=true;
    while(1){
        huihe++;
        system("cls");
        printf(
        "=======================================================================================================================\n"
        "|   敌方:岩神          血:                  蓝:                                                                       |\n"
        "|   我方:              血:                  蓝:                                                                       |\n"
        "|                                                                                                                     |\n"
        "|                                                                                                                     |\n"
        "|                                                                                                                     |\n"
        "|                                                                                                                     |\n"
        "|                                                                                                                     |\n"
        "|                                                                                      岩神                           |\n"
        "|                                                                                         岩神                        |\n"
        "|                                                                                岩神                                 |\n"
        "|                                                                                   岩神                              |\n"
        "|1.技能  4.切换                                                                         岩神                          |\n"
        "|                                                                                                                     |\n"
        "|2.逃跑                                                                                                               |\n"
        "|                                                                                                                     |\n"
        "|3.背包                                                                                                               |\n"
        "|战技点:                                                                                                              |\n"
        "=======================================================================================================================\n"
        "韧性:%d\n"
        ,buff_di.rendu);
        SetPos(19,10);
        for(int i=0;i<11;i++){
        	if(buff_di.ruodian[i])
        		if(i==0) cout<<"";
        		else if(i==1) cout<<"风";
        		else if(i==2) cout<<"岩";
        		else if(i==3) cout<<"雷";
        		else if(i==4) cout<<"草";
        		else if(i==5) cout<<"水";
        		else if(i==6) cout<<"火";
        		else if(i==7) cout<<"冰";
        		else if(i==8) cout<<"量子";
        		else if(i==9) cout<<"虚数";
        		else if(i==10) cout<<"异能";
		}
        SetPos(0,5),cout<<"第"<<huihe<<"回合";
        SetPos(17,5),cout<<ZJD;
        SetPos(8,15);
        if(jjss==0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),13),cout<<"爱",SetPos(2,5),cout<<"爱莉希雅",SetPos(2,13),cout<<" "<<juese[0].xue<<"/"<<juese[0].yxue,SetPos(2,24),cout<<juese[0].lan<<"/"<<juese[0].ylan;
        else if(jjss==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN),cout<<"钟",SetPos(2,5),cout<<"钟离",SetPos(2,13),cout<<" "<<juese[1].xue<<"/"<<juese[1].yxue,SetPos(2,24),cout<<juese[1].lan<<"/"<<juese[1].ylan;
        else if(jjss==2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),2),cout<<"温",SetPos(2,5),cout<<"温迪",SetPos(2,13),cout<<" "<<juese[2].xue<<"/"<<juese[2].yxue,SetPos(2,24),cout<<juese[2].lan<<"/"<<juese[2].ylan;
        else if(jjss==3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),2),cout<<"魈",SetPos(2,5),cout<<"魈",SetPos(2,13),cout<<" "<<juese[3].xue<<"/"<<juese[3].yxue,SetPos(2,24),cout<<juese[3].lan<<"/"<<juese[3].ylan;
        else if(jjss==4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),12),cout<<"迪",SetPos(2,5),cout<<"迪卢克",SetPos(2,13),cout<<" "<<juese[4].xue<<"/"<<juese[4].yxue,SetPos(2,24),cout<<juese[4].lan<<"/"<<juese[4].ylan;
        else if(jjss==5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),10),cout<<"提",SetPos(2,5),cout<<"提纳里",SetPos(2,13),cout<<" "<<juese[5].xue<<"/"<<juese[5].yxue,SetPos(2,24),cout<<juese[5].lan<<"/"<<juese[5].ylan;
        else if(jjss==6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),2),cout<<"琴",SetPos(2,5),cout<<"琴",SetPos(2,13),cout<<" "<<juese[6].xue<<"/"<<juese[6].yxue,SetPos(2,24),cout<<juese[6].lan<<"/"<<juese[6].ylan;
        else if(jjss==7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN),cout<<"云",SetPos(2,5),cout<<"云堇",SetPos(2,13),cout<<" "<<juese[7].xue<<"/"<<juese[7].yxue,SetPos(2,24),cout<<juese[7].lan<<"/"<<juese[7].ylan;
        else if(jjss==8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),12),cout<<"班",SetPos(2,5),cout<<"班尼特",SetPos(2,13),cout<<" "<<juese[8].xue<<"/"<<juese[8].yxue,SetPos(2,24),cout<<juese[8].lan<<"/"<<juese[8].ylan;
        else if(jjss==9) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),9),cout<<"行",SetPos(2,5),cout<<"行秋",SetPos(2,13),cout<<" "<<juese[9].xue<<"/"<<juese[9].yxue,SetPos(2,24),cout<<juese[9].lan<<"/"<<juese[9].ylan;
        else if(jjss==10) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),10),cout<<"久",SetPos(2,5),cout<<"久岐忍",SetPos(2,13),cout<<" "<<juese[10].xue<<"/"<<juese[10].yxue,SetPos(2,24),cout<<juese[10].lan<<"/"<<juese[10].ylan;
        else if(jjss==11) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),12),cout<<"香",SetPos(2,5),cout<<"香菱",SetPos(2,13),cout<<" "<<juese[11].xue<<"/"<<juese[11].yxue,SetPos(2,24),cout<<juese[11].lan<<"/"<<juese[11].ylan;
        else if(jjss==12) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),9),cout<<"镜",SetPos(2,5),cout<<"镜流",SetPos(2,13),cout<<" "<<juese[12].xue<<"/"<<juese[12].yxue,SetPos(2,24),cout<<juese[12].lan<<"/"<<juese[12].ylan;
        else if(jjss==13) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),0),cout<<"克",SetPos(2,5),cout<<"克拉拉",SetPos(2,13),cout<<" "<<juese[13].xue<<"/"<<juese[13].yxue,SetPos(2,24),cout<<juese[13].lan<<"/"<<juese[13].ylan;
    	else if(jjss==14) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),12),cout<<"流",SetPos(2,5),cout<<"流萤",SetPos(2,13),cout<<" "<<juese[14].xue<<"/"<<juese[14].yxue,SetPos(2,24),cout<<juese[14].lan<<"/"<<juese[14].ylan;
        else if(jjss==15) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),2),cout<<"藿",SetPos(2,5),cout<<"藿藿",SetPos(2,13),cout<<" "<<juese[15].xue<<"/"<<juese[15].yxue,SetPos(2,24),cout<<juese[15].lan<<"/"<<juese[15].ylan;
    	if(VIP||TX) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),14);
		else SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),15);
        SetPos(1,13),cout<<" "<<gxue<<"/"<<gyxue;
        SetPos(1,24),cout<<glan<<"/"<<gylan;
        long long jg=0,gg=0,xz;
        SetPos(21,0);
        cin>>xz;
        if(xz==1){system("cls");jg=juesej();}
        if(xz==2){system("cls");break;}
        if(xz==3){BeiBao();continue;}
        if(xz==4){system("cls");int xz1;cout<<"你选择切换角色几?\n";cin>>xz1;jjss=DW[xz1];continue;}
        jg+=wgong;
        if(jjss==1){
        	if(jg==juese[jjss].xue/2+juese[jjss].Egong){
        		juese[DW[1]].xue+=jg;
        		juese[DW[2]].xue+=jg;
        		juese[DW[3]].xue+=jg;
        		juese[DW[4]].xue+=jg;
			}
			else{
        		cout<<"岩神受到了"<<jg<<"点伤害\n";
        		jg=jg*1.0/100*baoji();
        		gxue-=jg;
        		cout<<"总伤害:"<<jg<<endl;
        		Sleep(600);
			}
		}
		else{
        	cout<<"岩神受到了"<<jg<<"点伤害\n";
        	jg=jg*1.0/100*baoji();
        	gxue-=jg;
        	cout<<"总伤害:"<<jg<<endl;
        	Sleep(600);
		}
        Sleep(600);
        if(gxue<=0){
            system("cls"); 
            cout<<"岩神死亡,获得:\n";
            cout<<"1.角色/冒险等级经验+5\n2.摩拉+10000\n";
            tsg[DW[1]]=0;
            tsg[DW[2]]=0;
            tsg[DW[3]]=0;
            tsg[DW[4]]=0;
            juese[jjss].jingyan+=5;
            MX+=5;
            MoLa+=10000;
            int x=rand()%3;
            if(x==0){
                cout<<"血量+20(自动溢出)";
                juese[jjss].xue+=20;
                if(juese[jjss].xue>juese[jjss].yxue) juese[jjss].xue=juese[jjss].yxue;
            }
            Sleep(1400);
            if(MX>=MXDengJi*5) MXshengji();
            if(juese[jjss].jingyan>=juese[jjss].dengji*10) shengji();
            if(MX%10==0) MXshengji();
            Sleep(600);
            return true;
            break;
        }
        if(jjss==14&&tsg[14]%2==0){
    	    huihe++;
    	    system("cls");
    	    printf(
    	    "=======================================================================================================================\n"
    	    "|   敌方:水史莱姆      血:                  蓝:                                                                       |\n"
    	    "|   我方:              血:                  蓝:                                                                       |\n"
    	    "|                                                                                                                     |\n"
    	    "|                                                                                                                     |\n"
    	    "|                                                                                                                     |\n"
    	    "|                                                                                                                     |\n"
    	    "|                                                                                                **********           |\n"
    	    "|                                                                                              **************         |\n"
    	    "|                                                                                             ***  *****  ****        |\n"
    	    "|                                                                                             ***  *****  ****        |\n"
    	    "|                                                                                             ****************        |\n"
	        "|1.技能  4.切换                                                                                **************         |\n"
	        "|                                                                                                                     |\n"
	        "|2.逃跑                                                                                                               |\n"
	        "|                                                                                                                     |\n"
	        "|3.背包                                                                                                               |\n"
	        "|战技点:                                                                                                              |\n"
	        "=======================================================================================================================\n"
        "韧性:%d\n"
        ,buff_di.rendu);
        SetPos(19,10);
        for(int i=0;i<11;i++){
        	if(buff_di.ruodian[i])
        		if(i==0) cout<<"";
        		else if(i==1) cout<<"风";
        		else if(i==2) cout<<"岩";
        		else if(i==3) cout<<"雷";
        		else if(i==4) cout<<"草";
        		else if(i==5) cout<<"水";
        		else if(i==6) cout<<"火";
        		else if(i==7) cout<<"冰";
        		else if(i==8) cout<<"量子";
        		else if(i==9) cout<<"虚数";
        		else if(i==10) cout<<"异能";
		}
        	SetPos(0,5),cout<<"第"<<huihe<<"回合";
        	SetPos(17,5),cout<<ZJD;
        	SetPos(8,15);
        	if(jjss==0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),13),cout<<"爱",SetPos(2,5),cout<<"爱莉希雅",SetPos(2,13),cout<<" "<<juese[0].xue<<"/"<<juese[0].yxue,SetPos(2,24),cout<<juese[0].lan<<"/"<<juese[0].ylan;
        	else if(jjss==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN),cout<<"钟",SetPos(2,5),cout<<"钟离",SetPos(2,13),cout<<" "<<juese[1].xue<<"/"<<juese[1].yxue,SetPos(2,24),cout<<juese[1].lan<<"/"<<juese[1].ylan;
        	else if(jjss==2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),2),cout<<"温",SetPos(2,5),cout<<"温迪",SetPos(2,13),cout<<" "<<juese[2].xue<<"/"<<juese[2].yxue,SetPos(2,24),cout<<juese[2].lan<<"/"<<juese[2].ylan;
        	else if(jjss==3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),2),cout<<"魈",SetPos(2,5),cout<<"魈",SetPos(2,13),cout<<" "<<juese[3].xue<<"/"<<juese[3].yxue,SetPos(2,24),cout<<juese[3].lan<<"/"<<juese[3].ylan;
        	else if(jjss==4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),12),cout<<"迪",SetPos(2,5),cout<<"迪卢克",SetPos(2,13),cout<<" "<<juese[4].xue<<"/"<<juese[4].yxue,SetPos(2,24),cout<<juese[4].lan<<"/"<<juese[4].ylan;
        	else if(jjss==5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),10),cout<<"提",SetPos(2,5),cout<<"提纳里",SetPos(2,13),cout<<" "<<juese[5].xue<<"/"<<juese[5].yxue,SetPos(2,24),cout<<juese[5].lan<<"/"<<juese[5].ylan;
        	else if(jjss==6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),2),cout<<"琴",SetPos(2,5),cout<<"琴",SetPos(2,13),cout<<" "<<juese[6].xue<<"/"<<juese[6].yxue,SetPos(2,24),cout<<juese[6].lan<<"/"<<juese[6].ylan;
        	else if(jjss==7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN),cout<<"云",SetPos(2,5),cout<<"云堇",SetPos(2,13),cout<<" "<<juese[7].xue<<"/"<<juese[7].yxue,SetPos(2,24),cout<<juese[7].lan<<"/"<<juese[7].ylan;
    	    else if(jjss==8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),12),cout<<"班",SetPos(2,5),cout<<"班尼特",SetPos(2,13),cout<<" "<<juese[8].xue<<"/"<<juese[8].yxue,SetPos(2,24),cout<<juese[8].lan<<"/"<<juese[8].ylan;
    	    else if(jjss==9) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),9),cout<<"行",SetPos(2,5),cout<<"行秋",SetPos(2,13),cout<<" "<<juese[9].xue<<"/"<<juese[9].yxue,SetPos(2,24),cout<<juese[9].lan<<"/"<<juese[9].ylan;
    	    else if(jjss==10) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),10),cout<<"久",SetPos(2,5),cout<<"久岐忍",SetPos(2,13),cout<<" "<<juese[10].xue<<"/"<<juese[10].yxue,SetPos(2,24),cout<<juese[10].lan<<"/"<<juese[10].ylan;
    	    else if(jjss==11) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),12),cout<<"香",SetPos(2,5),cout<<"香菱",SetPos(2,13),cout<<" "<<juese[11].xue<<"/"<<juese[11].yxue,SetPos(2,24),cout<<juese[11].lan<<"/"<<juese[11].ylan;
    	    else if(jjss==12) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),9),cout<<"镜",SetPos(2,5),cout<<"镜流",SetPos(2,13),cout<<" "<<juese[12].xue<<"/"<<juese[12].yxue,SetPos(2,24),cout<<juese[12].lan<<"/"<<juese[12].ylan;
    	    else if(jjss==13) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),0),cout<<"克",SetPos(2,5),cout<<"克拉拉",SetPos(2,13),cout<<" "<<juese[13].xue<<"/"<<juese[13].yxue,SetPos(2,24),cout<<juese[13].lan<<"/"<<juese[13].ylan;
    	    else if(jjss==14) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),12),cout<<"流",SetPos(2,5),cout<<"流萤",SetPos(2,13),cout<<" "<<juese[14].xue<<"/"<<juese[14].yxue,SetPos(2,24),cout<<juese[14].lan<<"/"<<juese[14].ylan;
        	else if(jjss==15) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),2),cout<<"藿",SetPos(2,5),cout<<"藿藿",SetPos(2,13),cout<<" "<<juese[15].xue<<"/"<<juese[15].yxue,SetPos(2,24),cout<<juese[15].lan<<"/"<<juese[15].ylan;
    		if(VIP||TX) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),14);
			else SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),15);
    	    SetPos(1,13),cout<<" "<<gxue<<"/"<<gyxue;
        	SetPos(1,24),cout<<glan<<"/"<<gylan;
        	long long jg=0,gg=0,xz;
        	SetPos(21,0);
        	cin>>xz;
        	if(xz==1){system("cls");jg=juesej();}
        	if(xz==2){system("cls");break;}
        	if(xz==3){BeiBao();continue;}
    	    if(xz==4){system("cls");int xz1;cout<<"你选择切换角色几?\n";cin>>xz1;jjss=DW[xz1];continue;}
    	    jg+=wgong;
    	    if(jjss==1){
    	    	if(jg==juese[jjss].xue/2+juese[jjss].Egong){
	        		juese[DW[1]].xue+=jg;
	        		juese[DW[2]].xue+=jg;
	        		juese[DW[3]].xue+=jg;
	        		juese[DW[4]].xue+=jg;
				}
				else{
	        		cout<<"水史莱姆受到了"<<jg<<"点伤害\n";
	        		jg=jg*1.0/100*baoji();
	        		gxue-=jg;
	        		cout<<"总伤害:"<<jg<<endl;
	        		Sleep(600);
				}
			}
			else{
	        	cout<<"水史莱姆受到了"<<jg<<"点伤害\n";
	        	jg=jg*1.0/100*baoji();
	        	gxue-=jg;
	        	cout<<"总伤害:"<<jg<<endl;
	        	Sleep(600);
			}
		if(buff_di.ruodian[juese[jjss].shuxing]==true){
			buff_di.rendu-=juese[jjss].xueren;
		}
		if(buff_di.rendu<=0&&buff_di.jipo!=true){
			buff_di.rendu=0;
			buff_di.jipo=true;
			buff_di.jianxue=juese[jjss].Agong*0.75;
			if(juese[jjss].shuxing!=9)
				buff_di.jinggu=1;
			else
				buff_di.jinggu=2;
		}
		if(buff_di.jinggu>0){
			gxue-=buff_di.jianxue;
			buff_di.jinggu--;
			continue;
		}
	        if(gxue<=0){
	            system("cls"); 
	            cout<<"水史莱姆死亡,获得:\n";
	            cout<<"1.角色/冒险等级经验+5\n2.摩拉+500\n";
	            tsg[DW[1]]=0;
	            tsg[DW[2]]=0;
	            tsg[DW[3]]=0;
	            tsg[DW[4]]=0;
	            juese[jjss].jingyan+=5;
	            MX+=5;
	            MoLa+=500;
	            int x=rand()%3;
	            if(x==0){
	                cout<<"血量+20(自动溢出)";
	                juese[jjss].xue+=20;
	                if(juese[jjss].xue>juese[jjss].yxue) juese[jjss].xue=juese[jjss].yxue;
	            }
	            Sleep(1400);
	            if(MX>=MXDengJi*5) MXshengji();
	            if(juese[jjss].jingyan>=juese[jjss].dengji*10) shengji();
	            if(MX%10==0) MXshengji();
	            Sleep(600);
	            return true;
	            break;
	        }
		}
		if(buff_di.ruodian[juese[jjss].shuxing]==true){
			buff_di.rendu-=juese[jjss].xueren;
		}
		if(buff_di.rendu<=0&&buff_di.jipo!=true){
			buff_di.rendu=0;
			buff_di.jipo=true;
			buff_di.jianxue=juese[jjss].Agong*0.75;
			if(juese[jjss].shuxing!=9)
				buff_di.jinggu=1;
			else
				buff_di.jinggu=2;
		}
		if(buff_di.jinggu>0){
			gxue-=buff_di.jianxue;
			buff_di.jinggu--;
			continue;
		}
		if(tsg[14]>0)
			tsg[14]--;
        int ggf;
        if(glan>=100){
            glan-=100;
            int y=rand()%100+1;
            gg=pow(100,(shijie+1));
            if(y>=0&&y<=45){
                gg=gg*1.0/100*400;
            }
            ggf=1;
        }
        else{
            gg=pow(70,(shijie+1));
        	int y=rand()%100+1;
        	if(y>=10&&y<=30) gg=gg*10/2;
        	glan+=20;
        	ggf=2;
		}
		if(ggf==2){
        	cout<<"你受到了"<<gg<<"点伤害\n";
        	Sleep(600);
        	juese[jjss].xue-=gg;
        	if(jjss==13){
        		int fjg=juese[13].Egong;
        		cout<<"岩神受到了克拉拉的反击\n血量-"<<juese[13].Egong;
        		if(juese[13].mingzuo>3){
        			cout<<"\n额外叠加"<<juese[13].Qgong<<"攻击\n";
        			fjg+=juese[13].Qgong;
				}
        		if(tsg[13]>0){
        			tsg[13]--;
        			fjg+=juese[13].Qgong;
				}
				gxue-=fjg;
			}
        	if(DW[1]==jjss){
        		juese[DW[2]].xue-=(gg/2+1000);
			}
        	else if(DW[2]==jjss){
        		juese[DW[1]].xue-=(gg/2+1000);
        		juese[DW[3]].xue-=(gg/2+1000);
			}
        	else if(DW[3]==jjss){
        		juese[DW[2]].xue-=(gg/2+1000);
        		juese[DW[4]].xue-=(gg/2+1000);
			}
        	else if(DW[4]==jjss){
        		juese[DW[3]].xue-=(gg/2+10);
			}
        	if(juese[jjss].xue<=0){
        		juese[jjss].xue=0;
        		if(juese[DW[1]].xue!=0&&juese[DW[2]].xue!=0&&juese[DW[3]].xue!=0&&juese[DW[4]].xue!=0)
        		{
        			if(DW[1]!=0)
        				jjss=DW[1];
        			else if(DW[2]!=0)
        				jjss=DW[2];
        			else if(DW[3]!=0)
        				jjss=DW[3];
        			else if(DW[4]!=0)
        				jjss=DW[4];
				}
				else{
        		    juese[jjss].xue=0;
	        	    cout<<"你输了\n";
    	    	    Sleep(500);
        		    cout<<"你减少了1/2的摩拉";
        		    MoLa=MoLa*1.0/2;
        	    	Sleep(1000);
        	    	return false;
				}
        	}
		}
		else if(ggf==1){
        	cout<<"你受到了"<<0<<"点伤害\n";
        	cout<<"岩神回复了"<<gg<<"点血\n";
        	gxue+=gg;
        	Sleep(600);
        	if(juese[jjss].xue<=0){
        		juese[jjss].xue=0;
        		if(juese[DW[1]].xue!=0&&juese[DW[2]].xue!=0&&juese[DW[3]].xue!=0&&juese[DW[4]].xue!=0)
        		{
        			if(DW[1]!=0)
        				jjss=DW[1];
        			else if(DW[2]!=0)
        				jjss=DW[2];
        			else if(DW[3]!=0)
        				jjss=DW[3];
        			else if(DW[4]!=0)
        				jjss=DW[4];
				}
				else{
        		    juese[jjss].xue=0;
	        	    cout<<"你输了\n";
    	    	    Sleep(500);
        		    cout<<"你减少了1/2的摩拉";
        		    MoLa=MoLa*1.0/2;
        	    	Sleep(1000);
        	    	return false;
				}
        	}
		}
		glan+=80;
		Sleep(600); 
        juese[jjss].lan+=juese[jjss].chongneng;
        system("cls");
    }
}
void twack(){
	int x=rand()%100;
	if(x==72||x==45||tbd>=90||tbd>=1&&tbd<=30){
		int xj=rand()%100;
		if(xj>=20&&xj<=40 || xj>=50&&xj<=60||tbd>=180){
			cout<<"获得——真我之境:无暇回归!!!\n";
				if(upwq[0][0]==false){
					upwq[0][0]=true;
					upwq[0][1]=90;
				}
				else{
					shengshi+=10;
					hui+=150;
				} 
			hui+=50;
			tup++;
			tbd=0;
		}
		else{
			cout<<"获得——原石*480!!\n";
			yuanshi+=480;
			hui+=40;
			ts++;
			tbd++;
		}
	}
	else{
		cout<<"一堆摩拉\n";
		MoLa+=50000;
		tbd++;
	}
}
void SJwuqi(){
	system("cls");
	char xz;
	cout<<"为你用的武器升级\n";
	cout<<"升级需圣石*1\n";
	if(shengshi==0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),12);else SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),10);
    	if(VIP||TX) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),14);
		else SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),15);
	cout<<"升级(Y)";cout<<"/取消(N)";
	cin>>xz;
	if(xz=='Y'&&shengshi>0){
		cout<<"\n用几个?\n";
		int n;
		cin>>n;
		if(shengshi<n){
			cout<<"不够了\n";
			system("pause");
		}
		else{
			cout<<"武器升了"<<n<<"级!!\n";
			cout<<"攻击力+"<<n*100<<endl;
			if(juese[jjss].wupi==1){
				upwq[0][1]+=n*100;
			}
			if(juese[jjss].wupi==2){
				upwq[1][1]+=n*100;
			}
			if(juese[jjss].wupi==3){
				upwq[2][1]+=n*100;
			}
			if(juese[jjss].wupi==4){
				swq[0][1]+=n*100;
			}
			if(juese[jjss].wupi==5){
				swq[1][1]+=n*100;
			}
			if(juese[jjss].wupi==6){
				upwq[3][1]+=n*100;
			}
			if(juese[jjss].wupi==7){
				upwq[4][1]+=n*100;
			}
		}
	}
}
bool ZD_MuZhuang(int n){
	ZJD=3;
    int gxue=n*(shijie+1);
    int gyxue=gxue;
    int glan=gxue;
    int gylan=glan;
    int gong=75*(shijie+1);
    int huihe=0;
    buff_di.rendu=990;
    buff_di.ruodian[4]=true;
    buff_di.ruodian[5]=true;
    if(DW[1]==14||DW[2]==14||DW[3]==14||DW[4]==14) buff_di.ruodian[5]=true;
    while(1){
        huihe++;
        system("cls");
        printf(
        "=======================================================================================================================\n"
        "|   敌方:木桩          血:                  蓝:                                                                       |\n"
        "|   我方:              血:                  蓝:                                                                       |\n"
        "|                                                                                                                     |\n"
        "|                                                                                                                     |\n"
        "|                                                                                                                     |\n"
        "|                                                                                      ******                         |\n"
        "|                                                                                      ******                         |\n"
        "|                                                                                      ******                         |\n"
        "|                                                                                        **                           |\n"
        "|                                                                                     ** ** **                        |\n"
        "|                                                                                    **  **  **                       |\n"
        "|1.技能  4.切换                                                                          **                           |\n"
        "|                                                                                      **  **                         |\n"
        "|2.逃跑                                                                                **  **                         |\n"
        "|                                                                                      **  **                         |\n"
        "|3.背包                                                                                **  **                         |\n"
        "|战技点:                                                                                                              |\n"
        "=======================================================================================================================\n"
        "韧性:%d\n"
        ,buff_di.rendu);
        SetPos(19,10);
        for(int i=0;i<11;i++){
        	if(buff_di.ruodian[i])
        		if(i==0) cout<<"";
        		else if(i==1) cout<<"风";
        		else if(i==2) cout<<"岩";
        		else if(i==3) cout<<"雷";
        		else if(i==4) cout<<"草";
        		else if(i==5) cout<<"水";
        		else if(i==6) cout<<"火";
        		else if(i==7) cout<<"冰";
        		else if(i==8) cout<<"量子";
        		else if(i==9) cout<<"虚数";
        		else if(i==10) cout<<"异能";
		}
        SetPos(0,5),cout<<"第"<<huihe<<"回合";
        SetPos(17,5),cout<<ZJD;
        SetPos(8,15);
        if(jjss==0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),13),cout<<"爱",SetPos(2,5),cout<<"爱莉希雅",SetPos(2,13),cout<<" "<<juese[0].xue<<"/"<<juese[0].yxue,SetPos(2,24),cout<<juese[0].lan<<"/"<<juese[0].ylan;
        else if(jjss==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN),cout<<"钟",SetPos(2,5),cout<<"钟离",SetPos(2,13),cout<<" "<<juese[1].xue<<"/"<<juese[1].yxue,SetPos(2,24),cout<<juese[1].lan<<"/"<<juese[1].ylan;
        else if(jjss==2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),2),cout<<"温",SetPos(2,5),cout<<"温迪",SetPos(2,13),cout<<" "<<juese[2].xue<<"/"<<juese[2].yxue,SetPos(2,24),cout<<juese[2].lan<<"/"<<juese[2].ylan;
        else if(jjss==3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),2),cout<<"魈",SetPos(2,5),cout<<"魈",SetPos(2,13),cout<<" "<<juese[3].xue<<"/"<<juese[3].yxue,SetPos(2,24),cout<<juese[3].lan<<"/"<<juese[3].ylan;
        else if(jjss==4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),12),cout<<"迪",SetPos(2,5),cout<<"迪卢克",SetPos(2,13),cout<<" "<<juese[4].xue<<"/"<<juese[4].yxue,SetPos(2,24),cout<<juese[4].lan<<"/"<<juese[4].ylan;
        else if(jjss==5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),10),cout<<"提",SetPos(2,5),cout<<"提纳里",SetPos(2,13),cout<<" "<<juese[5].xue<<"/"<<juese[5].yxue,SetPos(2,24),cout<<juese[5].lan<<"/"<<juese[5].ylan;
        else if(jjss==6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),2),cout<<"琴",SetPos(2,5),cout<<"琴",SetPos(2,13),cout<<" "<<juese[6].xue<<"/"<<juese[6].yxue,SetPos(2,24),cout<<juese[6].lan<<"/"<<juese[6].ylan;
        else if(jjss==7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN),cout<<"云",SetPos(2,5),cout<<"云堇",SetPos(2,13),cout<<" "<<juese[7].xue<<"/"<<juese[7].yxue,SetPos(2,24),cout<<juese[7].lan<<"/"<<juese[7].ylan;
        else if(jjss==8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),12),cout<<"班",SetPos(2,5),cout<<"班尼特",SetPos(2,13),cout<<" "<<juese[8].xue<<"/"<<juese[8].yxue,SetPos(2,24),cout<<juese[8].lan<<"/"<<juese[8].ylan;
        else if(jjss==9) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),9),cout<<"行",SetPos(2,5),cout<<"行秋",SetPos(2,13),cout<<" "<<juese[9].xue<<"/"<<juese[9].yxue,SetPos(2,24),cout<<juese[9].lan<<"/"<<juese[9].ylan;
        else if(jjss==10) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),10),cout<<"久",SetPos(2,5),cout<<"久岐忍",SetPos(2,13),cout<<" "<<juese[10].xue<<"/"<<juese[10].yxue,SetPos(2,24),cout<<juese[10].lan<<"/"<<juese[10].ylan;
        else if(jjss==11) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),12),cout<<"香",SetPos(2,5),cout<<"香菱",SetPos(2,13),cout<<" "<<juese[11].xue<<"/"<<juese[11].yxue,SetPos(2,24),cout<<juese[11].lan<<"/"<<juese[11].ylan;
        else if(jjss==12) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),9),cout<<"镜",SetPos(2,5),cout<<"镜流",SetPos(2,13),cout<<" "<<juese[12].xue<<"/"<<juese[12].yxue,SetPos(2,24),cout<<juese[12].lan<<"/"<<juese[12].ylan;
        else if(jjss==13) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),0),cout<<"克",SetPos(2,5),cout<<"克拉拉",SetPos(2,13),cout<<" "<<juese[13].xue<<"/"<<juese[13].yxue,SetPos(2,24),cout<<juese[13].lan<<"/"<<juese[13].ylan;
    	else if(jjss==14) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),12),cout<<"流",SetPos(2,5),cout<<"流萤",SetPos(2,13),cout<<" "<<juese[14].xue<<"/"<<juese[14].yxue,SetPos(2,24),cout<<juese[14].lan<<"/"<<juese[14].ylan;
        else if(jjss==15) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),2),cout<<"藿",SetPos(2,5),cout<<"藿藿",SetPos(2,13),cout<<" "<<juese[15].xue<<"/"<<juese[15].yxue,SetPos(2,24),cout<<juese[15].lan<<"/"<<juese[15].ylan;
    	if(VIP||TX) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),14);
		else SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),15);
        SetPos(1,13),cout<<" "<<gxue<<"/"<<gyxue;
        SetPos(1,24),cout<<glan<<"/"<<gylan;
        long long jg=0,gg=0,xz;
        SetPos(21,0);
        cin>>xz;
        if(xz==1){system("cls");jg=juesej();}
        if(xz==2){system("cls");break;}
        if(xz==3){BeiBao();continue;}
        if(xz==4){system("cls");int xz1;cout<<"你选择切换角色几?\n";cin>>xz1;jjss=DW[xz1];continue;}
        jg+=wgong;
        if(jjss==1){
        	if(jg==juese[jjss].xue/2+juese[jjss].Egong){
        		juese[DW[1]].xue+=jg;
        		juese[DW[2]].xue+=jg;
        		juese[DW[3]].xue+=jg;
        		juese[DW[4]].xue+=jg;
			}
			else{
        		cout<<"木桩受到了"<<jg<<"点伤害\n";
        		jg=jg*1.0/100*baoji();
        		gxue-=jg;
        		cout<<"总伤害:"<<jg<<endl;
        		Sleep(600);
			}
		}
		else{
        	cout<<"木桩受到了"<<jg<<"点伤害\n";
        	jg=jg*1.0/100*baoji();
        	gxue-=jg;
        	cout<<"总伤害:"<<jg<<endl;
        	Sleep(600);
		}
        Sleep(600);
        if(gxue<=0){
            system("cls"); 
            cout<<"木桩死亡,获得:\n";
            cout<<"1.角色/冒险等级经验+5\n2.摩拉+10000\n";
            cout<<"3.原石+"<<n/100<<endl;
            yuanshi+=n/100;
            tsg[DW[1]]=0;
            tsg[DW[2]]=0;
            tsg[DW[3]]=0;
            tsg[DW[4]]=0;
            juese[jjss].jingyan+=5;
            MX+=5;
            MoLa+=10000;
            int x=rand()%3;
            if(x==0){
                cout<<"血量+20(自动溢出)";
                juese[jjss].xue+=20;
                if(juese[jjss].xue>juese[jjss].yxue) juese[jjss].xue=juese[jjss].yxue;
            }
            Sleep(1400);
            if(MX>=MXDengJi*5) MXshengji();
            if(juese[jjss].jingyan>=juese[jjss].dengji*10) shengji();
            if(MX%10==0) MXshengji();
            Sleep(600);
            return true;
            break;
        }
        if(jjss==14&&tsg[14]%2==0){
    	    huihe++;
    	    system("cls");
    	    printf(
    	    "=======================================================================================================================\n"
    	    "|   敌方:水史莱姆      血:                  蓝:                                                                       |\n"
    	    "|   我方:              血:                  蓝:                                                                       |\n"
    	    "|                                                                                                                     |\n"
    	    "|                                                                                                                     |\n"
    	    "|                                                                                                                     |\n"
    	    "|                                                                                                                     |\n"
    	    "|                                                                                                **********           |\n"
    	    "|                                                                                              **************         |\n"
    	    "|                                                                                             ***  *****  ****        |\n"
    	    "|                                                                                             ***  *****  ****        |\n"
    	    "|                                                                                             ****************        |\n"
	        "|1.技能  4.切换                                                                                **************         |\n"
	        "|                                                                                                                     |\n"
	        "|2.逃跑                                                                                                               |\n"
	        "|                                                                                                                     |\n"
	        "|3.背包                                                                                                               |\n"
	        "|战技点:                                                                                                              |\n"
	        "=======================================================================================================================\n"
        "韧性:%d\n"
        ,buff_di.rendu);
        SetPos(19,10);
        for(int i=0;i<11;i++){
        	if(buff_di.ruodian[i])
        		if(i==0) cout<<"";
        		else if(i==1) cout<<"风";
        		else if(i==2) cout<<"岩";
        		else if(i==3) cout<<"雷";
        		else if(i==4) cout<<"草";
        		else if(i==5) cout<<"水";
        		else if(i==6) cout<<"火";
        		else if(i==7) cout<<"冰";
        		else if(i==8) cout<<"量子";
        		else if(i==9) cout<<"虚数";
        		else if(i==10) cout<<"异能";
		}
        	SetPos(0,5),cout<<"第"<<huihe<<"回合";
        	SetPos(17,5),cout<<ZJD;
        	SetPos(8,15);
        	if(jjss==0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),13),cout<<"爱",SetPos(2,5),cout<<"爱莉希雅",SetPos(2,13),cout<<" "<<juese[0].xue<<"/"<<juese[0].yxue,SetPos(2,24),cout<<juese[0].lan<<"/"<<juese[0].ylan;
        	else if(jjss==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN),cout<<"钟",SetPos(2,5),cout<<"钟离",SetPos(2,13),cout<<" "<<juese[1].xue<<"/"<<juese[1].yxue,SetPos(2,24),cout<<juese[1].lan<<"/"<<juese[1].ylan;
        	else if(jjss==2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),2),cout<<"温",SetPos(2,5),cout<<"温迪",SetPos(2,13),cout<<" "<<juese[2].xue<<"/"<<juese[2].yxue,SetPos(2,24),cout<<juese[2].lan<<"/"<<juese[2].ylan;
        	else if(jjss==3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),2),cout<<"魈",SetPos(2,5),cout<<"魈",SetPos(2,13),cout<<" "<<juese[3].xue<<"/"<<juese[3].yxue,SetPos(2,24),cout<<juese[3].lan<<"/"<<juese[3].ylan;
        	else if(jjss==4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),12),cout<<"迪",SetPos(2,5),cout<<"迪卢克",SetPos(2,13),cout<<" "<<juese[4].xue<<"/"<<juese[4].yxue,SetPos(2,24),cout<<juese[4].lan<<"/"<<juese[4].ylan;
        	else if(jjss==5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),10),cout<<"提",SetPos(2,5),cout<<"提纳里",SetPos(2,13),cout<<" "<<juese[5].xue<<"/"<<juese[5].yxue,SetPos(2,24),cout<<juese[5].lan<<"/"<<juese[5].ylan;
        	else if(jjss==6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),2),cout<<"琴",SetPos(2,5),cout<<"琴",SetPos(2,13),cout<<" "<<juese[6].xue<<"/"<<juese[6].yxue,SetPos(2,24),cout<<juese[6].lan<<"/"<<juese[6].ylan;
        	else if(jjss==7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN),cout<<"云",SetPos(2,5),cout<<"云堇",SetPos(2,13),cout<<" "<<juese[7].xue<<"/"<<juese[7].yxue,SetPos(2,24),cout<<juese[7].lan<<"/"<<juese[7].ylan;
    	    else if(jjss==8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),12),cout<<"班",SetPos(2,5),cout<<"班尼特",SetPos(2,13),cout<<" "<<juese[8].xue<<"/"<<juese[8].yxue,SetPos(2,24),cout<<juese[8].lan<<"/"<<juese[8].ylan;
    	    else if(jjss==9) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),9),cout<<"行",SetPos(2,5),cout<<"行秋",SetPos(2,13),cout<<" "<<juese[9].xue<<"/"<<juese[9].yxue,SetPos(2,24),cout<<juese[9].lan<<"/"<<juese[9].ylan;
    	    else if(jjss==10) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),10),cout<<"久",SetPos(2,5),cout<<"久岐忍",SetPos(2,13),cout<<" "<<juese[10].xue<<"/"<<juese[10].yxue,SetPos(2,24),cout<<juese[10].lan<<"/"<<juese[10].ylan;
    	    else if(jjss==11) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),12),cout<<"香",SetPos(2,5),cout<<"香菱",SetPos(2,13),cout<<" "<<juese[11].xue<<"/"<<juese[11].yxue,SetPos(2,24),cout<<juese[11].lan<<"/"<<juese[11].ylan;
    	    else if(jjss==12) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),9),cout<<"镜",SetPos(2,5),cout<<"镜流",SetPos(2,13),cout<<" "<<juese[12].xue<<"/"<<juese[12].yxue,SetPos(2,24),cout<<juese[12].lan<<"/"<<juese[12].ylan;
    	    else if(jjss==13) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),0),cout<<"克",SetPos(2,5),cout<<"克拉拉",SetPos(2,13),cout<<" "<<juese[13].xue<<"/"<<juese[13].yxue,SetPos(2,24),cout<<juese[13].lan<<"/"<<juese[13].ylan;
    	    else if(jjss==14) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),12),cout<<"流",SetPos(2,5),cout<<"流萤",SetPos(2,13),cout<<" "<<juese[14].xue<<"/"<<juese[14].yxue,SetPos(2,24),cout<<juese[14].lan<<"/"<<juese[14].ylan;
        	else if(jjss==15) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),2),cout<<"藿",SetPos(2,5),cout<<"藿藿",SetPos(2,13),cout<<" "<<juese[15].xue<<"/"<<juese[15].yxue,SetPos(2,24),cout<<juese[15].lan<<"/"<<juese[15].ylan;
    		if(VIP||TX) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),14);
			else SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),15);
    	    SetPos(1,13),cout<<" "<<gxue<<"/"<<gyxue;
        	SetPos(1,24),cout<<glan<<"/"<<gylan;
        	long long jg=0,gg=0,xz;
        	SetPos(21,0);
        	cin>>xz;
        	if(xz==1){system("cls");jg=juesej();}
        	if(xz==2){system("cls");break;}
        	if(xz==3){BeiBao();continue;}
    	    if(xz==4){system("cls");int xz1;cout<<"你选择切换角色几?\n";cin>>xz1;jjss=DW[xz1];continue;}
    	    jg+=wgong;
    	    if(jjss==1){
    	    	if(jg==juese[jjss].xue/2+juese[jjss].Egong){
	        		juese[DW[1]].xue+=jg;
	        		juese[DW[2]].xue+=jg;
	        		juese[DW[3]].xue+=jg;
	        		juese[DW[4]].xue+=jg;
				}
				else{
	        		cout<<"水史莱姆受到了"<<jg<<"点伤害\n";
	        		jg=jg*1.0/100*baoji();
	        		gxue-=jg;
	        		cout<<"总伤害:"<<jg<<endl;
	        		Sleep(600);
				}
			}
			else{
	        	cout<<"水史莱姆受到了"<<jg<<"点伤害\n";
	        	jg=jg*1.0/100*baoji();
	        	gxue-=jg;
	        	cout<<"总伤害:"<<jg<<endl;
	        	Sleep(600);
			}
		if(buff_di.ruodian[juese[jjss].shuxing]==true){
			buff_di.rendu-=juese[jjss].xueren;
		}
		if(buff_di.rendu<=0&&buff_di.jipo!=true){
			buff_di.rendu=0;
			buff_di.jipo=true;
			buff_di.jianxue=juese[jjss].Agong*0.75;
			if(juese[jjss].shuxing!=9)
				buff_di.jinggu=1;
			else
				buff_di.jinggu=2;
		}
		if(buff_di.jinggu>0){
			gxue-=buff_di.jianxue;
			buff_di.jinggu--;
			continue;
		}
	        if(gxue<=0){
	            system("cls"); 
	            cout<<"水史莱姆死亡,获得:\n";
	            cout<<"1.角色/冒险等级经验+5\n2.摩拉+500\n";
	            tsg[DW[1]]=0;
	            tsg[DW[2]]=0;
	            tsg[DW[3]]=0;
	            tsg[DW[4]]=0;
	            juese[jjss].jingyan+=5;
	            MX+=5;
	            MoLa+=500;
	            int x=rand()%3;
	            if(x==0){
	                cout<<"血量+20(自动溢出)";
	                juese[jjss].xue+=20;
	                if(juese[jjss].xue>juese[jjss].yxue) juese[jjss].xue=juese[jjss].yxue;
	            }
	            Sleep(1400);
	            if(MX>=MXDengJi*5) MXshengji();
	            if(juese[jjss].jingyan>=juese[jjss].dengji*10) shengji();
	            if(MX%10==0) MXshengji();
	            Sleep(600);
	            return true;
	            break;
	        }
		}
		if(buff_di.ruodian[juese[jjss].shuxing]==true){
			buff_di.rendu-=juese[jjss].xueren;
		}
		if(buff_di.rendu<=0&&buff_di.jipo!=true){
			buff_di.rendu=0;
			buff_di.jipo=true;
			buff_di.jianxue=juese[jjss].Agong*0.75;
			if(juese[jjss].shuxing!=9)
				buff_di.jinggu=1;
			else
				buff_di.jinggu=2;
		}
		if(buff_di.jinggu>0){
			gxue-=buff_di.jianxue;
			buff_di.jinggu--;
			continue;
		}
		if(tsg[14]>0)
			tsg[14]--;
        int ggf;
        if(glan>=100){
            glan-=100;
            int y=rand()%100+1;
            gg=pow(n,(shijie+1));
            if(y>=0&&y<=45){
                gg=gg*1.0/100*400;
            }
            ggf=1;
        }
        else{
            gg=pow(n/2+100,(shijie+1));
        	int y=rand()%100+1;
        	if(y>=10&&y<=30) gg=gg*10/2;
        	glan+=20;
        	ggf=2;
		}
		if(ggf==2){
        	cout<<"你受到了"<<gg<<"点伤害\n";
        	Sleep(600);
        	juese[jjss].xue-=gg;
        	if(jjss==13){
        		int fjg=juese[13].Egong;
        		cout<<"木桩受到了克拉拉的反击\n血量-"<<juese[13].Egong;
        		if(juese[13].mingzuo>3){
        			cout<<"\n额外叠加"<<juese[13].Qgong<<"攻击\n";
        			fjg+=juese[13].Qgong;
				}
        		if(tsg[13]>0){
        			tsg[13]--;
        			fjg+=juese[13].Qgong;
				}
				gxue-=fjg;
			}
        	if(DW[1]==jjss){
        		juese[DW[2]].xue-=(gg/2+1000);
			}
        	else if(DW[2]==jjss){
        		juese[DW[1]].xue-=(gg/2+1000);
        		juese[DW[3]].xue-=(gg/2+1000);
			}
        	else if(DW[3]==jjss){
        		juese[DW[2]].xue-=(gg/2+1000);
        		juese[DW[4]].xue-=(gg/2+1000);
			}
        	else if(DW[4]==jjss){
        		juese[DW[3]].xue-=(gg/2+10);
			}
        	if(juese[jjss].xue<=0){
        		juese[jjss].xue=0;
        		if(juese[DW[1]].xue!=0&&juese[DW[2]].xue!=0&&juese[DW[3]].xue!=0&&juese[DW[4]].xue!=0)
        		{
        			if(DW[1]!=0)
        				jjss=DW[1];
        			else if(DW[2]!=0)
        				jjss=DW[2];
        			else if(DW[3]!=0)
        				jjss=DW[3];
        			else if(DW[4]!=0)
        				jjss=DW[4];
				}
				else{
        		    juese[jjss].xue=0;
	        	    cout<<"你输了\n";
    	    	    Sleep(500);
        		    cout<<"你减少了1/2的摩拉";
        		    MoLa=MoLa*1.0/2;
        	    	Sleep(1000);
        	    	return false;
				}
        	}
		}
		else if(ggf==1){
        	cout<<"你受到了"<<0<<"点伤害\n";
        	cout<<"木桩回复了"<<gg<<"点血\n";
        	gxue+=gg;
        	Sleep(600);
        	if(juese[jjss].xue<=0){
        		juese[jjss].xue=0;
        		if(juese[DW[1]].xue!=0&&juese[DW[2]].xue!=0&&juese[DW[3]].xue!=0&&juese[DW[4]].xue!=0)
        		{
        			if(DW[1]!=0)
        				jjss=DW[1];
        			else if(DW[2]!=0)
        				jjss=DW[2];
        			else if(DW[3]!=0)
        				jjss=DW[3];
        			else if(DW[4]!=0)
        				jjss=DW[4];
				}
				else{
        		    juese[jjss].xue=0;
	        	    cout<<"你输了\n";
    	    	    Sleep(500);
        		    cout<<"你减少了1/2的摩拉";
        		    MoLa=MoLa*1.0/2;
        	    	Sleep(1000);
        	    	return false;
				}
        	}
		}
		glan+=80;
		Sleep(600);
        juese[jjss].lan+=juese[jjss].chongneng;
        system("cls");
    }
}
void techou(){
	while(1){
		system("cls");
		printf(
		"你要前往卡池几?\n"
		"1.流萤\n"
		"2.藿藿\n"
		"0.退出\n"
		);
		int xz;
		cin>>xz;
		if(xz==0) break;
		else if(xz==1) techou1();
		else if(xz==2) techou2();
		else{
			cout<<"你按错了!!!\n";
			system("pause");
		}
	}
}

标签:int,xz,xue,GENSHIN1.5,FAKE,DW,jjss,juese
From: https://www.cnblogs.com/JiuYe-QAQ/p/18299388

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