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忍者必须死

时间:2024-06-19 12:56:58浏览次数:19  
标签:忍者 what && int Setpos ++ br 必须

#include<iostream>
#include<windows.h>
#include<stdio.h>
#include<conio.h>
#include<time.h>
#define Nor if(B[b].x<5) B[b].x=5;
#define Out1 Bx1-Bvx1<=6||Bx1-Bvx1>=28||By1-Bvy1<=7||By1-Bvy1>=27
#define Out2 Bx2-Bvx2<=6||Bx2-Bvx2>=28||By2-Bvy2<=7||By2-Bvy2>=27
#define Chang1 {Bwhat1=0;Bvx1=Bvy1=0;memset(Bgo1,0,sizeof(Bgo1));}
#define Chang2 {Bwhat2=0;Bvx2=Bvy2=0;memset(Bgo2,0,sizeof(Bgo2));}
#define Chang3 {Bwhat3=0;Bvx3=Bvy3=0;memset(Bgo3,0,sizeof(Bgo3));}
using namespace std;
int ti(float a) { return ((int)(a * 10 + 5)) / 10; }
void Setpos(float x, float y) { COORD pos; pos.X = ti(y * 4) / 2; pos.Y = ti(x); SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos); }
void Color(int a) { if (a == 0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE); if (a == 1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN | FOREGROUND_BLUE); if (a == 2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN); if (a == 3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_BLUE); if (a == 4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED); if (a == 5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN); if (a == 6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE); if (a == 7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE); if (a == 8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_RED); if (a == 9) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), BACKGROUND_INTENSITY | BACKGROUND_GREEN | BACKGROUND_BLUE); if (a == 10) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_BLUE); if (a == 11) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_RED | FOREGROUND_BLUE); if (a == 12) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_RED | FOREGROUND_GREEN); if (a == 13) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY); if (a == 14) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_GREEN | FOREGROUND_BLUE); }
int Blomax, Ren, Exp, Expmax, Lv, Lvl, Ice, Drug, ar1, ar2, Tar1, Tar2, bl, br, Win, T, Tb, Sy, Up, Upt, Down, u1, u2, Kill, Killb, L, Ll[4], Li, D, Gd[10], Biao, Fire, Fir, Water, Thun, Wind, Magne, I[20][2], ib, Dis, Disb, Dis1, Disb1, Boss, Bblo, Bblomax, Bwhat1, Bwhat2, Bwhat3, Bgo1[10], Bgo2[10], Bgo3[10], Bbr, Bbl, Bl[4];
float X, Y, Vx, Vy, Ding, Blo, Hui, Bx1, By1, Bx2, By2, Bx3, By3, Bvx1, Bvy1, Bvx2, Bvy2, Bvx3, Bvy3, Bway[1001][2];
struct bullet { float x, y, vx, vy; int what; int a, t, How; int life; bool kill; }B[100001];
void Map(int a, int b);
void Pan(int a, float x, float y, int b) {
    float Nox[4], Noy[4]; Nox[0] = X, Noy[0] = Y;
    if (Down == 1 && X == 22) Nox[1] = X + 1, Noy[1] = Y - 0.5, Nox[2] = X - 1, Noy[2] = Y - 0.5; else if (Down == 2) Nox[1] = X + 1, Noy[1] = Y - 0.5, Nox[2] = -10, Noy[2] = -10; else if (Down == 1 || X < 18) Nox[1] = X - 1, Noy[1] = Y - 0.5, Nox[2] = -10, Noy[2] = -10; else Nox[1] = X + 1, Noy[1] = Y - 0.5, Nox[2] = X - 1, Noy[2] = Y - 0.5;
    for (int i = 0; i < 3; i++) {
        if (a == -1) { if (abs(x - Nox[i]) + abs(y - Noy[i]) < 1.5) { if (B[b].what == -10)Exp += 2; if (B[b].what == -11)Exp += 1; B[b].life = 0; if (B[b].life == 0 && b == bl) bl++; Map(3, b); break; } }
        if (a == -2) { if (abs(x - Nox[i]) + abs(y - Noy[i]) < 2.5) { if (B[b].what == -2)Exp += 5, Biao += 5; if (B[b].what == -3)Fire = 300, Ice = 0, Fir = 3; if (B[b].what == -4)Water = 200; if (B[b].what == -5) { Wind = 70; Ding = 28.25; Ice = 0; if (Y < Ding - 1)Vy = 5; else Vy = 0; if (Up >= 1) Vx = -5; if (Down == 2) Vx = 5; }if (B[b].what == -6) { Thun = 200; system("color 1F"); Sleep(20); system("color 6F"); Sleep(10); system("color 0F"); }if (B[b].what == -7)Magne = 300; if (B[b].what == -8)Ice = 0, Drug = 0, Blo = fmin((float)Blomax, Blo + 20); if (B[b].what == -9)Exp = fmin((float)Expmax, Exp + 20); B[b].life = 0; if (B[b].life == 0 && b == bl) bl++; Map(3, b); break; } }
    }if (Wind == 0 && Thun == 0 && (B[b].kill != 0 || Killb >= 15 || Ren == 1 && Killb > 0)) return;
    for (int i = 0; i < 3; i++) {
        if ((Wind >= 1 || Thun >= 1) && abs(x - Nox[i]) + abs(y - Noy[i]) < 2.5) { if (B[b].what < 98)Exp += 2; B[b].life = 0; Map(3, b); break; }
        if (a == 1) { if (abs(x - Nox[i]) < 0.5 && abs(y - Noy[i]) < 1) { if (B[b].what >= 99)Blo -= 10; if (B[b].what == 14)Blo -= 15, Ice = 100, B[b].life = 0; else if (B[b].what == 15)Blo -= 20, Ice = 0, B[b].life = 0; else if (B[b].what == 17)Blo -= 5, Drug = 100, B[b].life = 0; else if (B[b].what >= 13 && B[b].what <= 17)Blo -= 10, B[b].life = 0; else Blo -= 15; B[b].kill = 1, Killb = 20; Kill = 1; Map(3, b); break; } }
        if (a == 2 || a == 6 || a == 8 || a == 9 || a == 10 || a == 11 || a == 12) {
            if (abs(x - Nox[i]) + abs(y - Noy[i]) < 1.5) {
                if (a == 2)Blo -= 20;
                else if (a == 8)Blo -= 10;
                else Blo -= 15; B[b].kill = 1, Killb = 20; Kill = 1; if (a != 2) { B[b].life = 0; if (B[b].life == 0 && b == bl) bl++; Map(3, b); break; }
            }
        }
        if (a == 4) { if ((Wind >= 1 || Thun >= 1) && abs(x - Nox[i]) < 1.5 && Noy[i] - y <= 0 && Noy[i] - y >= -8) { if (B[b].what < 98)Exp += 2; B[b].life = 0; Map(3, b); break; }if (abs(x - Nox[i]) < 1 && Noy[i] - y <= 0 && Noy[i] - y >= -8) { Blo -= 25, B[b].kill = 1, Killb = 20; Kill = 1; Vy = -1; Y -= 0.5; break; } }
    }
}
void Map(int a, int b) {
    Color(0);
    if (a == -1) {
        if (Boss == 1 || Boss == 6) { if (Bwhat1 == 5) { if (ti(Bx1) == 20)Setpos(Bx1, By1), cout << "=="; else Setpos(Bx1, By1), cout << "  "; } else { Setpos(Bx1 - 1, By1 - 0.5), cout << "    "; Setpos(Bx1, By1 - 1), cout << "      "; Setpos(Bx1 + 1, By1 - 0.5), cout << "    "; if (abs(ti(Bx1) - 20) <= 1)Setpos(20, By1 - 1), cout << "======"; } }
        if (Boss == 2 || Boss == 6) { Setpos(Bx2 - 1, By2 - 1); cout << "    "; Setpos(Bx2, By2 - 1); cout << "      "; Setpos(Bx2 + 1, By2 - 1), cout << "      "; Color(0); if (abs(ti(Bx2) - 20) <= 1)Setpos(20, By2 - 1), cout << "======"; }
        if (Boss == 3 || Boss == 6) { Setpos(Bx3 - 1, By3 - 0.5); cout << "     "; Setpos(Bx3, By3); cout << "  "; Setpos(Bx3 + 1, By3 - 1), cout << "      "; Color(0); if (abs(ti(Bx3) - 20) <= 1)Setpos(20, By3 - 1), cout << "======="; }
        if (X < 0)return; if (X >= 17 && X <= 19) { Setpos(X - 1, Y); cout << "  "; Setpos(X, Y - 1); cout << "   "; Setpos(X + 1, Y - 1), cout << "   "; }
        else if (X <= 23 && X >= 21) { Setpos(X + 1, Y); cout << "  "; Setpos(X, Y - 1); cout << "   "; Setpos(X - 1, Y - 1), cout << "    "; }
        else if (X > 23) { Setpos(X, Y - 1); cout << "    "; Setpos(X - 1, Y - 0.5), cout << "   "; }
        else if (X < 17 && Upt != 0) { Setpos(X, Y - 1); cout << "    "; Setpos(X + 1, Y - 1.5), cout << "    "; }
        else if (X < 17) { Setpos(X, Y - 1); cout << "    "; Setpos(X + 1, Y - 0.5), cout << "   "; }if (Thun > 0) { Setpos(X - 2, Y - 1), cout << "    "; Setpos(X + 2, Y - 1), cout << "    "; Setpos(X, Y + 2), cout << "  "; Setpos(X, Y - 2.5), cout << "  "; Setpos(X - 1, Y + 1), cout << "  "; Setpos(X + 1, Y + 1), cout << "  "; Setpos(X - 1, Y - 2), cout << "  "; Setpos(X + 1, Y - 2), cout << "  "; Setpos(20, Y - 2.5), cout << "============"; }if (Wind != 0) { Setpos(X + 1, Y - 5); cout << "        "; Setpos(X, Y - 5); cout << "        "; Setpos(X - 1, Y - 5); cout << "        "; Setpos(20, Y - 5), cout << "========"; }if (Water != 0) { Setpos(X, Y - 4); cout << "       "; Setpos(X + 2, Y - 3.5); cout << "     "; Setpos(X - 2, Y - 3.5); cout << "     "; Setpos(X + 1, Y - 3.5); cout << "     "; Setpos(X - 1, Y - 3.5); cout << "     "; Setpos(20, Y - 5), cout << "========"; }if (Fire != 0) { Setpos(X, Y + 1), cout << "  "; Setpos(X + 1, Y), cout << "  "; Setpos(X - 1, Y - 1), cout << "  "; Setpos(20, Y - 1); cout << "======"; }
    }
    if (a == 0) {
        if (Boss == 1 || Boss == 6) { if (Bwhat1 == 5)Color(5), Setpos(Bx1, By1), cout << "█", Color(0); else if (Bwhat1 == 4 && Bgo1[1] > 6 && Bgo1[1] < 11)Color(4), Setpos(Bgo1[5] - 1, Bgo1[6]), cout << "︻", Setpos(Bgo1[5], Bgo1[6] - 1), cout << "【", Setpos(Bgo1[5], Bgo1[6] + 1), cout << "】", Setpos(Bgo1[5] + 1, Bgo1[6]), cout << "︼", Color(0); else { Setpos(Bx1 - 1, By1 - 0.5), Color(0), cout << "●●"; Setpos(Bx1, By1 - 1); if (Bwhat1 == 2 && Bgo1[1] <= 5)Color(1); else if (Bwhat1 == 3 && Bgo1[1] <= 5)Color(5); else if (Bwhat1 == 6 && Bgo1[1] <= 5)Color(8); else Color(4); if (Bwhat1 == 4) Setpos(Bx1, By1 - 0.5), cout << "██("; else cout << ")██("; Setpos(Bx1 + 1, By1 - 0.5), cout << "……"; Color(0); } }
        if (Boss == 2 || Boss == 6) { Setpos(Bx2 - 1, By2 - 1); Color(0), cout << "\\ "; Color(0); cout << "●"; Setpos(Bx2, By2 - 1); Color(3); cout << "◥"; Color(5), cout << "JJJ"; Color(0), cout << ">"; Color(3); Setpos(Bx2 + 1, By2 - 1), cout << "◢█◣"; Color(0); }
        if (Boss == 3 || Boss == 6) { Setpos(Bx3 - 1, By3 - 0.5); if (Bwhat3 == 3 || Bwhat3 == 9) Color(1); else if (Bwhat3 == 4 || Bwhat3 == 10) Color(4); else if (Bwhat3 == 5 || Bwhat3 == 11) Color(5); if (Bwhat3 == 11)cout << ' '; else if (Bwhat3 == 6) Color(3); else Color(2); cout << "●-"; Setpos(Bx3, By3); if (Bwhat3 == 11)cout << "/"; else cout << "┃"; Color(0); Setpos(Bx3 + 1, By3 - 1), cout << "●●●"; }
        if (X < 0)return; if (Ren == 2) Color(12); if (Ren == 3) Color(1); if (Ren == 4) Color(3); if (Ren == 5) Color(4); if (Ren == 6) Color(2); if (Drug != 0 && T % 5 != 0) Color(11); if (Drug != 0 && T % 5 == 0) Color(11); if (Ice != 0) Color(6); if (b == 1) Color(8); if (Li != 0) Color(5); if (Ren == 1 && Killb > 0 && T % 4 < 2) Color(13); if (Wind > 0 && T % 4 <= 1) Color(1); if (Wind > 0 && T % 4 >= 2) Color(0); if (Thun > 0 && T % 4 <= 1) Color(1); if (Thun > 0 && T % 4 >= 2) Color(6);
        if (X >= 17 && X <= 19) { Setpos(X - 1, Y); cout << "●"; Setpos(X, Y - 1); cout << "━/"; if (T % 10 < 3) Setpos(X + 1, Y - 1), cout << "┛╲"; else if (T % 10 < 6) Setpos(X + 1, Y - 1), cout << "┦ "; else Setpos(X + 1, Y - 1), cout << "╯>"; if (Wind > 0 && T % 3 == 0) Setpos(X + 1, Y - 1), cout << "┛╲"; else if (Wind > 0 && T % 3 == 1) Setpos(X + 1, Y - 1), cout << "┦ "; else if (Wind > 0 && T % 3 == 2)Setpos(X + 1, Y - 1), cout << "╯>"; }
        else if (X <= 23 && X >= 21) { Setpos(X + 1, Y); cout << "●"; Setpos(X, Y - 1); cout << "━\\"; if (T % 10 < 3) Setpos(X - 1, Y - 1), cout << "┓╱"; else if (T % 10 < 6) Setpos(X - 1, Y - 1), cout << "┪ "; else Setpos(X - 1, Y - 1), cout << "╮>"; if (Wind > 0 && T % 3 == 0) Setpos(X - 1, Y - 1), cout << "┓╱"; else if (Wind > 0 && T % 3 == 1) Setpos(X - 1, Y - 1), cout << "┪ "; else if (Wind > 0 && T % 3 == 2)Setpos(X - 1, Y - 1), cout << "╮>"; }
        else if (X > 23) { Setpos(X, Y - 1); cout << "━ ●"; Setpos(X - 1, Y - 0.5), cout << "│>"; }
        else if (X < 17 && Upt != 0) { Setpos(X, Y - 1); cout << "━ ●"; Setpos(X + 1, Y - 1.5), cout << "╱ >"; }
        else if (X < 17) { Setpos(X, Y - 1); cout << "━ ●"; Setpos(X + 1, Y - 0.5), cout << "│>"; }if (Thun > 0) { Setpos(X - 2, Y - 1), cout << "▄▄"; Setpos(X + 2, Y - 1), cout << "▄▄"; Setpos(X, Y + 2), cout << "▌"; Setpos(X, Y - 2.5), cout << "▌"; Setpos(X - 1, Y + 1), cout << "█"; Setpos(X + 1, Y + 1), cout << "█"; Setpos(X - 1, Y - 2), cout << "█"; Setpos(X + 1, Y - 2), cout << "█"; }if (Magne > 0 && T % 7 < 2)Setpos(X, Y), Color(5), cout << "★"; if (Wind > 1) { if (T % 6 < 2)Color(1); else Color(0); if (T % 8 <= 1) { Setpos(X + 1, Y - 5); cout << "----  --"; Setpos(X, Y - 5); cout << "-  --- -"; Setpos(X - 1, Y - 5); cout << "--- - --"; } else if (T % 8 <= 3) { Setpos(X + 1, Y - 5); cout << "------  "; Setpos(X, Y - 5); cout << " --  ---"; Setpos(X - 1, Y - 5); cout << "----- - "; } else if (T % 8 <= 5) { Setpos(X + 1, Y - 5); cout << "  ------"; Setpos(X, Y - 5); cout << "-- --  -"; Setpos(X - 1, Y - 5); cout << "- ----- "; } else if (T % 8 <= 7) { Setpos(X + 1, Y - 5); cout << "--  ----"; Setpos(X, Y - 5); cout << " --- -- "; Setpos(X - 1, Y - 5); cout << "- - ----"; } }if (Water != 0) { Color(1); if (T % 20 < 5) { Setpos(X + 2, Y - 3); cout << "■"; Setpos(X + 1, Y - 3.5); cout << "■"; Setpos(X - 1, Y - 2.5); cout << "■"; Setpos(X - 2, Y - 3); cout << "■"; } else if (T % 20 < 10 || T % 20 >= 15) { Setpos(X + 2, Y - 3); cout << "■"; Setpos(X, Y - 4); cout << "■■"; Setpos(X - 2, Y - 3);  cout << "■"; } else if (T % 20 < 15) { Setpos(X + 2, Y - 3.5); cout << "■"; Setpos(X + 1, Y - 3); cout << "■"; Setpos(X - 1, Y - 3.5); cout << "■"; Setpos(X - 2, Y - 3); cout << "■"; } }if (Fire != 0) { if (T % 6 < 3)Color(4); else Color(5); if (Fir >= 1)Setpos(X, Y + 1), cout << "●"; if (Fir >= 2)Setpos(X + 1, Y), cout << "●"; if (Fir >= 3)Setpos(X - 1, Y - 1), cout << "●"; }
    }
    if (a == 1 || a == 3) {
        if (B[b].what == 1) { Nor; Setpos(B[b].x, B[b].y - 1); if (ti(B[b].x) == 20)cout << "======"; else cout << "      "; if (B[b].life != 0) { B[b].y -= B[b].vy; Setpos(B[b].x, B[b].y); if (B[b].How <= 1) Color(13); else Color(4); cout << "●"; if (a == 1) Pan(1, B[b].x, B[b].y, b); } }
        if (B[b].what == 2) { Nor; Setpos(B[b].x - 1, B[b].y - 1); if (ti(B[b].x - 1) == 20)cout << "======"; else cout << "      "; Setpos(B[b].x, B[b].y - 1); if (ti(B[b].x) == 20)cout << "======"; else cout << "      "; Setpos(B[b].x + 1, B[b].y - 1); if (ti(B[b].x + 1) == 20)cout << "======"; else cout << "      "; if (B[b].life != 0) { B[b].y -= B[b].vy; Setpos(B[b].x, B[b].y); Color(5); if (B[b].How == 0) { Setpos(B[b].x - 1, B[b].y), cout << "↑"; Setpos(B[b].x, B[b].y - 1), cout << "←┼ →"; Setpos(B[b].x + 1, B[b].y), cout << "↓"; } else if (B[b].How == 1) { Setpos(B[b].x - 1, B[b].y - 1), cout << "↖  ↗"; Setpos(B[b].x, B[b].y), cout << "╳"; Setpos(B[b].x + 1, B[b].y - 1), cout << "↙  ↘"; } if (a == 1) Pan(2, B[b].x, B[b].y, b); } }
        if (B[b].what == 3 || B[b].what == 5) { Nor; Setpos(B[b].x, B[b].y); if (ti(B[b].x) == 20)cout << "=="; else cout << "  "; if (B[b].life != 0) { B[b].y -= B[b].vy; B[b].x -= B[b].vx; Setpos(B[b].x, B[b].y); if (B[b].How == 1) Color(5); else Color(4); cout << "◎"; } }
        if (B[b].what == 4) { Nor; Setpos(B[b].x, fmax((float)0, B[b].y - 8)); if (ti(B[b].x) == 20) { for (int i = max(0, (int)B[b].y - 8); i <= B[b].y; i++)cout << "=="; } else { for (int i = max(0, (int)B[b].y - 8); i <= B[b].y; i++)cout << "  "; }if (B[b].life != 0) { B[b].y -= B[b].vy; Setpos(B[b].x, fmax((float)0, B[b].y - 8)); Color(6); for (int i = max(0, (int)B[b].y - 8); i <= B[b].y; i++)cout << "═"; if (a == 1) Pan(4, B[b].x, B[b].y, b); } }
        if (B[b].what == 6 || B[b].what == 8 || B[b].what == 9) { Nor; Setpos(B[b].x - 1, B[b].y); if (ti(B[b].x) - 1 == 20)cout << "=="; else cout << "  "; Setpos(B[b].x + 1, B[b].y); if (ti(B[b].x) + 1 == 20)cout << "=="; else cout << "  "; Setpos(B[b].x, B[b].y - 1); if (ti(B[b].x) == 20)cout << "======"; else cout << "      "; if (B[b].life != 0) { B[b].y -= B[b].vy; B[b].x -= B[b].vx; Setpos(B[b].x, B[b].y - 1); if (B[b].what == 6) { if (B[b].How <= 1) Color(1); else Color(6); }if (B[b].what == 9) { if (B[b].How <= 1) Color(4); else Color(8); }if (B[b].what == 8)Color(5); Setpos(B[b].x - 1, B[b].y); cout << "︹"; Setpos(B[b].x + 1, B[b].y); cout << "︺"; Setpos(B[b].x, B[b].y - 1); if (B[b].How % 2 == 1) cout << "〔●〕"; else cout << "﹝○﹞"; if (a == 1) Pan(6, B[b].x, B[b].y, b); } }
        if (B[b].what == 7) { Nor; Setpos(B[b].x, B[b].y); if (B[b].How < 0) for (int i = 19; i >= 20 + B[b].How; i--) { Setpos(i, B[b].y); cout << "  "; }if (B[b].How > 0) for (int i = 21; i <= 20 + B[b].How; i++) { Setpos(i, B[b].y); cout << "  "; }if (B[b].life != 0) { B[b].y -= B[b].vy; if (B[b].How < 0) for (int i = 19; i >= 20 + B[b].How; i--) { Setpos(i, B[b].y); cout << "║"; if (a == 1) Pan(7, i, B[b].y, b); }if (B[b].How > 0) for (int i = 21; i <= 20 + B[b].How; i++) { Setpos(i, B[b].y); cout << "║"; if (a == 1) Pan(7, i, B[b].y, b); } } }
        if (B[b].what == 10 || B[b].what == 11 || B[b].what == 12) { Nor; Setpos(B[b].x, B[b].y); if (ti(B[b].x) == 20)cout << "=="; else cout << "  "; if (B[b].life != 0) { B[b].x -= B[b].vx; B[b].y -= B[b].vy; if (B[b].How == 1) { B[b].vy -= 0.2; } else B[b].vx -= 0.35; if (B[b].x >= 25) B[b].x = 25, B[b].vx *= -0.8; if (B[b].what == 11 && B[b].y <= 1) B[b].y = 1, B[b].vy *= -1; if (B[b].what == 12 && B[b].y <= 1) B[b].y = 1, B[b].vx = 0, B[b].vy = -0.5, B[b].How = 1; Setpos(B[b].x, B[b].y); if (B[b].what == 11)Color(1); else if (B[b].what == 12)Color(5); else Color(0); if (B[b].t % 4 < 2)cout << "▃"; else cout << "▍"; if (a == 1) Pan(B[b].what, B[b].x, B[b].y, b); } }
        if (B[b].what >= 13 && B[b].what <= 17) { Nor; Setpos(B[b].x, B[b].y); if (ti(B[b].x) == 20)cout << "===="; else cout << "    "; if (B[b].life != 0) { B[b].x -= B[b].vx; B[b].y -= B[b].vy; Setpos(B[b].x, B[b].y); if (B[b].what == 14) Color(1); else if (B[b].what == 15) Color(4); else if (B[b].what == 16) Color(5); else if (B[b].what == 17) Color(3); else Color(2); cout << "●"; if (B[b].what == 14)cout << "*"; if (B[b].what == 15)cout << ""; if (B[b].what == 16)cout << "<"; if (B[b].what == 17)cout << "X"; } if (a == 1) Pan(1, B[b].x, B[b].y, b); }
        if (B[b].what == 98 && B[b].life != 0) { B[b].y -= B[b].vy; Setpos(B[b].x, B[b].y); if (ti(B[b].x == 20))cout << "=="; else cout << "  "; if (B[b].y <= 3)B[b].life = 0; }
        if (B[b].what >= 99) { if (B[b].y <= 3)B[b].life = 0; if (B[b].life != 0) { B[b].y -= B[b].vy; Setpos(B[b].x, B[b].y); Color(5); if (B[b].what == 99)cout << "█"; if (B[b].what >= 100 && B[b].what < 200) { if (B[b].what % 5 == 0)cout << "我"; if (B[b].what % 5 == 1)cout << "是"; if (B[b].what % 5 == 2)cout << "最"; if (B[b].what % 5 == 3)cout << "强"; if (B[b].what % 5 == 4)cout << "的"; }if (B[b].what >= 200 && B[b].what < 300) { if (B[b].what % 6 == 0)cout << "神"; if (B[b].what % 6 == 1)cout << "级"; if (B[b].what % 6 == 2)cout << "怪"; if (B[b].what % 6 == 3)cout << "物"; if (B[b].what % 6 == 4)cout << "之"; if (B[b].what % 6 == 5)cout << "光"; }if (B[b].what >= 300 && B[b].what < 400) { if (B[b].what % 8 == 0)cout << "颤"; if (B[b].what % 8 == 1)cout << "抖"; if (B[b].what % 8 == 2)cout << "吧"; if (B[b].what % 8 == 3)cout << "无"; if (B[b].what % 8 == 4)cout << "能"; if (B[b].what % 8 == 5)cout << "的"; if (B[b].what % 8 == 6)cout << "人"; if (B[b].what % 8 == 7)cout << "类"; }if (B[b].what >= 400 && B[b].what < 500) { if (B[b].what % 8 == 0)cout << "还"; if (B[b].what % 8 == 1)cout << "不"; if (B[b].what % 8 == 2)cout << "快"; if (B[b].what % 8 == 3)cout << "跪"; if (B[b].what % 8 == 4)cout << "倒"; if (B[b].what % 8 == 5)cout << "在"; if (B[b].what % 8 == 6)cout << "朕"; if (B[b].what % 8 == 7)cout << "前"; }if (B[b].what >= 500 && B[b].what < 600) { if (B[b].what % 8 == 0)cout << "看"; if (B[b].what % 8 == 1)cout << "懂"; if (B[b].what % 8 == 2)cout << "这"; if (B[b].what % 8 == 3)cout << "句"; if (B[b].what % 8 == 4)cout << "话"; if (B[b].what % 8 == 5)cout << "的"; if (B[b].what % 8 == 6)cout << "是"; if (B[b].what % 8 == 7)cout << "猪"; } if (a == 1) Pan(1, B[b].x, B[b].y, b); } }
        if (B[b].what == -1) { Nor; Setpos(B[b].x, B[b].y); if (ti(B[b].x) == 20)cout << "=="; else cout << "  "; if (Boss == 0) B[b].life = 0; else if (((Boss == 1 && abs(B[b].x - Bx1) + abs(B[b].y - By1) < 1.5) || (Boss == 2 && abs(B[b].x - Bx2) + abs(B[b].y - By2) < 1.5) || (Boss == 3 && abs(B[b].x - Bx3) + abs(B[b].y - By3) < 1.5) || (B[b].t == 10)) && B[b].life == 1) Bblo -= 8 + Lv * 2, B[b].life = 0; if (B[b].life != 0) { if (Boss == 1)B[b].x = B[b].x + (Bx1 - B[b].x) / (10 - B[b].t) * 1.0, B[b].y = B[b].y + (By1 - B[b].y) / (10 - B[b].t) * 1.0; if (Boss == 2)B[b].x = B[b].x + (Bx2 - B[b].x) / (10 - B[b].t) * 1.0, B[b].y = B[b].y + (By2 - B[b].y) / (10 - B[b].t) * 1.0; if (Boss == 3)B[b].x = B[b].x + (Bx3 - B[b].x) / (10 - B[b].t) * 1.0, B[b].y = B[b].y + (By3 - B[b].y) / (10 - B[b].t) * 1.0; Setpos(B[b].x, B[b].y); Color(7); if (B[b].t % 2 == 0) cout << "+"; else cout << "×"; } }
        if (B[b].what <= -2 && B[b].what >= -9) { Nor; Setpos(B[b].x - 1, B[b].y); if (ti(B[b].x) - 1 == 20)cout << "=="; else cout << "  "; Setpos(B[b].x + 1, B[b].y); if (ti(B[b].x) + 1 == 20)cout << "=="; else cout << "  "; Setpos(B[b].x, B[b].y - 1); if (ti(B[b].x) == 20)cout << "======"; else cout << "      "; if (B[b].life != 0) { B[b].y -= B[b].vy; B[b].x -= B[b].vx; if (B[b].what <= -3 && B[b].what >= -7) { if (B[b].x <= 7)B[b].x = 7; if (B[b].x >= 28)B[b].x = 28; else if (B[b].x >= B[b].a + 1 && B[b].How == 1)B[b].How = 0; else if (B[b].x <= B[b].a - 1 && B[b].How == 0)B[b].How = 1; if (B[b].How == 1 && B[b].vx >= -1)B[b].vx -= 0.2; if (B[b].How == 0 && B[b].vx <= 1)B[b].vx += 0.2; }if (B[b].what == -2) Color(3); if (B[b].what == -3) Color(4); if (B[b].what == -4) Color(1); if (B[b].what == -5) Color(0); if (B[b].what == -6) Color(6); if (B[b].what == -7) Color(5); if (B[b].what == -8) Color(2); if (B[b].what == -9) Color(14); if (T % 7 <= 1 && B[b].what == -5)Color(1); else if (T % 7 <= 1)Color(0); Setpos(B[b].x - 1, B[b].y); cout << "︹"; Setpos(B[b].x + 1, B[b].y); cout << "︺"; Setpos(B[b].x, B[b].y - 1); if (B[b].what == -2) cout << "﹝镖﹞"; if (B[b].what == -3) cout << "﹝火﹞"; if (B[b].what == -4) cout << "﹝水﹞"; if (B[b].what == -5) cout << "﹝风﹞"; if (B[b].what == -6) cout << "﹝雷﹞"; if (B[b].what == -7) cout << "﹝磁﹞"; if (B[b].what == -8) cout << "﹝血﹞"; if (B[b].what == -9) cout << "﹝忍﹞"; if (a == 1) Pan(-2, B[b].x, B[b].y, b); } }
        if (B[b].what == -11 || B[b].what == -12) { Nor; Setpos(B[b].x, B[b].y); if (ti(B[b].x) == 20)cout << "=="; else cout << "  "; if (B[b].life != 0) { if (Magne > 0)B[b].How++, B[b].x = B[b].x + (X - B[b].x) / (10 - B[b].How) * 1.0, B[b].y = B[b].y + (Y - B[b].y) / (10 - B[b].How) * 1.0; B[b].y -= B[b].vy; Setpos(B[b].x, B[b].y); if (B[b].what == -10) Color(5); if (B[b].what == -11) Color(7); if (T % 7 <= 1)Color(0); cout << "◆"; if (a == 1) Pan(-1, B[b].x, B[b].y, b); } }
        if (B[b].what == -13) { Nor; Setpos(B[b].x, B[b].y - 0.5); if (ti(B[b].x) == 20)cout << "==="; else cout << "   "; if (B[b].life != 0) { if (B[b].a == 13880086) { if (Boss == 0) B[b].life = 0; else if (((Boss == 1 && abs(B[b].x - Bx1) + abs(B[b].y - By1) < 1.5) || (Boss == 2 && abs(B[b].x - Bx2) + abs(B[b].y - By2) < 1.5) || (Boss == 3 && abs(B[b].x - Bx3) + abs(B[b].y - By3) < 1.5) || (B[b].t == 5)) && B[b].life == 1) Bblo -= 8 + Lv * 2, B[b].life = 0; if (B[b].life != 0) { if (Boss == 1)B[b].x = B[b].x + (Bx1 - B[b].x) / (5 - B[b].t) * 1.0, B[b].y = B[b].y + (By1 - B[b].y) / (5 - B[b].t) * 1.0; if (Boss == 2)B[b].x = B[b].x + (Bx2 - B[b].x) / (5 - B[b].t) * 1.0, B[b].y = B[b].y + (By2 - B[b].y) / (5 - B[b].t) * 1.0; if (Boss == 3)B[b].x = B[b].x + (Bx3 - B[b].x) / (5 - B[b].t) * 1.0, B[b].y = B[b].y + (By3 - B[b].y) / (5 - B[b].t) * 1.0; } } else { if (B[B[b].a].life == 0) B[b].life = 0; else if ((abs(B[b].x - B[B[b].a].x) + abs(B[b].y - B[B[b].a].y) < 1.5 || (B[b].t == 5)) && B[b].life == 1) Exp += 2, B[B[b].a].life = B[b].life = 0; if (B[b].life != 0) { B[b].x = B[b].x + (B[B[b].a].x - B[b].x) / (5 - B[b].t) * 1.0, B[b].y = B[b].y + (B[B[b].a].y - B[b].y) / (5 - B[b].t) * 1.0; } }Setpos(B[b].x, B[b].y - 0.5); if (T % 6 < 3)Color(5); else Color(4); cout << "●"; } }
    }if (br < bl) { br = -1, bl = 0; memset(B, 0, sizeof(B)); }Color(0);
}
void Move() {
    if (X < 3) X = 3; if (Y < 1) Y = 1, Vy = 0; if (Y > 29) Y = 29, Vy = 0;
    if (Ice != 0) { X -= Vx / 2.0; Y += Vy / 2.0; Vy = fmax(Vy - 0.025, (float)0); if (T % 6 == 0 && Up == 0 && Y < Ding) Y += 0.25; if (T % 6 == 3 && Up == 0 && Y >= Ding) Y -= 0.25; if (Up == 0 && Y <= Ding - 1.25) Vy = 0.25; if (Up == 0 && Y >= Ding + 1.25 && Wind == 0) Vy = -0.25; if (Up == 0 && Down == 0 && Vx > 0 && X <= 18) Up = 0, Down = 0, Vx = 0, Vy = 0, X = 18, Setpos(20, Y - 2.5), cout << "=========="; else if (Down == 2 && X <= 22) Up = 0, Down = 1, Vx = 0, Vy = 0, X = 22, Setpos(20, Y - 2.5), cout << "=========="; else if (Up == 0 && Down == 1 && Vx < 0 && X >= 22) Up = 0, Down = 1, Vx = 0, Vy = 0, X = 22, Setpos(20, Y - 2.5), cout << "=========="; else if (Up > 0 && Down == 0 && X > 18) Up = 0, Vx = 0, Vy = 0, X = 18, Setpos(20, Y - 2.5), cout << "=========="; else if (Down == 2) Vx += 0.175; else if (Up > 0 && Upt == 0) Vx -= 0.175; else if (Up > 0 && Upt > 0) { Vx = fmax(Vx - 0.125, (float)0); if (Upt == 1 && T % 2 == 0)Map(-1, 0); if (T % 2 == 0)Upt--; } }
    else { X -= Vx; Y += Vy; Vy = fmax(Vy - 0.05, (float)0); if (Wind == 0) { if (T % 6 == 0 && Up == 0 && Y < Ding) Y += 0.5; if (T % 6 == 3 && Up == 0 && Y >= Ding) Y -= 0.5; } else { if (T % 2 == 0 && Up == 0 && Y < Ding) Y += 0.5; if (T % 2 == 1 && Up == 0 && Y >= Ding) Y -= 0.5; }if (Up == 0 && Y <= Ding - 1.25) Vy = 0.5; if (Up == 0 && Y >= Ding + 1.25 && Wind == 0) Vy = -0.5; if (Up == 0 && Down == 0 && Vx > 0 && X <= 18) Up = 0, Down = 0, Vx = 0, Vy = 0, X = 18, Setpos(20, Y - 2.5), cout << "=========="; else if (Down == 2 && X <= 22) Up = 0, Down = 1, Vx = 0, Vy = 0, X = 22, Setpos(20, Y - 2.5), cout << "=========="; else if (Up == 0 && Down == 1 && Vx < 0 && X >= 22) Up = 0, Down = 1, Vx = 0, Vy = 0, X = 22, Setpos(20, Y - 2.5), cout << "=========="; else if (Up > 0 && Down == 0 && X > 18) Up = 0, Vx = 0, Vy = 0, X = 18, Setpos(20, Y - 2.5), cout << "=========="; else if (Down == 2) Vx += 0.35; else if (Up > 0 && Upt == 0) Vx -= 0.35; else if (Up > 0 && Upt > 0) { Vx = fmax(Vx - 0.25, (float)0); if (Upt == 1)Map(-1, 0); Upt--; } }
    for (int i = bl; i <= br; i++) {
        if (B[i].what < 98)if (B[i].x - B[i].vx <= 5 || B[i].x - B[i].vx >= 30 || B[i].y - B[i].vy <= 0 || B[i].y - B[i].vy >= 30) { B[i].life = 0; Map(1, i); }
        for (int j = 0; j < 20; j++)if (B[i].what > 0 && B[i].life != 0 && abs(B[i].x - I[j][0]) < 2 && B[i].y - I[j][1] <= 2) { Setpos(I[j][0], I[j][1]); if (I[j][0] == 20) cout << "==="; else cout << "   "; I[j][0] = I[j][1] = -1; B[i].life = 0; Exp += 2; }
        if (B[i].t >= 100)B[i].life = 0; if (B[i].life == 0 && i == bl) bl++;
        Map(1, i); if (B[i].life == 0) continue;
        else {
            B[i].t++;
            if (B[i].what == 1) { if (B[i].y <= 25 && B[i].How == 0) B[i].vy = 0, B[i].How = 1; if (B[i].t == 30) B[i].y += 1.5, B[i].How = 2; if (B[i].t == 35) B[i].vy = 1.5, B[i].How = 3; }
            if (B[i].what == 2) { if (B[i].t % 3 == 0) B[i].How = !B[i].How; }
            if (B[i].what == 3 || B[i].what == 5) { if (B[i].what == 3 && B[i].y <= 20) B[i].vy = 0; if (B[i].what == 5 && B[i].y <= 21) B[i].vy = 0; if (B[i].t > 30 && B[i].t % 2 == 0) B[i].How = !B[i].How; if (B[i].what == 5 && B[i].t <= 30 && B[i].x < X) B[i].vx = -0.2; else if (B[i].what == 5 && B[i].t <= 70 && B[i].x > X) B[i].vx = 0.2; else B[i].vx = 0; if (B[i].t == 45) { B[i].life = 0; br++; B[br].what = 4; B[br].x = B[i].x; B[br].y = 32; B[br].vy = 3; B[br].life = 1; } }
            if (B[i].what == 6 || B[i].what == 8 || B[i].what == 9) { if (B[i].vx < 0.25 && B[i].vy < 0.25 && B[i].t >= 50) { B[i].life = 0; if (B[i].life == 0 && i == bl) bl++; Map(1, i); break; }if (B[i].t % 5 == 0) B[i].How = rand() % 4; if (B[i].what == 9) { if (B[i].t == 7) { X9:float xx = (rand() % 41) / 40.0, yy = (rand() % 41) / 40.0; if (xx <= 0.5 && yy <= 0.5) goto X9; for (int j = 1; j <= 4; j++) { br++, B[br].what = 9; B[br].t = 11; B[br].x = B[i].x, B[br].y = B[i].y, B[br].vx = xx, B[br].vy = yy; if (j % 2 == 0)swap(B[br].vx, B[br].vy), B[br].vy *= -1; if (j <= 2)B[br].vx *= -1, B[br].vy *= -1; B[br].life = 1; }B[i].life = 0; } }if (B[i].what == 8) { if (B[i].x > X && B[i].vx < 1.2) B[i].vx += fmax((float)0, 0.2 - B[i].t / 25); if (B[i].x<X && B[i].vx>-1.2) B[i].vx -= fmax((float)0, 0.2 - B[i].t / 25); if (B[i].y > Y && B[i].vy < 1.2) B[i].vy += fmax((float)0, 0.2 - B[i].t / 25); if (B[i].y<Y && B[i].vy>-1.2) B[i].vy -= fmax((float)0, 0.2 - B[i].t / 25); } }
            if (B[i].what >= 13 && B[i].what <= 15 && B[i].How != 0) { if (B[i].x == B[i].How)B[i].vx = 0, B[i].How = 0; }
            if (B[i].what == 16) { if (B[i].x < X && B[i].vx >= -1) B[i].vx -= 0.2; else if (B[i].x > X && B[i].vx <= 1) B[i].vx += 0.2; }
        }
        if (B[i].life == 1 && B[i].a == 0 && B[i].what > 0) { if (B[i].y > Y && abs(B[i].x - X) <= 3 && ((B[i].x - X) * (B[i].x - X) + (B[i].y - Y) * (B[i].y - Y)) < Dis) Dis = (B[i].x - X) * (B[i].x - X) + (B[i].y - Y) * (B[i].y - Y), Disb = i; else if (((B[i].x - X) * (B[i].x - X) + (B[i].y - Y) * (B[i].y - Y)) < Dis1) Dis1 = (B[i].x - X) * (B[i].x - X) + (B[i].y - Y) * (B[i].y - Y), Disb1 = i; }
    }
}
void Guai(int R, int r) {
    if (R == -1) { br++; B[br].what = -1; B[br].x = X + rand() % 3 - 1; B[br].y = Y + rand() % 3 - 1; B[br].life = 1; }
    if (R <= -2 && R >= -11) { br++; B[br].what = R; B[br].x = B[br].a = r; B[br].y = 29; if (R <= -3 && R >= -7)B[br].vx = -1; B[br].vy = 1; B[br].life = 1; }
    if (R == 0) { br++; B[br].what = 1; B[br].x = r; B[br].y = 29; B[br].vy = 1; B[br].life = 1; }
    if (R == 1) { br++; B[br].what = 2; B[br].x = r; B[br].y = 29; B[br].vy = 1; B[br].life = 1; }
    if (R == 2 || R == 3) { br++; B[br].what = 2 * R - 1; B[br].x = r; B[br].y = 29; B[br].vy = 1; B[br].life = 1; }
    if (R == 4) { br++; B[br].what = 6; if (r < 5)r = 5; if (r > 30)r = 30; B[br].x = r; if (r == 11 || r == 25) B[br].y = 29 - (rand() % 20); else B[br].y = 29; X4:B[br].vx = (rand() % 21 - 10) / 30.0; B[br].vy = (rand() % 25) / 30.0; if (B[br].vx <= 0.8 && B[br].vy <= 0.8)goto X4; int rx = rand() % 50; if (rx == 0) B[br].vx = 0; B[br].life = 1; }
    if (R == 5) { br++; B[br].How = r; B[br].what = 7; if (B[br].How < 0) B[br].x = 19; if (B[br].How > 0) B[br].x = 21; B[br].y = 29; B[br].vy = 1; B[br].life = 1; }
}
void CpGuai(int R, float x, float y, float xx, float yy) {
    if (R == 4) { br++; B[br].what = 6; B[br].x = x; B[br].y = y; B[br].vx = xx; B[br].vy = yy; B[br].life = 1; }
    if (R == 6 || R == 7 || R == 8) { br++; B[br].what = 4 + R; B[br].x = x; B[br].y = y; B[br].vx = xx; B[br].vy = yy; B[br].life = 1; }
}
void MesGuai(int a, int rr) {
    int R = rand() % rr, r = -10086;
    if (R == 0) { if (a == 1) r = (5 + rand() % 8) * 2; if (a <= 3 && a != 1) r = 10 + rand() % 16; if (a == 4) r = rand() % 75 - 20; if (a == 5) r = 2 + rand() % 4; if (r != -10086) Guai(a, r); }
}
void NorGuai(int a, int b) {
    if (a == 1) { if (b == 1 || b == 41) Guai(0, 15), Guai(0, 17), Guai(0, 19); if (b == 21 || b == 61) Guai(0, 21), Guai(0, 23), Guai(0, 25); if (b == 81) Guai(0, 11), Guai(0, 13), Guai(0, 15), Guai(0, 17), Guai(0, 19); if (b == 101 || b == 141) Guai(0, 17), Guai(0, 19), Guai(0, 21), Guai(0, 23), Guai(0, 25); if (b == 121) Guai(0, 15), Guai(0, 17), Guai(0, 19), Guai(0, 21), Guai(0, 23); if (b >= 160 && b <= 260 && b % 10 == 0) Guai(0, b / 10 - 1); if (b >= 270 && b <= 370 && b % 10 == 0) Guai(0, 52 - b / 10); if (b >= 460 && b <= 560 && b % 10 == 0) Guai(0, b / 10 - 37), Guai(0, b / 10 - 36), Guai(0, b / 10 - 35); if (b >= 570 && b <= 670 && b % 10 == 0) Guai(0, 78 - b / 10), Guai(0, 77 - b / 10), Guai(0, 76 - b / 10); if (b >= 760 && b <= 960 && b % 10 == 0) Guai(0, b / 10 - 66), Guai(0, b / 10 - 65), Guai(0, 103 - b / 10), Guai(0, 104 - b / 10); if (b >= 1000 && b <= 1300) MesGuai(0, 30 - b / 50); }
    if (a == 2) { if (b <= 200 && b % 30 == 1) { int r = rand() % 4; if (r == 1) r = 0; for (int i = 0; i < 4; i++) if (i != r) Guai(1, i * 4 + 9); }if (b > 200 && b <= 220 && b % 5 == 1) Guai(1, 18); if (b > 220 && b <= 300 && b % 7 == 1) Guai(1, b / 5 - 26); if (b > 350 && b <= 370 && b % 5 == 1) Guai(1, 22); if (b > 370 && b <= 450 && b % 7 == 1) Guai(1, 96 - b / 5); if (b == 461 || b == 501 || b == 541) Guai(1, 13), Guai(1, 17), Guai(1, 21); if (b == 481 || b == 521 || b == 561) Guai(1, 17), Guai(1, 21), Guai(1, 25); if (b >= 561 && b <= 861 && b % 20 == 1) Guai(1, b / 40 + 5); if (b >= 561 && b <= 861 && b % 20 == 11) Guai(1, 35 - b / 40); if (b >= 801 && b <= 961 && b % 15 == 1) Guai(1, 20); if (b >= 1000 && b <= 1300) MesGuai(1, 30 - b / 50); }
    if (a == 3) { if (b == 1 || b == 61) Guai(3, 15), Guai(2, 17), Guai(2, 19); if (b == 31 || b == 91) Guai(2, 21), Guai(2, 23), Guai(3, 25); if (b >= 120 && b <= 220 && b % 10 == 0) Guai(2, b / 10 + 3); if (b >= 240 && b <= 340 && b % 10 == 0) Guai(2, 49 - b / 10); if (b >= 360 && b <= 460 && b % 20 == 0) Guai(2, b / 10 - 21), Guai(2, 61 - b / 10); if (b >= 480 && b <= 580 && b % 20 == 0) Guai(3, b / 10 - 33), Guai(3, 73 - b / 10); if (b >= 600 && b < 750 && b % 30 == 0) { for (int i = 0; i < 5; i++) Guai(3, i * 3 + 10); }if (b >= 750 && b < 830 && b % 10 == 0) if (b <= 200 && b % 40 == 1) Guai(2, X); if (b >= 830 && b < 910 && b % 20 == 0) Guai(2, X); if (b >= 910 && b < 980 && b % 10 == 0) Guai(2, X); if (b >= 1000 && b <= 1300) MesGuai(rand() % 2 + 2, 40 - b / 50); }
    if (a == 4) { if (b == 1) CpGuai(4, 10, 29, -0.4, 0.7), CpGuai(4, 14, 29, -0.2, 0.7), CpGuai(4, 21, 29, 0, 0.65); if (b == 41) CpGuai(4, 10, 29, -0.2, 0.7), CpGuai(4, 14, 29, -0.1, 0.7), CpGuai(4, 18, 29, 0, 0.65); if (b == 81) CpGuai(4, 5, 20, -0.4, 0.35), CpGuai(4, 10, 29, -0.4, 0.7), CpGuai(4, 14, 29, -0.2, 0.7), CpGuai(4, 30, 20, 0.25, 0.4), CpGuai(4, 21, 29, 0, 0.65); if (b == 121) CpGuai(4, 5, 20, -0.2, 0.35), CpGuai(4, 10, 29, -0.2, 0.7), CpGuai(4, 14, 29, -0.1, 0.7), CpGuai(4, 30, 20, 0.4, 0.4), CpGuai(4, 18, 29, 0, 0.65); if (b == 161) CpGuai(4, 10, 29, -0.4, 0.7), CpGuai(4, 14, 29, -0.2, 0.7), CpGuai(4, 21, 29, 0, 0.6), CpGuai(4, 10, 29, -0.2, 0.7), CpGuai(4, 14, 29, -0.1, 0.7), CpGuai(4, 18, 29, 0, 0.65); if (b >= 200 && b <= 500 && b % 40 == 1) { float r = 0, rr; for (int i = 1; i <= 5; i++) { X5:rr = 0.7 + (rand() % 5) / 10.0; if (rr == r)goto X5; r = rr; CpGuai(4, i * 3 + 7, 29, 0, 0.5 + (rand() % 50) / 80.0); } }if (b > 540 && b <= 565 && b % 5 == 1) CpGuai(4, 5, 8, -2, 0.2); if (b > 590 && b <= 615 && b % 5 == 1) CpGuai(4, 30, 8, 1.5, 0.2); if (b > 640 && b <= 665 && b % 5 == 1) CpGuai(4, 5, 8, -1.5, 0.3); if (b > 690 && b <= 715 && b % 5 == 1) CpGuai(4, 30, 8, 2, 0.3); if (b >= 750 && b <= 950 && b % 20 == 1) { float r = 0, rr; for (int i = 1; i <= 3; i++) { X6:rr = 0.7 + (rand() % 5) / 10.0; if (rr == r)goto X6; r = rr; CpGuai(4, i * 5 + 7 + (rand() % 3), 29, 0, 0.5 + (rand() % 50) / 200.0); } }if (b >= 1000 && b <= 1300) MesGuai(4, 5); }
}
void RandGood() {
    if (Biao > 0) { Biao--; Guai(-1, 0); }
    if (Gd[1] == 0) { Gd[1] = rand() % 1000 + 1; if (Win == 7)Gd[1] = 10086; Gd[3] = rand() % 16 + 8; }
    else if (Gd[1] <= 5) { Guai(-2 - Gd[1], Gd[3]); memset(Gd, 0, sizeof(Gd)); }
    else if (Gd[1] >= 20 && Gd[1] < 27) { Guai(-8, Gd[3]); memset(Gd, 0, sizeof(Gd)); }
    else if (Gd[1] >= 30 && Gd[1] < 37) { Guai(-9, Gd[3]); memset(Gd, 0, sizeof(Gd)); }
    else if (Gd[1] >= 40 && Gd[1] < 70) { Gd[2]++; if (Gd[2] % 2 == 1)Guai(-10, Gd[3]); if (Gd[2] >= 9)memset(Gd, 0, sizeof(Gd)); }
    else if (Gd[1] >= 70 && Gd[1] < 100) { Gd[2]++; if (Gd[2] % 2 == 1)Guai(-11, Gd[3]); if (Gd[2] >= 9)memset(Gd, 0, sizeof(Gd)); }
    else if (Boss != 0 && Gd[1] >= 450 && Gd[1] <= 500) { Guai(-2, Gd[3]); memset(Gd, 0, sizeof(Gd)); }
    else Gd[1] = 0;
    for (int i = 0; i < 20; i++) { if (I[i][0] == -1) continue; Setpos(I[i][0], I[i][1]); Color(0); if (I[i][0] == 20) cout << "==="; else cout << "   "; I[i][1]++; if (I[i][0] >= 28 || I[i][0] <= 0 || I[i][1] >= 29) I[i][0] = I[i][1] = -1; else Color(1), Setpos(I[i][0], I[i][1]), cout << "■"; Color(0); }
}
void Panboss(int bx, int by) {
    float Nox[4], Noy[4]; Nox[0] = X, Noy[0] = Y;
    if (Down == 1 && X == 22) Nox[1] = X + 1, Noy[1] = Y - 0.5, Nox[2] = X - 1, Noy[2] = Y - 0.5;
    else if (Down == 2) Nox[1] = X + 1, Noy[1] = Y - 0.5, Nox[2] = -10, Noy[2] = -10;
    else if (Down == 1 || X < 18) Nox[1] = X - 1, Noy[1] = Y - 0.5, Nox[2] = -10, Noy[2] = -10;
    else Nox[1] = X + 1, Noy[1] = Y - 0.5, Nox[2] = X - 1, Noy[2] = Y - 0.5;
    for (int i = 0; i < 3; i++) { if ((Boss == 1 || Boss == 6) && Wind == 0 && Thun == 0 && abs(Nox[i] - bx) < 1 && abs(Noy[i] - by) < 1 && Bgo1[4] == 0) Blo -= 20, Bgo1[4] = 1, Killb = 20, Kill = 1; if ((Boss == 2 || Boss == 6) && Wind == 0 && Thun == 0 && abs(Nox[i] - bx) < 1 && abs(Noy[i] - by) < 1 && Bgo2[8] == 0) Blo -= 20, Bgo2[8] = 1, Killb = 20, Kill = 1; }
}
void Boss1() {
    for (int j = 0; j < 20; j++)if (abs(Bx1 - I[j][0]) < 2 && By1 - I[j][1] <= 2) { Setpos(I[j][0], I[j][1]); if (I[j][0] == 20) cout << "==="; else cout << "   "; I[j][0] = I[j][1] = -1; Bblo -= 8 + Lv * 2; Exp += 2; }
    if (Bbr == Bbl && Bbr != 0) Bbr = Bbl = 0;
    for (int i = 1; i <= 3 + (Bbl - Bbr) / 5; i++)if (Bbr < Bbl) { Setpos(Bway[Bbr][0], Bway[Bbr][1]); if (Bway[Bbr][0] == 20) cout << "=="; else cout << "  "; Bbr++; }
    if (Bwhat1 == 5) { int bx, by; Color(5); for (int i = 0; i < 10; i++) { bx = Bx1 - i * Bvx1 / 10.0; by = By1 - i * Bvy1 / 10.0; Setpos(bx, by), cout << "█"; Bbl++; Bway[Bbl][0] = bx; Bway[Bbl][1] = by; }Color(0); }
    Bx1 -= Bvx1; By1 -= Bvy1;
    if (Bwhat1 == 0) { X2:Bwhat1 = rand() % 7; if (Bwhat1 == 2 || Bwhat1 == 3) { if (By1 <= 10 || By1 > 25) goto X2; }if (Bwhat1 == 4) { if (By1 <= 15 || Bx1 < 20) goto X2; Bgo1[2] = Bx1; Bgo1[3] = By1 - 1; }if (Bwhat1 == 5) { X0:Bgo1[3] = rand() % 4 + 1; Bvx1 = (rand() % 101) / 20.0; Bvy1 = (rand() % 101) / 20.0; if (Bgo1[3] <= 2) Bvx1 *= -1; if (Bgo1[3] % 2 == 1) Bvy1 *= -1; if (abs(Bvx1) + abs(Bvy1) <= 3 || Out1)goto X0; }if (Bwhat1 == 6) { if (By1 <= 17 || By1 > 25) goto X2; } }
    if (Bwhat1 == 1) { Bgo1[1]++, Bgo1[2]++; int R = rand() % (5 - Bgo1[1]), r = rand() % (10 - Bgo1[2]); if (Out1) R = 0; if (R == 0) { int vx = Bvx1, vy = Bvy1; Bgo1[1] = 0; Bvx1 = (rand() % 101 - 20) / 50.0; Bvy1 = (rand() % 101 - 20) / 50.0; if (Bgo1[3] <= 2) Bvx1 *= -1; if (Bgo1[3] % 2 == 1) Bvy1 *= -1; if (Out1) r = 0; } if (r == 0) Chang1 }
    if (Bwhat1 == 2) { Bgo1[1]++; if (Bgo1[1] > 6) { Bvy1 = -0.3; br++; B[br].x = Bx1, B[br].y = By1 - 1; B[br].what = 6; X3:B[br].vx = (rand() % 21 - 10) / 40.0; B[br].vy = (rand() % 25) / 30.0; if (B[br].vx <= 0.8 && B[br].vy <= 0.8)goto X3; int rx = rand() % 50; if (rx == 0) B[br].vx = 0; B[br].life = 1; }if (Bgo1[1] > 8) Chang1 }
    if (Bwhat1 == 3) { Bgo1[1]++; if (Bgo1[1] > 6 && Bgo1[1] % 3 == 0) { Bvy1 = -0.3; br++; B[br].x = Bx1, B[br].y = By1 - 1; B[br].what = 8; B[br].life = 1; }if (Bgo1[1] > 15) Chang1 }
    if (Bwhat1 == 4) { Bgo1[1]++; if (Bgo1[1] <= 8) { Setpos(Bgo1[2], Bgo1[3]); if (Bgo1[1] == 1)cout << " "; else if (Bgo1[1] > 1 && Bgo1[2] == 20) cout << "=="; else cout << "  "; Bgo1[2]--; Setpos(Bgo1[2], Bgo1[3]); int r = rand() % 4; if (r % 2 == 0) Color(6); else Color(9); if (r < 2) cout << ") "; else cout << "】"; Color(0); }if (Bgo1[1] == 6) Bgo1[5] = X, Bgo1[6] = Y; if (Bgo1[1] == 11) { Map(0, (bool)Kill); Setpos(Bgo1[5], Bgo1[6] + 1), cout << "  "; Setpos(Bgo1[5], Bgo1[6] - 1), cout << "  "; Setpos(Bgo1[5] + 1, Bgo1[6]), cout << "  "; Setpos(Bgo1[5] - 1, Bgo1[6]), cout << "  "; int bx, by, bvx = Bgo1[2] - Bgo1[5], bvy = Bgo1[3] - Bgo1[6]; Color(6); int i = 0; while (1) { bx = Bgo1[2] - i * bvx / 30.0; by = Bgo1[3] - i * bvy / 30.0; if (bx <= 5 || bx >= 30 || by < 0 || by >= 29) break; Panboss(bx, by); Setpos(bx, by), cout << "█"; Bbl++; Bway[Bbl][0] = bx; Bway[Bbl][1] = by; i++; }Color(0); Map(-1, 0); Chang1 } }
    if (Bwhat1 == 5) { Bgo1[1]++, Bgo1[2]++; int R = rand() % (5 - Bgo1[1]), r = rand() % (10 - Bgo1[2]); if (Out1) R = 0; if (R == 0) { int vx = Bvx1, vy = Bvy1; Bgo1[1] = 0; X1:Bvx1 = (rand() % 101 - 20) / 20.0; Bvy1 = (rand() % 101 - 20) / 20.0; if (Bgo1[3] <= 2) Bvx1 *= -1; if (Bgo1[3] % 2 == 1) Bvy1 *= -1; if (abs(Bvx1) + abs(Bvy1) <= 3 || abs(Bvx1 - vx) <= 1 || abs(Bvy1 - vy) <= 1)goto X1; if (Out1) r = 0; } if (r == 0) Chang1 }
    if (Bwhat1 == 6) { Bgo1[1]++; if (Bgo1[1] > 6 && Bgo1[1] % 10 == 0) { By1 -= 1; br++; B[br].x = Bx1, B[br].y = By1 - 1; B[br].what = 9; X30:B[br].vy = 1; B[br].life = 1; }if (Bgo1[1] > 31) Chang1 }
}
void Boss2() {
    for (int j = 0; j < 20; j++)if (abs(Bx2 - I[j][0]) < 2 && By2 - I[j][1] <= 2) { Setpos(I[j][0], I[j][1]); if (I[j][0] == 20) cout << "==="; else cout << "   "; I[j][0] = I[j][1] = -1; Bblo -= 8 + Lv * 2; Exp += 2; }
    if (Bbr == Bbl && Bbr != 0) Bbr = Bbl = 0;
    for (int i = 1; i <= 3 + (Bbl - Bbr) / 5; i++)if (Bbr < Bbl) { Setpos(Bway[Bbr][0], Bway[Bbr][1]); if (Bway[Bbr][0] == 20) cout << "=="; else cout << "  "; Bbr++; }
    Bx2 -= Bvx2; By2 -= Bvy2;
    if (Bwhat2 == 0) { X21:Bwhat2 = rand() % 7; if (Bwhat2 == 2) { X31:for (int i = 1; i <= 3; i++) { Bgo2[i * 2 + 1] = rand() % 28 + 1, Bgo2[i * 2] = rand() % 25 + 5; if ((abs(Bgo2[i * 2] - Bx2) <= 2 && abs(Bgo2[i * 2 + 1] - By2) <= 2) || (abs(Bgo2[i * 2] - X) <= 2 && abs(Bgo2[i * 2 + 1] - Y) <= 2))goto X31; }if (Bgo2[2] == Bgo2[4] || Bgo2[2] == Bgo2[6] || Bgo2[6] == Bgo2[4] || Bgo2[5] == Bgo2[3] || Bgo2[3] == Bgo2[7] || Bgo2[5] == Bgo2[7]) goto X31; }if (Bwhat2 == 3) { Bgo2[2] = rand() % 2; }if (Bwhat2 == 4 || Bwhat2 == 5 || Bwhat2 == 6) { Bvy2 = -1.5; Bvx2 = -0.5; } }
    if (Bwhat2 == 1) { Bgo2[1]++, Bgo2[2]++; int R = rand() % (5 - Bgo2[1]), r = rand() % (30 - Bgo2[2]); if (Out2) R = 0; if (R == 0) { int vx = Bvx2, vy = Bvy2; Bgo2[1] = 0; Bvx2 = (rand() % 101 - 20) / 50.0; Bvy2 = (rand() % 101 - 20) / 50.0; if (Bgo2[3] <= 2) Bvx2 *= -1; if (Bgo2[3] % 2 == 1) Bvy2 *= -1; if (Out2) r = 0; } if (r == 0) Chang2 }
    if (Bwhat2 == 2) { Bgo2[1]++; float bx, by, bvx, bvy; if (Bgo2[1] < 21) { for (int i = 1; i <= 3; i++) { bvx = Bgo2[i * 2] - Bx2, bvy = Bgo2[i * 2 + 1] - By2; if (Bgo2[1] <= 10) { Setpos(Bx2 + (Bgo2[1] - 1) * bvx / 10.0, By2 + (Bgo2[1] - 1) * bvy / 10.0); if (abs(Bx2 + (Bgo2[1] - 1) * bvx / 10.0 - 20) < 0.5)cout << "=="; else cout << "  "; bx = Bx2 + Bgo2[1] * bvx / 10.0; by = By2 + Bgo2[1] * bvy / 10.0; Setpos(bx, by); } else Setpos(Bgo2[i * 2], Bgo2[i * 2 + 1]); int r = rand() % 4; if (r % 2 == 0) Color(3); else Color(10); if (r <= 1) cout << "×"; else cout << "+"; Color(0); } }if (Bgo2[1] == 21) { Map(0, (bool)Kill); Color(3); int j = 0; for (int j = 0; j <= 30; j++)for (int i = 1; i <= 3; i++)for (int k = 1; k <= 4; k++) { if (k == 1) bvx = j, bvy = 0; if (k == 2) bvx = -j, bvy = 0; if (k == 3) bvx = 0, bvy = j; if (k == 4) bvx = 0, bvy = -j; bx = Bgo2[i * 2] + bvx, by = Bgo2[i * 2 + 1] + bvy; if (bx <= 5 || bx >= 30 || by < 0 || by >= 30) { continue; }Panboss(bx, by); Setpos(bx, by), cout << "█"; Bbl++; Bway[Bbl][0] = bx; Bway[Bbl][1] = by; }Color(0); Map(-1, 0); Chang2 } }
    if (Bwhat2 == 3) { Bgo2[1]++; if (Bgo2[1] <= 18) { if (Bgo2[3] == 0) Setpos(Bgo2[4] - 3, Bgo2[5]), cout << "  ", Setpos(Bgo2[4] + 3, Bgo2[5]), cout << "  ", Color(0), Setpos(20, Bgo2[5]), cout << "=="; if (Bgo2[3] == 1) Setpos(Bgo2[4], Bgo2[5] - 3.5), cout << "    ", Setpos(Bgo2[4], Bgo2[5] + 2.5), cout << "    ", Color(0), Setpos(20, Bgo2[5] + 2.5), cout << "====", Setpos(20, Bgo2[5] - 3.5), cout << "===="; if (Bgo2[1] % 4 == 0)Bgo2[3] = !Bgo2[3]; if (Bgo2[1] % 6 < 3)Color(3); else Color(5); if (Bgo2[3] == 0) Setpos(X - 3, Y), cout << "▼", Setpos(X + 3, Y), cout << "▲", Bgo2[4] = (int)(X + 0.5), Bgo2[5] = (int)(Y + 0.5); if (Bgo2[3] == 1) Setpos(X, Y - 3), cout << " ", Setpos(X, Y + 3), cout << " ", Bgo2[4] = (int)(X + 0.5), Bgo2[5] = (int)(Y + 0.5); Color(0); }if (Bgo2[1] == 18) { if (Bgo2[3] == 0) Setpos(Bgo2[4] - 3, Bgo2[5]), cout << "  ", Setpos(Bgo2[4] + 3, Bgo2[5]), cout << "  ", Color(0), Setpos(20, Bgo2[5]), cout << "=="; if (Bgo2[3] == 1) Setpos(Bgo2[4], Bgo2[5] - 3.5), cout << "    ", Setpos(Bgo2[4], Bgo2[5] + 2.5), cout << "    ", Color(0), Setpos(20, Bgo2[5] + 2.5), cout << "====", Setpos(20, Bgo2[5] - 3.5), cout << "===="; }if (Bgo2[1] > 18 && Bgo2[1] <= 25) { Bgo2[3] = Bgo2[2]; if (Bgo2[3] == 0) Setpos(Bgo2[4] - 3, Bgo2[5]), cout << "  ", Setpos(Bgo2[4] + 3, Bgo2[5]), cout << "  ", Color(0), Setpos(20, Bgo2[5]), cout << "=="; if (Bgo2[3] == 1) Setpos(Bgo2[4], Bgo2[5] - 3.5), cout << "    ", Setpos(Bgo2[4], Bgo2[5] + 2.5), cout << "    ", Color(0), Setpos(20, Bgo2[5] + 2.5), cout << "====", Setpos(20, Bgo2[5] - 3.5), cout << "===="; if (Bgo2[1] % 4 < 2)Color(3); else Color(5); if (Bgo2[3] == 0) Setpos(Bgo2[4] - 3, Bgo2[5]), cout << "▼", Setpos(Bgo2[4] + 3, Bgo2[5]), cout << "▲"; if (Bgo2[3] == 1) Setpos(Bgo2[4], Bgo2[5] - 3), cout << " ", Setpos(Bgo2[4], Bgo2[5] + 3), cout << " "; Color(0); }if (Bgo2[1] == 25) { if (Bgo2[2] == 0) { Color(3); for (int i = 4; i <= 29; i++) { Setpos(i, Bgo2[5]), cout << "█"; Bbl++; Panboss(i, Bgo2[5]); Bway[Bbl][0] = i; Bway[Bbl][1] = Bgo2[5]; } }if (Bgo2[2] == 1) { Color(3); for (int i = 0; i <= 28; i++) { Setpos(Bgo2[4], i), cout << "█"; Bbl++; Panboss(Bgo2[4], i); Bway[Bbl][0] = Bgo2[4]; Bway[Bbl][1] = i; } }Chang2 } }
    if (Bwhat2 == 4 || Bwhat2 == 5 || Bwhat2 == 6) { Bgo2[1]++; if (By2 > 27)Bvy2 = 0; if (Bx2 > 23)Bvx2 = 0; if (Bgo2[1] > 13 && Bgo2[1] % 3 == 0) { float t = By2 - Y, g = 0.35; if (Boss == 6) t /= 2.0; CpGuai(Bwhat2 + 2, Bx2, By2, (Bx2 - X) / t * 1.0 + (t - 1) * g / 2.0, 1); }if (Bgo2[1] > 20) Chang2 }
}
void Boss3() {
#define Bean br++;B[br].what=13;B[br].x=Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;
    for (int j = 0; j < 20; j++)if (abs(Bx3 - I[j][0]) < 2 && By3 - I[j][1] <= 2) { Setpos(I[j][0], I[j][1]); if (I[j][0] == 20) cout << "==="; else cout << "   "; I[j][0] = I[j][1] = -1; Bblo -= 8 + Lv * 2; Exp += 2; }
    Bx3 -= Bvx3; By3 -= Bvy3;
    if (Bwhat3 <= 8) { if (Bx3 > X && Bvx3 < 1.5) Bvx3 += 0.3; if (Bx3<X && Bvx3>-1.5) Bvx3 -= 0.3; }
    if (Bwhat3 == 0) { X22:Bwhat3 = rand() % 12; if (Bwhat3 == 11 && abs(Bx3 - 20) <= 1)goto X22; if (Bwhat3 == 11)Bgo3[2] = rand() % 5; }
    if (Bwhat3 == 1) { Bgo3[1]++; if (Bgo3[1] == 6) { br++; B[br].what = 13; B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1; B[br].vy = 1; B[br].vx = 1; B[br].How = (int)Bx3 - 4; B[br].life = 1; br++; B[br].what = 13; B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1; B[br].vy = 1; B[br].vx = -1; B[br].How = (int)Bx3 + 2; B[br].life = 1; br++; B[br].what = 13; B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1; B[br].vy = 1; B[br].life = 1; Chang3 } }
    if (Bwhat3 >= 2 && Bwhat3 <= 6) { Bgo3[1]++; if (Bgo3[1] == 6) { br++; B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1; B[br].what = 11 + Bwhat3; B[br].vy = 0.5 + (rand() % 100) / 80.0; if (Bwhat3 == 5)B[br].vy = B[br].vy * 3 / 4.0; B[br].life = 1; Chang3 } }
    if (Bwhat3 == 7) { Bgo3[1]++; if (Bgo3[1] == 6) { br++; B[br].what = 14; B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1; B[br].vy = 1; B[br].vx = 1; B[br].How = (int)Bx3 - 4; B[br].life = 1; br++; B[br].what = 14; B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1; B[br].vy = 1; B[br].vx = -1; B[br].How = (int)Bx3 + 2; B[br].life = 1; br++; B[br].what = 14; B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1; B[br].vy = 1; B[br].life = 1; Chang3 } }
    if (Bwhat3 == 8) { Bgo3[1]++; if (Bgo3[1] == 6) { br++; B[br].what = 15; B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1; B[br].vy = 1; B[br].vx = 1; B[br].How = (int)Bx3 - 4; B[br].life = 1; br++; B[br].what = 15; B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1; B[br].vy = 1; B[br].vx = -1; B[br].How = (int)Bx3 + 2; B[br].life = 1; br++; B[br].what = 15; B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1; B[br].vy = 1; B[br].life = 1; Chang3 } }
    if (Bwhat3 == 9) { Bvx3 = 0; Bgo3[1]++; if (Bgo3[1] == 6 || Bgo3[1] == 8) { Bean }if (Bgo3[1] >= 8)Chang3 }
    if (Bwhat3 == 10) { Bvx3 = 0; Bgo3[1]++; if (Bgo3[1] == 6 || Bgo3[1] == 8 || Bgo3[1] == 10 || Bgo3[1] == 12) { Bean }if (Bgo3[1] >= 12)Chang3 }
    if (Bwhat3 == 11) { Bvx3 = 0; Bgo3[1]++; if (Bgo3[1] >= 8)for (int i = 1; i <= 4; i++) { br++; B[br].what = 80 + 100 * Bgo3[2] + Bgo3[1] * 4 + i; B[br].x = Bx3 - 1, B[br].y = By3 - 1 + i; B[br].vy = 4; B[br].life = 1; br++; B[br].what = 99; B[br].x = Bx3, B[br].y = By3 - 1 + i; B[br].vy = 4; B[br].life = 1; br++; B[br].what = 99; B[br].x = Bx3 - 2, B[br].y = By3 - 1 + i; B[br].vy = 4; B[br].life = 1; }if (Bgo3[1] >= 20) { for (int i = 1; i <= 4; i++) { br++; B[br].what = 98; B[br].x = Bx3 - 1, B[br].y = By3 - 1 + i; B[br].vy = 4; B[br].life = 1; br++; B[br].what = 98; B[br].x = Bx3, B[br].y = By3 - 1 + i; B[br].vy = 4; B[br].life = 1; br++; B[br].what = 98; B[br].x = Bx3 - 2, B[br].y = By3 - 1 + i; B[br].vy = 4; B[br].life = 1; }Chang3 } }
}
void Ball(int ball) {
    if (ball == 1) { if (Fir < 3 && T % 8 == 0) Fir++; if (Fir > 0) { br++; B[br].what = -13; B[br].x = X; B[br].y = Y + rand() % 3 - 1; B[br].life = 1; if (Dis <= 30) B[br].a = Disb, B[Disb].a = 1, Fir--; else if (Boss != 0) B[br].a = 13880086, Fir--; else if (Dis != 13880087) B[br].a = Disb, B[Disb].a = 1, Fir--; else if (Dis1 != 13880087) B[br].a = Disb1, B[Disb1].a = 1, Fir--; else B[br].life = 0; Dis = Dis1 = 13880087; } }
    if (ball == 2) { if (T % 4 == 0)ib = (ib + 1) % 20, I[ib][1] = Y - 2; if (T % 16 == 0)I[ib][0] = X; if (T % 16 == 4)I[ib][0] = X - 1; if (T % 16 == 8)I[ib][0] = X + 1; if (T % 16 == 12)I[ib][0] = X - 2; if (T % 12 == 9)I[ib][0] = X + 2; if (Water == 1) { for (int i = X - 6; i <= X + 6; i++)ib = (ib + 1) % 20, I[ib][0] = i, I[ib][1] = Y - 2 - 0.5 * abs(i - X); } }
    if (ball == 3) { if (Wind > 5) { if (Y < Ding - 1)Vy = 5; else Vy = 0; if (Up >= 1) Vx = -5; if (Down == 2) Vx = 5; }if (Wind < 5) { if (Y > Ding - 1)Vy = -5; else Vy = 0; if (Up >= 1) Vx = -5; if (Down == 2) Vx = 5; }if (Wind == 5) { if (Boss == 2) Ding = 12.25; else Ding = 6.25; if (Boss != 0) Bblo -= 16 + Lv * 4; if (Boss == 1) Chang1 if (Boss == 2) Chang2 if (Boss == 3) Chang3 system("color 3F"); Sleep(20); system("color 6F"); Sleep(10); system("color 0F"); system("cls"); for (int i = bl; i <= br; i++)if (B[i].what > 0)B[i].life = 0; Setpos(20, 0); for (int i = 1; i <= 60; i++) printf("="); } }
    if (ball == 4) { if (Thun == 1) { if (Boss != 0) Bblo -= 16 + Lv * 4; if (Boss == 1) Chang1 if (Boss == 2) Chang2 if (Boss == 3) Chang3 system("color 9F"); Sleep(20); system("color 6F"); Sleep(10); system("color 0F"); system("cls"); for (int i = bl; i <= br; i++)if (B[i].what > 0)B[i].life = 0; Setpos(20, 0); for (int i = 1; i <= 60; i++) printf("="); } }
    if (ball == 5) { system("cls"); Color(5); Setpos(10, 10); cout << "新天赋!"; Y:int rr = rand() % 4 + 2; Setpos(12, 10); if (rr == Ren) goto Y; if (rr == 2)cout << "瞬跳"; if (rr == 3)cout << "空之舞"; if (rr == 4)cout << "三段跳"; if (rr == 5)cout << "反重力跳跃"; Setpos(14, 10); cout << "当前天赋:"; if (Ren == 1)cout << "小无敌"; if (Ren == 2)cout << "瞬跳"; if (Ren == 3)cout << "空之舞"; if (Ren == 4)cout << "三段跳"; if (Ren == 5)cout << "反重力跳跃"; Setpos(16, 10); cout << "换否?(y/n)"; G:char g = _getch(); if (g == 'y')Ren = rr; else if (g != 'n')goto G; system("cls"); Setpos(20, 0); Color(0); for (int i = 1; i <= 60; i++) printf("="); }
    if (ball == 6) { Color(4); for (float i = 1; i <= Bblo; i += Bblomax / 20.0)cout << "▄"; Color(0); cout << ' ' << Bblo << "                              "; Color(0); }
    if (ball == 7) { Color(1); if (Win == 7 && T % 6 < 3)Color(3); for (float i = 1; i <= Blo; i += Blomax / 20.0)cout << "▄"; Color(0); if (Win == 7 && T % 6 < 3)Color(3); printf(" %0.1f                              ", Blo); }
}
int main() {
    system("mode con cols=60 lines=37"); CONSOLE_CURSOR_INFO cursor_info = { 1,0 }; SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info); srand((unsigned)time(NULL));
    Win = 0; Ren = 1; Lv = 1; Blo = Blomax = 100; Expmax = 300; Hui = 15; X = 18, Y = 6;
ReStart:system("cls"); memset(B, 0, sizeof(B)); memset(I, -1, sizeof(I)); T = 0; bl = 0; br = -1; Upt = 0;
Start:Blo = Blomax * 100; Ding = 6.25;
    memset(Bgo1, 0, sizeof(Bgo1)); memset(Bgo2, 0, sizeof(Bgo2)); memset(Bgo3, 0, sizeof(Bgo3));
    if (Win % 2 == 0) T = 0; if (Win % 2 == 0 && D == 0) { if (Win > 0)Ball(5); Boss = 0; lL:L = rand() % 4 + 1; for (int i = 0; i <= Win / 2 - 1; i++)if (L == Ll[i]) goto lL; Ll[Win / 2] = L; }if (Win % 2 == 1 && D == 0) { if (Win == 7)Boss = 6, T = 0, Blomax += 100; else { bl:Boss = rand() % 3 + 1; for (int i = 0; i <= 3; i++)if (Boss == Bl[i]) goto bl; }Bl[Win / 2] = Boss; Bwhat1 = Bwhat2 = Bwhat3 = 0, Bx1 = 10, By1 = 20, Bx2 = 15, By2 = 20, Bx3 = 21, By3 = 20; system("color 4C"); Sleep(20); system("color 0F"); Map(0, 1); Sleep(1000); }if (Win % 2 == 1) { Bblomax = 500 + (Win / 2) * 500; Bblo = Bblomax; if (Boss == 2) Ding = 12.25; }
    while (1) {
        T++;
        if (Wind == 0) { if (GetAsyncKeyState(VK_LEFT) & 0x8000) Vy = -(10 - abs(Ding - Y) * 1.5) / 20.0; if (GetAsyncKeyState(VK_RIGHT) & 0x8000) Vy = (10 - abs(Ding - Y) * 1.5) / 20.0; }if (GetAsyncKeyState(VK_UP) & 0x8000 && u1 == 0) { u1++; if (Down == 1) { Down = 0; Up = 0; if (Ren == 2)Map(-1, 0), Vx = 0, X = 18, Li = 5; else Vx = 7, Vy = 0.3; } else if (Up == 0 && Wind == 0) { Down = 0; Up = 1; if (Ren == 2)Map(-1, 0), Vx = 1, X = 10, Map(0, 3), Li = 5; else Vx = 2, Vy = 0.1; } else if (Up == 1 && Wind == 0) { Down = 0; Up = 2; if (Ren == 2)Map(-1, 0), Vx = 1, X -= 6, Map(0, 3), Li = 5; else Vx = 1.5, Vy = 0.1; } else if (Ren == 3 && Up == 2 && Wind == 0) { Down = 0; Up = 3; Vx = 1; Vy = 0.5; Upt = 30; } else if (Ren == 4 && Up == 2 && Wind == 0) { Down = 0; Up = 3; Vx = 1.8; Vy = 0.1; } }if (GetAsyncKeyState(VK_DOWN) & 0x8000 && u2 == 0) { u2++; if (Down == 1 && Ren == 5) { Down = 2; Up = 0; Vx = -1.7; } else { Down = 1; Up = 0; if (Ren == 2)Map(-1, 0), Vx = 0, X = 22, Map(0, 3), Li = 5; else { if (Upt != 0) Map(-1, 0), Upt = 0; Vx = -7; } } }if ((GetAsyncKeyState(VK_UP) & 0x8000) ? 0 : 1) u1 = 0; if ((GetAsyncKeyState(VK_DOWN) & 0x8000) ? 0 : 1) u2 = 0; if (_kbhit()) { char g = _getch(); if (g == ' ') Sleep(100), Setpos(4, 1), Sy++, system("pause"); }if (Sy == 1) Setpos(4, 1), printf("                           "), Sy--;
        if (Drug == 0) Blo = fmin((float)Blomax, Blo + Hui / 100.0); else if (T % 10 == 0)Blo--; if (T % 20 == 0) { if (Kill != 0) Kill = 0; if (Lvl != 0) Lvl = 0; }if (Killb > 0) Killb--; if (Li > 0) Li--; if (Ice > 0) Ice--; if (Drug > 0) Drug--; if (Magne > 0) Magne--;
        if (Fire > 0) Ball(1), Fire--; if (Water > 0) Ball(2), Water--; if (Wind > 0) Ball(3), Wind--; if (Thun > 0) Ball(4), Thun--;
        if (Boss == 0) NorGuai(L, T % 1500); RandGood(); if (T % 20 == 1)Exp++;
        if (T % 50 == 1) { Exp++; system("cls"); Setpos(20, 0); Color(0); for (int i = 1; i <= 60; i++) printf("="); if (Win == 0 && T < 300) { Setpos(4, 6); cout << "↑/↓ 跳跃/下翻,←→ 些微移动(松手即返回)"; Setpos(8, 6); cout << "球可以开启特殊效果,经验积满(300)可提升级别。"; Setpos(8, 6); cout << "打败 7 波即胜利,打败 BOSS 有新天赋。"; Setpos(10, 15); cout << "空格可以暂停。"; } }
        Map(-1, 0);
        if (Boss == 1) Boss1(); if (Boss == 2) Boss2(); if (Boss == 3) Boss3(); if (Boss == 6) Boss1(), Boss2(), Boss3();
        Move(); Map(0, (bool)Kill); Color(0);
        Setpos(1, 1); Blo = fmin(Blo, (float)Blomax); if (Boss == 0)cout << "血量: " << (int)Blo << "  "; Color(0); Setpos(1, 9), cout << "死亡次数: " << D << "  "; Setpos(2, 1); Exp = min(Exp, Expmax); if (Exp >= Expmax)Exp = 0, Lv++, Lvl++, Hui++, Blomax += 5; if (Lvl > 0)Color(5); cout << "级别: " << Lv; Color(0); Setpos(2, 9); cout << "经验: " << Exp << "  "; if (Boss > 0) Setpos(3, 1), cout << "血量     : ", Ball(7); if (Boss > 0 && Boss != 6) Setpos(4, 1), cout << "怪物血量: ", Ball(6); if (Boss == 6) Setpos(1, 9), printf("时间: %0.1f s  ", T / 15.0);
        if (Win == 0) Sleep(55); if (Win == 1) Sleep(50); if (Win == 2) Sleep(35); if (Win == 3) Sleep(40); if (Win == 4) Sleep(25); if (Win == 5) Sleep(30); if (Win == 6) Sleep(20); if (Win >= 7) Sleep(17);
        if (Boss == 3 && Bblo <= 0) { for (int i = 1; i <= 4; i++) { br++; B[br].what = 98; B[br].x = Bx3 - 1, B[br].y = By3 - 1 + i; B[br].vy = 4; B[br].life = 1; br++; B[br].what = 98; B[br].x = Bx3, B[br].y = By3 - 1 + i; B[br].vy = 4; B[br].life = 1; br++; B[br].what = 98; B[br].x = Bx3 - 2, B[br].y = By3 - 1 + i; B[br].vy = 4; B[br].life = 1; } }
        if ((Win % 2 == 0 && T >= 1400) || (Win % 2 == 1 && Bblo <= 0) || (Win == 7 && T >= 450) || Blo <= 0) { Map(-1, 0); break; }
    }
    if (Blo <= 0) {
        Sleep(1000);
        D++;
        system("color 7F");
        Setpos(15, 11);
        Color(4);
        cout << "GAME OVER...";
        Sleep(2000);
        goto ReStart;
    }
    else if (Win == 6) {
        system("color 7F");
        Setpos(15, 11);
        Color(4);
        cout << "坚持30秒 !";
        Sleep(2000);
        Setpos(30, 0);
        Win++;
        D = 0;
    }
    else if (Win == 7) {
        Sleep(1000);
        system("color 6E");
        Setpos(15, 11);
        Color(5);
        cout << "YOU WIN !";
        Sleep(2000);
        Setpos(30, 0);
        return 0;
    }
    else Sleep(1000), Win++, D = 0;
    goto Start;
}

标签:忍者,what,&&,int,Setpos,++,br,必须
From: https://blog.csdn.net/qq_35738121/article/details/139781789

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