协议设计
~ | 事件 | 动作 |
---|---|---|
发送方 | 从应用层收到数据 | 检查发送窗口是否已满,若窗口未满,产生一个分组并发送,并存储对应分组;若窗口已满,将数据存入缓冲区 |
发送方 | 超时 | 重传所有已发送但还未被确认的分组 |
发送方 | 收到ACK | 若收到连续的ACK,窗口向前滑动,发送新的分组,重启计时器 |
接收方 | 序号为n的分组被正确按序接收 | 为分组n发送一个ACK,将分组n向上层传输 |
接收方 | 其他情况 | 丢弃分组,为最近按序接收的分组发送ACK |
协议实现
缓冲区实现
缓冲区结构定义如下:
#define BUFFER_SIZE 10000
typedef struct buffer
{
Pkt *begin; // 缓冲区起始地址
int next; //缓冲区下一个存储位置
} Buffer;
- 缓冲区维护缓冲区内存的起始地址指针begin以及缓冲区的下一个存储位置next
- 初始化缓冲区时为缓冲区分配固定大小(BUFFER_SIZE)的一块内存,next初始化为0
- 当next指向窗口开始位置且窗口不为空时,代表缓冲区已满,此时若应用层继续向传输层传输信息,将会发生缓冲区溢出,溢出的信息将会丢失,程序会输出错误信息。理论上应该在缓冲区溢出时向应用层返回错误信息,让应用层等待一段时间后重新发送信息,但仿真程序未提供此功能
滑动窗口实现
滑动窗口结构定义如下:
#define WINDOW_SIZE 5
typedef struct window
{
int base; // 最早未确认分组的序号
int nextseqnum; // 下一个待发送分组的序号
} Window;
- 滑动窗口主要维护两个变量,最早的未确认分组的序号base以及下一个待发送分组的序号nextseqnum,这里的序号直接对应在缓冲区中的的存储位置
- 初始化时将base,nextseqnum初始化为0
- 窗口滑动通过使base向后移动实现
普通数据包的封装、检验与发送
//发送数据包
void send_packet(int calling_entity, Pkt *packet);
//计算检验和
int count_checksum(Pkt *packet);
//检验检验和
int checksum_valid(Pkt *packet);
//在特定内存位置生成一个数据包
void make_packet(Pkt *packet, int sequmn, int acknum, Msg message);
- 将数据包的封装、检验、发送都封装在对应的函数中以供调用
- 数据包的seqnum设置为与缓冲区存储位置对应的序号,acknum设置为-1来指示这是一个普通数据包,而非ACK
- 数据包的checksum设置为数据包的seqmun,acknum和数据包信息包含的20个字符对应的整型数之和
- 检验数据包是否损坏时重新计算检验和,若与数据包的检验和相等,则证明数据包没有损坏
ACK数据包的生成与判别
//发送ACK数据包
void send_ack(int calling_entity, int acknum)
- 将ACK数据包的生成封装在固定的函数中以供调用
- 使用累计确认的方法,ACKn表示在序号为n之前的数据包都已经被正确接收
- ACK数据包的seqnum设置为-1用来指示这是一个ACK数据包而非普通数据包
发送端工作流程
维护缓冲区和滑动窗口
- A_init()
- 初始化缓冲区
- 初始化滑动窗口
- A_output()
- 判断缓冲区是否已满,若已满,输出错误信息并退出
- 生成数据包,存入缓冲区
- 如果新的数据包在窗口内部,发送数据包;如果窗口中之前没有已发送待确认的数据包,启动计时器;nextseqnum向后滑动一格
- A_input()
- 检验收到的数据包是否完整,如果数据包损坏,退出
- 如果收到的ACK对应的数据包不在窗口内,忽略
- 如果收到的ACK对应的数据包在窗口内,更新base为收到的ACK对应的数据包的下一个位置,停止计时器;如果窗口内还有未确认的数据包,重新启动计时器
- A_timerinterrupt()
- 重新发送所有已发送待确认的数据包
接收端工作流程
维护下一个期望接收的数据包序号expected_seqnum
- B_init()
- expected_seqnum初始化为0
- B_input()
- 检验收到的数据包是否完整,如果数据包损坏,退出
- 如果收到的数据包序号与expected_seqnum不相等,退出
- 如果收到的数据包序号与expected_seqnum相等,expected_seqnum更新为expected_seqnum下一个值;将数据包中的信息发送到应用层;发送acknum为收到的数据包序号的ACK
代码
#include <stdio.h>
#include <stdlib.h>
/* ******************************************************************
ALTERNATING BIT AND GO-BACK-N NETWORK EMULATOR: VERSION 1.1 J.F.Kurose
This code should be used for PA2, unidirectional or bidirectional
data transfer protocols (from A to B. Bidirectional transfer of data
is for extra credit and is not required). Network properties:
- one way network delay averages five time units (longer if there
are other messages in the channel for GBN), but can be larger
- packets can be corrupted (either the header or the data portion)
or lost, according to user-defined probabilities
- packets will be delivered in the order in which they were sent
(although some can be lost).
**********************************************************************/
#define BIDIRECTIONAL 0 /* change to 1 if you're doing extra credit */
/* and write a routine called B_output */
#define A 0
#define B 1
/* a "msg" is the data unit passed from layer 5 (teachers code) to layer */
/* 4 (students' code). It contains the data (characters) to be delivered */
/* to layer 5 via the students transport level protocol entities. */
struct msg
{
char data[20];
};
/* a packet is the data unit passed from layer 4 (students code) to layer */
/* 3 (teachers code). Note the pre-defined packet structure, which all */
/* students must follow. */
struct pkt
{
int seqnum;
int acknum;
int checksum;
char payload[20];
};
/********* STUDENTS WRITE THE NEXT SEVEN ROUTINES *********/
/**说明:
acknum = -1表示不是ack
*/
#define TIMER_INCRESEMENT 30.0
#define WINDOW_SIZE 5
#define BUFFER_SIZE 10000
typedef struct pkt Pkt;
typedef struct msg Msg;
typedef struct window
{
int base; // 最早未确认分组的序号
int nextseqnum; // 下一个待发送分组的序号
} Window;
typedef struct buffer
{
Pkt *begin; // 缓冲区起始地址
int next; //缓冲区下一个存储位置
} Buffer;
Window window_A; // A端的滑动窗口
Buffer buffer_A; // A端的缓冲区
int expected_seqnum_B; // B端期望收到的数据包seqnum
int tolayer3(int, Pkt);
int starttimer(int, float);
int stoptimer(int);
int tolayer5(int AorB, char datasent[20]);
int init();
int generate_next_arrival();
//获取x向后1个序号
int next_seqnum(int x)
{
return (x + 1) % BUFFER_SIZE;
}
//获取x向前1个序号
int last_seqnum(int x)
{
if (x != 0)
return x - 1;
else
return BUFFER_SIZE - 1;
}
//判断x是否在base开始的窗口内
int within_window(int base, int x)
{
if (x < base)
return 0;
if (base + WINDOW_SIZE < BUFFER_SIZE)
return x < base + WINDOW_SIZE;
if (x > base || x + BUFFER_SIZE < base + WINDOW_SIZE)
return 1;
else
return 0;
}
//发送数据包
void send_packet(int calling_entity, Pkt *packet)
{
tolayer3(calling_entity, *packet);
}
//计算检验和
int count_checksum(Pkt *packet)
{
int sum = 0;
int i;
for (i = 0; i < 20; ++i)
{
sum += packet->payload[i];
}
sum = sum + packet->acknum + packet->seqnum;
return sum;
}
//检验检验和
int checksum_valid(Pkt *packet)
{
if (packet->checksum == count_checksum(packet))
return 1;
else
return 0;
}
//发送ACK数据包
void send_ack(int calling_entity, int acknum)
{
Pkt packet;
int i;
packet.acknum = acknum;
for (i = 0; i < 20; ++i)
{
packet.payload[i] = '\0';
}
packet.seqnum = -1;
packet.checksum = count_checksum(&packet);
tolayer3(calling_entity, packet);
}
//在特定内存位置生成一个数据包
void make_packet(Pkt *packet, int sequmn, int acknum, Msg message)
{
int i;
packet->seqnum = sequmn;
packet->acknum = acknum;
packet->checksum = 0;
for (i = 0; i < 20; ++i)
{
packet->payload[i] = message.data[i];
}
packet->checksum = count_checksum(packet);
}
/* called from layer 5, passed the data to be sent to other side */
void A_output(message) struct msg message;
{
printf("A_output()--Got message from application layer, processing......\n");
//如果缓冲区已满,丢弃信息
if (buffer_A.next == window_A.base && window_A.base != window_A.nextseqnum)
{
printf("A_output()--ERROR : BUFFER OVERFLOW !!!\n");
return;
}
//生成数据包,存入缓冲区,acknum=-1表示普通数据包
make_packet(buffer_A.begin + buffer_A.next, buffer_A.next, -1, message);
buffer_A.next = next_seqnum(buffer_A.next);
if (within_window(window_A.base, window_A.nextseqnum))
{
printf("A_output()--Sending packet to network layer, with seqnum = %d......\n", window_A.nextseqnum);
send_packet(A, buffer_A.begin + window_A.nextseqnum);
if (window_A.base == window_A.nextseqnum)
starttimer(A, TIMER_INCRESEMENT);
window_A.nextseqnum = next_seqnum(window_A.nextseqnum);
}
}
void B_output(message) /* need be completed only for extra credit */
struct msg message;
{
}
/* called from layer 3, when a packet arrives for layer 4 */
void A_input(packet) struct pkt packet;
{
printf("A_input()--Got packet from network layer, checking packet......\n");
if (!checksum_valid(&packet))
{
printf("A_input()--Got corrupted packet from network layer, ignore it\n");
return;
}
// seqnum=-1表示是ack
if (packet.seqnum == -1)
{
if (within_window(window_A.base, packet.acknum))
{
printf("A_input()--Got ACK within the window, with acknum = %d, moving the window forward......\n", packet.acknum);
window_A.base = packet.acknum + 1;
stoptimer(A);
//还有未确认分组
if (window_A.base != window_A.nextseqnum)
starttimer(A, TIMER_INCRESEMENT);
}
else
{
printf("A_input()--Got rebundant ACK, with acknum = %d\n", packet.acknum);
}
}
else
{
printf("A_input()--Got normal packet from network layer, with seqnum = %d\n", packet.seqnum);
}
}
/* called when A's timer goes off */
void A_timerinterrupt()
{
int i;
printf("A_timerinterrupt()--Calling A's timerinterrupt......\n");
for (i = window_A.base; i < window_A.nextseqnum; ++i)
{
printf("A_timerinterrupt()--Sending packet to network layer, with seqnum = %d......\n", i);
send_packet(A, buffer_A.begin + i);
}
starttimer(A, TIMER_INCRESEMENT);
}
/* the following routine will be called once (only) before any other */
/* entity A routines are called. You can use it to do any initialization */
void A_init()
{
printf("A_init()--\n");
//初始化滑动窗口、缓冲区
window_A.base = window_A.nextseqnum = 0;
buffer_A.begin = malloc(BUFFER_SIZE * sizeof(Pkt));
buffer_A.next = 0;
return;
}
/* Note that with simplex transfer from a-to-B, there is no B_output() */
/* called from layer 3, when a packet arrives for layer 4 at B*/
void B_input(packet) struct pkt packet;
{
printf("B_input()--Got packet from network layer, checking packet......\n");
if (!checksum_valid(&packet))
{
printf("B_input()--Got corrupted packet from network layer, ignore it\n");
return;
}
// seqnum=-1表示是ack
if (packet.seqnum == -1)
{
printf("B_input()--Got ACK from network layer, with acknum = %d\n", packet.acknum);
}
else
{
printf("B_input()--Got normal packet from network layer, with seqnum = %d\n", packet.seqnum);
if (packet.seqnum == expected_seqnum_B)
{
printf("B_input()--Got packet with expected seqnum, sending message to application layer......\n");
tolayer5(B, packet.payload);
expected_seqnum_B = next_seqnum(expected_seqnum_B);
printf("B_input()--Sending ack to network layer with acknum = %d......\n", packet.seqnum);
send_ack(B, packet.seqnum);
}
else
{
printf("B_input()--Got packet with seqnum not to be expected, resending last ACK\n");
send_ack(B, last_seqnum(expected_seqnum_B));
}
}
}
/* called when B's timer goes off */
void B_timerinterrupt()
{
}
/* the following rouytine will be called once (only) before any other */
/* entity B routines are called. You can use it to do any initialization */
void B_init()
{
printf("B_init()--\n");
expected_seqnum_B = 0;
}
/*****************************************************************
***************** NETWORK EMULATION CODE STARTS BELOW ***********
The code below emulates the layer 3 and below network environment:
- emulates the tranmission and delivery (possibly with bit-level corruption
and packet loss) of packets across the layer 3/4 interface
- handles the starting/stopping of a timer, and generates timer
interrupts (resulting in calling students timer handler).
- generates message to be sent (passed from later 5 to 4)
THERE IS NOT REASON THAT ANY STUDENT SHOULD HAVE TO READ OR UNDERSTAND
THE CODE BELOW. YOU SHOLD NOT TOUCH, OR REFERENCE (in your code) ANY
OF THE DATA STRUCTURES BELOW. If you're interested in how I designed
the emulator, you're welcome to look at the code - but again, you should have
to, and you defeinitely should not have to modify
******************************************************************/
struct event
{
float evtime; /* event time */
int evtype; /* event type code */
int eventity; /* entity where event occurs */
struct pkt *pktptr; /* ptr to packet (if any) assoc w/ this event */
struct event *prev;
struct event *next;
};
struct event *evlist = NULL; /* the event list */
int insertevent(struct event *);
/* possible events: */
#define TIMER_INTERRUPT 0
#define FROM_LAYER5 1
#define FROM_LAYER3 2
#define OFF 0
#define ON 1
#define A 0
#define B 1
int TRACE = 1; /* for my debugging */
int nsim = 0; /* number of messages from 5 to 4 so far */
int nsimmax = 0; /* number of msgs to generate, then stop */
float time = 0.000;
float lossprob; /* probability that a packet is dropped */
float corruptprob; /* probability that one bit is packet is flipped */
float lambda; /* arrival rate of messages from layer 5 */
int ntolayer3; /* number sent into layer 3 */
int nlost; /* number lost in media */
int ncorrupt; /* number corrupted by media*/
int main()
{
struct event *eventptr;
struct msg msg2give;
struct pkt pkt2give;
int i, j;
char c;
init();
A_init();
B_init();
while (1)
{
eventptr = evlist; /* get next event to simulate */
if (eventptr == NULL)
goto terminate;
evlist = evlist->next; /* remove this event from event list */
if (evlist != NULL)
evlist->prev = NULL;
if (TRACE >= 2)
{
printf("\nEVENT time: %f,", eventptr->evtime);
printf(" type: %d", eventptr->evtype);
if (eventptr->evtype == 0)
printf(", timerinterrupt ");
else if (eventptr->evtype == 1)
printf(", fromlayer5 ");
else
printf(", fromlayer3 ");
printf(" entity: %d\n", eventptr->eventity);
}
time = eventptr->evtime; /* update time to next event time */
if (nsim == nsimmax)
break; /* all done with simulation */
if (eventptr->evtype == FROM_LAYER5)
{
generate_next_arrival(); /* set up future arrival */
/* fill in msg to give with string of same letter */
j = nsim % 26;
for (i = 0; i < 20; i++)
msg2give.data[i] = 97 + j;
if (TRACE > 2)
{
printf(" MAINLOOP: data given to student: ");
for (i = 0; i < 20; i++)
printf("%c", msg2give.data[i]);
printf("\n");
}
nsim++;
if (eventptr->eventity == A)
A_output(msg2give);
else
B_output(msg2give);
}
else if (eventptr->evtype == FROM_LAYER3)
{
pkt2give.seqnum = eventptr->pktptr->seqnum;
pkt2give.acknum = eventptr->pktptr->acknum;
pkt2give.checksum = eventptr->pktptr->checksum;
for (i = 0; i < 20; i++)
pkt2give.payload[i] = eventptr->pktptr->payload[i];
if (eventptr->eventity == A) /* deliver packet by calling */
A_input(pkt2give); /* appropriate entity */
else
B_input(pkt2give);
free(eventptr->pktptr); /* free the memory for packet */
}
else if (eventptr->evtype == TIMER_INTERRUPT)
{
if (eventptr->eventity == A)
A_timerinterrupt();
else
B_timerinterrupt();
}
else
{
printf("INTERNAL PANIC: unknown event type \n");
}
free(eventptr);
}
terminate:
printf(" Simulator terminated at time %f\n after sending %d msgs from layer5\n", time, nsim);
}
int init() /* initialize the simulator */
{
int i;
float sum, avg;
float jimsrand();
printf("----- Stop and Wait Network Simulator Version 1.1 -------- \n\n");
printf("Enter the number of messages to simulate: ");
scanf("%d", &nsimmax);
printf("Enter packet loss probability [enter 0.0 for no loss]:");
scanf("%f", &lossprob);
printf("Enter packet corruption probability [0.0 for no corruption]:");
scanf("%f", &corruptprob);
printf("Enter average time between messages from sender's layer5 [ > 0.0]:");
scanf("%f", &lambda);
printf("Enter TRACE:");
scanf("%d", &TRACE);
srand(9999); /* init random number generator */
sum = 0.0; /* test random number generator for students */
for (i = 0; i < 1000; i++)
sum = sum + jimsrand(); /* jimsrand() should be uniform in [0,1] */
avg = sum / 1000.0;
if (avg < 0.25 || avg > 0.75)
{
printf("It is likely that random number generation on your machine\n");
printf("is different from what this emulator expects. Please take\n");
printf("a look at the routine jimsrand() in the emulator code. Sorry. \n");
exit(-1);
}
ntolayer3 = 0;
nlost = 0;
ncorrupt = 0;
time = 0.0; /* initialize time to 0.0 */
generate_next_arrival(); /* initialize event list */
}
/****************************************************************************/
/* jimsrand(): return a float in range [0,1]. The routine below is used to */
/* isolate all random number generation in one location. We assume that the*/
/* system-supplied rand() function return an int in therange [0,mmm] */
/****************************************************************************/
float jimsrand()
{
double mmm = 0x7fffffff; /* largest int - MACHINE DEPENDENT!!!!!!!! */
float x; /* individual students may need to change mmm */
x = rand() / mmm; /* x should be uniform in [0,1] */
return (x);
}
/********************* EVENT HANDLINE ROUTINES *******/
/* The next set of routines handle the event list */
/*****************************************************/
int generate_next_arrival()
{
double x, log(), ceil();
struct event *evptr;
// char *malloc();
float ttime;
int tempint;
if (TRACE > 2)
printf(" GENERATE NEXT ARRIVAL: creating new arrival\n");
x = lambda * jimsrand() * 2; /* x is uniform on [0,2*lambda] */
/* having mean of lambda */
evptr = (struct event *)malloc(sizeof(struct event));
evptr->evtime = time + x;
evptr->evtype = FROM_LAYER5;
if (BIDIRECTIONAL && (jimsrand() > 0.5))
evptr->eventity = B;
else
evptr->eventity = A;
insertevent(evptr);
}
int insertevent(p)
struct event *p;
{
struct event *q, *qold;
if (TRACE > 2)
{
printf(" INSERTEVENT: time is %lf\n", time);
printf(" INSERTEVENT: future time will be %lf\n", p->evtime);
}
q = evlist; /* q points to header of list in which p struct inserted */
if (q == NULL)
{ /* list is empty */
evlist = p;
p->next = NULL;
p->prev = NULL;
}
else
{
for (qold = q; q != NULL && p->evtime > q->evtime; q = q->next)
qold = q;
if (q == NULL)
{ /* end of list */
qold->next = p;
p->prev = qold;
p->next = NULL;
}
else if (q == evlist)
{ /* front of list */
p->next = evlist;
p->prev = NULL;
p->next->prev = p;
evlist = p;
}
else
{ /* middle of list */
p->next = q;
p->prev = q->prev;
q->prev->next = p;
q->prev = p;
}
}
}
int printevlist()
{
struct event *q;
int i;
printf("--------------\nEvent List Follows:\n");
for (q = evlist; q != NULL; q = q->next)
{
printf("Event time: %f, type: %d entity: %d\n", q->evtime, q->evtype, q->eventity);
}
printf("--------------\n");
}
/********************** Student-callable ROUTINES ***********************/
/* called by students routine to cancel a previously-started timer */
int stoptimer(AorB)
int AorB; /* A or B is trying to stop timer */
{
struct event *q, *qold;
if (TRACE > 2)
printf(" STOP TIMER: stopping timer at %f\n", time);
/* for (q=evlist; q!=NULL && q->next!=NULL; q = q->next) */
for (q = evlist; q != NULL; q = q->next)
if ((q->evtype == TIMER_INTERRUPT && q->eventity == AorB))
{
/* remove this event */
if (q->next == NULL && q->prev == NULL)
evlist = NULL; /* remove first and only event on list */
else if (q->next == NULL) /* end of list - there is one in front */
q->prev->next = NULL;
else if (q == evlist)
{ /* front of list - there must be event after */
q->next->prev = NULL;
evlist = q->next;
}
else
{ /* middle of list */
q->next->prev = q->prev;
q->prev->next = q->next;
}
free(q);
return 0;
}
printf("Warning: unable to cancel your timer. It wasn't running.\n");
}
int starttimer(AorB, increment)
int AorB; /* A or B is trying to stop timer */
float increment;
{
struct event *q;
struct event *evptr;
// char *malloc();
if (TRACE > 2)
printf(" START TIMER: starting timer at %f\n", time);
/* be nice: check to see if timer is already started, if so, then warn */
/* for (q=evlist; q!=NULL && q->next!=NULL; q = q->next) */
for (q = evlist; q != NULL; q = q->next)
if ((q->evtype == TIMER_INTERRUPT && q->eventity == AorB))
{
printf("Warning: attempt to start a timer that is already started\n");
return 0;
}
/* create future event for when timer goes off */
evptr = (struct event *)malloc(sizeof(struct event));
evptr->evtime = time + increment;
evptr->evtype = TIMER_INTERRUPT;
evptr->eventity = AorB;
insertevent(evptr);
}
/************************** TOLAYER3 ***************/
int tolayer3(AorB, packet)
int AorB; /* A or B is trying to stop timer */
struct pkt packet;
{
struct pkt *mypktptr;
struct event *evptr, *q;
// char *malloc();
float lastime, x, jimsrand();
int i;
ntolayer3++;
/* simulate losses: */
if (jimsrand() < lossprob)
{
nlost++;
if (TRACE > 0)
printf(" TOLAYER3: packet being lost\n");
return 0;
}
/* make a copy of the packet student just gave me since he/she may decide */
/* to do something with the packet after we return back to him/her */
mypktptr = (struct pkt *)malloc(sizeof(struct pkt));
mypktptr->seqnum = packet.seqnum;
mypktptr->acknum = packet.acknum;
mypktptr->checksum = packet.checksum;
for (i = 0; i < 20; i++)
mypktptr->payload[i] = packet.payload[i];
if (TRACE > 2)
{
printf(" TOLAYER3: seq: %d, ack %d, check: %d ", mypktptr->seqnum,
mypktptr->acknum, mypktptr->checksum);
for (i = 0; i < 20; i++)
printf("%c", mypktptr->payload[i]);
printf("\n");
}
/* create future event for arrival of packet at the other side */
evptr = (struct event *)malloc(sizeof(struct event));
evptr->evtype = FROM_LAYER3; /* packet will pop out from layer3 */
evptr->eventity = (AorB + 1) % 2; /* event occurs at other entity */
evptr->pktptr = mypktptr; /* save ptr to my copy of packet */
/* finally, compute the arrival time of packet at the other end.
medium can not reorder, so make sure packet arrives between 1 and 10
time units after the latest arrival time of packets
currently in the medium on their way to the destination */
lastime = time;
/* for (q=evlist; q!=NULL && q->next!=NULL; q = q->next) */
for (q = evlist; q != NULL; q = q->next)
if ((q->evtype == FROM_LAYER3 && q->eventity == evptr->eventity))
lastime = q->evtime;
evptr->evtime = lastime + 1 + 9 * jimsrand();
/* simulate corruption: */
if (jimsrand() < corruptprob)
{
ncorrupt++;
if ((x = jimsrand()) < .75)
mypktptr->payload[0] = 'Z'; /* corrupt payload */
else if (x < .875)
mypktptr->seqnum = 999999;
else
mypktptr->acknum = 999999;
if (TRACE > 0)
printf(" TOLAYER3: packet being corrupted\n");
}
if (TRACE > 2)
printf(" TOLAYER3: scheduling arrival on other side\n");
insertevent(evptr);
}
int tolayer5(AorB, datasent)
int AorB;
char datasent[20];
{
int i;
if (TRACE > 2)
{
printf(" TOLAYER5: data received: ");
for (i = 0; i < 20; i++)
printf("%c", datasent[i]);
printf("\n");
}
}
标签:int,seqnum,Back,packet,next,printf,Go,数据包,模拟
From: https://www.cnblogs.com/tea-in-the-snow/p/18023488