Android14 WMS-窗口添加流程(一)-Client端-CSDN博客
本文接着上文"Android14 WMS-窗口添加流程(一)-Client端"往下讲。也就是WindowManagerService#addWindow流程。
目录
一. WindowManagerService#addWindow
标志1:mPolicy.checkAddPermission
整个流程如下
一. WindowManagerService#addWindow
public int addWindow(Session session, IWindow client, LayoutParams attrs, int viewVisibility,
int displayId, int requestUserId, @InsetsType int requestedVisibleTypes,
InputChannel outInputChannel, InsetsState outInsetsState,
InsetsSourceControl.Array outActiveControls, Rect outAttachedFrame,
float[] outSizeCompatScale) {
outActiveControls.set(null);
int[] appOp = new int[1];
//权限检查
final boolean isRoundedCornerOverlay = (attrs.privateFlags
& PRIVATE_FLAG_IS_ROUNDED_CORNERS_OVERLAY) != 0;
//标志1
int res = mPolicy.checkAddPermission(attrs.type, isRoundedCornerOverlay, attrs.packageName,
appOp);
if (res != ADD_OKAY) {
return res;
}
//父window
WindowState parentWindow = null;
//发起者Uid
final int callingUid = Binder.getCallingUid();
//发起者Pid
final int callingPid = Binder.getCallingPid();
final long origId = Binder.clearCallingIdentity();
//窗口类型
final int type = attrs.type;
synchronized (mGlobalLock) {
if (!mDisplayReady) {
throw new IllegalStateException("Display has not been initialialized");
}
//一个DisplayContent对应一个绘制屏幕
//标志2
final DisplayContent displayContent = getDisplayContentOrCreate(displayId, attrs.token);
if (displayContent == null) {
ProtoLog.w(WM_ERROR, "Attempted to add window to a display that does "
+ "not exist: %d. Aborting.", displayId);
return WindowManagerGlobal.ADD_INVALID_DISPLAY;
}
if (!displayContent.hasAccess(session.mUid)) {
ProtoLog.w(WM_ERROR,
"Attempted to add window to a display for which the application "
+ "does not have access: %d. Aborting.",
displayContent.getDisplayId());
return WindowManagerGlobal.ADD_INVALID_DISPLAY;
}
//是否已经添加对应的窗口, 去重判断
//标志3
if (mWindowMap.containsKey(client.asBinder())) {
ProtoLog.w(WM_ERROR, "Window %s is already added", client);
return WindowManagerGlobal.ADD_DUPLICATE_ADD;
}
由于此方法太长,所以我会分开去讲
标志1:mPolicy.checkAddPermission
mPolicy定义如下,如果此方法返回ADD_OKAY,则代码无权限问题,否则直接返回。
WindowManagerPolicy mPolicy; ------------------------------------------ int res = mPolicy.checkAddPermission(attrs.type, isRoundedCornerOverlay, attrs.packageName, appOp); if (res != ADD_OKAY) { return res; }
/**当add window的时候检查权限 * Check permissions when adding a window. * * @param type The window type--窗口类型 * @param isRoundedCornerOverlay {@code true} to indicate the adding window is * round corner overlay. 指示要add的窗口为圆角叠加层。 * @param packageName package name 包名 * @param outAppOp First element will be filled with the app op corresponding to this window, or OP_NONE.第一个元素将填充与此窗口对应的应用操作,或OP_NONE。 * * @return {@link WindowManagerGlobal#ADD_OKAY} if the add can proceed; * else an error code, usually * {@link WindowManagerGlobal#ADD_PERMISSION_DENIED}, to abort the add. *//返回是否有权限添加,有则返回ADD_OKAY * @see WindowManager.LayoutParams#PRIVATE_FLAG_IS_ROUNDED_CORNERS_OVERLAY */ int checkAddPermission(int type, boolean isRoundedCornerOverlay, String packageName, int[] outAppOp);
这里只是声明,没有实现,具体实现如下
public int checkAddPermission(int type, boolean isRoundedCornerOverlay, String packageName,
int[] outAppOp) {
//如果是圆角覆盖并且无PERMISSION_GRANTED权限,也无法添加window
if (isRoundedCornerOverlay && mContext.checkCallingOrSelfPermission(INTERNAL_SYSTEM_WINDOW)
!= PERMISSION_GRANTED) {
return ADD_PERMISSION_DENIED;
}
outAppOp[0] = AppOpsManager.OP_NONE;
//如果窗口类型不在系统划分的三大窗口范围内,则返回不合法的type--ADD_INVALID_TYPE
if (!((type >= FIRST_APPLICATION_WINDOW && type <= LAST_APPLICATION_WINDOW)
|| (type >= FIRST_SUB_WINDOW && type <= LAST_SUB_WINDOW)
|| (type >= FIRST_SYSTEM_WINDOW && type <= LAST_SYSTEM_WINDOW))) {
return WindowManagerGlobal.ADD_INVALID_TYPE;
}
//如果窗口类型不是系统窗口类型,比如是APP窗口类型或者是子窗口类型,系统最大窗口类型为LAST_SYSTEM_WINDOW,则可以添加,返回ADD_OKAY
if (type < FIRST_SYSTEM_WINDOW || type > LAST_SYSTEM_WINDOW) {
// Window manager will make sure these are okay.
return ADD_OKAY;
}
//如果窗口类型不是alert window, alert window有好几种,可以查看这个方法
if (!isSystemAlertWindowType(type)) {
switch (type) {
case TYPE_TOAST:
// Only apps that target older than O SDK can add window without a token, after
// that we require a token so apps cannot add toasts directly as the token is
// added by the notification system.
// Window manager does the checking for this.
outAppOp[0] = OP_TOAST_WINDOW;
return ADD_OKAY;
case TYPE_INPUT_METHOD:
case TYPE_WALLPAPER:
case TYPE_PRESENTATION:
case TYPE_PRIVATE_PRESENTATION:
case TYPE_VOICE_INTERACTION:
case TYPE_ACCESSIBILITY_OVERLAY:
case TYPE_QS_DIALOG:
case TYPE_NAVIGATION_BAR_PANEL:
// The window manager will check these.
return ADD_OKAY;
}
return (mContext.checkCallingOrSelfPermission(INTERNAL_SYSTEM_WINDOW)
== PERMISSION_GRANTED) ? ADD_OKAY : ADD_PERMISSION_DENIED;
}
// Things get a little more interesting for alert windows...
outAppOp[0] = OP_SYSTEM_ALERT_WINDOW;
final int callingUid = Binder.getCallingUid();
// system processes will be automatically granted privilege to draw
//如果是系统进程,则直接允许
if (UserHandle.getAppId(callingUid) == Process.SYSTEM_UID) {
return ADD_OKAY;
}
...
}
标志2:getDisplayContentOrCreate
final DisplayContent displayContent = getDisplayContentOrCreate(displayId, attrs.token);
此方法定义如下,其作用是"Get existing {@link DisplayContent} or create a new one if the display is registered in DisplayManager.",即“获取现有的DisplayContent,如果display已在 DisplayManager 中注册,则创建一个新DisplayContent”.
仅当尚未创建与刚刚添加到 DisplayManager 的display相对应的DisplayContent时,才应使用此选项。这通常意味着此方法的调用是从 Activity 或窗口管理器外部启动的。
/**
* Get existing {@link DisplayContent} or create a new one if the display is registered in
* DisplayManager.
*
* NOTE: This should only be used in cases when there is a chance that a {@link DisplayContent}
* that corresponds to a display just added to DisplayManager has not yet been created. This
* usually means that the call of this method was initiated from outside of Activity or Window
* Manager. In most cases the regular getter should be used.
* @param displayId The preferred display Id.
* @param token The window token associated with the window we are trying to get display for.
* if not null then the display of the window token will be returned. Set to null
* is there isn't an a token associated with the request.
* @see RootWindowContainer#getDisplayContent(int)
*/
private DisplayContent getDisplayContentOrCreate(int displayId, IBinder token) {
if (token != null) {
//WM中相关联的窗口集合
//tag1
final WindowToken wToken = mRoot.getWindowToken(token);
if (wToken != null) {
//tag2
return wToken.getDisplayContent();
}
}
//tag3
return mRoot.getDisplayContentOrCreate(displayId);
}
这块涉及到Container,我们来看看继承关系
设备的Root WindowContainer,一个设备只有一个RootWindowContainer class RootWindowContainer extends WindowContainer<DisplayContent> implements DisplayManager.DisplayListener {一个设备只有一个RootWindowContainer, 因为它的赋值是在WMS的实例化中,WMS实例在全局只有一个,是从SystemServer中发起的。
private WindowManagerService(Context context, InputManagerService inputManager, boolean showBootMsgs, WindowManagerPolicy policy, ActivityTaskManagerService atm,DisplayWindowSettingsProvider displayWindowSettingsProvider, Supplier<SurfaceControl.Transaction> transactionFactory, Function<SurfaceSession, SurfaceControl.Builder> surfaceControlFactory) { ... mRoot = new RootWindowContainer(this);-----------------------------------------------------------------------------------------------------------
一系列相关window的集合 通常,这是一个AppWindowToken(AppWindowToken就是activity),它是用于显示窗口的 Activity的句柄。 这个主要用于表示窗口的令牌(Token)信息,主要负责管理窗口的一些属性和行为,通过WindowToken,WMS可以对窗口进行布局,层级排序,焦点管理,输入事件分发等操作。 class WindowToken extends WindowContainer<WindowState> {此外ActivityRecord继承WindowToken,一个ActivityRecord代表一个activity final class ActivityRecord extends WindowToken implements WindowManagerService.AppFreezeListener {-----------------------------------------------------------------------------------------------------------
WindowContainer作为窗口层级结构中的基本单元,负责承载一个窗口的所有信息和状态。每个窗口容器都对应一个窗口,并包含了窗口的配置信息、绘制信息、动画状态等。 WindowContainer还提供了与窗口相关的操作接口,如设置窗口属性、绘制窗口内容等。 在源码层面,WindowContainer的实现通常涉及到多个类和接口。 例如,WindowContainer类可能包含了一些与窗口容器相关的属性和方法,如窗口的位置、大小、背景色等。此外,WindowContainer还可能与其他组件进行交互,如与SurfaceFlinger进行渲染交互,与InputManager进行输入事件处理等。 class WindowContainer<E extends WindowContainer> extends ConfigurationContainer<E> implements Comparable<WindowContainer>, Animatable, SurfaceFreezer.Freezable, InsetsControlTarget { ... 一系列子级window container集合。此集合按 z 顺序排列,因为子项显示在屏幕上,最上面的window container位于列表的尾部。 mChildren.add和mChildren.remove操作都在WindowContainer.java中 protected final WindowList<E> mChildren = new WindowList<E>();WindowList介绍如下: 一个 ArrayList,存储WindowContainer中的子window container class WindowList<E> extends ArrayList<E> { 添加到集合首位 void addFirst(E e) { add(0, e); } 选择最后一位 E peekLast() { return size() > 0 ? get(size() - 1) : null; } 选择第一位 E peekFirst() { return size() > 0 ? get(0) : null; } }-----------------------------------------------------------------------------------------------------------
包含具有重写配置并按层次结构组织的类的通用逻辑。 public abstract class ConfigurationContainer<E extends ConfigurationContainer> {
回归正题,来看看tag1处mRoot.getWindowToken(token); 刚刚已经讲过mChildren是一系列子级window container集合,那我们通过binder对此集合遍历,找到binder对应的windowtoken,然后返回。
/** Returns the window token for the input binder if it exist in the system.*/ WindowToken getWindowToken(IBinder binder) { for (int i = mChildren.size() - 1; i >= 0; --i) { final DisplayContent dc = mChildren.get(i); final WindowToken wtoken = dc.getWindowToken(binder); if (wtoken != null) { return wtoken; } } return null; }用于跟踪特定 Display 的 WindowStates 和其他相关内容的 辅助类。 DisplayContent 用于管理屏幕,一块屏幕对应一个 DisplayContent 对象,虽然手机只有一个显示屏,但是可以创建多个 DisplayContent 对象 class DisplayContent extends RootDisplayArea implements WindowManagerPolicy.DisplayContentInfo {
标志3: mWindowMap
mWindowMap保存了每个WindowState和客户端窗口的映射关系,客户端应用请求窗口操作时,通过mWindowMap查询到对应的WindowState
/** Mapping from an IWindow IBinder to the server's Window object. */ final HashMap<IBinder, WindowState> mWindowMap = new HashMap<>();
二:窗口类型检查
如果是子窗口类型
if (type >= FIRST_SUB_WINDOW && type <= LAST_SUB_WINDOW) {
先找到它的父窗口,子窗口需要依附在父窗口上,如果父窗口为null,则返回ADD_BAD_SUBWINDOW_TOKEN
parentWindow = windowForClientLocked(null, attrs.token, false);
if (parentWindow == null) {
ProtoLog.w(WM_ERROR, "Attempted to add window with token that is not a window: "
+ "%s. Aborting.", attrs.token);
return WindowManagerGlobal.ADD_BAD_SUBWINDOW_TOKEN;
}
如果父窗口也是一个子窗口,也直接返回ADD_BAD_SUBWINDOW_TOKEN
if (parentWindow.mAttrs.type >= FIRST_SUB_WINDOW
&& parentWindow.mAttrs.type <= LAST_SUB_WINDOW) {
ProtoLog.w(WM_ERROR, "Attempted to add window with token that is a sub-window: "
+ "%s. Aborting.", attrs.token);
return WindowManagerGlobal.ADD_BAD_SUBWINDOW_TOKEN;
}
}
如果窗口是保密类型,但displayContent不是保密类型,则返回ADD_PERMISSION_DENIED
if (type == TYPE_PRIVATE_PRESENTATION && !displayContent.isPrivate()) {
ProtoLog.w(WM_ERROR,
"Attempted to add private presentation window to a non-private display. "
+ "Aborting.");
return WindowManagerGlobal.ADD_PERMISSION_DENIED;
}
如果窗口是保密类型,但displayContent的屏幕是公开演示显示器,返回ADD_INVALID_DISPLAY
if (type == TYPE_PRESENTATION && !displayContent.getDisplay().isPublicPresentation()) {
ProtoLog.w(WM_ERROR,
"Attempted to add presentation window to a non-suitable display. "
+ "Aborting.");
return WindowManagerGlobal.ADD_INVALID_DISPLAY;
}
三:新建WindowToken
ActivityRecord activity = null;
final boolean hasParent = parentWindow != null;
// Use existing parent window token for child windows since they go in the same token
// as there parent window so we can apply the same policy on them.
子窗口使用现有的父窗口令牌,因为它们与父窗口使用相同的令牌,因此我们可以对它们应用相同的策略。
根据客户端传来的token获取windowToken
WindowToken token = displayContent.getWindowToken(
hasParent ? parentWindow.mAttrs.token : attrs.token);
// If this is a child window, we want to apply the same type checking rules as the
// parent window type.
如果这是一个子窗口,我们希望应用与父窗口类型相同的类型检查规则。
final int rootType = hasParent ? parentWindow.mAttrs.type : type;
boolean addToastWindowRequiresToken = false;
final IBinder windowContextToken = attrs.mWindowContextToken;
if (token == null) {如果token为空
if (!unprivilegedAppCanCreateTokenWith(parentWindow, callingUid, type,
rootType, attrs.token, attrs.packageName)) {
return WindowManagerGlobal.ADD_BAD_APP_TOKEN;
}
if (hasParent) {如果有父级window
// Use existing parent window token for child windows.
token = parentWindow.mToken;则直接用父级token给所有的子windows
} else if (mWindowContextListenerController.hasListener(windowContextToken)) {
// Respect the window context token if the user provided it.
如果用户提供了窗口上下文令牌,则用windowContextToken
final IBinder binder = attrs.token != null ? attrs.token : windowContextToken;
final Bundle options = mWindowContextListenerController
.getOptions(windowContextToken);
token = new WindowToken.Builder(this, binder, type)
.setDisplayContent(displayContent)
.setOwnerCanManageAppTokens(session.mCanAddInternalSystemWindow)
.setRoundedCornerOverlay(isRoundedCornerOverlay)
.setFromClientToken(true)
.setOptions(options)
.build();
} else {
final IBinder binder = attrs.token != null ? attrs.token : client.asBinder();
token = new WindowToken.Builder(this, binder, type)
.setDisplayContent(displayContent)
.setOwnerCanManageAppTokens(session.mCanAddInternalSystemWindow)
.setRoundedCornerOverlay(isRoundedCornerOverlay)
.build();
}
如果是APP类型窗口
} else if (rootType >= FIRST_APPLICATION_WINDOW
&& rootType <= LAST_APPLICATION_WINDOW) {
通过token获取ActivityRecord
activity = token.asActivityRecord();
if (activity == null) {
ProtoLog.w(WM_ERROR, "Attempted to add window with non-application token "
+ ".%s Aborting.", token);
return WindowManagerGlobal.ADD_NOT_APP_TOKEN;
} else if (activity.getParent() == null) {
ProtoLog.w(WM_ERROR, "Attempted to add window with exiting application token "
+ ".%s Aborting.", token);
return WindowManagerGlobal.ADD_APP_EXITING;
窗口类型为starting window
} else if (type == TYPE_APPLICATION_STARTING) {
if (activity.mStartingWindow != null) {
ProtoLog.w(WM_ERROR, "Attempted to add starting window to "
+ "token with already existing starting window");
return WindowManagerGlobal.ADD_DUPLICATE_ADD;
}
if (activity.mStartingData == null) {
ProtoLog.w(WM_ERROR, "Attempted to add starting window to "
+ "token but already cleaned");
return WindowManagerGlobal.ADD_DUPLICATE_ADD;
}
}
窗口类型为input window
} else if (rootType == TYPE_INPUT_METHOD) {
if (token.windowType != TYPE_INPUT_METHOD) {
ProtoLog.w(WM_ERROR, "Attempted to add input method window with bad token "
+ "%s. Aborting.", attrs.token);
return WindowManagerGlobal.ADD_BAD_APP_TOKEN;
}
窗口类型为voice window
} else if (rootType == TYPE_VOICE_INTERACTION) {
if (token.windowType != TYPE_VOICE_INTERACTION) {
ProtoLog.w(WM_ERROR, "Attempted to add voice interaction window with bad token "
+ "%s. Aborting.", attrs.token);
return WindowManagerGlobal.ADD_BAD_APP_TOKEN;
}
窗口类型为壁纸
} else if (rootType == TYPE_WALLPAPER) {
if (token.windowType != TYPE_WALLPAPER) {
ProtoLog.w(WM_ERROR, "Attempted to add wallpaper window with bad token "
+ "%s. Aborting.", attrs.token);
return WindowManagerGlobal.ADD_BAD_APP_TOKEN;
}
窗口类型为辅助功能 OVERLAY
} else if (rootType == TYPE_ACCESSIBILITY_OVERLAY) {
if (token.windowType != TYPE_ACCESSIBILITY_OVERLAY) {
ProtoLog.w(WM_ERROR,
"Attempted to add Accessibility overlay window with bad token "
+ "%s. Aborting.", attrs.token);
return WindowManagerGlobal.ADD_BAD_APP_TOKEN;
}
窗口类型为Toast类型
} else if (type == TYPE_TOAST) {
// Apps targeting SDK above N MR1 cannot arbitrary add toast windows.
addToastWindowRequiresToken = doesAddToastWindowRequireToken(attrs.packageName,
callingUid, parentWindow);
if (addToastWindowRequiresToken && token.windowType != TYPE_TOAST) {
ProtoLog.w(WM_ERROR, "Attempted to add a toast window with bad token "
+ "%s. Aborting.", attrs.token);
return WindowManagerGlobal.ADD_BAD_APP_TOKEN;
}
} else if (type == TYPE_QS_DIALOG) {
if (token.windowType != TYPE_QS_DIALOG) {
ProtoLog.w(WM_ERROR, "Attempted to add QS dialog window with bad token "
+ "%s. Aborting.", attrs.token);
return WindowManagerGlobal.ADD_BAD_APP_TOKEN;
}
通过token获取到的ActivityRecord不为空
} else if (token.asActivityRecord() != null) {
ProtoLog.w(WM_ERROR, "Non-null activity for system window of rootType=%d",
rootType);
// It is not valid to use an app token with other system types; we will
// instead make a new token for it (as if null had been passed in for the token).
将应用令牌用于其他系统类型是无效的;
相反,我们将为它创建一个新的令牌(就好像已经为令牌传入了 null 一样)。
attrs.token = null;
创建WindowToken
标志1
token = new WindowToken.Builder(this, client.asBinder(), type)
.setDisplayContent(displayContent)
.setOwnerCanManageAppTokens(session.mCanAddInternalSystemWindow)
.build();
}
标志1 WindowToken
通常,这是一个AppWindowToken(AppWindowToken就是activity),它是用于显示窗口的 Activity的句柄。
这个主要用于表示窗口的令牌(Token)信息,主要负责管理窗口的一些属性和行为,通过WindowToken,WMS可以对窗口进行布局,层级排序,焦点管理,输入事件分发等操作。
token = new WindowToken.Builder(this, client.asBinder(), type)
.setDisplayContent(displayContent)
.setOwnerCanManageAppTokens(session.mCanAddInternalSystemWindow)
.build(); //build()就能创建出来WindowToken对象
class WindowToken extends WindowContainer<WindowState> { protected WindowToken(WindowManagerService service, IBinder _token, int type, boolean persistOnEmpty, DisplayContent dc, boolean ownerCanManageAppTokens) { this(service, _token, type, persistOnEmpty, dc, ownerCanManageAppTokens, false /* roundedCornerOverlay */, false /* fromClientToken */, null /* options */); } protected WindowToken(WindowManagerService service, IBinder _token, int type, boolean persistOnEmpty, DisplayContent dc, boolean ownerCanManageAppTokens, boolean roundedCornerOverlay, boolean fromClientToken, @Nullable Bundle options) { super(service); token = _token; windowType = type; mOptions = options; mPersistOnEmpty = persistOnEmpty; mOwnerCanManageAppTokens = ownerCanManageAppTokens; mRoundedCornerOverlay = roundedCornerOverlay; mFromClientToken = fromClientToken; if (dc != null) { dc.addWindowToken(token, this); } }--------------------------------------------- static class Builder { private final WindowManagerService mService; private final IBinder mToken; @WindowType private final int mType; private boolean mPersistOnEmpty; private DisplayContent mDisplayContent; private boolean mOwnerCanManageAppTokens; @Nullable private Bundle mOptions; Builder(WindowManagerService service, IBinder token, int type) { mService = service; mToken = token; mType = type; } /** Sets the {@link DisplayContent} to be associated. */ Builder setDisplayContent(DisplayContent dc) { mDisplayContent = dc; return this; } /** @see WindowToken#mOwnerCanManageAppTokens */ Builder setOwnerCanManageAppTokens(boolean ownerCanManageAppTokens) { mOwnerCanManageAppTokens = ownerCanManageAppTokens; return this; } WindowToken build() { return new WindowToken(mService, mToken, mType, mPersistOnEmpty, mDisplayContent, mOwnerCanManageAppTokens, mRoundedCornerOverlay, mFromClientToken, mOptions); } }
四: 新建WindowState
创建WindowState
final WindowState win = new WindowState(this, session, client, token, parentWindow,
appOp[0], attrs, viewVisibility, session.mUid, userId,
session.mCanAddInternalSystemWindow);
if (win.mDeathRecipient == null) {
// Client has apparently died, so there is no reason to
// continue.
ProtoLog.w(WM_ERROR, "Adding window client %s"
+ " that is dead, aborting.", client.asBinder());
return WindowManagerGlobal.ADD_APP_EXITING;
}
WindowState对应的DisplayContent为空则没有对应的屏幕去显示window,所以报错
if (win.getDisplayContent() == null) {
ProtoLog.w(WM_ERROR, "Adding window to Display that has been removed.");
return WindowManagerGlobal.ADD_INVALID_DISPLAY;
}
WindowState表示一个窗口的所有属性,一个WindowState对应一个窗口,借用一张图来表示,也就解释了为什么WindowToken是一系列Window的集合的容器了。
WindowToken--"Container of a set of related windows in the window manager"
/** A window in the window manager. */ class WindowState extends WindowContainer<WindowState> implements WindowManagerPolicy.WindowState, InsetsControlTarget, InputTarget {
五:adjustWindowParamsLw
获取DisplayPolicy
final DisplayPolicy displayPolicy = displayContent.getDisplayPolicy();
调整窗口参数
displayPolicy.adjustWindowParamsLw(win, win.mAttrs);
attrs.flags = sanitizeFlagSlippery(attrs.flags, win.getName(), callingUid, callingPid);
attrs.inputFeatures = sanitizeSpyWindow(attrs.inputFeatures, win.getName(), callingUid,
callingPid);
win.setRequestedVisibleTypes(requestedVisibleTypes);
检查窗口是否可以添加至系统,主要是检查权限相关
res = displayPolicy.validateAddingWindowLw(attrs, callingPid, callingUid);
if (res != ADD_OKAY) {
return res;
}
/**提供要显示的UI的基本行为和状态的策略。 * The policy that provides the basic behaviors and states of a display to show UI. */ public class DisplayPolicy {
在DisplayPolicy实例化中有关于手势相关的,比如下拉状态栏,左滑返回这种。
DisplayPolicy还可以调整布局相关
adjustWindowParamsLw作用:根据客户端的布局参数调整布局。 允许策略执行某些操作,例如确保特定类型的窗口不能采用输入焦点。
public void adjustWindowParamsLw(WindowState win, WindowManager.LayoutParams attrs) {
switch (attrs.type) {
case TYPE_SYSTEM_OVERLAY:
case TYPE_SECURE_SYSTEM_OVERLAY:
如果窗口类型是这个,则给窗口flag添加如下参数
// These types of windows can't receive input events.
attrs.flags |= WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE
| WindowManager.LayoutParams.FLAG_NOT_TOUCHABLE;
attrs.flags &= ~WindowManager.LayoutParams.FLAG_WATCH_OUTSIDE_TOUCH;
break;
case TYPE_WALLPAPER:
如果是壁纸类型,则设置让窗口总是可以扩展到刘海区域中
// Dreams and wallpapers don't have an app window token and can thus not be
// letterboxed. Hence always let them extend under the cutout.
attrs.layoutInDisplayCutoutMode = LAYOUT_IN_DISPLAY_CUTOUT_MODE_ALWAYS;
break;
case TYPE_TOAST:
...
attrs.flags |= WindowManager.LayoutParams.FLAG_NOT_TOUCHABLE;
break;
case TYPE_BASE_APPLICATION:
...
break;
}
...
}
layoutInDisplayCutoutMode的默认值是LAYOUT_IN_DISPLAY_CUTOUT_MODE_DEFAULT。
layoutInDisplayCutoutMode | Value | 含义 |
LAYOUT_IN_DISPLAY_CUTOUT_MODE_DEFAULT | 0 | 这是默认行为,在竖屏模式下,内容会呈现到刘海区域中;但在横屏模式下,内容会显示黑边。 |
LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES | 1 | 在竖屏模式和横屏模式下,内容都会呈现到刘海区域中 |
LAYOUT_IN_DISPLAY_CUTOUT_MODE_NEVER | 2 | 内容从不呈现到刘海区域中 |
LAYOUT_IN_DISPLAY_CUTOUT_MODE_ALWAYS | 3 | 窗口总是可以扩展到刘海区域中 |
六:窗口ADD_OKAY后续流程
final boolean openInputChannels = (outInputChannel != null
&& (attrs.inputFeatures & INPUT_FEATURE_NO_INPUT_CHANNEL) == 0);
if (openInputChannels) {
打开input channel
win.openInputChannel(outInputChannel);
}
...
// From now on, no exceptions or errors allowed!
能走到这里那就说明这个窗口可以添加,没有问题
res = ADD_OKAY;
请求创建一个BLAST (Buffer as LayerState)层的标志。
如果没有指定,客户端将接收一个BufferQueue层。
if (mUseBLAST) {
res |= WindowManagerGlobal.ADD_FLAG_USE_BLAST;
}
...
// void attach() {
// if (DEBUG) Slog.v(TAG, "Attaching " + this + " token=" + mToken);
// mSession.windowAddedLocked();
// }
将这个windowstate即这个窗口更新到Session中的 mNumWindow中
win.attach();
mWindowMap更新,前面有讲过mWindowMap作用
保存 IWindow IBinder和windowstate的匹配
//"Mapping from an IWindow IBinder to the server's Window object."
mWindowMap.put(client.asBinder(), win);
win.initAppOpsState();
当前window对应的token添加windowstate
win.mToken.addWindow(win);
策略更新window及其对应的窗口属性
displayPolicy.addWindowLw(win, attrs);
displayPolicy.setDropInputModePolicy(win, win.mAttrs);
if (type == TYPE_APPLICATION_STARTING && activity != null) {
activityrecord添加starting window窗口
activity.attachStartingWindow(win);
ProtoLog.v(WM_DEBUG_STARTING_WINDOW, "addWindow: %s startingWindow=%s",
activity, win);
} else if (type == TYPE_INPUT_METHOD
// IME window is always touchable.
// Ignore non-touchable windows e.g. Stylus InkWindow.java.
&& (win.getAttrs().flags & FLAG_NOT_TOUCHABLE) == 0) {
如果是输入法,且可触摸,则给这个display设置输入法
displayContent.setInputMethodWindowLocked(win);
imMayMove = false;
} else if (type == TYPE_INPUT_METHOD_DIALOG) {
如果是输入法dialog,则计算输入法目标
displayContent.computeImeTarget(true /* updateImeTarget */);
imMayMove = false;
...
窗口可以接受输入事件
if (win.canReceiveKeys()) {
更新焦点窗口
focusChanged = updateFocusedWindowLocked(UPDATE_FOCUS_WILL_ASSIGN_LAYERS,
false /*updateInputWindows*/);
if (focusChanged) {
imMayMove = false;
}
}
...
// Don't do layout here, the window must call
// relayout to be displayed, so we'll do it there.
win.getParent().assignChildLayers();
窗口焦点更新了,所以当前输入焦点窗口也要重新设置
if (focusChanged) {
displayContent.getInputMonitor().setInputFocusLw(displayContent.mCurrentFocus,
false /*updateInputWindows*/);
}
更新输入窗口
displayContent.getInputMonitor().updateInputWindowsLw(false /*force*/);
...
// This window doesn't have a frame yet. Don't let this window cause the insets change.
displayContent.getInsetsStateController().updateAboveInsetsState(
false /* notifyInsetsChanged */);
outInsetsState.set(win.getCompatInsetsState(), true /* copySources */);
getInsetsSourceControls(win, outActiveControls);
...
return res;
}
标签:窗口,WMS,window,Android14,int,token,attrs,Server,type
From: https://blog.csdn.net/weixin_41028555/article/details/139341759