launch.json 文件
{ // 使用 IntelliSense 了解相关属性。 // 悬停以查看现有属性的描述。 // 欲了解更多信息,请访问: https://go.microsoft.com/fwlink/?linkid=830387 "version": "0.2.0", "configurations": [ { "name": ".NET Core Launch (console)", "type": "coreclr", "request": "launch", "preLaunchTask": "build", "program": "D:\\Godot_v4.2.1-stable_mono_win64\\Godot_v4.2.2-stable_mono_win64.exe", "args": [], "cwd": "${workspaceFolder}", "console": "internalConsole", "stopAtEntry": false, }, { "name": ".NET Core Attach", "type": "coreclr", "request": "attach" } ] }
tasks.json 文件
{ // See https://go.microsoft.com/fwlink/?LinkId=733558 // for the documentation about the tasks.json format "version": "2.0.0", "tasks": [ { "label": "build", "command": "dotnet", "type": "shell", "args": [ "build", // Ask dotnet build to generate full paths for file names. "/property:GenerateFullPaths=true", // Do not generate summary otherwise it leads to duplicate errors in Problems panel "/consoleloggerparameters:NoSummary" ], "group": "build", "presentation": { "reveal": "silent" }, "problemMatcher": "$msCompile" } ] }
标签:tasks,console,vscode,配置,json,build,go,type,godot4.2 From: https://www.cnblogs.com/yy1023/p/18155722