[LitCTF 2023]世界上最棒的程序员
签到题
pe查壳,无壳32位,拖入IDA中
打开start函数
[LitCTF 2023]ez_XOR
pe查壳,无壳32位,拖入IDA中
一道xor题,打开XOR函数
编写脚本
#include<stdio.h>
#include<string.h>
int main()
{
int i;
const char* s = "E`}J]OrQF[V8zV:hzpV}fVF[t";
for (i = 0; i < strlen(s); i++)
{
printf("%c", s[i] ^ 9);
}
}
得到flag
[LitCTF 2023]enbase64
pe查壳,无壳32位,拖入IDA中
看看base64函数
看到basechange函数
看看basecheck
初步判定为换表题
先用脚本生成新表
#include <string.h>
#include <stdio.h>
int main() {
int v3[65];
char Source[] = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
char Destination[65];
v3[0] = 16;
v3[1] = 34;
v3[2] = 56;
v3[3] = 7;
v3[4] = 46;
v3[5] = 2;
v3[6] = 10;
v3[7] = 44;
v3[8] = 20;
v3[9] = 41;
v3[10] = 59;
v3[11] = 31;
v3[12] = 51;
v3[13] = 60;
v3[14] = 61;
v3[15] = 26;
v3[16] = 5;
v3[17] = 40;
v3[18] = 21;
v3[19] = 38;
v3[20] = 4;
v3[21] = 54;
v3[22] = 52;
v3[23] = 47;
v3[24] = 3;
v3[25] = 11;
v3[26] = 58;
v3[27] = 48;
v3[28] = 32;
v3[29] = 15;
v3[30] = 49;
v3[31] = 14;
v3[32] = 37;
v3[34] = 55;
v3[35] = 53;
v3[36] = 24;
v3[37] = 35;
v3[38] = 18;
v3[39] = 25;
v3[40] = 33;
v3[41] = 43;
v3[42] = 50;
v3[43] = 39;
v3[44] = 12;
v3[45] = 19;
v3[46] = 13;
v3[47] = 42;
v3[48] = 9;
v3[49] = 17;
v3[50] = 28;
v3[51] = 30;
v3[52] = 23;
v3[53] = 36;
v3[54] = 1;
v3[55] = 22;
v3[56] = 57;
v3[57] = 63;
v3[58] = 8;
v3[59] = 27;
v3[60] = 6;
v3[61] = 62;
v3[62] = 45;
v3[63] = 29;
strcpy(Destination, Source);
for (int i = 0; i <= 47; ++i) {
for (int j = 0; j <= 63; ++j)
Source[j] = Destination[v3[j]];
strcpy(Destination, Source);
}
printf("%s", Destination);
}
很奇怪,在VS上跑不出来,即便加了#define _CRT_SECURE_NO_WARNINGS也不行,有木有大神解释一下,最终在菜鸟上跑出来了
再把这个表和之前看到的
放到赛博厨子里去
拿到flag
[LitCTF 2023]snake
新人第一次拿到python逆向,看了看网上的反编译方法,链接:py反编译
发现在线反编译不行,遂接着看
用uncompyle6反编译也不可行,没办法了,看了看wp,发现需要进行python文件magic的修复
下面是关于pyc文件magic的修复:
放入hex里面发现e3前面全是0,正常的pyc文件前面应该有Magic number和时间戳
Python3.3以下的版本中,只有Magic Number和四位时间戳
Python3.3到Python3.7(不包含3.7)版本中,只有Magic Number和八位时间戳 + 大小信息
Python3.7及以上版本的编译后二进制文件中,头部除了四字节Magic Number,还有四个字节的空位和八个字节的时间戳 + 大小信息,后者对文件反编译没有影响,全部填充0即可
这里是参考博客参考
但是不知道此题的py版本,于是一个个的试,发现为python3.7,文件头改为42 0d 0d 0a
接着配置反编译pycdc,参考pycdc
然后开始反编译,结果寄了...
看看问题出在哪,搜了一晚上没发现跟我有一样错误的人,到回来看发现《2023]》?好吧...把文件名改成1.pyc
反编译成功
'''璐悆铔?''
import random
import sys
import time
import pygame
from pygame.locals import *
from collections import deque
SCREEN_WIDTH = 600
SCREEN_HEIGHT = 480
SIZE = 20
LINE_WIDTH = 1
SCOPE_X = (0, SCREEN_WIDTH // SIZE - 1)
SCOPE_Y = (2, SCREEN_HEIGHT // SIZE - 1)
FOOD_STYLE_LIST = [
(10, (255, 100, 100)),
(20, (100, 255, 100)),
(30, (100, 100, 255))]
LIGHT = (100, 100, 100)
DARK = (200, 200, 200)
BLACK = (0, 0, 0)
RED = (200, 30, 30)
BGCOLOR = (40, 40, 60)
def print_text(screen, font, x, y, text, fcolor = ((255, 255, 255),)):
imgText = font.render(text, True, fcolor)
screen.blit(imgText, (x, y))
def init_snake():
snake = deque()
snake.append((2, SCOPE_Y[0]))
snake.append((1, SCOPE_Y[0]))
snake.append((0, SCOPE_Y[0]))
return snake
def create_food(snake):
food_x = random.randint(SCOPE_X[0], SCOPE_X[1])
food_y = random.randint(SCOPE_Y[0], SCOPE_Y[1])
while (food_x, food_y) in snake:
food_x = random.randint(SCOPE_X[0], SCOPE_X[1])
food_y = random.randint(SCOPE_Y[0], SCOPE_Y[1])
return (food_x, food_y)
def get_food_style():
return FOOD_STYLE_LIST[random.randint(0, 2)]
def main():
pygame.init()
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption('璐悆铔?
为什么它反编译不全啊?!缺了一大块,好烦!
还是用在线的吧
# Visit https://www.lddgo.net/string/pyc-compile-decompile for more information
# Version : Python 3.7
'''贪吃蛇'''
import random
import sys
import time
import pygame
from pygame.locals import *
from collections import deque
SCREEN_WIDTH = 600
SCREEN_HEIGHT = 480
SIZE = 20
LINE_WIDTH = 1
SCOPE_X = (0, SCREEN_WIDTH // SIZE - 1)
SCOPE_Y = (2, SCREEN_HEIGHT // SIZE - 1)
FOOD_STYLE_LIST = [
(10, (255, 100, 100)),
(20, (100, 255, 100)),
(30, (100, 100, 255))]
LIGHT = (100, 100, 100)
DARK = (200, 200, 200)
BLACK = (0, 0, 0)
RED = (200, 30, 30)
BGCOLOR = (40, 40, 60)
def print_text(screen, font, x, y, text, fcolor = ((255, 255, 255),)):
imgText = font.render(text, True, fcolor)
screen.blit(imgText, (x, y))
def init_snake():
snake = deque()
snake.append((2, SCOPE_Y[0]))
snake.append((1, SCOPE_Y[0]))
snake.append((0, SCOPE_Y[0]))
return snake
def create_food(snake):
food_x = random.randint(SCOPE_X[0], SCOPE_X[1])
food_y = random.randint(SCOPE_Y[0], SCOPE_Y[1])
while (food_x, food_y) in snake:
food_x = random.randint(SCOPE_X[0], SCOPE_X[1])
food_y = random.randint(SCOPE_Y[0], SCOPE_Y[1])
return (food_x, food_y)
def get_food_style():
return FOOD_STYLE_LIST[random.randint(0, 2)]
def main():
pygame.init()
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption('贪吃蛇')
font1 = pygame.font.SysFont('SimHei', 24)
font2 = pygame.font.Font(None, 72)
(fwidth, fheight) = font2.size('GAME OVER')
b = True
snake = init_snake()
food = create_food(snake)
food_style = get_food_style()
pos = (1, 0)
game_over = True
start = False
score = 0
orispeed = 0.5
speed = orispeed
last_move_time = None
pause = False
while None:
for event in pygame.event.get():
if event.type == QUIT:
sys.exit()
continue
if event.type == KEYDOWN or event.key == K_RETURN or game_over:
start = True
game_over = False
b = True
snake = init_snake()
food = create_food(snake)
food_style = get_food_style()
pos = (1, 0)
score = 0
last_move_time = time.time()
continue
if not event.key == K_SPACE or game_over:
pause = not pause
continue
if not (event.key in (K_w, K_UP) or b) and pos[1]:
pos = (0, -1)
b = False
continue
if not (event.key in (K_s, K_DOWN) or b) and pos[1]:
pos = (0, 1)
b = False
continue
if not (event.key in (K_a, K_LEFT) or b) and pos[0]:
pos = (-1, 0)
b = False
continue
if not event.key in (K_d, K_RIGHT) and b and pos[0]:
pos = (1, 0)
b = False
screen.fill(BGCOLOR)
for x in range(SIZE, SCREEN_WIDTH, SIZE):
pygame.draw.line(screen, BLACK, (x, SCOPE_Y[0] * SIZE), (x, SCREEN_HEIGHT), LINE_WIDTH)
for y in range(SCOPE_Y[0] * SIZE, SCREEN_HEIGHT, SIZE):
pygame.draw.line(screen, BLACK, (0, y), (SCREEN_WIDTH, y), LINE_WIDTH)
if not game_over:
curTime = time.time()
if not curTime - last_move_time > speed and pause:
b = True
last_move_time = curTime
next_s = (snake[0][0] + pos[0], snake[0][1] + pos[1])
if next_s == food:
snake.appendleft(next_s)
score += food_style[0]
speed = orispeed - 0.03 * (score // 100)
food = create_food(snake)
food_style = get_food_style()
elif next_s[0] <= next_s[0] or next_s[0] <= SCOPE_X[1]:
pass
else:
SCOPE_X[0]
elif next_s[1] <= next_s[1] or next_s[1] <= SCOPE_Y[1]:
pass
else:
SCOPE_Y[0]
elif next_s not in snake:
snake.appendleft(next_s)
snake.pop()
else:
game_over = True
if not game_over:
pygame.draw.rect(screen, food_style[1], (food[0] * SIZE, food[1] * SIZE, SIZE, SIZE), 0)
for s in snake:
pygame.draw.rect(screen, DARK, (s[0] * SIZE + LINE_WIDTH, s[1] * SIZE + LINE_WIDTH, SIZE - LINE_WIDTH * 2, SIZE - LINE_WIDTH * 2), 0)
print_text(screen, font1, 450, 7, f'''得分: {score}''')
if score > 1000:
flag = [
30,
196,
52,
252,
49,
220,
7,
243,
3,
241,
24,
224,
40,
230,
25,
251,
28,
233,
40,
237,
4,
225,
4,
215,
40,
231,
22,
237,
14,
251,
10,
169]
for i in range(0, len(flag), 2):
flag[i] = flag[i + 1] ^ 136
flag[i + 1] = flag[i] ^ 119
print_text(screen, font2, (SCREEN_WIDTH - fwidth) // 2, (SCREEN_HEIGHT - fheight) // 2, bytes(flag).decode(), RED)
pygame.display.update()
if game_over and start:
print_text(screen, font2, (SCREEN_WIDTH - fwidth) // 2, (SCREEN_HEIGHT - fheight) // 2, 'GAME OVER', RED)
pygame.display.update()
if __name__ == '__main__':
main()
好长一截,直接看关键部分吧
if score > 1000:
flag = [
30,
196,
52,
252,
49,
220,
7,
243,
3,
241,
24,
224,
40,
230,
25,
251,
28,
233,
40,
237,
4,
225,
4,
215,
40,
231,
22,
237,
14,
251,
10,
169]
for i in range(0, len(flag), 2):
flag[i] = flag[i + 1] ^ 136
flag[i + 1] = flag[i] ^ 119
编写脚本时只需要把后面部分改为以下内容即可
for i in range(0, len(flag), 2):
temp = flag[i]
flag[i] = flag[i + 1] ^ 136
flag[i + 1] = temp ^ 119
print(chr(flag[i]),end='')
print(chr(flag[i+1]),end='')